1635 lines
71 KiB
C
1635 lines
71 KiB
C
/*
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* Copyright (C) 2007 Stefan Dösinger(for CodeWeavers)
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2.1 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
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*/
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/* See comment in dlls/d3d9/tests/visual.c for general guidelines */
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#include <assert.h>
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#include "wine/test.h"
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#include "ddraw.h"
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#include "d3d.h"
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HWND window;
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IDirectDraw7 *DirectDraw = NULL;
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IDirectDrawSurface7 *Surface;
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IDirect3D7 *Direct3D = NULL;
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IDirect3DDevice7 *Direct3DDevice = NULL;
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IDirectDraw *DirectDraw1 = NULL;
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IDirectDrawSurface *Surface1 = NULL;
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IDirect3D *Direct3D1 = NULL;
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IDirect3DDevice *Direct3DDevice1 = NULL;
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IDirect3DExecuteBuffer *ExecuteBuffer = NULL;
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IDirect3DViewport *Viewport = NULL;
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static HRESULT (WINAPI *pDirectDrawCreateEx)(LPGUID,LPVOID*,REFIID,LPUNKNOWN);
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static BOOL createObjects(void)
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{
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HRESULT hr;
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HMODULE hmod = GetModuleHandleA("ddraw.dll");
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WNDCLASS wc = {0};
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DDSURFACEDESC2 ddsd;
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if(!hmod) return FALSE;
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pDirectDrawCreateEx = (void*)GetProcAddress(hmod, "DirectDrawCreateEx");
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if(!pDirectDrawCreateEx) return FALSE;
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hr = pDirectDrawCreateEx(NULL, (void **) &DirectDraw, &IID_IDirectDraw7, NULL);
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ok(hr==DD_OK || hr==DDERR_NODIRECTDRAWSUPPORT, "DirectDrawCreateEx returned: %x\n", hr);
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if(!DirectDraw) goto err;
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wc.lpfnWndProc = &DefWindowProc;
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wc.lpszClassName = "d3d7_test_wc";
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RegisterClass(&wc);
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window = CreateWindow("d3d7_test_wc", "d3d7_test", WS_MAXIMIZE | WS_VISIBLE | WS_CAPTION , 0, 0, 640, 480, 0, 0, 0, 0);
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hr = IDirectDraw7_SetCooperativeLevel(DirectDraw, window, DDSCL_EXCLUSIVE | DDSCL_FULLSCREEN);
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ok(hr == DD_OK, "IDirectDraw7_SetCooperativeLevel failed with %08x\n", hr);
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if(FAILED(hr)) goto err;
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hr = IDirectDraw7_SetDisplayMode(DirectDraw, 640, 480, 32, 0, 0);
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if(FAILED(hr)) {
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/* 24 bit is fine too */
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hr = IDirectDraw7_SetDisplayMode(DirectDraw, 640, 480, 24, 0, 0);
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}
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ok(hr == DD_OK || hr == DDERR_UNSUPPORTED, "IDirectDraw7_SetDisplayMode failed with %08x\n", hr);
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if(FAILED(hr)) {
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/* use trace, the caller calls skip() */
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trace("SetDisplayMode failed\n");
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goto err;
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}
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hr = IDirectDraw7_QueryInterface(DirectDraw, &IID_IDirect3D7, (void**) &Direct3D);
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if (hr == E_NOINTERFACE) goto err;
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ok(hr==DD_OK, "QueryInterface returned: %08x\n", hr);
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/* DirectDraw Flipping behavior doesn't seem that well-defined. The reference rasterizer behaves differently
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* than hardware implementations. Request single buffering, that seems to work everywhere
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*/
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memset(&ddsd, 0, sizeof(ddsd));
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ddsd.dwSize = sizeof(ddsd);
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ddsd.dwFlags = DDSD_CAPS;
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ddsd.ddsCaps.dwCaps = DDSCAPS_PRIMARYSURFACE | DDSCAPS_3DDEVICE;
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ddsd.dwBackBufferCount = 1;
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hr = IDirectDraw7_CreateSurface(DirectDraw, &ddsd, &Surface, NULL);
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ok(hr==DD_OK, "CreateSurface returned: %08x\n", hr);
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if(!Surface) goto err;
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hr = IDirect3D7_CreateDevice(Direct3D, &IID_IDirect3DTnLHalDevice, Surface, &Direct3DDevice);
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if(FAILED(hr))
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{
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trace("Creating a TnLHal Device failed, trying HAL\n");
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hr = IDirect3D7_CreateDevice(Direct3D, &IID_IDirect3DHALDevice, Surface, &Direct3DDevice);
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if(FAILED(hr))
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{
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trace("Creating a HAL device failed, trying Ref\n");
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hr = IDirect3D7_CreateDevice(Direct3D, &IID_IDirect3DRefDevice, Surface, &Direct3DDevice);
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}
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}
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ok(hr == D3D_OK, "IDirect3D7_CreateDevice failed with %08x\n", hr);
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if(!Direct3DDevice) goto err;
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return TRUE;
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err:
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if(DirectDraw) IDirectDraw7_Release(DirectDraw);
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if(Surface) IDirectDrawSurface7_Release(Surface);
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if(Direct3D) IDirect3D7_Release(Direct3D);
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if(Direct3DDevice) IDirect3DDevice7_Release(Direct3DDevice);
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if(window) DestroyWindow(window);
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return FALSE;
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}
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static void releaseObjects(void)
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{
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IDirect3DDevice7_Release(Direct3DDevice);
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IDirect3D7_Release(Direct3D);
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IDirectDrawSurface7_Release(Surface);
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IDirectDraw7_Release(DirectDraw);
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DestroyWindow(window);
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}
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static DWORD getPixelColor(IDirect3DDevice7 *device, UINT x, UINT y)
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{
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DWORD ret;
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HRESULT hr;
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DDSURFACEDESC2 ddsd;
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RECT rectToLock = {x, y, x+1, y+1};
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IDirectDrawSurface7 *surf = NULL;
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/* Some implementations seem to dislike direct locking on the front buffer. Thus copy the front buffer
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* to an offscreen surface and lock it instead of the front buffer
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*/
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memset(&ddsd, 0, sizeof(ddsd));
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ddsd.dwSize = sizeof(ddsd);
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U4(ddsd).ddpfPixelFormat.dwSize = sizeof(U4(ddsd).ddpfPixelFormat);
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ddsd.dwFlags = DDSD_WIDTH | DDSD_HEIGHT | DDSD_CAPS;
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ddsd.dwWidth = 640;
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ddsd.dwHeight = 480;
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ddsd.ddsCaps.dwCaps = DDSCAPS_OFFSCREENPLAIN | DDSCAPS_SYSTEMMEMORY;
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hr = IDirectDraw7_CreateSurface(DirectDraw, &ddsd, &surf, NULL);
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ok(hr == DD_OK, "IDirectDraw7_CreateSurface failed with %08x\n", hr);
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if(!surf)
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{
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trace("cannot create helper surface\n");
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return 0xdeadbeef;
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}
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memset(&ddsd, 0, sizeof(ddsd));
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ddsd.dwSize = sizeof(ddsd);
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U4(ddsd).ddpfPixelFormat.dwSize = sizeof(U4(ddsd).ddpfPixelFormat);
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hr = IDirectDrawSurface_BltFast(surf, 0, 0, Surface, NULL, 0);
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ok(hr == DD_OK, "IDirectDrawSurface7_BltFast returned %08x\n", hr);
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if(FAILED(hr))
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{
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trace("Cannot blit\n");
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ret = 0xdeadbee;
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goto out;
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}
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hr = IDirectDrawSurface7_Lock(surf, &rectToLock, &ddsd, DDLOCK_READONLY | DDLOCK_WAIT, NULL);
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if(FAILED(hr))
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{
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trace("Can't lock the offscreen surface, hr=%08x\n", hr);
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ret = 0xdeadbeec;
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goto out;
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}
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/* Remove the X channel for now. DirectX and OpenGL have different ideas how to treat it apparently, and it isn't
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* really important for these tests
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*/
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ret = ((DWORD *) ddsd.lpSurface)[0] & 0x00ffffff;
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hr = IDirectDrawSurface7_Unlock(surf, &rectToLock);
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if(FAILED(hr))
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{
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trace("Can't unlock the offscreen surface, hr=%08x\n", hr);
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}
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out:
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IDirectDrawSurface7_Release(surf);
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return ret;
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}
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struct vertex
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{
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float x, y, z;
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DWORD diffuse;
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};
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struct nvertex
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{
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float x, y, z;
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float nx, ny, nz;
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DWORD diffuse;
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};
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static void lighting_test(IDirect3DDevice7 *device)
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{
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HRESULT hr;
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DWORD fvf = D3DFVF_XYZ | D3DFVF_DIFFUSE;
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DWORD nfvf = D3DFVF_XYZ | D3DFVF_DIFFUSE | D3DFVF_NORMAL;
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DWORD color;
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float mat[16] = { 1.0f, 0.0f, 0.0f, 0.0f,
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0.0f, 1.0f, 0.0f, 0.0f,
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0.0f, 0.0f, 1.0f, 0.0f,
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0.0f, 0.0f, 0.0f, 1.0f };
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struct vertex unlitquad[] =
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{
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{-1.0f, -1.0f, 0.1f, 0xffff0000},
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{-1.0f, 0.0f, 0.1f, 0xffff0000},
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{ 0.0f, 0.0f, 0.1f, 0xffff0000},
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{ 0.0f, -1.0f, 0.1f, 0xffff0000},
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};
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struct vertex litquad[] =
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{
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{-1.0f, 0.0f, 0.1f, 0xff00ff00},
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{-1.0f, 1.0f, 0.1f, 0xff00ff00},
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{ 0.0f, 1.0f, 0.1f, 0xff00ff00},
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{ 0.0f, 0.0f, 0.1f, 0xff00ff00},
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};
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struct nvertex unlitnquad[] =
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{
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{ 0.0f, -1.0f, 0.1f, 1.0f, 1.0f, 1.0f, 0xff0000ff},
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{ 0.0f, 0.0f, 0.1f, 1.0f, 1.0f, 1.0f, 0xff0000ff},
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{ 1.0f, 0.0f, 0.1f, 1.0f, 1.0f, 1.0f, 0xff0000ff},
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{ 1.0f, -1.0f, 0.1f, 1.0f, 1.0f, 1.0f, 0xff0000ff},
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};
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struct nvertex litnquad[] =
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{
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{ 0.0f, 0.0f, 0.1f, 1.0f, 1.0f, 1.0f, 0xffffff00},
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{ 0.0f, 1.0f, 0.1f, 1.0f, 1.0f, 1.0f, 0xffffff00},
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{ 1.0f, 1.0f, 0.1f, 1.0f, 1.0f, 1.0f, 0xffffff00},
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{ 1.0f, 0.0f, 0.1f, 1.0f, 1.0f, 1.0f, 0xffffff00},
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};
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WORD Indices[] = {0, 1, 2, 2, 3, 0};
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hr = IDirect3DDevice7_Clear(device, 0, NULL, D3DCLEAR_TARGET, 0xffffffff, 0.0, 0);
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ok(hr == D3D_OK, "IDirect3DDevice7_Clear failed with %08x\n", hr);
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/* Setup some states that may cause issues */
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hr = IDirect3DDevice7_SetTransform(device, D3DTRANSFORMSTATE_WORLD, (D3DMATRIX *) mat);
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ok(hr == D3D_OK, "IDirect3DDevice7_SetTransform returned %08x\n", hr);
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hr = IDirect3DDevice7_SetTransform(device, D3DTRANSFORMSTATE_VIEW, (D3DMATRIX *)mat);
