288 lines
10 KiB
C
288 lines
10 KiB
C
/*
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* Copyright 2016 Alistair Leslie-Hughes
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2.1 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
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*/
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#define WIN32_LEAN_AND_MEAN
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#include <stdio.h>
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#include <dplay8.h>
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#include "wine/test.h"
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#include "dpnet_test.h"
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static const GUID appguid = { 0xcd0c3d4b, 0xe15e, 0x4cf2, { 0x9e, 0xa8, 0x6e, 0x1d, 0x65, 0x48, 0xc5, 0xa5 } };
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static int cnt_thread_create = 0;
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static int cnt_thread_destroy = 0;
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static int cnt_complete = 0;
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static HANDLE enumevent = NULL;
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static HRESULT WINAPI DirectPlayThreadHandler(void *context, DWORD message_id, void *buffer)
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{
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switch(message_id)
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{
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case DPN_MSGID_CREATE_THREAD:
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cnt_thread_create++;
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break;
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case DPN_MSGID_DESTROY_THREAD:
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cnt_thread_destroy++;
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break;
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case DPN_MSGID_ASYNC_OP_COMPLETE:
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cnt_complete++;
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if(cnt_complete >= 2)
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SetEvent(enumevent);
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break;
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default:
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trace("DirectPlayThreadHandler: 0x%08x\n", message_id);
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}
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return S_OK;
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}
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static void create_threadpool(void)
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{
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HRESULT hr;
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IDirectPlay8ThreadPool *pool1 = NULL;
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IDirectPlay8ThreadPool *pool2 = NULL;
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DWORD threadcnt = 10;
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hr = CoCreateInstance( &CLSID_DirectPlay8ThreadPool, NULL, CLSCTX_ALL, &IID_IDirectPlay8ThreadPool, (void**)&pool1);
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ok(hr == S_OK, "got 0x%08x\n", hr);
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hr = CoCreateInstance( &CLSID_DirectPlay8ThreadPool, NULL, CLSCTX_ALL, &IID_IDirectPlay8ThreadPool, (void**)&pool2);
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ok(hr == S_OK, "got 0x%08x\n", hr);
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hr = IDirectPlay8ThreadPool_Initialize(pool1, NULL, NULL, 0);
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ok(hr == DPNERR_INVALIDPARAM, "got 0x%08x\n", hr);
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hr = IDirectPlay8ThreadPool_Initialize(pool1, NULL, &DirectPlayThreadHandler, 0);
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ok(hr == S_OK, "got 0x%08x\n", hr);
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hr = IDirectPlay8ThreadPool_Initialize(pool2, NULL, &DirectPlayThreadHandler, 0);
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ok(hr == DPNERR_ALREADYINITIALIZED, "got 0x%08x\n", hr);
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hr = IDirectPlay8ThreadPool_GetThreadCount(pool1, -1, &threadcnt, 0);
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ok(hr == S_OK, "got 0x%08x\n", hr);
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ok(threadcnt == 0, "got %d\n", threadcnt);
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hr = IDirectPlay8ThreadPool_SetThreadCount(pool1, -1, 5, 0);
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ok(hr == S_OK, "got 0x%08x\n", hr);
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todo_wine ok(cnt_thread_create == 5, "got %d\n", threadcnt);
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hr = IDirectPlay8ThreadPool_SetThreadCount(pool2, -1, 5, 0);
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ok(hr == S_OK, "got 0x%08x\n", hr);
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todo_wine ok(cnt_thread_create == 5, "got %d\n", threadcnt);
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/* Thead count must be zero before DoWork can be called. */
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hr = IDirectPlay8ThreadPool_DoWork(pool1, 100, 0);
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todo_wine ok(hr == DPNERR_NOTREADY, "got 0x%08x\n", hr);
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hr = IDirectPlay8ThreadPool_GetThreadCount(pool1, -1, &threadcnt, 0);
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ok(hr == S_OK, "got 0x%08x\n", hr);
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todo_wine ok(threadcnt == 5, "got %d\n", threadcnt);
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hr = IDirectPlay8ThreadPool_SetThreadCount(pool1, -1, 0, 0);
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ok(hr == S_OK, "got 0x%08x\n", hr);
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todo_wine ok(cnt_thread_destroy == 5, "got %d\n", threadcnt);
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hr = IDirectPlay8ThreadPool_DoWork(pool1, 100, 0);
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ok(hr == DPN_OK, "got 0x%08x\n", hr);
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hr = IDirectPlay8ThreadPool_Close(pool1, 0);
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ok(hr == S_OK, "got 0x%08x\n", hr);
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hr = IDirectPlay8ThreadPool_Close(pool2, 0);
