Sweden-Number/dlls/wined3d
Matteo Bruni 9c190f8118 wined3d: Align CS packet size to the header size.
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2020-03-24 20:43:12 +01:00
..
Makefile.in
adapter_gl.c wined3d: Get rid of MAX_RENDER_TARGET_VIEWS. 2020-03-24 20:43:10 +01:00
adapter_vk.c
arb_program_shader.c
ati_fragment_shader.c
buffer.c
context.c wined3d: Get rid of MAX_RENDER_TARGET_VIEWS. 2020-03-24 20:43:10 +01:00
cs.c wined3d: Align CS packet size to the header size. 2020-03-24 20:43:12 +01:00
device.c wined3d: Make rasterizer state cleanup more consistent with samplers cleanup. 2020-03-24 20:43:08 +01:00
directx.c d3d9: Report d3d9 adapter group information in device caps. 2020-03-19 20:25:01 +01:00
gl_compat.c
glsl_shader.c wined3d: Get rid of MAX_RENDER_TARGET_VIEWS. 2020-03-24 20:43:10 +01:00
nvidia_texture_shader.c
palette.c
query.c
resource.c
sampler.c
shader.c wined3d: Don't pass the whole context to needs_srgb_write(). 2020-03-18 16:53:04 +01:00
shader_sm1.c
shader_sm4.c
state.c wined3d: Don't pass the whole context to needs_srgb_write(). 2020-03-18 16:53:04 +01:00
stateblock.c wined3d: Optimize scanning for changed state in wined3d_stateblock_apply(). 2020-03-18 16:52:58 +01:00
surface.c wined3d: Validate the filter in wined3d_texture_blt(). 2020-03-16 21:37:43 +01:00
swapchain.c
texture.c wined3d: Validate the filter in wined3d_texture_blt(). 2020-03-16 21:37:43 +01:00
utils.c wined3d: Don't pass the whole context to needs_srgb_write(). 2020-03-18 16:53:04 +01:00
version.rc
vertexdeclaration.c
view.c
wined3d.spec wined3d: Refactor wined3d_get_output_desc() to wined3d_output_get_desc(). 2020-03-19 20:24:56 +01:00
wined3d_gl.h wined3d: Implement independent blend. 2020-03-13 13:23:11 +01:00
wined3d_main.c
wined3d_private.h wined3d: Get rid of MAX_RENDER_TARGET_VIEWS. 2020-03-24 20:43:10 +01:00
wined3d_vk.h