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ok(hr == D3D_OK, "IDirect3DDevice7_SetTransform returned %08x\n", hr);
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hr = IDirect3DDevice7_SetTransform(device, D3DTRANSFORMSTATE_PROJECTION, (D3DMATRIX *) mat);
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ok(hr == D3D_OK, "IDirect3DDevice7_SetTransform returned %08x\n", hr);
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hr = IDirect3DDevice7_SetRenderState(device, D3DRENDERSTATE_CLIPPING, FALSE);
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ok(hr == D3D_OK, "IDirect3DDevice7_SetRenderState returned %08x\n", hr);
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hr = IDirect3DDevice7_SetRenderState(device, D3DRENDERSTATE_ZENABLE, FALSE);
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ok(hr == D3D_OK, "IDirect3DDevice7_SetRenderState returned %08x\n", hr);
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hr = IDirect3DDevice7_SetRenderState(device, D3DRENDERSTATE_FOGENABLE, FALSE);
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ok(hr == D3D_OK, "IDirect3DDevice7_SetRenderState returned %08x\n", hr);
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hr = IDirect3DDevice7_SetRenderState(device, D3DRENDERSTATE_STENCILENABLE, FALSE);
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ok(hr == D3D_OK, "IDirect3DDevice7_SetRenderState returned %08x\n", hr);
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hr = IDirect3DDevice7_SetRenderState(device, D3DRENDERSTATE_ALPHATESTENABLE, FALSE);
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ok(hr == D3D_OK, "IDirect3DDevice7_SetRenderState returned %08x\n", hr);
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hr = IDirect3DDevice7_SetRenderState(device, D3DRENDERSTATE_ALPHABLENDENABLE, FALSE);
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ok(hr == D3D_OK, "IDirect3DDevice7_SetRenderState returned %08x\n", hr);
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hr = IDirect3DDevice7_SetRenderState(device, D3DRENDERSTATE_CULLMODE, D3DCULL_NONE);
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ok(hr == D3D_OK, "IDirect3DDevice7_SetRenderState failed with %08x\n", hr);
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hr = IDirect3DDevice7_BeginScene(device);
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ok(hr == D3D_OK, "IDirect3DDevice7_BeginScene failed with %08x\n", hr);
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if(hr == D3D_OK)
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{
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/* No lights are defined... That means, lit vertices should be entirely black */
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hr = IDirect3DDevice7_SetRenderState(device, D3DRENDERSTATE_LIGHTING, FALSE);
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ok(hr == D3D_OK, "IDirect3DDevice7_SetRenderState returned %08x\n", hr);
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hr = IDirect3DDevice7_DrawIndexedPrimitive(device, D3DPT_TRIANGLELIST, fvf, unlitquad, 4 /* NumVerts */,
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Indices, 6 /* Indexcount */, 0 /* flags */);
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ok(hr == D3D_OK, "IDirect3DDevice7_DrawIndexedPrimitiveUP failed with %08x\n", hr);
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hr = IDirect3DDevice7_SetRenderState(device, D3DRENDERSTATE_LIGHTING, TRUE);
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ok(hr == D3D_OK, "IDirect3DDevice7_SetRenderState returned %08x\n", hr);
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hr = IDirect3DDevice7_DrawIndexedPrimitive(device, D3DPT_TRIANGLELIST, fvf, litquad, 4 /* NumVerts */,
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Indices, 6 /* Indexcount */, 0 /* flags */);
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ok(hr == D3D_OK, "IDirect3DDevice7_DrawIndexedPrimitiveUP failed with %08x\n", hr);
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hr = IDirect3DDevice7_SetRenderState(device, D3DRENDERSTATE_LIGHTING, FALSE);
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ok(hr == D3D_OK, "IDirect3DDevice7_SetRenderState returned %08x\n", hr);
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hr = IDirect3DDevice7_DrawIndexedPrimitive(device, D3DPT_TRIANGLELIST, nfvf, unlitnquad, 4 /* NumVerts */,
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Indices, 6 /* Indexcount */, 0 /* flags */);
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ok(hr == D3D_OK, "IDirect3DDevice7_DrawIndexedPrimitiveUP failed with %08x\n", hr);
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hr = IDirect3DDevice7_SetRenderState(device, D3DRENDERSTATE_LIGHTING, TRUE);
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ok(hr == D3D_OK, "IDirect3DDevice7_SetRenderState returned %08x\n", hr);
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hr = IDirect3DDevice7_DrawIndexedPrimitive(device, D3DPT_TRIANGLELIST, nfvf, litnquad, 4 /* NumVerts */,
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Indices, 6 /* Indexcount */, 0 /* flags */);
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ok(hr == D3D_OK, "IDirect3DDevice7_DrawIndexedPrimitiveUP failed with %08x\n", hr);
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IDirect3DDevice7_EndScene(device);
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ok(hr == D3D_OK, "IDirect3DDevice7_EndScene failed with %08x\n", hr);
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}
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color = getPixelColor(device, 160, 360); /* lower left quad - unlit without normals */
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ok(color == 0x00ff0000, "Unlit quad without normals has color %08x\n", color);
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color = getPixelColor(device, 160, 120); /* upper left quad - lit without normals */
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ok(color == 0x00000000, "Lit quad without normals has color %08x\n", color);
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color = getPixelColor(device, 480, 360); /* lower left quad - unlit width normals */
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ok(color == 0x000000ff, "Unlit quad width normals has color %08x\n", color);
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color = getPixelColor(device, 480, 120); /* upper left quad - lit width normals */
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ok(color == 0x00000000, "Lit quad width normals has color %08x\n", color);
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hr = IDirect3DDevice7_SetRenderState(device, D3DRENDERSTATE_LIGHTING, FALSE);
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ok(hr == D3D_OK, "IDirect3DDevice7_SetRenderState returned %08x\n", hr);
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}
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static void clear_test(IDirect3DDevice7 *device)
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{
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/* Tests the correctness of clearing parameters */
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HRESULT hr;
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D3DRECT rect[2];
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D3DRECT rect_negneg;
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DWORD color;
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hr = IDirect3DDevice7_Clear(device, 0, NULL, D3DCLEAR_TARGET, 0xffffffff, 0.0, 0);
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ok(hr == D3D_OK, "IDirect3DDevice7_Clear failed with %08x\n", hr);
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/* Positive x, negative y */
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U1(rect[0]).x1 = 0;
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U2(rect[0]).y1 = 480;
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U3(rect[0]).x2 = 320;
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U4(rect[0]).y2 = 240;
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/* Positive x, positive y */
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U1(rect[1]).x1 = 0;
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U2(rect[1]).y1 = 0;
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U3(rect[1]).x2 = 320;
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U4(rect[1]).y2 = 240;
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/* Clear 2 rectangles with one call. Shows that a positive value is returned, but the negative rectangle
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* is ignored, the positive is still cleared afterwards
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*/
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hr = IDirect3DDevice7_Clear(device, 2, rect, D3DCLEAR_TARGET, 0xffff0000, 0.0, 0);
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ok(hr == D3D_OK, "IDirect3DDevice7_Clear failed with %08x\n", hr);
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/* negative x, negative y */
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U1(rect_negneg).x1 = 640;
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U2(rect_negneg).y1 = 240;
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U3(rect_negneg).x2 = 320;
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U4(rect_negneg).y2 = 0;
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hr = IDirect3DDevice7_Clear(device, 1, &rect_negneg, D3DCLEAR_TARGET, 0xff00ff00, 0.0, 0);
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ok(hr == D3D_OK, "IDirect3DDevice7_Clear failed with %08x\n", hr);
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color = getPixelColor(device, 160, 360); /* lower left quad */
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ok(color == 0x00ffffff, "Clear rectangle 3(pos, neg) has color %08x\n", color);
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color = getPixelColor(device, 160, 120); /* upper left quad */
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ok(color == 0x00ff0000, "Clear rectangle 1(pos, pos) has color %08x\n", color);
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color = getPixelColor(device, 480, 360); /* lower right quad */
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ok(color == 0x00ffffff, "Clear rectangle 4(NULL) has color %08x\n", color);
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color = getPixelColor(device, 480, 120); /* upper right quad */
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ok(color == 0x00ffffff, "Clear rectangle 4(neg, neg) has color %08x\n", color);
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}
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struct sVertex {
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float x, y, z;
|
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DWORD diffuse;
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DWORD specular;
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};
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|
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struct sVertexT {
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float x, y, z, rhw;
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DWORD diffuse;
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DWORD specular;
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};
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|
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static void fog_test(IDirect3DDevice7 *device)
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{
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HRESULT hr;
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DWORD color;
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float start = 0.0, end = 1.0;
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D3DDEVICEDESC7 caps;
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|
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/* Gets full z based fog with linear fog, no fog with specular color */
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struct sVertex unstransformed_1[] = {
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{-1, -1, 0.1f, 0xFFFF0000, 0xFF000000 },
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{-1, 0, 0.1f, 0xFFFF0000, 0xFF000000 },
|
|
{ 0, 0, 0.1f, 0xFFFF0000, 0xFF000000 },
|
|
{ 0, -1, 0.1f, 0xFFFF0000, 0xFF000000 },
|
|
};
|
|
/* Ok, I am too lazy to deal with transform matrices */
|
|
struct sVertex unstransformed_2[] = {
|
|
{-1, 0, 1.0f, 0xFFFF0000, 0xFF000000 },
|
|
{-1, 1, 1.0f, 0xFFFF0000, 0xFF000000 },
|
|
{ 0, 1, 1.0f, 0xFFFF0000, 0xFF000000 },
|
|
{ 0, 0, 1.0f, 0xFFFF0000, 0xFF000000 },
|
|
};
|
|
/* Untransformed ones. Give them a different diffuse color to make the test look
|
|
* nicer. It also makes making sure that they are drawn correctly easier.
|
|
*/
|
|
struct sVertexT transformed_1[] = {
|
|
{320, 0, 1.0f, 1.0f, 0xFFFFFF00, 0xFF000000 },
|
|
{640, 0, 1.0f, 1.0f, 0xFFFFFF00, 0xFF000000 },
|
|
{640, 240, 1.0f, 1.0f, 0xFFFFFF00, 0xFF000000 },
|
|
{320, 240, 1.0f, 1.0f, 0xFFFFFF00, 0xFF000000 },
|
|
};
|
|
struct sVertexT transformed_2[] = {
|
|
{320, 240, 1.0f, 1.0f, 0xFFFFFF00, 0xFF000000 },
|
|
{640, 240, 1.0f, 1.0f, 0xFFFFFF00, 0xFF000000 },
|
|
{640, 480, 1.0f, 1.0f, 0xFFFFFF00, 0xFF000000 },
|
|
{320, 480, 1.0f, 1.0f, 0xFFFFFF00, 0xFF000000 },
|
|
};
|
|
WORD Indices[] = {0, 1, 2, 2, 3, 0};
|
|
|
|
memset(&caps, 0, sizeof(caps));
|
|
hr = IDirect3DDevice7_GetCaps(device, &caps);
|
|
ok(hr == D3D_OK, "IDirect3DDevice7_GetCaps returned %08x\n", hr);
|
|
hr = IDirect3DDevice7_Clear(device, 0, NULL, D3DCLEAR_TARGET, 0xffff00ff, 0.0, 0);
|
|
ok(hr == D3D_OK, "IDirect3DDevice7_Clear returned %08x\n", hr);
|
|
|
|
/* Setup initial states: No lighting, fog on, fog color */
|
|
hr = IDirect3DDevice7_SetRenderState(device, D3DRENDERSTATE_LIGHTING, FALSE);
|
|
ok(hr == D3D_OK, "Turning off lighting returned %08x\n", hr);
|
|
hr = IDirect3DDevice7_SetRenderState(device, D3DRENDERSTATE_FOGENABLE, TRUE);
|
|
ok(hr == D3D_OK, "Turning on fog calculations returned %08x\n", hr);
|
|
hr = IDirect3DDevice7_SetRenderState(device, D3DRENDERSTATE_FOGCOLOR, 0xFF00FF00 /* A nice green */);
|
|
ok(hr == D3D_OK, "Turning on fog calculations returned %08x\n", hr);
|
|
|
|
/* First test: Both table fog and vertex fog off */
|
|
hr = IDirect3DDevice7_SetRenderState(device, D3DRENDERSTATE_FOGTABLEMODE, D3DFOG_NONE);
|
|
ok(hr == D3D_OK, "Turning off table fog returned %08x\n", hr);
|
|
hr = IDirect3DDevice7_SetRenderState(device, D3DRENDERSTATE_FOGVERTEXMODE, D3DFOG_NONE);
|
|
ok(hr == D3D_OK, "Turning off table fog returned %08x\n", hr);
|
|
|
|
/* Start = 0, end = 1. Should be default, but set them */
|
|
hr = IDirect3DDevice7_SetRenderState(device, D3DRENDERSTATE_FOGSTART, *((DWORD *) &start));
|
|
ok(hr == D3D_OK, "Setting fog start returned %08x\n", hr);
|
|
hr = IDirect3DDevice7_SetRenderState(device, D3DRENDERSTATE_FOGEND, *((DWORD *) &end));
|
|
ok(hr == D3D_OK, "Setting fog start returned %08x\n", hr);
|
|
|
|
if(IDirect3DDevice7_BeginScene(device) == D3D_OK)
|
|
{
|
|
/* Untransformed, vertex fog = NONE, table fog = NONE: Read the fog weighting from the specular color */
|
|
hr = IDirect3DDevice7_DrawIndexedPrimitive(device, D3DPT_TRIANGLELIST, D3DFVF_XYZ | D3DFVF_DIFFUSE | D3DFVF_SPECULAR,
|
|
unstransformed_1, 4, Indices, 6, 0);
|
|
ok(hr == D3D_OK, "DrawIndexedPrimitive returned %08x\n", hr);
|
|
|
|
/* That makes it use the Z value */
|
|
hr = IDirect3DDevice7_SetRenderState(device, D3DRENDERSTATE_FOGVERTEXMODE, D3DFOG_LINEAR);
|
|
ok(hr == D3D_OK, "Turning off table fog returned %08x\n", hr);
|
|
/* Untransformed, vertex fog != none (or table fog != none):
|
|
* Use the Z value as input into the equation
|
|
*/
|
|
hr = IDirect3DDevice7_DrawIndexedPrimitive(device, D3DPT_TRIANGLELIST, D3DFVF_XYZ | D3DFVF_DIFFUSE | D3DFVF_SPECULAR,
|
|
unstransformed_2, 4, Indices, 6, 0);
|
|
ok(hr == D3D_OK, "DrawIndexedPrimitive returned %08x\n", hr);
|
|
|
|
/* transformed verts */
|
|
ok( hr == D3D_OK, "SetFVF returned %08x\n", hr);
|
|
/* Transformed, vertex fog != NONE, pixel fog == NONE: Use specular color alpha component */
|
|
hr = IDirect3DDevice7_DrawIndexedPrimitive(device, D3DPT_TRIANGLELIST, D3DFVF_XYZRHW | D3DFVF_DIFFUSE | D3DFVF_SPECULAR,
|
|
transformed_1, 4, Indices, 6, 0);
|
|
ok(hr == D3D_OK, "DrawIndexedPrimitive returned %08x\n", hr);
|
|
|
|
hr = IDirect3DDevice7_SetRenderState(device, D3DRENDERSTATE_FOGTABLEMODE, D3DFOG_LINEAR);
|
|
ok( hr == D3D_OK, "Setting fog table mode to D3DFOG_LINEAR returned %08x\n", hr);
|
|
/* Transformed, table fog != none, vertex anything: Use Z value as input to the fog
|
|
* equation
|
|
*/
|
|
hr = IDirect3DDevice7_DrawIndexedPrimitive(device, D3DPT_TRIANGLELIST, D3DFVF_XYZRHW | D3DFVF_DIFFUSE | D3DFVF_SPECULAR,
|
|
transformed_2, 4, Indices, 6, 0);
|
|
ok(hr == D3D_OK, "DrawIndexedPrimitive returned %08x\n", hr);
|
|
|
|
hr = IDirect3DDevice7_EndScene(device);
|
|
ok(hr == D3D_OK, "EndScene returned %08x\n", hr);
|
|
}
|
|
else
|
|
{
|
|
ok(FALSE, "BeginScene failed\n");
|
|
}
|
|
|
|
color = getPixelColor(device, 160, 360);
|
|
ok(color == 0x00FF0000, "Untransformed vertex with no table or vertex fog has color %08x\n", color);
|
|
color = getPixelColor(device, 160, 120);
|
|
ok(color == 0x0000FF00, "Untransformed vertex with linear vertex fog has color %08x\n", color);
|
|
color = getPixelColor(device, 480, 120);
|
|
ok(color == 0x00FFFF00, "Transformed vertex with linear vertex fog has color %08x\n", color);
|
|
if(caps.dpcTriCaps.dwRasterCaps & D3DPRASTERCAPS_FOGTABLE)
|
|
{
|
|
color = getPixelColor(device, 480, 360);
|
|
ok(color == 0x0000FF00, "Transformed vertex with linear table fog has color %08x\n", color);
|
|
}
|
|
else
|
|
{
|
|
/* Without fog table support the vertex fog is still applied, even though table fog is turned on.
