1641 lines
56 KiB
C
1641 lines
56 KiB
C
/*
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* Copyright 2009 Henri Verbeet for CodeWeavers
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2.1 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
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*
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*/
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#include "d3d11_private.h"
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WINE_DEFAULT_DEBUG_CHANNEL(d3d11);
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/* ID3D11BlendState methods */
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static HRESULT STDMETHODCALLTYPE d3d11_blend_state_QueryInterface(ID3D11BlendState *iface,
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REFIID riid, void **object)
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{
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struct d3d_blend_state *state = impl_from_ID3D11BlendState(iface);
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TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), object);
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if (IsEqualGUID(riid, &IID_ID3D11BlendState)
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|| IsEqualGUID(riid, &IID_ID3D11DeviceChild)
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|| IsEqualGUID(riid, &IID_IUnknown))
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{
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ID3D11BlendState_AddRef(iface);
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*object = iface;
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return S_OK;
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}
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if (IsEqualGUID(riid, &IID_ID3D10BlendState1)
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|| IsEqualGUID(riid, &IID_ID3D10BlendState)
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|| IsEqualGUID(riid, &IID_ID3D10DeviceChild))
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{
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ID3D10BlendState1_AddRef(&state->ID3D10BlendState1_iface);
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*object = &state->ID3D10BlendState1_iface;
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return S_OK;
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}
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WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(riid));
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*object = NULL;
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return E_NOINTERFACE;
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}
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static ULONG STDMETHODCALLTYPE d3d11_blend_state_AddRef(ID3D11BlendState *iface)
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{
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struct d3d_blend_state *state = impl_from_ID3D11BlendState(iface);
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ULONG refcount = InterlockedIncrement(&state->refcount);
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TRACE("%p increasing refcount to %u.\n", state, refcount);
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if (refcount == 1)
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{
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ID3D11Device2_AddRef(state->device);
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wined3d_blend_state_incref(state->wined3d_state);
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}
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return refcount;
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}
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static ULONG STDMETHODCALLTYPE d3d11_blend_state_Release(ID3D11BlendState *iface)
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{
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struct d3d_blend_state *state = impl_from_ID3D11BlendState(iface);
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ULONG refcount = InterlockedDecrement(&state->refcount);
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TRACE("%p decreasing refcount to %u.\n", state, refcount);
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if (!refcount)
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{
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ID3D11Device2 *device = state->device;
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wined3d_blend_state_decref(state->wined3d_state);
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ID3D11Device2_Release(device);
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}
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return refcount;
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}
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static void STDMETHODCALLTYPE d3d11_blend_state_GetDevice(ID3D11BlendState *iface,
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ID3D11Device **device)
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{
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struct d3d_blend_state *state = impl_from_ID3D11BlendState(iface);
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TRACE("iface %p, device %p.\n", iface, device);
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*device = (ID3D11Device *)state->device;
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ID3D11Device_AddRef(*device);
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}
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static HRESULT STDMETHODCALLTYPE d3d11_blend_state_GetPrivateData(ID3D11BlendState *iface,
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REFGUID guid, UINT *data_size, void *data)
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{
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struct d3d_blend_state *state = impl_from_ID3D11BlendState(iface);
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TRACE("iface %p, guid %s, data_size %p, data %p.\n", iface, debugstr_guid(guid), data_size, data);
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return d3d_get_private_data(&state->private_store, guid, data_size, data);
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}
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static HRESULT STDMETHODCALLTYPE d3d11_blend_state_SetPrivateData(ID3D11BlendState *iface,
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REFGUID guid, UINT data_size, const void *data)
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{
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struct d3d_blend_state *state = impl_from_ID3D11BlendState(iface);
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TRACE("iface %p, guid %s, data_size %u, data %p.\n", iface, debugstr_guid(guid), data_size, data);
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return d3d_set_private_data(&state->private_store, guid, data_size, data);
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}
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static HRESULT STDMETHODCALLTYPE d3d11_blend_state_SetPrivateDataInterface(ID3D11BlendState *iface,
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REFGUID guid, const IUnknown *data)
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{
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struct d3d_blend_state *state = impl_from_ID3D11BlendState(iface);
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TRACE("iface %p, guid %s, data %p.\n", iface, debugstr_guid(guid), data);
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return d3d_set_private_data_interface(&state->private_store, guid, data);
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}
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static void STDMETHODCALLTYPE d3d11_blend_state_GetDesc(ID3D11BlendState *iface, D3D11_BLEND_DESC *desc)
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{
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struct d3d_blend_state *state = impl_from_ID3D11BlendState(iface);
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TRACE("iface %p, desc %p.\n", iface, desc);
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*desc = state->desc;
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}
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static const struct ID3D11BlendStateVtbl d3d11_blend_state_vtbl =
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{
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/* IUnknown methods */
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d3d11_blend_state_QueryInterface,
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d3d11_blend_state_AddRef,
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d3d11_blend_state_Release,
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/* ID3D11DeviceChild methods */
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d3d11_blend_state_GetDevice,
