Sweden-Number/dlls/d3d11
Henri Verbeet cce051b7d6 d3d11: Ensure sampler max_lod is >= min_lod.
A maximum level of detail smaller than the minimum is poorly defined in OpenGL
and D3D, and disallowed by Vulkan. Found by the Vulkan validation layers.

Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2021-03-11 21:52:17 +01:00
..
tests d3d11/tests: Report failure in test_clear_buffer_unordered_access_view() at the first mismatch. 2021-03-11 21:52:17 +01:00
Makefile.in
async.c
buffer.c
d3d11.spec
d3d11_main.c d3d11: Create an initial device ID3DDeviceContextState. 2021-02-17 21:42:18 +01:00
d3d11_private.h d3d11: Use wined3d_device_context_set_shader(). 2021-03-10 18:43:28 +01:00
device.c d3d11: Introduce wined3d_device_context_set_rasterizer_state(). 2021-03-11 21:52:17 +01:00
inputlayout.c
shader.c
state.c d3d11: Ensure sampler max_lod is >= min_lod. 2021-03-11 21:52:17 +01:00
texture.c
utils.c
version.rc
view.c