|
|
* The settings above result in no fogging with vertex fog
|
|
*/
|
|
color = getPixelColor(device, 480, 120);
|
|
ok(color == 0x00FFFF00, "Transformed vertex with linear vertex fog has color %08x\n", color);
|
|
trace("Info: Table fog not supported by this device\n");
|
|
}
|
|
|
|
/* Turn off the fog master switch to avoid confusing other tests */
|
|
hr = IDirect3DDevice7_SetRenderState(device, D3DRENDERSTATE_FOGENABLE, FALSE);
|
|
ok(hr == D3D_OK, "Turning off fog calculations returned %08x\n", hr);
|
|
}
|
|
|
|
static void offscreen_test(IDirect3DDevice7 *device)
|
|
{
|
|
HRESULT hr;
|
|
IDirectDrawSurface7 *backbuffer = NULL, *offscreen = NULL;
|
|
DWORD color;
|
|
DDSURFACEDESC2 ddsd;
|
|
|
|
static const float quad[][5] = {
|
|
{-0.5f, -0.5f, 0.1f, 0.0f, 0.0f},
|
|
{-0.5f, 0.5f, 0.1f, 0.0f, 1.0f},
|
|
{ 0.5f, -0.5f, 0.1f, 1.0f, 0.0f},
|
|
{ 0.5f, 0.5f, 0.1f, 1.0f, 1.0f},
|
|
};
|
|
|
|
hr = IDirect3DDevice7_Clear(device, 0, NULL, D3DCLEAR_TARGET, 0xffff0000, 0.0, 0);
|
|
ok(hr == D3D_OK, "Clear failed, hr = %08x\n", hr);
|
|
|
|
memset(&ddsd, 0, sizeof(ddsd));
|
|
ddsd.dwSize = sizeof(ddsd);
|
|
U4(ddsd).ddpfPixelFormat.dwSize = sizeof(U4(ddsd).ddpfPixelFormat);
|
|
ddsd.dwFlags = DDSD_WIDTH | DDSD_HEIGHT | DDSD_CAPS;
|
|
ddsd.dwWidth = 128;
|
|
ddsd.dwHeight = 128;
|
|
ddsd.ddsCaps.dwCaps = DDSCAPS_TEXTURE | DDSCAPS_3DDEVICE;
|
|
hr = IDirectDraw7_CreateSurface(DirectDraw, &ddsd, &offscreen, NULL);
|
|
ok(hr == D3D_OK, "Creating the offscreen render target failed, hr = %08x\n", hr);
|
|
if(!offscreen) {
|
|
goto out;
|
|
}
|
|
|
|
hr = IDirect3DDevice7_GetRenderTarget(device, &backbuffer);
|
|
ok(hr == D3D_OK, "Can't get back buffer, hr = %08x\n", hr);
|
|
if(!backbuffer) {
|
|
goto out;
|
|
}
|
|
|
|
hr = IDirect3DDevice7_SetTextureStageState(device, 0, D3DTSS_COLOROP, D3DTOP_SELECTARG1);
|
|
ok(hr == D3D_OK, "SetTextureStageState failed, hr = %08x\n", hr);
|
|
hr = IDirect3DDevice7_SetTextureStageState(device, 0, D3DTSS_COLORARG1, D3DTA_TEXTURE);
|
|
ok(hr == D3D_OK, "SetTextureStageState failed, hr = %08x\n", hr);
|
|
hr = IDirect3DDevice7_SetTextureStageState(device, 0, D3DTSS_MINFILTER, D3DFILTER_NEAREST);
|
|
ok(SUCCEEDED(hr), "SetTextureStageState D3DSAMP_MINFILTER failed (0x%08x)\n", hr);
|
|
hr = IDirect3DDevice7_SetTextureStageState(device, 0, D3DTSS_MAGFILTER, D3DFILTER_NEAREST);
|
|
ok(SUCCEEDED(hr), "SetTextureStageState D3DSAMP_MAGFILTER failed (0x%08x)\n", hr);
|
|
hr = IDirect3DDevice7_SetRenderState(device, D3DRENDERSTATE_LIGHTING, FALSE);
|
|
ok(hr == D3D_OK, "IDirect3DDevice7_SetRenderState returned hr = %08x\n", hr);
|
|
|
|
if(IDirect3DDevice7_BeginScene(device) == D3D_OK) {
|
|
hr = IDirect3DDevice7_SetRenderTarget(device, offscreen, 0);
|
|
ok(hr == D3D_OK, "SetRenderTarget failed, hr = %08x\n", hr);
|
|
hr = IDirect3DDevice7_Clear(device, 0, NULL, D3DCLEAR_TARGET, 0xffff00ff, 0.0, 0);
|
|
ok(hr == D3D_OK, "Clear failed, hr = %08x\n", hr);
|
|
|
|
/* Draw without textures - Should resut in a white quad */
|
|
hr = IDirect3DDevice7_DrawPrimitive(device, D3DPT_TRIANGLESTRIP, D3DFVF_XYZ | D3DFVF_TEX1, quad, 4, 0);
|
|
ok(hr == D3D_OK, "DrawPrimitive failed, hr = %08x\n", hr);
|
|
|
|
hr = IDirect3DDevice7_SetRenderTarget(device, backbuffer, 0);
|
|
ok(hr == D3D_OK, "SetRenderTarget failed, hr = %08x\n", hr);
|
|
hr = IDirect3DDevice7_SetTexture(device, 0, offscreen);
|
|
ok(hr == D3D_OK, "SetTexture failed, %08x\n", hr);
|
|
|
|
/* This time with the texture */
|
|
hr = IDirect3DDevice7_DrawPrimitive(device, D3DPT_TRIANGLESTRIP, D3DFVF_XYZ | D3DFVF_TEX1, quad, 4, 0);
|
|
ok(hr == D3D_OK, "DrawPrimitive failed, hr = %08x\n", hr);
|
|
|
|
IDirect3DDevice7_EndScene(device);
|
|
}
|
|
|
|
/* Center quad - should be white */
|
|
color = getPixelColor(device, 320, 240);
|
|
ok(color == 0x00ffffff, "Offscreen failed: Got color 0x%08x, expected 0x00ffffff.\n", color);
|
|
/* Some quad in the cleared part of the texture */
|
|
color = getPixelColor(device, 170, 240);
|
|
ok(color == 0x00ff00ff, "Offscreen failed: Got color 0x%08x, expected 0x00ff00ff.\n", color);
|
|
/* Part of the originally cleared back buffer */
|
|
color = getPixelColor(device, 10, 10);
|
|
ok(color == 0x00ff0000, "Offscreen failed: Got color 0x%08x, expected 0x00ff0000.\n", color);
|
|
if(0) {
|
|
/* Lower left corner of the screen, where back buffer offscreen rendering draws the offscreen texture.
|
|
* It should be red, but the offscreen texture may leave some junk there. Not tested yet. Depending on
|
|
* the offscreen rendering mode this test would succeed or fail
|
|
*/
|
|
color = getPixelColor(device, 10, 470);
|
|
ok(color == 0x00ff0000, "Offscreen failed: Got color 0x%08x, expected 0x00ff0000.\n", color);
|
|
}
|
|
|
|
out:
|
|
hr = IDirect3DDevice7_SetTexture(device, 0, NULL);
|
|
|
|
/* restore things */
|
|
if(backbuffer) {
|
|
hr = IDirect3DDevice7_SetRenderTarget(device, backbuffer, 0);
|
|
IDirectDrawSurface7_Release(backbuffer);
|
|
}
|
|
if(offscreen) {
|
|
IDirectDrawSurface7_Release(offscreen);
|
|
}
|
|
}
|
|
|
|
static void alpha_test(IDirect3DDevice7 *device)
|
|
{
|
|
HRESULT hr;
|
|
IDirectDrawSurface7 *backbuffer = NULL, *offscreen = NULL;
|
|
DWORD color, red, green, blue;
|
|
DDSURFACEDESC2 ddsd;
|
|
|
|
struct vertex quad1[] =
|
|
{
|
|
{-1.0f, -1.0f, 0.1f, 0x4000ff00},
|
|
{-1.0f, 0.0f, 0.1f, 0x4000ff00},
|
|
{ 1.0f, -1.0f, 0.1f, 0x4000ff00},
|
|
{ 1.0f, 0.0f, 0.1f, 0x4000ff00},
|
|
};
|
|
struct vertex quad2[] =
|
|
{
|
|
{-1.0f, 0.0f, 0.1f, 0xc00000ff},
|
|
{-1.0f, 1.0f, 0.1f, 0xc00000ff},
|
|
{ 1.0f, 0.0f, 0.1f, 0xc00000ff},
|
|
{ 1.0f, 1.0f, 0.1f, 0xc00000ff},
|
|
};
|
|
static const float composite_quad[][5] = {
|
|
{ 0.0f, -1.0f, 0.1f, 0.0f, 1.0f},
|
|
{ 0.0f, 1.0f, 0.1f, 0.0f, 0.0f},
|
|
{ 1.0f, -1.0f, 0.1f, 1.0f, 1.0f},
|
|
{ 1.0f, 1.0f, 0.1f, 1.0f, 0.0f},
|
|
};
|
|
|
|
/* Clear the render target with alpha = 0.5 */
|
|
hr = IDirect3DDevice7_Clear(device, 0, NULL, D3DCLEAR_TARGET, 0x80ff0000, 0.0, 0);
|
|
ok(hr == D3D_OK, "Clear failed, hr = %08x\n", hr);
|
|
|
|
memset(&ddsd, 0, sizeof(ddsd));
|
|
ddsd.dwSize = sizeof(ddsd);
|
|
ddsd.dwFlags = DDSD_WIDTH | DDSD_HEIGHT | DDSD_CAPS | DDSD_PIXELFORMAT;
|
|
ddsd.dwWidth = 128;
|
|
ddsd.dwHeight = 128;
|
|
ddsd.ddsCaps.dwCaps = DDSCAPS_TEXTURE | DDSCAPS_3DDEVICE;
|
|
U4(ddsd).ddpfPixelFormat.dwFlags = DDPF_RGB | DDPF_ALPHAPIXELS;
|
|
U1(U4(ddsd).ddpfPixelFormat).dwRGBBitCount = 32;
|
|
U2(U4(ddsd).ddpfPixelFormat).dwRBitMask = 0x00ff0000;
|
|
U3(U4(ddsd).ddpfPixelFormat).dwGBitMask = 0x0000ff00;
|
|
U4(U4(ddsd).ddpfPixelFormat).dwBBitMask = 0x000000ff;
|
|
U5(U4(ddsd).ddpfPixelFormat).dwRGBAlphaBitMask = 0xff000000;
|
|
hr = IDirectDraw7_CreateSurface(DirectDraw, &ddsd, &offscreen, NULL);
|
|
ok(hr == D3D_OK, "Creating the offscreen render target failed, hr = %08x\n", hr);
|
|
if(!offscreen) {
|
|
goto out;
|
|
}
|
|
hr = IDirect3DDevice7_GetRenderTarget(device, &backbuffer);
|
|
ok(hr == D3D_OK, "Can't get back buffer, hr = %08x\n", hr);
|
|
if(!backbuffer) {
|
|
goto out;
|
|
}
|
|
|
|
hr = IDirect3DDevice7_SetTextureStageState(device, 0, D3DTSS_COLOROP, D3DTOP_SELECTARG1);
|
|
ok(hr == D3D_OK, "SetTextureStageState failed, hr = %08x\n", hr);
|
|
hr = IDirect3DDevice7_SetTextureStageState(device, 0, D3DTSS_COLORARG1, D3DTA_TEXTURE);
|
|
ok(hr == D3D_OK, "SetTextureStageState failed, hr = %08x\n", hr);
|
|
hr = IDirect3DDevice7_SetTextureStageState(device, 0, D3DTSS_MINFILTER, D3DFILTER_NEAREST);
|
|
ok(SUCCEEDED(hr), "SetTextureStageState D3DSAMP_MINFILTER failed (0x%08x)\n", hr);
|
|
hr = IDirect3DDevice7_SetTextureStageState(device, 0, D3DTSS_MAGFILTER, D3DFILTER_NEAREST);
|
|
ok(SUCCEEDED(hr), "SetTextureStageState D3DSAMP_MAGFILTER failed (0x%08x)\n", hr);
|
|
|
|
hr = IDirect3DDevice7_SetRenderState(device, D3DRENDERSTATE_ALPHABLENDENABLE, TRUE);
|
|
ok(hr == D3D_OK, "IDirect3DDevice7_SetRenderState failed, hr = %08x\n", hr);
|
|
if(IDirect3DDevice7_BeginScene(device) == D3D_OK) {
|
|
|
|
/* Draw two quads, one with src alpha blending, one with dest alpha blending. The
|
|
* SRCALPHA / INVSRCALPHA blend doesn't give any surprises. Colors are blended based on
|
|
* the input alpha
|
|
*
|
|
* The DESTALPHA / INVDESTALPHA do not "work" on the regular buffer because there is no alpha.
