1228 lines
50 KiB
C
1228 lines
50 KiB
C
/*
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* Some unit tests for d3d functions
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*
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* Copyright (C) 2005 Antoine Chavasse
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* Copyright (C) 2006 Stefan Dösinger for CodeWeavers
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2.1 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
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*/
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#include <assert.h>
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#include "wine/test.h"
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#include "ddraw.h"
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#include "d3d.h"
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static LPDIRECTDRAW7 lpDD = NULL;
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static LPDIRECT3D7 lpD3D = NULL;
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static LPDIRECTDRAWSURFACE7 lpDDS = NULL;
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static LPDIRECTDRAWSURFACE7 lpDDSdepth = NULL;
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static LPDIRECT3DDEVICE7 lpD3DDevice = NULL;
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static LPDIRECT3DVERTEXBUFFER7 lpVBufSrc = NULL;
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static LPDIRECT3DVERTEXBUFFER7 lpVBufDest1 = NULL;
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static LPDIRECT3DVERTEXBUFFER7 lpVBufDest2 = NULL;
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/* To compare bad floating point numbers. Not the ideal way to do it,
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* but it should be enough for here */
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#define comparefloat(a, b) ( (((a) - (b)) < 0.0001) && (((a) - (b)) > -0.0001) )
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static HRESULT (WINAPI *pDirectDrawCreateEx)(LPGUID,LPVOID*,REFIID,LPUNKNOWN);
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typedef struct _VERTEX
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{
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float x, y, z; /* position */
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} VERTEX, *LPVERTEX;
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typedef struct _TVERTEX
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{
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float x, y, z; /* position */
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float rhw;
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} TVERTEX, *LPTVERTEX;
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static void init_function_pointers(void)
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{
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HMODULE hmod = GetModuleHandleA("ddraw.dll");
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pDirectDrawCreateEx = (void*)GetProcAddress(hmod, "DirectDrawCreateEx");
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}
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static BOOL CreateDirect3D(void)
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{
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HRESULT rc;
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DDSURFACEDESC2 ddsd;
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rc = pDirectDrawCreateEx(NULL, (void**)&lpDD,
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&IID_IDirectDraw7, NULL);
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ok(rc==DD_OK || rc==DDERR_NODIRECTDRAWSUPPORT, "DirectDrawCreateEx returned: %x\n", rc);
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if (!lpDD) {
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trace("DirectDrawCreateEx() failed with an error %x\n", rc);
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return FALSE;
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}
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rc = IDirectDraw_SetCooperativeLevel(lpDD, NULL, DDSCL_NORMAL);
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ok(rc==DD_OK, "SetCooperativeLevel returned: %x\n", rc);
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rc = IDirectDraw7_QueryInterface(lpDD, &IID_IDirect3D7, (void**) &lpD3D);
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if (rc == E_NOINTERFACE) return FALSE;
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ok(rc==DD_OK, "QueryInterface returned: %x\n", rc);
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memset(&ddsd, 0, sizeof(ddsd));
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ddsd.dwSize = sizeof(ddsd);
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ddsd.dwFlags = DDSD_CAPS | DDSD_WIDTH | DDSD_HEIGHT;
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ddsd.ddsCaps.dwCaps = DDSCAPS_OFFSCREENPLAIN | DDSCAPS_3DDEVICE;
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ddsd.dwWidth = 256;
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ddsd.dwHeight = 256;
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rc = IDirectDraw7_CreateSurface(lpDD, &ddsd, &lpDDS, NULL);
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ok(rc==DD_OK, "CreateSurface returned: %x\n", rc);
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if (!SUCCEEDED(rc))
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return FALSE;
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memset(&ddsd, 0, sizeof(ddsd));
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ddsd.dwSize = sizeof(ddsd);
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ddsd.dwFlags = DDSD_CAPS | DDSD_WIDTH | DDSD_HEIGHT | DDSD_PIXELFORMAT;
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ddsd.ddsCaps.dwCaps = DDSCAPS_ZBUFFER;
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U4(ddsd).ddpfPixelFormat.dwSize = sizeof(U4(ddsd).ddpfPixelFormat);
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U4(ddsd).ddpfPixelFormat.dwFlags = DDPF_ZBUFFER;
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U1(U4(ddsd).ddpfPixelFormat).dwZBufferBitDepth = 16;
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U3(U4(ddsd).ddpfPixelFormat).dwZBitMask = 0x0000FFFF;
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ddsd.dwWidth = 256;
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ddsd.dwHeight = 256;
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rc = IDirectDraw7_CreateSurface(lpDD, &ddsd, &lpDDSdepth, NULL);
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ok(rc==DD_OK, "CreateSurface returned: %x\n", rc);
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if (!SUCCEEDED(rc)) {
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lpDDSdepth = NULL;
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} else {
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rc = IDirectDrawSurface_AddAttachedSurface(lpDDS, lpDDSdepth);
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ok(rc == DD_OK, "IDirectDrawSurface_AddAttachedSurface returned %x\n", rc);
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if (!SUCCEEDED(rc))
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return FALSE;
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}
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rc = IDirect3D7_CreateDevice(lpD3D, &IID_IDirect3DTnLHalDevice, lpDDS,
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&lpD3DDevice);
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ok(rc==D3D_OK || rc==DDERR_NOPALETTEATTACHED || rc==E_OUTOFMEMORY, "CreateDevice returned: %x\n", rc);
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if (!lpD3DDevice) {
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trace("IDirect3D7::CreateDevice() for a TnL Hal device failed with an error %x, trying HAL\n", rc);
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rc = IDirect3D7_CreateDevice(lpD3D, &IID_IDirect3DHALDevice, lpDDS,
