494 lines
16 KiB
Plaintext
494 lines
16 KiB
Plaintext
The Wine team is proud to announce that the stable release Wine 1.4
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is now available.
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This release represents 20 months of development effort and over
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16,000 individual changes. The main highlights are the new DIB
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graphics engine, a redesigned audio stack, and full support for
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bidirectional text and character shaping.
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It also contains a lot of improvements across the board, as well as
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support for many new applications, notably Microsoft Office 2010. See
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the release notes below for a summary of the major changes.
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This release is dedicated to the memory of Gé (Greg) van Geldorp, who
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passed away in May 2011. Greg single-handedly designed, built, and
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maintained the Wine Testbot, which has become a cornerstone of our
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development process. The high quality of this release owes a lot to
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his work. He is greatly missed by us all.
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The source is available from the following locations:
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http://ibiblio.org/pub/linux/system/emulators/wine/wine-1.4.tar.bz2
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http://prdownloads.sourceforge.net/wine/wine-1.4.tar.bz2
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Binary packages for various distributions will be available from:
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http://www.winehq.org/download
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You will find documentation on http://www.winehq.org/documentation
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You can also get the current source directly from the git
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repository. Check http://www.winehq.org/git for details.
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Wine is available thanks to the work of many people. See the file
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AUTHORS in the distribution for the complete list.
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----------------------------------------------------------------
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What's new in Wine 1.4
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======================
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*** Graphics
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- There is a new graphics engine for rendering into Device Independent
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Bitmaps (DIB). DIB rendering no longer requires access faults or
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round-trips to the X server, which yields large performance gains in
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DIB-intensive applications.
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- The DIB engine can also be used for fall-back implementations of
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some graphics primitives, like alpha blending, when the display
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driver doesn't support them directly.
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- All possible color formats are supported by the DIB engine, so DIB
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operations are no longer limited by the color resolution of the
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display. Rendering of the various palette formats is also improved.
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- Custom styles of dashed lines are supported.
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- Cosmetic pens using hashes or patterns are supported.
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- Gradients use dithering on low color resolution devices for a nicer
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appearance.
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- The XRender extension is used for gradients when supported.
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- PostScript output quality is improved, particularly for bitmaps and
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paths.
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- Rotated text works better for all output device types.
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- GdiPlus supports more image formats, including formats that are not
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supported through GDI.
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- More image codecs are implemented, including support for TGA and CMYK
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JPEG decoding, as well as BMP, TIFF, PNG, and ICNS encoding.
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*** Audio
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- The audio stack is completely redesigned, based on the Vista
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model. WinMM and DirectSound are implemented on top of the new
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MMDevAPI library.
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- The Alsa, OSS, and CoreAudio drivers have been rewritten to use the
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new model. They now serve as back-ends to the MMDevAPI dll, which no
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longer needs to rely on the OpenAL library.
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- The Jack, NAS, AudioIO, and ESD audio subsystems are no longer
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supported. Version 3 of the OSS subsystem is no longer supported
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either, version 4 is required.
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- The Audio tab in the Wine Configuration tool has been redesigned for
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the new audio subsystem. The appropriate driver is automatically
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selected and no longer needs to be configured manually.
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*** Input devices
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- The XInput 2 extension is used to provide better mouse control in
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games and other full-screen applications.
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- The mouse is automatically clipped to prevent it from leaving a
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full-screen window when running in desktop mode. Switching to a
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different application with Alt-Tab releases the mouse. Clipping can
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be disabled through the Wine Configuration tool.
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- Animated mouse cursors are fully supported.
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- Joystick action mapping is supported, including a configuration dialog.
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*** Internationalization
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- Bidirectional text rendering is fully supported.
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- Font shaping and reordering is supported for all the scripts
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specified in the Unicode standard.
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- Bidirectional text editing is supported in the standard edit
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control.
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- Vertical fonts (e.g. for Japanese) are supported.
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- Mirroring of windows, menus, and window controls for right-to-left
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languages is fully supported.
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- All resources (strings, menus, dialogs, accelerators) contained in
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Wine can be translated through standard gettext-style po files.
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- The Unicode character data tables have been updated to version 6.0
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of the Unicode standard.
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- Wine is translated to French, German, Spanish, Italian, Dutch,
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Swedish, Finnish, Portuguese, Catalan, Hungarian, Polish, Russian,
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Slovenian, Lithuanian, Japanese, and Korean. It has partial
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translations for another fifteen languages.
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*** User interface
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- The new Vista style of file dialogs is supported.
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- Common controls are improved, particularly the calendar, tree view,
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system link, and image list controls.
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- Parts of the Game Explorer API are implemented.
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- Wine can take advantage of the GStreamer framework for audio and
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video playback. This makes it possible to support all formats that
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have a GStreamer codec. On Mac OS X, the QuickTime framework is used
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for the same purpose.
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*** Desktop integration
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- System tray notification balloons are implemented.
