Sweden-Number/dlls/d3d8/stateblock.c

127 lines
4.0 KiB
C

/*
* IDirect3DStateBlock8 implementation
*
* Copyright 2002-2003 Raphael Junqueira
* Copyright 2002-2003 Jason Edmeades
* Copyright 2005 Oliver Stieber
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
*/
#include "config.h"
#include "d3d8_private.h"
WINE_DEFAULT_DEBUG_CHANNEL(d3d8);
/* NOTE: DirectX8 doesn't export an IDirect3DStateBlock8, the interface is used internally to keep d3d8 and d3d9 as similar as possible */
/* IDirect3DStateBlock8 IUnknown parts follow: */
static HRESULT WINAPI IDirect3DStateBlock8Impl_QueryInterface(IDirect3DStateBlock8 *iface, REFIID riid, LPVOID *ppobj) {
IDirect3DStateBlock8Impl *This = (IDirect3DStateBlock8Impl *)iface;
if (IsEqualGUID(riid, &IID_IUnknown)
|| IsEqualGUID(riid, &IID_IDirect3DStateBlock8)) {
IUnknown_AddRef(iface);
*ppobj = This;
return S_OK;
}
WARN("(%p)->(%s,%p),not found\n", This, debugstr_guid(riid), ppobj);
*ppobj = NULL;
return E_NOINTERFACE;
}
static ULONG WINAPI IDirect3DStateBlock8Impl_AddRef(IDirect3DStateBlock8 *iface) {
IDirect3DStateBlock8Impl *This = (IDirect3DStateBlock8Impl *)iface;
ULONG ref = InterlockedIncrement(&This->ref);
TRACE("(%p) : AddRef from %d\n", This, ref - 1);
return ref;
}
static ULONG WINAPI IDirect3DStateBlock8Impl_Release(IDirect3DStateBlock8 *iface) {
IDirect3DStateBlock8Impl *This = (IDirect3DStateBlock8Impl *)iface;
ULONG ref = InterlockedDecrement(&This->ref);
TRACE("(%p) : ReleaseRef to %d\n", This, ref);
if (ref == 0) {
wined3d_mutex_lock();
IWineD3DStateBlock_Release(This->wineD3DStateBlock);
wined3d_mutex_unlock();
HeapFree(GetProcessHeap(), 0, This);
}
return ref;
}
/* IDirect3DStateBlock8 Interface follow: */
static HRESULT WINAPI IDirect3DStateBlock8Impl_GetDevice(IDirect3DStateBlock8 *iface, IDirect3DDevice8 **ppDevice) {
IDirect3DStateBlock8Impl *This = (IDirect3DStateBlock8Impl *)iface;
IWineD3DDevice *wined3d_device;
HRESULT hr;
TRACE("(%p) Relay\n", This);
wined3d_mutex_lock();
hr = IWineD3DStateBlock_GetDevice(This->wineD3DStateBlock, &wined3d_device);
if (SUCCEEDED(hr))
{
IWineD3DDevice_GetParent(wined3d_device, (IUnknown **)ppDevice);
IWineD3DDevice_Release(wined3d_device);
}
wined3d_mutex_unlock();
return hr;
}
static HRESULT WINAPI IDirect3DStateBlock8Impl_Capture(IDirect3DStateBlock8 *iface) {
IDirect3DStateBlock8Impl *This = (IDirect3DStateBlock8Impl *)iface;
HRESULT hr;
TRACE("(%p) Relay\n", This);
wined3d_mutex_lock();
hr = IWineD3DStateBlock_Capture(This->wineD3DStateBlock);
wined3d_mutex_unlock();
return hr;
}
static HRESULT WINAPI IDirect3DStateBlock8Impl_Apply(IDirect3DStateBlock8 *iface) {
IDirect3DStateBlock8Impl *This = (IDirect3DStateBlock8Impl *)iface;
HRESULT hr;
TRACE("(%p) Relay\n", This);
wined3d_mutex_lock();
hr = IWineD3DStateBlock_Apply(This->wineD3DStateBlock);
wined3d_mutex_unlock();
return hr;
}
const IDirect3DStateBlock8Vtbl Direct3DStateBlock8_Vtbl =
{
/* IUnknown */
IDirect3DStateBlock8Impl_QueryInterface,
IDirect3DStateBlock8Impl_AddRef,
IDirect3DStateBlock8Impl_Release,
/* IDirect3DStateBlock8 */
IDirect3DStateBlock8Impl_GetDevice,
IDirect3DStateBlock8Impl_Capture,
IDirect3DStateBlock8Impl_Apply
};