3521 lines
124 KiB
C
3521 lines
124 KiB
C
/*
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* IDirect3DDevice9 implementation
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*
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* Copyright 2002-2005 Jason Edmeades
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* Copyright 2002-2005 Raphael Junqueira
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* Copyright 2005 Oliver Stieber
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2.1 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
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*/
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#include "config.h"
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#include "d3d9_private.h"
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WINE_DEFAULT_DEBUG_CHANNEL(d3d9);
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D3DFORMAT d3dformat_from_wined3dformat(enum wined3d_format_id format)
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{
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BYTE *c = (BYTE *)&format;
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/* Don't translate FOURCC formats */
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if (isprint(c[0]) && isprint(c[1]) && isprint(c[2]) && isprint(c[3])) return format;
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switch(format)
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{
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case WINED3DFMT_UNKNOWN: return D3DFMT_UNKNOWN;
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case WINED3DFMT_B8G8R8_UNORM: return D3DFMT_R8G8B8;
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case WINED3DFMT_B8G8R8A8_UNORM: return D3DFMT_A8R8G8B8;
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case WINED3DFMT_B8G8R8X8_UNORM: return D3DFMT_X8R8G8B8;
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case WINED3DFMT_B5G6R5_UNORM: return D3DFMT_R5G6B5;
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case WINED3DFMT_B5G5R5X1_UNORM: return D3DFMT_X1R5G5B5;
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case WINED3DFMT_B5G5R5A1_UNORM: return D3DFMT_A1R5G5B5;
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case WINED3DFMT_B4G4R4A4_UNORM: return D3DFMT_A4R4G4B4;
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case WINED3DFMT_B2G3R3_UNORM: return D3DFMT_R3G3B2;
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case WINED3DFMT_A8_UNORM: return D3DFMT_A8;
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case WINED3DFMT_B2G3R3A8_UNORM: return D3DFMT_A8R3G3B2;
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case WINED3DFMT_B4G4R4X4_UNORM: return D3DFMT_X4R4G4B4;
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case WINED3DFMT_R10G10B10A2_UNORM: return D3DFMT_A2B10G10R10;
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case WINED3DFMT_R8G8B8A8_UNORM: return D3DFMT_A8B8G8R8;
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case WINED3DFMT_R8G8B8X8_UNORM: return D3DFMT_X8B8G8R8;
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case WINED3DFMT_R16G16_UNORM: return D3DFMT_G16R16;
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case WINED3DFMT_B10G10R10A2_UNORM: return D3DFMT_A2R10G10B10;
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case WINED3DFMT_R16G16B16A16_UNORM: return D3DFMT_A16B16G16R16;
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case WINED3DFMT_P8_UINT_A8_UNORM: return D3DFMT_A8P8;
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case WINED3DFMT_P8_UINT: return D3DFMT_P8;
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case WINED3DFMT_L8_UNORM: return D3DFMT_L8;
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case WINED3DFMT_L8A8_UNORM: return D3DFMT_A8L8;
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case WINED3DFMT_L4A4_UNORM: return D3DFMT_A4L4;
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case WINED3DFMT_R8G8_SNORM: return D3DFMT_V8U8;
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case WINED3DFMT_R5G5_SNORM_L6_UNORM: return D3DFMT_L6V5U5;
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case WINED3DFMT_R8G8_SNORM_L8X8_UNORM: return D3DFMT_X8L8V8U8;
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case WINED3DFMT_R8G8B8A8_SNORM: return D3DFMT_Q8W8V8U8;
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case WINED3DFMT_R16G16_SNORM: return D3DFMT_V16U16;
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case WINED3DFMT_R10G10B10_SNORM_A2_UNORM: return D3DFMT_A2W10V10U10;
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case WINED3DFMT_D16_LOCKABLE: return D3DFMT_D16_LOCKABLE;
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case WINED3DFMT_D32_UNORM: return D3DFMT_D32;
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case WINED3DFMT_S1_UINT_D15_UNORM: return D3DFMT_D15S1;
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case WINED3DFMT_D24_UNORM_S8_UINT: return D3DFMT_D24S8;
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case WINED3DFMT_X8D24_UNORM: return D3DFMT_D24X8;
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case WINED3DFMT_S4X4_UINT_D24_UNORM: return D3DFMT_D24X4S4;
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case WINED3DFMT_D16_UNORM: return D3DFMT_D16;
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case WINED3DFMT_L16_UNORM: return D3DFMT_L16;
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case WINED3DFMT_D32_FLOAT: return D3DFMT_D32F_LOCKABLE;
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case WINED3DFMT_S8_UINT_D24_FLOAT: return D3DFMT_D24FS8;
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case WINED3DFMT_VERTEXDATA: return D3DFMT_VERTEXDATA;
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case WINED3DFMT_R16_UINT: return D3DFMT_INDEX16;
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case WINED3DFMT_R32_UINT: return D3DFMT_INDEX32;
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case WINED3DFMT_R16G16B16A16_SNORM: return D3DFMT_Q16W16V16U16;
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case WINED3DFMT_R16_FLOAT: return D3DFMT_R16F;
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case WINED3DFMT_R16G16_FLOAT: return D3DFMT_G16R16F;
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case WINED3DFMT_R16G16B16A16_FLOAT: return D3DFMT_A16B16G16R16F;
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case WINED3DFMT_R32_FLOAT: return D3DFMT_R32F;
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case WINED3DFMT_R32G32_FLOAT: return D3DFMT_G32R32F;
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case WINED3DFMT_R32G32B32A32_FLOAT: return D3DFMT_A32B32G32R32F;
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case WINED3DFMT_R8G8_SNORM_Cx: return D3DFMT_CxV8U8;
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default:
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FIXME("Unhandled wined3d format %#x.\n", format);
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return D3DFMT_UNKNOWN;
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}
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}
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enum wined3d_format_id wined3dformat_from_d3dformat(D3DFORMAT format)
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{
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BYTE *c = (BYTE *)&format;
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/* Don't translate FOURCC formats */
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if (isprint(c[0]) && isprint(c[1]) && isprint(c[2]) && isprint(c[3])) return format;
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switch(format)
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{
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case D3DFMT_UNKNOWN: return WINED3DFMT_UNKNOWN;
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case D3DFMT_R8G8B8: return WINED3DFMT_B8G8R8_UNORM;
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case D3DFMT_A8R8G8B8: return WINED3DFMT_B8G8R8A8_UNORM;
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case D3DFMT_X8R8G8B8: return WINED3DFMT_B8G8R8X8_UNORM;
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case D3DFMT_R5G6B5: return WINED3DFMT_B5G6R5_UNORM;
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case D3DFMT_X1R5G5B5: return WINED3DFMT_B5G5R5X1_UNORM;
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case D3DFMT_A1R5G5B5: return WINED3DFMT_B5G5R5A1_UNORM;
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case D3DFMT_A4R4G4B4: return WINED3DFMT_B4G4R4A4_UNORM;
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case D3DFMT_R3G3B2: return WINED3DFMT_B2G3R3_UNORM;
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case D3DFMT_A8: return WINED3DFMT_A8_UNORM;
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case D3DFMT_A8R3G3B2: return WINED3DFMT_B2G3R3A8_UNORM;
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case D3DFMT_X4R4G4B4: return WINED3DFMT_B4G4R4X4_UNORM;
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case D3DFMT_A2B10G10R10: return WINED3DFMT_R10G10B10A2_UNORM;
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case D3DFMT_A8B8G8R8: return WINED3DFMT_R8G8B8A8_UNORM;
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case D3DFMT_X8B8G8R8: return WINED3DFMT_R8G8B8X8_UNORM;
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case D3DFMT_G16R16: return WINED3DFMT_R16G16_UNORM;
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case D3DFMT_A2R10G10B10: return WINED3DFMT_B10G10R10A2_UNORM;
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case D3DFMT_A16B16G16R16: return WINED3DFMT_R16G16B16A16_UNORM;
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case D3DFMT_A8P8: return WINED3DFMT_P8_UINT_A8_UNORM;
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case D3DFMT_P8: return WINED3DFMT_P8_UINT;
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case D3DFMT_L8: return WINED3DFMT_L8_UNORM;
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case D3DFMT_A8L8: return WINED3DFMT_L8A8_UNORM;
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case D3DFMT_A4L4: return WINED3DFMT_L4A4_UNORM;
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case D3DFMT_V8U8: return WINED3DFMT_R8G8_SNORM;
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case D3DFMT_L6V5U5: return WINED3DFMT_R5G5_SNORM_L6_UNORM;
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case D3DFMT_X8L8V8U8: return WINED3DFMT_R8G8_SNORM_L8X8_UNORM;
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case D3DFMT_Q8W8V8U8: return WINED3DFMT_R8G8B8A8_SNORM;
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case D3DFMT_V16U16: return WINED3DFMT_R16G16_SNORM;
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case D3DFMT_A2W10V10U10: return WINED3DFMT_R10G10B10_SNORM_A2_UNORM;
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case D3DFMT_D16_LOCKABLE: return WINED3DFMT_D16_LOCKABLE;
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case D3DFMT_D32: return WINED3DFMT_D32_UNORM;
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case D3DFMT_D15S1: return WINED3DFMT_S1_UINT_D15_UNORM;
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case D3DFMT_D24S8: return WINED3DFMT_D24_UNORM_S8_UINT;
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case D3DFMT_D24X8: return WINED3DFMT_X8D24_UNORM;
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case D3DFMT_D24X4S4: return WINED3DFMT_S4X4_UINT_D24_UNORM;
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case D3DFMT_D16: return WINED3DFMT_D16_UNORM;
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case D3DFMT_L16: return WINED3DFMT_L16_UNORM;
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case D3DFMT_D32F_LOCKABLE: return WINED3DFMT_D32_FLOAT;
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case D3DFMT_D24FS8: return WINED3DFMT_S8_UINT_D24_FLOAT;
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case D3DFMT_VERTEXDATA: return WINED3DFMT_VERTEXDATA;
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case D3DFMT_INDEX16: return WINED3DFMT_R16_UINT;
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case D3DFMT_INDEX32: return WINED3DFMT_R32_UINT;
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case D3DFMT_Q16W16V16U16: return WINED3DFMT_R16G16B16A16_SNORM;
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case D3DFMT_R16F: return WINED3DFMT_R16_FLOAT;
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case D3DFMT_G16R16F: return WINED3DFMT_R16G16_FLOAT;
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case D3DFMT_A16B16G16R16F: return WINED3DFMT_R16G16B16A16_FLOAT;
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case D3DFMT_R32F: return WINED3DFMT_R32_FLOAT;
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case D3DFMT_G32R32F: return WINED3DFMT_R32G32_FLOAT;
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case D3DFMT_A32B32G32R32F: return WINED3DFMT_R32G32B32A32_FLOAT;
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case D3DFMT_CxV8U8: return WINED3DFMT_R8G8_SNORM_Cx;
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default:
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FIXME("Unhandled D3DFORMAT %#x\n", format);
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return WINED3DFMT_UNKNOWN;
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}
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}
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static UINT vertex_count_from_primitive_count(D3DPRIMITIVETYPE primitive_type, UINT primitive_count)
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{
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switch(primitive_type)
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{
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case D3DPT_POINTLIST:
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return primitive_count;
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case D3DPT_LINELIST:
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return primitive_count * 2;
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case D3DPT_LINESTRIP:
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return primitive_count + 1;
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case D3DPT_TRIANGLELIST:
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return primitive_count * 3;
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case D3DPT_TRIANGLESTRIP:
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case D3DPT_TRIANGLEFAN:
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return primitive_count + 2;
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default:
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FIXME("Unhandled primitive type %#x\n", primitive_type);
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return 0;
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}
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}
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static inline IDirect3DDevice9Impl *impl_from_IDirect3DDevice9Ex(IDirect3DDevice9Ex *iface)
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{
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return CONTAINING_RECORD(iface, IDirect3DDevice9Impl, IDirect3DDevice9Ex_iface);
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}
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static HRESULT WINAPI IDirect3DDevice9Impl_QueryInterface(IDirect3DDevice9Ex *iface, REFIID riid,
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void **ppobj)
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{
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IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
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IDirect3D9 *d3d;
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IDirect3D9Impl *d3dimpl;
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TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), ppobj);
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if (IsEqualGUID(riid, &IID_IUnknown)
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|| IsEqualGUID(riid, &IID_IDirect3DDevice9)) {
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IDirect3DDevice9Ex_AddRef(iface);
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*ppobj = This;
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TRACE("Returning IDirect3DDevice9 interface at %p\n", *ppobj);
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return S_OK;
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} else if(IsEqualGUID(riid, &IID_IDirect3DDevice9Ex)) {
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/* Find out if the creating d3d9 interface was created with Direct3DCreate9Ex.
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* It doesn't matter with which function the device was created.
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*/
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IDirect3DDevice9_GetDirect3D(iface, &d3d);
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d3dimpl = (IDirect3D9Impl *) d3d;
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if(d3dimpl->extended) {
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*ppobj = iface;
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IDirect3DDevice9Ex_AddRef((IDirect3DDevice9Ex *) *ppobj);
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IDirect3D9_Release(d3d);
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TRACE("Returning IDirect3DDevice9Ex interface at %p\n", *ppobj);
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return S_OK;
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} else {
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WARN("IDirect3D9 instance wasn't created with CreateDirect3D9Ex, returning E_NOINTERFACE\n");
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IDirect3D9_Release(d3d);
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*ppobj = NULL;
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return E_NOINTERFACE;
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}
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}
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if (IsEqualGUID(riid, &IID_IWineD3DDeviceParent))
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{
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IUnknown_AddRef((IUnknown *)&This->device_parent_vtbl);
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*ppobj = &This->device_parent_vtbl;
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return S_OK;
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}
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WARN("(%p)->(%s,%p),not found\n", This, debugstr_guid(riid), ppobj);
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*ppobj = NULL;
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return E_NOINTERFACE;
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}
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static ULONG WINAPI IDirect3DDevice9Impl_AddRef(IDirect3DDevice9Ex *iface)
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{
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IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
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ULONG ref = InterlockedIncrement(&This->ref);
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TRACE("%p increasing refcount to %u.\n", iface, ref);
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return ref;
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}
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static ULONG WINAPI DECLSPEC_HOTPATCH IDirect3DDevice9Impl_Release(IDirect3DDevice9Ex *iface)
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{
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IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
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ULONG ref;
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if (This->inDestruction) return 0;
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ref = InterlockedDecrement(&This->ref);
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TRACE("%p decreasing refcount to %u.\n", iface, ref);
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if (ref == 0) {
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unsigned i;
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This->inDestruction = TRUE;
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wined3d_mutex_lock();
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for(i = 0; i < This->numConvertedDecls; i++) {
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/* Unless Wine is buggy or the app has a bug the refcount will be 0, because decls hold a reference to the
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* device
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*/
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IDirect3DVertexDeclaration9Impl_Destroy(This->convertedDecls[i]);
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}
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HeapFree(GetProcessHeap(), 0, This->convertedDecls);
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wined3d_device_uninit_3d(This->wined3d_device);
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wined3d_device_release_focus_window(This->wined3d_device);
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wined3d_device_decref(This->wined3d_device);
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wined3d_mutex_unlock();
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HeapFree(GetProcessHeap(), 0, This);
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}
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return ref;
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}
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static HRESULT WINAPI IDirect3DDevice9Impl_TestCooperativeLevel(IDirect3DDevice9Ex *iface)
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{
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IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
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TRACE("iface %p.\n", iface);
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if (This->notreset)
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{
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TRACE("D3D9 device is marked not reset.\n");
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return D3DERR_DEVICENOTRESET;
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}
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return D3D_OK;
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}
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static UINT WINAPI IDirect3DDevice9Impl_GetAvailableTextureMem(IDirect3DDevice9Ex *iface)
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{
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IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
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HRESULT hr;
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TRACE("iface %p.\n", iface);
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wined3d_mutex_lock();
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hr = wined3d_device_get_available_texture_mem(This->wined3d_device);
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wined3d_mutex_unlock();
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return hr;
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}
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static HRESULT WINAPI IDirect3DDevice9Impl_EvictManagedResources(IDirect3DDevice9Ex *iface)
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{
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IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
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HRESULT hr;
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TRACE("iface %p.\n", iface);
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wined3d_mutex_lock();
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hr = wined3d_device_evict_managed_resources(This->wined3d_device);
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wined3d_mutex_unlock();
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return hr;
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}
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static HRESULT WINAPI IDirect3DDevice9Impl_GetDirect3D(IDirect3DDevice9Ex *iface,
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IDirect3D9 **ppD3D9)
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{
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IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
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struct wined3d *wined3d;
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HRESULT hr = D3D_OK;
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TRACE("iface %p, d3d9 %p.\n", iface, ppD3D9);
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if (NULL == ppD3D9) {
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return D3DERR_INVALIDCALL;
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}
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wined3d_mutex_lock();
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hr = wined3d_device_get_wined3d(This->wined3d_device, &wined3d);
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if (hr == D3D_OK && wined3d)
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{
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*ppD3D9 = wined3d_get_parent(wined3d);
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IDirect3D9_AddRef(*ppD3D9);
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wined3d_decref(wined3d);
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}
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else
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{
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FIXME("Call to IWineD3DDevice_GetDirect3D failed\n");
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*ppD3D9 = NULL;
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}
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TRACE("(%p) returning %p\n", This, *ppD3D9);
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wined3d_mutex_unlock();
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return hr;
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}
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static HRESULT WINAPI IDirect3DDevice9Impl_GetDeviceCaps(IDirect3DDevice9Ex *iface, D3DCAPS9 *pCaps)
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{
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IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
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HRESULT hrc = D3D_OK;
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WINED3DCAPS *pWineCaps;
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TRACE("iface %p, caps %p.\n", iface, pCaps);
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if(NULL == pCaps){
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return D3DERR_INVALIDCALL;
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}
|
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pWineCaps = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(WINED3DCAPS));
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if(pWineCaps == NULL){
|
|
return D3DERR_INVALIDCALL; /* well this is what MSDN says to return */
|
|
}
|
|
|
|
memset(pCaps, 0, sizeof(*pCaps));
|
|
|
|
wined3d_mutex_lock();
|
|
hrc = wined3d_device_get_device_caps(This->wined3d_device, pWineCaps);
|
|
wined3d_mutex_unlock();
|
|
|
|
WINECAPSTOD3D9CAPS(pCaps, pWineCaps)
|
|
HeapFree(GetProcessHeap(), 0, pWineCaps);
|
|
|
|
/* Some functionality is implemented in d3d9.dll, not wined3d.dll. Add the needed caps */
|
|
pCaps->DevCaps2 |= D3DDEVCAPS2_CAN_STRETCHRECT_FROM_TEXTURES;
|
|
|
|
filter_caps(pCaps);
|
|
|
|
TRACE("Returning %p %p\n", This, pCaps);
|
|
return hrc;
|
|
}
|
|
|
|
static HRESULT WINAPI IDirect3DDevice9Impl_GetDisplayMode(IDirect3DDevice9Ex *iface,
|
|
UINT iSwapChain, D3DDISPLAYMODE *pMode)
|
|
{
|
|
IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
|
|
HRESULT hr;
|
|
|
|
TRACE("iface %p, swapchain %u, mode %p.\n", iface, iSwapChain, pMode);
|
|
|
|
wined3d_mutex_lock();
|
|
hr = wined3d_device_get_display_mode(This->wined3d_device, iSwapChain, (WINED3DDISPLAYMODE *)pMode);
|
|
wined3d_mutex_unlock();
|
|
|
|
if (SUCCEEDED(hr)) pMode->Format = d3dformat_from_wined3dformat(pMode->Format);
|
|
|
|
return hr;
|
|
}
|
|
|
|
static HRESULT WINAPI IDirect3DDevice9Impl_GetCreationParameters(IDirect3DDevice9Ex *iface,
|
|
D3DDEVICE_CREATION_PARAMETERS *pParameters)
|
|
{
|
|
IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
|
|
HRESULT hr;
|
|
|
|
TRACE("iface %p, parameters %p.\n", iface, pParameters);
|
|
|
|
wined3d_mutex_lock();
|
|
hr = wined3d_device_get_creation_parameters(This->wined3d_device,
|
|
(WINED3DDEVICE_CREATION_PARAMETERS *)pParameters);
|
|
wined3d_mutex_unlock();
|
|
|
|
return hr;
|
|
}
|
|
|
|
static HRESULT WINAPI IDirect3DDevice9Impl_SetCursorProperties(IDirect3DDevice9Ex *iface,
|
|
UINT XHotSpot, UINT YHotSpot, IDirect3DSurface9 *pCursorBitmap)
|
|
{
|
|
IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
|
|
IDirect3DSurface9Impl *pSurface = (IDirect3DSurface9Impl*)pCursorBitmap;
|
|
HRESULT hr;
|
|
|
|
TRACE("iface %p, hotspot_x %u, hotspot_y %u, bitmap %p.\n",
|
|
iface, XHotSpot, YHotSpot, pCursorBitmap);
|
|
|
|
if (!pCursorBitmap)
|
|
{
|
|
WARN("No cursor bitmap, returning D3DERR_INVALIDCALL.\n");
|
|
return D3DERR_INVALIDCALL;
|
|
}
|
|
|
|
wined3d_mutex_lock();
|
|
hr = wined3d_device_set_cursor_properties(This->wined3d_device, XHotSpot, YHotSpot, pSurface->wined3d_surface);
|
|
wined3d_mutex_unlock();
|
|
|
|
return hr;
|
|
}
|
|
|
|
static void WINAPI IDirect3DDevice9Impl_SetCursorPosition(IDirect3DDevice9Ex *iface,
|
|
int XScreenSpace, int YScreenSpace, DWORD Flags)
|
|
{
|
|
IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
|
|
|
|
TRACE("iface %p, x %u, y %u, flags %#x.\n", iface, XScreenSpace, YScreenSpace, Flags);
|
|
|
|
wined3d_mutex_lock();
|
|
wined3d_device_set_cursor_position(This->wined3d_device, XScreenSpace, YScreenSpace, Flags);
|
|
wined3d_mutex_unlock();
|
|
}
|
|
|
|
static BOOL WINAPI IDirect3DDevice9Impl_ShowCursor(IDirect3DDevice9Ex *iface, BOOL bShow)
|
|
{
|
|
IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
|
|
BOOL ret;
|
|
|
|
TRACE("iface %p, show %#x.\n", iface, bShow);
|
|
|
|
wined3d_mutex_lock();
|
|
ret = wined3d_device_show_cursor(This->wined3d_device, bShow);
|
|
wined3d_mutex_unlock();
|
|
|
|
return ret;
|
|
}
|
|
|
|
static HRESULT WINAPI DECLSPEC_HOTPATCH IDirect3DDevice9Impl_CreateAdditionalSwapChain(IDirect3DDevice9Ex *iface,
|
|
D3DPRESENT_PARAMETERS *present_parameters, IDirect3DSwapChain9 **swapchain)
|
|
{
|
|
IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
|
|
IDirect3DSwapChain9Impl *object;
|
|
HRESULT hr;
|
|
|
|
TRACE("iface %p, present_parameters %p, swapchain %p.\n",
|
|
iface, present_parameters, swapchain);
|
|
|
|
object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
|
|
if (!object)
|
|
{
|
|
ERR("Failed to allocate swapchain memory.\n");
|
|
return E_OUTOFMEMORY;
|
|
}
|
|
|
|
hr = swapchain_init(object, This, present_parameters);
|
|
if (FAILED(hr))
|
|
{
|
|
WARN("Failed to initialize swapchain, hr %#x.\n", hr);
|
|
HeapFree(GetProcessHeap(), 0, object);
|
|
return hr;
|
|
}
|
|
|
|
TRACE("Created swapchain %p.\n", object);
|
|
*swapchain = (IDirect3DSwapChain9 *)object;
|
|
|
|
return D3D_OK;
|
|
}
|
|
|
|
static HRESULT WINAPI DECLSPEC_HOTPATCH IDirect3DDevice9Impl_GetSwapChain(IDirect3DDevice9Ex *iface,
|
|
UINT swapchain_idx, IDirect3DSwapChain9 **swapchain)
|
|
{
|
|
IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
|
|
struct wined3d_swapchain *wined3d_swapchain = NULL;
|
|
HRESULT hr;
|
|
|
|
TRACE("iface %p, swapchain_idx %u, swapchain %p.\n", iface, swapchain_idx, swapchain);
|
|
|
|
wined3d_mutex_lock();
|
|
hr = wined3d_device_get_swapchain(This->wined3d_device, swapchain_idx, &wined3d_swapchain);
|
|
if (SUCCEEDED(hr) && wined3d_swapchain)
|
|
{
|
|
*swapchain = wined3d_swapchain_get_parent(wined3d_swapchain);
|
|
IDirect3DSwapChain9_AddRef(*swapchain);
|
|
wined3d_swapchain_decref(wined3d_swapchain);
|
|
}
|
|
else
|
|
{
|
|
*swapchain = NULL;
|
|
}
|
|
wined3d_mutex_unlock();
|
|
|
|
return hr;
|
|
}
|
|
|
|
static UINT WINAPI IDirect3DDevice9Impl_GetNumberOfSwapChains(IDirect3DDevice9Ex *iface)
|
|
{
|
|
IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
|
|
UINT count;
|
|
|
|
TRACE("iface %p.\n", iface);
|
|
|
|
wined3d_mutex_lock();
|
|
count = wined3d_device_get_swapchain_count(This->wined3d_device);
|
|
wined3d_mutex_unlock();
|
|
|
|
return count;
|
|
}
|
|
|
|
static HRESULT WINAPI reset_enum_callback(struct wined3d_resource *resource, void *data)
|
|
{
|
|
struct wined3d_resource_desc desc;
|
|
BOOL *resources_ok = data;
|
|
|
|
wined3d_resource_get_desc(resource, &desc);
|
|
if (desc.pool == WINED3DPOOL_DEFAULT)
|
|
{
|
|
IDirect3DSurface9 *surface;
|
|
|
|
if (desc.resource_type != WINED3DRTYPE_SURFACE)
|
|
{
|
|
WARN("Resource %p in pool D3DPOOL_DEFAULT blocks the Reset call.\n", resource);
|
|
*resources_ok = FALSE;
|
|
return S_FALSE;
|
|
}
|
|
|
|
surface = wined3d_resource_get_parent(resource);
|
|
|
|
IDirect3DSurface9_AddRef(surface);
|
|
if (IDirect3DSurface9_Release(surface))
|
|
{
|
|
WARN("Surface %p (resource %p) in pool D3DPOOL_DEFAULT blocks the Reset call.\n", surface, resource);
|
|
*resources_ok = FALSE;
|
|
return S_FALSE;
|
|
}
|
|
|
|
WARN("Surface %p (resource %p) is an implicit resource with ref 0.\n", surface, resource);
|
|
}
|
|
|
|
return S_OK;
|
|
}
|
|
|
|
static HRESULT WINAPI DECLSPEC_HOTPATCH IDirect3DDevice9Impl_Reset(IDirect3DDevice9Ex *iface,
|
|
D3DPRESENT_PARAMETERS *pPresentationParameters)
|
|
{
|
|
IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
|
|
WINED3DPRESENT_PARAMETERS localParameters;
|
|
HRESULT hr;
|
|
BOOL resources_ok = TRUE;
|
|
UINT i;
|
|
|
|
TRACE("iface %p, present_parameters %p.\n", iface, pPresentationParameters);
|
|
|
|
/* Reset states that hold a COM object. WineD3D holds an internal reference to set objects, because
|
|
* such objects can still be used for rendering after their external d3d9 object has been destroyed.
