Sweden-Number/dlls/wined3d
Zebediah Figura b1ae6fd3f4 wined3d: Protect wined3d_bo_slab_vk map fields with a mutex.
So as to allow slabs to be mapped from the client thread.

Signed-off-by: Zebediah Figura <zfigura@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-11-04 22:36:28 +01:00
..
Makefile.in
adapter_gl.c
adapter_vk.c wined3d: Protect wined3d_bo_slab_vk map fields with a mutex. 2021-11-04 22:36:28 +01:00
arb_program_shader.c
ati_fragment_shader.c
buffer.c wined3d: Separate a vk_memory_type_from_access_flags() helper. 2021-11-04 22:36:28 +01:00
context.c
context_gl.c wined3d: Move the bo_user field to struct wined3d_buffer. 2021-11-01 20:47:39 +01:00
context_vk.c wined3d: Protect access to the Vulkan wined3d_allocator with a mutex. 2021-11-04 22:36:28 +01:00
cs.c
device.c
directx.c
gl_compat.c
glsl_shader.c
nvidia_texture_shader.c
palette.c
query.c
resource.c
sampler.c
shader.c
shader_sm1.c
shader_sm4.c
shader_spirv.c
state.c wined3d: Move the bo_user field to struct wined3d_buffer. 2021-11-01 20:47:39 +01:00
stateblock.c
surface.c
swapchain.c
texture.c wined3d: Validate pitch against the new format in wined3d_texture_update_desc(). 2021-11-01 20:52:19 +01:00
utils.c
version.rc
vertexdeclaration.c
view.c wined3d: Add a trailing linefeed to an ERR(). 2021-11-01 20:47:48 +01:00
wined3d.spec
wined3d_gl.h
wined3d_main.c
wined3d_private.h wined3d: Protect access to the Vulkan wined3d_allocator with a mutex. 2021-11-04 22:36:28 +01:00
wined3d_shaders.h
wined3d_vk.h