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d3d11_blend_state_GetPrivateData,
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d3d11_blend_state_SetPrivateData,
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d3d11_blend_state_SetPrivateDataInterface,
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/* ID3D11BlendState methods */
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d3d11_blend_state_GetDesc,
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};
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/* ID3D10BlendState methods */
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static inline struct d3d_blend_state *impl_from_ID3D10BlendState(ID3D10BlendState1 *iface)
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{
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return CONTAINING_RECORD(iface, struct d3d_blend_state, ID3D10BlendState1_iface);
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}
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/* IUnknown methods */
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static HRESULT STDMETHODCALLTYPE d3d10_blend_state_QueryInterface(ID3D10BlendState1 *iface,
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REFIID riid, void **object)
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{
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struct d3d_blend_state *state = impl_from_ID3D10BlendState(iface);
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TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), object);
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return d3d11_blend_state_QueryInterface(&state->ID3D11BlendState_iface, riid, object);
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}
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static ULONG STDMETHODCALLTYPE d3d10_blend_state_AddRef(ID3D10BlendState1 *iface)
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{
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struct d3d_blend_state *state = impl_from_ID3D10BlendState(iface);
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TRACE("iface %p.\n", iface);
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return d3d11_blend_state_AddRef(&state->ID3D11BlendState_iface);
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}
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static ULONG STDMETHODCALLTYPE d3d10_blend_state_Release(ID3D10BlendState1 *iface)
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{
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struct d3d_blend_state *state = impl_from_ID3D10BlendState(iface);
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TRACE("iface %p.\n", iface);
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return d3d11_blend_state_Release(&state->ID3D11BlendState_iface);
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}
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/* ID3D10DeviceChild methods */
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static void STDMETHODCALLTYPE d3d10_blend_state_GetDevice(ID3D10BlendState1 *iface, ID3D10Device **device)
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{
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struct d3d_blend_state *state = impl_from_ID3D10BlendState(iface);
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TRACE("iface %p, device %p.\n", iface, device);
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ID3D11Device2_QueryInterface(state->device, &IID_ID3D10Device, (void **)device);
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}
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static HRESULT STDMETHODCALLTYPE d3d10_blend_state_GetPrivateData(ID3D10BlendState1 *iface,
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REFGUID guid, UINT *data_size, void *data)
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{
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struct d3d_blend_state *state = impl_from_ID3D10BlendState(iface);
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TRACE("iface %p, guid %s, data_size %p, data %p.\n",
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iface, debugstr_guid(guid), data_size, data);
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return d3d_get_private_data(&state->private_store, guid, data_size, data);
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}
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static HRESULT STDMETHODCALLTYPE d3d10_blend_state_SetPrivateData(ID3D10BlendState1 *iface,
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REFGUID guid, UINT data_size, const void *data)
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{
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struct d3d_blend_state *state = impl_from_ID3D10BlendState(iface);
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TRACE("iface %p, guid %s, data_size %u, data %p.\n",
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iface, debugstr_guid(guid), data_size, data);
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return d3d_set_private_data(&state->private_store, guid, data_size, data);
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}
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static HRESULT STDMETHODCALLTYPE d3d10_blend_state_SetPrivateDataInterface(ID3D10BlendState1 *iface,
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REFGUID guid, const IUnknown *data)
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{
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struct d3d_blend_state *state = impl_from_ID3D10BlendState(iface);
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TRACE("iface %p, guid %s, data %p.\n", iface, debugstr_guid(guid), data);
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return d3d_set_private_data_interface(&state->private_store, guid, data);
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}
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/* ID3D10BlendState methods */
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static D3D10_BLEND d3d10_blend_from_d3d11(D3D11_BLEND factor)
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{
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return (D3D10_BLEND)factor;
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}
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static D3D10_BLEND_OP d3d10_blend_op_from_d3d11(D3D11_BLEND_OP op)
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{
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return (D3D10_BLEND_OP)op;
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}
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static void STDMETHODCALLTYPE d3d10_blend_state_GetDesc(ID3D10BlendState1 *iface, D3D10_BLEND_DESC *desc)
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{
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struct d3d_blend_state *state = impl_from_ID3D10BlendState(iface);
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const D3D11_BLEND_DESC *d3d11_desc = &state->desc;
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unsigned int i;
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TRACE("iface %p, desc %p.\n", iface, desc);
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desc->AlphaToCoverageEnable = d3d11_desc->AlphaToCoverageEnable;
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desc->SrcBlend = d3d10_blend_from_d3d11(d3d11_desc->RenderTarget[0].SrcBlend);
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desc->DestBlend = d3d10_blend_from_d3d11(d3d11_desc->RenderTarget[0].DestBlend);
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desc->BlendOp = d3d10_blend_op_from_d3d11(d3d11_desc->RenderTarget[0].BlendOp);
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desc->SrcBlendAlpha = d3d10_blend_from_d3d11(d3d11_desc->RenderTarget[0].SrcBlendAlpha);
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desc->DestBlendAlpha = d3d10_blend_from_d3d11(d3d11_desc->RenderTarget[0].DestBlendAlpha);
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desc->BlendOpAlpha = d3d10_blend_op_from_d3d11(d3d11_desc->RenderTarget[0].BlendOpAlpha);
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for (i = 0; i < D3D10_SIMULTANEOUS_RENDER_TARGET_COUNT; ++i)
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{
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desc->BlendEnable[i] = d3d11_desc->RenderTarget[i].BlendEnable;
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desc->RenderTargetWriteMask[i] = d3d11_desc->RenderTarget[i].RenderTargetWriteMask;
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}
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}
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static void STDMETHODCALLTYPE d3d10_blend_state_GetDesc1(ID3D10BlendState1 *iface, D3D10_BLEND_DESC1 *desc)
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{
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struct d3d_blend_state *state = impl_from_ID3D10BlendState(iface);