|
|
* They give essentially ZERO and ONE blend factors
|
|
*/
|
|
hr = IDirect3DDevice7_SetRenderState(device, D3DRENDERSTATE_SRCBLEND, D3DBLEND_SRCALPHA);
|
|
ok(hr == D3D_OK, "IDirect3DDevice7_SetRenderState failed, hr = %08x\n", hr);
|
|
hr = IDirect3DDevice7_SetRenderState(device, D3DRENDERSTATE_DESTBLEND, D3DBLEND_INVSRCALPHA);
|
|
ok(hr == D3D_OK, "IDirect3DDevice7_SetRenderState failed, hr = %08x\n", hr);
|
|
hr = IDirect3DDevice7_DrawPrimitive(device, D3DPT_TRIANGLESTRIP, D3DFVF_XYZ | D3DFVF_DIFFUSE, quad1, 4, 0);
|
|
ok(hr == D3D_OK, "DrawPrimitive failed, hr = %08x\n", hr);
|
|
|
|
hr = IDirect3DDevice7_SetRenderState(device, D3DRENDERSTATE_SRCBLEND, D3DBLEND_DESTALPHA);
|
|
ok(hr == D3D_OK, "IDirect3DDevice7_SetRenderState failed, hr = %08x\n", hr);
|
|
hr = IDirect3DDevice7_SetRenderState(device, D3DRENDERSTATE_DESTBLEND, D3DBLEND_INVDESTALPHA);
|
|
ok(hr == D3D_OK, "IDirect3DDevice7_SetRenderState failed, hr = %08x\n", hr);
|
|
hr = IDirect3DDevice7_DrawPrimitive(device, D3DPT_TRIANGLESTRIP, D3DFVF_XYZ | D3DFVF_DIFFUSE, quad2, 4, 0);
|
|
ok(hr == D3D_OK, "DrawPrimitive failed, hr = %08x\n", hr);
|
|
|
|
/* Switch to the offscreen buffer, and redo the testing. SRCALPHA and DESTALPHA. The offscreen buffer
|
|
* has a alpha channel on its own. Clear the offscreen buffer with alpha = 0.5 again, then draw the
|
|
* quads again. The SRCALPHA/INVSRCALPHA doesn't give any surprises, but the DESTALPHA/INVDESTALPHA
|
|
* blending works as supposed now - blend factor is 0.5 in both cases, not 0.75 as from the input
|
|
* vertices
|
|
*/
|
|
hr = IDirect3DDevice7_SetRenderTarget(device, offscreen, 0);
|
|
ok(hr == D3D_OK, "Can't get back buffer, hr = %08x\n", hr);
|
|
hr = IDirect3DDevice7_Clear(device, 0, NULL, D3DCLEAR_TARGET, 0x80ff0000, 0.0, 0);
|
|
ok(hr == D3D_OK, "Clear failed, hr = %08x\n", hr);
|
|
|
|
hr = IDirect3DDevice7_SetRenderState(device, D3DRENDERSTATE_SRCBLEND, D3DBLEND_SRCALPHA);
|
|
ok(hr == D3D_OK, "IDirect3DDevice7_SetRenderState failed, hr = %08x\n", hr);
|
|
hr = IDirect3DDevice7_SetRenderState(device, D3DRENDERSTATE_DESTBLEND, D3DBLEND_INVSRCALPHA);
|
|
ok(hr == D3D_OK, "IDirect3DDevice7_SetRenderState failed, hr = %08x\n", hr);
|
|
hr = IDirect3DDevice7_DrawPrimitive(device, D3DPT_TRIANGLESTRIP, D3DFVF_XYZ | D3DFVF_DIFFUSE, quad1, 4, 0);
|
|
ok(hr == D3D_OK, "DrawPrimitive failed, hr = %08x\n", hr);
|
|
|
|
hr = IDirect3DDevice7_SetRenderState(device, D3DRENDERSTATE_SRCBLEND, D3DBLEND_DESTALPHA);
|
|
ok(hr == D3D_OK, "IDirect3DDevice7_SetRenderState failed, hr = %08x\n", hr);
|
|
hr = IDirect3DDevice7_SetRenderState(device, D3DRENDERSTATE_DESTBLEND, D3DBLEND_INVDESTALPHA);
|
|
ok(hr == D3D_OK, "IDirect3DDevice7_SetRenderState failed, hr = %08x\n", hr);
|
|
hr = IDirect3DDevice7_DrawPrimitive(device, D3DPT_TRIANGLESTRIP, D3DFVF_XYZ | D3DFVF_DIFFUSE, quad2, 4, 0);
|
|
ok(hr == D3D_OK, "DrawPrimitive failed, hr = %08x\n", hr);
|
|
|
|
hr = IDirect3DDevice7_SetRenderTarget(device, backbuffer, 0);
|
|
ok(hr == D3D_OK, "Can't get back buffer, hr = %08x\n", hr);
|
|
|
|
/* Render the offscreen texture onto the frame buffer to be able to compare it regularly.
|
|
* Disable alpha blending for the final composition
|
|
*/
|
|
hr = IDirect3DDevice7_SetRenderState(device, D3DRENDERSTATE_ALPHABLENDENABLE, FALSE);
|
|
ok(hr == D3D_OK, "IDirect3DDevice7_SetRenderState failed, hr = %08x\n", hr);
|
|
|
|
hr = IDirect3DDevice7_SetTexture(device, 0, offscreen);
|
|
ok(hr == D3D_OK, "IDirect3DDevice7_SetTexture failed, hr = %08x\n", hr);
|
|
hr = IDirect3DDevice7_DrawPrimitive(device, D3DPT_TRIANGLESTRIP, D3DFVF_XYZ | D3DFVF_TEX1, composite_quad, 4, 0);
|
|
ok(hr == D3D_OK, "DrawPrimitive failed, hr = %08x\n", hr);
|
|
hr = IDirect3DDevice7_SetTexture(device, 0, NULL);
|
|
ok(hr == D3D_OK, "IDirect3DDevice7_SetTexture failed, hr = %08x\n", hr);
|
|
|
|
hr = IDirect3DDevice7_EndScene(device);
|
|
ok(hr == D3D_OK, "IDirect3DDevice7_EndScene failed, hr = %08x\n", hr);
|
|
}
|
|
|
|
color = getPixelColor(device, 160, 360);
|
|
red = (color & 0x00ff0000) >> 16;
|
|
green = (color & 0x0000ff00) >> 8;
|
|
blue = (color & 0x000000ff);
|
|
ok(red >= 0xbe && red <= 0xc0 && green >= 0x39 && green <= 0x41 && blue == 0x00,
|
|
"SRCALPHA on frame buffer returned color %08x, expected 0x00bf4000\n", color);
|
|
|
|
color = getPixelColor(device, 160, 120);
|
|
red = (color & 0x00ff0000) >> 16;
|
|
green = (color & 0x0000ff00) >> 8;
|
|
blue = (color & 0x000000ff);
|
|
ok(red == 0x00 && green == 0x00 && blue >= 0xfe && blue <= 0xff ,
|
|
"DSTALPHA on frame buffer returned color %08x, expected 0x00ff0000\n", color);
|
|
|
|
color = getPixelColor(device, 480, 360);
|
|
red = (color & 0x00ff0000) >> 16;
|
|
green = (color & 0x0000ff00) >> 8;
|
|
blue = (color & 0x000000ff);
|
|
ok(red >= 0xbe && red <= 0xc0 && green >= 0x39 && green <= 0x41 && blue == 0x00,
|
|
"SRCALPHA on texture returned color %08x, expected bar\n", color);
|
|
|
|
color = getPixelColor(device, 480, 120);
|
|
red = (color & 0x00ff0000) >> 16;
|
|
green = (color & 0x0000ff00) >> 8;
|
|
blue = (color & 0x000000ff);
|
|
ok(red >= 0x7e && red <= 0x81 && green == 0x00 && blue >= 0x7e && blue <= 0x81,
|
|
"DSTALPHA on texture returned color %08x, expected foo\n", color);
|
|
|
|
out:
|
|
if(offscreen) IDirectDrawSurface7_Release(offscreen);
|
|
if(backbuffer) IDirectDrawSurface7_Release(backbuffer);
|
|
}
|
|
|
|
static void rhw_zero_test(IDirect3DDevice7 *device)
|
|
{
|
|
/* Test if it will render a quad correctly when vertex rhw = 0 */
|
|
HRESULT hr;
|
|
DWORD color;
|
|
|
|
struct {
|
|
float x, y, z;
|
|
float rhw;
|
|
DWORD diffuse;
|
|
} quad1[] =
|
|
{
|
|
{0, 100, 0, 0, 0xffffffff},
|
|
{0, 0, 0, 0, 0xffffffff},
|
|
{100, 100, 0, 0, 0xffffffff},
|
|
{100, 0, 0, 0, 0xffffffff},
|
|
};
|
|
|
|
/* Clear to black */
|
|
hr = IDirect3DDevice7_Clear(device, 0, NULL, D3DCLEAR_TARGET, 0, 0.0, 0);
|
|
ok(hr == D3D_OK, "Clear failed, hr = %08x\n", hr);
|
|
|
|
hr = IDirect3DDevice7_BeginScene(device);
|
|
ok(hr == D3D_OK, "IDirect3DDevice7_BeginScene failed with %08x\n", hr);
|
|
|
|
if (SUCCEEDED(hr)) {
|
|
hr = IDirect3DDevice7_DrawPrimitive(device, D3DPT_TRIANGLESTRIP, D3DFVF_XYZRHW | D3DFVF_DIFFUSE, quad1, 4, 0);
|
|
ok(hr == D3D_OK, "DrawPrimitive failed, hr = %08x\n", hr);
|
|
|
|
hr = IDirect3DDevice7_EndScene(device);
|
|
ok(hr == D3D_OK, "IDirect3DDevice7_EndScene failed, hr = %08x\n", hr);
|
|
}
|
|
|
|
color = getPixelColor(device, 5, 5);
|
|
ok(color == 0xffffff, "Got color %08x, expected 00ffffff\n", color);
|
|
|
|
color = getPixelColor(device, 105, 105);
|
|
ok(color == 0, "Got color %08x, expected 00000000\n", color);
|
|
}
|
|
|
|
static BOOL D3D1_createObjects(void)
|
|
{
|
|
WNDCLASS wc = {0};
|
|
HRESULT hr;
|
|
DDSURFACEDESC ddsd;
|
|
D3DEXECUTEBUFFERDESC exdesc;
|
|
D3DVIEWPORT vp_data;
|
|
|
|
/* An IDirect3DDevice cannot be queryInterfaced from an IDirect3DDevice7 on windows */
|
|
hr = DirectDrawCreate(NULL, &DirectDraw1, NULL);
|
|
|
|
ok(hr==DD_OK || hr==DDERR_NODIRECTDRAWSUPPORT, "DirectDrawCreate returned: %x\n", hr);
|
|
if (FAILED(hr)) {
|
|
return FALSE;
|
|
}
|
|
|
|
wc.lpfnWndProc = &DefWindowProc;
|
|
wc.lpszClassName = "texturemapblend_test_wc";
|
|
RegisterClass(&wc);
|
|
window = CreateWindow("texturemapblend_test_wc", "texturemapblend_test", WS_MAXIMIZE | WS_VISIBLE | WS_CAPTION , 0, 0, 640, 480, 0, 0, 0, 0);
|
|
|
|
hr = IDirectDraw_SetCooperativeLevel(DirectDraw1, window, DDSCL_EXCLUSIVE | DDSCL_FULLSCREEN);
|
|
ok(hr==DD_OK, "SetCooperativeLevel returned: %x\n", hr);
|
|
if(FAILED(hr)) {
|
|
return FALSE;
|
|
}
|
|
|
|
hr = IDirectDraw_SetDisplayMode(DirectDraw1, 640, 480, 32);
|
|
if(FAILED(hr)) {
|
|
/* 24 bit is fine too */
|
|
hr = IDirectDraw_SetDisplayMode(DirectDraw1, 640, 480, 24);
|
|
}
|
|
ok(hr==DD_OK || hr == DDERR_UNSUPPORTED, "SetDisplayMode returned: %x\n", hr);
|
|
if (FAILED(hr)) {
|
|
return FALSE;
|
|
}
|
|
|
|
hr = IDirectDraw_QueryInterface(DirectDraw1, &IID_IDirect3D, (void**) &Direct3D1);
|
|
ok(hr==DD_OK, "QueryInterface returned: %x\n", hr);
|
|
if (FAILED(hr)) {
|
|
return FALSE;