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&lpD3DDevice);
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if (!lpD3DDevice) {
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trace("IDirect3D7::CreateDevice() for a HAL device failed with an error %x, trying RGB\n", rc);
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rc = IDirect3D7_CreateDevice(lpD3D, &IID_IDirect3DRGBDevice, lpDDS,
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&lpD3DDevice);
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if (!lpD3DDevice) {
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trace("IDirect3D7::CreateDevice() for a RGB device failed with an error %x, giving up\n", rc);
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return FALSE;
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}
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}
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}
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return TRUE;
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}
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static void ReleaseDirect3D(void)
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{
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if (lpD3DDevice != NULL)
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{
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IDirect3DDevice7_Release(lpD3DDevice);
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lpD3DDevice = NULL;
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}
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if (lpDDSdepth != NULL)
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{
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IDirectDrawSurface_Release(lpDDSdepth);
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lpDDSdepth = NULL;
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}
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if (lpDDS != NULL)
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{
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IDirectDrawSurface_Release(lpDDS);
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lpDDS = NULL;
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}
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if (lpD3D != NULL)
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{
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IDirect3D7_Release(lpD3D);
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lpD3D = NULL;
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}
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if (lpDD != NULL)
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{
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IDirectDraw_Release(lpDD);
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lpDD = NULL;
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}
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}
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static void LightTest(void)
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{
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HRESULT rc;
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D3DLIGHT7 light;
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D3DLIGHT7 defaultlight;
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BOOL bEnabled = FALSE;
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float one = 1.0f;
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float zero= 0.0f;
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D3DMATERIAL7 mat;
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/* Set a few lights with funky indices. */
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memset(&light, 0, sizeof(light));
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light.dltType = D3DLIGHT_DIRECTIONAL;
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U1(light.dcvDiffuse).r = 0.5f;
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U2(light.dcvDiffuse).g = 0.6f;
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U3(light.dcvDiffuse).b = 0.7f;
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U2(light.dvDirection).y = 1.f;
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rc = IDirect3DDevice7_SetLight(lpD3DDevice, 5, &light);
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ok(rc==D3D_OK, "SetLight returned: %x\n", rc);
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rc = IDirect3DDevice7_SetLight(lpD3DDevice, 10, &light);
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ok(rc==D3D_OK, "SetLight returned: %x\n", rc);
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rc = IDirect3DDevice7_SetLight(lpD3DDevice, 45, &light);
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ok(rc==D3D_OK, "SetLight returned: %x\n", rc);
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/* Try to retrieve a light beyond the indices of the lights that have
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been set. */
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rc = IDirect3DDevice7_GetLight(lpD3DDevice, 50, &light);
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ok(rc==DDERR_INVALIDPARAMS, "GetLight returned: %x\n", rc);
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rc = IDirect3DDevice7_GetLight(lpD3DDevice, 2, &light);
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ok(rc==DDERR_INVALIDPARAMS, "GetLight returned: %x\n", rc);
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/* Try to retrieve one of the lights that have been set */
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rc = IDirect3DDevice7_GetLight(lpD3DDevice, 10, &light);
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ok(rc==D3D_OK, "GetLight returned: %x\n", rc);
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/* Enable a light that have been previously set. */
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rc = IDirect3DDevice7_LightEnable(lpD3DDevice, 10, TRUE);
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ok(rc==D3D_OK, "LightEnable returned: %x\n", rc);
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/* Enable some lights that have not been previously set, and verify that
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they have been initialized with proper default values. */
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memset(&defaultlight, 0, sizeof(D3DLIGHT7));
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defaultlight.dltType = D3DLIGHT_DIRECTIONAL;
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U1(defaultlight.dcvDiffuse).r = 1.f;
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U2(defaultlight.dcvDiffuse).g = 1.f;
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U3(defaultlight.dcvDiffuse).b = 1.f;
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U3(defaultlight.dvDirection).z = 1.f;
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rc = IDirect3DDevice7_LightEnable(lpD3DDevice, 20, TRUE);
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ok(rc==D3D_OK, "LightEnable returned: %x\n", rc);
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memset(&light, 0, sizeof(D3DLIGHT7));
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rc = IDirect3DDevice7_GetLight(lpD3DDevice, 20, &light);
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ok(rc==D3D_OK, "GetLight returned: %x\n", rc);
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ok(!memcmp(&light, &defaultlight, sizeof(D3DLIGHT7)),
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"light data doesn't match expected default values\n" );
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rc = IDirect3DDevice7_LightEnable(lpD3DDevice, 50, TRUE);
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ok(rc==D3D_OK, "LightEnable returned: %x\n", rc);
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memset(&light, 0, sizeof(D3DLIGHT7));
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rc = IDirect3DDevice7_GetLight(lpD3DDevice, 50, &light);
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ok(rc==D3D_OK, "GetLight returned: %x\n", rc);
