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Makefile.in
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arb_program_shader.c
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wined3d: Pass a context to surface_load_fb_texture.
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2015-10-16 19:56:39 +09:00 |
ati_fragment_shader.c
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buffer.c
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wined3d: TRACE fixes.
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2015-10-01 00:00:46 +09:00 |
context.c
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wined3d: Prepare GL resources before calling context_apply_fbo_state.
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2015-10-29 21:20:24 +09:00 |
cs.c
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device.c
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wined3d: Prepare GL resources before calling context_apply_fbo_state.
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2015-10-29 21:20:24 +09:00 |
directx.c
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wined3d: Use the core version of the debug messages functions.
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2015-10-22 17:32:23 +09:00 |
drawprim.c
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wined3d: Prepare GL resources before calling context_apply_fbo_state.
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2015-10-29 21:20:24 +09:00 |
gl_compat.c
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glsl_shader.c
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wined3d: Use non-deprecated texture sample builtins also in the fragment pipeline replacement shaders.
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2015-10-21 22:41:48 +09:00 |
nvidia_texture_shader.c
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wined3d: Use unsigned mask constants in shifts.
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2015-08-26 23:53:22 +09:00 |
palette.c
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wined3d: TRACE fixes.
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2015-10-01 00:00:46 +09:00 |
query.c
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wined3d: TRACE fixes.
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2015-10-01 00:00:46 +09:00 |
resource.c
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sampler.c
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shader.c
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wined3d: Fully initialize partially written varyings in SM3 shaders.
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2015-10-13 22:23:59 +09:00 |
shader_sm1.c
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wined3d: Use unsigned mask constants in shifts.
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2015-08-26 23:53:22 +09:00 |
shader_sm4.c
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wined3d: Use unsigned mask constants in shifts.
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2015-08-26 23:53:22 +09:00 |
state.c
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wined3d: Use unsigned mask constants in shifts.
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2015-08-26 23:53:22 +09:00 |
stateblock.c
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wined3d: Use unsigned mask constants in shifts.
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2015-08-26 23:53:22 +09:00 |
surface.c
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wined3d: Prepare GL resources before calling context_apply_fbo_state.
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2015-10-29 21:20:24 +09:00 |
swapchain.c
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wined3d: Make wined3d_swapchain_get_front_buffer_data work with wined3d_texture and sub_resource_idx.
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2015-10-20 00:30:38 +09:00 |
texture.c
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wined3d: Add a missing TRACE to wined3d_texture_unmap().
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2015-10-28 22:31:31 +09:00 |
utils.c
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wined3d: Add a format fixup for INTZ on core profile.
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2015-10-22 17:32:12 +09:00 |
version.rc
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vertexdeclaration.c
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view.c
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wined3d: Introduce wined3d_rendertarget_view_create_from_sub_resource().
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2015-10-28 22:31:28 +09:00 |
volume.c
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wined3d: Merge wined3d_volume_{inc, dec}ref in their respective caller.
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2015-10-08 21:00:17 +09:00 |
wined3d.spec
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wined3d: Introduce wined3d_texture_release_dc().
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2015-10-28 22:31:29 +09:00 |
wined3d_gl.h
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wined3d_main.c
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wined3d_private.h
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wined3d: Prepare GL resources before calling context_apply_fbo_state.
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2015-10-29 21:20:24 +09:00 |