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- The system tray is displayed as a task bar at the bottom of the
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screen in desktop mode.
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- The system tray is automatically registered again when the Unix tray
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manager is restarted.
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- The standard mouse cursors are remapped to the cursor theme of the
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Unix desktop.
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- Drag & drop of OLE objects across applications is supported.
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- Icons for menu entries are exported in multiple sizes and in PNG
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format.
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- Icons are displayed for the Unix desktop "Open with..." menu
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entries.
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*** Internet and networking
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- The built-in Internet Explorer has a user interface, including a
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menu, an address bar, a tool bar, and configuration dialogs.
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- There is an "Internet Settings" control panel that allows
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configuring various aspects of web browsing, as well as managing
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security certificates.
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- The VBScript language is fully supported.
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- The built-in (Gecko-based) web browser engine supports ActiveX.
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- The Gecko engine has been updated to the version from Firefox 8.
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- The Gecko engine is packaged as an MSI file, and its installation
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can be managed from the "Add/Remove Programs" control panel.
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- The Gecko engine is available on 64-bit.
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- Persistent HTTP connections are supported.
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- HTTP proxies are better supported, including PAC scripts.
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- Changing network passwords is supported.
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- The HTML Help support is improved, including a nicer user interface
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and better navigation support.
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- Asynchronous I/O on network socket is improved, particularly
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asynchronous accepts. This helps with various networked games.
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*** Direct3D
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- Reloading sRGB textures uses either EXT_texture_sRGB_decode or FBO
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blits when available. This is much faster. This affects Source
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Engine games and Unreal Engine 3 games in particular.
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- WineD3D supports multisample anti-aliasing.
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- D3D8 and D3D9 properly support v-sync / swap intervals.
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- The WineD3D blitter code is improved both for correctness and
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performance.
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- The WineD3D graphics card database has been updated to recognize new
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graphics cards and Mesa drivers.
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- WineD3D no longer uses COM for its implementation. This makes it
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much nicer to work with.
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- The context management code is improved. The window being destroyed
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while the WineD3D device is still active in particular is handled
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much better.
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- There have been some performance improvements related to WineD3D
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state management and resource updates.
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- Focus and device window handling work better for D3D8 and D3D9. This
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mostly affects things like changing graphics settings, switching
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from full-screen to windowed and back, etc.
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- NVDB is supported on cards that support GL_EXT_depth_bounds_test.
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- The INTZ and NULL formats are supported.
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- Depth surface blits are implemented in WineD3D.
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- Depth bias handling is improved. This fixes flickering shadows and
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decals in a couple of games, like Mass Effect 2 and Unreal
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Tournament 2004.
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- GL_ARB_draw_elements_base_vertex is supported. This allows draws to
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be more efficient in some cases.
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- GL_ARB_map_buffer_alignment is supported. This allows for more
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efficient mapping of textures and buffers in some cases.
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- Handling projected textures works better in early shader model
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versions.
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- Shaders are strictly checked against the hardware capabilities. This
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means we won't try to create e.g. a shader model 3 shader on shader
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model 2 hardware.
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- D3D9EX texture creation from system memory is supported. This
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affects some Source Engine games like Team Fortress 2.
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- The D3DX9 shader assembler is mostly finished. It is now part of the
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new d3dcompiler dll.
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- Various parts of D3DX9 are more complete, including:
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- The surface / texture loading functions.
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- The mesh creation and manipulation functions.
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- The vertex declaration handling functions.
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- The effects framework, binary effect parsing in particular.
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*** DirectDraw
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- OpenGL is used by default for DirectDraw as well, just like D3D8 and
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D3D9. For most applications this is an improvement, but nevertheless
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the old GDI renderer may still work better for specific applications
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or if the graphics driver's OpenGL implementation is inadequate.
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- Flips are properly supported. The back buffer now contains the front
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buffer contents after a flip instead of being undefined.
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- Improved support for viewports in early versions of DirectDraw that
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include an extra clipspace transformation. This affects the original
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Half-Life.
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- Fixes for cooperative levels and associated window handling and mode
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changes.
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- DirectDraw clippers are supported.
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*** Kernel
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- DOSBox is used to run DOS applications on platforms that don't
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support vm86 mode.
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- The Windows console is emulated as best as possible on Unix
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terminals without requiring switching into curses mode.
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- Volume label and serial number can be retrieved from UDF filesystems
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(used on DVDs).
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- Side-by-side manifests are installed for a number of built-in
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libraries to make them more compatible with applications using
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manifest resources.
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- The Wine preloader is also used on 64-bit for a more compatible
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address space layout.
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*** Installer support
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- Applying installer patches is supported. This is needed for various
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Service Pack installers, particularly for the .NET ones.
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- Installing side-by-side assemblies is supported.
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- Rollbacks of failed installs is supported.
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- Installing services is better supported.
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- MSI installers can be created entirely under Wine, using the
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'cabarc' and 'winemsibuilder' tools.