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ok(!memcmp(&light, &defaultlight, sizeof(D3DLIGHT7)),
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"light data doesn't match expected default values\n" );
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/* Disable one of the light that have been previously enabled. */
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rc = IDirect3DDevice7_LightEnable(lpD3DDevice, 20, FALSE);
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ok(rc==D3D_OK, "LightEnable returned: %x\n", rc);
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/* Try to retrieve the enable status of some lights */
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/* Light 20 is supposed to be disabled */
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rc = IDirect3DDevice7_GetLightEnable(lpD3DDevice, 20, &bEnabled );
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ok(rc==D3D_OK, "GetLightEnable returned: %x\n", rc);
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ok(!bEnabled, "GetLightEnable says the light is enabled\n");
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/* Light 10 is supposed to be enabled */
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bEnabled = FALSE;
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rc = IDirect3DDevice7_GetLightEnable(lpD3DDevice, 10, &bEnabled );
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ok(rc==D3D_OK, "GetLightEnable returned: %x\n", rc);
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ok(bEnabled, "GetLightEnable says the light is disabled\n");
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/* Light 80 has not been set */
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rc = IDirect3DDevice7_GetLightEnable(lpD3DDevice, 80, &bEnabled );
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ok(rc==DDERR_INVALIDPARAMS, "GetLightEnable returned: %x\n", rc);
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/* Light 23 has not been set */
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rc = IDirect3DDevice7_GetLightEnable(lpD3DDevice, 23, &bEnabled );
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ok(rc==DDERR_INVALIDPARAMS, "GetLightEnable returned: %x\n", rc);
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/* Set some lights with invalid parameters */
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memset(&light, 0, sizeof(D3DLIGHT7));
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light.dltType = 0;
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U1(light.dcvDiffuse).r = 1.f;
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U2(light.dcvDiffuse).g = 1.f;
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U3(light.dcvDiffuse).b = 1.f;
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U3(light.dvDirection).z = 1.f;
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rc = IDirect3DDevice7_SetLight(lpD3DDevice, 100, &light);
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ok(rc==DDERR_INVALIDPARAMS, "SetLight returned: %x\n", rc);
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memset(&light, 0, sizeof(D3DLIGHT7));
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light.dltType = 12345;
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U1(light.dcvDiffuse).r = 1.f;
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U2(light.dcvDiffuse).g = 1.f;
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U3(light.dcvDiffuse).b = 1.f;
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U3(light.dvDirection).z = 1.f;
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rc = IDirect3DDevice7_SetLight(lpD3DDevice, 101, &light);
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ok(rc==DDERR_INVALIDPARAMS, "SetLight returned: %x\n", rc);
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rc = IDirect3DDevice7_SetLight(lpD3DDevice, 102, NULL);
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ok(rc==DDERR_INVALIDPARAMS, "SetLight returned: %x\n", rc);
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memset(&light, 0, sizeof(D3DLIGHT7));
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light.dltType = D3DLIGHT_SPOT;
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U1(light.dcvDiffuse).r = 1.f;
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U2(light.dcvDiffuse).g = 1.f;
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U3(light.dcvDiffuse).b = 1.f;
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U3(light.dvDirection).z = 1.f;
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light.dvAttenuation0 = -one / zero; /* -INFINITY */
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rc = IDirect3DDevice7_SetLight(lpD3DDevice, 103, &light);
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ok(rc==DDERR_INVALIDPARAMS, "SetLight returned: %x\n", rc);
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light.dvAttenuation0 = -1.0;
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rc = IDirect3DDevice7_SetLight(lpD3DDevice, 103, &light);
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ok(rc==DDERR_INVALIDPARAMS, "SetLight returned: %x\n", rc);
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light.dvAttenuation0 = 0.0;
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rc = IDirect3DDevice7_SetLight(lpD3DDevice, 103, &light);
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ok(rc==D3D_OK, "SetLight returned: %x\n", rc);
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light.dvAttenuation0 = 1.0;
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rc = IDirect3DDevice7_SetLight(lpD3DDevice, 103, &light);
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ok(rc==D3D_OK, "SetLight returned: %x\n", rc);
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light.dvAttenuation0 = one / zero; /* +INFINITY */
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rc = IDirect3DDevice7_SetLight(lpD3DDevice, 103, &light);
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ok(rc==D3D_OK, "SetLight returned: %x\n", rc);
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light.dvAttenuation0 = zero / zero; /* NaN */
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rc = IDirect3DDevice7_SetLight(lpD3DDevice, 103, &light);
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ok(rc==D3D_OK, "SetLight returned: %x\n", rc);
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/* Directional light ignores attenuation */
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light.dltType = D3DLIGHT_DIRECTIONAL;
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light.dvAttenuation0 = -1.0;
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rc = IDirect3DDevice7_SetLight(lpD3DDevice, 103, &light);
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ok(rc==D3D_OK, "SetLight returned: %x\n", rc);
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memset(&mat, 0, sizeof(mat));
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rc = IDirect3DDevice7_SetMaterial(lpD3DDevice, &mat);
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ok(rc == D3D_OK, "IDirect3DDevice7_SetMaterial returned: %x\n", rc);
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U4(mat).power = 129.0;
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rc = IDirect3DDevice7_SetMaterial(lpD3DDevice, &mat);
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ok(rc == D3D_OK, "IDirect3DDevice7_SetMaterial(power = 129.0) returned: %x\n", rc);
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memset(&mat, 0, sizeof(mat));
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rc = IDirect3DDevice7_GetMaterial(lpD3DDevice, &mat);
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ok(rc == D3D_OK, "IDirect3DDevice7_GetMaterial returned: %x\n", rc);
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ok(U4(mat).power == 129, "Returned power is %f\n", U4(mat).power);
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U4(mat).power = -1.0;
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rc = IDirect3DDevice7_SetMaterial(lpD3DDevice, &mat);
