Sweden-Number/dlls/wined3d
Roderick Colenbrander 9ca3a22487 wined3d: Dynamically load WGL functions. 2007-08-17 12:03:13 +02:00
..
Makefile.in wined3d: Dynamically load OpenGL. 2007-08-14 13:32:08 +02:00
arb_program_shader.c wined3d: '0x' is redundant with the '#' format modifier. 2007-08-10 11:56:20 +02:00
baseshader.c
basetexture.c wined3d: Simplify IWineD3DBaseTextureImpl_ApplyStateChanges. 2007-08-17 12:01:38 +02:00
clipper.c
context.c wined3d: Dynamically load WGL functions. 2007-08-17 12:03:13 +02:00
cubetexture.c
device.c wined3d: Fix WINED3DFMT_A4L4. 2007-08-16 11:35:06 +02:00
directx.c wined3d: Dynamically load WGL functions. 2007-08-17 12:03:13 +02:00
drawprim.c wined3d: Fixed error message when glDrawElement fails. 2007-08-13 11:32:07 +02:00
glsl_shader.c wined3d: Remove stateblock::set.*. 2007-08-13 11:36:43 +02:00
indexbuffer.c
palette.c
pixelshader.c
query.c
resource.c
state.c wined3d: GL_SRC_ALPHA_SATURATE is supported as src blend param only. 2007-08-17 12:01:38 +02:00
stateblock.c wined3d: Reinstall the internal reference on the current index buffer. 2007-08-16 11:35:06 +02:00
surface.c wined3d: Fix R32F and R16F. 2007-08-17 12:01:38 +02:00
surface_gdi.c
swapchain.c wined3d: Use the proper depth stencil format. 2007-08-13 12:36:55 +02:00
texture.c
utils.c wined3d: Fix WINED3DFMT_R3G3B2. 2007-08-16 11:35:06 +02:00
vertexbuffer.c wined3d: Catch transformed position data that appears at offset 0. 2007-08-17 12:01:38 +02:00
vertexdeclaration.c wined3d: Store the position_transformed flag in the vdecl. 2007-08-08 15:32:00 +02:00
vertexshader.c
volume.c
volumetexture.c
wined3d.spec
wined3d_main.c wined3d: Don't use ENTER_GL/LEAVE_GL on systems without winex11.drv. 2007-08-14 12:47:15 +02:00
wined3d_private.h wined3d: Fix R32F and R16F. 2007-08-17 12:01:38 +02:00
wined3d_private_types.h