|
|
}
|
|
|
|
memset(&ddsd, 0, sizeof(ddsd));
|
|
ddsd.dwSize = sizeof(ddsd);
|
|
ddsd.dwFlags = DDSD_CAPS;
|
|
ddsd.ddsCaps.dwCaps = DDSCAPS_PRIMARYSURFACE | DDSCAPS_3DDEVICE;
|
|
hr = IDirectDraw_CreateSurface(DirectDraw1, &ddsd, &Surface1, NULL);
|
|
ok(hr==DD_OK, "CreateSurface returned: %x\n", hr);
|
|
if (FAILED(hr)) {
|
|
return FALSE;
|
|
}
|
|
|
|
hr = IDirectDrawSurface_QueryInterface(Surface1, &IID_IDirect3DHALDevice, (void **) &Direct3DDevice1);
|
|
if(FAILED(hr)) {
|
|
trace("Creating a HAL device failed, trying Ref\n");
|
|
hr = IDirectDrawSurface_QueryInterface(Surface1, &IID_IDirect3DRefDevice, (void **) &Direct3DDevice1);
|
|
}
|
|
ok(hr==D3D_OK, "Creating 3D device returned: %x\n", hr);
|
|
if(FAILED(hr)) {
|
|
return FALSE;
|
|
}
|
|
|
|
hr = IDirect3D_CreateViewport(Direct3D1, &Viewport, NULL);
|
|
ok(hr == D3D_OK, "IDirect3D_CreateViewport failed: %08x\n", hr);
|
|
if (FAILED(hr)) {
|
|
return FALSE;
|
|
}
|
|
|
|
hr = IDirect3DViewport_Initialize(Viewport, Direct3D1);
|
|
ok(hr == D3D_OK || hr == DDERR_ALREADYINITIALIZED, "IDirect3DViewport_Initialize returned %08x\n", hr);
|
|
hr = IDirect3DDevice_AddViewport(Direct3DDevice1, Viewport);
|
|
ok(hr == D3D_OK, "IDirect3DDevice_AddViewport returned %08x\n", hr);
|
|
vp_data.dwSize = sizeof(vp_data);
|
|
vp_data.dwX = 0;
|
|
vp_data.dwY = 0;
|
|
vp_data.dwWidth = 640;
|
|
vp_data.dwHeight = 480;
|
|
vp_data.dvScaleX = 1;
|
|
vp_data.dvScaleY = 1;
|
|
vp_data.dvMaxX = 640;
|
|
vp_data.dvMaxY = 480;
|
|
vp_data.dvMinZ = 0;
|
|
vp_data.dvMaxZ = 1;
|
|
hr = IDirect3DViewport_SetViewport(Viewport, &vp_data);
|
|
ok(hr == D3D_OK, "IDirect3DViewport_SetViewport returned %08x\n", hr);
|
|
|
|
memset(&exdesc, 0, sizeof(D3DEXECUTEBUFFERDESC));
|
|
exdesc.dwSize = sizeof(D3DEXECUTEBUFFERDESC);
|
|
exdesc.dwFlags = D3DDEB_BUFSIZE | D3DDEB_CAPS;
|
|
exdesc.dwBufferSize = 512;
|
|
exdesc.dwCaps = D3DDEBCAPS_SYSTEMMEMORY;
|
|
hr = IDirect3DDevice_CreateExecuteBuffer(Direct3DDevice1, &exdesc, &ExecuteBuffer, NULL);
|
|
ok(hr == D3D_OK, "IDirect3DDevice_CreateExecuteBuffer failed with %08x\n", hr);
|
|
if (FAILED(hr)) {
|
|
return FALSE;
|
|
}
|
|
|
|
return TRUE;
|
|
}
|
|
|
|
static void D3D1_releaseObjects(void)
|
|
{
|
|
if(ExecuteBuffer) IDirect3DExecuteBuffer_Release(ExecuteBuffer);
|
|
if(Surface1) IDirectDrawSurface_Release(Surface1);
|
|
if(Viewport) IDirect3DViewport_Release(Viewport);
|
|
if(Direct3DDevice1) IDirect3DDevice_Release(Direct3DDevice1);
|
|
if(Direct3D1) IDirect3D_Release(Direct3D1);
|
|
if(DirectDraw1) IDirectDraw_Release(DirectDraw1);
|
|
if(window) DestroyWindow(window);
|
|
}
|
|
|
|
static DWORD D3D1_getPixelColor(IDirectDraw *DirectDraw1, IDirectDrawSurface *Surface, UINT x, UINT y)
|
|
{
|
|
DWORD ret;
|
|
HRESULT hr;
|
|
DDSURFACEDESC ddsd;
|
|
RECT rectToLock = {x, y, x+1, y+1};
|
|
IDirectDrawSurface *surf = NULL;
|
|
|
|
/* Some implementations seem to dislike direct locking on the front buffer. Thus copy the front buffer
|
|
* to an offscreen surface and lock it instead of the front buffer
|
|
*/
|
|
memset(&ddsd, 0, sizeof(ddsd));
|
|
ddsd.dwSize = sizeof(ddsd);
|
|
ddsd.ddpfPixelFormat.dwSize = sizeof(ddsd.ddpfPixelFormat);
|
|
ddsd.dwFlags = DDSD_WIDTH | DDSD_HEIGHT | DDSD_CAPS;
|
|
ddsd.dwWidth = 640;
|
|
ddsd.dwHeight = 480;
|
|
ddsd.ddsCaps.dwCaps = DDSCAPS_OFFSCREENPLAIN | DDSCAPS_SYSTEMMEMORY;
|
|
hr = IDirectDraw_CreateSurface(DirectDraw1, &ddsd, &surf, NULL);
|
|
ok(hr == DD_OK, "IDirectDraw_CreateSurface failed with %08x\n", hr);
|
|
if(!surf)
|
|
{
|
|
trace("cannot create helper surface\n");
|
|
return 0xdeadbeef;
|
|
}
|
|
|
|
memset(&ddsd, 0, sizeof(ddsd));
|
|
ddsd.dwSize = sizeof(ddsd);
|
|
ddsd.ddpfPixelFormat.dwSize = sizeof(ddsd.ddpfPixelFormat);
|
|
|
|
hr = IDirectDrawSurface_BltFast(surf, 0, 0, Surface, NULL, 0);
|
|
ok(hr == DD_OK, "IDirectDrawSurface_BltFast returned %08x\n", hr);
|
|
if(FAILED(hr))
|
|
{
|
|
trace("Cannot blit\n");
|
|
ret = 0xdeadbee;
|
|
goto out;
|
|
}
|
|
|
|
hr = IDirectDrawSurface_Lock(surf, &rectToLock, &ddsd, DDLOCK_READONLY | DDLOCK_WAIT, NULL);
|
|
if(FAILED(hr))
|
|
{
|
|
trace("Can't lock the offscreen surface, hr=%08x\n", hr);
|
|
ret = 0xdeadbeec;
|
|
goto out;
|
|
}
|
|
|
|
/* Remove the X channel for now. DirectX and OpenGL have different ideas how to treat it apparently, and it isn't
|
|
* really important for these tests
|
|
*/
|
|
ret = ((DWORD *) ddsd.lpSurface)[0] & 0x00ffffff;
|
|
hr = IDirectDrawSurface_Unlock(surf, &rectToLock);
|
|
if(FAILED(hr))
|
|
{
|
|
trace("Can't unlock the offscreen surface, hr=%08x\n", hr);
|
|
}
|
|
|
|
out:
|
|
IDirectDrawSurface_Release(surf);
|
|
return ret;
|
|
}
|
|
|
|
#define EXEBUF_START_RENDER_STATES(count, ptr) do {\
|
|
((D3DINSTRUCTION*)(ptr))->bOpcode = D3DOP_STATERENDER;\
|
|
((D3DINSTRUCTION*)(ptr))->bSize = sizeof(D3DSTATE);\
|
|
((D3DINSTRUCTION*)(ptr))->wCount = count;\
|
|
ptr = ((D3DINSTRUCTION*)(ptr))+1; } while (0)
|
|
|
|
#define EXEBUF_PUT_RENDER_STATE(state, value, ptr) do {\
|
|
U1(*((D3DSTATE*)(ptr))).drstRenderStateType = state; \
|
|
U2(*((D3DSTATE*)(ptr))).dwArg[0] = value; \
|
|
ptr = ((D3DSTATE*)(ptr))+1; } while (0)
|
|
|
|
#define EXEBUF_PUT_PROCESSVERTICES(nvertices, ptr) do {\
|
|
((D3DINSTRUCTION*)(ptr))->bOpcode = D3DOP_PROCESSVERTICES;\
|
|
((D3DINSTRUCTION*)(ptr))->bSize = sizeof(D3DPROCESSVERTICES);\
|
|
((D3DINSTRUCTION*)(ptr))->wCount = 1;\
|
|
ptr = ((D3DINSTRUCTION*)(ptr))+1;\
|
|
((D3DPROCESSVERTICES*)(ptr))->dwFlags = D3DPROCESSVERTICES_COPY;\
|
|
((D3DPROCESSVERTICES*)(ptr))->wStart = 0;\
|
|
((D3DPROCESSVERTICES*)(ptr))->wDest = 0;\
|
|
((D3DPROCESSVERTICES*)(ptr))->dwCount = nvertices;\
|
|
((D3DPROCESSVERTICES*)(ptr))->dwReserved = 0;\
|
|
ptr = ((D3DPROCESSVERTICES*)(ptr))+1; } while (0)
|
|
|
|
#define EXEBUF_END(ptr) do {\
|
|
((D3DINSTRUCTION*)(ptr))->bOpcode = D3DOP_EXIT;\
|
|
((D3DINSTRUCTION*)(ptr))->bSize = 0;\
|
|
((D3DINSTRUCTION*)(ptr))->wCount = 0;\
|
|
ptr = ((D3DINSTRUCTION*)(ptr))+1; } while (0)
|
|
|
|
#define EXEBUF_PUT_QUAD(base_idx, ptr) do {\
|
|
((D3DINSTRUCTION*)(ptr))->bOpcode = D3DOP_TRIANGLE;\
|
|
((D3DINSTRUCTION*)(ptr))->bSize = sizeof(D3DTRIANGLE);\
|
|
((D3DINSTRUCTION*)(ptr))->wCount = 2;\
|
|
ptr = ((D3DINSTRUCTION*)(ptr))+1;\
|
|
U1(*((D3DTRIANGLE*)(ptr))).v1 = base_idx;\
|
|
U2(*((D3DTRIANGLE*)(ptr))).v2 = (base_idx) + 1; \
|
|
U3(*((D3DTRIANGLE*)(ptr))).v3 = (base_idx) + 3; \
|
|
((D3DTRIANGLE*)(ptr))->wFlags = 0;\
|
|
ptr = ((D3DTRIANGLE*)ptr)+1;\
|
|
U1(*((D3DTRIANGLE*)(ptr))).v1 = (base_idx) + 1; \
|
|
U2(*((D3DTRIANGLE*)(ptr))).v2 = (base_idx) + 2; \
|
|
U3(*((D3DTRIANGLE*)(ptr))).v3 = (base_idx) + 3; \
|
|
((D3DTRIANGLE*)(ptr))->wFlags = 0;\
|
|
ptr = ((D3DTRIANGLE*)(ptr))+1;\
|
|
} while (0)
|
|
|
|
static void D3D1_TextureMapBlendTest(void)
|
|
{
|
|
HRESULT hr;
|
|
DDSURFACEDESC ddsd;
|
|
D3DEXECUTEBUFFERDESC exdesc;
|
|
D3DEXECUTEDATA exdata;
|
|
DDBLTFX ddbltfx;
|
|
RECT rect = { 0, 0, 64, 128 };
|
|
DWORD color, red, blue, green;
|
|
void *exe_buffer_ptr;
|
|
DWORD exe_length;
|
|
D3DTEXTUREHANDLE htex;
|
|
DDCOLORKEY clrKey;
|
|
IDirectDrawSurface *TexSurface = NULL;
|
|
IDirect3DTexture *Texture = NULL;
|
|
|
|
struct {
|
|
float x, y, z;
|
|
float rhw;
|
|
DWORD diffuse;
|
|
DWORD specular;
|
|
float tu, tv;
|
|
} test1_quads[] =
|
|
{
|
|
{0.0f, 0.0f, 0.0f, 1.0f, 0xffffffff, 0, 0.0f, 0.0f},
|
|
{640.0f, 0.0f, 0.0f, 1.0f, 0xffffffff, 0, 1.0f, 0.0f},
|
|
{640.0f, 240.0f, 0.0f, 1.0f, 0xffffffff, 0, 1.0f, 1.0f},
|
|
{0.0f, 240.0f, 0.0f, 1.0f, 0xffffffff, 0, 0.0f, 1.0f},
|
|
{0.0f, 240.0f, 0.0f, 1.0f, 0x80ffffff, 0, 0.0f, 0.0f},
|
|
{640.0f, 240.0f, 0.0f, 1.0f, 0x80ffffff, 0, 1.0f, 0.0f},
|
|
{640.0f, 480.0f, 0.0f, 1.0f, 0x80ffffff, 0, 1.0f, 1.0f},
|
|
{0.0f, 480.0f, 0.0f, 1.0f, 0x80ffffff, 0, 0.0f, 1.0f}
|
|
}, test2_quads[] =
|
|
{
|
|
{0.0f, 0.0f, 0.0f, 1.0f, 0x00ff0080, 0, 0.0f, 0.0f},
|
|
{640.0f, 0.0f, 0.0f, 1.0f, 0x00ff0080, 0, 1.0f, 0.0f},
|
|
{640.0f, 240.0f, 0.0f, 1.0f, 0x00ff0080, 0, 1.0f, 1.0f},
|
|
{0.0f, 240.0f, 0.0f, 1.0f, 0x00ff0080, 0, 0.0f, 1.0f},
|
|
{0.0f, 240.0f, 0.0f, 1.0f, 0x008000ff, 0, 0.0f, 0.0f},