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ok(rc == D3D_OK, "IDirect3DDevice7_SetMaterial(power = -1.0) returned: %x\n", rc);
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memset(&mat, 0, sizeof(mat));
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rc = IDirect3DDevice7_GetMaterial(lpD3DDevice, &mat);
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ok(rc == D3D_OK, "IDirect3DDevice7_GetMaterial returned: %x\n", rc);
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ok(U4(mat).power == -1, "Returned power is %f\n", U4(mat).power);
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}
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static void ProcessVerticesTest(void)
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{
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D3DVERTEXBUFFERDESC desc;
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HRESULT rc;
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VERTEX *in;
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TVERTEX *out;
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VERTEX *out2;
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D3DVIEWPORT7 vp;
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D3DMATRIX view = { 2.0, 0.0, 0.0, 0.0,
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0.0, -1.0, 0.0, 0.0,
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0.0, 0.0, 1.0, 0.0,
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0.0, 0.0, 0.0, 3.0 };
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D3DMATRIX world = { 0.0, 1.0, 0.0, 0.0,
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1.0, 0.0, 0.0, 0.0,
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0.0, 0.0, 0.0, 1.0,
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0.0, 1.0, 1.0, 1.0 };
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D3DMATRIX proj = { 1.0, 0.0, 0.0, 1.0,
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0.0, 1.0, 1.0, 0.0,
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0.0, 1.0, 1.0, 0.0,
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1.0, 0.0, 0.0, 1.0 };
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/* Create some vertex buffers */
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|
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memset(&desc, 0, sizeof(desc));
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desc.dwSize = sizeof(desc);
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desc.dwCaps = 0;
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desc.dwFVF = D3DFVF_XYZ;
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desc.dwNumVertices = 16;
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rc = IDirect3D7_CreateVertexBuffer(lpD3D, &desc, &lpVBufSrc, 0);
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ok(rc==D3D_OK || rc==E_OUTOFMEMORY, "CreateVertexBuffer returned: %x\n", rc);
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if (!lpVBufSrc)
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{
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trace("IDirect3D7::CreateVertexBuffer() failed with an error %x\n", rc);
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goto out;
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}
|
|
|
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memset(&desc, 0, sizeof(desc));
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desc.dwSize = sizeof(desc);
|
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desc.dwCaps = 0;
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desc.dwFVF = D3DFVF_XYZRHW;
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desc.dwNumVertices = 16;
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/* Msdn says that the last parameter must be 0 - check that */
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rc = IDirect3D7_CreateVertexBuffer(lpD3D, &desc, &lpVBufDest1, 4);
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ok(rc==D3D_OK || rc==E_OUTOFMEMORY, "CreateVertexBuffer returned: %x\n", rc);
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if (!lpVBufDest1)
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{
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trace("IDirect3D7::CreateVertexBuffer() failed with an error %x\n", rc);
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goto out;
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}
|
|
|
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memset(&desc, 0, sizeof(desc));
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desc.dwSize = sizeof(desc);
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desc.dwCaps = 0;
|
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desc.dwFVF = D3DFVF_XYZ;
|
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desc.dwNumVertices = 16;
|
|
/* Msdn says that the last parameter must be 0 - check that */
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rc = IDirect3D7_CreateVertexBuffer(lpD3D, &desc, &lpVBufDest2, 12345678);
|
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ok(rc==D3D_OK || rc==E_OUTOFMEMORY, "CreateVertexBuffer returned: %x\n", rc);
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if (!lpVBufDest2)
|
|
{
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trace("IDirect3D7::CreateVertexBuffer() failed with an error %x\n", rc);
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goto out;
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}
|
|
|
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rc = IDirect3DVertexBuffer7_Lock(lpVBufSrc, 0, (void **) &in, NULL);
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ok(rc==D3D_OK , "IDirect3DVertexBuffer::Lock returned: %x\n", rc);
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if(!in) goto out;
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|
|
/* Check basic transformation */
|
|
|
|
in[0].x = 0.0;
|
|
in[0].y = 0.0;
|
|
in[0].z = 0.0;
|
|
|
|
in[1].x = 1.0;
|
|
in[1].y = 1.0;
|
|
in[1].z = 1.0;
|
|
|
|
in[2].x = -1.0;
|
|
in[2].y = -1.0;
|
|
in[2].z = 0.5;
|
|
|
|
in[3].x = 0.5;
|
|
in[3].y = -0.5;
|
|
in[3].z = 0.25;
|
|
rc = IDirect3DVertexBuffer7_Unlock(lpVBufSrc);
|
|
ok(rc==D3D_OK , "IDirect3DVertexBuffer::Unlock returned: %x\n", rc);
|
|
|
|
rc = IDirect3DVertexBuffer7_ProcessVertices(lpVBufDest1, D3DVOP_TRANSFORM, 0, 4, lpVBufSrc, 0, lpD3DDevice, 0);
|
|
ok(rc==D3D_OK , "IDirect3DVertexBuffer::ProcessVertices returned: %x\n", rc);
|
|
|
|
rc = IDirect3DVertexBuffer7_ProcessVertices(lpVBufDest2, D3DVOP_TRANSFORM, 0, 4, lpVBufSrc, 0, lpD3DDevice, 0);
|
|
ok(rc==D3D_OK , "IDirect3DVertexBuffer::ProcessVertices returned: %x\n", rc);
|
|
|
|
rc = IDirect3DVertexBuffer7_Lock(lpVBufDest1, 0, (void **) &out, NULL);
|
|
ok(rc==D3D_OK , "IDirect3DVertexBuffer::Lock returned: %x\n", rc);
|
|
if(!out) goto out;
|
|
|
|
/* Check the results */
|
|
ok( comparefloat(out[0].x, 128.0 ) &&
|
|
comparefloat(out[0].y, 128.0 ) &&
|
|
comparefloat(out[0].z, 0.0 ) &&
|
|
comparefloat(out[0].rhw, 1.0 ),
|
|
"Output 0 vertex is (%f , %f , %f , %f)\n", out[0].x, out[0].y, out[0].z, out[0].rhw);
|
|
|
|
ok( comparefloat(out[1].x, 256.0 ) &&
|
|
comparefloat(out[1].y, 0.0 ) &&
|
|
comparefloat(out[1].z, 1.0 ) &&
|
|
comparefloat(out[1].rhw, 1.0 ),
|
|
"Output 1 vertex is (%f , %f , %f , %f)\n", out[1].x, out[1].y, out[1].z, out[1].rhw);
|
|
|
|
ok( comparefloat(out[2].x, 0.0 ) &&
|
|
comparefloat(out[2].y, 256.0 ) &&
|
|
comparefloat(out[2].z, 0.5 ) &&
|
|
comparefloat(out[2].rhw, 1.0 ),
|
|
"Output 2 vertex is (%f , %f , %f , %f)\n", out[2].x, out[2].y, out[2].z, out[2].rhw);
|
|
|
|
ok( comparefloat(out[3].x, 192.0 ) &&
|
|
comparefloat(out[3].y, 192.0 ) &&
|
|
comparefloat(out[3].z, 0.25 ) &&
|
|
comparefloat(out[3].rhw, 1.0 ),
|
|
"Output 3 vertex is (%f , %f , %f , %f)\n", out[3].x, out[3].y, out[3].z, out[3].rhw);
|
|
|
|
rc = IDirect3DVertexBuffer7_Unlock(lpVBufDest1);
|
|
ok(rc==D3D_OK , "IDirect3DVertexBuffer::Unlock returned: %x\n", rc);
|
|
out = NULL;
|
|
|
|
rc = IDirect3DVertexBuffer7_Lock(lpVBufDest2, 0, (void **) &out2, NULL);