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TRACE("iface %p, desc %p.\n", iface, desc);
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memcpy(desc, &state->desc, sizeof(*desc));
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}
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static const struct ID3D10BlendState1Vtbl d3d10_blend_state_vtbl =
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{
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/* IUnknown methods */
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d3d10_blend_state_QueryInterface,
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d3d10_blend_state_AddRef,
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d3d10_blend_state_Release,
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/* ID3D10DeviceChild methods */
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d3d10_blend_state_GetDevice,
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d3d10_blend_state_GetPrivateData,
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d3d10_blend_state_SetPrivateData,
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d3d10_blend_state_SetPrivateDataInterface,
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/* ID3D10BlendState methods */
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d3d10_blend_state_GetDesc,
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/* ID3D10BlendState1 methods */
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d3d10_blend_state_GetDesc1,
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};
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static void STDMETHODCALLTYPE d3d_blend_state_wined3d_object_destroyed(void *parent)
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{
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struct d3d_blend_state *state = parent;
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struct d3d_device *device = impl_from_ID3D11Device2(state->device);
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wine_rb_remove(&device->blend_states, &state->entry);
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wined3d_private_store_cleanup(&state->private_store);
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heap_free(parent);
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}
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static const struct wined3d_parent_ops d3d_blend_state_wined3d_parent_ops =
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{
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d3d_blend_state_wined3d_object_destroyed,
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};
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static enum wined3d_blend wined3d_blend_from_d3d11(D3D11_BLEND factor)
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{
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return (enum wined3d_blend)factor;
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}
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static enum wined3d_blend_op wined3d_blend_op_from_d3d11(D3D11_BLEND_OP op)
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{
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return (enum wined3d_blend_op)op;
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}
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HRESULT d3d_blend_state_create(struct d3d_device *device, const D3D11_BLEND_DESC *desc,
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struct d3d_blend_state **state)
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{
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struct wined3d_blend_state_desc wined3d_desc;
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struct d3d_blend_state *object;
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struct wine_rb_entry *entry;
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D3D11_BLEND_DESC tmp_desc;
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unsigned int i, j;
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HRESULT hr;
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if (!desc)
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return E_INVALIDARG;
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/* D3D11_RENDER_TARGET_BLEND_DESC has a hole, which is a problem because we use
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* D3D11_BLEND_DESC as a key in the rbtree. */
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memset(&tmp_desc, 0, sizeof(tmp_desc));
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tmp_desc.AlphaToCoverageEnable = desc->AlphaToCoverageEnable;
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tmp_desc.IndependentBlendEnable = desc->IndependentBlendEnable;
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for (i = 0; i < D3D11_SIMULTANEOUS_RENDER_TARGET_COUNT; ++i)
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{
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j = desc->IndependentBlendEnable ? i : 0;
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tmp_desc.RenderTarget[i].BlendEnable = desc->RenderTarget[j].BlendEnable;
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if (tmp_desc.RenderTarget[i].BlendEnable)
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{
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tmp_desc.RenderTarget[i].SrcBlend = desc->RenderTarget[j].SrcBlend;
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tmp_desc.RenderTarget[i].DestBlend = desc->RenderTarget[j].DestBlend;
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tmp_desc.RenderTarget[i].BlendOp = desc->RenderTarget[j].BlendOp;
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tmp_desc.RenderTarget[i].SrcBlendAlpha = desc->RenderTarget[j].SrcBlendAlpha;
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tmp_desc.RenderTarget[i].DestBlendAlpha = desc->RenderTarget[j].DestBlendAlpha;
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tmp_desc.RenderTarget[i].BlendOpAlpha = desc->RenderTarget[j].BlendOpAlpha;
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}
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else
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{
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tmp_desc.RenderTarget[i].SrcBlend = D3D11_BLEND_ONE;
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tmp_desc.RenderTarget[i].DestBlend = D3D11_BLEND_ZERO;
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tmp_desc.RenderTarget[i].BlendOp = D3D11_BLEND_OP_ADD;
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tmp_desc.RenderTarget[i].SrcBlendAlpha = D3D11_BLEND_ONE;
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tmp_desc.RenderTarget[i].DestBlendAlpha = D3D11_BLEND_ZERO;
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tmp_desc.RenderTarget[i].BlendOpAlpha = D3D11_BLEND_OP_ADD;
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}
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tmp_desc.RenderTarget[i].RenderTargetWriteMask = desc->RenderTarget[j].RenderTargetWriteMask;
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}
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wined3d_mutex_lock();
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if ((entry = wine_rb_get(&device->blend_states, &tmp_desc)))
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{
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object = WINE_RB_ENTRY_VALUE(entry, struct d3d_blend_state, entry);
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TRACE("Returning existing blend state %p.\n", object);
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ID3D11BlendState_AddRef(&object->ID3D11BlendState_iface);
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*state = object;
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wined3d_mutex_unlock();
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return S_OK;
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}
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if (!(object = heap_alloc_zero(sizeof(*object))))
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{
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wined3d_mutex_unlock();
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return E_OUTOFMEMORY;
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}
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object->ID3D11BlendState_iface.lpVtbl = &d3d11_blend_state_vtbl;
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object->ID3D10BlendState1_iface.lpVtbl = &d3d10_blend_state_vtbl;
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object->refcount = 1;
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wined3d_private_store_init(&object->private_store);
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object->desc = tmp_desc;
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if (wine_rb_put(&device->blend_states, &tmp_desc, &object->entry) == -1)
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{