|
|
* These objects must not be enumerated. Unsetting them tells WineD3D that the application will not
|
|
* make use of the hidden reference and destroys the objects.
|
|
*
|
|
* Unsetting them is no problem, because the states are supposed to be reset anyway. If the validation
|
|
* below fails, the device is considered "lost", and _Reset and _Release are the only allowed calls
|
|
*/
|
|
wined3d_mutex_lock();
|
|
wined3d_device_set_index_buffer(This->wined3d_device, NULL, WINED3DFMT_UNKNOWN);
|
|
for (i = 0; i < 16; ++i)
|
|
{
|
|
wined3d_device_set_stream_source(This->wined3d_device, i, NULL, 0, 0);
|
|
}
|
|
for (i = 0; i < 16; ++i)
|
|
{
|
|
wined3d_device_set_texture(This->wined3d_device, i, NULL);
|
|
}
|
|
|
|
wined3d_device_enum_resources(This->wined3d_device, reset_enum_callback, &resources_ok);
|
|
if (!resources_ok)
|
|
{
|
|
WARN("The application is holding D3DPOOL_DEFAULT resources, rejecting reset\n");
|
|
This->notreset = TRUE;
|
|
wined3d_mutex_unlock();
|
|
|
|
return D3DERR_INVALIDCALL;
|
|
}
|
|
|
|
localParameters.BackBufferWidth = pPresentationParameters->BackBufferWidth;
|
|
localParameters.BackBufferHeight = pPresentationParameters->BackBufferHeight;
|
|
localParameters.BackBufferFormat = wined3dformat_from_d3dformat(pPresentationParameters->BackBufferFormat);
|
|
localParameters.BackBufferCount = pPresentationParameters->BackBufferCount;
|
|
localParameters.MultiSampleType = pPresentationParameters->MultiSampleType;
|
|
localParameters.MultiSampleQuality = pPresentationParameters->MultiSampleQuality;
|
|
localParameters.SwapEffect = pPresentationParameters->SwapEffect;
|
|
localParameters.hDeviceWindow = pPresentationParameters->hDeviceWindow;
|
|
localParameters.Windowed = pPresentationParameters->Windowed;
|
|
localParameters.EnableAutoDepthStencil = pPresentationParameters->EnableAutoDepthStencil;
|
|
localParameters.AutoDepthStencilFormat = wined3dformat_from_d3dformat(pPresentationParameters->AutoDepthStencilFormat);
|
|
localParameters.Flags = pPresentationParameters->Flags;
|
|
localParameters.FullScreen_RefreshRateInHz = pPresentationParameters->FullScreen_RefreshRateInHz;
|
|
localParameters.PresentationInterval = pPresentationParameters->PresentationInterval;
|
|
localParameters.AutoRestoreDisplayMode = TRUE;
|
|
|
|
hr = wined3d_device_reset(This->wined3d_device, &localParameters);
|
|
if(FAILED(hr)) {
|
|
This->notreset = TRUE;
|
|
|
|
pPresentationParameters->BackBufferWidth = localParameters.BackBufferWidth;
|
|
pPresentationParameters->BackBufferHeight = localParameters.BackBufferHeight;
|
|
pPresentationParameters->BackBufferFormat = d3dformat_from_wined3dformat(localParameters.BackBufferFormat);
|
|
pPresentationParameters->BackBufferCount = localParameters.BackBufferCount;
|
|
pPresentationParameters->MultiSampleType = localParameters.MultiSampleType;
|
|
pPresentationParameters->MultiSampleQuality = localParameters.MultiSampleQuality;
|
|
pPresentationParameters->SwapEffect = localParameters.SwapEffect;
|
|
pPresentationParameters->hDeviceWindow = localParameters.hDeviceWindow;
|
|
pPresentationParameters->Windowed = localParameters.Windowed;
|
|
pPresentationParameters->EnableAutoDepthStencil = localParameters.EnableAutoDepthStencil;
|
|
pPresentationParameters->AutoDepthStencilFormat = d3dformat_from_wined3dformat(localParameters.AutoDepthStencilFormat);
|
|
pPresentationParameters->Flags = localParameters.Flags;
|
|
pPresentationParameters->FullScreen_RefreshRateInHz = localParameters.FullScreen_RefreshRateInHz;
|
|
pPresentationParameters->PresentationInterval = localParameters.PresentationInterval;
|
|
} else {
|
|
This->notreset = FALSE;
|
|
}
|
|
|
|
wined3d_mutex_unlock();
|
|
|
|
return hr;
|
|
}
|
|
|
|
static HRESULT WINAPI DECLSPEC_HOTPATCH IDirect3DDevice9Impl_Present(IDirect3DDevice9Ex *iface,
|
|
const RECT *pSourceRect, const RECT *pDestRect, HWND hDestWindowOverride,
|
|
const RGNDATA *pDirtyRegion)
|
|
{
|
|
IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
|
|
HRESULT hr;
|
|
|
|
TRACE("iface %p, src_rect %p, dst_rect %p, dst_window_override %p, dirty_region %p.\n",
|
|
iface, pSourceRect, pDestRect, hDestWindowOverride, pDirtyRegion);
|
|
|
|
wined3d_mutex_lock();
|
|
hr = wined3d_device_present(This->wined3d_device, pSourceRect, pDestRect, hDestWindowOverride, pDirtyRegion);
|
|
wined3d_mutex_unlock();
|
|
|
|
return hr;
|
|
}
|
|
|
|
static HRESULT WINAPI IDirect3DDevice9Impl_GetBackBuffer(IDirect3DDevice9Ex *iface,
|
|
UINT iSwapChain, UINT BackBuffer, D3DBACKBUFFER_TYPE Type, IDirect3DSurface9 **ppBackBuffer)
|
|
{
|
|
IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
|
|
struct wined3d_surface *wined3d_surface = NULL;
|
|
HRESULT hr;
|
|
|
|
TRACE("iface %p, swapchain %u, backbuffer_idx %u, backbuffer_type %#x, backbuffer %p.\n",
|
|
iface, iSwapChain, BackBuffer, Type, ppBackBuffer);
|
|
|
|
wined3d_mutex_lock();
|
|
hr = wined3d_device_get_back_buffer(This->wined3d_device, iSwapChain,
|
|
BackBuffer, (WINED3DBACKBUFFER_TYPE) Type, &wined3d_surface);
|
|
if (SUCCEEDED(hr) && wined3d_surface && ppBackBuffer)
|
|
{
|
|
*ppBackBuffer = wined3d_surface_get_parent(wined3d_surface);
|
|
IDirect3DSurface9_AddRef(*ppBackBuffer);
|
|
wined3d_surface_decref(wined3d_surface);
|
|
}
|
|
wined3d_mutex_unlock();
|
|
|
|
return hr;
|
|
}
|
|
static HRESULT WINAPI IDirect3DDevice9Impl_GetRasterStatus(IDirect3DDevice9Ex *iface,
|
|
UINT iSwapChain, D3DRASTER_STATUS *pRasterStatus)
|
|
{
|
|
IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
|
|
HRESULT hr;
|
|
|
|
TRACE("iface %p, swapchain %u, raster_status %p.\n", iface, iSwapChain, pRasterStatus);
|
|
|
|
wined3d_mutex_lock();
|
|
hr = wined3d_device_get_raster_status(This->wined3d_device, iSwapChain, (WINED3DRASTER_STATUS *)pRasterStatus);
|
|
wined3d_mutex_unlock();
|
|
|
|
return hr;
|
|
}
|
|
|
|
static HRESULT WINAPI IDirect3DDevice9Impl_SetDialogBoxMode(IDirect3DDevice9Ex *iface,
|
|
BOOL bEnableDialogs)
|
|
{
|
|
IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
|
|
HRESULT hr;
|
|
|
|
TRACE("iface %p, enable %#x.\n", iface, bEnableDialogs);
|
|
|
|
wined3d_mutex_lock();
|
|
hr = wined3d_device_set_dialog_box_mode(This->wined3d_device, bEnableDialogs);
|
|
wined3d_mutex_unlock();
|
|
|
|
return hr;
|
|
}
|
|
|
|
static void WINAPI IDirect3DDevice9Impl_SetGammaRamp(IDirect3DDevice9Ex *iface, UINT iSwapChain,
|
|
DWORD Flags, const D3DGAMMARAMP *pRamp)
|
|
{
|
|
IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
|
|
|
|
TRACE("iface %p, swapchain %u, flags %#x, ramp %p.\n", iface, iSwapChain, Flags, pRamp);
|
|
|
|
/* Note: D3DGAMMARAMP is compatible with WINED3DGAMMARAMP */
|
|
wined3d_mutex_lock();
|
|
wined3d_device_set_gamma_ramp(This->wined3d_device, iSwapChain, Flags, (const WINED3DGAMMARAMP *)pRamp);
|
|
wined3d_mutex_unlock();
|
|
}
|
|
|
|
static void WINAPI IDirect3DDevice9Impl_GetGammaRamp(IDirect3DDevice9Ex *iface, UINT iSwapChain,
|
|
D3DGAMMARAMP *pRamp)
|
|
{
|
|
IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
|
|
|
|
TRACE("iface %p, swapchain %u, ramp %p.\n", iface, iSwapChain, pRamp);
|
|
|
|
/* Note: D3DGAMMARAMP is compatible with WINED3DGAMMARAMP */
|
|
wined3d_mutex_lock();
|
|
wined3d_device_get_gamma_ramp(This->wined3d_device, iSwapChain, (WINED3DGAMMARAMP *)pRamp);
|
|
wined3d_mutex_unlock();
|
|
}
|
|
|
|
static HRESULT WINAPI IDirect3DDevice9Impl_CreateTexture(IDirect3DDevice9Ex *iface,
|
|
UINT width, UINT height, UINT levels, DWORD usage, D3DFORMAT format,
|
|
D3DPOOL pool, IDirect3DTexture9 **texture, HANDLE *shared_handle)
|
|
{
|
|
IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
|
|
IDirect3DTexture9Impl *object;
|
|
HRESULT hr;
|
|
|
|
TRACE("iface %p, width %u, height %u, levels %u, usage %#x, format %#x, pool %#x, texture %p, shared_handle %p.\n",
|
|
iface, width, height, levels, usage, format, pool, texture, shared_handle);
|
|
|
|
object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
|
|
if (!object)
|
|
{
|
|
ERR("Failed to allocate texture memory.\n");
|
|
return D3DERR_OUTOFVIDEOMEMORY;
|
|
}
|
|
|
|
hr = texture_init(object, This, width, height, levels, usage, format, pool);
|
|
if (FAILED(hr))
|
|
{
|
|
WARN("Failed to initialize texture, hr %#x.\n", hr);
|
|
HeapFree(GetProcessHeap(), 0, object);
|
|
return hr;
|
|
}
|
|
|
|
TRACE("Created texture %p.\n", object);
|
|
*texture = &object->IDirect3DTexture9_iface;
|
|
|
|
return D3D_OK;
|
|
}
|
|
|
|
static HRESULT WINAPI IDirect3DDevice9Impl_CreateVolumeTexture(IDirect3DDevice9Ex *iface,
|
|
UINT width, UINT height, UINT depth, UINT levels, DWORD usage, D3DFORMAT format,
|
|
D3DPOOL pool, IDirect3DVolumeTexture9 **texture, HANDLE *shared_handle)
|
|
{
|
|
IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
|
|
IDirect3DVolumeTexture9Impl *object;
|
|
HRESULT hr;
|
|
|
|
TRACE("iface %p, width %u, height %u, depth %u, levels %u\n",
|
|
iface, width, height, depth, levels);
|
|
TRACE("usage %#x, format %#x, pool %#x, texture %p, shared_handle %p.\n",
|
|
usage, format, pool, texture, shared_handle);
|
|
|
|
object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
|
|
if (!object)
|
|
{
|
|
ERR("Failed to allocate volume texture memory.\n");
|
|
return D3DERR_OUTOFVIDEOMEMORY;
|
|
}
|
|
|
|
hr = volumetexture_init(object, This, width, height, depth, levels, usage, format, pool);
|
|
if (FAILED(hr))
|
|
{
|
|
WARN("Failed to initialize volume texture, hr %#x.\n", hr);
|
|
HeapFree(GetProcessHeap(), 0, object);
|
|
return hr;
|
|
}
|
|
|
|
TRACE("Created volume texture %p.\n", object);
|
|
*texture = &object->IDirect3DVolumeTexture9_iface;
|
|
|
|
return D3D_OK;
|
|
}
|
|
|
|
static HRESULT WINAPI IDirect3DDevice9Impl_CreateCubeTexture(IDirect3DDevice9Ex *iface,
|
|
UINT edge_length, UINT levels, DWORD usage, D3DFORMAT format, D3DPOOL pool,
|
|
IDirect3DCubeTexture9 **texture, HANDLE *shared_handle)
|
|
{
|
|
IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
|
|
IDirect3DCubeTexture9Impl *object;
|
|
HRESULT hr;
|
|
|
|
TRACE("iface %p, edge_length %u, levels %u, usage %#x, format %#x, pool %#x, texture %p, shared_handle %p.\n",
|
|
iface, edge_length, levels, usage, format, pool, texture, shared_handle);
|
|
|
|
object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
|
|
if (!object)
|
|
{
|
|
ERR("Failed to allocate cube texture memory.\n");
|
|
return D3DERR_OUTOFVIDEOMEMORY;
|
|
}
|
|
|
|
hr = cubetexture_init(object, This, edge_length, levels, usage, format, pool);
|
|
if (FAILED(hr))
|
|
{
|
|
WARN("Failed to initialize cube texture, hr %#x.\n", hr);
|
|
HeapFree(GetProcessHeap(), 0, object);
|
|
return hr;
|
|
}
|
|
|
|
TRACE("Created cube texture %p.\n", object);
|
|
*texture = &object->IDirect3DCubeTexture9_iface;
|
|
|
|
return D3D_OK;
|
|
}
|
|
|
|
static HRESULT WINAPI IDirect3DDevice9Impl_CreateVertexBuffer(IDirect3DDevice9Ex *iface, UINT size,
|
|
DWORD usage, DWORD fvf, D3DPOOL pool, IDirect3DVertexBuffer9 **buffer,
|
|
HANDLE *shared_handle)
|
|
{
|
|
IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
|
|
IDirect3DVertexBuffer9Impl *object;
|
|
HRESULT hr;
|
|
|
|
TRACE("iface %p, size %u, usage %#x, fvf %#x, pool %#x, buffer %p, shared_handle %p.\n",
|
|
iface, size, usage, fvf, pool, buffer, shared_handle);
|
|
|
|
object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
|
|
if (!object)
|
|
{
|
|
ERR("Failed to allocate buffer memory.\n");
|
|
return D3DERR_OUTOFVIDEOMEMORY;
|
|
}
|
|
|
|
hr = vertexbuffer_init(object, This, size, usage, fvf, pool);
|
|
if (FAILED(hr))
|
|
{
|
|
WARN("Failed to initialize vertex buffer, hr %#x.\n", hr);
|
|
HeapFree(GetProcessHeap(), 0, object);
|
|
return hr;
|
|
}
|
|
|
|
TRACE("Created vertex buffer %p.\n", object);
|
|
*buffer = (IDirect3DVertexBuffer9 *)object;
|
|
|
|
return D3D_OK;
|
|
}
|
|
|
|
static HRESULT WINAPI IDirect3DDevice9Impl_CreateIndexBuffer(IDirect3DDevice9Ex *iface, UINT size,
|
|
DWORD usage, D3DFORMAT format, D3DPOOL pool, IDirect3DIndexBuffer9 **buffer,
|
|
HANDLE *shared_handle)
|
|
{
|
|
IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
|
|
IDirect3DIndexBuffer9Impl *object;
|
|
HRESULT hr;
|
|
|
|
TRACE("iface %p, size %u, usage %#x, format %#x, pool %#x, buffer %p, shared_handle %p.\n",
|
|
iface, size, usage, format, pool, buffer, shared_handle);
|
|
|
|
object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
|
|
if (!object)
|
|
{
|
|
ERR("Failed to allocate buffer memory.\n");
|
|
return D3DERR_OUTOFVIDEOMEMORY;
|
|
}
|
|
|
|
hr = indexbuffer_init(object, This, size, usage, format, pool);
|
|
if (FAILED(hr))
|
|
{
|
|
WARN("Failed to initialize index buffer, hr %#x.\n", hr);
|
|
HeapFree(GetProcessHeap(), 0, object);
|
|
return hr;
|
|
}
|
|
|
|
TRACE("Created index buffer %p.\n", object);
|
|
*buffer = (IDirect3DIndexBuffer9 *)object;
|
|
|
|
return D3D_OK;
|
|
}
|
|
|
|
static HRESULT IDirect3DDevice9Impl_CreateSurface(IDirect3DDevice9Impl *device, UINT Width,
|
|
UINT Height, D3DFORMAT Format, BOOL Lockable, BOOL Discard, UINT Level,
|
|
IDirect3DSurface9 **ppSurface, UINT Usage, D3DPOOL Pool, D3DMULTISAMPLE_TYPE MultiSample,
|
|
DWORD MultisampleQuality)
|
|
{
|
|
IDirect3DSurface9Impl *object;
|
|
HRESULT hr;
|
|
|
|
TRACE("device %p, width %u, height %u, format %#x, lockable %#x, discard %#x, level %u, surface %p.\n"
|
|
"usage %#x, pool %#x, multisample_type %#x, multisample_quality %u.\n",
|
|
device, Width, Height, Format, Lockable, Discard, Level, ppSurface, Usage, Pool,
|
|
MultiSample, MultisampleQuality);
|
|
|
|
object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(IDirect3DSurface9Impl));
|
|
if (!object)
|
|
{
|
|
FIXME("Failed to allocate surface memory.\n");
|
|
return D3DERR_OUTOFVIDEOMEMORY;
|
|
}
|
|
|
|
hr = surface_init(object, device, Width, Height, Format, Lockable, Discard, Level, Usage, Pool,
|
|
MultiSample, MultisampleQuality);
|
|
if (FAILED(hr))
|
|
{
|
|
WARN("Failed to initialize surface, hr %#x.\n", hr);
|
|
HeapFree(GetProcessHeap(), 0, object);
|
|
return hr;
|
|
}
|
|
|
|
TRACE("Created surface %p.\n", object);
|
|
*ppSurface = (IDirect3DSurface9 *)object;
|
|
|
|
return D3D_OK;
|
|
}
|
|
|
|
static HRESULT WINAPI IDirect3DDevice9Impl_CreateRenderTarget(IDirect3DDevice9Ex *iface, UINT Width,
|
|
UINT Height, D3DFORMAT Format, D3DMULTISAMPLE_TYPE MultiSample, DWORD MultisampleQuality,
|
|
BOOL Lockable, IDirect3DSurface9 **ppSurface, HANDLE *pSharedHandle)
|
|
{
|
|
IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
|
|
HRESULT hr;
|
|
|
|
TRACE("iface %p, width %u, height %u, format %#x, multisample_type %#x, multisample_quality %u.\n"
|
|
"lockable %#x, surface %p, shared_handle %p.\n",
|
|
iface, Width, Height, Format, MultiSample, MultisampleQuality,
|
|
Lockable, ppSurface, pSharedHandle);
|
|
|
|
hr = IDirect3DDevice9Impl_CreateSurface(This, Width, Height, Format, Lockable,
|
|
FALSE /* Discard */, 0 /* Level */, ppSurface, D3DUSAGE_RENDERTARGET, D3DPOOL_DEFAULT,
|
|
MultiSample, MultisampleQuality);
|
|
|
|
return hr;
|