|
|
ok(rc==D3D_OK , "IDirect3DVertexBuffer::Lock returned: %x\n", rc);
|
|
if(!out2) goto out;
|
|
/* Small thing without much practial meaning, but I stumbled upon it,
|
|
* so let's check for it: If the output vertex buffer has to RHW value,
|
|
* The RHW value of the last vertex is written into the next vertex
|
|
*/
|
|
ok( comparefloat(out2[4].x, 1.0 ) &&
|
|
comparefloat(out2[4].y, 0.0 ) &&
|
|
comparefloat(out2[4].z, 0.0 ),
|
|
"Output 4 vertex is (%f , %f , %f)\n", out2[4].x, out2[4].y, out2[4].z);
|
|
|
|
rc = IDirect3DVertexBuffer7_Unlock(lpVBufDest2);
|
|
ok(rc==D3D_OK , "IDirect3DVertexBuffer::Unlock returned: %x\n", rc);
|
|
out = NULL;
|
|
|
|
/* Try a more complicated viewport, same vertices */
|
|
memset(&vp, 0, sizeof(vp));
|
|
vp.dwX = 10;
|
|
vp.dwY = 5;
|
|
vp.dwWidth = 246;
|
|
vp.dwHeight = 130;
|
|
vp.dvMinZ = -2.0;
|
|
vp.dvMaxZ = 4.0;
|
|
rc = IDirect3DDevice7_SetViewport(lpD3DDevice, &vp);
|
|
ok(rc==D3D_OK, "IDirect3DDevice7_SetViewport failed with rc=%x\n", rc);
|
|
|
|
/* Process again */
|
|
rc = IDirect3DVertexBuffer7_ProcessVertices(lpVBufDest1, D3DVOP_TRANSFORM, 0, 4, lpVBufSrc, 0, lpD3DDevice, 0);
|
|
ok(rc==D3D_OK , "IDirect3DVertexBuffer::ProcessVertices returned: %x\n", rc);
|
|
|
|
rc = IDirect3DVertexBuffer7_Lock(lpVBufDest1, 0, (void **) &out, NULL);
|
|
ok(rc==D3D_OK , "IDirect3DVertexBuffer::Lock returned: %x\n", rc);
|
|
if(!out) goto out;
|
|
|
|
/* Check the results */
|
|
ok( comparefloat(out[0].x, 133.0 ) &&
|
|
comparefloat(out[0].y, 70.0 ) &&
|
|
comparefloat(out[0].z, -2.0 ) &&
|
|
comparefloat(out[0].rhw, 1.0 ),
|
|
"Output 0 vertex is (%f , %f , %f , %f)\n", out[0].x, out[0].y, out[0].z, out[0].rhw);
|
|
|
|
ok( comparefloat(out[1].x, 256.0 ) &&
|
|
comparefloat(out[1].y, 5.0 ) &&
|
|
comparefloat(out[1].z, 4.0 ) &&
|
|
comparefloat(out[1].rhw, 1.0 ),
|
|
"Output 1 vertex is (%f , %f , %f , %f)\n", out[1].x, out[1].y, out[1].z, out[1].rhw);
|
|
|
|
ok( comparefloat(out[2].x, 10.0 ) &&
|
|
comparefloat(out[2].y, 135.0 ) &&
|
|
comparefloat(out[2].z, 1.0 ) &&
|
|
comparefloat(out[2].rhw, 1.0 ),
|
|
"Output 2 vertex is (%f , %f , %f , %f)\n", out[1].x, out[1].y, out[1].z, out[1].rhw);
|
|
|
|
ok( comparefloat(out[3].x, 194.5 ) &&
|
|
comparefloat(out[3].y, 102.5 ) &&
|
|
comparefloat(out[3].z, -0.5 ) &&
|
|
comparefloat(out[3].rhw, 1.0 ),
|
|
"Output 3 vertex is (%f , %f , %f , %f)\n", out[3].x, out[3].y, out[3].z, out[3].rhw);
|
|
|
|
rc = IDirect3DVertexBuffer7_Unlock(lpVBufDest1);
|
|
ok(rc==D3D_OK , "IDirect3DVertexBuffer::Unlock returned: %x\n", rc);
|
|
out = NULL;
|
|
|
|
/* Play with some matrices. */
|
|
|
|
rc = IDirect3DDevice7_SetTransform(lpD3DDevice, D3DTRANSFORMSTATE_VIEW, &view);
|
|
ok(rc==D3D_OK, "IDirect3DDevice7_SetTransform failed\n");
|
|
|
|
rc = IDirect3DDevice7_SetTransform(lpD3DDevice, D3DTRANSFORMSTATE_PROJECTION, &proj);
|
|
ok(rc==D3D_OK, "IDirect3DDevice7_SetTransform failed\n");
|
|
|
|
rc = IDirect3DDevice7_SetTransform(lpD3DDevice, D3DTRANSFORMSTATE_WORLD, &world);
|
|
ok(rc==D3D_OK, "IDirect3DDevice7_SetTransform failed\n");
|
|
|
|
rc = IDirect3DVertexBuffer7_ProcessVertices(lpVBufDest1, D3DVOP_TRANSFORM, 0, 4, lpVBufSrc, 0, lpD3DDevice, 0);
|
|
ok(rc==D3D_OK , "IDirect3DVertexBuffer::ProcessVertices returned: %x\n", rc);
|
|
|
|
rc = IDirect3DVertexBuffer7_Lock(lpVBufDest1, 0, (void **) &out, NULL);
|
|
ok(rc==D3D_OK , "IDirect3DVertexBuffer::Lock returned: %x\n", rc);
|
|
if(!out) goto out;
|
|
|
|
/* Keep the viewport simpler, otherwise we get bad numbers to compare */
|
|
vp.dwX = 0;
|
|
vp.dwY = 0;
|
|
vp.dwWidth = 100;
|
|
vp.dwHeight = 100;
|
|
vp.dvMinZ = 1.0;
|
|
vp.dvMaxZ = 0.0;
|
|
rc = IDirect3DDevice7_SetViewport(lpD3DDevice, &vp);
|
|
ok(rc==D3D_OK, "IDirect3DDevice7_SetViewport failed\n");
|
|
|
|
/* Check the results */
|
|
ok( comparefloat(out[0].x, 256.0 ) && /* X coordinate is cut at the surface edges */
|
|
comparefloat(out[0].y, 70.0 ) &&
|
|
comparefloat(out[0].z, -2.0 ) &&
|
|
comparefloat(out[0].rhw, (1.0 / 3.0)),
|
|
"Output 0 vertex is (%f , %f , %f , %f)\n", out[0].x, out[0].y, out[0].z, out[0].rhw);
|
|
|
|
ok( comparefloat(out[1].x, 256.0 ) &&
|
|
comparefloat(out[1].y, 78.125000 ) &&
|
|
comparefloat(out[1].z, -2.750000 ) &&
|
|
comparefloat(out[1].rhw, 0.125000 ),
|
|
"Output 1 vertex is (%f , %f , %f , %f)\n", out[1].x, out[1].y, out[1].z, out[1].rhw);
|
|
|
|
ok( comparefloat(out[2].x, 256.0 ) &&
|
|
comparefloat(out[2].y, 44.000000 ) &&
|
|
comparefloat(out[2].z, 0.400000 ) &&
|
|
comparefloat(out[2].rhw, 0.400000 ),
|
|
"Output 2 vertex is (%f , %f , %f , %f)\n", out[2].x, out[2].y, out[2].z, out[2].rhw);
|
|
|
|
ok( comparefloat(out[3].x, 256.0 ) &&
|
|
comparefloat(out[3].y, 81.818184 ) &&
|
|
comparefloat(out[3].z, -3.090909 ) &&
|
|
comparefloat(out[3].rhw, 0.363636 ),
|
|
"Output 3 vertex is (%f , %f , %f , %f)\n", out[3].x, out[3].y, out[3].z, out[3].rhw);
|
|
|
|
rc = IDirect3DVertexBuffer7_Unlock(lpVBufDest1);
|
|
ok(rc==D3D_OK , "IDirect3DVertexBuffer::Unlock returned: %x\n", rc);
|
|
out = NULL;
|
|
|
|
out:
|
|
IDirect3DVertexBuffer7_Release(lpVBufSrc);
|
|
IDirect3DVertexBuffer7_Release(lpVBufDest1);
|
|
IDirect3DVertexBuffer7_Release(lpVBufDest2);
|
|
}
|
|
|
|
static void StateTest( void )
|
|
{
|
|
HRESULT rc;
|
|
|
|
/* The msdn says its undocumented, does it return an error too? */
|
|
rc = IDirect3DDevice7_SetRenderState(lpD3DDevice, D3DRENDERSTATE_ZVISIBLE, TRUE);
|
|
ok(rc == D3D_OK, "IDirect3DDevice7_SetRenderState(D3DRENDERSTATE_ZVISIBLE, TRUE) returned %08x\n", rc);
|
|
rc = IDirect3DDevice7_SetRenderState(lpD3DDevice, D3DRENDERSTATE_ZVISIBLE, FALSE);
|
|
ok(rc == D3D_OK, "IDirect3DDevice7_SetRenderState(D3DRENDERSTATE_ZVISIBLE, FALSE) returned %08x\n", rc);
|
|
}
|
|
|
|
|
|
static void SceneTest(void)
|
|
{
|
|
HRESULT hr;
|
|
|
|
/* Test an EndScene without beginscene. Should return an error */
|
|
hr = IDirect3DDevice7_EndScene(lpD3DDevice);
|
|
ok(hr == D3DERR_SCENE_NOT_IN_SCENE, "IDirect3DDevice7_EndScene returned %08x\n", hr);
|
|
|
|
/* Test a normal BeginScene / EndScene pair, this should work */
|
|
hr = IDirect3DDevice7_BeginScene(lpD3DDevice);
|
|
ok(hr == D3D_OK, "IDirect3DDevice7_BeginScene failed with %08x\n", hr);
|
|
if(SUCCEEDED(hr))
|
|
{
|
|
DDBLTFX fx;
|
|
memset(&fx, 0, sizeof(fx));
|
|
fx.dwSize = sizeof(fx);
|
|
|
|
if(lpDDSdepth) {
|
|
hr = IDirectDrawSurface7_Blt(lpDDSdepth, NULL, NULL, NULL, DDBLT_DEPTHFILL, &fx);
|
|
ok(hr == D3D_OK, "Depthfill failed in a BeginScene / EndScene pair\n");
|
|
} else {
|
|
skip("Depth stencil creation failed at startup, skipping\n");
|
|
}
|
|
hr = IDirect3DDevice7_EndScene(lpD3DDevice);
|
|
ok(hr == D3D_OK, "IDirect3DDevice7_EndScene failed with %08x\n", hr);
|
|
}
|
|
|
|
/* Test another EndScene without having begun a new scene. Should return an error */
|
|
hr = IDirect3DDevice7_EndScene(lpD3DDevice);
|
|
ok(hr == D3DERR_SCENE_NOT_IN_SCENE, "IDirect3DDevice7_EndScene returned %08x\n", hr);
|
|
|
|
/* Two nested BeginScene and EndScene calls */
|
|
hr = IDirect3DDevice7_BeginScene(lpD3DDevice);
|
|
ok(hr == D3D_OK, "IDirect3DDevice7_BeginScene failed with %08x\n", hr);
|
|
hr = IDirect3DDevice7_BeginScene(lpD3DDevice);
|
|
ok(hr == D3DERR_SCENE_IN_SCENE, "IDirect3DDevice7_BeginScene returned %08x\n", hr);
|
|
hr = IDirect3DDevice7_EndScene(lpD3DDevice);
|
|
ok(hr == D3D_OK, "IDirect3DDevice7_EndScene failed with %08x\n", hr);
|
|
hr = IDirect3DDevice7_EndScene(lpD3DDevice);
|
|
ok(hr == D3DERR_SCENE_NOT_IN_SCENE, "IDirect3DDevice7_EndScene returned %08x\n", hr);
|
|
|
|
/* TODO: Verify that blitting works in the same way as in d3d9 */
|
|
}
|
|
|
|
static void LimitTest(void)
|
|
{
|
|
IDirectDrawSurface7 *pTexture = NULL;
|
|
HRESULT hr;
|
|
int i;
|
|
DDSURFACEDESC2 ddsd;
|
|
|
|
memset(&ddsd, 0, sizeof(ddsd));
|
|
ddsd.dwSize = sizeof(ddsd);
|
|
ddsd.dwFlags = DDSD_CAPS | DDSD_WIDTH | DDSD_HEIGHT;
|
|
ddsd.ddsCaps.dwCaps = DDSCAPS_TEXTURE;
|
|
ddsd.dwWidth = 16;
|
|
ddsd.dwHeight = 16;
|
|
hr = IDirectDraw7_CreateSurface(lpDD, &ddsd, &pTexture, NULL);
|
|
ok(hr==DD_OK,"CreateSurface returned: %x\n",hr);