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ERR("Failed to insert blend state entry.\n");
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wined3d_private_store_cleanup(&object->private_store);
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heap_free(object);
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wined3d_mutex_unlock();
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return E_FAIL;
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}
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wined3d_desc.alpha_to_coverage = desc->AlphaToCoverageEnable;
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wined3d_desc.independent = desc->IndependentBlendEnable;
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for (i = 0; i < D3D11_SIMULTANEOUS_RENDER_TARGET_COUNT; ++i)
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{
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wined3d_desc.rt[i].enable = desc->RenderTarget[i].BlendEnable;
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wined3d_desc.rt[i].src = wined3d_blend_from_d3d11(desc->RenderTarget[i].SrcBlend);
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wined3d_desc.rt[i].dst = wined3d_blend_from_d3d11(desc->RenderTarget[i].DestBlend);
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wined3d_desc.rt[i].op = wined3d_blend_op_from_d3d11(desc->RenderTarget[i].BlendOp);
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wined3d_desc.rt[i].src_alpha = wined3d_blend_from_d3d11(desc->RenderTarget[i].SrcBlendAlpha);
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wined3d_desc.rt[i].dst_alpha = wined3d_blend_from_d3d11(desc->RenderTarget[i].DestBlendAlpha);
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wined3d_desc.rt[i].op_alpha = wined3d_blend_op_from_d3d11(desc->RenderTarget[i].BlendOpAlpha);
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wined3d_desc.rt[i].writemask = desc->RenderTarget[i].RenderTargetWriteMask;
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}
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/* We cannot fail after creating a wined3d_blend_state object. It
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* would lead to double free. */
|
|
if (FAILED(hr = wined3d_blend_state_create(device->wined3d_device, &wined3d_desc,
|
|
object, &d3d_blend_state_wined3d_parent_ops, &object->wined3d_state)))
|
|
{
|
|
WARN("Failed to create wined3d blend state, hr %#x.\n", hr);
|
|
wined3d_private_store_cleanup(&object->private_store);
|
|
wine_rb_remove(&device->blend_states, &object->entry);
|
|
heap_free(object);
|
|
wined3d_mutex_unlock();
|
|
return hr;
|
|
}
|
|
wined3d_mutex_unlock();
|
|
|
|
ID3D11Device2_AddRef(object->device = &device->ID3D11Device2_iface);
|
|
|
|
TRACE("Created blend state %p.\n", object);
|
|
*state = object;
|
|
|
|
return S_OK;
|
|
}
|
|
|
|
struct d3d_blend_state *unsafe_impl_from_ID3D11BlendState(ID3D11BlendState *iface)
|
|
{
|
|
if (!iface)
|
|
return NULL;
|
|
assert(iface->lpVtbl == &d3d11_blend_state_vtbl);
|
|
|
|
return impl_from_ID3D11BlendState(iface);
|
|
}
|
|
|
|
struct d3d_blend_state *unsafe_impl_from_ID3D10BlendState(ID3D10BlendState *iface)
|
|
{
|
|
if (!iface)
|
|
return NULL;
|
|
assert(iface->lpVtbl == (ID3D10BlendStateVtbl *)&d3d10_blend_state_vtbl);
|
|
|
|
return impl_from_ID3D10BlendState((ID3D10BlendState1 *)iface);
|
|
}
|
|
|
|
/* ID3D11DepthStencilState methods */
|
|
|
|
static HRESULT STDMETHODCALLTYPE d3d11_depthstencil_state_QueryInterface(ID3D11DepthStencilState *iface,
|
|
REFIID riid, void **object)
|
|
{
|
|
struct d3d_depthstencil_state *state = impl_from_ID3D11DepthStencilState(iface);
|
|
|
|
TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), object);
|
|
|
|
if (IsEqualGUID(riid, &IID_ID3D11DepthStencilState)
|
|
|| IsEqualGUID(riid, &IID_ID3D11DeviceChild)
|
|
|| IsEqualGUID(riid, &IID_IUnknown))
|
|
{
|
|
ID3D11DepthStencilState_AddRef(iface);
|
|
*object = iface;
|
|
return S_OK;
|
|
}
|
|
|
|
if (IsEqualGUID(riid, &IID_ID3D10DepthStencilState)
|
|
|| IsEqualGUID(riid, &IID_ID3D10DeviceChild))
|
|
{
|
|
ID3D10DepthStencilState_AddRef(&state->ID3D10DepthStencilState_iface);
|
|
*object = &state->ID3D10DepthStencilState_iface;
|
|
return S_OK;
|
|
}
|
|
|
|
WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(riid));
|
|
|
|
*object = NULL;
|
|
return E_NOINTERFACE;
|
|
}
|
|
|
|
static ULONG STDMETHODCALLTYPE d3d11_depthstencil_state_AddRef(ID3D11DepthStencilState *iface)
|
|
{
|
|
struct d3d_depthstencil_state *state = impl_from_ID3D11DepthStencilState(iface);
|
|
ULONG refcount = InterlockedIncrement(&state->refcount);
|
|
|
|
TRACE("%p increasing refcount to %u.\n", state, refcount);
|
|
|
|
if (refcount == 1)
|
|
{
|
|
ID3D11Device2_AddRef(state->device);
|
|
wined3d_depth_stencil_state_incref(state->wined3d_state);
|
|
}
|
|
|
|
return refcount;
|
|
}
|
|
|
|
static ULONG STDMETHODCALLTYPE d3d11_depthstencil_state_Release(ID3D11DepthStencilState *iface)
|
|
{
|
|
struct d3d_depthstencil_state *state = impl_from_ID3D11DepthStencilState(iface);
|
|
ULONG refcount = InterlockedDecrement(&state->refcount);
|
|
|
|
TRACE("%p decreasing refcount to %u.\n", state, refcount);
|
|
|
|
if (!refcount)
|
|
{
|
|
ID3D11Device2 *device = state->device;
|
|
|
|
wined3d_depth_stencil_state_decref(state->wined3d_state);
|
|
ID3D11Device2_Release(device);
|
|
}
|
|
|
|
return refcount;
|
|
}
|
|
|
|
static void STDMETHODCALLTYPE d3d11_depthstencil_state_GetDevice(ID3D11DepthStencilState *iface,
|
|
ID3D11Device **device)
|
|
{
|
|
struct d3d_depthstencil_state *state = impl_from_ID3D11DepthStencilState(iface);
|
|
|
|
TRACE("iface %p, device %p.\n", iface, device);
|
|
|
|
*device = (ID3D11Device *)state->device;
|
|
ID3D11Device_AddRef(*device);
|
|
}
|
|
|
|
static HRESULT STDMETHODCALLTYPE d3d11_depthstencil_state_GetPrivateData(ID3D11DepthStencilState *iface,
|
|
REFGUID guid, UINT *data_size, void *data)
|
|
{
|
|
struct d3d_depthstencil_state *state = impl_from_ID3D11DepthStencilState(iface);
|
|
|
|
TRACE("iface %p, guid %s, data_size %p, data %p.\n", iface, debugstr_guid(guid), data_size, data);
|
|
|
|
return d3d_get_private_data(&state->private_store, guid, data_size, data);
|
|
}
|
|
|
|
static HRESULT STDMETHODCALLTYPE d3d11_depthstencil_state_SetPrivateData(ID3D11DepthStencilState *iface,
|
|
REFGUID guid, UINT data_size, const void *data)
|
|
{
|
|
struct d3d_depthstencil_state *state = impl_from_ID3D11DepthStencilState(iface);
|
|
|
|
TRACE("iface %p, guid %s, data_size %u, data %p.\n", iface, debugstr_guid(guid), data_size, data);
|
|
|
|
return d3d_set_private_data(&state->private_store, guid, data_size, data);
|
|
}
|
|
|
|
static HRESULT STDMETHODCALLTYPE d3d11_depthstencil_state_SetPrivateDataInterface(ID3D11DepthStencilState *iface,
|
|
REFGUID guid, const IUnknown *data)
|
|
{
|
|
struct d3d_depthstencil_state *state = impl_from_ID3D11DepthStencilState(iface);
|
|
|
|
TRACE("iface %p, guid %s, data %p.\n", iface, debugstr_guid(guid), data);
|
|
|
|
return d3d_set_private_data_interface(&state->private_store, guid, data);
|
|
}
|
|
|
|
static void STDMETHODCALLTYPE d3d11_depthstencil_state_GetDesc(ID3D11DepthStencilState *iface,
|
|
D3D11_DEPTH_STENCIL_DESC *desc)
|
|
{
|
|
struct d3d_depthstencil_state *state = impl_from_ID3D11DepthStencilState(iface);
|
|
|
|
TRACE("iface %p, desc %p.\n", iface, desc);
|
|
|
|
*desc = state->desc;
|
|
}
|
|
|
|
static const struct ID3D11DepthStencilStateVtbl d3d11_depthstencil_state_vtbl =
|
|
{
|
|
/* IUnknown methods */
|
|
d3d11_depthstencil_state_QueryInterface,
|
|
d3d11_depthstencil_state_AddRef,
|
|
d3d11_depthstencil_state_Release,
|
|
/* ID3D11DeviceChild methods */
|
|
d3d11_depthstencil_state_GetDevice,
|
|
d3d11_depthstencil_state_GetPrivateData,
|
|
d3d11_depthstencil_state_SetPrivateData,
|
|
d3d11_depthstencil_state_SetPrivateDataInterface,
|
|
/* ID3D11DepthStencilState methods */
|
|
d3d11_depthstencil_state_GetDesc,
|
|
};
|
|
|
|
/* ID3D10DepthStencilState methods */
|
|
|
|
static inline struct d3d_depthstencil_state *impl_from_ID3D10DepthStencilState(ID3D10DepthStencilState *iface)
|
|
{
|
|
return CONTAINING_RECORD(iface, struct d3d_depthstencil_state, ID3D10DepthStencilState_iface);
|
|
}
|
|
|
|
/* IUnknown methods */
|
|
|
|
static HRESULT STDMETHODCALLTYPE d3d10_depthstencil_state_QueryInterface(ID3D10DepthStencilState *iface,
|
|
REFIID riid, void **object)
|
|
{
|
|
struct d3d_depthstencil_state *state = impl_from_ID3D10DepthStencilState(iface);
|
|
|
|
TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), object);
|
|
|
|
return d3d11_depthstencil_state_QueryInterface(&state->ID3D11DepthStencilState_iface, riid, object);
|
|
}
|
|
|
|
static ULONG STDMETHODCALLTYPE d3d10_depthstencil_state_AddRef(ID3D10DepthStencilState *iface)
|
|
{
|
|
struct d3d_depthstencil_state *state = impl_from_ID3D10DepthStencilState(iface);
|
|
|
|
TRACE("iface %p.\n", iface);
|
|
|
|
return d3d11_depthstencil_state_AddRef(&state->ID3D11DepthStencilState_iface);
|
|
}
|
|
|
|