|
}
|
|
|
|
static HRESULT WINAPI IDirect3DDevice9Impl_CreateDepthStencilSurface(IDirect3DDevice9Ex *iface,
|
|
UINT Width, UINT Height, D3DFORMAT Format, D3DMULTISAMPLE_TYPE MultiSample,
|
|
DWORD MultisampleQuality, BOOL Discard, IDirect3DSurface9 **ppSurface,
|
|
HANDLE *pSharedHandle)
|
|
{
|
|
IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
|
|
HRESULT hr;
|
|
|
|
TRACE("iface %p, width %u, height %u, format %#x, multisample_type %#x, multisample_quality %u.\n"
|
|
"discard %#x, surface %p, shared_handle %p.\n",
|
|
iface, Width, Height, Format, MultiSample, MultisampleQuality,
|
|
Discard, ppSurface, pSharedHandle);
|
|
|
|
hr = IDirect3DDevice9Impl_CreateSurface(This, Width, Height, Format, TRUE /* Lockable */,
|
|
Discard, 0 /* Level */, ppSurface, D3DUSAGE_DEPTHSTENCIL, D3DPOOL_DEFAULT, MultiSample,
|
|
MultisampleQuality);
|
|
|
|
return hr;
|
|
}
|
|
|
|
|
|
static HRESULT WINAPI IDirect3DDevice9Impl_UpdateSurface(IDirect3DDevice9Ex *iface,
|
|
IDirect3DSurface9 *pSourceSurface, const RECT *pSourceRect,
|
|
IDirect3DSurface9 *pDestinationSurface, const POINT *pDestPoint)
|
|
{
|
|
IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
|
|
HRESULT hr;
|
|
|
|
TRACE("iface %p, src_surface %p, src_rect %p, dst_surface %p, dst_point %p.\n",
|
|
iface, pSourceSurface, pSourceRect, pDestinationSurface, pDestPoint);
|
|
|
|
wined3d_mutex_lock();
|
|
hr = wined3d_device_update_surface(This->wined3d_device,
|
|
((IDirect3DSurface9Impl *)pSourceSurface)->wined3d_surface, pSourceRect,
|
|
((IDirect3DSurface9Impl *)pDestinationSurface)->wined3d_surface, pDestPoint);
|
|
wined3d_mutex_unlock();
|
|
|
|
return hr;
|
|
}
|
|
|
|
static HRESULT WINAPI IDirect3DDevice9Impl_UpdateTexture(IDirect3DDevice9Ex *iface,
|
|
IDirect3DBaseTexture9 *src_texture, IDirect3DBaseTexture9 *dst_texture)
|
|
{
|
|
IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
|
|
HRESULT hr;
|
|
|
|
TRACE("iface %p, src_texture %p, dst_texture %p.\n", iface, src_texture, dst_texture);
|
|
|
|
wined3d_mutex_lock();
|
|
hr = wined3d_device_update_texture(This->wined3d_device,
|
|
((IDirect3DBaseTexture9Impl *)src_texture)->wined3d_texture,
|
|
((IDirect3DBaseTexture9Impl *)dst_texture)->wined3d_texture);
|
|
wined3d_mutex_unlock();
|
|
|
|
return hr;
|
|
}
|
|
|
|
static HRESULT WINAPI IDirect3DDevice9Impl_GetRenderTargetData(IDirect3DDevice9Ex *iface,
|
|
IDirect3DSurface9 *pRenderTarget, IDirect3DSurface9 *pDestSurface)
|
|
{
|
|
IDirect3DSurface9Impl *renderTarget = (IDirect3DSurface9Impl *)pRenderTarget;
|
|
IDirect3DSurface9Impl *destSurface = (IDirect3DSurface9Impl *)pDestSurface;
|
|
HRESULT hr;
|
|
|
|
TRACE("iface %p, render_target %p, dst_surface %p.\n", iface, pRenderTarget, pDestSurface);
|
|
|
|
wined3d_mutex_lock();
|
|
hr = wined3d_surface_bltfast(destSurface->wined3d_surface, 0, 0,
|
|
renderTarget->wined3d_surface, NULL, WINEDDBLTFAST_NOCOLORKEY);
|
|
wined3d_mutex_unlock();
|
|
|
|
return hr;
|
|
}
|
|
|
|
static HRESULT WINAPI IDirect3DDevice9Impl_GetFrontBufferData(IDirect3DDevice9Ex *iface,
|
|
UINT iSwapChain, IDirect3DSurface9 *pDestSurface)
|
|
{
|
|
IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
|
|
IDirect3DSurface9Impl *destSurface = (IDirect3DSurface9Impl *)pDestSurface;
|
|
HRESULT hr;
|
|
|
|
TRACE("iface %p, swapchain %u, dst_surface %p.\n", iface, iSwapChain, pDestSurface);
|
|
|
|
wined3d_mutex_lock();
|
|
hr = wined3d_device_get_front_buffer_data(This->wined3d_device, iSwapChain, destSurface->wined3d_surface);
|
|
wined3d_mutex_unlock();
|
|
|
|
return hr;
|
|
}
|
|
|
|
static HRESULT WINAPI IDirect3DDevice9Impl_StretchRect(IDirect3DDevice9Ex *iface, IDirect3DSurface9 *pSourceSurface,
|
|
const RECT *pSourceRect, IDirect3DSurface9 *pDestSurface, const RECT *pDestRect, D3DTEXTUREFILTERTYPE Filter)
|
|
{
|
|
IDirect3DSurface9Impl *src = (IDirect3DSurface9Impl *) pSourceSurface;
|
|
IDirect3DSurface9Impl *dst = (IDirect3DSurface9Impl *) pDestSurface;
|
|
HRESULT hr;
|
|
|
|
TRACE("iface %p, src_surface %p, src_rect %p, dst_surface %p, dst_rect %p, filter %#x.\n",
|
|
iface, pSourceSurface, pSourceRect, pDestSurface, pDestRect, Filter);
|
|
|
|
wined3d_mutex_lock();
|
|
hr = wined3d_surface_blt(dst->wined3d_surface, pDestRect, src->wined3d_surface, pSourceRect, 0, NULL, Filter);
|
|
wined3d_mutex_unlock();
|
|
|
|
return hr;
|
|
}
|
|
|
|
static HRESULT WINAPI IDirect3DDevice9Impl_ColorFill(IDirect3DDevice9Ex *iface,
|
|
IDirect3DSurface9 *pSurface, const RECT *pRect, D3DCOLOR color)
|
|
{
|
|
const WINED3DCOLORVALUE c =
|
|
{
|
|
((color >> 16) & 0xff) / 255.0f,
|
|
((color >> 8) & 0xff) / 255.0f,
|
|
(color & 0xff) / 255.0f,
|
|
((color >> 24) & 0xff) / 255.0f,
|
|
};
|
|
IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
|
|
IDirect3DSurface9Impl *surface = (IDirect3DSurface9Impl *)pSurface;
|
|
struct wined3d_resource *wined3d_resource;
|
|
struct wined3d_resource_desc desc;
|
|
HRESULT hr;
|
|
|
|
TRACE("iface %p, surface %p, rect %p, color 0x%08x.\n", iface, pSurface, pRect, color);
|
|
|
|
wined3d_mutex_lock();
|
|
|
|
wined3d_resource = wined3d_surface_get_resource(surface->wined3d_surface);
|
|
wined3d_resource_get_desc(wined3d_resource, &desc);
|
|
|
|
/* This method is only allowed with surfaces that are render targets, or
|
|
* offscreen plain surfaces in D3DPOOL_DEFAULT. */
|
|
if (!(desc.usage & WINED3DUSAGE_RENDERTARGET) && desc.pool != WINED3DPOOL_DEFAULT)
|
|
{
|
|
wined3d_mutex_unlock();
|
|
WARN("Surface is not a render target, or not a stand-alone D3DPOOL_DEFAULT surface\n");
|
|
return D3DERR_INVALIDCALL;
|
|
}
|
|
|
|
/* Colorfill can only be used on rendertarget surfaces, or offscreen plain surfaces in D3DPOOL_DEFAULT */
|
|
hr = wined3d_device_color_fill(This->wined3d_device, surface->wined3d_surface, pRect, &c);
|
|
|
|
wined3d_mutex_unlock();
|
|
|
|
return hr;
|
|
}
|
|
|
|
static HRESULT WINAPI IDirect3DDevice9Impl_CreateOffscreenPlainSurface(IDirect3DDevice9Ex *iface,
|
|
UINT Width, UINT Height, D3DFORMAT Format, D3DPOOL Pool, IDirect3DSurface9 **ppSurface,
|
|
HANDLE *pSharedHandle)
|
|
{
|
|
IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
|
|
HRESULT hr;
|
|
|
|
TRACE("iface %p, width %u, height %u, format %#x, pool %#x, surface %p, shared_handle %p.\n",
|
|
iface, Width, Height, Format, Pool, ppSurface, pSharedHandle);
|
|
|
|
if(Pool == D3DPOOL_MANAGED ){
|
|
FIXME("Attempting to create a managed offscreen plain surface\n");
|
|
return D3DERR_INVALIDCALL;
|
|
}
|
|
/*
|
|
'Off-screen plain surfaces are always lockable, regardless of their pool types.'
|
|
but then...
|
|
D3DPOOL_DEFAULT is the appropriate pool for use with the IDirect3DDevice9::StretchRect and IDirect3DDevice9::ColorFill.
|
|
Why, their always lockable?
|
|
should I change the usage to dynamic?
|
|
*/
|
|
hr = IDirect3DDevice9Impl_CreateSurface(This, Width, Height, Format, TRUE /* Lockable */,
|
|
FALSE /* Discard */, 0 /* Level */, ppSurface, 0 /* Usage (undefined/none) */,
|
|
(WINED3DPOOL)Pool, D3DMULTISAMPLE_NONE, 0 /* MultisampleQuality */);
|
|
|
|
return hr;
|
|
}
|
|
|
|
/* TODO: move to wineD3D */
|
|
static HRESULT WINAPI IDirect3DDevice9Impl_SetRenderTarget(IDirect3DDevice9Ex *iface,
|
|
DWORD RenderTargetIndex, IDirect3DSurface9 *pRenderTarget)
|
|
{
|
|
IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
|
|
IDirect3DSurface9Impl *pSurface = (IDirect3DSurface9Impl*)pRenderTarget;
|
|
HRESULT hr;
|
|
|
|
TRACE("iface %p, idx %u, surface %p.\n", iface, RenderTargetIndex, pRenderTarget);
|
|
|
|
if (RenderTargetIndex >= D3D9_MAX_SIMULTANEOUS_RENDERTARGETS)
|
|
{
|
|
WARN("Invalid index %u specified.\n", RenderTargetIndex);
|
|
return D3DERR_INVALIDCALL;
|
|
}
|
|
|
|
wined3d_mutex_lock();
|
|
hr = wined3d_device_set_render_target(This->wined3d_device, RenderTargetIndex,
|
|
pSurface ? pSurface->wined3d_surface : NULL, TRUE);
|
|
wined3d_mutex_unlock();
|
|
|
|
return hr;
|
|
}
|
|
|
|
static HRESULT WINAPI IDirect3DDevice9Impl_GetRenderTarget(IDirect3DDevice9Ex *iface,
|
|
DWORD RenderTargetIndex, IDirect3DSurface9 **ppRenderTarget)
|
|
{
|
|
IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
|
|
struct wined3d_surface *wined3d_surface;
|
|
HRESULT hr;
|
|
|
|
TRACE("iface %p, idx %u, surface %p.\n", iface, RenderTargetIndex, ppRenderTarget);
|
|
|
|
if (ppRenderTarget == NULL) {
|
|
return D3DERR_INVALIDCALL;
|
|
}
|
|
|
|
if (RenderTargetIndex >= D3D9_MAX_SIMULTANEOUS_RENDERTARGETS)
|
|
{
|
|
WARN("Invalid index %u specified.\n", RenderTargetIndex);
|
|
return D3DERR_INVALIDCALL;
|
|
}
|
|
|
|
wined3d_mutex_lock();
|
|
|
|
hr = wined3d_device_get_render_target(This->wined3d_device, RenderTargetIndex, &wined3d_surface);
|
|
|
|
if (FAILED(hr))
|
|
{
|
|
FIXME("Call to IWineD3DDevice_GetRenderTarget failed, hr %#x\n", hr);
|
|
}
|
|
else if (!wined3d_surface)
|
|
{
|
|
*ppRenderTarget = NULL;
|
|
}
|
|
else
|
|
{
|
|
*ppRenderTarget = wined3d_surface_get_parent(wined3d_surface);
|
|
IDirect3DSurface9_AddRef(*ppRenderTarget);
|
|
wined3d_surface_decref(wined3d_surface);
|
|
}
|
|
|
|
wined3d_mutex_unlock();
|
|
|
|
return hr;
|
|
}
|
|
|
|
static HRESULT WINAPI IDirect3DDevice9Impl_SetDepthStencilSurface(IDirect3DDevice9Ex *iface,
|
|
IDirect3DSurface9 *pZStencilSurface)
|
|
{
|
|
IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
|
|
IDirect3DSurface9Impl *pSurface;
|
|
HRESULT hr;
|
|
|
|
TRACE("iface %p, depth_stencil %p.\n", iface, pZStencilSurface);
|
|
|
|
pSurface = (IDirect3DSurface9Impl*)pZStencilSurface;
|
|
|
|
wined3d_mutex_lock();
|
|
hr = wined3d_device_set_depth_stencil(This->wined3d_device, pSurface ? pSurface->wined3d_surface : NULL);
|
|
wined3d_mutex_unlock();
|
|
|
|
return hr;
|
|
}
|
|
|
|
static HRESULT WINAPI IDirect3DDevice9Impl_GetDepthStencilSurface(IDirect3DDevice9Ex *iface,
|
|
IDirect3DSurface9 **ppZStencilSurface)
|
|
{
|
|
IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
|
|
struct wined3d_surface *wined3d_surface;
|
|
HRESULT hr;
|
|
|
|
TRACE("iface %p, depth_stencil %p.\n", iface, ppZStencilSurface);
|
|
|
|
if(ppZStencilSurface == NULL){
|
|
return D3DERR_INVALIDCALL;
|
|
}
|
|
|
|
wined3d_mutex_lock();
|
|
hr = wined3d_device_get_depth_stencil(This->wined3d_device, &wined3d_surface);
|
|
if (SUCCEEDED(hr))
|
|
{
|
|
*ppZStencilSurface = wined3d_surface_get_parent(wined3d_surface);
|
|
IDirect3DSurface9_AddRef(*ppZStencilSurface);
|
|
wined3d_surface_decref(wined3d_surface);
|
|
}
|
|
else
|
|
{
|
|
if (hr != WINED3DERR_NOTFOUND)
|
|
WARN("Call to IWineD3DDevice_GetDepthStencilSurface failed with 0x%08x\n", hr);
|
|
*ppZStencilSurface = NULL;
|
|
}
|
|
wined3d_mutex_unlock();
|
|
|
|
return hr;
|
|
}
|
|
|
|
static HRESULT WINAPI IDirect3DDevice9Impl_BeginScene(IDirect3DDevice9Ex *iface)
|
|
{
|
|
IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
|
|
HRESULT hr;
|
|
|
|
TRACE("iface %p.\n", iface);
|
|
|
|
wined3d_mutex_lock();
|
|
hr = wined3d_device_begin_scene(This->wined3d_device);
|
|
wined3d_mutex_unlock();
|
|
|
|
return hr;
|
|
}
|
|
|
|
static HRESULT WINAPI DECLSPEC_HOTPATCH IDirect3DDevice9Impl_EndScene(IDirect3DDevice9Ex *iface)
|
|
{
|
|
IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
|
|
HRESULT hr;
|
|
|
|
TRACE("iface %p.\n", iface);
|
|
|
|
wined3d_mutex_lock();
|
|
hr = wined3d_device_end_scene(This->wined3d_device);
|
|
wined3d_mutex_unlock();
|
|
|
|
return hr;
|
|
}
|
|
|
|
static HRESULT WINAPI IDirect3DDevice9Impl_Clear(IDirect3DDevice9Ex *iface, DWORD Count,
|
|
const D3DRECT *pRects, DWORD Flags, D3DCOLOR Color, float Z, DWORD Stencil)
|
|
{
|
|
IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
|
|
HRESULT hr;
|
|
|
|
TRACE("iface %p, rect_count %u, rects %p, flags %#x, color 0x%08x, z %.8e, stencil %u.\n",
|
|
iface, Count, pRects, Flags, Color, Z, Stencil);
|
|
|
|
/* Note: D3DRECT is compatible with WINED3DRECT */
|
|
wined3d_mutex_lock();
|
|
hr = wined3d_device_clear(This->wined3d_device, Count, (const RECT *)pRects, Flags, Color, Z, Stencil);
|
|
wined3d_mutex_unlock();
|
|
|
|
return hr;
|
|
}
|
|
|
|
static HRESULT WINAPI IDirect3DDevice9Impl_SetTransform(IDirect3DDevice9Ex *iface,
|
|
D3DTRANSFORMSTATETYPE State, const D3DMATRIX *lpMatrix)
|
|
{
|
|
IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
|
|
HRESULT hr;
|
|
|
|
TRACE("iface %p, state %#x, matrix %p.\n", iface, State, lpMatrix);
|
|
|
|
/* Note: D3DMATRIX is compatible with WINED3DMATRIX */
|
|
wined3d_mutex_lock();
|
|
hr = wined3d_device_set_transform(This->wined3d_device, State, (const WINED3DMATRIX *)lpMatrix);
|
|
wined3d_mutex_unlock();
|
|
|
|
return hr;
|
|
}
|
|
|
|
static HRESULT WINAPI IDirect3DDevice9Impl_GetTransform(IDirect3DDevice9Ex *iface,
|
|
D3DTRANSFORMSTATETYPE State, D3DMATRIX *pMatrix)
|
|
{
|
|
IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
|
|
HRESULT hr;
|
|
|
|
TRACE("iface %p, state %#x, matrix %p.\n", iface, State, pMatrix);
|
|
|
|
/* Note: D3DMATRIX is compatible with WINED3DMATRIX */
|
|
wined3d_mutex_lock();
|
|
hr = wined3d_device_get_transform(This->wined3d_device, State, (WINED3DMATRIX *)pMatrix);
|
|
wined3d_mutex_unlock();
|
|
|
|
return hr;
|
|
}
|
|
|
|
static HRESULT WINAPI IDirect3DDevice9Impl_MultiplyTransform(IDirect3DDevice9Ex *iface,
|
|
D3DTRANSFORMSTATETYPE State, const D3DMATRIX *pMatrix)
|
|
{
|
|
IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
|
|
HRESULT hr;
|
|
|
|
TRACE("iface %p, state %#x, matrix %p.\n", iface, State, pMatrix);
|
|
|
|
/* Note: D3DMATRIX is compatible with WINED3DMATRIX */
|
|
wined3d_mutex_lock();
|
|
hr = wined3d_device_multiply_transform(This->wined3d_device, State, (const WINED3DMATRIX *)pMatrix);
|
|
wined3d_mutex_unlock();
|
|
|
|
return hr;
|
|
}
|
|
|
|
static HRESULT WINAPI IDirect3DDevice9Impl_SetViewport(IDirect3DDevice9Ex *iface,
|
|
const D3DVIEWPORT9 *pViewport)
|
|
{
|
|
IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
|
|
HRESULT hr;
|
|
|
|
TRACE("iface %p, viewport %p.\n", iface, pViewport);
|
|
|
|
/* Note: D3DVIEWPORT9 is compatible with WINED3DVIEWPORT */
|
|
wined3d_mutex_lock();
|
|
hr = wined3d_device_set_viewport(This->wined3d_device, (const WINED3DVIEWPORT *)pViewport);
|
|
wined3d_mutex_unlock();
|
|
|
|
return hr;
|
|
}
|
|
|
|
static HRESULT WINAPI IDirect3DDevice9Impl_GetViewport(IDirect3DDevice9Ex *iface,
|
|
D3DVIEWPORT9 *pViewport)
|
|
{
|
|
IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
|
|
HRESULT hr;
|
|
|
|
TRACE("iface %p, viewport %p.\n", iface, pViewport);
|
|
|
|
/* Note: D3DVIEWPORT9 is compatible with WINED3DVIEWPORT */
|
|
wined3d_mutex_lock();
|
|
hr = wined3d_device_get_viewport(This->wined3d_device, (WINED3DVIEWPORT *)pViewport);
|
|
wined3d_mutex_unlock();
|
|
|
|
return hr;
|
|
}
|
|
|
|
static HRESULT WINAPI IDirect3DDevice9Impl_SetMaterial(IDirect3DDevice9Ex *iface,
|
|
const D3DMATERIAL9 *pMaterial)
|
|
{
|
|
IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
|
|
HRESULT hr;
|
|
|
|
TRACE("iface %p, material %p.\n", iface, pMaterial);
|
|
|
|
/* Note: D3DMATERIAL9 is compatible with WINED3DMATERIAL */