|
|
if(!pTexture) return;
|
|
|
|
for(i = 0; i < 8; i++) {
|
|
hr = IDirect3DDevice7_SetTexture(lpD3DDevice, i, pTexture);
|
|
ok(hr == D3D_OK, "IDirect3DDevice8_SetTexture for sampler %d failed with %08x\n", i, hr);
|
|
hr = IDirect3DDevice7_SetTexture(lpD3DDevice, i, NULL);
|
|
ok(hr == D3D_OK, "IDirect3DDevice8_SetTexture for sampler %d failed with %08x\n", i, hr);
|
|
hr = IDirect3DDevice7_SetTextureStageState(lpD3DDevice, i, D3DTSS_COLOROP, D3DTOP_ADD);
|
|
ok(hr == D3D_OK, "IDirect3DDevice8_SetTextureStageState for texture %d failed with %08x\n", i, hr);
|
|
}
|
|
|
|
IDirectDrawSurface7_Release(pTexture);
|
|
}
|
|
|
|
static HRESULT WINAPI enumDevicesCallback(GUID *Guid,LPSTR DeviceDescription,LPSTR DeviceName, D3DDEVICEDESC *hal, D3DDEVICEDESC *hel, VOID *ctx)
|
|
{
|
|
UINT ver = *((UINT *) ctx);
|
|
if(IsEqualGUID(&IID_IDirect3DRGBDevice, Guid))
|
|
{
|
|
ok((hal->dpcLineCaps.dwTextureCaps & D3DPTEXTURECAPS_POW2) == 0,
|
|
"RGB Device %d hal line caps has D3DPTEXTURECAPS_POW2 flag set\n", ver);
|
|
ok((hal->dpcTriCaps.dwTextureCaps & D3DPTEXTURECAPS_POW2) == 0,
|
|
"RGB Device %d hal tri caps has D3DPTEXTURECAPS_POW2 flag set\n", ver);
|
|
ok(hel->dpcLineCaps.dwTextureCaps & D3DPTEXTURECAPS_POW2,
|
|
"RGB Device %d hel line caps does not have D3DPTEXTURECAPS_POW2 flag set\n", ver);
|
|
ok(hel->dpcTriCaps.dwTextureCaps & D3DPTEXTURECAPS_POW2,
|
|
"RGB Device %d hel tri caps does not have D3DPTEXTURECAPS_POW2 flag set\n", ver);
|
|
|
|
ok((hal->dpcLineCaps.dwTextureCaps & D3DPTEXTURECAPS_PERSPECTIVE) == 0,
|
|
"RGB Device %d hal line caps has D3DPTEXTURECAPS_PERSPECTIVE set\n", ver);
|
|
ok((hal->dpcTriCaps.dwTextureCaps & D3DPTEXTURECAPS_PERSPECTIVE) == 0,
|
|
"RGB Device %d hal tri caps has D3DPTEXTURECAPS_PERSPECTIVE set\n", ver);
|
|
ok(hel->dpcLineCaps.dwTextureCaps & D3DPTEXTURECAPS_PERSPECTIVE,
|
|
"RGB Device %d hel tri caps does not have D3DPTEXTURECAPS_PERSPECTIVE set\n", ver);
|
|
ok(hel->dpcTriCaps.dwTextureCaps & D3DPTEXTURECAPS_PERSPECTIVE,
|
|
"RGB Device %d hel tri caps does not have D3DPTEXTURECAPS_PERSPECTIVE set\n", ver);
|
|
}
|
|
else if(IsEqualGUID(&IID_IDirect3DHALDevice, Guid))
|
|
{
|
|
/* pow2 is hardware dependent */
|
|
|
|
ok(hal->dpcLineCaps.dwTextureCaps & D3DPTEXTURECAPS_PERSPECTIVE,
|
|
"HAL Device %d hal line caps does not have D3DPTEXTURECAPS_PERSPECTIVE set\n", ver);
|
|
ok(hal->dpcTriCaps.dwTextureCaps & D3DPTEXTURECAPS_PERSPECTIVE,
|
|
"HAL Device %d hal tri caps does not have D3DPTEXTURECAPS_PERSPECTIVE set\n", ver);
|
|
ok((hel->dpcLineCaps.dwTextureCaps & D3DPTEXTURECAPS_PERSPECTIVE) == 0,
|
|
"HAL Device %d hel line caps has D3DPTEXTURECAPS_PERSPECTIVE set\n", ver);
|
|
ok((hel->dpcTriCaps.dwTextureCaps & D3DPTEXTURECAPS_PERSPECTIVE) == 0,
|
|
"HAL Device %d hel tri caps has D3DPTEXTURECAPS_PERSPECTIVE set\n", ver);
|
|
}
|
|
else if(IsEqualGUID(&IID_IDirect3DRefDevice, Guid))
|
|
{
|
|
ok((hal->dpcLineCaps.dwTextureCaps & D3DPTEXTURECAPS_POW2) == 0,
|
|
"REF Device %d hal line caps has D3DPTEXTURECAPS_POW2 flag set\n", ver);
|
|
ok((hal->dpcTriCaps.dwTextureCaps & D3DPTEXTURECAPS_POW2) == 0,
|
|
"REF Device %d hal tri caps has D3DPTEXTURECAPS_POW2 flag set\n", ver);
|
|
ok(hel->dpcLineCaps.dwTextureCaps & D3DPTEXTURECAPS_POW2,
|
|
"REF Device %d hel line caps does not have D3DPTEXTURECAPS_POW2 flag set\n", ver);
|
|
ok(hel->dpcTriCaps.dwTextureCaps & D3DPTEXTURECAPS_POW2,
|
|
"REF Device %d hel tri caps does not have D3DPTEXTURECAPS_POW2 flag set\n", ver);
|
|
|
|
ok((hal->dpcLineCaps.dwTextureCaps & D3DPTEXTURECAPS_PERSPECTIVE) == 0,
|
|
"REF Device %d hal line caps has D3DPTEXTURECAPS_PERSPECTIVE set\n", ver);
|
|
ok((hal->dpcTriCaps.dwTextureCaps & D3DPTEXTURECAPS_PERSPECTIVE) == 0,
|
|
"REF Device %d hal tri caps has D3DPTEXTURECAPS_PERSPECTIVE set\n", ver);
|
|
ok(hel->dpcLineCaps.dwTextureCaps & D3DPTEXTURECAPS_PERSPECTIVE,
|
|
"REF Device %d hel tri caps does not have D3DPTEXTURECAPS_PERSPECTIVE set\n", ver);
|
|
ok(hel->dpcTriCaps.dwTextureCaps & D3DPTEXTURECAPS_PERSPECTIVE,
|
|
"REF Device %d hel tri caps does not have D3DPTEXTURECAPS_PERSPECTIVE set\n", ver);
|
|
}
|
|
else if(IsEqualGUID(&IID_IDirect3DRampDevice, Guid))
|
|
{
|
|
ok((hal->dpcLineCaps.dwTextureCaps & D3DPTEXTURECAPS_POW2) == 0,
|
|
"Ramp Device %d hal line caps has D3DPTEXTURECAPS_POW2 flag set\n", ver);
|
|
ok((hal->dpcTriCaps.dwTextureCaps & D3DPTEXTURECAPS_POW2) == 0,
|
|
"Ramp Device %d hal tri caps has D3DPTEXTURECAPS_POW2 flag set\n", ver);
|
|
ok(hel->dpcLineCaps.dwTextureCaps & D3DPTEXTURECAPS_POW2,
|
|
"Ramp Device %d hel line caps does not have D3DPTEXTURECAPS_POW2 flag set\n", ver);
|
|
ok(hel->dpcTriCaps.dwTextureCaps & D3DPTEXTURECAPS_POW2,
|
|
"Ramp Device %d hel tri caps does not have D3DPTEXTURECAPS_POW2 flag set\n", ver);
|
|
|
|
ok((hal->dpcLineCaps.dwTextureCaps & D3DPTEXTURECAPS_PERSPECTIVE) == 0,
|
|
"Ramp Device %d hal line caps has D3DPTEXTURECAPS_PERSPECTIVE set\n", ver);
|
|
ok((hal->dpcTriCaps.dwTextureCaps & D3DPTEXTURECAPS_PERSPECTIVE) == 0,
|
|
"Ramp Device %d hal tri caps has D3DPTEXTURECAPS_PERSPECTIVE set\n", ver);
|
|
ok(hel->dpcLineCaps.dwTextureCaps & D3DPTEXTURECAPS_PERSPECTIVE,
|
|
"Ramp Device %d hel tri caps does not have D3DPTEXTURECAPS_PERSPECTIVE set\n", ver);
|
|
ok(hel->dpcTriCaps.dwTextureCaps & D3DPTEXTURECAPS_PERSPECTIVE,
|
|
"Ramp Device %d hel tri caps does not have D3DPTEXTURECAPS_PERSPECTIVE set\n", ver);
|
|
}
|
|
else if(IsEqualGUID(&IID_IDirect3DMMXDevice, Guid))
|
|
{
|
|
ok((hal->dpcLineCaps.dwTextureCaps & D3DPTEXTURECAPS_POW2) == 0,
|
|
"MMX Device %d hal line caps has D3DPTEXTURECAPS_POW2 flag set\n", ver);
|
|
ok((hal->dpcTriCaps.dwTextureCaps & D3DPTEXTURECAPS_POW2) == 0,
|
|
"MMX Device %d hal tri caps has D3DPTEXTURECAPS_POW2 flag set\n", ver);
|
|
ok(hel->dpcLineCaps.dwTextureCaps & D3DPTEXTURECAPS_POW2,
|
|
"MMX Device %d hel line caps does not have D3DPTEXTURECAPS_POW2 flag set\n", ver);
|
|
ok(hel->dpcTriCaps.dwTextureCaps & D3DPTEXTURECAPS_POW2,
|
|
"MMX Device %d hel tri caps does not have D3DPTEXTURECAPS_POW2 flag set\n", ver);
|
|
|
|
ok((hal->dpcLineCaps.dwTextureCaps & D3DPTEXTURECAPS_PERSPECTIVE) == 0,
|
|
"MMX Device %d hal line caps has D3DPTEXTURECAPS_PERSPECTIVE set\n", ver);
|
|
ok((hal->dpcTriCaps.dwTextureCaps & D3DPTEXTURECAPS_PERSPECTIVE) == 0,
|
|
"MMX Device %d hal tri caps has D3DPTEXTURECAPS_PERSPECTIVE set\n", ver);
|
|
ok(hel->dpcLineCaps.dwTextureCaps & D3DPTEXTURECAPS_PERSPECTIVE,
|
|
"MMX Device %d hel tri caps does not have D3DPTEXTURECAPS_PERSPECTIVE set\n", ver);
|
|
ok(hel->dpcTriCaps.dwTextureCaps & D3DPTEXTURECAPS_PERSPECTIVE,
|
|
"MMX Device %d hel tri caps does not have D3DPTEXTURECAPS_PERSPECTIVE set\n", ver);
|
|
}
|
|
else
|
|
{
|
|
ok(FALSE, "Unexpected device enumerated: \"%s\" \"%s\"\n", DeviceDescription, DeviceName);
|
|
if(hal->dpcLineCaps.dwTextureCaps & D3DPTEXTURECAPS_POW2) trace("hal line has pow2 set\n");
|
|
else trace("hal line does NOT have pow2 set\n");
|
|
if(hal->dpcTriCaps.dwTextureCaps & D3DPTEXTURECAPS_POW2) trace("hal tri has pow2 set\n");
|
|
else trace("hal tri does NOT have pow2 set\n");
|
|
if(hel->dpcLineCaps.dwTextureCaps & D3DPTEXTURECAPS_POW2) trace("hel line has pow2 set\n");
|
|
else trace("hel line does NOT have pow2 set\n");
|
|
if(hel->dpcTriCaps.dwTextureCaps & D3DPTEXTURECAPS_POW2) trace("hel tri has pow2 set\n");
|
|
else trace("hel tri does NOT have pow2 set\n");
|
|
}
|
|
return DDENUMRET_OK;
|
|
}
|
|
|
|
static void CapsTest(void)
|
|
{
|
|
IDirect3D3 *d3d3;
|
|
IDirect3D3 *d3d2;
|
|
IDirectDraw *dd1;
|
|
HRESULT hr;
|
|
UINT ver;
|
|
|
|
hr = DirectDrawCreate(NULL, &dd1, NULL);
|
|
ok(hr == DD_OK, "Cannot create a DirectDraw 1 interface, hr = %08x\n", hr);
|
|
hr = IDirectDraw_QueryInterface(dd1, &IID_IDirect3D3, (void **) &d3d3);
|
|
ok(hr == D3D_OK, "IDirectDraw_QueryInterface returned %08x\n", hr);
|
|
ver = 3;
|
|
IDirect3D3_EnumDevices(d3d3, enumDevicesCallback, &ver);
|
|
|
|
IDirect3D3_Release(d3d3);
|
|
IDirectDraw_Release(dd1);
|
|
|
|
hr = DirectDrawCreate(NULL, &dd1, NULL);
|
|
ok(hr == DD_OK, "Cannot create a DirectDraw 1 interface, hr = %08x\n", hr);
