Sweden-Number/dlls/d2d1/d2d1_private.h

390 lines
12 KiB
C

/*
* Copyright 2014 Henri Verbeet for CodeWeavers
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
*/
#ifndef __WINE_D2D1_PRIVATE_H
#define __WINE_D2D1_PRIVATE_H
#include "wine/debug.h"
#include <assert.h>
#include <limits.h>
#define COBJMACROS
#include "d2d1.h"
#ifdef D2D1_INIT_GUID
#include "initguid.h"
#endif
#include "dwrite_2.h"
enum d2d_brush_type
{
D2D_BRUSH_TYPE_SOLID,
D2D_BRUSH_TYPE_LINEAR,
D2D_BRUSH_TYPE_BITMAP,
D2D_BRUSH_TYPE_COUNT,
};
enum d2d_shape_type
{
D2D_SHAPE_TYPE_TRIANGLE,
D2D_SHAPE_TYPE_BEZIER,
D2D_SHAPE_TYPE_COUNT,
};
struct d2d_clip_stack
{
D2D1_RECT_F *stack;
unsigned int size;
unsigned int count;
};
struct d2d_error_state
{
HRESULT code;
D2D1_TAG tag1, tag2;
};
struct d2d_shape_resources
{
ID3D10InputLayout *il;
ID3D10VertexShader *vs;
ID3D10PixelShader *ps[D2D_BRUSH_TYPE_COUNT][D2D_BRUSH_TYPE_COUNT + 1];
};
struct d2d_d3d_render_target
{
ID2D1RenderTarget ID2D1RenderTarget_iface;
IDWriteTextRenderer IDWriteTextRenderer_iface;
LONG refcount;
ID2D1Factory *factory;
ID3D10Device *device;
ID3D10RenderTargetView *view;
ID3D10StateBlock *stateblock;
struct d2d_shape_resources shape_resources[D2D_SHAPE_TYPE_COUNT];
ID3D10Buffer *ib;
unsigned int vb_stride;
ID3D10Buffer *vb;
ID3D10RasterizerState *rs;
ID3D10BlendState *bs;
struct d2d_error_state error;
D2D1_DRAWING_STATE_DESCRIPTION drawing_state;
IDWriteRenderingParams *text_rendering_params;
IDWriteRenderingParams *default_text_rendering_params;
D2D1_RENDER_TARGET_PROPERTIES desc;
D2D1_SIZE_U pixel_size;
struct d2d_clip_stack clip_stack;
};
HRESULT d2d_d3d_render_target_init(struct d2d_d3d_render_target *render_target, ID2D1Factory *factory,
IDXGISurface *surface, const D2D1_RENDER_TARGET_PROPERTIES *desc) DECLSPEC_HIDDEN;
HRESULT d2d_d3d_render_target_create_rtv(ID2D1RenderTarget *render_target, IDXGISurface1 *surface) DECLSPEC_HIDDEN;
struct d2d_wic_render_target
{
ID2D1RenderTarget ID2D1RenderTarget_iface;
LONG refcount;
IDXGISurface *dxgi_surface;
ID2D1RenderTarget *dxgi_target;
ID3D10Texture2D *readback_texture;
IWICBitmap *bitmap;
unsigned int width;
unsigned int height;
unsigned int bpp;
};
HRESULT d2d_wic_render_target_init(struct d2d_wic_render_target *render_target, ID2D1Factory *factory,
ID3D10Device1 *device, IWICBitmap *bitmap, const D2D1_RENDER_TARGET_PROPERTIES *desc) DECLSPEC_HIDDEN;
struct d2d_dc_render_target
{
ID2D1DCRenderTarget ID2D1DCRenderTarget_iface;
LONG refcount;
IDXGISurface1 *dxgi_surface;
ID2D1RenderTarget *dxgi_target;
RECT dst_rect;
HDC hdc;
};
HRESULT d2d_dc_render_target_init(struct d2d_dc_render_target *render_target, ID2D1Factory *factory,
ID3D10Device1 *device, const D2D1_RENDER_TARGET_PROPERTIES *desc) DECLSPEC_HIDDEN;
struct d2d_hwnd_render_target
{
ID2D1HwndRenderTarget ID2D1HwndRenderTarget_iface;
LONG refcount;
ID2D1RenderTarget *dxgi_target;
IDXGISwapChain *swapchain;
UINT sync_interval;
HWND hwnd;
};
HRESULT d2d_hwnd_render_target_init(struct d2d_hwnd_render_target *render_target, ID2D1Factory *factory,
ID3D10Device1 *device, const D2D1_RENDER_TARGET_PROPERTIES *desc,
const D2D1_HWND_RENDER_TARGET_PROPERTIES *hwnd_desc) DECLSPEC_HIDDEN;
struct d2d_bitmap_render_target
{
ID2D1BitmapRenderTarget ID2D1BitmapRenderTarget_iface;
LONG refcount;
ID2D1RenderTarget *dxgi_target;
ID2D1Bitmap *bitmap;