|
|
wined3d_mutex_lock();
|
|
hr = wined3d_device_set_material(This->wined3d_device, (const WINED3DMATERIAL *)pMaterial);
|
|
wined3d_mutex_unlock();
|
|
|
|
return hr;
|
|
}
|
|
|
|
static HRESULT WINAPI IDirect3DDevice9Impl_GetMaterial(IDirect3DDevice9Ex *iface,
|
|
D3DMATERIAL9 *pMaterial)
|
|
{
|
|
IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
|
|
HRESULT hr;
|
|
|
|
TRACE("iface %p, material %p.\n", iface, pMaterial);
|
|
|
|
/* Note: D3DMATERIAL9 is compatible with WINED3DMATERIAL */
|
|
wined3d_mutex_lock();
|
|
hr = wined3d_device_get_material(This->wined3d_device, (WINED3DMATERIAL *)pMaterial);
|
|
wined3d_mutex_unlock();
|
|
|
|
return hr;
|
|
}
|
|
|
|
static HRESULT WINAPI IDirect3DDevice9Impl_SetLight(IDirect3DDevice9Ex *iface, DWORD Index,
|
|
const D3DLIGHT9 *pLight)
|
|
{
|
|
IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
|
|
HRESULT hr;
|
|
|
|
TRACE("iface %p, index %u, light %p.\n", iface, Index, pLight);
|
|
|
|
/* Note: D3DLIGHT9 is compatible with WINED3DLIGHT */
|
|
wined3d_mutex_lock();
|
|
hr = wined3d_device_set_light(This->wined3d_device, Index, (const WINED3DLIGHT *)pLight);
|
|
wined3d_mutex_unlock();
|
|
|
|
return hr;
|
|
}
|
|
|
|
static HRESULT WINAPI IDirect3DDevice9Impl_GetLight(IDirect3DDevice9Ex *iface, DWORD Index,
|
|
D3DLIGHT9 *pLight)
|
|
{
|
|
IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
|
|
HRESULT hr;
|
|
|
|
TRACE("iface %p, index %u, light %p.\n", iface, Index, pLight);
|
|
|
|
/* Note: D3DLIGHT9 is compatible with WINED3DLIGHT */
|
|
wined3d_mutex_lock();
|
|
hr = wined3d_device_get_light(This->wined3d_device, Index, (WINED3DLIGHT *)pLight);
|
|
wined3d_mutex_unlock();
|
|
|
|
return hr;
|
|
}
|
|
|
|
static HRESULT WINAPI IDirect3DDevice9Impl_LightEnable(IDirect3DDevice9Ex *iface, DWORD Index,
|
|
BOOL Enable)
|
|
{
|
|
IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
|
|
HRESULT hr;
|
|
|
|
TRACE("iface %p, index %u, enable %#x.\n", iface, Index, Enable);
|
|
|
|
wined3d_mutex_lock();
|
|
hr = wined3d_device_set_light_enable(This->wined3d_device, Index, Enable);
|
|
wined3d_mutex_unlock();
|
|
|
|
return hr;
|
|
}
|
|
|
|
static HRESULT WINAPI IDirect3DDevice9Impl_GetLightEnable(IDirect3DDevice9Ex *iface, DWORD Index,
|
|
BOOL *pEnable)
|
|
{
|
|
IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
|
|
HRESULT hr;
|
|
|
|
TRACE("iface %p, index %u, enable %p.\n", iface, Index, pEnable);
|
|
|
|
wined3d_mutex_lock();
|
|
hr = wined3d_device_get_light_enable(This->wined3d_device, Index, pEnable);
|
|
wined3d_mutex_unlock();
|
|
|
|
return hr;
|
|
}
|
|
|
|
static HRESULT WINAPI IDirect3DDevice9Impl_SetClipPlane(IDirect3DDevice9Ex *iface, DWORD Index,
|
|
const float *pPlane)
|
|
{
|
|
IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
|
|
HRESULT hr;
|
|
|
|
TRACE("iface %p, index %u, plane %p.\n", iface, Index, pPlane);
|
|
|
|
wined3d_mutex_lock();
|
|
hr = wined3d_device_set_clip_plane(This->wined3d_device, Index, pPlane);
|
|
wined3d_mutex_unlock();
|
|
|
|
return hr;
|
|
}
|
|
|
|
static HRESULT WINAPI IDirect3DDevice9Impl_GetClipPlane(IDirect3DDevice9Ex *iface, DWORD Index,
|
|
float *pPlane)
|
|
{
|
|
IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
|
|
HRESULT hr;
|
|
|
|
TRACE("iface %p, index %u, plane %p.\n", iface, Index, pPlane);
|
|
|
|
wined3d_mutex_lock();
|
|
hr = wined3d_device_get_clip_plane(This->wined3d_device, Index, pPlane);
|
|
wined3d_mutex_unlock();
|
|
|
|
return hr;
|
|
}
|
|
|
|
static HRESULT WINAPI DECLSPEC_HOTPATCH IDirect3DDevice9Impl_SetRenderState(IDirect3DDevice9Ex *iface,
|
|
D3DRENDERSTATETYPE State, DWORD Value)
|
|
{
|
|
IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
|
|
HRESULT hr;
|
|
|
|
TRACE("iface %p, state %#x, value %#x.\n", iface, State, Value);
|
|
|
|
wined3d_mutex_lock();
|
|
hr = wined3d_device_set_render_state(This->wined3d_device, State, Value);
|
|
wined3d_mutex_unlock();
|
|
|
|
return hr;
|
|
}
|
|
|
|
static HRESULT WINAPI IDirect3DDevice9Impl_GetRenderState(IDirect3DDevice9Ex *iface,
|
|
D3DRENDERSTATETYPE State, DWORD *pValue)
|
|
{
|
|
IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
|
|
HRESULT hr;
|
|
|
|
TRACE("iface %p, state %#x, value %p.\n", iface, State, pValue);
|
|
|
|
wined3d_mutex_lock();
|
|
hr = wined3d_device_get_render_state(This->wined3d_device, State, pValue);
|
|
wined3d_mutex_unlock();
|
|
|
|
return hr;
|
|
}
|
|
|
|
static HRESULT WINAPI IDirect3DDevice9Impl_CreateStateBlock(IDirect3DDevice9Ex *iface,
|
|
D3DSTATEBLOCKTYPE type, IDirect3DStateBlock9 **stateblock)
|
|
{
|
|
IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
|
|
IDirect3DStateBlock9Impl *object;
|
|
HRESULT hr;
|
|
|
|
TRACE("iface %p, type %#x, stateblock %p.\n", iface, type, stateblock);
|
|
|
|
if (type != D3DSBT_ALL && type != D3DSBT_PIXELSTATE && type != D3DSBT_VERTEXSTATE)
|
|
{
|
|
WARN("Unexpected stateblock type, returning D3DERR_INVALIDCALL.\n");
|
|
return D3DERR_INVALIDCALL;
|
|
}
|
|
|
|
object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
|
|
if (!object)
|
|
{
|
|
ERR("Failed to allocate stateblock memory.\n");
|
|
return E_OUTOFMEMORY;
|
|
}
|
|
|
|
hr = stateblock_init(object, This, type, NULL);
|
|
if (FAILED(hr))
|
|
{
|
|
WARN("Failed to initialize stateblock, hr %#x.\n", hr);
|
|
HeapFree(GetProcessHeap(), 0, object);
|
|
return hr;
|
|
}
|
|
|
|
TRACE("Created stateblock %p.\n", object);
|
|
*stateblock = &object->IDirect3DStateBlock9_iface;
|
|
|
|
return D3D_OK;
|
|
}
|
|
|
|
static HRESULT WINAPI IDirect3DDevice9Impl_BeginStateBlock(IDirect3DDevice9Ex *iface)
|
|
{
|
|
IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
|
|
HRESULT hr;
|
|
|
|
TRACE("iface %p.\n", iface);
|
|
|
|
wined3d_mutex_lock();
|
|
hr = wined3d_device_begin_stateblock(This->wined3d_device);
|
|
wined3d_mutex_unlock();
|
|
|
|
return hr;
|
|
}
|
|
|
|
static HRESULT WINAPI IDirect3DDevice9Impl_EndStateBlock(IDirect3DDevice9Ex *iface,
|
|
IDirect3DStateBlock9 **stateblock)
|
|
{
|
|
IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
|
|
struct wined3d_stateblock *wined3d_stateblock;
|
|
IDirect3DStateBlock9Impl *object;
|
|
HRESULT hr;
|
|
|
|
TRACE("iface %p, stateblock %p.\n", iface, stateblock);
|
|
|
|
wined3d_mutex_lock();
|
|
hr = wined3d_device_end_stateblock(This->wined3d_device, &wined3d_stateblock);
|
|
wined3d_mutex_unlock();
|
|
if (FAILED(hr))
|
|
{
|
|
WARN("IWineD3DDevice_EndStateBlock() failed, hr %#x.\n", hr);
|
|
return hr;
|
|
}
|
|
|
|
object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
|
|
if (!object)
|
|
{
|
|
ERR("Failed to allocate stateblock memory.\n");
|
|
wined3d_mutex_lock();
|
|
wined3d_stateblock_decref(wined3d_stateblock);
|
|
wined3d_mutex_unlock();
|
|
return E_OUTOFMEMORY;
|
|
}
|
|
|
|
hr = stateblock_init(object, This, 0, wined3d_stateblock);
|
|
if (FAILED(hr))
|
|
{
|
|
WARN("Failed to initialize stateblock, hr %#x.\n", hr);
|
|
wined3d_mutex_lock();
|
|
wined3d_stateblock_decref(wined3d_stateblock);
|
|
wined3d_mutex_unlock();
|
|
HeapFree(GetProcessHeap(), 0, object);
|
|
return hr;
|
|
}
|
|
|
|
TRACE("Created stateblock %p.\n", object);
|
|
*stateblock = &object->IDirect3DStateBlock9_iface;
|
|
|
|
return D3D_OK;
|
|
}
|
|
|
|
static HRESULT WINAPI IDirect3DDevice9Impl_SetClipStatus(IDirect3DDevice9Ex *iface,
|
|
const D3DCLIPSTATUS9 *pClipStatus)
|
|
{
|
|
IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
|
|
HRESULT hr;
|
|
|
|
TRACE("iface %p, clip_status %p.\n", iface, pClipStatus);
|
|
|
|
wined3d_mutex_lock();
|
|
hr = wined3d_device_set_clip_status(This->wined3d_device, (const WINED3DCLIPSTATUS *)pClipStatus);
|
|
wined3d_mutex_unlock();
|
|
|
|
return hr;
|
|
}
|
|
|
|
static HRESULT WINAPI IDirect3DDevice9Impl_GetClipStatus(IDirect3DDevice9Ex *iface,
|
|
D3DCLIPSTATUS9 *pClipStatus)
|
|
{
|
|
IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
|
|
HRESULT hr;
|
|
|
|
TRACE("iface %p, clip_status %p.\n", iface, pClipStatus);
|
|
|
|
wined3d_mutex_lock();
|
|
hr = wined3d_device_get_clip_status(This->wined3d_device, (WINED3DCLIPSTATUS *)pClipStatus);
|
|
wined3d_mutex_unlock();
|
|
|
|
return hr;
|
|
}
|
|
|
|
static HRESULT WINAPI IDirect3DDevice9Impl_GetTexture(IDirect3DDevice9Ex *iface, DWORD Stage,
|
|
IDirect3DBaseTexture9 **ppTexture)
|
|
{
|
|
IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
|
|
struct wined3d_texture *wined3d_texture = NULL;
|
|
HRESULT hr;
|
|
|
|
TRACE("iface %p, stage %u, texture %p.\n", iface, Stage, ppTexture);
|
|
|
|
if(ppTexture == NULL){
|
|
return D3DERR_INVALIDCALL;
|
|
}
|
|
|
|
wined3d_mutex_lock();
|
|
hr = wined3d_device_get_texture(This->wined3d_device, Stage, &wined3d_texture);
|
|
if (SUCCEEDED(hr) && wined3d_texture)
|
|
{
|
|
*ppTexture = wined3d_texture_get_parent(wined3d_texture);
|
|
IDirect3DBaseTexture9_AddRef(*ppTexture);
|
|
wined3d_texture_decref(wined3d_texture);
|
|
}
|
|
else
|
|
{
|
|
if (FAILED(hr))
|
|
{
|
|
WARN("Call to get texture (%u) failed (%p).\n", Stage, wined3d_texture);
|
|
}
|
|
*ppTexture = NULL;
|
|
}
|
|
wined3d_mutex_unlock();
|
|
|
|
return hr;
|
|
}
|
|
|
|
static HRESULT WINAPI IDirect3DDevice9Impl_SetTexture(IDirect3DDevice9Ex *iface, DWORD stage,
|
|
IDirect3DBaseTexture9 *texture)
|
|
{
|
|
IDirect3DDevice9Impl *device = impl_from_IDirect3DDevice9Ex(iface);
|
|
HRESULT hr;
|
|
|
|
TRACE("iface %p, stage %u, texture %p.\n", iface, stage, texture);
|
|
|
|
wined3d_mutex_lock();
|
|
hr = wined3d_device_set_texture(device->wined3d_device, stage,
|
|
texture ? ((IDirect3DBaseTexture9Impl *)texture)->wined3d_texture : NULL);
|
|
wined3d_mutex_unlock();
|
|
|
|
return hr;
|
|
}
|
|
|
|
static const WINED3DTEXTURESTAGESTATETYPE tss_lookup[] =
|
|
{
|
|
WINED3DTSS_FORCE_DWORD, /* 0, unused */
|
|
WINED3DTSS_COLOROP, /* 1, D3DTSS_COLOROP */
|
|
WINED3DTSS_COLORARG1, /* 2, D3DTSS_COLORARG1 */
|
|
WINED3DTSS_COLORARG2, /* 3, D3DTSS_COLORARG2 */
|
|
WINED3DTSS_ALPHAOP, /* 4, D3DTSS_ALPHAOP */
|
|
WINED3DTSS_ALPHAARG1, /* 5, D3DTSS_ALPHAARG1 */
|
|
WINED3DTSS_ALPHAARG2, /* 6, D3DTSS_ALPHAARG2 */
|
|
WINED3DTSS_BUMPENVMAT00, /* 7, D3DTSS_BUMPENVMAT00 */
|
|
WINED3DTSS_BUMPENVMAT01, /* 8, D3DTSS_BUMPENVMAT01 */
|
|
WINED3DTSS_BUMPENVMAT10, /* 9, D3DTSS_BUMPENVMAT10 */
|
|
WINED3DTSS_BUMPENVMAT11, /* 10, D3DTSS_BUMPENVMAT11 */
|
|
WINED3DTSS_TEXCOORDINDEX, /* 11, D3DTSS_TEXCOORDINDEX */
|
|
WINED3DTSS_FORCE_DWORD, /* 12, unused */
|
|
WINED3DTSS_FORCE_DWORD, /* 13, unused */
|
|
WINED3DTSS_FORCE_DWORD, /* 14, unused */
|
|
WINED3DTSS_FORCE_DWORD, /* 15, unused */
|
|
WINED3DTSS_FORCE_DWORD, /* 16, unused */
|
|
WINED3DTSS_FORCE_DWORD, /* 17, unused */
|
|
WINED3DTSS_FORCE_DWORD, /* 18, unused */
|
|
WINED3DTSS_FORCE_DWORD, /* 19, unused */
|
|
WINED3DTSS_FORCE_DWORD, /* 20, unused */
|
|
WINED3DTSS_FORCE_DWORD, /* 21, unused */
|
|
WINED3DTSS_BUMPENVLSCALE, /* 22, D3DTSS_BUMPENVLSCALE */
|
|
WINED3DTSS_BUMPENVLOFFSET, /* 23, D3DTSS_BUMPENVLOFFSET */
|
|
WINED3DTSS_TEXTURETRANSFORMFLAGS, /* 24, D3DTSS_TEXTURETRANSFORMFLAGS */
|
|
WINED3DTSS_FORCE_DWORD, /* 25, unused */
|
|
WINED3DTSS_COLORARG0, /* 26, D3DTSS_COLORARG0 */
|
|
WINED3DTSS_ALPHAARG0, /* 27, D3DTSS_ALPHAARG0 */
|
|
WINED3DTSS_RESULTARG, /* 28, D3DTSS_RESULTARG */
|
|
WINED3DTSS_FORCE_DWORD, /* 29, unused */
|
|
WINED3DTSS_FORCE_DWORD, /* 30, unused */
|
|
WINED3DTSS_FORCE_DWORD, /* 31, unused */
|
|
WINED3DTSS_CONSTANT, /* 32, D3DTSS_CONSTANT */
|
|
};
|
|
|
|
static HRESULT WINAPI IDirect3DDevice9Impl_GetTextureStageState(IDirect3DDevice9Ex *iface,
|
|
DWORD Stage, D3DTEXTURESTAGESTATETYPE Type, DWORD *pValue)
|
|
{
|
|
IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
|
|
HRESULT hr;
|
|
|
|
TRACE("iface %p, stage %u, state %#x, value %p.\n", iface, Stage, Type, pValue);
|
|
|
|
if (Type >= sizeof(tss_lookup) / sizeof(*tss_lookup))
|
|
{
|
|
WARN("Invalid Type %#x passed.\n", Type);
|
|
return D3D_OK;
|
|
}
|
|
|
|
wined3d_mutex_lock();
|
|
hr = wined3d_device_get_texture_stage_state(This->wined3d_device, Stage, tss_lookup[Type], pValue);
|
|
wined3d_mutex_unlock();
|
|
|
|
return hr;
|
|
}
|
|
|
|
static HRESULT WINAPI IDirect3DDevice9Impl_SetTextureStageState(IDirect3DDevice9Ex *iface,
|
|
DWORD Stage, D3DTEXTURESTAGESTATETYPE Type, DWORD Value)
|
|
{
|
|
IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
|
|
HRESULT hr;
|
|
|
|
TRACE("iface %p, stage %u, state %#x, value %#x.\n", iface, Stage, Type, Value);
|
|
|
|
if (Type >= sizeof(tss_lookup) / sizeof(*tss_lookup))
|
|
{
|
|
WARN("Invalid Type %#x passed.\n", Type);
|
|
return D3D_OK;
|
|
}
|
|
|
|
wined3d_mutex_lock();
|
|
hr = wined3d_device_set_texture_stage_state(This->wined3d_device, Stage, tss_lookup[Type], Value);
|
|
wined3d_mutex_unlock();
|
|
|
|
return hr;
|
|
}
|
|
|
|
static HRESULT WINAPI IDirect3DDevice9Impl_GetSamplerState(IDirect3DDevice9Ex *iface, DWORD Sampler,
|
|
D3DSAMPLERSTATETYPE Type, DWORD *pValue)
|
|
{
|
|
IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
|
|
HRESULT hr;
|
|
|
|
TRACE("iface %p, sampler %u, state %#x, value %p.\n", iface, Sampler, Type, pValue);
|
|
|
|
wined3d_mutex_lock();
|
|
hr = wined3d_device_get_sampler_state(This->wined3d_device, Sampler, Type, pValue);
|
|
wined3d_mutex_unlock();
|
|
|
|
return hr;
|
|
}
|
|
|
|
static HRESULT WINAPI DECLSPEC_HOTPATCH IDirect3DDevice9Impl_SetSamplerState(IDirect3DDevice9Ex *iface,
|
|
DWORD Sampler, D3DSAMPLERSTATETYPE Type, DWORD Value)
|
|
{
|
|
IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
|
|
HRESULT hr;
|
|
|
|
TRACE("iface %p, sampler %u, state %#x, value %#x.\n", iface, Sampler, Type, Value);
|
|
|
|
wined3d_mutex_lock();
|
|
hr = wined3d_device_set_sampler_state(This->wined3d_device, Sampler, Type, Value);
|
|
wined3d_mutex_unlock();
|
|
|
|
return hr;
|
|
}
|
|
|
|
static HRESULT WINAPI IDirect3DDevice9Impl_ValidateDevice(IDirect3DDevice9Ex *iface,
|
|
DWORD *pNumPasses)
|
|
{
|
|
IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
|
|
HRESULT hr;
|
|
|
|
TRACE("iface %p, pass_count %p.\n", iface, pNumPasses);
|
|
|
|
wined3d_mutex_lock();
|
|
hr = wined3d_device_validate_device(This->wined3d_device, pNumPasses);
|
|
wined3d_mutex_unlock();
|
|
|
|
return hr;
|
|
}
|
|
|
|
static HRESULT WINAPI IDirect3DDevice9Impl_SetPaletteEntries(IDirect3DDevice9Ex *iface,
|
|
UINT PaletteNumber, const PALETTEENTRY *pEntries)
|
|
{
|
|
IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
|
|
HRESULT hr;
|
|
|
|
TRACE("iface %p, palette_idx %u, entries %p.\n", iface, PaletteNumber, pEntries);
|
|
|
|
wined3d_mutex_lock();
|
|
hr = wined3d_device_set_palette_entries(This->wined3d_device, PaletteNumber, pEntries);
|
|
wined3d_mutex_unlock();
|
|
|
|
return hr;
|
|
}
|
|
|
|
static HRESULT WINAPI IDirect3DDevice9Impl_GetPaletteEntries(IDirect3DDevice9Ex *iface,
|
|
UINT PaletteNumber, PALETTEENTRY *pEntries)
|
|
{
|
|
IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
|
|
HRESULT hr;
|
|
|
|
TRACE("iface %p, palette_idx %u, entries %p.\n", iface, PaletteNumber, pEntries);