|
|
hr = IDirectDraw_QueryInterface(dd1, &IID_IDirect3D2, (void **) &d3d2);
|
|
ok(hr == D3D_OK, "IDirectDraw_QueryInterface returned %08x\n", hr);
|
|
ver = 2;
|
|
IDirect3D2_EnumDevices(d3d2, enumDevicesCallback, &ver);
|
|
|
|
IDirect3D2_Release(d3d2);
|
|
IDirectDraw_Release(dd1);
|
|
}
|
|
|
|
struct v_in {
|
|
float x, y, z;
|
|
};
|
|
struct v_out {
|
|
float x, y, z, rhw;
|
|
};
|
|
|
|
static void Direct3D1Test(void)
|
|
{
|
|
IDirect3DDevice *dev1 = NULL;
|
|
IDirectDraw *dd;
|
|
IDirect3D *d3d;
|
|
IDirectDrawSurface *dds;
|
|
IDirect3DExecuteBuffer *exebuf;
|
|
IDirect3DViewport *vp;
|
|
HRESULT hr;
|
|
DDSURFACEDESC ddsd;
|
|
D3DEXECUTEBUFFERDESC desc;
|
|
D3DVIEWPORT vp_data;
|
|
D3DINSTRUCTION *instr;
|
|
D3DBRANCH *branch;
|
|
unsigned int idx = 0;
|
|
static struct v_in testverts[] = {
|
|
{0.0, 0.0, 0.0}, { 1.0, 1.0, 1.0}, {-1.0, -1.0, -1.0},
|
|
{0.5, 0.5, 0.5}, {-0.5, -0.5, -0.5}, {-0.5, -0.5, 0.0},
|
|
};
|
|
static struct v_in cliptest[] = {
|
|
{25.59, 25.59, 1.0}, {-25.59, -25.59, 0.0},
|
|
{25.61, 25.61, 1.01}, {-25.60, -25.60, -0.01},
|
|
};
|
|
static struct v_in offscreentest[] = {
|
|
{128.1, 0.0, 0.0},
|
|
};
|
|
struct v_out out[sizeof(testverts) / sizeof(testverts[0])];
|
|
D3DHVERTEX outH[sizeof(testverts) / sizeof(testverts[0])];
|
|
D3DTRANSFORMDATA transformdata;
|
|
DWORD i = FALSE;
|
|
|
|
/* An IDirect3DDevice cannot be queryInterfaced from an IDirect3DDevice7 on windows */
|
|
hr = DirectDrawCreate(NULL, &dd, NULL);
|
|
ok(hr==DD_OK || hr==DDERR_NODIRECTDRAWSUPPORT, "DirectDrawCreate returned: %x\n", hr);
|
|
if (!dd) {
|
|
trace("DirectDrawCreate() failed with an error %x\n", hr);
|
|
return;
|
|
}
|
|
|
|
hr = IDirectDraw_SetCooperativeLevel(dd, NULL, DDSCL_NORMAL);
|
|
ok(hr==DD_OK, "SetCooperativeLevel returned: %x\n", hr);
|
|
|
|
hr = IDirectDraw_QueryInterface(dd, &IID_IDirect3D, (void**) &d3d);
|
|
ok(hr==DD_OK, "QueryInterface returned: %x\n", hr);
|
|
|
|
memset(&ddsd, 0, sizeof(ddsd));
|
|
ddsd.dwSize = sizeof(ddsd);
|
|
ddsd.dwFlags = DDSD_CAPS | DDSD_WIDTH | DDSD_HEIGHT;
|
|
ddsd.ddsCaps.dwCaps = DDSCAPS_OFFSCREENPLAIN | DDSCAPS_3DDEVICE;
|
|
ddsd.dwWidth = 256;
|
|
ddsd.dwHeight = 256;
|
|
hr = IDirectDraw_CreateSurface(dd, &ddsd, &dds, NULL);
|
|
ok(hr==DD_OK, "CreateSurface returned: %x\n", hr);
|
|
|
|
dev1 = NULL;
|
|
hr = IDirectDrawSurface_QueryInterface(dds, &IID_IDirect3DRGBDevice, (void **) &dev1);
|
|
ok(hr==D3D_OK || hr==DDERR_NOPALETTEATTACHED || hr==E_OUTOFMEMORY, "CreateDevice returned: %x\n", hr);
|
|
if(!dev1) return;
|
|
|
|
memset(&desc, 0, sizeof(desc));
|
|
desc.dwSize = sizeof(desc);
|
|
desc.dwFlags = D3DDEB_BUFSIZE | D3DDEB_CAPS;
|
|
desc.dwCaps = D3DDEBCAPS_VIDEOMEMORY;
|
|
desc.dwBufferSize = 128;
|
|
desc.lpData = NULL;
|
|
hr = IDirect3DDevice_CreateExecuteBuffer(dev1, &desc, &exebuf, NULL);
|
|
ok(hr == D3D_OK, "IDirect3DDevice_CreateExecuteBuffer failed: %08x\n", hr);
|
|
|
|
memset(&desc, 0, sizeof(desc));
|
|
desc.dwSize = sizeof(desc);
|
|
|
|
hr = IDirect3DExecuteBuffer_Lock(exebuf, &desc);
|
|
ok(hr == D3D_OK, "IDirect3DExecuteBuffer_Lock failed: %08x\n", hr);
|
|
instr = desc.lpData;
|
|
instr[idx].bOpcode = D3DOP_BRANCHFORWARD;
|
|
instr[idx].bSize = sizeof(*branch);
|
|
instr[idx].wCount = 1;
|
|
idx++;
|
|
branch = (D3DBRANCH *) &instr[idx];
|
|
branch->dwMask = 0x0;
|
|
branch->dwValue = 1;
|
|
branch->bNegate = TRUE;
|
|
branch->dwOffset = 0;
|
|
idx += (sizeof(*branch) / sizeof(*instr));
|
|
instr[idx].bOpcode = D3DOP_EXIT;
|
|
instr[idx].bSize = 0;
|
|
instr[idx].bSize = 0;
|
|
hr = IDirect3DExecuteBuffer_Unlock(exebuf);
|
|
ok(hr == D3D_OK, "IDirect3DExecuteBuffer_Unlock failed: %08x\n", hr);
|
|
|
|
hr = IDirect3D_CreateViewport(d3d, &vp, NULL);
|
|
ok(hr == D3D_OK, "IDirect3D_CreateViewport failed: %08x\n", hr);
|
|
hr = IDirect3DViewport_Initialize(vp, d3d);
|
|
ok(hr == DDERR_ALREADYINITIALIZED, "IDirect3DViewport_Initialize returned %08x\n", hr);
|
|
|
|
hr = IDirect3DDevice_AddViewport(dev1, vp);
|
|
ok(hr == D3D_OK, "IDirect3DDevice_AddViewport returned %08x\n", hr);
|
|
vp_data.dwSize = sizeof(vp_data);
|
|
vp_data.dwX = 0;
|
|
vp_data.dwY = 0;
|
|
vp_data.dwWidth = 256;
|
|
vp_data.dwHeight = 256;
|
|
vp_data.dvScaleX = 1;
|
|
vp_data.dvScaleY = 1;
|
|
vp_data.dvMaxX = 256;
|
|
vp_data.dvMaxY = 256;
|
|
vp_data.dvMinZ = 0;
|
|
vp_data.dvMaxZ = 1;
|
|
hr = IDirect3DViewport_SetViewport(vp, &vp_data);
|
|
ok(hr == D3D_OK, "IDirect3DViewport_SetViewport returned %08x\n", hr);
|
|
|
|
hr = IDirect3DDevice_Execute(dev1, exebuf, vp, D3DEXECUTE_CLIPPED);
|
|
ok(hr == D3D_OK, "IDirect3DDevice_Execute returned %08x\n", hr);
|
|
|
|
memset(&transformdata, 0, sizeof(transformdata));
|
|
transformdata.dwSize = sizeof(transformdata);
|
|
transformdata.lpIn = (void *) testverts;
|
|
transformdata.dwInSize = sizeof(testverts[0]);
|
|
transformdata.lpOut = out;
|
|
transformdata.dwOutSize = sizeof(out[0]);
|
|
|
|
transformdata.lpHOut = NULL;
|
|
hr = IDirect3DViewport_TransformVertices(vp, sizeof(testverts) / sizeof(testverts[0]),
|
|
&transformdata, D3DTRANSFORM_UNCLIPPED,
|
|
&i);
|
|
ok(hr == D3D_OK, "IDirect3DViewport_TransformVertices returned %08x\n", hr);
|
|
|
|
transformdata.lpHOut = outH;
|
|
memset(outH, 0xaa, sizeof(outH));
|
|
hr = IDirect3DViewport_TransformVertices(vp, sizeof(testverts) / sizeof(testverts[0]),
|
|
&transformdata, D3DTRANSFORM_UNCLIPPED,
|
|
&i);
|
|
ok(hr == D3D_OK, "IDirect3DViewport_TransformVertices returned %08x\n", hr);
|
|
ok(i == 0, "Offscreen is %d\n", i);
|
|
|
|
for(i = 0; i < sizeof(testverts) / sizeof(testverts[0]); i++) {
|
|
static const struct v_out cmp[] = {
|
|
{128.0, 128.0, 0.0, 1}, {129.0, 127.0, 1.0, 1}, {127.0, 129.0, -1, 1},
|
|
{128.5, 127.5, 0.5, 1}, {127.5, 128.5, -0.5, 1}, {127.5, 128.5, 0, 1}
|
|
};
|
|
|
|
ok(cmp[i].x == out[i].x && cmp[i].y == out[i].y &&
|
|
cmp[i].z == out[i].z && cmp[i].rhw == out[i].rhw,
|
|
"Vertex %d differs. Got %f %f %f %f, expexted %f %f %f %f\n", i + 1,
|
|
out[i].x, out[i].y, out[i].z, out[i].rhw,
|
|
cmp[i].x, cmp[i].y, cmp[i].z, cmp[i].rhw);
|
|
}
|
|
for(i = 0; i < sizeof(outH); i++) {
|
|
if(((unsigned char *) outH)[i] != 0xaa) {
|
|
ok(FALSE, "Homogenous output was generated despite UNCLIPPED flag\n");
|
|
break;
|
|
}
|
|
}
|
|
|
|
vp_data.dvScaleX = 5;
|
|
vp_data.dvScaleY = 5;
|
|
vp_data.dvMinZ = -25;
|
|
vp_data.dvMaxZ = 60;
|
|
hr = IDirect3DViewport_SetViewport(vp, &vp_data);
|
|
ok(hr == D3D_OK, "IDirect3DViewport_SetViewport returned %08x\n", hr);
|
|
hr = IDirect3DViewport_TransformVertices(vp, sizeof(testverts) / sizeof(testverts[0]),
|
|
&transformdata, D3DTRANSFORM_UNCLIPPED,
|
|
&i);
|
|
ok(hr == D3D_OK, "IDirect3DViewport_TransformVertices returned %08x\n", hr);
|
|
ok(i == 0, "Offscreen is %d\n", i);
|
|
for(i = 0; i < sizeof(testverts) / sizeof(testverts[0]); i++) {
|
|
static const struct v_out cmp[] = {
|
|
{128.0, 128.0, 0.0, 1}, {133.0, 123.0, 1.0, 1}, {123.0, 133.0, -1, 1},
|
|
{130.5, 125.5, 0.5, 1}, {125.5, 130.5, -0.5, 1}, {125.5, 130.5, 0, 1}
|
|
};
|
|
ok(cmp[i].x == out[i].x && cmp[i].y == out[i].y &&
|
|
cmp[i].z == out[i].z && cmp[i].rhw == out[i].rhw,
|
|
"Vertex %d differs. Got %f %f %f %f, expexted %f %f %f %f\n", i + 1,
|
|
out[i].x, out[i].y, out[i].z, out[i].rhw,
|
|
cmp[i].x, cmp[i].y, cmp[i].z, cmp[i].rhw);
|
|
}
|
|
|
|
vp_data.dwX = 10;
|
|
vp_data.dwY = 20;
|
|
hr = IDirect3DViewport_SetViewport(vp, &vp_data);
|
|
ok(hr == D3D_OK, "IDirect3DViewport_SetViewport returned %08x\n", hr);
|
|
hr = IDirect3DViewport_TransformVertices(vp, sizeof(testverts) / sizeof(testverts[0]),
|
|
&transformdata, D3DTRANSFORM_UNCLIPPED,
|
|
&i);
|
|
ok(hr == D3D_OK, "IDirect3DViewport_TransformVertices returned %08x\n", hr);
|
|
ok(i == 0, "Offscreen is %d\n", i);
|
|
for(i = 0; i < sizeof(testverts) / sizeof(testverts[0]); i++) {
|
|
static const struct v_out cmp[] = {
|
|
{138.0, 148.0, 0.0, 1}, {143.0, 143.0, 1.0, 1}, {133.0, 153.0, -1, 1},
|
|
{140.5, 145.5, 0.5, 1}, {135.5, 150.5, -0.5, 1}, {135.5, 150.5, 0, 1}
|
|
};
|
|
ok(cmp[i].x == out[i].x && cmp[i].y == out[i].y &&
|
|