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*** Build environment
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- The IDL compiler (widl) can generate format strings for both
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old-style and new-style COM interpreted stubs.
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- Registrations for dlls and typelibs are based on scripts generated
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at compile time, for faster Wine prefix creation and updates.
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- The Resource Compiler (wrc) and Message Compiler (wmc) can generate
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translated resources from po files, as well as create po files from
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existing translated resources.
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- Fake PE dlls are generated and installed for all built-in dlls,
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since many applications expect to find the PE dlls on disk.
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- The ARM platform is supported by the Wine tool chain.
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- The windows.h header can now be used in Wine code, the compile time
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gains are no longer worth the header incompatibilities.
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- Some headers have been modified to make them easier to share with
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the Mingw-w64 project.
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*** Platform-specific changes
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- Wine compiles on ARM platforms.
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- On Mac OS X, the secure channel implementation uses the Security
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framework instead of the GnuTLS library.
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- On Linux, dynamic device management can use the new UDisks service
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in addition to HAL.
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- Stubless OLE proxies are supported also on 64-bit platforms.
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*** Built-in applications
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- The new 'cabarc' program allows manipulation of cabinet files,
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including creation of new cabinets.
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- The new 'wscript' program implements the Windows Script Host, to run
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VBScript and JavaScript scripts.
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- The new 'taskkill' program allows killing Windows processes by name
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or process id.
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- The new 'ipconfig' program displays the IP configuration seen by
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Windows programs.
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- The new 'hostname' program displays the hostname seen by Windows
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programs.
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- The 'explorer' program implements a shell namespace explorer instead
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of launching the file manager.
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- The 'view' program can display enhanced metafiles.
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- The 'dxdiag' tool outputs real information about the system.
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- The new 'winemsibuilder' tool allows creating MSI installers; it is
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used to build the Gecko add-on package.
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- Almost all built-in applications are fully Unicode.
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- All applications installed to /usr/bin have a manual page.
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*** Quality assurance & debugging
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- The test suite no longer attempts to support Win9x platforms, this
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was too much effort for little benefit.
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- The Wine debugger offers to save crash information to a file, to
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make it easier to provide good information in bug reports.
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- Parsing of debugging information from various object file formats is
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improved, which should yield better quality crash information,
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particularly for 64-bit.
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*** Miscellaneous
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- XML support is improved, including support for schemas, namespaces,
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MSXML version 6, and an XML file writer. This is particularly useful
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for the new Microsoft Office XML-based document formats.
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- The new "secure" versions of the C runtime functions are almost all
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implemented.
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- There is an initial implementation of the Microsoft C++ standard
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class libraries, including string, locale, and stream classes.
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- Creation of compressed cabinet files is supported.
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- There is an implementation of the OpenCL library, as a wrapper
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around the equivalent Unix library.
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- Print jobs are submitted to CUPS directly instead of requiring the
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'lpr' command-line tool.
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- There is support for managing multiple .NET runtime versions and
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their corresponding Mono versions.
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*** New external dependencies
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- The XInput 2 library is used for mouse control in games.
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- The libopencl library is used by the OpenCL wrapper dll.
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- The libgettextpo library is optionally used at build time to update
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po files from the rc sources.
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- The msgfmt tool (from the gettext library) is used at build time to
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compile po files.
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- The zlib library is used to implement cabinet file compression.
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- The libfreetype library needs to be at least version 2.2, older
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versions are no longer supported.
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- The libdbus library is used for the UDisks device support on Linux.
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- The smbpasswd tool (part of Samba) is used for changing network
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passwords.
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- DOSBox is used to run DOS applications. It is recommended to use the
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latest SVN version of DOSBox since it contains some Wine-specific
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improvements.
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*** Useful configuration options
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Note: More details abouts these and other configuration options can be
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found at http://wiki.winehq.org/UsefulRegistryKeys
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- The correct audio driver is detected automatically, but can still be
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overridden through the HKCU\Software\Wine\Drivers\Audio key like in
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previous versions. It is recommended to delete this key entirely to
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enable the auto-detection.
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- Multisample anti-aliasing can be disabled by setting "Multisampling"
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to "disabled" under HKCU\Software\Wine\Direct3D.
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- Setting "AlwaysOffscreen" to "enabled" under
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HKCU\Software\Wine\Direct3D simplifies sharing depth / stencil
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surfaces between on-screen and off-screen render targets in
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WineD3D. This will likely become the default for the next release.
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- The DirectDraw renderer can be switched back to the old GDI mode by
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setting "DirectDrawRenderer" to "gdi" under HKCU\Software\Wine\Direct3D.
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*** Known issues
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- Support for PulseAudio is improved, but very recent versions of
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PulseAudio (>= 1.0) and alsa-plugins (>= 1.0.25) are required for
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good results, since older versions contain various bugs.
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See http://wiki.winehq.org/Sound for details.
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--
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Alexandre Julliard
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julliard@winehq.org
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