static ULONG STDMETHODCALLTYPE d3d10_depthstencil_state_Release(ID3D10DepthStencilState *iface)
|
|
{
|
|
struct d3d_depthstencil_state *state = impl_from_ID3D10DepthStencilState(iface);
|
|
|
|
TRACE("iface %p.\n", iface);
|
|
|
|
return d3d11_depthstencil_state_Release(&state->ID3D11DepthStencilState_iface);
|
|
}
|
|
|
|
/* ID3D10DeviceChild methods */
|
|
|
|
static void STDMETHODCALLTYPE d3d10_depthstencil_state_GetDevice(ID3D10DepthStencilState *iface, ID3D10Device **device)
|
|
{
|
|
struct d3d_depthstencil_state *state = impl_from_ID3D10DepthStencilState(iface);
|
|
|
|
TRACE("iface %p, device %p.\n", iface, device);
|
|
|
|
ID3D11Device2_QueryInterface(state->device, &IID_ID3D10Device, (void **)device);
|
|
}
|
|
|
|
static HRESULT STDMETHODCALLTYPE d3d10_depthstencil_state_GetPrivateData(ID3D10DepthStencilState *iface,
|
|
REFGUID guid, UINT *data_size, void *data)
|
|
{
|
|
struct d3d_depthstencil_state *state = impl_from_ID3D10DepthStencilState(iface);
|
|
|
|
TRACE("iface %p, guid %s, data_size %p, data %p.\n",
|
|
iface, debugstr_guid(guid), data_size, data);
|
|
|
|
return d3d_get_private_data(&state->private_store, guid, data_size, data);
|
|
}
|
|
|
|
static HRESULT STDMETHODCALLTYPE d3d10_depthstencil_state_SetPrivateData(ID3D10DepthStencilState *iface,
|
|
REFGUID guid, UINT data_size, const void *data)
|
|
{
|
|
struct d3d_depthstencil_state *state = impl_from_ID3D10DepthStencilState(iface);
|
|
|
|
TRACE("iface %p, guid %s, data_size %u, data %p.\n",
|
|
iface, debugstr_guid(guid), data_size, data);
|
|
|
|
return d3d_set_private_data(&state->private_store, guid, data_size, data);
|
|
}
|
|
|
|
static HRESULT STDMETHODCALLTYPE d3d10_depthstencil_state_SetPrivateDataInterface(ID3D10DepthStencilState *iface,
|
|
REFGUID guid, const IUnknown *data)
|
|
{
|
|
struct d3d_depthstencil_state *state = impl_from_ID3D10DepthStencilState(iface);
|
|
|
|
TRACE("iface %p, guid %s, data %p.\n", iface, debugstr_guid(guid), data);
|
|
|
|
return d3d_set_private_data_interface(&state->private_store, guid, data);
|
|
}
|
|
|
|
/* ID3D10DepthStencilState methods */
|
|
|
|
static void STDMETHODCALLTYPE d3d10_depthstencil_state_GetDesc(ID3D10DepthStencilState *iface,
|
|
D3D10_DEPTH_STENCIL_DESC *desc)
|
|
{
|
|
struct d3d_depthstencil_state *state = impl_from_ID3D10DepthStencilState(iface);
|
|
|
|
TRACE("iface %p, desc %p.\n", iface, desc);
|
|
|
|
memcpy(desc, &state->desc, sizeof(*desc));
|
|
}
|
|
|
|
static const struct ID3D10DepthStencilStateVtbl d3d10_depthstencil_state_vtbl =
|
|
{
|
|
/* IUnknown methods */
|
|
d3d10_depthstencil_state_QueryInterface,
|
|
d3d10_depthstencil_state_AddRef,
|
|
d3d10_depthstencil_state_Release,
|
|
/* ID3D10DeviceChild methods */
|
|
d3d10_depthstencil_state_GetDevice,
|
|
d3d10_depthstencil_state_GetPrivateData,
|
|
d3d10_depthstencil_state_SetPrivateData,
|
|
d3d10_depthstencil_state_SetPrivateDataInterface,
|
|
/* ID3D10DepthStencilState methods */
|
|
d3d10_depthstencil_state_GetDesc,
|
|
};
|
|
|
|
static void STDMETHODCALLTYPE d3d_depthstencil_state_wined3d_object_destroyed(void *parent)
|
|
{
|
|
struct d3d_depthstencil_state *state = parent;
|
|
struct d3d_device *device = impl_from_ID3D11Device2(state->device);
|
|
|
|
wine_rb_remove(&device->depthstencil_states, &state->entry);
|
|
wined3d_private_store_cleanup(&state->private_store);
|
|
heap_free(parent);
|
|
}
|
|
|
|
static const struct wined3d_parent_ops d3d_depthstencil_state_wined3d_parent_ops =
|
|
{
|
|
d3d_depthstencil_state_wined3d_object_destroyed,
|
|
};
|
|
|
|
HRESULT d3d_depthstencil_state_create(struct d3d_device *device, const D3D11_DEPTH_STENCIL_DESC *desc,
|
|
struct d3d_depthstencil_state **state)
|
|
{
|
|
struct wined3d_depth_stencil_state_desc wined3d_desc;
|
|
struct d3d_depthstencil_state *object;
|
|
D3D11_DEPTH_STENCIL_DESC tmp_desc;
|
|
struct wine_rb_entry *entry;
|
|
HRESULT hr;
|
|
|
|
if (!desc)
|
|
return E_INVALIDARG;
|
|
|
|
/* D3D11_DEPTH_STENCIL_DESC has a hole, which is a problem because we use
|
|
* it as a key in the rbtree. */
|
|
memset(&tmp_desc, 0, sizeof(tmp_desc));
|
|
tmp_desc.DepthEnable = desc->DepthEnable;
|
|
if (desc->DepthEnable)
|
|
{
|
|
tmp_desc.DepthWriteMask = desc->DepthWriteMask;
|
|
tmp_desc.DepthFunc = desc->DepthFunc;
|
|
}
|
|
else
|
|
{
|
|
tmp_desc.DepthWriteMask = D3D11_DEPTH_WRITE_MASK_ALL;
|
|
tmp_desc.DepthFunc = D3D11_COMPARISON_LESS;
|
|
}
|
|
tmp_desc.StencilEnable = desc->StencilEnable;
|
|
if (desc->StencilEnable)
|
|
{
|
|
tmp_desc.StencilReadMask = desc->StencilReadMask;
|
|
tmp_desc.StencilWriteMask = desc->StencilWriteMask;
|
|
tmp_desc.FrontFace = desc->FrontFace;
|
|
tmp_desc.BackFace = desc->BackFace;
|
|
}
|
|
else
|
|
{
|
|
tmp_desc.StencilReadMask = D3D11_DEFAULT_STENCIL_READ_MASK;
|
|
tmp_desc.StencilWriteMask = D3D11_DEFAULT_STENCIL_WRITE_MASK;
|
|
tmp_desc.FrontFace.StencilFailOp = D3D11_STENCIL_OP_KEEP;
|
|
tmp_desc.FrontFace.StencilDepthFailOp = D3D11_STENCIL_OP_KEEP;
|
|
tmp_desc.FrontFace.StencilPassOp = D3D11_STENCIL_OP_KEEP;
|
|
tmp_desc.FrontFace.StencilFunc = D3D11_COMPARISON_ALWAYS;
|
|
tmp_desc.BackFace.StencilFailOp = D3D11_STENCIL_OP_KEEP;
|
|
tmp_desc.BackFace.StencilDepthFailOp = D3D11_STENCIL_OP_KEEP;
|
|
tmp_desc.BackFace.StencilPassOp = D3D11_STENCIL_OP_KEEP;
|
|
tmp_desc.BackFace.StencilFunc = D3D11_COMPARISON_ALWAYS;
|
|
}
|
|
|
|
wined3d_mutex_lock();
|
|
if ((entry = wine_rb_get(&device->depthstencil_states, &tmp_desc)))
|
|
{
|
|
object = WINE_RB_ENTRY_VALUE(entry, struct d3d_depthstencil_state, entry);
|
|
|
|
TRACE("Returning existing depthstencil state %p.\n", object);
|
|
ID3D11DepthStencilState_AddRef(&object->ID3D11DepthStencilState_iface);
|
|
*state = object;
|
|
wined3d_mutex_unlock();
|
|
|
|
return S_OK;
|
|
}
|
|
|
|
if (!(object = heap_alloc_zero(sizeof(*object))))
|
|
{
|
|
wined3d_mutex_unlock();
|
|
return E_OUTOFMEMORY;
|
|
}
|
|
|
|
object->ID3D11DepthStencilState_iface.lpVtbl = &d3d11_depthstencil_state_vtbl;
|
|
object->ID3D10DepthStencilState_iface.lpVtbl = &d3d10_depthstencil_state_vtbl;
|
|
object->refcount = 1;
|
|
wined3d_private_store_init(&object->private_store);
|
|
object->desc = tmp_desc;
|
|
|
|
if (wine_rb_put(&device->depthstencil_states, &tmp_desc, &object->entry) == -1)
|
|
{
|
|
ERR("Failed to insert depth/stencil state entry.\n");
|
|
wined3d_private_store_cleanup(&object->private_store);
|
|
heap_free(object);
|
|
wined3d_mutex_unlock();
|
|
return E_FAIL;
|
|
}
|
|
|
|
wined3d_desc.depth = desc->DepthEnable;
|
|
wined3d_desc.depth_write = desc->DepthWriteMask;
|
|
wined3d_desc.depth_func = desc->DepthFunc;
|
|
wined3d_desc.stencil = desc->StencilEnable;
|
|
wined3d_desc.stencil_read_mask = desc->StencilReadMask;
|
|
wined3d_desc.stencil_write_mask = desc->StencilWriteMask;
|
|
wined3d_desc.front.fail_op = desc->FrontFace.StencilFailOp;
|
|
wined3d_desc.front.depth_fail_op = desc->FrontFace.StencilDepthFailOp;
|
|
wined3d_desc.front.pass_op = desc->FrontFace.StencilPassOp;
|
|
wined3d_desc.front.func = desc->FrontFace.StencilFunc;
|
|
wined3d_desc.back.fail_op = desc->BackFace.StencilFailOp;
|
|
wined3d_desc.back.depth_fail_op = desc->BackFace.StencilDepthFailOp;
|
|
wined3d_desc.back.pass_op = desc->BackFace.StencilPassOp;
|
|
wined3d_desc.back.func = desc->BackFace.StencilFunc;
|
|
|
|
/* We cannot fail after creating a wined3d_depth_stencil_state object. It
|
|
* would lead to double free. */
|
|
if (FAILED(hr = wined3d_depth_stencil_state_create(device->wined3d_device, &wined3d_desc,
|
|
object, &d3d_depthstencil_state_wined3d_parent_ops, &object->wined3d_state)))
|
|
{
|
|
WARN("Failed to create wined3d depth/stencil state, hr %#x.\n", hr);
|
|
wined3d_private_store_cleanup(&object->private_store);
|
|
wine_rb_remove(&device->depthstencil_states, &object->entry);
|
|
heap_free(object);
|
|
wined3d_mutex_unlock();
|
|
return hr;
|
|
}
|
|
wined3d_mutex_unlock();
|
|
|
|
ID3D11Device2_AddRef(object->device = &device->ID3D11Device2_iface);
|
|
|
|
TRACE("Created depth/stencil state %p.\n", object);
|
|
*state = object;
|
|
|
|
return S_OK;
|
|
}
|
|
|
|
struct d3d_depthstencil_state *unsafe_impl_from_ID3D11DepthStencilState(ID3D11DepthStencilState *iface)
|
|
{
|
|
if (!iface)
|
|
return NULL;
|
|
assert(iface->lpVtbl == &d3d11_depthstencil_state_vtbl);
|
|
|
|
return impl_from_ID3D11DepthStencilState(iface);
|
|
}
|
|
|
|
struct d3d_depthstencil_state *unsafe_impl_from_ID3D10DepthStencilState(ID3D10DepthStencilState *iface)
|
|
{
|
|
if (!iface)
|
|
return NULL;
|
|
assert(iface->lpVtbl == &d3d10_depthstencil_state_vtbl);
|
|
|
|
return impl_from_ID3D10DepthStencilState(iface);
|
|
}
|
|
|
|
/* ID3D11RasterizerState methods */
|
|
|
|
static inline struct d3d_rasterizer_state *impl_from_ID3D11RasterizerState(ID3D11RasterizerState *iface)
|
|
{
|
|
return CONTAINING_RECORD(iface, struct d3d_rasterizer_state, ID3D11RasterizerState_iface);
|
|
}
|
|
|
|
static HRESULT STDMETHODCALLTYPE d3d11_rasterizer_state_QueryInterface(ID3D11RasterizerState *iface,
|
|
REFIID riid, void **object)
|
|
{
|
|
struct d3d_rasterizer_state *state = impl_from_ID3D11RasterizerState(iface);