};
HRESULT d2d_bitmap_render_target_init(struct d2d_bitmap_render_target *render_target,
const struct d2d_d3d_render_target *parent_target, const D2D1_SIZE_F *size,
const D2D1_SIZE_U *pixel_size, const D2D1_PIXEL_FORMAT *format,
D2D1_COMPATIBLE_RENDER_TARGET_OPTIONS options) DECLSPEC_HIDDEN;
struct d2d_gradient
{
ID2D1GradientStopCollection ID2D1GradientStopCollection_iface;
LONG refcount;
ID2D1Factory *factory;
D2D1_GRADIENT_STOP *stops;
UINT32 stop_count;
};
HRESULT d2d_gradient_create(ID2D1Factory *factory, const D2D1_GRADIENT_STOP *stops,
UINT32 stop_count, D2D1_GAMMA gamma, D2D1_EXTEND_MODE extend_mode,
struct d2d_gradient **gradient) DECLSPEC_HIDDEN;
struct d2d_brush
{
ID2D1Brush ID2D1Brush_iface;
LONG refcount;
ID2D1Factory *factory;
float opacity;
D2D1_MATRIX_3X2_F transform;
enum d2d_brush_type type;
union
{
struct
{
D2D1_COLOR_F color;
} solid;
struct
{
struct d2d_bitmap *bitmap;
D2D1_EXTEND_MODE extend_mode_x;
D2D1_EXTEND_MODE extend_mode_y;
D2D1_BITMAP_INTERPOLATION_MODE interpolation_mode;
ID3D10SamplerState *sampler_state;
} bitmap;
struct
{
D2D1_LINEAR_GRADIENT_BRUSH_PROPERTIES desc;
ID2D1GradientStopCollection *gradient;
} linear;
} u;
};
HRESULT d2d_solid_color_brush_create(ID2D1Factory *factory, const D2D1_COLOR_F *color,
const D2D1_BRUSH_PROPERTIES *desc, struct d2d_brush **brush) DECLSPEC_HIDDEN;
HRESULT d2d_linear_gradient_brush_create(ID2D1Factory *factory, const D2D1_LINEAR_GRADIENT_BRUSH_PROPERTIES *gradient_brush_desc,
const D2D1_BRUSH_PROPERTIES *brush_desc, ID2D1GradientStopCollection *gradient,
struct d2d_brush **brush) DECLSPEC_HIDDEN;
HRESULT d2d_bitmap_brush_create(ID2D1Factory *factory, ID2D1Bitmap *bitmap, const D2D1_BITMAP_BRUSH_PROPERTIES *bitmap_brush_desc,
const D2D1_BRUSH_PROPERTIES *brush_desc, struct d2d_brush **brush) DECLSPEC_HIDDEN;
void d2d_brush_bind_resources(struct d2d_brush *brush, struct d2d_brush *opacity_brush,
struct d2d_d3d_render_target *render_target, enum d2d_shape_type shape_type) DECLSPEC_HIDDEN;
HRESULT d2d_brush_get_ps_cb(struct d2d_brush *brush, struct d2d_brush *opacity_brush,
struct d2d_d3d_render_target *render_target, ID3D10Buffer **ps_cb) DECLSPEC_HIDDEN;
struct d2d_brush *unsafe_impl_from_ID2D1Brush(ID2D1Brush *iface) DECLSPEC_HIDDEN;
struct d2d_stroke_style
{
ID2D1StrokeStyle ID2D1StrokeStyle_iface;
LONG refcount;
ID2D1Factory *factory;
D2D1_STROKE_STYLE_PROPERTIES desc;
};
void d2d_stroke_style_init(struct d2d_stroke_style *style, ID2D1Factory *factory,
const D2D1_STROKE_STYLE_PROPERTIES *desc, const float *dashes, UINT32 dash_count) DECLSPEC_HIDDEN;
struct d2d_mesh
{
ID2D1Mesh ID2D1Mesh_iface;
LONG refcount;
ID2D1Factory *factory;
};
HRESULT d2d_mesh_create(ID2D1Factory *factory, struct d2d_mesh **mesh) DECLSPEC_HIDDEN;
struct d2d_bitmap
{
ID2D1Bitmap ID2D1Bitmap_iface;
LONG refcount;
ID2D1Factory *factory;
ID3D10ShaderResourceView *view;
D2D1_SIZE_U pixel_size;
D2D1_PIXEL_FORMAT format;
float dpi_x;
float dpi_y;
};
HRESULT d2d_bitmap_create(ID2D1Factory *factory, ID3D10Device *device, D2D1_SIZE_U size, const void *src_data,
UINT32 pitch, const D2D1_BITMAP_PROPERTIES *desc, struct d2d_bitmap **bitmap) DECLSPEC_HIDDEN;
HRESULT d2d_bitmap_create_shared(ID2D1RenderTarget *render_target, ID3D10Device *device, REFIID iid, void *data,
const D2D1_BITMAP_PROPERTIES *desc, struct d2d_bitmap **bitmap) DECLSPEC_HIDDEN;