|
|
|
|
wined3d_mutex_lock();
|
|
hr = wined3d_device_get_palette_entries(This->wined3d_device, PaletteNumber, pEntries);
|
|
wined3d_mutex_unlock();
|
|
|
|
return hr;
|
|
}
|
|
|
|
static HRESULT WINAPI IDirect3DDevice9Impl_SetCurrentTexturePalette(IDirect3DDevice9Ex *iface,
|
|
UINT PaletteNumber)
|
|
{
|
|
IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
|
|
HRESULT hr;
|
|
|
|
TRACE("iface %p, palette_idx %u.\n", iface, PaletteNumber);
|
|
|
|
wined3d_mutex_lock();
|
|
hr = wined3d_device_set_current_texture_palette(This->wined3d_device, PaletteNumber);
|
|
wined3d_mutex_unlock();
|
|
|
|
return hr;
|
|
}
|
|
|
|
static HRESULT WINAPI IDirect3DDevice9Impl_GetCurrentTexturePalette(IDirect3DDevice9Ex *iface,
|
|
UINT *PaletteNumber)
|
|
{
|
|
IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
|
|
HRESULT hr;
|
|
|
|
TRACE("iface %p, palette_idx %p.\n", iface, PaletteNumber);
|
|
|
|
wined3d_mutex_lock();
|
|
hr = wined3d_device_get_current_texture_palette(This->wined3d_device, PaletteNumber);
|
|
wined3d_mutex_unlock();
|
|
|
|
return hr;
|
|
}
|
|
|
|
static HRESULT WINAPI IDirect3DDevice9Impl_SetScissorRect(IDirect3DDevice9Ex *iface,
|
|
const RECT *pRect)
|
|
{
|
|
IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
|
|
HRESULT hr;
|
|
|
|
TRACE("iface %p, rect %p.\n", iface, pRect);
|
|
|
|
wined3d_mutex_lock();
|
|
hr = wined3d_device_set_scissor_rect(This->wined3d_device, pRect);
|
|
wined3d_mutex_unlock();
|
|
|
|
return hr;
|
|
}
|
|
|
|
static HRESULT WINAPI IDirect3DDevice9Impl_GetScissorRect(IDirect3DDevice9Ex *iface, RECT *pRect)
|
|
{
|
|
IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
|
|
HRESULT hr;
|
|
|
|
TRACE("iface %p, rect %p.\n", iface, pRect);
|
|
|
|
wined3d_mutex_lock();
|
|
hr = wined3d_device_get_scissor_rect(This->wined3d_device, pRect);
|
|
wined3d_mutex_unlock();
|
|
|
|
return hr;
|
|
}
|
|
|
|
static HRESULT WINAPI IDirect3DDevice9Impl_SetSoftwareVertexProcessing(IDirect3DDevice9Ex *iface,
|
|
BOOL bSoftware)
|
|
{
|
|
IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
|
|
HRESULT hr;
|
|
|
|
TRACE("iface %p, software %#x.\n", iface, bSoftware);
|
|
|
|
wined3d_mutex_lock();
|
|
hr = wined3d_device_set_software_vertex_processing(This->wined3d_device, bSoftware);
|
|
wined3d_mutex_unlock();
|
|
|
|
return hr;
|
|
}
|
|
|
|
static BOOL WINAPI IDirect3DDevice9Impl_GetSoftwareVertexProcessing(IDirect3DDevice9Ex *iface)
|
|
{
|
|
IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
|
|
BOOL ret;
|
|
|
|
TRACE("iface %p.\n", iface);
|
|
|
|
wined3d_mutex_lock();
|
|
ret = wined3d_device_get_software_vertex_processing(This->wined3d_device);
|
|
wined3d_mutex_unlock();
|
|
|
|
return ret;
|
|
}
|
|
|
|
static HRESULT WINAPI IDirect3DDevice9Impl_SetNPatchMode(IDirect3DDevice9Ex *iface, float nSegments)
|
|
{
|
|
IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
|
|
HRESULT hr;
|
|
|
|
TRACE("iface %p, segment_count %.8e.\n", iface, nSegments);
|
|
|
|
wined3d_mutex_lock();
|
|
hr = wined3d_device_set_npatch_mode(This->wined3d_device, nSegments);
|
|
wined3d_mutex_unlock();
|
|
|
|
return hr;
|
|
}
|
|
|
|
static float WINAPI IDirect3DDevice9Impl_GetNPatchMode(IDirect3DDevice9Ex *iface)
|
|
{
|
|
IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
|
|
float ret;
|
|
|
|
TRACE("iface %p.\n", iface);
|
|
|
|
wined3d_mutex_lock();
|
|
ret = wined3d_device_get_npatch_mode(This->wined3d_device);
|
|
wined3d_mutex_unlock();
|
|
|
|
return ret;
|
|
}
|
|
|
|
static HRESULT WINAPI IDirect3DDevice9Impl_DrawPrimitive(IDirect3DDevice9Ex *iface,
|
|
D3DPRIMITIVETYPE PrimitiveType, UINT StartVertex, UINT PrimitiveCount)
|
|
{
|
|
IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
|
|
HRESULT hr;
|
|
|
|
TRACE("iface %p, primitive_type %#x, start_vertex %u, primitive_count %u.\n",
|
|
iface, PrimitiveType, StartVertex, PrimitiveCount);
|
|
|
|
wined3d_mutex_lock();
|
|
wined3d_device_set_primitive_type(This->wined3d_device, PrimitiveType);
|
|
hr = wined3d_device_draw_primitive(This->wined3d_device, StartVertex,
|
|
vertex_count_from_primitive_count(PrimitiveType, PrimitiveCount));
|
|
wined3d_mutex_unlock();
|
|
|
|
return hr;
|
|
}
|
|
|
|
static HRESULT WINAPI IDirect3DDevice9Impl_DrawIndexedPrimitive(IDirect3DDevice9Ex *iface,
|
|
D3DPRIMITIVETYPE PrimitiveType, INT BaseVertexIndex, UINT MinVertexIndex, UINT NumVertices,
|
|
UINT startIndex, UINT primCount)
|
|
{
|
|
IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
|
|
HRESULT hr;
|
|
|
|
TRACE("iface %p, primitive_type %#x, base_vertex_idx %u, min_vertex_idx %u,\n"
|
|
"vertex_count %u, start_idx %u, primitive_count %u.\n",
|
|
iface, PrimitiveType, BaseVertexIndex, MinVertexIndex,
|
|
NumVertices, startIndex, primCount);
|
|
|
|
wined3d_mutex_lock();
|
|
wined3d_device_set_base_vertex_index(This->wined3d_device, BaseVertexIndex);
|
|
wined3d_device_set_primitive_type(This->wined3d_device, PrimitiveType);
|
|
hr = wined3d_device_draw_indexed_primitive(This->wined3d_device, startIndex,
|
|
vertex_count_from_primitive_count(PrimitiveType, primCount));
|
|
wined3d_mutex_unlock();
|
|
|
|
return hr;
|
|
}
|
|
|
|
static HRESULT WINAPI IDirect3DDevice9Impl_DrawPrimitiveUP(IDirect3DDevice9Ex *iface,
|
|
D3DPRIMITIVETYPE PrimitiveType, UINT PrimitiveCount, const void *pVertexStreamZeroData,
|
|
UINT VertexStreamZeroStride)
|
|
{
|
|
IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
|
|
HRESULT hr;
|
|
|
|
TRACE("iface %p, primitive_type %#x, primitive_count %u, data %p, stride %u.\n",
|
|
iface, PrimitiveType, PrimitiveCount, pVertexStreamZeroData, VertexStreamZeroStride);
|
|
|
|
wined3d_mutex_lock();
|
|
wined3d_device_set_primitive_type(This->wined3d_device, PrimitiveType);
|
|
hr = wined3d_device_draw_primitive_up(This->wined3d_device,
|
|
vertex_count_from_primitive_count(PrimitiveType, PrimitiveCount),
|
|
pVertexStreamZeroData, VertexStreamZeroStride);
|
|
wined3d_mutex_unlock();
|
|
|
|
return hr;
|
|
}
|
|
|
|
static HRESULT WINAPI IDirect3DDevice9Impl_DrawIndexedPrimitiveUP(IDirect3DDevice9Ex *iface,
|
|
D3DPRIMITIVETYPE PrimitiveType, UINT MinVertexIndex, UINT NumVertexIndices,
|
|
UINT PrimitiveCount, const void *pIndexData, D3DFORMAT IndexDataFormat,
|
|
const void *pVertexStreamZeroData, UINT VertexStreamZeroStride)
|
|
{
|
|
IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
|
|
HRESULT hr;
|
|
|
|
TRACE("iface %p, primitive_type %#x, min_vertex_idx %u, index_count %u, primitive_count %u,\n"
|
|
"index_data %p, index_format %#x, vertex_data %p, vertex_stride %u.\n",
|
|
iface, PrimitiveType, MinVertexIndex, NumVertexIndices, PrimitiveCount,
|
|
pIndexData, IndexDataFormat, pVertexStreamZeroData, VertexStreamZeroStride);
|
|
|
|
wined3d_mutex_lock();
|
|
wined3d_device_set_primitive_type(This->wined3d_device, PrimitiveType);
|
|
hr = wined3d_device_draw_indexed_primitive_up(This->wined3d_device,
|
|
vertex_count_from_primitive_count(PrimitiveType, PrimitiveCount), pIndexData,
|
|
wined3dformat_from_d3dformat(IndexDataFormat), pVertexStreamZeroData, VertexStreamZeroStride);
|
|
wined3d_mutex_unlock();
|
|
|
|
return hr;
|
|
}
|
|
|
|
static HRESULT WINAPI IDirect3DDevice9Impl_ProcessVertices(IDirect3DDevice9Ex *iface,
|
|
UINT SrcStartIndex, UINT DestIndex, UINT VertexCount, IDirect3DVertexBuffer9 *pDestBuffer,
|
|
IDirect3DVertexDeclaration9 *pVertexDecl, DWORD Flags)
|
|
{
|
|
IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
|
|
IDirect3DVertexDeclaration9Impl *Decl = (IDirect3DVertexDeclaration9Impl *) pVertexDecl;
|
|
HRESULT hr;
|
|
IDirect3DVertexBuffer9Impl *dest = (IDirect3DVertexBuffer9Impl *) pDestBuffer;
|
|
|
|
TRACE("iface %p, src_start_idx %u, dst_idx %u, vertex_count %u, dst_buffer %p, declaration %p, flags %#x.\n",
|
|
iface, SrcStartIndex, DestIndex, VertexCount, pDestBuffer, pVertexDecl, Flags);
|
|
|
|
wined3d_mutex_lock();
|
|
hr = wined3d_device_process_vertices(This->wined3d_device, SrcStartIndex, DestIndex, VertexCount,
|
|
dest->wineD3DVertexBuffer, Decl ? Decl->wineD3DVertexDeclaration : NULL, Flags, dest->fvf);
|
|
wined3d_mutex_unlock();
|
|
|
|
return hr;
|
|
}
|
|
|
|
static HRESULT WINAPI IDirect3DDevice9Impl_CreateVertexDeclaration(IDirect3DDevice9Ex *iface,
|
|
const D3DVERTEXELEMENT9 *elements, IDirect3DVertexDeclaration9 **declaration)
|
|
{
|
|
IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
|
|
IDirect3DVertexDeclaration9Impl *object;
|
|
HRESULT hr;
|
|
|
|
TRACE("iface %p, elements %p, declaration %p.\n", iface, elements, declaration);
|
|
|
|
if (!declaration)
|
|
{
|
|
WARN("Caller passed a NULL declaration, returning D3DERR_INVALIDCALL.\n");
|
|
return D3DERR_INVALIDCALL;
|
|
}
|
|
|
|
object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
|
|
if (!object)
|
|
{
|
|
ERR("Failed to allocate vertex declaration memory.\n");
|
|
return E_OUTOFMEMORY;
|
|
}
|
|
|
|
hr = vertexdeclaration_init(object, This, elements);
|
|
if (FAILED(hr))
|
|
{
|
|
WARN("Failed to initialize vertex declaration, hr %#x.\n", hr);
|
|
HeapFree(GetProcessHeap(), 0, object);
|
|
return hr;
|
|
}
|
|
|
|
TRACE("Created vertex declaration %p.\n", object);
|
|
*declaration = (IDirect3DVertexDeclaration9 *)object;
|
|
|
|
return D3D_OK;
|
|
}
|
|
|
|
static HRESULT WINAPI IDirect3DDevice9Impl_SetVertexDeclaration(IDirect3DDevice9Ex *iface,
|
|
IDirect3DVertexDeclaration9 *declaration)
|
|
{
|
|
IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
|
|
HRESULT hr;
|
|
|
|
TRACE("iface %p, declaration %p.\n", iface, declaration);
|
|
|
|
wined3d_mutex_lock();
|
|
hr = wined3d_device_set_vertex_declaration(This->wined3d_device,
|
|
declaration ? ((IDirect3DVertexDeclaration9Impl *)declaration)->wineD3DVertexDeclaration : NULL);
|
|
wined3d_mutex_unlock();
|
|
|
|
return hr;
|
|
}
|
|
|
|
static HRESULT WINAPI IDirect3DDevice9Impl_GetVertexDeclaration(IDirect3DDevice9Ex *iface,
|
|
IDirect3DVertexDeclaration9 **declaration)
|
|
{
|
|
IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
|
|
struct wined3d_vertex_declaration *wined3d_declaration = NULL;
|
|
HRESULT hr;
|
|
|
|
TRACE("iface %p, declaration %p.\n", iface, declaration);
|
|
|
|
if (!declaration) return D3DERR_INVALIDCALL;
|
|
|
|
wined3d_mutex_lock();
|
|
hr = wined3d_device_get_vertex_declaration(This->wined3d_device, &wined3d_declaration);
|
|
if (SUCCEEDED(hr) && wined3d_declaration)
|
|
{
|
|
*declaration = wined3d_vertex_declaration_get_parent(wined3d_declaration);
|
|
IDirect3DVertexDeclaration9_AddRef(*declaration);
|
|
wined3d_vertex_declaration_decref(wined3d_declaration);
|
|
}
|
|
else
|
|
{
|
|
*declaration = NULL;
|
|
}
|
|
wined3d_mutex_unlock();
|
|
|
|
TRACE("Returning %p.\n", *declaration);
|
|
return hr;
|
|
}
|
|
|
|
static IDirect3DVertexDeclaration9 *getConvertedDecl(IDirect3DDevice9Impl *This, DWORD fvf) {
|
|
HRESULT hr;
|
|
D3DVERTEXELEMENT9* elements = NULL;
|
|
IDirect3DVertexDeclaration9* pDecl = NULL;
|
|
int p, low, high; /* deliberately signed */
|
|
IDirect3DVertexDeclaration9 **convertedDecls = This->convertedDecls;
|
|
|
|
TRACE("Searching for declaration for fvf %08x... ", fvf);
|
|
|
|
low = 0;
|
|
high = This->numConvertedDecls - 1;
|
|
while(low <= high) {
|
|
p = (low + high) >> 1;
|
|
TRACE("%d ", p);
|
|
if(((IDirect3DVertexDeclaration9Impl *) convertedDecls[p])->convFVF == fvf) {
|
|
TRACE("found %p\n", convertedDecls[p]);
|
|
return convertedDecls[p];
|
|
} else if(((IDirect3DVertexDeclaration9Impl *) convertedDecls[p])->convFVF < fvf) {
|
|
low = p + 1;
|
|
} else {
|
|
high = p - 1;
|
|
}
|
|
}
|
|
TRACE("not found. Creating and inserting at position %d.\n", low);
|
|
|
|
hr = vdecl_convert_fvf(fvf, &elements);
|
|
if (hr != S_OK) return NULL;
|
|
|
|
hr = IDirect3DDevice9Impl_CreateVertexDeclaration(&This->IDirect3DDevice9Ex_iface, elements,
|
|
&pDecl);
|
|
HeapFree(GetProcessHeap(), 0, elements); /* CreateVertexDeclaration makes a copy */
|
|
if (hr != S_OK) return NULL;
|
|
|
|
if(This->declArraySize == This->numConvertedDecls) {
|
|
int grow = max(This->declArraySize / 2, 8);
|
|
convertedDecls = HeapReAlloc(GetProcessHeap(), 0, convertedDecls,
|
|
sizeof(convertedDecls[0]) * (This->numConvertedDecls + grow));
|
|
if(!convertedDecls) {
|
|
/* This will destroy it */
|
|
IDirect3DVertexDeclaration9_Release(pDecl);
|
|
return NULL;
|
|
}
|
|
This->convertedDecls = convertedDecls;
|
|
This->declArraySize += grow;
|
|
}
|
|
|
|
memmove(convertedDecls + low + 1, convertedDecls + low, sizeof(IDirect3DVertexDeclaration9Impl *) * (This->numConvertedDecls - low));
|
|
convertedDecls[low] = pDecl;
|
|
This->numConvertedDecls++;
|
|
|
|
/* Will prevent the decl from being destroyed */
|
|
((IDirect3DVertexDeclaration9Impl *) pDecl)->convFVF = fvf;
|
|
IDirect3DVertexDeclaration9_Release(pDecl); /* Does not destroy now */
|
|
|
|
TRACE("Returning %p. %d decls in array\n", pDecl, This->numConvertedDecls);
|
|
return pDecl;
|
|
}
|
|
|
|
static HRESULT WINAPI IDirect3DDevice9Impl_SetFVF(IDirect3DDevice9Ex *iface, DWORD FVF)
|
|
{
|
|
IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
|
|
IDirect3DVertexDeclaration9 *decl;
|
|
HRESULT hr;
|
|
|
|
TRACE("iface %p, fvf %#x.\n", iface, FVF);
|
|
|
|
if (!FVF)
|
|
{
|
|
WARN("%#x is not a valid FVF\n", FVF);
|
|
return D3D_OK;
|
|
}
|
|
|
|
wined3d_mutex_lock();
|
|
decl = getConvertedDecl(This, FVF);
|
|
wined3d_mutex_unlock();
|
|
|
|
if (!decl)
|
|
{
|
|
/* Any situation when this should happen, except out of memory? */
|
|
ERR("Failed to create a converted vertex declaration\n");
|
|
return D3DERR_DRIVERINTERNALERROR;
|
|
}
|
|
|
|
hr = IDirect3DDevice9Impl_SetVertexDeclaration(iface, decl);
|
|
if (FAILED(hr)) ERR("Failed to set vertex declaration\n");
|
|
|
|
return hr;
|
|
}
|
|
|
|
static HRESULT WINAPI IDirect3DDevice9Impl_GetFVF(IDirect3DDevice9Ex *iface, DWORD *pFVF)
|
|
{
|
|
IDirect3DVertexDeclaration9 *decl;
|
|
HRESULT hr;
|
|
|
|
TRACE("iface %p, fvf %p.\n", iface, pFVF);
|
|
|
|
hr = IDirect3DDevice9_GetVertexDeclaration(iface, &decl);
|
|
if (FAILED(hr))
|
|
{
|
|
WARN("Failed to get vertex declaration, %#x\n", hr);
|
|
*pFVF = 0;
|
|
return hr;
|
|
}
|
|
|
|
if (decl)
|
|
{
|
|
*pFVF = ((IDirect3DVertexDeclaration9Impl *)decl)->convFVF;
|
|
IDirect3DVertexDeclaration9_Release(decl);
|
|
}
|
|
else
|
|
{
|
|
*pFVF = 0;
|
|
}
|
|
|
|
TRACE("Returning FVF %#x\n", *pFVF);
|
|
|
|
return hr;
|
|
}
|
|
|
|
static HRESULT WINAPI IDirect3DDevice9Impl_CreateVertexShader(IDirect3DDevice9Ex *iface,
|
|
const DWORD *byte_code, IDirect3DVertexShader9 **shader)
|
|
{
|
|
IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
|
|
IDirect3DVertexShader9Impl *object;
|
|
HRESULT hr;
|
|
|
|
TRACE("iface %p, byte_code %p, shader %p.\n", iface, byte_code, shader);
|
|
|
|
object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
|
|
if (!object)
|
|
{
|
|
ERR("Failed to allocate vertex shader memory.\n");
|
|
return E_OUTOFMEMORY;
|
|
}
|
|
|
|
hr = vertexshader_init(object, This, byte_code);
|
|
if (FAILED(hr))
|
|
{
|
|