|
|
|
|
TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), object);
|
|
|
|
if (IsEqualGUID(riid, &IID_ID3D11RasterizerState)
|
|
|| IsEqualGUID(riid, &IID_ID3D11DeviceChild)
|
|
|| IsEqualGUID(riid, &IID_IUnknown))
|
|
{
|
|
ID3D11RasterizerState_AddRef(iface);
|
|
*object = iface;
|
|
return S_OK;
|
|
}
|
|
|
|
if (IsEqualGUID(riid, &IID_ID3D10RasterizerState)
|
|
|| IsEqualGUID(riid, &IID_ID3D10DeviceChild))
|
|
{
|
|
ID3D10RasterizerState_AddRef(&state->ID3D10RasterizerState_iface);
|
|
*object = &state->ID3D10RasterizerState_iface;
|
|
return S_OK;
|
|
}
|
|
|
|
WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(riid));
|
|
|
|
*object = NULL;
|
|
return E_NOINTERFACE;
|
|
}
|
|
|
|
static ULONG STDMETHODCALLTYPE d3d11_rasterizer_state_AddRef(ID3D11RasterizerState *iface)
|
|
{
|
|
struct d3d_rasterizer_state *state = impl_from_ID3D11RasterizerState(iface);
|
|
ULONG refcount = InterlockedIncrement(&state->refcount);
|
|
|
|
TRACE("%p increasing refcount to %u.\n", state, refcount);
|
|
|
|
if (refcount == 1)
|
|
{
|
|
ID3D11Device2_AddRef(state->device);
|
|
wined3d_rasterizer_state_incref(state->wined3d_state);
|
|
}
|
|
|
|
return refcount;
|
|
}
|
|
|
|
static ULONG STDMETHODCALLTYPE d3d11_rasterizer_state_Release(ID3D11RasterizerState *iface)
|
|
{
|
|
struct d3d_rasterizer_state *state = impl_from_ID3D11RasterizerState(iface);
|
|
ULONG refcount = InterlockedDecrement(&state->refcount);
|
|
|
|
TRACE("%p decreasing refcount to %u.\n", state, refcount);
|
|
|
|
if (!refcount)
|
|
{
|
|
ID3D11Device2 *device = state->device;
|
|
wined3d_rasterizer_state_decref(state->wined3d_state);
|
|
ID3D11Device2_Release(device);
|
|
}
|
|
|
|
return refcount;
|
|
}
|
|
|
|
static void STDMETHODCALLTYPE d3d11_rasterizer_state_GetDevice(ID3D11RasterizerState *iface,
|
|
ID3D11Device **device)
|
|
{
|
|
struct d3d_rasterizer_state *state = impl_from_ID3D11RasterizerState(iface);
|
|
|
|
TRACE("iface %p, device %p.\n", iface, device);
|
|
|
|
*device = (ID3D11Device *)state->device;
|
|
ID3D11Device_AddRef(*device);
|
|
}
|
|
|
|
static HRESULT STDMETHODCALLTYPE d3d11_rasterizer_state_GetPrivateData(ID3D11RasterizerState *iface,
|
|
REFGUID guid, UINT *data_size, void *data)
|
|
{
|
|
struct d3d_rasterizer_state *state = impl_from_ID3D11RasterizerState(iface);
|
|
|
|
TRACE("iface %p, guid %s, data_size %p, data %p.\n", iface, debugstr_guid(guid), data_size, data);
|
|
|
|
return d3d_get_private_data(&state->private_store, guid, data_size, data);
|
|
}
|
|
|
|
static HRESULT STDMETHODCALLTYPE d3d11_rasterizer_state_SetPrivateData(ID3D11RasterizerState *iface,
|
|
REFGUID guid, UINT data_size, const void *data)
|
|
{
|
|
struct d3d_rasterizer_state *state = impl_from_ID3D11RasterizerState(iface);
|
|
|
|
TRACE("iface %p, guid %s, data_size %u, data %p.\n", iface, debugstr_guid(guid), data_size, data);
|
|
|
|
return d3d_set_private_data(&state->private_store, guid, data_size, data);
|
|
}
|
|
|
|
static HRESULT STDMETHODCALLTYPE d3d11_rasterizer_state_SetPrivateDataInterface(ID3D11RasterizerState *iface,
|
|
REFGUID guid, const IUnknown *data)
|
|
{
|
|
struct d3d_rasterizer_state *state = impl_from_ID3D11RasterizerState(iface);
|
|
|
|
TRACE("iface %p, guid %s, data %p.\n", iface, debugstr_guid(guid), data);
|
|
|
|
return d3d_set_private_data_interface(&state->private_store, guid, data);
|
|
}
|
|
|
|
static void STDMETHODCALLTYPE d3d11_rasterizer_state_GetDesc(ID3D11RasterizerState *iface,
|
|
D3D11_RASTERIZER_DESC *desc)
|
|
{
|
|
struct d3d_rasterizer_state *state = impl_from_ID3D11RasterizerState(iface);
|
|
|
|
TRACE("iface %p, desc %p.\n", iface, desc);
|
|
|
|
*desc = state->desc;
|
|
}
|
|
|
|
static const struct ID3D11RasterizerStateVtbl d3d11_rasterizer_state_vtbl =
|
|
{
|
|
/* IUnknown methods */
|
|
d3d11_rasterizer_state_QueryInterface,
|
|
d3d11_rasterizer_state_AddRef,
|
|
d3d11_rasterizer_state_Release,
|
|
/* ID3D11DeviceChild methods */
|
|
d3d11_rasterizer_state_GetDevice,
|
|
d3d11_rasterizer_state_GetPrivateData,
|
|
d3d11_rasterizer_state_SetPrivateData,
|
|
d3d11_rasterizer_state_SetPrivateDataInterface,
|
|
/* ID3D11RasterizerState methods */
|
|
d3d11_rasterizer_state_GetDesc,
|
|
};
|
|
|
|
/* ID3D10RasterizerState methods */
|
|
|
|
static inline struct d3d_rasterizer_state *impl_from_ID3D10RasterizerState(ID3D10RasterizerState *iface)
|
|
{
|
|
return CONTAINING_RECORD(iface, struct d3d_rasterizer_state, ID3D10RasterizerState_iface);
|
|
}
|
|
|
|
/* IUnknown methods */
|
|
|
|
static HRESULT STDMETHODCALLTYPE d3d10_rasterizer_state_QueryInterface(ID3D10RasterizerState *iface,
|
|
REFIID riid, void **object)
|
|
{
|
|
struct d3d_rasterizer_state *state = impl_from_ID3D10RasterizerState(iface);
|
|
|
|
TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), object);
|
|
|
|
return d3d11_rasterizer_state_QueryInterface(&state->ID3D11RasterizerState_iface, riid, object);
|
|
}
|
|
|
|
static ULONG STDMETHODCALLTYPE d3d10_rasterizer_state_AddRef(ID3D10RasterizerState *iface)
|
|
{
|
|
struct d3d_rasterizer_state *state = impl_from_ID3D10RasterizerState(iface);
|
|
|
|
TRACE("iface %p.\n", iface);
|
|
|
|
return d3d11_rasterizer_state_AddRef(&state->ID3D11RasterizerState_iface);
|
|
}
|
|
|
|
static ULONG STDMETHODCALLTYPE d3d10_rasterizer_state_Release(ID3D10RasterizerState *iface)
|
|
{
|
|
struct d3d_rasterizer_state *state = impl_from_ID3D10RasterizerState(iface);
|
|
|
|
TRACE("iface %p.\n", state);
|
|
|
|
return d3d11_rasterizer_state_Release(&state->ID3D11RasterizerState_iface);
|
|
}
|
|
|
|
/* ID3D10DeviceChild methods */
|
|
|
|
static void STDMETHODCALLTYPE d3d10_rasterizer_state_GetDevice(ID3D10RasterizerState *iface, ID3D10Device **device)
|
|
{
|
|
struct d3d_rasterizer_state *state = impl_from_ID3D10RasterizerState(iface);
|
|
|
|
TRACE("iface %p, device %p.\n", iface, device);
|
|
|
|
ID3D11Device2_QueryInterface(state->device, &IID_ID3D10Device, (void **)device);
|
|
}
|
|
|
|
static HRESULT STDMETHODCALLTYPE d3d10_rasterizer_state_GetPrivateData(ID3D10RasterizerState *iface,
|
|
REFGUID guid, UINT *data_size, void *data)
|
|
{
|
|
struct d3d_rasterizer_state *state = impl_from_ID3D10RasterizerState(iface);
|
|
|
|
TRACE("iface %p, guid %s, data_size %p, data %p.\n",
|
|
iface, debugstr_guid(guid), data_size, data);
|
|
|
|
return d3d_get_private_data(&state->private_store, guid, data_size, data);
|
|
}
|
|
|
|
static HRESULT STDMETHODCALLTYPE d3d10_rasterizer_state_SetPrivateData(ID3D10RasterizerState *iface,
|
|
REFGUID guid, UINT data_size, const void *data)
|
|
{
|
|
struct d3d_rasterizer_state *state = impl_from_ID3D10RasterizerState(iface);
|
|
|
|
TRACE("iface %p, guid %s, data_size %u, data %p.\n",
|
|
iface, debugstr_guid(guid), data_size, data);
|
|
|
|
return d3d_set_private_data(&state->private_store, guid, data_size, data);
|
|
}
|
|
|
|
static HRESULT STDMETHODCALLTYPE d3d10_rasterizer_state_SetPrivateDataInterface(ID3D10RasterizerState *iface,
|
|
REFGUID guid, const IUnknown *data)
|
|
{
|
|
struct d3d_rasterizer_state *state = impl_from_ID3D10RasterizerState(iface);
|
|
|
|
TRACE("iface %p, guid %s, data %p.\n", iface, debugstr_guid(guid), data);
|
|
|
|
return d3d_set_private_data_interface(&state->private_store, guid, data);
|
|
}
|
|
|
|
/* ID3D10RasterizerState methods */
|
|
|
|
static void STDMETHODCALLTYPE d3d10_rasterizer_state_GetDesc(ID3D10RasterizerState *iface,
|
|
D3D10_RASTERIZER_DESC *desc)
|
|
{
|
|
struct d3d_rasterizer_state *state = impl_from_ID3D10RasterizerState(iface);
|
|
|
|
TRACE("iface %p, desc %p.\n", iface, desc);
|
|
|
|
memcpy(desc, &state->desc, sizeof(*desc));
|
|
}
|
|
|
|
static const struct ID3D10RasterizerStateVtbl d3d10_rasterizer_state_vtbl =
|
|
{
|
|
/* IUnknown methods */
|
|
d3d10_rasterizer_state_QueryInterface,
|
|
d3d10_rasterizer_state_AddRef,
|
|
d3d10_rasterizer_state_Release,
|
|
/* ID3D10DeviceChild methods */
|
|
d3d10_rasterizer_state_GetDevice,
|
|
d3d10_rasterizer_state_GetPrivateData,
|
|
d3d10_rasterizer_state_SetPrivateData,
|
|
d3d10_rasterizer_state_SetPrivateDataInterface,
|
|
/* ID3D10RasterizerState methods */
|
|
d3d10_rasterizer_state_GetDesc,
|
|
};
|
|
|
|
static void STDMETHODCALLTYPE d3d_rasterizer_state_wined3d_object_destroyed(void *parent)
|
|
{
|
|
struct d3d_rasterizer_state *state = parent;
|
|
struct d3d_device *device = impl_from_ID3D11Device2(state->device);
|
|
|
|
wine_rb_remove(&device->rasterizer_states, &state->entry);
|
|
wined3d_private_store_cleanup(&state->private_store);
|
|
heap_free(parent);
|
|
}
|
|
|
|
static const struct wined3d_parent_ops d3d_rasterizer_state_wined3d_parent_ops =
|
|
{
|
|
d3d_rasterizer_state_wined3d_object_destroyed,
|
|
};
|
|
|
|
static enum wined3d_fill_mode wined3d_fill_mode_from_d3d11(D3D11_FILL_MODE mode)
|
|
{
|
|
return (enum wined3d_fill_mode)mode;
|
|
}
|
|
|
|
static enum wined3d_cull wined3d_cull_from_d3d11(D3D11_CULL_MODE mode)
|
|
{
|
|
return (enum wined3d_cull)mode;
|
|
}
|
|
|
|
static HRESULT d3d_rasterizer_state_init(struct d3d_rasterizer_state *state, struct d3d_device *device,
