Sweden-Number/include/consoleapi.h

91 lines
3.5 KiB
C

/*
* Copyright (C) the Wine project
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
*/
#ifndef _APISETCONSOLE_
#define _APISETCONSOLE_
#include <wincontypes.h>
/* Console Mode flags */
#define ENABLE_PROCESSED_INPUT 0x0001
#define ENABLE_LINE_INPUT 0x0002
#define ENABLE_ECHO_INPUT 0x0004
#define ENABLE_WINDOW_INPUT 0x0008
#define ENABLE_MOUSE_INPUT 0x0010
#define ENABLE_INSERT_MODE 0x0020
#define ENABLE_QUICK_EDIT_MODE 0x0040
#define ENABLE_EXTENDED_FLAGS 0x0080
#define ENABLE_AUTO_POSITION 0x0100
#define ENABLE_PROCESSED_OUTPUT 0x01
#define ENABLE_WRAP_AT_EOL_OUTPUT 0x02
#define PSEUDOCONSOLE_INHERIT_CURSOR 0x01
/* handler routine control signal type */
#define CTRL_C_EVENT 0
#define CTRL_BREAK_EVENT 1
#define CTRL_CLOSE_EVENT 2
#define CTRL_LOGOFF_EVENT 5
#define CTRL_SHUTDOWN_EVENT 6
typedef BOOL (WINAPI *PHANDLER_ROUTINE)(DWORD dwCtrlType);
typedef struct _CONSOLE_READCONSOLE_CONTROL
{
ULONG nLength;
ULONG nInitialChars;
ULONG dwCtrlWakeupMask;
ULONG dwConsoleKeyState;
} CONSOLE_READCONSOLE_CONTROL,*LPCONSOLE_READCONSOLE_CONTROL;
#ifdef __cplusplus
extern "C" {
#endif
WINBASEAPI BOOL WINAPI AllocConsole(void);
WINBASEAPI BOOL WINAPI AttachConsole(DWORD);
WINBASEAPI void WINAPI ClosePseudoConsole(HPCON);
WINBASEAPI HRESULT WINAPI CreatePseudoConsole(COORD,HANDLE,HANDLE,DWORD,HPCON *);
WINBASEAPI BOOL WINAPI FreeConsole(void);
WINBASEAPI UINT WINAPI GetConsoleCP(void);
WINBASEAPI BOOL WINAPI GetConsoleMode( HANDLE,DWORD *);
WINBASEAPI UINT WINAPI GetConsoleOutputCP(void);
WINBASEAPI BOOL WINAPI GetNumberOfConsoleInputEvents( HANDLE,DWORD *);
WINBASEAPI BOOL WINAPI PeekConsoleInputA(HANDLE,PINPUT_RECORD,DWORD,DWORD *);
WINBASEAPI BOOL WINAPI PeekConsoleInputW(HANDLE,PINPUT_RECORD,DWORD,DWORD *);
#define PeekConsoleInput WINELIB_NAME_AW(PeekConsoleInput)
WINBASEAPI BOOL WINAPI ReadConsoleA(HANDLE,void *,DWORD,DWORD *,void *);
WINBASEAPI BOOL WINAPI ReadConsoleW(HANDLE,void *,DWORD,DWORD *,void *);
#define ReadConsole WINELIB_NAME_AW(ReadConsole)
WINBASEAPI BOOL WINAPI ReadConsoleInputA(HANDLE,PINPUT_RECORD,DWORD,DWORD *);
WINBASEAPI BOOL WINAPI ReadConsoleInputW(HANDLE,PINPUT_RECORD,DWORD,DWORD *);
#define ReadConsoleInput WINELIB_NAME_AW(ReadConsoleInput)
WINBASEAPI HRESULT WINAPI ResizePseudoConsole(HPCON,COORD);
WINBASEAPI BOOL WINAPI SetConsoleCtrlHandler( PHANDLER_ROUTINE,BOOL);
WINBASEAPI BOOL WINAPI SetConsoleMode( HANDLE,DWORD);
WINBASEAPI BOOL WINAPI WriteConsoleA(HANDLE,const void *,DWORD,DWORD *,void *);
WINBASEAPI BOOL WINAPI WriteConsoleW(HANDLE,const void *,DWORD,DWORD *,void *);
#define WriteConsole WINELIB_NAME_AW(WriteConsole)
#ifdef __cplusplus
}
#endif
#endif /* _APISETCONSOLE_ */