cmp[i].z == out[i].z && cmp[i].rhw == out[i].rhw,
|
|
"Vertex %d differs. Got %f %f %f %f, expexted %f %f %f %f\n", i + 1,
|
|
out[i].x, out[i].y, out[i].z, out[i].rhw,
|
|
cmp[i].x, cmp[i].y, cmp[i].z, cmp[i].rhw);
|
|
}
|
|
|
|
memset(out, 0xbb, sizeof(out));
|
|
hr = IDirect3DViewport_TransformVertices(vp, sizeof(testverts) / sizeof(testverts[0]),
|
|
&transformdata, D3DTRANSFORM_CLIPPED,
|
|
&i);
|
|
ok(hr == D3D_OK, "IDirect3DViewport_TransformVertices returned %08x\n", hr);
|
|
ok(i == 0, "Offscreen is %d\n", i);
|
|
for(i = 0; i < sizeof(testverts) / sizeof(testverts[0]); i++) {
|
|
static const D3DHVERTEX cmpH[] = {
|
|
{0, { 0.0}, { 0.0}, { 0.0}}, {0, { 1.0}, { 1.0}, {1.0}},
|
|
{D3DCLIP_FRONT, {-1.0}, {-1.0}, {-1.0}}, {0, { 0.5}, { 0.5}, {0.5}},
|
|
{D3DCLIP_FRONT, {-0.5}, {-0.5}, {-0.5}}, {0, {-0.5}, {-0.5}, {0.0}}
|
|
};
|
|
ok(U1(cmpH[i]).hx == U1(outH[i]).hx && U2(cmpH[i]).hy == U2(outH[i]).hy &&
|
|
U3(cmpH[i]).hz == U3(outH[i]).hz && cmpH[i].dwFlags == outH[i].dwFlags,
|
|
"HVertex %d differs. Got %08x %f %f %f, expexted %08x %f %f %f\n", i + 1,
|
|
outH[i].dwFlags, U1(outH[i]).hx, U2(outH[i]).hy, U3(outH[i]).hz,
|
|
cmpH[i].dwFlags, U1(cmpH[i]).hx, U2(cmpH[i]).hy, U3(cmpH[i]).hz);
|
|
|
|
/* No scheme has been found behind those return values. It seems to be
|
|
* whatever data windows has when throwing the vertex away. Modify the
|
|
* input test vertices to test this more. Depending on the input data
|
|
* it can happen that the z coord gets written into y, or similar things
|
|
*/
|
|
if(0)
|
|
{
|
|
static const struct v_out cmp[] = {
|
|
{138.0, 148.0, 0.0, 1}, {143.0, 143.0, 1.0, 1}, { -1.0, -1.0, 0.5, 1},
|
|
{140.5, 145.5, 0.5, 1}, { -0.5, -0.5, -0.5, 1}, {135.5, 150.5, 0.0, 1}
|
|
};
|
|
ok(cmp[i].x == out[i].x && cmp[i].y == out[i].y &&
|
|
cmp[i].z == out[i].z && cmp[i].rhw == out[i].rhw,
|
|
"Vertex %d differs. Got %f %f %f %f, expexted %f %f %f %f\n", i + 1,
|
|
out[i].x, out[i].y, out[i].z, out[i].rhw,
|
|
cmp[i].x, cmp[i].y, cmp[i].z, cmp[i].rhw);
|
|
}
|
|
}
|
|
for(i = 0; i < sizeof(out) / sizeof(DWORD); i++) {
|
|
ok(((DWORD *) out)[i] != 0xbbbbbbbb,
|
|
"Regular output DWORD %d remained untouched\n", i);
|
|
}
|
|
|
|
transformdata.lpIn = (void *) cliptest;
|
|
transformdata.dwInSize = sizeof(cliptest[0]);
|
|
hr = IDirect3DViewport_TransformVertices(vp, sizeof(cliptest) / sizeof(cliptest[0]),
|
|
&transformdata, D3DTRANSFORM_CLIPPED,
|
|
&i);
|
|
ok(hr == D3D_OK, "IDirect3DViewport_TransformVertices returned %08x\n", hr);
|
|
ok(i == 0, "Offscreen is %d\n", i);
|
|
for(i = 0; i < sizeof(cliptest) / sizeof(cliptest[0]); i++) {
|
|
DWORD Flags[sizeof(cliptest) / sizeof(cliptest[0])] =
|
|
{
|
|
0,
|
|
0,
|
|
D3DCLIP_RIGHT | D3DCLIP_BACK | D3DCLIP_TOP,
|
|
D3DCLIP_LEFT | D3DCLIP_BOTTOM | D3DCLIP_FRONT,
|
|
};
|
|
ok(Flags[i] == outH[i].dwFlags,
|
|
"Cliptest %d differs. Got %08x expexted %08x\n", i + 1,
|
|
outH[i].dwFlags, Flags[i]);
|
|
}
|
|
|
|
vp_data.dwWidth = 10;
|
|
vp_data.dwHeight = 1000;
|
|
hr = IDirect3DViewport_SetViewport(vp, &vp_data);
|
|
i = 10;
|
|
ok(hr == D3D_OK, "IDirect3DViewport_SetViewport returned %08x\n", hr);
|
|
hr = IDirect3DViewport_TransformVertices(vp, sizeof(cliptest) / sizeof(cliptest[0]),
|
|
&transformdata, D3DTRANSFORM_CLIPPED,
|
|
&i);
|
|
ok(hr == D3D_OK, "IDirect3DViewport_TransformVertices returned %08x\n", hr);
|
|
ok(i == 0, "Offscreen is %d\n", i);
|
|
for(i = 0; i < sizeof(cliptest) / sizeof(cliptest[0]); i++) {
|
|
DWORD Flags[sizeof(cliptest) / sizeof(cliptest[0])] =
|
|
{
|
|
D3DCLIP_RIGHT,
|
|
D3DCLIP_LEFT,
|
|
D3DCLIP_RIGHT | D3DCLIP_BACK,
|
|
D3DCLIP_LEFT | D3DCLIP_FRONT,
|
|
};
|
|
ok(Flags[i] == outH[i].dwFlags,
|
|
"Cliptest %d differs. Got %08x expexted %08x\n", i + 1,
|
|
outH[i].dwFlags, Flags[i]);
|
|
}
|
|
vp_data.dwWidth = 256;
|
|
vp_data.dwHeight = 256;
|
|
vp_data.dvScaleX = 1;
|
|
vp_data.dvScaleY = 1;
|
|
hr = IDirect3DViewport_SetViewport(vp, &vp_data);
|
|
ok(hr == D3D_OK, "IDirect3DViewport_SetViewport returned %08x\n", hr);
|
|
hr = IDirect3DViewport_TransformVertices(vp, sizeof(cliptest) / sizeof(cliptest[0]),
|
|
&transformdata, D3DTRANSFORM_CLIPPED,
|
|
&i);
|
|
ok(hr == D3D_OK, "IDirect3DViewport_TransformVertices returned %08x\n", hr);
|
|
ok(i == 0, "Offscreen is %s\n", i ? "TRUE" : "FALSE");
|
|
for(i = 0; i < sizeof(cliptest) / sizeof(cliptest[0]); i++) {
|
|
DWORD Flags[sizeof(cliptest) / sizeof(cliptest[0])] =
|
|
{
|
|
0,
|
|
0,
|
|
D3DCLIP_BACK,
|
|
D3DCLIP_FRONT,
|
|
};
|
|
ok(Flags[i] == outH[i].dwFlags,
|
|
"Cliptest %d differs. Got %08x expexted %08x\n", i + 1,
|
|
outH[i].dwFlags, Flags[i]);
|
|
}
|
|
|
|
/* Finally try to figure out how the DWORD dwOffscreen works.
|
|
* Apparently no vertex is offscreen with clipping off,
|
|
* and with clipping on the offscreen flag is set if only one vertex
|
|
* is transformed, and this vertex is offscreen.
|
|
*/
|
|
vp_data.dwWidth = 5;
|
|
vp_data.dwHeight = 5;
|
|
vp_data.dvScaleX = 10000;
|
|
vp_data.dvScaleY = 10000;
|
|
hr = IDirect3DViewport_SetViewport(vp, &vp_data);
|
|
ok(hr == D3D_OK, "IDirect3DViewport_SetViewport returned %08x\n", hr);
|
|
transformdata.lpIn = cliptest;
|
|
hr = IDirect3DViewport_TransformVertices(vp, 1,
|
|
&transformdata, D3DTRANSFORM_UNCLIPPED,
|
|
&i);
|
|
ok(hr == D3D_OK, "IDirect3DViewport_TransformVertices returned %08x\n", hr);
|
|
ok(i == 0, "Offscreen is %d\n", i);
|
|
hr = IDirect3DViewport_TransformVertices(vp, 1,
|
|
&transformdata, D3DTRANSFORM_CLIPPED,
|
|
&i);
|
|
ok(hr == D3D_OK, "IDirect3DViewport_TransformVertices returned %08x\n", hr);
|
|
ok(i == (D3DCLIP_RIGHT | D3DCLIP_TOP), "Offscreen is %d\n", i);
|
|
hr = IDirect3DViewport_TransformVertices(vp, 2,
|
|
&transformdata, D3DTRANSFORM_CLIPPED,
|
|
&i);
|
|
ok(hr == D3D_OK, "IDirect3DViewport_TransformVertices returned %08x\n", hr);
|
|
ok(i == 0, "Offscreen is %d\n", i);
|
|
transformdata.lpIn = cliptest + 1;
|
|
hr = IDirect3DViewport_TransformVertices(vp, 1,
|
|
&transformdata, D3DTRANSFORM_CLIPPED,
|
|
&i);
|
|
ok(hr == D3D_OK, "IDirect3DViewport_TransformVertices returned %08x\n", hr);
|
|
ok(i == (D3DCLIP_BOTTOM | D3DCLIP_LEFT), "Offscreen is %d\n", i);
|
|
|
|
transformdata.lpIn = (void *) offscreentest;
|
|
transformdata.dwInSize = sizeof(offscreentest[0]);
|
|
vp_data.dwWidth = 257;
|
|
vp_data.dwHeight = 257;
|
|
vp_data.dvScaleX = 1;
|
|
vp_data.dvScaleY = 1;
|
|
hr = IDirect3DViewport_SetViewport(vp, &vp_data);
|
|
i = 12345;
|
|
hr = IDirect3DViewport_TransformVertices(vp, sizeof(offscreentest) / sizeof(offscreentest[0]),
|
|
&transformdata, D3DTRANSFORM_CLIPPED,
|
|
&i);
|
|
ok(hr == D3D_OK, "IDirect3DViewport_TransformVertices returned %08x\n", hr);
|
|
ok(i == 0, "Offscreen is %d\n", i);
|
|
vp_data.dwWidth = 256;
|
|
vp_data.dwHeight = 256;
|
|
hr = IDirect3DViewport_SetViewport(vp, &vp_data);
|
|
i = 12345;
|
|
hr = IDirect3DViewport_TransformVertices(vp, sizeof(offscreentest) / sizeof(offscreentest[0]),
|
|
&transformdata, D3DTRANSFORM_CLIPPED,
|
|
&i);
|
|
ok(hr == D3D_OK, "IDirect3DViewport_TransformVertices returned %08x\n", hr);
|
|
ok(i == D3DCLIP_RIGHT, "Offscreen is %d\n", i);
|
|
|
|
hr = IDirect3DViewport_TransformVertices(vp, sizeof(testverts) / sizeof(testverts[0]),
|
|
&transformdata, 0,
|
|
&i);
|
|
ok(hr == DDERR_INVALIDPARAMS, "IDirect3DViewport_TransformVertices returned %08x\n", hr);
|
|
|
|
hr = IDirect3DDevice_DeleteViewport(dev1, vp);
|
|
ok(hr == D3D_OK, "IDirect3DDevice_DeleteViewport returned %08x\n", hr);
|
|
|
|
IDirect3DViewport_Release(vp);
|
|
IDirect3DExecuteBuffer_Release(exebuf);
|
|
IDirect3DDevice_Release(dev1);
|
|
IDirectDrawSurface_Release(dds);
|
|
IDirect3D_Release(d3d);
|
|
IDirectDraw_Release(dd);
|
|
return;
|
|
}
|
|
|
|
START_TEST(d3d)
|
|
{
|
|
init_function_pointers();
|
|
if(!pDirectDrawCreateEx) {
|
|
skip("function DirectDrawCreateEx not available\n");
|
|
return;
|
|
}
|
|
|
|
if(!CreateDirect3D()) {
|
|
trace("Skipping tests\n");
|
|
return;
|
|
}
|
|
LightTest();
|
|
ProcessVerticesTest();
|
|
StateTest();
|
|
SceneTest();
|
|
LimitTest();
|
|
CapsTest();
|
|
ReleaseDirect3D();
|
|
Direct3D1Test();
|
|
}
|