|
|
{640.0f, 240.0f, 0.0f, 1.0f, 0x008000ff, 0, 1.0f, 0.0f},
|
|
{640.0f, 480.0f, 0.0f, 1.0f, 0x008000ff, 0, 1.0f, 1.0f},
|
|
{0.0f, 480.0f, 0.0f, 1.0f, 0x008000ff, 0, 0.0f, 1.0f}
|
|
};
|
|
|
|
/* 1) Test alpha with DDPF_ALPHAPIXELS texture - should be taken from texture alpha channel*/
|
|
memset (&ddsd, 0, sizeof (ddsd));
|
|
ddsd.dwSize = sizeof (ddsd);
|
|
ddsd.dwFlags = DDSD_CAPS | DDSD_HEIGHT | DDSD_WIDTH | DDSD_PIXELFORMAT;
|
|
ddsd.dwHeight = 128;
|
|
ddsd.dwWidth = 128;
|
|
ddsd.ddsCaps.dwCaps = DDSCAPS_TEXTURE;
|
|
ddsd.ddpfPixelFormat.dwSize = sizeof(ddsd.ddpfPixelFormat);
|
|
ddsd.ddpfPixelFormat.dwFlags = DDPF_RGB | DDPF_ALPHAPIXELS;
|
|
U1(ddsd.ddpfPixelFormat).dwRGBBitCount = 32;
|
|
U2(ddsd.ddpfPixelFormat).dwRBitMask = 0x00ff0000;
|
|
U3(ddsd.ddpfPixelFormat).dwGBitMask = 0x0000ff00;
|
|
U4(ddsd.ddpfPixelFormat).dwBBitMask = 0x000000ff;
|
|
U5(ddsd.ddpfPixelFormat).dwRGBAlphaBitMask = 0xff000000;
|
|
hr = IDirectDraw_CreateSurface(DirectDraw1, &ddsd, &TexSurface, NULL);
|
|
ok(hr==D3D_OK, "CreateSurface returned: %x\n", hr);
|
|
if (FAILED(hr)) {
|
|
skip("IDirectDraw_CreateSurface failed; skipping further tests\n");
|
|
goto out;
|
|
}
|
|
|
|
hr = IDirectDrawSurface_QueryInterface(TexSurface, &IID_IDirect3DTexture,
|
|
(void *)&Texture);
|
|
ok(hr==D3D_OK, "IDirectDrawSurface_QueryInterface returned: %x\n", hr);
|
|
if (FAILED(hr)) {
|
|
skip("Can't get IDirect3DTexture interface; skipping further tests\n");
|
|
goto out;
|
|
}
|
|
|
|
memset(&ddbltfx, 0, sizeof(ddbltfx));
|
|
ddbltfx.dwSize = sizeof(ddbltfx);
|
|
U5(ddbltfx).dwFillColor = 0;
|
|
hr = IDirectDrawSurface_Blt(Surface1, NULL, NULL, NULL, DDBLT_COLORFILL | DDBLT_WAIT, &ddbltfx);
|
|
ok(hr == D3D_OK, "IDirectDrawSurface_Blt failed with %08x\n", hr);
|
|
|
|
U5(ddbltfx).dwFillColor = 0xff0000ff;
|
|
hr = IDirectDrawSurface_Blt(TexSurface, NULL, NULL, NULL, DDBLT_COLORFILL | DDBLT_WAIT, &ddbltfx);
|
|
ok(hr == D3D_OK, "IDirectDrawSurface_Blt failed with %08x\n", hr);
|
|
U5(ddbltfx).dwFillColor = 0x800000ff;
|
|
hr = IDirectDrawSurface_Blt(TexSurface, &rect, NULL, NULL, DDBLT_COLORFILL | DDBLT_WAIT, &ddbltfx);
|
|
ok(hr == D3D_OK, "IDirectDrawSurface_Blt failed with %08x\n", hr);
|
|
|
|
memset(&exdesc, 0, sizeof(D3DEXECUTEBUFFERDESC));
|
|
exdesc.dwSize = sizeof(D3DEXECUTEBUFFERDESC);
|
|
hr = IDirect3DExecuteBuffer_Lock(ExecuteBuffer, &exdesc);
|
|
ok(hr == D3D_OK, "IDirect3DExecuteBuffer_Lock failed with %08x\n", hr);
|
|
if (FAILED(hr)) {
|
|
skip("IDirect3DExecuteBuffer_Lock failed; skipping further tests\n");
|
|
goto out;
|
|
}
|
|
|
|
memcpy(exdesc.lpData, test1_quads, sizeof(test1_quads));
|
|
|
|
exe_buffer_ptr = 256 + (char*)exdesc.lpData;
|
|
|
|
EXEBUF_PUT_PROCESSVERTICES(8, exe_buffer_ptr);
|
|
|
|
EXEBUF_START_RENDER_STATES(12, exe_buffer_ptr);
|
|
EXEBUF_PUT_RENDER_STATE(D3DRENDERSTATE_CULLMODE, D3DCULL_NONE, exe_buffer_ptr);
|
|
EXEBUF_PUT_RENDER_STATE(D3DRENDERSTATE_ZENABLE, FALSE, exe_buffer_ptr);
|
|
EXEBUF_PUT_RENDER_STATE(D3DRENDERSTATE_FOGENABLE, FALSE, exe_buffer_ptr);
|
|
EXEBUF_PUT_RENDER_STATE(D3DRENDERSTATE_SPECULARENABLE, FALSE, exe_buffer_ptr);
|
|
EXEBUF_PUT_RENDER_STATE(D3DRENDERSTATE_TEXTUREMAG, D3DFILTER_NEAREST, exe_buffer_ptr);
|
|
EXEBUF_PUT_RENDER_STATE(D3DRENDERSTATE_TEXTUREMIN, D3DFILTER_NEAREST, exe_buffer_ptr);
|
|
EXEBUF_PUT_RENDER_STATE(D3DRENDERSTATE_FILLMODE , D3DFILL_SOLID, exe_buffer_ptr);
|
|
EXEBUF_PUT_RENDER_STATE(D3DRENDERSTATE_SRCBLEND, D3DBLEND_SRCALPHA, exe_buffer_ptr);
|
|
EXEBUF_PUT_RENDER_STATE(D3DRENDERSTATE_DESTBLEND, D3DBLEND_INVSRCALPHA, exe_buffer_ptr);
|
|
EXEBUF_PUT_RENDER_STATE(D3DRENDERSTATE_ALPHABLENDENABLE, TRUE, exe_buffer_ptr);
|
|
EXEBUF_PUT_RENDER_STATE(D3DRENDERSTATE_TEXTUREMAPBLEND, D3DTBLEND_MODULATE, exe_buffer_ptr);
|
|
hr = IDirect3DTexture_GetHandle(Texture, Direct3DDevice1, &htex);
|
|
ok(hr == D3D_OK, "IDirect3DTexture_GetHandle failed with %08x\n", hr);
|
|
EXEBUF_PUT_RENDER_STATE(D3DRENDERSTATE_TEXTUREHANDLE, htex, exe_buffer_ptr);
|
|
|
|
EXEBUF_PUT_QUAD(0, exe_buffer_ptr);
|
|
EXEBUF_PUT_QUAD(4, exe_buffer_ptr);
|
|
|
|
EXEBUF_END(exe_buffer_ptr);
|
|
|
|
exe_length = ((char*)exe_buffer_ptr - (char*)exdesc.lpData) - 256;
|
|
|
|
hr = IDirect3DExecuteBuffer_Unlock(ExecuteBuffer);
|
|
if (FAILED(hr)) {
|
|
trace("IDirect3DExecuteBuffer_Unlock failed with %08x\n", hr);
|
|
}
|
|
|
|
memset(&exdata, 0, sizeof(D3DEXECUTEDATA));
|
|
exdata.dwSize = sizeof(D3DEXECUTEDATA);
|
|
exdata.dwVertexCount = 8;
|
|
exdata.dwInstructionOffset = 256;
|
|
exdata.dwInstructionLength = exe_length;
|
|
hr = IDirect3DExecuteBuffer_SetExecuteData(ExecuteBuffer, &exdata);
|
|
ok(hr == D3D_OK, "IDirect3DExecuteBuffer_SetExecuteData failed with %08x\n", hr);
|
|
|
|
hr = IDirect3DDevice_BeginScene(Direct3DDevice1);
|
|
ok(hr == D3D_OK, "IDirect3DDevice3_BeginScene failed with %08x\n", hr);
|
|
|
|
if (SUCCEEDED(hr)) {
|
|
hr = IDirect3DDevice_Execute(Direct3DDevice1, ExecuteBuffer, Viewport, D3DEXECUTE_UNCLIPPED);
|
|
ok(hr == D3D_OK, "IDirect3DDevice_Execute failed, hr = %08x\n", hr);
|
|
hr = IDirect3DDevice_EndScene(Direct3DDevice1);
|
|
ok(hr == D3D_OK, "IDirect3DDevice3_EndScene failed, hr = %08x\n", hr);
|
|
}
|
|
|
|
color = D3D1_getPixelColor(DirectDraw1, Surface1, 5, 5);
|
|
red = (color & 0x00ff0000) >> 16;
|
|
green = (color & 0x0000ff00) >> 8;
|
|
blue = (color & 0x000000ff);
|
|
ok(red == 0 && green == 0 && blue >= 0x7e && blue <= 0x82, "Got color %08x, expected 00000080 or near\n", color);
|
|
|
|
color = D3D1_getPixelColor(DirectDraw1, Surface1, 400, 5);
|
|
red = (color & 0x00ff0000) >> 16;
|
|
green = (color & 0x0000ff00) >> 8;
|
|
blue = (color & 0x000000ff);
|
|
ok(red == 0 && green == 0 && blue == 0xff, "Got color %08x, expected 000000ff or near\n", color);
|
|
|
|
color = D3D1_getPixelColor(DirectDraw1, Surface1, 5, 245);
|
|
red = (color & 0x00ff0000) >> 16;
|
|
green = (color & 0x0000ff00) >> 8;
|
|
blue = (color & 0x000000ff);
|
|
ok(red == 0 && green == 0 && blue >= 0x7e && blue <= 0x82, "Got color %08x, expected 00000080 or near\n", color);
|
|
|
|
color = D3D1_getPixelColor(DirectDraw1, Surface1, 400, 245);
|
|
red = (color & 0x00ff0000) >> 16;
|
|
green = (color & 0x0000ff00) >> 8;
|
|
blue = (color & 0x000000ff);
|
|
ok(red == 0 && green == 0 && blue == 0xff, "Got color %08x, expected 000000ff or near\n", color);
|
|
|
|
/* 2) Test alpha with texture that has no alpha channel - alpha should be taken from diffuse color */
|
|
if(Texture) IDirect3DTexture_Release(Texture);
|
|
Texture = NULL;
|
|
if(TexSurface) IDirectDrawSurface_Release(TexSurface);
|
|
TexSurface = NULL;
|
|
|
|
memset (&ddsd, 0, sizeof (ddsd));
|
|
ddsd.dwSize = sizeof (ddsd);
|
|
ddsd.dwFlags = DDSD_CAPS | DDSD_HEIGHT | DDSD_WIDTH | DDSD_PIXELFORMAT;
|
|
ddsd.dwHeight = 128;
|
|
ddsd.dwWidth = 128;
|
|
ddsd.ddsCaps.dwCaps = DDSCAPS_TEXTURE;
|
|
ddsd.ddpfPixelFormat.dwSize = sizeof(ddsd.ddpfPixelFormat);
|
|
ddsd.ddpfPixelFormat.dwFlags = DDPF_RGB;
|
|
U1(ddsd.ddpfPixelFormat).dwRGBBitCount = 32;
|
|
U2(ddsd.ddpfPixelFormat).dwRBitMask = 0x00ff0000;
|
|
U3(ddsd.ddpfPixelFormat).dwGBitMask = 0x0000ff00;
|
|
U4(ddsd.ddpfPixelFormat).dwBBitMask = 0x000000ff;
|
|
|
|
hr = IDirectDraw_CreateSurface(DirectDraw1, &ddsd, &TexSurface, NULL);
|
|
ok(hr==D3D_OK, "CreateSurface returned: %x\n", hr);
|
|
if (FAILED(hr)) {
|
|
skip("IDirectDraw_CreateSurface failed; skipping further tests\n");
|
|
goto out;
|
|
}
|
|
|
|
hr = IDirectDrawSurface_QueryInterface(TexSurface, &IID_IDirect3DTexture,
|
|
(void *)&Texture);
|
|
ok(hr==D3D_OK, "IDirectDrawSurface_QueryInterface returned: %x\n", hr);
|
|
if (FAILED(hr)) {
|
|
skip("Can't get IDirect3DTexture interface; skipping further tests\n");
|
|
goto out;
|
|
}
|
|
|
|
memset(&ddbltfx, 0, sizeof(ddbltfx));
|
|
ddbltfx.dwSize = sizeof(ddbltfx);
|
|
U5(ddbltfx).dwFillColor = 0;
|
|
hr = IDirectDrawSurface_Blt(Surface1, NULL, NULL, NULL, DDBLT_COLORFILL | DDBLT_WAIT, &ddbltfx);
|
|
ok(hr == D3D_OK, "IDirectDrawSurface_Blt failed with %08x\n", hr);
|
|
|
|
U5(ddbltfx).dwFillColor = 0xff0000ff;
|
|