HRESULT d2d_bitmap_create_from_wic_bitmap(ID2D1Factory *factory, ID3D10Device *device, IWICBitmapSource *bitmap_source,
const D2D1_BITMAP_PROPERTIES *desc, struct d2d_bitmap **bitmap) DECLSPEC_HIDDEN;
struct d2d_bitmap *unsafe_impl_from_ID2D1Bitmap(ID2D1Bitmap *iface) DECLSPEC_HIDDEN;
struct d2d_state_block
{
ID2D1DrawingStateBlock ID2D1DrawingStateBlock_iface;
LONG refcount;
ID2D1Factory *factory;
D2D1_DRAWING_STATE_DESCRIPTION drawing_state;
IDWriteRenderingParams *text_rendering_params;
};
void d2d_state_block_init(struct d2d_state_block *state_block, ID2D1Factory *factory,
const D2D1_DRAWING_STATE_DESCRIPTION *desc, IDWriteRenderingParams *text_rendering_params) DECLSPEC_HIDDEN;
struct d2d_state_block *unsafe_impl_from_ID2D1DrawingStateBlock(ID2D1DrawingStateBlock *iface) DECLSPEC_HIDDEN;
enum d2d_geometry_state
{
D2D_GEOMETRY_STATE_INITIAL = 0,
D2D_GEOMETRY_STATE_ERROR,
D2D_GEOMETRY_STATE_OPEN,
D2D_GEOMETRY_STATE_CLOSED,
D2D_GEOMETRY_STATE_FIGURE,
};
struct d2d_bezier
{
struct
{
D2D1_POINT_2F position;
struct
{
float u, v, sign;
} texcoord;
} v[3];
};
struct d2d_face
{
UINT16 v[3];
};
struct d2d_geometry
{
ID2D1Geometry ID2D1Geometry_iface;
LONG refcount;
ID2D1Factory *factory;
D2D_MATRIX_3X2_F transform;
D2D1_POINT_2F *vertices;
size_t vertex_count;
struct d2d_face *faces;
size_t faces_size;
size_t face_count;
struct d2d_bezier *beziers;
size_t bezier_count;
union
{
struct
{
ID2D1GeometrySink ID2D1GeometrySink_iface;
struct d2d_figure *figures;
size_t figures_size;
size_t figure_count;
enum d2d_geometry_state state;
D2D1_FILL_MODE fill_mode;
UINT32 segment_count;
} path;
struct
{
D2D1_RECT_F rect;
} rectangle;
struct
{
ID2D1Geometry *src_geometry;
} transformed;
} u;
};
void d2d_path_geometry_init(struct d2d_geometry *geometry, ID2D1Factory *factory) DECLSPEC_HIDDEN;
HRESULT d2d_rectangle_geometry_init(struct d2d_geometry *geometry,
ID2D1Factory *factory, const D2D1_RECT_F *rect) DECLSPEC_HIDDEN;
void d2d_transformed_geometry_init(struct d2d_geometry *geometry, ID2D1Factory *factory,
ID2D1Geometry *src_geometry, const D2D_MATRIX_3X2_F *transform) DECLSPEC_HIDDEN;
struct d2d_geometry *unsafe_impl_from_ID2D1Geometry(ID2D1Geometry *iface) DECLSPEC_HIDDEN;
static inline void d2d_matrix_multiply(D2D_MATRIX_3X2_F *a, const D2D_MATRIX_3X2_F *b)
{
D2D_MATRIX_3X2_F tmp = *a;
a->_11 = tmp._11 * b->_11 + tmp._12 * b->_21;
a->_12 = tmp._11 * b->_12 + tmp._12 * b->_22;
a->_21 = tmp._21 * b->_11 + tmp._22 * b->_21;
a->_22 = tmp._21 * b->_12 + tmp._22 * b->_22;
a->_31 = tmp._31 * b->_11 + tmp._32 * b->_21 + b->_31;
a->_32 = tmp._31 * b->_12 + tmp._32 * b->_22 + b->_32;
}
/* Dst must be different from src. */
static inline BOOL d2d_matrix_invert(D2D_MATRIX_3X2_F *dst, const D2D_MATRIX_3X2_F *src)
{
float d = src->_11 * src->_22 - src->_21 * src->_12;
if (d == 0.0f)
return FALSE;
dst->_11 = src->_22 / d;
dst->_21 = -src->_21 / d;
dst->_31 = (src->_21 * src->_32 - src->_31 * src->_22) / d;
dst->_12 = -src->_12 / d;
dst->_22 = src->_11 / d;
dst->_32 = -(src->_11 * src->_32 - src->_31 * src->_12) / d;
return TRUE;
}
static inline void d2d_point_transform(D2D1_POINT_2F *dst, const D2D1_MATRIX_3X2_F *matrix, float x, float y)
{
dst->x = x * matrix->_11 + y * matrix->_21 + matrix->_31;
dst->y = x * matrix->_12 + y * matrix->_22 + matrix->_32;
}
#endif /* __WINE_D2D1_PRIVATE_H */