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Makefile.in
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adapter_gl.c
wined3d: Add some TRACEs to command stream callbacks.
2021-02-11 18:31:23 +01:00
adapter_vk.c
wined3d: Add some TRACEs to command stream callbacks.
2021-02-11 18:31:23 +01:00
arb_program_shader.c
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ati_fragment_shader.c
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buffer.c
wined3d: Add some TRACEs to command stream callbacks.
2021-02-11 18:31:23 +01:00
context.c
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context_gl.c
…
context_vk.c
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cs.c
wined3d: Use a separate allocation for the device state.
2021-02-23 22:30:31 +01:00
device.c
wined3d: Allow layered clears.
2021-02-25 08:54:28 +01:00
directx.c
wined3d: Support WINED3D_RTYPE_BUFFER in wined3d_check_device_format().
2021-02-12 16:10:46 +01:00
gl_compat.c
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glsl_shader.c
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nvidia_texture_shader.c
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palette.c
wined3d: Add some TRACEs to command stream callbacks.
2021-02-11 18:31:23 +01:00
query.c
wined3d: Add some TRACEs to command stream callbacks.
2021-02-11 18:31:23 +01:00
resource.c
wined3d: Add some TRACEs to command stream callbacks.
2021-02-11 18:31:23 +01:00
sampler.c
wined3d: Add some TRACEs to command stream callbacks.
2021-02-11 18:31:23 +01:00
shader.c
wined3d: Add some TRACEs to command stream callbacks.
2021-02-11 18:31:23 +01:00
shader_sm1.c
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shader_sm4.c
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shader_spirv.c
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state.c
wined3d: Add some TRACEs to command stream callbacks.
2021-02-11 18:31:23 +01:00
stateblock.c
wined3d: Introduce public API to set a wined3d_state object on a device.
2021-02-23 22:30:31 +01:00
surface.c
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swapchain.c
wined3d: Do not fail swapchain creation in wined3d_swapchain_vk_init() if a Vulkan swapchain could not be created.
2021-02-22 09:10:18 +01:00
texture.c
wined3d: Load/invalidate entire views in ffp_blitter_clear_rendertargets().
2021-02-25 08:54:31 +01:00
utils.c
wined3d: Recognise the read-only depth/stencil view flags in wined3d_debug_view_desc().
2021-02-18 22:39:34 +01:00
version.rc
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vertexdeclaration.c
wined3d: Add some TRACEs to command stream callbacks.
2021-02-11 18:31:23 +01:00
view.c
wined3d: Add some TRACEs to command stream callbacks.
2021-02-11 18:31:23 +01:00
wined3d.spec
wined3d: Introduce public API to set a wined3d_state object on a device.
2021-02-23 22:30:31 +01:00
wined3d_gl.h
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wined3d_main.c
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wined3d_private.h
wined3d: Use a separate allocation for the device state.
2021-02-23 22:30:31 +01:00
wined3d_vk.h
…