hr = IDirectDrawSurface_Blt(TexSurface, NULL, NULL, NULL, DDBLT_COLORFILL | DDBLT_WAIT, &ddbltfx);
|
|
ok(hr == D3D_OK, "IDirectDrawSurface_Blt failed with %08x\n", hr);
|
|
U5(ddbltfx).dwFillColor = 0x800000ff;
|
|
hr = IDirectDrawSurface_Blt(TexSurface, &rect, NULL, NULL, DDBLT_COLORFILL | DDBLT_WAIT, &ddbltfx);
|
|
ok(hr == D3D_OK, "IDirectDrawSurface_Blt failed with %08x\n", hr);
|
|
|
|
memset(&exdesc, 0, sizeof(D3DEXECUTEBUFFERDESC));
|
|
exdesc.dwSize = sizeof(D3DEXECUTEBUFFERDESC);
|
|
hr = IDirect3DExecuteBuffer_Lock(ExecuteBuffer, &exdesc);
|
|
ok(hr == D3D_OK, "IDirect3DExecuteBuffer_Lock failed with %08x\n", hr);
|
|
if (FAILED(hr)) {
|
|
skip("IDirect3DExecuteBuffer_Lock failed; skipping further tests\n");
|
|
goto out;
|
|
}
|
|
|
|
memcpy(exdesc.lpData, test1_quads, sizeof(test1_quads));
|
|
|
|
exe_buffer_ptr = 256 + (char*)exdesc.lpData;
|
|
|
|
EXEBUF_PUT_PROCESSVERTICES(8, exe_buffer_ptr);
|
|
|
|
EXEBUF_START_RENDER_STATES(1, exe_buffer_ptr);
|
|
hr = IDirect3DTexture_GetHandle(Texture, Direct3DDevice1, &htex);
|
|
ok(hr == D3D_OK, "IDirect3DTexture_GetHandle failed with %08x\n", hr);
|
|
EXEBUF_PUT_RENDER_STATE(D3DRENDERSTATE_TEXTUREHANDLE, htex, exe_buffer_ptr);
|
|
|
|
EXEBUF_PUT_QUAD(0, exe_buffer_ptr);
|
|
EXEBUF_PUT_QUAD(4, exe_buffer_ptr);
|
|
|
|
EXEBUF_END(exe_buffer_ptr);
|
|
|
|
exe_length = ((char*)exe_buffer_ptr - (char*)exdesc.lpData) - 256;
|
|
|
|
hr = IDirect3DExecuteBuffer_Unlock(ExecuteBuffer);
|
|
if (FAILED(hr)) {
|
|
trace("IDirect3DExecuteBuffer_Unlock failed with %08x\n", hr);
|
|
}
|
|
|
|
memset(&exdata, 0, sizeof(D3DEXECUTEDATA));
|
|
exdata.dwSize = sizeof(D3DEXECUTEDATA);
|
|
exdata.dwVertexCount = 8;
|
|
exdata.dwInstructionOffset = 256;
|
|
exdata.dwInstructionLength = exe_length;
|
|
hr = IDirect3DExecuteBuffer_SetExecuteData(ExecuteBuffer, &exdata);
|
|
ok(hr == D3D_OK, "IDirect3DExecuteBuffer_SetExecuteData failed with %08x\n", hr);
|
|
|
|
hr = IDirect3DDevice_BeginScene(Direct3DDevice1);
|
|
ok(hr == D3D_OK, "IDirect3DDevice3_BeginScene failed with %08x\n", hr);
|
|
|
|
if (SUCCEEDED(hr)) {
|
|
hr = IDirect3DDevice_Execute(Direct3DDevice1, ExecuteBuffer, Viewport, D3DEXECUTE_UNCLIPPED);
|
|
ok(hr == D3D_OK, "IDirect3DDevice_Execute failed, hr = %08x\n", hr);
|
|
hr = IDirect3DDevice_EndScene(Direct3DDevice1);
|
|
ok(hr == D3D_OK, "IDirect3DDevice3_EndScene failed, hr = %08x\n", hr);
|
|
}
|
|
|
|
color = D3D1_getPixelColor(DirectDraw1, Surface1, 5, 5);
|
|
red = (color & 0x00ff0000) >> 16;
|
|
green = (color & 0x0000ff00) >> 8;
|
|
blue = (color & 0x000000ff);
|
|
ok(red == 0 && green == 0 && blue == 0xff, "Got color %08x, expected 000000ff or near\n", color);
|
|
|
|
color = D3D1_getPixelColor(DirectDraw1, Surface1, 400, 5);
|
|
red = (color & 0x00ff0000) >> 16;
|
|
green = (color & 0x0000ff00) >> 8;
|
|
blue = (color & 0x000000ff);
|
|
ok(red == 0 && green == 0 && blue == 0xff, "Got color %08x, expected 000000ff or near\n", color);
|
|
|
|
color = D3D1_getPixelColor(DirectDraw1, Surface1, 5, 245);
|
|
red = (color & 0x00ff0000) >> 16;
|
|
green = (color & 0x0000ff00) >> 8;
|
|
blue = (color & 0x000000ff);
|
|
ok(red == 0 && green == 0 && blue >= 0x7e && blue <= 0x82, "Got color %08x, expected 00000080 or near\n", color);
|
|
|
|
color = D3D1_getPixelColor(DirectDraw1, Surface1, 400, 245);
|
|
red = (color & 0x00ff0000) >> 16;
|
|
green = (color & 0x0000ff00) >> 8;
|
|
blue = (color & 0x000000ff);
|
|
ok(red == 0 && green == 0 && blue >= 0x7e && blue <= 0x82, "Got color %08x, expected 00000080 or near\n", color);
|
|
|
|
/* 3) Test RGB - should multiply color components from diffuse color and texture */
|
|
if(Texture) IDirect3DTexture_Release(Texture);
|
|
Texture = NULL;
|
|
if(TexSurface) IDirectDrawSurface_Release(TexSurface);
|
|
TexSurface = NULL;
|
|
|
|
memset (&ddsd, 0, sizeof (ddsd));
|
|
ddsd.dwSize = sizeof (ddsd);
|
|
ddsd.dwFlags = DDSD_CAPS | DDSD_HEIGHT | DDSD_WIDTH | DDSD_PIXELFORMAT;
|
|
ddsd.dwHeight = 128;
|
|
ddsd.dwWidth = 128;
|
|
ddsd.ddsCaps.dwCaps = DDSCAPS_TEXTURE;
|
|
ddsd.ddpfPixelFormat.dwSize = sizeof(ddsd.ddpfPixelFormat);
|
|
ddsd.ddpfPixelFormat.dwFlags = DDPF_RGB | DDPF_ALPHAPIXELS;
|
|
U1(ddsd.ddpfPixelFormat).dwRGBBitCount = 32;
|
|
U2(ddsd.ddpfPixelFormat).dwRBitMask = 0x00ff0000;
|
|
U3(ddsd.ddpfPixelFormat).dwGBitMask = 0x0000ff00;
|
|
U4(ddsd.ddpfPixelFormat).dwBBitMask = 0x000000ff;
|
|
U5(ddsd.ddpfPixelFormat).dwRGBAlphaBitMask = 0xff000000;
|
|
hr = IDirectDraw_CreateSurface(DirectDraw1, &ddsd, &TexSurface, NULL);
|
|
ok(hr==D3D_OK, "CreateSurface returned: %x\n", hr);
|
|
if (FAILED(hr)) {
|
|
skip("IDirectDraw_CreateSurface failed; skipping further tests\n");
|
|
goto out;
|
|
}
|
|
|
|
hr = IDirectDrawSurface_QueryInterface(TexSurface, &IID_IDirect3DTexture,
|
|
(void *)&Texture);
|
|
ok(hr==D3D_OK, "IDirectDrawSurface_QueryInterface returned: %x\n", hr);
|
|
if (FAILED(hr)) {
|
|
skip("Can't get IDirect3DTexture interface; skipping further tests\n");
|
|
goto out;
|
|
}
|
|
|
|
memset(&ddbltfx, 0, sizeof(ddbltfx));
|
|
ddbltfx.dwSize = sizeof(ddbltfx);
|
|
U5(ddbltfx).dwFillColor = 0;
|
|
hr = IDirectDrawSurface_Blt(Surface1, NULL, NULL, NULL, DDBLT_COLORFILL | DDBLT_WAIT, &ddbltfx);
|
|
ok(hr == D3D_OK, "IDirectDrawSurface_Blt failed with %08x\n", hr);
|
|
|
|
U5(ddbltfx).dwFillColor = 0x00ffffff;
|
|
hr = IDirectDrawSurface_Blt(TexSurface, NULL, NULL, NULL, DDBLT_COLORFILL | DDBLT_WAIT, &ddbltfx);
|
|
ok(hr == D3D_OK, "IDirectDrawSurface_Blt failed with %08x\n", hr);
|
|
U5(ddbltfx).dwFillColor = 0x00ffff80;
|
|
hr = IDirectDrawSurface_Blt(TexSurface, &rect, NULL, NULL, DDBLT_COLORFILL | DDBLT_WAIT, &ddbltfx);
|
|
ok(hr == D3D_OK, "IDirectDrawSurface_Blt failed with %08x\n", hr);
|
|
|
|
memset(&exdesc, 0, sizeof(D3DEXECUTEBUFFERDESC));
|
|
exdesc.dwSize = sizeof(D3DEXECUTEBUFFERDESC);
|
|
hr = IDirect3DExecuteBuffer_Lock(ExecuteBuffer, &exdesc);
|
|
ok(hr == D3D_OK, "IDirect3DExecuteBuffer_Lock failed with %08x\n", hr);
|
|
if (FAILED(hr)) {
|
|
skip("IDirect3DExecuteBuffer_Lock failed; skipping further tests\n");
|
|
goto out;
|
|
}
|
|
|
|
memcpy(exdesc.lpData, test2_quads, sizeof(test2_quads));
|
|
|
|
exe_buffer_ptr = 256 + (char*)exdesc.lpData;
|
|
|
|
EXEBUF_PUT_PROCESSVERTICES(8, exe_buffer_ptr);
|
|
|
|
EXEBUF_START_RENDER_STATES(2, exe_buffer_ptr);
|
|
EXEBUF_PUT_RENDER_STATE(D3DRENDERSTATE_ALPHABLENDENABLE, FALSE, exe_buffer_ptr);
|
|
hr = IDirect3DTexture_GetHandle(Texture, Direct3DDevice1, &htex);
|
|
ok(hr == D3D_OK, "IDirect3DTexture_GetHandle failed with %08x\n", hr);
|
|
EXEBUF_PUT_RENDER_STATE(D3DRENDERSTATE_TEXTUREHANDLE, htex, exe_buffer_ptr);
|
|
|
|
EXEBUF_PUT_QUAD(0, exe_buffer_ptr);
|
|
EXEBUF_PUT_QUAD(4, exe_buffer_ptr);
|
|
|
|
EXEBUF_END(exe_buffer_ptr);
|
|
|
|
exe_length = ((char*)exe_buffer_ptr - (char*)exdesc.lpData) - 256;
|
|
|
|
hr = IDirect3DExecuteBuffer_Unlock(ExecuteBuffer);
|
|
if (FAILED(hr)) {
|
|
trace("IDirect3DExecuteBuffer_Unlock failed with %08x\n", hr);
|
|
}
|
|
|
|
memset(&exdata, 0, sizeof(D3DEXECUTEDATA));
|
|
exdata.dwSize = sizeof(D3DEXECUTEDATA);
|
|
exdata.dwVertexCount = 8;
|
|
exdata.dwInstructionOffset = 256;
|
|
exdata.dwInstructionLength = exe_length;
|
|
hr = IDirect3DExecuteBuffer_SetExecuteData(ExecuteBuffer, &exdata);
|
|
ok(hr == D3D_OK, "IDirect3DExecuteBuffer_SetExecuteData failed with %08x\n", hr);
|
|
|
|
hr = IDirect3DDevice_BeginScene(Direct3DDevice1);
|
|
ok(hr == D3D_OK, "IDirect3DDevice3_BeginScene failed with %08x\n", hr);
|
|
|
|
if (SUCCEEDED(hr)) {
|
|
hr = IDirect3DDevice_Execute(Direct3DDevice1, ExecuteBuffer, Viewport, D3DEXECUTE_UNCLIPPED);
|
|
ok(hr == D3D_OK, "IDirect3DDevice_Execute failed, hr = %08x\n", hr);
|
|
hr = IDirect3DDevice_EndScene(Direct3DDevice1);
|
|
ok(hr == D3D_OK, "IDirect3DDevice3_EndScene failed, hr = %08x\n", hr);
|
|
}
|
|
|
|
color = D3D1_getPixelColor(DirectDraw1, Surface1, 5, 5);
|
|
red = (color & 0x00ff0000) >> 16;
|
|
green = (color & 0x0000ff00) >> 8;
|
|
blue = (color & 0x000000ff);
|
|
ok(red == 0xff && green == 0 && blue >= 0x3e && blue <= 0x42, "Got color %08x, expected 00ff0040 or near\n", color);
|
|
|
|