WARN("Failed to initialize vertex shader, hr %#x.\n", hr);
|
|
HeapFree(GetProcessHeap(), 0, object);
|
|
return hr;
|
|
}
|
|
|
|
TRACE("Created vertex shader %p.\n", object);
|
|
*shader = (IDirect3DVertexShader9 *)object;
|
|
|
|
return D3D_OK;
|
|
}
|
|
|
|
static HRESULT WINAPI IDirect3DDevice9Impl_SetVertexShader(IDirect3DDevice9Ex *iface,
|
|
IDirect3DVertexShader9 *shader)
|
|
{
|
|
IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
|
|
HRESULT hr;
|
|
|
|
TRACE("iface %p, shader %p.\n", iface, shader);
|
|
|
|
wined3d_mutex_lock();
|
|
hr = wined3d_device_set_vertex_shader(This->wined3d_device,
|
|
shader ? ((IDirect3DVertexShader9Impl *)shader)->wined3d_shader : NULL);
|
|
wined3d_mutex_unlock();
|
|
|
|
return hr;
|
|
}
|
|
|
|
static HRESULT WINAPI IDirect3DDevice9Impl_GetVertexShader(IDirect3DDevice9Ex *iface,
|
|
IDirect3DVertexShader9 **shader)
|
|
{
|
|
IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
|
|
struct wined3d_shader *wined3d_shader;
|
|
|
|
TRACE("iface %p, shader %p.\n", iface, shader);
|
|
|
|
wined3d_mutex_lock();
|
|
wined3d_shader = wined3d_device_get_vertex_shader(This->wined3d_device);
|
|
if (wined3d_shader)
|
|
{
|
|
*shader = wined3d_shader_get_parent(wined3d_shader);
|
|
IDirect3DVertexShader9_AddRef(*shader);
|
|
wined3d_shader_decref(wined3d_shader);
|
|
}
|
|
else
|
|
{
|
|
*shader = NULL;
|
|
}
|
|
wined3d_mutex_unlock();
|
|
|
|
TRACE("Returning %p.\n", *shader);
|
|
|
|
return D3D_OK;
|
|
}
|
|
|
|
static HRESULT WINAPI IDirect3DDevice9Impl_SetVertexShaderConstantF(IDirect3DDevice9Ex *iface,
|
|
UINT reg_idx, const float *data, UINT count)
|
|
{
|
|
IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
|
|
HRESULT hr;
|
|
|
|
TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface, reg_idx, data, count);
|
|
|
|
if (reg_idx + count > D3D9_MAX_VERTEX_SHADER_CONSTANTF)
|
|
{
|
|
WARN("Trying to access %u constants, but d3d9 only supports %u\n",
|
|
reg_idx + count, D3D9_MAX_VERTEX_SHADER_CONSTANTF);
|
|
return D3DERR_INVALIDCALL;
|
|
}
|
|
|
|
wined3d_mutex_lock();
|
|
hr = wined3d_device_set_vs_consts_f(This->wined3d_device, reg_idx, data, count);
|
|
wined3d_mutex_unlock();
|
|
|
|
return hr;
|
|
}
|
|
|
|
static HRESULT WINAPI IDirect3DDevice9Impl_GetVertexShaderConstantF(IDirect3DDevice9Ex *iface,
|
|
UINT reg_idx, float *data, UINT count)
|
|
{
|
|
IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
|
|
HRESULT hr;
|
|
|
|
TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface, reg_idx, data, count);
|
|
|
|
if (reg_idx + count > D3D9_MAX_VERTEX_SHADER_CONSTANTF)
|
|
{
|
|
WARN("Trying to access %u constants, but d3d9 only supports %u\n",
|
|
reg_idx + count, D3D9_MAX_VERTEX_SHADER_CONSTANTF);
|
|
return D3DERR_INVALIDCALL;
|
|
}
|
|
|
|
wined3d_mutex_lock();
|
|
hr = wined3d_device_get_vs_consts_f(This->wined3d_device, reg_idx, data, count);
|
|
wined3d_mutex_unlock();
|
|
|
|
return hr;
|
|
}
|
|
|
|
static HRESULT WINAPI IDirect3DDevice9Impl_SetVertexShaderConstantI(IDirect3DDevice9Ex *iface,
|
|
UINT reg_idx, const int *data, UINT count)
|
|
{
|
|
IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
|
|
HRESULT hr;
|
|
|
|
TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface, reg_idx, data, count);
|
|
|
|
wined3d_mutex_lock();
|
|
hr = wined3d_device_set_vs_consts_i(This->wined3d_device, reg_idx, data, count);
|
|
wined3d_mutex_unlock();
|
|
|
|
return hr;
|
|
}
|
|
|
|
static HRESULT WINAPI IDirect3DDevice9Impl_GetVertexShaderConstantI(IDirect3DDevice9Ex *iface,
|
|
UINT reg_idx, int *data, UINT count)
|
|
{
|
|
IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
|
|
HRESULT hr;
|
|
|
|
TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface, reg_idx, data, count);
|
|
|
|
wined3d_mutex_lock();
|
|
hr = wined3d_device_get_vs_consts_i(This->wined3d_device, reg_idx, data, count);
|
|
wined3d_mutex_unlock();
|
|
|
|
return hr;
|
|
}
|
|
|
|
static HRESULT WINAPI IDirect3DDevice9Impl_SetVertexShaderConstantB(IDirect3DDevice9Ex *iface,
|
|
UINT reg_idx, const BOOL *data, UINT count)
|
|
{
|
|
IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
|
|
HRESULT hr;
|
|
|
|
TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface, reg_idx, data, count);
|
|
|
|
wined3d_mutex_lock();
|
|
hr = wined3d_device_set_vs_consts_b(This->wined3d_device, reg_idx, data, count);
|
|
wined3d_mutex_unlock();
|
|
|
|
return hr;
|
|
}
|
|
|
|
static HRESULT WINAPI IDirect3DDevice9Impl_GetVertexShaderConstantB(IDirect3DDevice9Ex *iface,
|
|
UINT reg_idx, BOOL *data, UINT count)
|
|
{
|
|
IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
|
|
HRESULT hr;
|
|
|
|
TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface, reg_idx, data, count);
|
|
|
|
wined3d_mutex_lock();
|
|
hr = wined3d_device_get_vs_consts_b(This->wined3d_device, reg_idx, data, count);
|
|
wined3d_mutex_unlock();
|
|
|
|
return hr;
|
|
}
|
|
|
|
static HRESULT WINAPI IDirect3DDevice9Impl_SetStreamSource(IDirect3DDevice9Ex *iface,
|
|
UINT StreamNumber, IDirect3DVertexBuffer9 *pStreamData, UINT OffsetInBytes, UINT Stride)
|
|
{
|
|
IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
|
|
HRESULT hr;
|
|
|
|
TRACE("iface %p, stream_idx %u, buffer %p, offset %u, stride %u.\n",
|
|
iface, StreamNumber, pStreamData, OffsetInBytes, Stride);
|
|
|
|
wined3d_mutex_lock();
|
|
hr = wined3d_device_set_stream_source(This->wined3d_device, StreamNumber,
|
|
pStreamData ? ((IDirect3DVertexBuffer9Impl *)pStreamData)->wineD3DVertexBuffer : NULL,
|
|
OffsetInBytes, Stride);
|
|
wined3d_mutex_unlock();
|
|
|
|
return hr;
|
|
}
|
|
|
|
static HRESULT WINAPI IDirect3DDevice9Impl_GetStreamSource(IDirect3DDevice9Ex *iface,
|
|
UINT StreamNumber, IDirect3DVertexBuffer9 **pStream, UINT *OffsetInBytes, UINT *pStride)
|
|
{
|
|
IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
|
|
struct wined3d_buffer *retStream = NULL;
|
|
HRESULT hr;
|
|
|
|
TRACE("iface %p, stream_idx %u, buffer %p, offset %p, stride %p.\n",
|
|
iface, StreamNumber, pStream, OffsetInBytes, pStride);
|
|
|
|
if(pStream == NULL){
|
|
return D3DERR_INVALIDCALL;
|
|
}
|
|
|
|
wined3d_mutex_lock();
|
|
hr = wined3d_device_get_stream_source(This->wined3d_device, StreamNumber, &retStream, OffsetInBytes, pStride);
|
|
if (SUCCEEDED(hr) && retStream)
|
|
{
|
|
*pStream = wined3d_buffer_get_parent(retStream);
|
|
IDirect3DVertexBuffer9_AddRef(*pStream);
|
|
wined3d_buffer_decref(retStream);
|
|
}
|
|
else
|
|
{
|
|
if (FAILED(hr))
|
|
{
|
|
FIXME("Call to GetStreamSource failed %p %p\n", OffsetInBytes, pStride);
|
|
}
|
|
*pStream = NULL;
|
|
}
|
|
wined3d_mutex_unlock();
|
|
|
|
return hr;
|
|
}
|
|
|
|
static HRESULT WINAPI IDirect3DDevice9Impl_SetStreamSourceFreq(IDirect3DDevice9Ex *iface,
|
|
UINT StreamNumber, UINT Divider)
|
|
{
|
|
IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
|
|
HRESULT hr;
|
|
|
|
TRACE("iface %p, stream_idx %u, freq %u.\n", iface, StreamNumber, Divider);
|
|
|
|
wined3d_mutex_lock();
|
|
hr = wined3d_device_set_stream_source_freq(This->wined3d_device, StreamNumber, Divider);
|
|
wined3d_mutex_unlock();
|
|
|
|
return hr;
|
|
}
|
|
|
|
static HRESULT WINAPI IDirect3DDevice9Impl_GetStreamSourceFreq(IDirect3DDevice9Ex *iface,
|
|
UINT StreamNumber, UINT *Divider)
|
|
{
|
|
IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
|
|
HRESULT hr;
|
|
|
|
TRACE("iface %p, stream_idx %u, freq %p.\n", iface, StreamNumber, Divider);
|
|
|
|
wined3d_mutex_lock();
|
|
hr = wined3d_device_get_stream_source_freq(This->wined3d_device, StreamNumber, Divider);
|
|
wined3d_mutex_unlock();
|
|
|
|
return hr;
|
|
}
|
|
|
|
static HRESULT WINAPI IDirect3DDevice9Impl_SetIndices(IDirect3DDevice9Ex *iface,
|
|
IDirect3DIndexBuffer9 *pIndexData)
|
|
{
|
|
IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
|
|
HRESULT hr;
|
|
IDirect3DIndexBuffer9Impl *ib = (IDirect3DIndexBuffer9Impl *) pIndexData;
|
|
|
|
TRACE("iface %p, buffer %p.\n", iface, pIndexData);
|
|
|
|
wined3d_mutex_lock();
|
|
hr = wined3d_device_set_index_buffer(This->wined3d_device,
|
|
ib ? ib->wineD3DIndexBuffer : NULL,
|
|
ib ? ib->format : WINED3DFMT_UNKNOWN);
|
|
wined3d_mutex_unlock();
|
|
|
|
return hr;
|
|
}
|
|
|
|
static HRESULT WINAPI IDirect3DDevice9Impl_GetIndices(IDirect3DDevice9Ex *iface,
|
|
IDirect3DIndexBuffer9 **ppIndexData)
|
|
{
|
|
IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
|
|
struct wined3d_buffer *retIndexData = NULL;
|
|
HRESULT hr;
|
|
|
|
TRACE("iface %p, buffer %p.\n", iface, ppIndexData);
|
|
|
|
if(ppIndexData == NULL){
|
|
return D3DERR_INVALIDCALL;
|
|
}
|
|
|
|
wined3d_mutex_lock();
|
|
hr = wined3d_device_get_index_buffer(This->wined3d_device, &retIndexData);
|
|
if (SUCCEEDED(hr) && retIndexData)
|
|
{
|
|
*ppIndexData = wined3d_buffer_get_parent(retIndexData);
|
|
IDirect3DIndexBuffer9_AddRef(*ppIndexData);
|
|
wined3d_buffer_decref(retIndexData);
|
|
}
|
|
else
|
|
{
|
|
if (FAILED(hr)) FIXME("Call to GetIndices failed\n");
|
|
*ppIndexData = NULL;
|
|
}
|
|
wined3d_mutex_unlock();
|
|
|
|
return hr;
|
|
}
|
|
|
|
static HRESULT WINAPI IDirect3DDevice9Impl_CreatePixelShader(IDirect3DDevice9Ex *iface,
|
|
const DWORD *byte_code, IDirect3DPixelShader9 **shader)
|
|
{
|
|
IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
|
|
IDirect3DPixelShader9Impl *object;
|
|
HRESULT hr;
|
|
|
|
TRACE("iface %p, byte_code %p, shader %p.\n", iface, byte_code, shader);
|
|
|
|
object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
|
|
if (!object)
|
|
{
|
|
FIXME("Failed to allocate pixel shader memory.\n");
|
|
return E_OUTOFMEMORY;
|
|
}
|
|
|
|
hr = pixelshader_init(object, This, byte_code);
|
|
if (FAILED(hr))
|
|
{
|
|
WARN("Failed to initialize pixel shader, hr %#x.\n", hr);
|
|
HeapFree(GetProcessHeap(), 0, object);
|
|
return hr;
|
|
}
|
|
|
|
TRACE("Created pixel shader %p.\n", object);
|
|
*shader = (IDirect3DPixelShader9 *)object;
|
|
|
|
return D3D_OK;
|
|
}
|
|
|
|
static HRESULT WINAPI IDirect3DDevice9Impl_SetPixelShader(IDirect3DDevice9Ex *iface,
|
|
IDirect3DPixelShader9 *shader)
|
|
{
|
|
IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
|
|
HRESULT hr;
|
|
|
|
TRACE("iface %p, shader %p.\n", iface, shader);
|
|
|
|
wined3d_mutex_lock();
|
|
hr = wined3d_device_set_pixel_shader(This->wined3d_device,
|
|
shader ? ((IDirect3DPixelShader9Impl *)shader)->wined3d_shader : NULL);
|
|
wined3d_mutex_unlock();
|
|
|
|
return hr;
|
|
}
|
|
|
|
static HRESULT WINAPI IDirect3DDevice9Impl_GetPixelShader(IDirect3DDevice9Ex *iface,
|
|
IDirect3DPixelShader9 **shader)
|
|
{
|
|
IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
|
|
struct wined3d_shader *wined3d_shader;
|
|
|
|
TRACE("iface %p, shader %p.\n", iface, shader);
|
|
|
|
if (!shader) return D3DERR_INVALIDCALL;
|
|
|
|
wined3d_mutex_lock();
|
|
wined3d_shader = wined3d_device_get_pixel_shader(This->wined3d_device);
|
|
if (wined3d_shader)
|
|
{
|
|
*shader = wined3d_shader_get_parent(wined3d_shader);
|
|
IDirect3DPixelShader9_AddRef(*shader);
|
|
wined3d_shader_decref(wined3d_shader);
|
|
}
|
|
else
|
|
{
|
|
*shader = NULL;
|
|
}
|
|
wined3d_mutex_unlock();
|
|
|
|
TRACE("Returning %p.\n", *shader);
|
|
|
|
return D3D_OK;
|
|
}
|
|
|
|
static HRESULT WINAPI IDirect3DDevice9Impl_SetPixelShaderConstantF(IDirect3DDevice9Ex *iface,
|
|
UINT reg_idx, const float *data, UINT count)
|
|
{
|
|
IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
|
|
HRESULT hr;
|
|
|
|
TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface, reg_idx, data, count);
|
|
|
|
wined3d_mutex_lock();
|
|
hr = wined3d_device_set_ps_consts_f(This->wined3d_device, reg_idx, data, count);
|
|
wined3d_mutex_unlock();
|
|
|
|
return hr;
|
|
}
|
|
|
|
static HRESULT WINAPI IDirect3DDevice9Impl_GetPixelShaderConstantF(IDirect3DDevice9Ex *iface,
|
|
UINT reg_idx, float *data, UINT count)
|
|
{
|
|
IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
|
|
HRESULT hr;
|
|
|
|
TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface, reg_idx, data, count);
|
|
|
|
wined3d_mutex_lock();
|
|
hr = wined3d_device_get_ps_consts_f(This->wined3d_device, reg_idx, data, count);
|
|
wined3d_mutex_unlock();
|
|
|
|
return hr;
|
|
}
|
|
|
|
static HRESULT WINAPI IDirect3DDevice9Impl_SetPixelShaderConstantI(IDirect3DDevice9Ex *iface,
|
|
UINT reg_idx, const int *data, UINT count)
|
|
{
|
|
IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
|
|
HRESULT hr;
|
|
|
|
TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface, reg_idx, data, count);
|
|
|
|
wined3d_mutex_lock();
|
|
hr = wined3d_device_set_ps_consts_i(This->wined3d_device, reg_idx, data, count);
|
|
wined3d_mutex_unlock();
|
|
|
|
return hr;
|
|
}
|
|
|
|
static HRESULT WINAPI IDirect3DDevice9Impl_GetPixelShaderConstantI(IDirect3DDevice9Ex *iface,
|
|
UINT reg_idx, int *data, UINT count)
|
|
{
|
|
IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
|
|
HRESULT hr;
|
|
|
|
TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface, reg_idx, data, count);
|
|
|
|
wined3d_mutex_lock();
|
|
hr = wined3d_device_get_ps_consts_i(This->wined3d_device, reg_idx, data, count);
|
|
wined3d_mutex_unlock();
|
|
|
|
return hr;
|
|
}
|
|
|
|
static HRESULT WINAPI IDirect3DDevice9Impl_SetPixelShaderConstantB(IDirect3DDevice9Ex *iface,
|
|
UINT reg_idx, const BOOL *data, UINT count)
|
|
{
|
|
IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
|
|
HRESULT hr;
|
|
|
|
TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface, reg_idx, data, count);
|
|
|
|
wined3d_mutex_lock();
|
|
hr = wined3d_device_set_ps_consts_b(This->wined3d_device, reg_idx, data, count);
|
|
wined3d_mutex_unlock();
|
|
|
|
return hr;
|
|
}
|
|
|
|
static HRESULT WINAPI IDirect3DDevice9Impl_GetPixelShaderConstantB(IDirect3DDevice9Ex *iface,
|
|
UINT reg_idx, BOOL *data, UINT count)
|
|
{
|
|
IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
|
|
HRESULT hr;
|
|
|
|
TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface, reg_idx, data, count);
|
|
|
|
wined3d_mutex_lock();
|
|
hr = wined3d_device_get_ps_consts_b(This->wined3d_device, reg_idx, data, count);
|
|
wined3d_mutex_unlock();
|
|
|
|
return hr;
|
|
}
|
|
|
|
static HRESULT WINAPI IDirect3DDevice9Impl_DrawRectPatch(IDirect3DDevice9Ex *iface, UINT Handle,
|
|
const float *pNumSegs, const D3DRECTPATCH_INFO *pRectPatchInfo)
|
|
{
|
|
IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
|
|
HRESULT hr;
|
|
|
|
TRACE("iface %p, handle %#x, segment_count %p, patch_info %p.\n",
|
|
iface, Handle, pNumSegs, pRectPatchInfo);
|
|
|
|
wined3d_mutex_lock();
|
|
hr = wined3d_device_draw_rect_patch(This->wined3d_device, Handle,
|
|
pNumSegs, (const WINED3DRECTPATCH_INFO *)pRectPatchInfo);
|
|
wined3d_mutex_unlock();
|
|
|
|
return hr;
|
|
}
|
|
|
|
static HRESULT WINAPI IDirect3DDevice9Impl_DrawTriPatch(IDirect3DDevice9Ex *iface, UINT Handle,
|
|
const float *pNumSegs, const D3DTRIPATCH_INFO *pTriPatchInfo)
|
|
{
|
|
IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
|
|
HRESULT hr;
|
|
|
|
TRACE("iface %p, handle %#x, segment_count %p, patch_info %p.\n",