|
|
const D3D11_RASTERIZER_DESC *desc)
|
|
{
|
|
struct wined3d_rasterizer_state_desc wined3d_desc;
|
|
HRESULT hr;
|
|
|
|
state->ID3D11RasterizerState_iface.lpVtbl = &d3d11_rasterizer_state_vtbl;
|
|
state->ID3D10RasterizerState_iface.lpVtbl = &d3d10_rasterizer_state_vtbl;
|
|
state->refcount = 1;
|
|
wined3d_private_store_init(&state->private_store);
|
|
state->desc = *desc;
|
|
|
|
if (wine_rb_put(&device->rasterizer_states, desc, &state->entry) == -1)
|
|
{
|
|
ERR("Failed to insert rasterizer state entry.\n");
|
|
wined3d_private_store_cleanup(&state->private_store);
|
|
return E_FAIL;
|
|
}
|
|
|
|
wined3d_desc.fill_mode = wined3d_fill_mode_from_d3d11(desc->FillMode);
|
|
wined3d_desc.cull_mode = wined3d_cull_from_d3d11(desc->CullMode);
|
|
wined3d_desc.front_ccw = desc->FrontCounterClockwise;
|
|
wined3d_desc.depth_bias = desc->DepthBias;
|
|
wined3d_desc.depth_bias_clamp = desc->DepthBiasClamp;
|
|
wined3d_desc.scale_bias = desc->SlopeScaledDepthBias;
|
|
wined3d_desc.depth_clip = desc->DepthClipEnable;
|
|
wined3d_desc.scissor = desc->ScissorEnable;
|
|
wined3d_desc.line_antialias = desc->AntialiasedLineEnable;
|
|
|
|
if (desc->MultisampleEnable)
|
|
{
|
|
static unsigned int once;
|
|
if (!once++)
|
|
FIXME("Ignoring MultisampleEnable %#x.\n", desc->MultisampleEnable);
|
|
}
|
|
|
|
/* We cannot fail after creating a wined3d_rasterizer_state object. It
|
|
* would lead to double free. */
|
|
if (FAILED(hr = wined3d_rasterizer_state_create(device->wined3d_device, &wined3d_desc,
|
|
state, &d3d_rasterizer_state_wined3d_parent_ops, &state->wined3d_state)))
|
|
{
|
|
WARN("Failed to create wined3d rasterizer state, hr %#x.\n", hr);
|
|
wined3d_private_store_cleanup(&state->private_store);
|
|
wine_rb_remove(&device->rasterizer_states, &state->entry);
|
|
return hr;
|
|
}
|
|
|
|
ID3D11Device2_AddRef(state->device = &device->ID3D11Device2_iface);
|
|
|
|
return S_OK;
|
|
}
|
|
|
|
HRESULT d3d_rasterizer_state_create(struct d3d_device *device, const D3D11_RASTERIZER_DESC *desc,
|
|
struct d3d_rasterizer_state **state)
|
|
{
|
|
struct d3d_rasterizer_state *object;
|
|
struct wine_rb_entry *entry;
|
|
HRESULT hr;
|
|
|
|
if (!desc)
|
|
return E_INVALIDARG;
|
|
|
|
wined3d_mutex_lock();
|
|
if ((entry = wine_rb_get(&device->rasterizer_states, desc)))
|
|
{
|
|
object = WINE_RB_ENTRY_VALUE(entry, struct d3d_rasterizer_state, entry);
|
|
|
|
TRACE("Returning existing rasterizer state %p.\n", object);
|
|
ID3D11RasterizerState_AddRef(&object->ID3D11RasterizerState_iface);
|
|
*state = object;
|
|
wined3d_mutex_unlock();
|
|
|
|
return S_OK;
|
|
}
|
|
|
|
if (!(object = heap_alloc_zero(sizeof(*object))))
|
|
{
|
|
wined3d_mutex_unlock();
|
|
return E_OUTOFMEMORY;
|
|
}
|
|
|
|
hr = d3d_rasterizer_state_init(object, device, desc);
|
|
wined3d_mutex_unlock();
|
|
if (FAILED(hr))
|
|
{
|
|
WARN("Failed to initialize rasterizer state, hr %#x.\n", hr);
|
|
heap_free(object);
|
|
return hr;
|
|
}
|
|
|
|
TRACE("Created rasterizer state %p.\n", object);
|
|
*state = object;
|
|
|
|
return S_OK;
|
|
}
|
|
|
|
struct d3d_rasterizer_state *unsafe_impl_from_ID3D11RasterizerState(ID3D11RasterizerState *iface)
|
|
{
|
|
if (!iface)
|
|
return NULL;
|
|
assert(iface->lpVtbl == &d3d11_rasterizer_state_vtbl);
|
|
|
|
return impl_from_ID3D11RasterizerState(iface);
|
|
}
|
|
|
|
struct d3d_rasterizer_state *unsafe_impl_from_ID3D10RasterizerState(ID3D10RasterizerState *iface)
|
|
{
|
|
if (!iface)
|
|
return NULL;
|
|
assert(iface->lpVtbl == &d3d10_rasterizer_state_vtbl);
|
|
|
|
return impl_from_ID3D10RasterizerState(iface);
|
|
}
|
|
|
|
/* ID3D11SampleState methods */
|
|
|
|
static inline struct d3d_sampler_state *impl_from_ID3D11SamplerState(ID3D11SamplerState *iface)
|
|
{
|
|
return CONTAINING_RECORD(iface, struct d3d_sampler_state, ID3D11SamplerState_iface);
|
|
}
|
|
|
|
static HRESULT STDMETHODCALLTYPE d3d11_sampler_state_QueryInterface(ID3D11SamplerState *iface,
|
|
REFIID riid, void **object)
|
|
{
|
|
struct d3d_sampler_state *state = impl_from_ID3D11SamplerState(iface);
|
|
|
|
TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), object);
|
|
|
|
if (IsEqualGUID(riid, &IID_ID3D11SamplerState)
|
|
|| IsEqualGUID(riid, &IID_ID3D11DeviceChild)
|
|
|| IsEqualGUID(riid, &IID_IUnknown))
|
|
{
|
|
ID3D11SamplerState_AddRef(iface);
|
|
*object = iface;
|
|
return S_OK;
|
|
}
|
|
|
|
if (IsEqualGUID(riid, &IID_ID3D10SamplerState)
|
|
|| IsEqualGUID(riid, &IID_ID3D10DeviceChild))
|
|
{
|
|
ID3D10SamplerState_AddRef(&state->ID3D10SamplerState_iface);
|
|
*object = &state->ID3D10SamplerState_iface;
|
|
return S_OK;
|
|
}
|
|
|
|
WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(riid));
|
|
|
|
*object = NULL;
|
|
return E_NOINTERFACE;
|
|
}
|
|
|
|
static ULONG STDMETHODCALLTYPE d3d11_sampler_state_AddRef(ID3D11SamplerState *iface)
|
|
{
|
|
struct d3d_sampler_state *state = impl_from_ID3D11SamplerState(iface);
|
|
ULONG refcount = InterlockedIncrement(&state->refcount);
|
|
|
|
TRACE("%p increasing refcount to %u.\n", state, refcount);
|
|
|
|
if (refcount == 1)
|
|
{
|
|
ID3D11Device2_AddRef(state->device);
|
|
wined3d_sampler_incref(state->wined3d_sampler);
|
|
}
|
|
|
|
return refcount;
|
|
}
|
|
|
|
static ULONG STDMETHODCALLTYPE d3d11_sampler_state_Release(ID3D11SamplerState *iface)
|
|
{
|
|
struct d3d_sampler_state *state = impl_from_ID3D11SamplerState(iface);
|
|
ULONG refcount = InterlockedDecrement(&state->refcount);
|
|
|
|
TRACE("%p decreasing refcount to %u.\n", state, refcount);
|
|
|
|
if (!refcount)
|
|
{
|
|
ID3D11Device2 *device = state->device;
|
|
wined3d_sampler_decref(state->wined3d_sampler);
|
|
ID3D11Device2_Release(device);
|
|
}
|
|
|
|
return refcount;
|
|
}
|
|
|
|
static void STDMETHODCALLTYPE d3d11_sampler_state_GetDevice(ID3D11SamplerState *iface,
|
|
ID3D11Device **device)
|
|
{
|
|
struct d3d_sampler_state *state = impl_from_ID3D11SamplerState(iface);
|
|
|
|
TRACE("iface %p, device %p.\n", iface, device);
|
|
|
|
*device = (ID3D11Device *)state->device;
|
|
ID3D11Device_AddRef(*device);
|
|
}
|
|
|
|
static HRESULT STDMETHODCALLTYPE d3d11_sampler_state_GetPrivateData(ID3D11SamplerState *iface,
|
|
REFGUID guid, UINT *data_size, void *data)
|
|
{
|
|
struct d3d_sampler_state *state = impl_from_ID3D11SamplerState(iface);
|
|
|
|
TRACE("iface %p, guid %s, data_size %p, data %p.\n", iface, debugstr_guid(guid), data_size, data);
|
|
|
|
return d3d_get_private_data(&state->private_store, guid, data_size, data);
|
|
}
|
|
|
|
static HRESULT STDMETHODCALLTYPE d3d11_sampler_state_SetPrivateData(ID3D11SamplerState *iface,
|
|
REFGUID guid, UINT data_size, const void *data)
|
|
{
|
|
struct d3d_sampler_state *state = impl_from_ID3D11SamplerState(iface);
|
|
|
|
TRACE("iface %p, guid %s, data_size %u, data %p.\n", iface, debugstr_guid(guid), data_size, data);
|
|
|
|
return d3d_set_private_data(&state->private_store, guid, data_size, data);
|
|
}
|
|
|
|
static HRESULT STDMETHODCALLTYPE d3d11_sampler_state_SetPrivateDataInterface(ID3D11SamplerState *iface,
|
|
REFGUID guid, const IUnknown *data)
|
|
{
|
|
struct d3d_sampler_state *state = impl_from_ID3D11SamplerState(iface);
|
|
|
|
TRACE("iface %p, guid %s, data %p.\n", iface, debugstr_guid(guid), data);
|
|
|
|
return d3d_set_private_data_interface(&state->private_store, guid, data);
|
|
}
|
|
|
|
static void STDMETHODCALLTYPE d3d11_sampler_state_GetDesc(ID3D11SamplerState *iface,
|
|
D3D11_SAMPLER_DESC *desc)
|
|
{
|
|
struct d3d_sampler_state *state = impl_from_ID3D11SamplerState(iface);
|
|
|
|
TRACE("iface %p, desc %p.\n", iface, desc);
|
|
|
|
*desc = state->desc;
|
|
}
|
|
|
|
static const struct ID3D11SamplerStateVtbl d3d11_sampler_state_vtbl =
|
|
{
|
|
/* IUnknown methods */
|
|
d3d11_sampler_state_QueryInterface,
|
|
d3d11_sampler_state_AddRef,
|
|
d3d11_sampler_state_Release,
|
|
/* ID3D11DeviceChild methods */
|
|
d3d11_sampler_state_GetDevice,
|
|
d3d11_sampler_state_GetPrivateData,
|
|
d3d11_sampler_state_SetPrivateData,
|
|
d3d11_sampler_state_SetPrivateDataInterface,
|
|
/* ID3D11SamplerState methods */
|
|
d3d11_sampler_state_GetDesc,
|
|
};
|
|
|
|
/* ID3D10SamplerState methods */
|
|
|
|
static inline struct d3d_sampler_state *impl_from_ID3D10SamplerState(ID3D10SamplerState *iface)
|
|
{
|
|
return CONTAINING_RECORD(iface, struct d3d_sampler_state, ID3D10SamplerState_iface);
|
|
}
|
|
|
|
/* IUnknown methods */
|
|
|
|
static HRESULT STDMETHODCALLTYPE d3d10_sampler_state_QueryInterface(ID3D10SamplerState *iface,
|
|
REFIID riid, void **object)
|
|
{
|
|
struct d3d_sampler_state *state = impl_from_ID3D10SamplerState(iface);
|
|
|
|
TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), object);
|
|
|
|
return d3d11_sampler_state_QueryInterface(&state->ID3D11SamplerState_iface, riid, object);
|
|
}
|
|
|
|
static ULONG STDMETHODCALLTYPE d3d10_sampler_state_AddRef(ID3D10SamplerState *iface)
|
|
{
|
|
struct d3d_sampler_state *state = impl_from_ID3D10SamplerState(iface);
|
|
|
|
TRACE("iface %p.\n", iface);
|
|
|
|
return d3d11_sampler_state_AddRef(&state->ID3D11SamplerState_iface);