color = D3D1_getPixelColor(DirectDraw1, Surface1, 400, 5);
|
|
red = (color & 0x00ff0000) >> 16;
|
|
green = (color & 0x0000ff00) >> 8;
|
|
blue = (color & 0x000000ff);
|
|
ok(red == 0xff && green == 0 && blue == 0x80, "Got color %08x, expected 00ff0080 or near\n", color);
|
|
|
|
color = D3D1_getPixelColor(DirectDraw1, Surface1, 5, 245);
|
|
red = (color & 0x00ff0000) >> 16;
|
|
green = (color & 0x0000ff00) >> 8;
|
|
blue = (color & 0x000000ff);
|
|
ok(red >= 0x7e && red <= 0x82 && green == 0 && blue == 0x80, "Got color %08x, expected 00800080 or near\n", color);
|
|
|
|
color = D3D1_getPixelColor(DirectDraw1, Surface1, 400, 245);
|
|
red = (color & 0x00ff0000) >> 16;
|
|
green = (color & 0x0000ff00) >> 8;
|
|
blue = (color & 0x000000ff);
|
|
ok(red >= 0x7e && red <= 0x82 && green == 0 && blue == 0xff, "Got color %08x, expected 008000ff or near\n", color);
|
|
|
|
/* 4) Test alpha again, now with color keyed texture (colorkey emulation in wine can interfere) */
|
|
if(Texture) IDirect3DTexture_Release(Texture);
|
|
Texture = NULL;
|
|
if(TexSurface) IDirectDrawSurface_Release(TexSurface);
|
|
TexSurface = NULL;
|
|
|
|
memset (&ddsd, 0, sizeof (ddsd));
|
|
ddsd.dwSize = sizeof (ddsd);
|
|
ddsd.dwFlags = DDSD_CAPS | DDSD_HEIGHT | DDSD_WIDTH | DDSD_PIXELFORMAT;
|
|
ddsd.dwHeight = 128;
|
|
ddsd.dwWidth = 128;
|
|
ddsd.ddsCaps.dwCaps = DDSCAPS_TEXTURE;
|
|
ddsd.ddpfPixelFormat.dwSize = sizeof(ddsd.ddpfPixelFormat);
|
|
ddsd.ddpfPixelFormat.dwFlags = DDPF_RGB;
|
|
U1(ddsd.ddpfPixelFormat).dwRGBBitCount = 16;
|
|
U2(ddsd.ddpfPixelFormat).dwRBitMask = 0xf800;
|
|
U3(ddsd.ddpfPixelFormat).dwGBitMask = 0x07e0;
|
|
U4(ddsd.ddpfPixelFormat).dwBBitMask = 0x001f;
|
|
|
|
hr = IDirectDraw_CreateSurface(DirectDraw1, &ddsd, &TexSurface, NULL);
|
|
ok(hr==D3D_OK, "CreateSurface returned: %x\n", hr);
|
|
if (FAILED(hr)) {
|
|
skip("IDirectDraw_CreateSurface failed; skipping further tests\n");
|
|
goto out;
|
|
}
|
|
|
|
hr = IDirectDrawSurface_QueryInterface(TexSurface, &IID_IDirect3DTexture,
|
|
(void *)&Texture);
|
|
ok(hr==D3D_OK, "IDirectDrawSurface_QueryInterface returned: %x\n", hr);
|
|
if (FAILED(hr)) {
|
|
skip("Can't get IDirect3DTexture interface; skipping further tests\n");
|
|
goto out;
|
|
}
|
|
|
|
memset(&ddbltfx, 0, sizeof(ddbltfx));
|
|
ddbltfx.dwSize = sizeof(ddbltfx);
|
|
U5(ddbltfx).dwFillColor = 0;
|
|
hr = IDirectDrawSurface_Blt(Surface1, NULL, NULL, NULL, DDBLT_COLORFILL | DDBLT_WAIT, &ddbltfx);
|
|
ok(hr == D3D_OK, "IDirectDrawSurface_Blt failed with %08x\n", hr);
|
|
U5(ddbltfx).dwFillColor = 0xf800;
|
|
hr = IDirectDrawSurface_Blt(TexSurface, NULL, NULL, NULL, DDBLT_COLORFILL | DDBLT_WAIT, &ddbltfx);
|
|
ok(hr == D3D_OK, "IDirectDrawSurface_Blt failed with %08x\n", hr);
|
|
U5(ddbltfx).dwFillColor = 0x001f;
|
|
hr = IDirectDrawSurface_Blt(TexSurface, &rect, NULL, NULL, DDBLT_COLORFILL | DDBLT_WAIT, &ddbltfx);
|
|
ok(hr == D3D_OK, "IDirectDrawSurface_Blt failed with %08x\n", hr);
|
|
|
|
clrKey.dwColorSpaceLowValue = 0x001f;
|
|
clrKey.dwColorSpaceHighValue = 0x001f;
|
|
hr = IDirectDrawSurface_SetColorKey(TexSurface, DDCKEY_SRCBLT, &clrKey);
|
|
ok(hr==D3D_OK, "IDirectDrawSurfac_SetColorKey returned: %x\n", hr);
|
|
|
|
memset(&exdesc, 0, sizeof(D3DEXECUTEBUFFERDESC));
|
|
exdesc.dwSize = sizeof(D3DEXECUTEBUFFERDESC);
|
|
hr = IDirect3DExecuteBuffer_Lock(ExecuteBuffer, &exdesc);
|
|
ok(hr == D3D_OK, "IDirect3DExecuteBuffer_Lock failed with %08x\n", hr);
|
|
if (FAILED(hr)) {
|
|
skip("IDirect3DExecuteBuffer_Lock failed; skipping further tests\n");
|
|
goto out;
|
|
}
|
|
|
|
memcpy(exdesc.lpData, test1_quads, sizeof(test1_quads));
|
|
|
|
exe_buffer_ptr = 256 + (char*)exdesc.lpData;
|
|
|
|
EXEBUF_PUT_PROCESSVERTICES(8, exe_buffer_ptr);
|
|
|
|
EXEBUF_START_RENDER_STATES(2, exe_buffer_ptr);
|
|
EXEBUF_PUT_RENDER_STATE(D3DRENDERSTATE_ALPHABLENDENABLE, TRUE, exe_buffer_ptr);
|
|
hr = IDirect3DTexture_GetHandle(Texture, Direct3DDevice1, &htex);
|
|
ok(hr == D3D_OK, "IDirect3DTexture_GetHandle failed with %08x\n", hr);
|
|
EXEBUF_PUT_RENDER_STATE(D3DRENDERSTATE_TEXTUREHANDLE, htex, exe_buffer_ptr);
|
|
|
|
EXEBUF_PUT_QUAD(0, exe_buffer_ptr);
|
|
EXEBUF_PUT_QUAD(4, exe_buffer_ptr);
|
|
|
|
EXEBUF_END(exe_buffer_ptr);
|
|
|
|
exe_length = ((char*)exe_buffer_ptr - (char*)exdesc.lpData) - 256;
|
|
|
|
hr = IDirect3DExecuteBuffer_Unlock(ExecuteBuffer);
|
|
if (FAILED(hr)) {
|
|
trace("IDirect3DExecuteBuffer_Unlock failed with %08x\n", hr);
|
|
}
|
|
|
|
memset(&exdata, 0, sizeof(D3DEXECUTEDATA));
|
|
exdata.dwSize = sizeof(D3DEXECUTEDATA);
|
|
exdata.dwVertexCount = 8;
|
|
exdata.dwInstructionOffset = 256;
|
|
exdata.dwInstructionLength = exe_length;
|
|
hr = IDirect3DExecuteBuffer_SetExecuteData(ExecuteBuffer, &exdata);
|
|
ok(hr == D3D_OK, "IDirect3DExecuteBuffer_SetExecuteData failed with %08x\n", hr);
|
|
|
|
hr = IDirect3DDevice_BeginScene(Direct3DDevice1);
|
|
ok(hr == D3D_OK, "IDirect3DDevice3_BeginScene failed with %08x\n", hr);
|
|
|
|
if (SUCCEEDED(hr)) {
|
|
hr = IDirect3DDevice_Execute(Direct3DDevice1, ExecuteBuffer, Viewport, D3DEXECUTE_UNCLIPPED);
|
|
ok(hr == D3D_OK, "IDirect3DDevice_Execute failed, hr = %08x\n", hr);
|
|
hr = IDirect3DDevice_EndScene(Direct3DDevice1);
|
|
ok(hr == D3D_OK, "IDirect3DDevice3_EndScene failed, hr = %08x\n", hr);
|
|
}
|
|
|
|
color = D3D1_getPixelColor(DirectDraw1, Surface1, 5, 5);
|
|
ok(color == 0, "Got color %08x, expected 00000000\n", color);
|
|
|
|
color = D3D1_getPixelColor(DirectDraw1, Surface1, 400, 5);
|
|
red = (color & 0x00ff0000) >> 16;
|
|
green = (color & 0x0000ff00) >> 8;
|
|
blue = (color & 0x000000ff);
|
|
ok(red == 0xff && green == 0 && blue == 0, "Got color %08x, expected 00ff0000 or near\n", color);
|
|
|
|
color = D3D1_getPixelColor(DirectDraw1, Surface1, 5, 245);
|
|
red = (color & 0x00ff0000) >> 16;
|
|
green = (color & 0x0000ff00) >> 8;
|
|
blue = (color & 0x000000ff);
|
|
ok(color == 0, "Got color %08x, expected 00000000\n", color);
|
|
|
|
color = D3D1_getPixelColor(DirectDraw1, Surface1, 400, 245);
|
|
red = (color & 0x00ff0000) >> 16;
|
|
green = (color & 0x0000ff00) >> 8;
|
|
blue = (color & 0x000000ff);
|
|
ok(red >= 0x7e && red <= 0x82 && green == 0 && blue == 0, "Got color %08x, expected 00800000 or near\n", color);
|
|
|
|
out:
|
|
|
|
if (TexSurface) IDirectDrawSurface_Release(TexSurface);
|
|
if (Texture) IDirect3DTexture_Release(Texture);
|
|
}
|
|
|
|
START_TEST(visual)
|
|
{
|
|
HRESULT hr;
|
|
DWORD color;
|
|
if(!createObjects())
|
|
{
|
|
skip("Cannot initialize DirectDraw and Direct3D, skipping\n");
|
|
return;
|
|
}
|
|
|
|
/* Check for the reliability of the returned data */
|
|
hr = IDirect3DDevice7_Clear(Direct3DDevice, 0, NULL, D3DCLEAR_TARGET, 0xffff0000, 0.0, 0);
|
|
if(FAILED(hr))
|
|
{
|
|
trace("Clear failed, can't assure correctness of the test results, skipping\n");
|
|
goto cleanup;
|
|
}
|
|
|
|
color = getPixelColor(Direct3DDevice, 1, 1);
|
|
if(color !=0x00ff0000)
|
|
{
|
|
trace("Sanity check returned an incorrect color(%08x), can't assure the correctness of the tests, skipping\n", color);
|
|
goto cleanup;
|
|
}
|
|
|
|
hr = IDirect3DDevice7_Clear(Direct3DDevice, 0, NULL, D3DCLEAR_TARGET, 0xff00ddee, 0.0, 0);
|
|
if(FAILED(hr))
|
|
{
|
|
trace("Clear failed, can't assure correctness of the test results, skipping\n");
|
|
goto cleanup;
|
|
}
|
|
|
|
color = getPixelColor(Direct3DDevice, 639, 479);
|
|
if(color != 0x0000ddee)
|
|
{
|
|
trace("Sanity check returned an incorrect color(%08x), can't assure the correctness of the tests, skipping\n", color);
|
|
goto cleanup;
|
|
}
|
|
|
|
/* Now run the tests */
|
|
lighting_test(Direct3DDevice);
|
|
clear_test(Direct3DDevice);
|
|
fog_test(Direct3DDevice);
|
|
offscreen_test(Direct3DDevice);
|
|
alpha_test(Direct3DDevice);
|
|
rhw_zero_test(Direct3DDevice);
|
|
|
|
releaseObjects(); /* release DX7 interfaces to test D3D1 */
|
|
|
|
if(!D3D1_createObjects()) {
|
|
skip("Cannot initialize D3D1, skipping\n");
|
|
}
|
|
else {
|
|
D3D1_TextureMapBlendTest();
|
|
}
|
|
D3D1_releaseObjects();
|
|
return ;
|
|
|
|
cleanup:
|
|
releaseObjects();
|
|
}
|