|
|
iface, Handle, pNumSegs, pTriPatchInfo);
|
|
|
|
wined3d_mutex_lock();
|
|
hr = wined3d_device_draw_tri_patch(This->wined3d_device, Handle,
|
|
pNumSegs, (const WINED3DTRIPATCH_INFO *)pTriPatchInfo);
|
|
wined3d_mutex_unlock();
|
|
|
|
return hr;
|
|
}
|
|
|
|
static HRESULT WINAPI IDirect3DDevice9Impl_DeletePatch(IDirect3DDevice9Ex *iface, UINT Handle)
|
|
{
|
|
IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
|
|
HRESULT hr;
|
|
|
|
TRACE("iface %p, handle %#x.\n", iface, Handle);
|
|
|
|
wined3d_mutex_lock();
|
|
hr = wined3d_device_delete_patch(This->wined3d_device, Handle);
|
|
wined3d_mutex_unlock();
|
|
|
|
return hr;
|
|
}
|
|
|
|
static HRESULT WINAPI IDirect3DDevice9Impl_CreateQuery(IDirect3DDevice9Ex *iface, D3DQUERYTYPE type,
|
|
IDirect3DQuery9 **query)
|
|
{
|
|
IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
|
|
IDirect3DQuery9Impl *object;
|
|
HRESULT hr;
|
|
|
|
TRACE("iface %p, type %#x, query %p.\n", iface, type, query);
|
|
|
|
object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
|
|
if (!object)
|
|
{
|
|
ERR("Failed to allocate query memory.\n");
|
|
return E_OUTOFMEMORY;
|
|
}
|
|
|
|
hr = query_init(object, This, type);
|
|
if (FAILED(hr))
|
|
{
|
|
WARN("Failed to initialize query, hr %#x.\n", hr);
|
|
HeapFree(GetProcessHeap(), 0, object);
|
|
return hr;
|
|
}
|
|
|
|
TRACE("Created query %p.\n", object);
|
|
if (query) *query = &object->IDirect3DQuery9_iface;
|
|
else IDirect3DQuery9_Release(&object->IDirect3DQuery9_iface);
|
|
|
|
return D3D_OK;
|
|
}
|
|
|
|
static HRESULT WINAPI IDirect3DDevice9ExImpl_SetConvolutionMonoKernel(IDirect3DDevice9Ex *iface,
|
|
UINT width, UINT height, float *rows, float *columns)
|
|
{
|
|
FIXME("iface %p, width %u, height %u, rows %p, columns %p stub!\n",
|
|
iface, width, height, rows, columns);
|
|
|
|
return E_NOTIMPL;
|
|
}
|
|
|
|
static HRESULT WINAPI IDirect3DDevice9ExImpl_ComposeRects(IDirect3DDevice9Ex *iface,
|
|
IDirect3DSurface9 *src_surface, IDirect3DSurface9 *dst_surface, IDirect3DVertexBuffer9 *src_descs,
|
|
UINT rect_count, IDirect3DVertexBuffer9 *dst_descs, D3DCOMPOSERECTSOP operation, INT offset_x, INT offset_y)
|
|
{
|
|
FIXME("iface %p, src_surface %p, dst_surface %p, src_descs %p, rect_count %u,\n"
|
|
"dst_descs %p, operation %#x, offset_x %u, offset_y %u stub!\n",
|
|
iface, src_surface, dst_surface, src_descs, rect_count,
|
|
dst_descs, operation, offset_x, offset_y);
|
|
|
|
return E_NOTIMPL;
|
|
}
|
|
|
|
static HRESULT WINAPI IDirect3DDevice9ExImpl_PresentEx(IDirect3DDevice9Ex *iface,
|
|
const RECT *src_rect, const RECT *dst_rect, HWND dst_window_override,
|
|
const RGNDATA *dirty_region, DWORD flags)
|
|
{
|
|
FIXME("iface %p, src_rect %p, dst_rect %p, dst_window_override %p, dirty_region %p, flags %#x stub!\n",
|
|
iface, src_rect, dst_rect, dst_window_override, dirty_region, flags);
|
|
|
|
return E_NOTIMPL;
|
|
}
|
|
|
|
static HRESULT WINAPI IDirect3DDevice9ExImpl_GetGPUThreadPriority(IDirect3DDevice9Ex *iface, INT *priority)
|
|
{
|
|
FIXME("iface %p, priority %p stub!\n", iface, priority);
|
|
|
|
return E_NOTIMPL;
|
|
}
|
|
|
|
static HRESULT WINAPI IDirect3DDevice9ExImpl_SetGPUThreadPriority(IDirect3DDevice9Ex *iface, INT priority)
|
|
{
|
|
FIXME("iface %p, priority %d stub!\n", iface, priority);
|
|
|
|
return E_NOTIMPL;
|
|
}
|
|
|
|
static HRESULT WINAPI IDirect3DDevice9ExImpl_WaitForVBlank(IDirect3DDevice9Ex *iface, UINT swapchain_idx)
|
|
{
|
|
FIXME("iface %p, swapchain_idx %u stub!\n", iface, swapchain_idx);
|
|
|
|
return E_NOTIMPL;
|
|
}
|
|
|
|
static HRESULT WINAPI IDirect3DDevice9ExImpl_CheckResourceResidency(IDirect3DDevice9Ex *iface,
|
|
IDirect3DResource9 **resources, UINT32 resource_count)
|
|
{
|
|
FIXME("iface %p, resources %p, resource_count %u stub!\n",
|
|
iface, resources, resource_count);
|
|
|
|
return E_NOTIMPL;
|
|
}
|
|
|
|
static HRESULT WINAPI IDirect3DDevice9ExImpl_SetMaximumFrameLatency(IDirect3DDevice9Ex *iface, UINT max_latency)
|
|
{
|
|
FIXME("iface %p, max_latency %u stub!\n", iface, max_latency);
|
|
|
|
return E_NOTIMPL;
|
|
}
|
|
|
|
static HRESULT WINAPI IDirect3DDevice9ExImpl_GetMaximumFrameLatency(IDirect3DDevice9Ex *iface, UINT *max_latency)
|
|
{
|
|
FIXME("iface %p, max_latency %p stub!\n", iface, max_latency);
|
|
|
|
*max_latency = 2;
|
|
|
|
return E_NOTIMPL;
|
|
}
|
|
|
|
static HRESULT WINAPI IDirect3DDevice9ExImpl_CheckDeviceState(IDirect3DDevice9Ex *iface, HWND dst_window)
|
|
{
|
|
static int i;
|
|
|
|
TRACE("iface %p, dst_window %p stub!\n", iface, dst_window);
|
|
|
|
if (!i++)
|
|
FIXME("iface %p, dst_window %p stub!\n", iface, dst_window);
|
|
|
|
return D3D_OK;
|
|
}
|
|
|
|
static HRESULT WINAPI IDirect3DDevice9ExImpl_CreateRenderTargetEx(IDirect3DDevice9Ex *iface,
|
|
UINT width, UINT height, D3DFORMAT format, D3DMULTISAMPLE_TYPE multisample_type, DWORD multisample_quality,
|
|
BOOL lockable, IDirect3DSurface9 **surface, HANDLE *shared_handle, DWORD usage)
|
|
{
|
|
FIXME("iface %p, width %u, height %u, format %#x, multisample_type %#x, multisample_quality %u,\n"
|
|
"lockable %#x, surface %p, shared_handle %p, usage %#x stub!\n",
|
|
iface, width, height, format, multisample_type, multisample_quality,
|
|
lockable, surface, shared_handle, usage);
|
|
|
|
return E_NOTIMPL;
|
|
}
|
|
|
|
static HRESULT WINAPI IDirect3DDevice9ExImpl_CreateOffscreenPlainSurfaceEx(IDirect3DDevice9Ex *iface,
|
|
UINT width, UINT height, D3DFORMAT format, D3DPOOL pool, IDirect3DSurface9 **surface,
|
|
HANDLE *shared_handle, DWORD usage)
|
|
{
|
|
FIXME("iface %p, width %u, height %u, format %#x, pool %#x, surface %p, shared_handle %p, usage %#x stub!\n",
|
|
iface, width, height, format, pool, surface, shared_handle, usage);
|
|
|
|
return E_NOTIMPL;
|
|
}
|
|
|
|
static HRESULT WINAPI IDirect3DDevice9ExImpl_CreateDepthStencilSurfaceEx(IDirect3DDevice9Ex *iface,
|
|
UINT width, UINT height, D3DFORMAT format, D3DMULTISAMPLE_TYPE multisample_type, DWORD multisample_quality,
|
|
BOOL discard, IDirect3DSurface9 **surface, HANDLE *shared_handle, DWORD usage)
|
|
{
|
|
FIXME("iface %p, width %u, height %u, format %#x, multisample_type %#x, multisample_quality %u,\n"
|
|
"discard %#x, surface %p, shared_handle %p, usage %#x stub!\n",
|
|
iface, width, height, format, multisample_type, multisample_quality,
|
|
discard, surface, shared_handle, usage);
|
|
|
|
return E_NOTIMPL;
|
|
}
|
|
|
|
static HRESULT WINAPI IDirect3DDevice9ExImpl_ResetEx(IDirect3DDevice9Ex *iface,
|
|
D3DPRESENT_PARAMETERS *present_parameters, D3DDISPLAYMODEEX *mode)
|
|
{
|
|
FIXME("iface %p, present_parameters %p, mode %p stub!\n", iface, present_parameters, mode);
|
|
|
|
return E_NOTIMPL;
|
|
}
|
|
|
|
static HRESULT WINAPI IDirect3DDevice9ExImpl_GetDisplayModeEx(IDirect3DDevice9Ex *iface,
|
|
UINT swapchain_idx, D3DDISPLAYMODEEX *mode, D3DDISPLAYROTATION *rotation)
|
|
{
|
|
FIXME("iface %p, swapchain_idx %u, mode %p, rotation %p stub!\n", iface, swapchain_idx, mode, rotation);
|
|
|
|
return E_NOTIMPL;
|
|
}
|
|
|
|
static const IDirect3DDevice9ExVtbl Direct3DDevice9_Vtbl =
|
|
{
|
|
/* IUnknown */
|
|
IDirect3DDevice9Impl_QueryInterface,
|
|
IDirect3DDevice9Impl_AddRef,
|
|
IDirect3DDevice9Impl_Release,
|
|
/* IDirect3DDevice9 */
|
|
IDirect3DDevice9Impl_TestCooperativeLevel,
|
|
IDirect3DDevice9Impl_GetAvailableTextureMem,
|
|
IDirect3DDevice9Impl_EvictManagedResources,
|
|
IDirect3DDevice9Impl_GetDirect3D,
|
|
IDirect3DDevice9Impl_GetDeviceCaps,
|
|
IDirect3DDevice9Impl_GetDisplayMode,
|
|
IDirect3DDevice9Impl_GetCreationParameters,
|
|
IDirect3DDevice9Impl_SetCursorProperties,
|
|
IDirect3DDevice9Impl_SetCursorPosition,
|
|
IDirect3DDevice9Impl_ShowCursor,
|
|
IDirect3DDevice9Impl_CreateAdditionalSwapChain,
|
|
IDirect3DDevice9Impl_GetSwapChain,
|
|
IDirect3DDevice9Impl_GetNumberOfSwapChains,
|
|
IDirect3DDevice9Impl_Reset,
|
|
IDirect3DDevice9Impl_Present,
|
|
IDirect3DDevice9Impl_GetBackBuffer,
|
|
IDirect3DDevice9Impl_GetRasterStatus,
|
|
IDirect3DDevice9Impl_SetDialogBoxMode,
|
|
IDirect3DDevice9Impl_SetGammaRamp,
|
|
IDirect3DDevice9Impl_GetGammaRamp,
|
|
IDirect3DDevice9Impl_CreateTexture,
|
|
IDirect3DDevice9Impl_CreateVolumeTexture,
|
|
IDirect3DDevice9Impl_CreateCubeTexture,
|
|
IDirect3DDevice9Impl_CreateVertexBuffer,
|
|
IDirect3DDevice9Impl_CreateIndexBuffer,
|
|
IDirect3DDevice9Impl_CreateRenderTarget,
|
|
IDirect3DDevice9Impl_CreateDepthStencilSurface,
|
|
IDirect3DDevice9Impl_UpdateSurface,
|
|
IDirect3DDevice9Impl_UpdateTexture,
|
|
IDirect3DDevice9Impl_GetRenderTargetData,
|
|
IDirect3DDevice9Impl_GetFrontBufferData,
|
|
IDirect3DDevice9Impl_StretchRect,
|
|
IDirect3DDevice9Impl_ColorFill,
|
|
IDirect3DDevice9Impl_CreateOffscreenPlainSurface,
|
|
IDirect3DDevice9Impl_SetRenderTarget,
|
|
IDirect3DDevice9Impl_GetRenderTarget,
|
|
IDirect3DDevice9Impl_SetDepthStencilSurface,
|
|
IDirect3DDevice9Impl_GetDepthStencilSurface,
|
|
IDirect3DDevice9Impl_BeginScene,
|
|
IDirect3DDevice9Impl_EndScene,
|
|
IDirect3DDevice9Impl_Clear,
|
|
IDirect3DDevice9Impl_SetTransform,
|
|
IDirect3DDevice9Impl_GetTransform,
|
|
IDirect3DDevice9Impl_MultiplyTransform,
|
|
IDirect3DDevice9Impl_SetViewport,
|
|
IDirect3DDevice9Impl_GetViewport,
|
|
IDirect3DDevice9Impl_SetMaterial,
|
|
IDirect3DDevice9Impl_GetMaterial,
|
|
IDirect3DDevice9Impl_SetLight,
|
|
IDirect3DDevice9Impl_GetLight,
|
|
IDirect3DDevice9Impl_LightEnable,
|
|
IDirect3DDevice9Impl_GetLightEnable,
|
|
IDirect3DDevice9Impl_SetClipPlane,
|
|
IDirect3DDevice9Impl_GetClipPlane,
|
|
IDirect3DDevice9Impl_SetRenderState,
|
|
IDirect3DDevice9Impl_GetRenderState,
|
|
IDirect3DDevice9Impl_CreateStateBlock,
|
|
IDirect3DDevice9Impl_BeginStateBlock,
|
|
IDirect3DDevice9Impl_EndStateBlock,
|
|
IDirect3DDevice9Impl_SetClipStatus,
|
|
IDirect3DDevice9Impl_GetClipStatus,
|
|
IDirect3DDevice9Impl_GetTexture,
|
|
IDirect3DDevice9Impl_SetTexture,
|
|
IDirect3DDevice9Impl_GetTextureStageState,
|
|
IDirect3DDevice9Impl_SetTextureStageState,
|
|
IDirect3DDevice9Impl_GetSamplerState,
|
|
IDirect3DDevice9Impl_SetSamplerState,
|
|
IDirect3DDevice9Impl_ValidateDevice,
|
|
IDirect3DDevice9Impl_SetPaletteEntries,
|
|
IDirect3DDevice9Impl_GetPaletteEntries,
|
|
IDirect3DDevice9Impl_SetCurrentTexturePalette,
|
|
IDirect3DDevice9Impl_GetCurrentTexturePalette,
|
|
IDirect3DDevice9Impl_SetScissorRect,
|
|
IDirect3DDevice9Impl_GetScissorRect,
|
|
IDirect3DDevice9Impl_SetSoftwareVertexProcessing,
|
|
IDirect3DDevice9Impl_GetSoftwareVertexProcessing,
|
|
IDirect3DDevice9Impl_SetNPatchMode,
|
|
IDirect3DDevice9Impl_GetNPatchMode,
|
|
IDirect3DDevice9Impl_DrawPrimitive,
|
|
IDirect3DDevice9Impl_DrawIndexedPrimitive,
|
|
IDirect3DDevice9Impl_DrawPrimitiveUP,
|
|
IDirect3DDevice9Impl_DrawIndexedPrimitiveUP,
|
|
IDirect3DDevice9Impl_ProcessVertices,
|
|
IDirect3DDevice9Impl_CreateVertexDeclaration,
|
|
IDirect3DDevice9Impl_SetVertexDeclaration,
|
|
IDirect3DDevice9Impl_GetVertexDeclaration,
|
|
IDirect3DDevice9Impl_SetFVF,
|
|
IDirect3DDevice9Impl_GetFVF,
|
|
IDirect3DDevice9Impl_CreateVertexShader,
|
|
IDirect3DDevice9Impl_SetVertexShader,
|
|
IDirect3DDevice9Impl_GetVertexShader,
|
|
IDirect3DDevice9Impl_SetVertexShaderConstantF,
|
|
IDirect3DDevice9Impl_GetVertexShaderConstantF,
|
|
IDirect3DDevice9Impl_SetVertexShaderConstantI,
|
|
IDirect3DDevice9Impl_GetVertexShaderConstantI,
|
|
IDirect3DDevice9Impl_SetVertexShaderConstantB,
|
|
IDirect3DDevice9Impl_GetVertexShaderConstantB,
|
|
IDirect3DDevice9Impl_SetStreamSource,
|
|
IDirect3DDevice9Impl_GetStreamSource,
|
|
IDirect3DDevice9Impl_SetStreamSourceFreq,
|
|
IDirect3DDevice9Impl_GetStreamSourceFreq,
|
|
IDirect3DDevice9Impl_SetIndices,
|
|
IDirect3DDevice9Impl_GetIndices,
|
|
IDirect3DDevice9Impl_CreatePixelShader,
|
|
IDirect3DDevice9Impl_SetPixelShader,
|
|
IDirect3DDevice9Impl_GetPixelShader,
|
|
IDirect3DDevice9Impl_SetPixelShaderConstantF,
|
|
IDirect3DDevice9Impl_GetPixelShaderConstantF,
|
|
IDirect3DDevice9Impl_SetPixelShaderConstantI,
|
|
IDirect3DDevice9Impl_GetPixelShaderConstantI,
|
|
IDirect3DDevice9Impl_SetPixelShaderConstantB,
|
|
IDirect3DDevice9Impl_GetPixelShaderConstantB,
|
|
IDirect3DDevice9Impl_DrawRectPatch,
|
|
IDirect3DDevice9Impl_DrawTriPatch,
|
|
IDirect3DDevice9Impl_DeletePatch,
|
|
IDirect3DDevice9Impl_CreateQuery,
|
|
/* IDirect3DDevice9Ex */
|
|
IDirect3DDevice9ExImpl_SetConvolutionMonoKernel,
|
|
IDirect3DDevice9ExImpl_ComposeRects,
|
|
IDirect3DDevice9ExImpl_PresentEx,
|
|
IDirect3DDevice9ExImpl_GetGPUThreadPriority,
|
|
IDirect3DDevice9ExImpl_SetGPUThreadPriority,
|
|
IDirect3DDevice9ExImpl_WaitForVBlank,
|
|
IDirect3DDevice9ExImpl_CheckResourceResidency,
|
|
IDirect3DDevice9ExImpl_SetMaximumFrameLatency,
|
|
IDirect3DDevice9ExImpl_GetMaximumFrameLatency,
|
|
IDirect3DDevice9ExImpl_CheckDeviceState,
|
|
IDirect3DDevice9ExImpl_CreateRenderTargetEx,
|
|
IDirect3DDevice9ExImpl_CreateOffscreenPlainSurfaceEx,
|
|
IDirect3DDevice9ExImpl_CreateDepthStencilSurfaceEx,
|
|
IDirect3DDevice9ExImpl_ResetEx,
|
|
IDirect3DDevice9ExImpl_GetDisplayModeEx
|
|
};
|
|
|
|
/* IWineD3DDeviceParent IUnknown methods */
|
|
|
|
static inline struct IDirect3DDevice9Impl *device_from_device_parent(IWineD3DDeviceParent *iface)
|
|
{
|
|
return (struct IDirect3DDevice9Impl *)((char*)iface
|
|
- FIELD_OFFSET(struct IDirect3DDevice9Impl, device_parent_vtbl));
|
|
}
|
|
|
|
static HRESULT STDMETHODCALLTYPE device_parent_QueryInterface(IWineD3DDeviceParent *iface,
|
|
REFIID riid, void **object)
|
|
{
|
|
struct IDirect3DDevice9Impl *This = device_from_device_parent(iface);
|
|
return IDirect3DDevice9Impl_QueryInterface(&This->IDirect3DDevice9Ex_iface, riid, object);
|
|
}
|
|
|
|
static ULONG STDMETHODCALLTYPE device_parent_AddRef(IWineD3DDeviceParent *iface)
|
|
{
|
|
struct IDirect3DDevice9Impl *This = device_from_device_parent(iface);
|
|
return IDirect3DDevice9Impl_AddRef(&This->IDirect3DDevice9Ex_iface);
|
|
}
|
|
|
|
static ULONG STDMETHODCALLTYPE device_parent_Release(IWineD3DDeviceParent *iface)
|
|
{
|
|
struct IDirect3DDevice9Impl *This = device_from_device_parent(iface);
|
|
return IDirect3DDevice9Impl_Release(&This->IDirect3DDevice9Ex_iface);
|
|
}
|
|
|
|
/* IWineD3DDeviceParent methods */
|
|
|
|
static void STDMETHODCALLTYPE device_parent_WineD3DDeviceCreated(IWineD3DDeviceParent *iface,
|
|
struct wined3d_device *device)
|
|
{
|
|
TRACE("iface %p, device %p\n", iface, device);
|
|
}
|
|
|
|
static HRESULT STDMETHODCALLTYPE device_parent_CreateSurface(IWineD3DDeviceParent *iface,
|
|
void *container_parent, UINT width, UINT height, enum wined3d_format_id format, DWORD usage,
|
|
WINED3DPOOL pool, UINT level, WINED3DCUBEMAP_FACES face, struct wined3d_surface **surface)
|
|
{
|
|
struct IDirect3DDevice9Impl *This = device_from_device_parent(iface);
|
|
IDirect3DSurface9Impl *d3d_surface;
|
|
BOOL lockable = TRUE;
|
|
HRESULT hr;
|
|
|
|
TRACE("iface %p, container_parent %p, width %u, height %u, format %#x, usage %#x,\n"
|
|
"\tpool %#x, level %u, face %u, surface %p\n",
|
|
