..
Makefile.in
wined3d: Move constant loading into target-specific files.
2006-06-19 10:49:52 +02:00
arb_program_shader.c
wined3d: More shader fixes / new instructions.
2006-07-28 14:01:16 +02:00
baseshader.c
wined3d: Skip processing of D3DSIO_PHASE instruction.
2006-07-29 11:50:10 +02:00
basetexture.c
Update the address of the Free Software Foundation.
2006-05-23 14:11:13 +02:00
cubetexture.c
wined3d: Make the virtual table functions static where possible.
2006-06-10 13:15:32 +02:00
device.c
wined3d: Avoid NULL dereference.
2006-07-31 17:20:05 +02:00
directx.c
wined3d: Split the GLSL check in a check for GLSL vertex shaders and one for GLSL fragment shaders.
2006-07-31 10:53:05 +02:00
drawprim.c
wined3d: Disable vertex arrays after we're done drawing from them.
2006-08-04 11:58:43 +02:00
glsl_shader.c
wined3d: Declare a 1D sampler for TEXDP3TEX (GLSL).
2006-07-29 11:50:02 +02:00
indexbuffer.c
wined3d: Make the virtual table functions static where possible.
2006-06-10 13:15:32 +02:00
palette.c
wined3d: Make the virtual table functions static where possible.
2006-06-10 13:15:32 +02:00
pixelshader.c
wined3d: More shader fixes / new instructions.
2006-07-28 14:01:16 +02:00
query.c
wined3d: Add real occlusion query support.
2006-07-25 11:22:00 +02:00
resource.c
Update the address of the Free Software Foundation.
2006-05-23 14:11:13 +02:00
stateblock.c
wined3d: Improve traces for D3DTRANSFORMSTATETYPE.
2006-07-24 19:55:27 +02:00
surface.c
wined3d: Paletted texture support.
2006-08-03 18:20:37 +02:00
surface_gdi.c
ddraw: Support using an application-provided surface pointer.
2006-07-26 15:17:59 +02:00
swapchain.c
wined3d: Do not use the IWineD3DSurface for the cursor.
2006-07-28 12:31:57 +02:00
texture.c
wined3d: Make the virtual table functions static where possible.
2006-06-10 13:15:32 +02:00
utils.c
wined3d: Start checking for D3DUSAGE_QUERY_* items, improve traces.
2006-07-29 11:49:51 +02:00
vertexbuffer.c
wined3d: D3d8 shaders can have a NULL pFunction, but a valid vertex declaration.
2006-07-25 11:21:46 +02:00
vertexdeclaration.c
wined3d: Make the number of floating point shader constants dynamic.
2006-07-19 09:54:30 +02:00
vertexshader.c
wined3d: More shader fixes / new instructions.
2006-07-28 14:01:16 +02:00
volume.c
wined3d: Pixel format cleanup.
2006-06-21 12:15:50 +02:00
volumetexture.c
wined3d: Make the virtual table functions static where possible.
2006-06-10 13:15:32 +02:00
wined3d.spec
…
wined3d_main.c
wined3d: Add a setting for the render target locking method.
2006-07-18 11:22:51 +02:00
wined3d_private.h
wined3d: Start checking for D3DUSAGE_QUERY_* items, improve traces.
2006-07-29 11:49:51 +02:00