|
|
}
|
|
|
|
static ULONG STDMETHODCALLTYPE d3d10_sampler_state_Release(ID3D10SamplerState *iface)
|
|
{
|
|
struct d3d_sampler_state *state = impl_from_ID3D10SamplerState(iface);
|
|
|
|
TRACE("iface %p.\n", iface);
|
|
|
|
return d3d11_sampler_state_Release(&state->ID3D11SamplerState_iface);
|
|
}
|
|
|
|
/* ID3D10DeviceChild methods */
|
|
|
|
static void STDMETHODCALLTYPE d3d10_sampler_state_GetDevice(ID3D10SamplerState *iface, ID3D10Device **device)
|
|
{
|
|
struct d3d_sampler_state *state = impl_from_ID3D10SamplerState(iface);
|
|
|
|
TRACE("iface %p, device %p.\n", iface, device);
|
|
|
|
ID3D11Device2_QueryInterface(state->device, &IID_ID3D10Device, (void **)device);
|
|
}
|
|
|
|
static HRESULT STDMETHODCALLTYPE d3d10_sampler_state_GetPrivateData(ID3D10SamplerState *iface,
|
|
REFGUID guid, UINT *data_size, void *data)
|
|
{
|
|
struct d3d_sampler_state *state = impl_from_ID3D10SamplerState(iface);
|
|
|
|
TRACE("iface %p, guid %s, data_size %p, data %p.\n",
|
|
iface, debugstr_guid(guid), data_size, data);
|
|
|
|
return d3d_get_private_data(&state->private_store, guid, data_size, data);
|
|
}
|
|
|
|
static HRESULT STDMETHODCALLTYPE d3d10_sampler_state_SetPrivateData(ID3D10SamplerState *iface,
|
|
REFGUID guid, UINT data_size, const void *data)
|
|
{
|
|
struct d3d_sampler_state *state = impl_from_ID3D10SamplerState(iface);
|
|
|
|
TRACE("iface %p, guid %s, data_size %u, data %p.\n",
|
|
iface, debugstr_guid(guid), data_size, data);
|
|
|
|
return d3d_set_private_data(&state->private_store, guid, data_size, data);
|
|
}
|
|
|
|
static HRESULT STDMETHODCALLTYPE d3d10_sampler_state_SetPrivateDataInterface(ID3D10SamplerState *iface,
|
|
REFGUID guid, const IUnknown *data)
|
|
{
|
|
struct d3d_sampler_state *state = impl_from_ID3D10SamplerState(iface);
|
|
|
|
TRACE("iface %p, guid %s, data %p.\n", iface, debugstr_guid(guid), data);
|
|
|
|
return d3d_set_private_data_interface(&state->private_store, guid, data);
|
|
}
|
|
|
|
/* ID3D10SamplerState methods */
|
|
|
|
static void STDMETHODCALLTYPE d3d10_sampler_state_GetDesc(ID3D10SamplerState *iface,
|
|
D3D10_SAMPLER_DESC *desc)
|
|
{
|
|
struct d3d_sampler_state *state = impl_from_ID3D10SamplerState(iface);
|
|
|
|
TRACE("iface %p, desc %p.\n", iface, desc);
|
|
|
|
memcpy(desc, &state->desc, sizeof(*desc));
|
|
}
|
|
|
|
static const struct ID3D10SamplerStateVtbl d3d10_sampler_state_vtbl =
|
|
{
|
|
/* IUnknown methods */
|
|
d3d10_sampler_state_QueryInterface,
|
|
d3d10_sampler_state_AddRef,
|
|
d3d10_sampler_state_Release,
|
|
/* ID3D10DeviceChild methods */
|
|
d3d10_sampler_state_GetDevice,
|
|
d3d10_sampler_state_GetPrivateData,
|
|
d3d10_sampler_state_SetPrivateData,
|
|
d3d10_sampler_state_SetPrivateDataInterface,
|
|
/* ID3D10SamplerState methods */
|
|
d3d10_sampler_state_GetDesc,
|
|
};
|
|
|
|
static void STDMETHODCALLTYPE d3d_sampler_wined3d_object_destroyed(void *parent)
|
|
{
|
|
struct d3d_sampler_state *state = parent;
|
|
struct d3d_device *device = impl_from_ID3D11Device2(state->device);
|
|
|
|
wine_rb_remove(&device->sampler_states, &state->entry);
|
|
wined3d_private_store_cleanup(&state->private_store);
|
|
heap_free(parent);
|
|
}
|
|
|
|
static const struct wined3d_parent_ops d3d_sampler_wined3d_parent_ops =
|
|
{
|
|
d3d_sampler_wined3d_object_destroyed,
|
|
};
|
|
|
|
static enum wined3d_texture_address wined3d_texture_address_from_d3d11(enum D3D11_TEXTURE_ADDRESS_MODE t)
|
|
{
|
|
return (enum wined3d_texture_address)t;
|
|
}
|
|
|
|
static enum wined3d_texture_filter_type wined3d_texture_filter_mip_from_d3d11(enum D3D11_FILTER f)
|
|
{
|
|
if (D3D11_DECODE_MIP_FILTER(f) == D3D11_FILTER_TYPE_LINEAR)
|
|
return WINED3D_TEXF_LINEAR;
|
|
return WINED3D_TEXF_POINT;
|
|
}
|
|
|
|
static enum wined3d_texture_filter_type wined3d_texture_filter_mag_from_d3d11(enum D3D11_FILTER f)
|
|
{
|
|
if (D3D11_DECODE_MAG_FILTER(f) == D3D11_FILTER_TYPE_LINEAR)
|
|
return WINED3D_TEXF_LINEAR;
|
|
return WINED3D_TEXF_POINT;
|
|
}
|
|
|
|
static enum wined3d_texture_filter_type wined3d_texture_filter_min_from_d3d11(enum D3D11_FILTER f)
|
|
{
|
|
if (D3D11_DECODE_MIN_FILTER(f) == D3D11_FILTER_TYPE_LINEAR)
|
|
return WINED3D_TEXF_LINEAR;
|
|
return WINED3D_TEXF_POINT;
|
|
}
|
|
|
|
static BOOL wined3d_texture_compare_from_d3d11(enum D3D11_FILTER f)
|
|
{
|
|
return D3D11_DECODE_IS_COMPARISON_FILTER(f);
|
|
}
|
|
|
|
static enum wined3d_cmp_func wined3d_cmp_func_from_d3d11(D3D11_COMPARISON_FUNC f)
|
|
{
|
|
return (enum wined3d_cmp_func)f;
|
|
}
|
|
|
|
static HRESULT d3d_sampler_state_init(struct d3d_sampler_state *state, struct d3d_device *device,
|
|
const D3D11_SAMPLER_DESC *desc)
|
|
{
|
|
struct wined3d_sampler_desc wined3d_desc;
|
|
HRESULT hr;
|
|
|
|
state->ID3D11SamplerState_iface.lpVtbl = &d3d11_sampler_state_vtbl;
|
|
state->ID3D10SamplerState_iface.lpVtbl = &d3d10_sampler_state_vtbl;
|
|
state->refcount = 1;
|
|
wined3d_private_store_init(&state->private_store);
|
|
state->desc = *desc;
|
|
|
|
wined3d_desc.address_u = wined3d_texture_address_from_d3d11(desc->AddressU);
|
|
wined3d_desc.address_v = wined3d_texture_address_from_d3d11(desc->AddressV);
|
|
wined3d_desc.address_w = wined3d_texture_address_from_d3d11(desc->AddressW);
|
|
memcpy(wined3d_desc.border_color, desc->BorderColor, sizeof(wined3d_desc.border_color));
|
|
wined3d_desc.mag_filter = wined3d_texture_filter_mag_from_d3d11(desc->Filter);
|
|
wined3d_desc.min_filter = wined3d_texture_filter_min_from_d3d11(desc->Filter);
|
|
wined3d_desc.mip_filter = wined3d_texture_filter_mip_from_d3d11(desc->Filter);
|
|
wined3d_desc.lod_bias = desc->MipLODBias;
|
|
wined3d_desc.min_lod = desc->MinLOD;
|
|
wined3d_desc.max_lod = max(desc->MinLOD, desc->MaxLOD);
|
|
wined3d_desc.mip_base_level = 0;
|
|
wined3d_desc.max_anisotropy = D3D11_DECODE_IS_ANISOTROPIC_FILTER(desc->Filter) ? desc->MaxAnisotropy : 1;
|
|
wined3d_desc.compare = wined3d_texture_compare_from_d3d11(desc->Filter);
|
|
wined3d_desc.comparison_func = wined3d_cmp_func_from_d3d11(desc->ComparisonFunc);
|
|
wined3d_desc.srgb_decode = TRUE;
|
|
|
|
if (wine_rb_put(&device->sampler_states, desc, &state->entry) == -1)
|
|
{
|
|
ERR("Failed to insert sampler state entry.\n");
|
|
wined3d_private_store_cleanup(&state->private_store);
|
|
return E_FAIL;
|
|
}
|
|
|
|
/* We cannot fail after creating a wined3d_sampler object. It would lead to
|
|
* double free. */
|
|
if (FAILED(hr = wined3d_sampler_create(device->wined3d_device, &wined3d_desc,
|
|
state, &d3d_sampler_wined3d_parent_ops, &state->wined3d_sampler)))
|
|
{
|
|
WARN("Failed to create wined3d sampler, hr %#x.\n", hr);
|
|
wined3d_private_store_cleanup(&state->private_store);
|
|
wine_rb_remove(&device->sampler_states, &state->entry);
|
|
return hr;
|
|
}
|
|
|
|
ID3D11Device2_AddRef(state->device = &device->ID3D11Device2_iface);
|
|
|
|
return S_OK;
|
|
}
|
|
|
|
HRESULT d3d_sampler_state_create(struct d3d_device *device, const D3D11_SAMPLER_DESC *desc,
|
|
struct d3d_sampler_state **state)
|
|
{
|
|
D3D11_SAMPLER_DESC normalized_desc;
|
|
struct d3d_sampler_state *object;
|
|
struct wine_rb_entry *entry;
|
|
HRESULT hr;
|
|
|
|
if (!desc)
|
|
return E_INVALIDARG;
|
|
|
|
normalized_desc = *desc;
|
|
if (!D3D11_DECODE_IS_ANISOTROPIC_FILTER(normalized_desc.Filter))
|
|
normalized_desc.MaxAnisotropy = 0;
|
|
if (!D3D11_DECODE_IS_COMPARISON_FILTER(normalized_desc.Filter))
|
|
normalized_desc.ComparisonFunc = D3D11_COMPARISON_NEVER;
|
|
if (normalized_desc.AddressU != D3D11_TEXTURE_ADDRESS_BORDER
|
|
&& normalized_desc.AddressV != D3D11_TEXTURE_ADDRESS_BORDER
|
|
&& normalized_desc.AddressW != D3D11_TEXTURE_ADDRESS_BORDER)
|
|
memset(&normalized_desc.BorderColor, 0, sizeof(normalized_desc.BorderColor));
|
|
|
|
wined3d_mutex_lock();
|
|
if ((entry = wine_rb_get(&device->sampler_states, &normalized_desc)))
|
|
{
|
|
object = WINE_RB_ENTRY_VALUE(entry, struct d3d_sampler_state, entry);
|
|
|
|
TRACE("Returning existing sampler state %p.\n", object);
|
|
ID3D11SamplerState_AddRef(&object->ID3D11SamplerState_iface);
|
|
*state = object;
|
|
wined3d_mutex_unlock();
|
|
|
|
return S_OK;
|
|
}
|
|
|
|
if (!(object = heap_alloc_zero(sizeof(*object))))
|
|
{
|
|
wined3d_mutex_unlock();
|
|
return E_OUTOFMEMORY;
|
|
}
|
|
|
|
hr = d3d_sampler_state_init(object, device, &normalized_desc);
|
|
wined3d_mutex_unlock();
|
|
if (FAILED(hr))
|
|
{
|
|
WARN("Failed to initialize sampler state, hr %#x.\n", hr);
|
|
heap_free(object);
|
|
return hr;
|
|
}
|
|
|
|
TRACE("Created sampler state %p.\n", object);
|
|
*state = object;
|
|
|
|
return S_OK;
|
|
}
|
|
|
|
struct d3d_sampler_state *unsafe_impl_from_ID3D11SamplerState(ID3D11SamplerState *iface)
|
|
{
|
|
if (!iface)
|
|
return NULL;
|
|
assert(iface->lpVtbl == &d3d11_sampler_state_vtbl);
|
|
|
|
return impl_from_ID3D11SamplerState(iface);
|
|
}
|
|
|
|
struct d3d_sampler_state *unsafe_impl_from_ID3D10SamplerState(ID3D10SamplerState *iface)
|
|
{
|
|
if (!iface)
|
|
return NULL;
|
|
assert(iface->lpVtbl == &d3d10_sampler_state_vtbl);
|
|
|
|
return impl_from_ID3D10SamplerState(iface);
|
|
}
|