iface, container_parent, width, height, format, usage, pool, level, face, surface);
|
|
|
|
if (pool == WINED3DPOOL_DEFAULT && !(usage & D3DUSAGE_DYNAMIC))
|
|
lockable = FALSE;
|
|
|
|
hr = IDirect3DDevice9Impl_CreateSurface(This, width, height,
|
|
d3dformat_from_wined3dformat(format), lockable, FALSE /* Discard */, level,
|
|
(IDirect3DSurface9 **)&d3d_surface, usage, pool, D3DMULTISAMPLE_NONE, 0 /* MultisampleQuality */);
|
|
if (FAILED(hr))
|
|
{
|
|
ERR("(%p) CreateSurface failed, returning %#x\n", iface, hr);
|
|
return hr;
|
|
}
|
|
|
|
*surface = d3d_surface->wined3d_surface;
|
|
wined3d_surface_incref(*surface);
|
|
|
|
d3d_surface->container = container_parent;
|
|
IDirect3DDevice9Ex_Release(d3d_surface->parentDevice);
|
|
d3d_surface->parentDevice = NULL;
|
|
|
|
IDirect3DSurface9_Release((IDirect3DSurface9 *)d3d_surface);
|
|
d3d_surface->forwardReference = container_parent;
|
|
|
|
return hr;
|
|
}
|
|
|
|
static HRESULT STDMETHODCALLTYPE device_parent_CreateRenderTarget(IWineD3DDeviceParent *iface,
|
|
void *container_parent, UINT width, UINT height, enum wined3d_format_id format,
|
|
WINED3DMULTISAMPLE_TYPE multisample_type, DWORD multisample_quality, BOOL lockable,
|
|
struct wined3d_surface **surface)
|
|
{
|
|
struct IDirect3DDevice9Impl *This = device_from_device_parent(iface);
|
|
IDirect3DSurface9Impl *d3d_surface;
|
|
HRESULT hr;
|
|
|
|
TRACE("iface %p, container_parent %p, width %u, height %u, format %#x, multisample_type %#x,\n"
|
|
"\tmultisample_quality %u, lockable %u, surface %p\n",
|
|
iface, container_parent, width, height, format, multisample_type, multisample_quality, lockable, surface);
|
|
|
|
hr = IDirect3DDevice9Impl_CreateRenderTarget(&This->IDirect3DDevice9Ex_iface, width, height,
|
|
d3dformat_from_wined3dformat(format), multisample_type, multisample_quality, lockable,
|
|
(IDirect3DSurface9 **)&d3d_surface, NULL);
|
|
if (FAILED(hr))
|
|
{
|
|
ERR("(%p) CreateRenderTarget failed, returning %#x\n", iface, hr);
|
|
return hr;
|
|
}
|
|
|
|
*surface = d3d_surface->wined3d_surface;
|
|
wined3d_surface_incref(*surface);
|
|
|
|
d3d_surface->container = container_parent;
|
|
/* Implicit surfaces are created with an refcount of 0 */
|
|
IDirect3DSurface9_Release((IDirect3DSurface9 *)d3d_surface);
|
|
|
|
return hr;
|
|
}
|
|
|
|
static HRESULT STDMETHODCALLTYPE device_parent_CreateDepthStencilSurface(IWineD3DDeviceParent *iface,
|
|
UINT width, UINT height, enum wined3d_format_id format, WINED3DMULTISAMPLE_TYPE multisample_type,
|
|
DWORD multisample_quality, BOOL discard, struct wined3d_surface **surface)
|
|
{
|
|
struct IDirect3DDevice9Impl *This = device_from_device_parent(iface);
|
|
IDirect3DSurface9Impl *d3d_surface;
|
|
HRESULT hr;
|
|
|
|
TRACE("iface %p, width %u, height %u, format %#x, multisample_type %#x,\n"
|
|
"\tmultisample_quality %u, discard %u, surface %p\n",
|
|
iface, width, height, format, multisample_type, multisample_quality, discard, surface);
|
|
|
|
hr = IDirect3DDevice9Impl_CreateDepthStencilSurface(&This->IDirect3DDevice9Ex_iface, width,
|
|
height, d3dformat_from_wined3dformat(format), multisample_type, multisample_quality,
|
|
discard, (IDirect3DSurface9 **)&d3d_surface, NULL);
|
|
if (FAILED(hr))
|
|
{
|
|
ERR("(%p) CreateDepthStencilSurface failed, returning %#x\n", iface, hr);
|
|
return hr;
|
|
}
|
|
|
|
*surface = d3d_surface->wined3d_surface;
|
|
wined3d_surface_incref(*surface);
|
|
d3d_surface->container = (IUnknown *)&This->IDirect3DDevice9Ex_iface;
|
|
/* Implicit surfaces are created with an refcount of 0 */
|
|
IDirect3DSurface9_Release((IDirect3DSurface9 *)d3d_surface);
|
|
|
|
return hr;
|
|
}
|
|
|
|
static HRESULT STDMETHODCALLTYPE device_parent_CreateVolume(IWineD3DDeviceParent *iface,
|
|
void *container_parent, UINT width, UINT height, UINT depth, enum wined3d_format_id format,
|
|
WINED3DPOOL pool, DWORD usage, struct wined3d_volume **volume)
|
|
{
|
|
struct IDirect3DDevice9Impl *This = device_from_device_parent(iface);
|
|
IDirect3DVolume9Impl *object;
|
|
HRESULT hr;
|
|
|
|
TRACE("iface %p, container_parent %p, width %u, height %u, depth %u, format %#x, pool %#x, usage %#x, volume %p\n",
|
|
iface, container_parent, width, height, depth, format, pool, usage, volume);
|
|
|
|
/* Allocate the storage for the device */
|
|
object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
|
|
if (!object)
|
|
{
|
|
FIXME("Allocation of memory failed\n");
|
|
*volume = NULL;
|
|
return D3DERR_OUTOFVIDEOMEMORY;
|
|
}
|
|
|
|
hr = volume_init(object, This, width, height, depth, usage, format, pool);
|
|
if (FAILED(hr))
|
|
{
|
|
WARN("Failed to initialize volume, hr %#x.\n", hr);
|
|
HeapFree(GetProcessHeap(), 0, object);
|
|
return hr;
|
|
}
|
|
|
|
*volume = object->wined3d_volume;
|
|
wined3d_volume_incref(*volume);
|
|
IDirect3DVolume9_Release(&object->IDirect3DVolume9_iface);
|
|
|
|
object->container = container_parent;
|
|
object->forwardReference = container_parent;
|
|
|
|
TRACE("(%p) Created volume %p\n", iface, object);
|
|
|
|
return hr;
|
|
}
|
|
|
|
static HRESULT STDMETHODCALLTYPE device_parent_CreateSwapChain(IWineD3DDeviceParent *iface,
|
|
WINED3DPRESENT_PARAMETERS *present_parameters, struct wined3d_swapchain **swapchain)
|
|
{
|
|
struct IDirect3DDevice9Impl *This = device_from_device_parent(iface);
|
|
D3DPRESENT_PARAMETERS local_parameters;
|
|
IDirect3DSwapChain9 *d3d_swapchain;
|
|
HRESULT hr;
|
|
|
|
TRACE("iface %p, present_parameters %p, swapchain %p\n", iface, present_parameters, swapchain);
|
|
|
|
/* Copy the presentation parameters */
|
|
local_parameters.BackBufferWidth = present_parameters->BackBufferWidth;
|
|
local_parameters.BackBufferHeight = present_parameters->BackBufferHeight;
|
|
local_parameters.BackBufferFormat = d3dformat_from_wined3dformat(present_parameters->BackBufferFormat);
|
|
local_parameters.BackBufferCount = present_parameters->BackBufferCount;
|
|
local_parameters.MultiSampleType = present_parameters->MultiSampleType;
|
|
local_parameters.MultiSampleQuality = present_parameters->MultiSampleQuality;
|
|
local_parameters.SwapEffect = present_parameters->SwapEffect;
|
|
local_parameters.hDeviceWindow = present_parameters->hDeviceWindow;
|
|
local_parameters.Windowed = present_parameters->Windowed;
|
|
local_parameters.EnableAutoDepthStencil = present_parameters->EnableAutoDepthStencil;
|
|
local_parameters.AutoDepthStencilFormat = d3dformat_from_wined3dformat(present_parameters->AutoDepthStencilFormat);
|
|
local_parameters.Flags = present_parameters->Flags;
|
|
local_parameters.FullScreen_RefreshRateInHz = present_parameters->FullScreen_RefreshRateInHz;
|
|
local_parameters.PresentationInterval = present_parameters->PresentationInterval;
|
|
|
|
hr = IDirect3DDevice9Impl_CreateAdditionalSwapChain(&This->IDirect3DDevice9Ex_iface,
|
|
&local_parameters, &d3d_swapchain);
|
|
if (FAILED(hr))
|
|
{
|
|
ERR("(%p) CreateAdditionalSwapChain failed, returning %#x\n", iface, hr);
|
|
*swapchain = NULL;
|
|
return hr;
|
|
}
|
|
|
|
*swapchain = ((IDirect3DSwapChain9Impl *)d3d_swapchain)->wined3d_swapchain;
|
|
wined3d_swapchain_incref(*swapchain);
|
|
IDirect3DSwapChain9_Release((IDirect3DSwapChain9 *)d3d_swapchain);
|
|
|
|
/* Copy back the presentation parameters */
|
|
present_parameters->BackBufferWidth = local_parameters.BackBufferWidth;
|
|
present_parameters->BackBufferHeight = local_parameters.BackBufferHeight;
|
|
present_parameters->BackBufferFormat = wined3dformat_from_d3dformat(local_parameters.BackBufferFormat);
|
|
present_parameters->BackBufferCount = local_parameters.BackBufferCount;
|
|
present_parameters->MultiSampleType = local_parameters.MultiSampleType;
|
|
present_parameters->MultiSampleQuality = local_parameters.MultiSampleQuality;
|
|
present_parameters->SwapEffect = local_parameters.SwapEffect;
|
|
present_parameters->hDeviceWindow = local_parameters.hDeviceWindow;
|
|
present_parameters->Windowed = local_parameters.Windowed;
|
|
present_parameters->EnableAutoDepthStencil = local_parameters.EnableAutoDepthStencil;
|
|
present_parameters->AutoDepthStencilFormat = wined3dformat_from_d3dformat(local_parameters.AutoDepthStencilFormat);
|
|
present_parameters->Flags = local_parameters.Flags;
|
|
present_parameters->FullScreen_RefreshRateInHz = local_parameters.FullScreen_RefreshRateInHz;
|
|
present_parameters->PresentationInterval = local_parameters.PresentationInterval;
|
|
|
|
return hr;
|
|
}
|
|
|
|
static const IWineD3DDeviceParentVtbl d3d9_wined3d_device_parent_vtbl =
|
|
{
|
|
/* IUnknown methods */
|
|
device_parent_QueryInterface,
|
|
device_parent_AddRef,
|
|
device_parent_Release,
|
|
/* IWineD3DDeviceParent methods */
|
|
device_parent_WineD3DDeviceCreated,
|
|
device_parent_CreateSurface,
|
|
device_parent_CreateRenderTarget,
|
|
device_parent_CreateDepthStencilSurface,
|
|
device_parent_CreateVolume,
|
|
device_parent_CreateSwapChain,
|
|
};
|
|
|
|
static void setup_fpu(void)
|
|
{
|
|
#if defined(__GNUC__) && (defined(__i386__) || defined(__x86_64__))
|
|
WORD cw;
|
|
__asm__ volatile ("fnstcw %0" : "=m" (cw));
|
|
cw = (cw & ~0xf3f) | 0x3f;
|
|
__asm__ volatile ("fldcw %0" : : "m" (cw));
|
|
#else
|
|
FIXME("FPU setup not implemented for this platform.\n");
|
|
#endif
|
|
}
|
|
|
|
HRESULT device_init(IDirect3DDevice9Impl *device, struct wined3d *wined3d, UINT adapter, D3DDEVTYPE device_type,
|
|
HWND focus_window, DWORD flags, D3DPRESENT_PARAMETERS *parameters, D3DDISPLAYMODEEX *mode)
|
|
{
|
|
WINED3DPRESENT_PARAMETERS *wined3d_parameters;
|
|
UINT i, count = 1;
|
|
HRESULT hr;
|
|
|
|
if (mode)
|
|
FIXME("Ignoring display mode.\n");
|
|
|
|
device->IDirect3DDevice9Ex_iface.lpVtbl = &Direct3DDevice9_Vtbl;
|
|
device->device_parent_vtbl = &d3d9_wined3d_device_parent_vtbl;
|
|
device->ref = 1;
|
|
|
|
if (!(flags & D3DCREATE_FPU_PRESERVE)) setup_fpu();
|
|
|
|
wined3d_mutex_lock();
|
|
hr = wined3d_device_create(wined3d, adapter, device_type, focus_window, flags,
|
|
(IWineD3DDeviceParent *)&device->device_parent_vtbl, &device->wined3d_device);
|
|
if (FAILED(hr))
|
|
{
|
|
WARN("Failed to create wined3d device, hr %#x.\n", hr);
|
|
wined3d_mutex_unlock();
|
|
return hr;
|
|
}
|
|
|
|
if (flags & D3DCREATE_ADAPTERGROUP_DEVICE)
|
|
{
|
|
WINED3DCAPS caps;
|
|
|
|
wined3d_get_device_caps(wined3d, adapter, device_type, &caps);
|
|
count = caps.NumberOfAdaptersInGroup;
|
|
}
|
|
|
|
if (flags & D3DCREATE_MULTITHREADED)
|
|
wined3d_device_set_multithreaded(device->wined3d_device);
|
|
|
|
if (!parameters->Windowed)
|
|
{
|
|
if (!focus_window)
|
|
focus_window = parameters->hDeviceWindow;
|
|
if (FAILED(hr = wined3d_device_acquire_focus_window(device->wined3d_device, focus_window)))
|
|
{
|
|
ERR("Failed to acquire focus window, hr %#x.\n", hr);
|
|
wined3d_device_decref(device->wined3d_device);
|
|
wined3d_mutex_unlock();
|
|
return hr;
|
|
}
|
|
|
|
for (i = 0; i < count; ++i)
|
|
{
|
|
HWND device_window = parameters[i].hDeviceWindow;
|
|
|
|
if (!device_window) device_window = focus_window;
|
|
wined3d_device_setup_fullscreen_window(device->wined3d_device, device_window,
|
|
parameters[i].BackBufferWidth,
|
|
parameters[i].BackBufferHeight);
|
|
}
|
|
}
|
|
|
|
wined3d_parameters = HeapAlloc(GetProcessHeap(), 0, sizeof(*wined3d_parameters) * count);
|
|
if (!wined3d_parameters)
|
|
{
|
|
ERR("Failed to allocate wined3d parameters.\n");
|
|
wined3d_device_decref(device->wined3d_device);
|
|
wined3d_mutex_unlock();
|
|
return E_OUTOFMEMORY;
|
|
}
|
|
|
|
for (i = 0; i < count; ++i)
|
|
{
|
|
wined3d_parameters[i].BackBufferWidth = parameters[i].BackBufferWidth;
|
|
wined3d_parameters[i].BackBufferHeight = parameters[i].BackBufferHeight;
|
|
wined3d_parameters[i].BackBufferFormat = wined3dformat_from_d3dformat(parameters[i].BackBufferFormat);
|
|
wined3d_parameters[i].BackBufferCount = parameters[i].BackBufferCount;
|
|
wined3d_parameters[i].MultiSampleType = parameters[i].MultiSampleType;
|
|
wined3d_parameters[i].MultiSampleQuality = parameters[i].MultiSampleQuality;
|
|
wined3d_parameters[i].SwapEffect = parameters[i].SwapEffect;
|
|
wined3d_parameters[i].hDeviceWindow = parameters[i].hDeviceWindow;
|
|
wined3d_parameters[i].Windowed = parameters[i].Windowed;
|
|
wined3d_parameters[i].EnableAutoDepthStencil = parameters[i].EnableAutoDepthStencil;
|
|
wined3d_parameters[i].AutoDepthStencilFormat =
|
|
wined3dformat_from_d3dformat(parameters[i].AutoDepthStencilFormat);
|
|
wined3d_parameters[i].Flags = parameters[i].Flags;
|
|
wined3d_parameters[i].FullScreen_RefreshRateInHz = parameters[i].FullScreen_RefreshRateInHz;
|
|
wined3d_parameters[i].PresentationInterval = parameters[i].PresentationInterval;
|
|
wined3d_parameters[i].AutoRestoreDisplayMode = TRUE;
|
|
}
|
|
|
|
hr = wined3d_device_init_3d(device->wined3d_device, wined3d_parameters);
|
|
if (FAILED(hr))
|
|
{
|
|
WARN("Failed to initialize 3D, hr %#x.\n", hr);
|
|
wined3d_device_release_focus_window(device->wined3d_device);
|
|
HeapFree(GetProcessHeap(), 0, wined3d_parameters);
|
|
wined3d_device_decref(device->wined3d_device);
|
|
wined3d_mutex_unlock();
|
|
return hr;
|
|
}
|
|
|
|
wined3d_mutex_unlock();
|
|
|
|
for (i = 0; i < count; ++i)
|
|
{
|
|
parameters[i].BackBufferWidth = wined3d_parameters[i].BackBufferWidth;
|
|
parameters[i].BackBufferHeight = wined3d_parameters[i].BackBufferHeight;
|
|
parameters[i].BackBufferFormat = d3dformat_from_wined3dformat(wined3d_parameters[i].BackBufferFormat);
|
|
parameters[i].BackBufferCount = wined3d_parameters[i].BackBufferCount;
|
|
parameters[i].MultiSampleType = wined3d_parameters[i].MultiSampleType;
|
|
parameters[i].MultiSampleQuality = wined3d_parameters[i].MultiSampleQuality;
|
|
parameters[i].SwapEffect = wined3d_parameters[i].SwapEffect;
|
|
parameters[i].hDeviceWindow = wined3d_parameters[i].hDeviceWindow;
|
|
parameters[i].Windowed = wined3d_parameters[i].Windowed;
|
|
parameters[i].EnableAutoDepthStencil = wined3d_parameters[i].EnableAutoDepthStencil;
|
|
parameters[i].AutoDepthStencilFormat =
|
|
d3dformat_from_wined3dformat(wined3d_parameters[i].AutoDepthStencilFormat);
|
|
parameters[i].Flags = wined3d_parameters[i].Flags;
|
|
parameters[i].FullScreen_RefreshRateInHz = wined3d_parameters[i].FullScreen_RefreshRateInHz;
|
|
parameters[i].PresentationInterval = wined3d_parameters[i].PresentationInterval;
|
|
}
|
|
HeapFree(GetProcessHeap(), 0, wined3d_parameters);
|
|
|
|
/* Initialize the converted declaration array. This creates a valid pointer
|
|
* and when adding decls HeapReAlloc() can be used without further checking. */
|
|
device->convertedDecls = HeapAlloc(GetProcessHeap(), 0, 0);
|
|
if (!device->convertedDecls)
|
|
{
|
|
ERR("Failed to allocate FVF vertex declaration map memory.\n");
|
|
wined3d_mutex_lock();
|
|
wined3d_device_uninit_3d(device->wined3d_device);
|
|
wined3d_device_release_focus_window(device->wined3d_device);
|
|
wined3d_device_decref(device->wined3d_device);
|
|
wined3d_mutex_unlock();
|
|
return E_OUTOFMEMORY;
|
|
}
|
|
|
|
return D3D_OK;
|
|
}
|