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ok(hr == DPNERR_UNINITIALIZED, "got 0x%08x\n", hr);
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IDirectPlay8ThreadPool_Release(pool1);
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IDirectPlay8ThreadPool_Release(pool2);
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}
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static void test_enum_hosts(void)
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{
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HRESULT hr;
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IDirectPlay8Client* client = NULL;
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IDirectPlay8Address *host = NULL;
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IDirectPlay8Address *local = NULL;
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IDirectPlay8ThreadPool *pool1 = NULL;
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DPN_APPLICATION_DESC appdesc;
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DPNHANDLE async = 0, async2 = 0;
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static const WCHAR localhost[] = {'1','2','7','.','0','.','0','.','1',0};
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DWORD threadcnt, threadorig;
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enumevent = CreateEventA( NULL, TRUE, FALSE, NULL);
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memset( &appdesc, 0, sizeof(DPN_APPLICATION_DESC) );
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appdesc.dwSize = sizeof( DPN_APPLICATION_DESC );
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appdesc.guidApplication = appguid;
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hr = CoCreateInstance( &CLSID_DirectPlay8ThreadPool, NULL, CLSCTX_ALL, &IID_IDirectPlay8ThreadPool, (void**)&pool1);
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ok(hr == S_OK, "got 0x%08x\n", hr);
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hr = IDirectPlay8ThreadPool_Initialize(pool1, NULL, &DirectPlayThreadHandler, 0);
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ok(hr == S_OK, "got 0x%08x\n", hr);
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hr = IDirectPlay8ThreadPool_Initialize(pool1, NULL, &DirectPlayThreadHandler, 0);
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ok(hr == DPNERR_ALREADYINITIALIZED, "got 0x%08x\n", hr);
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hr = IDirectPlay8ThreadPool_GetThreadCount(pool1, -1, &threadcnt, 0);
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ok(hr == S_OK, "got 0x%08x\n", hr);
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ok(threadcnt == 0, "got %d\n", threadcnt);
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hr = CoCreateInstance(&CLSID_DirectPlay8Client, NULL, CLSCTX_INPROC_SERVER, &IID_IDirectPlay8Client, (void **)&client);
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ok(hr == S_OK, "CoCreateInstance failed with 0x%x\n", hr);
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hr = IDirectPlay8Client_Initialize(client, NULL, DirectPlayThreadHandler, 0);
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ok(hr == S_OK, "IDirectPlay8Client_Initialize failed with %x\n", hr);
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hr = IDirectPlay8ThreadPool_GetThreadCount(pool1, -1, &threadcnt, 0);
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ok(hr == S_OK, "got 0x%08x\n", hr);
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todo_wine ok(threadcnt == 1, "got %d\n", threadcnt);
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hr = CoCreateInstance( &CLSID_DirectPlay8Address, NULL, CLSCTX_ALL, &IID_IDirectPlay8Address, (LPVOID*)&local);
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ok(hr == S_OK, "IDirectPlay8Address failed with 0x%08x\n", hr);
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hr = IDirectPlay8Address_SetSP(local, &CLSID_DP8SP_TCPIP);
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ok(hr == S_OK, "IDirectPlay8Address_SetSP failed with 0x%08x\n", hr);
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hr = CoCreateInstance( &CLSID_DirectPlay8Address, NULL, CLSCTX_ALL, &IID_IDirectPlay8Address, (LPVOID*)&host);
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ok(hr == S_OK, "IDirectPlay8Address failed with 0x%08x\n", hr);
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hr = IDirectPlay8Address_SetSP(host, &CLSID_DP8SP_TCPIP);
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ok(hr == S_OK, "IDirectPlay8Address_SetSP failed with 0x%08x\n", hr);
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hr = IDirectPlay8Address_AddComponent(host, DPNA_KEY_HOSTNAME, localhost, sizeof(localhost),
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DPNA_DATATYPE_STRING);
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ok(hr == S_OK, "IDirectPlay8Address failed with 0x%08x\n", hr);
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hr = IDirectPlay8Client_EnumHosts(client, &appdesc, host, local, NULL, 0, INFINITE, 0, INFINITE, NULL, &async, 0);
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ok(hr == DPNSUCCESS_PENDING, "IDirectPlay8Client_EnumHosts failed with 0x%08x\n", hr);
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todo_wine ok(async, "No Handle returned\n");
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/* The first EnumHosts call will increase the thread count */
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hr = IDirectPlay8ThreadPool_GetThreadCount(pool1, -1, &threadorig, 0);
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ok(hr == S_OK, "got 0x%08x\n", hr);
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todo_wine ok(threadorig > 1, "got %d\n", threadorig);
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hr = IDirectPlay8Client_EnumHosts(client, &appdesc, host, local, NULL, 0, INFINITE, 0, INFINITE, NULL, &async2, 0);
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ok(hr == DPNSUCCESS_PENDING, "IDirectPlay8Client_EnumHosts failed with 0x%08x\n", hr);
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WaitForSingleObject(enumevent, 1000);
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hr = IDirectPlay8ThreadPool_GetThreadCount(pool1, -1, &threadcnt, 0);
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ok(hr == S_OK, "got 0x%08x\n", hr);
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ok(threadcnt == threadorig, "got %d\n", threadcnt);
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hr = IDirectPlay8Client_CancelAsyncOperation(client, async, 0);
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ok(hr == S_OK, "IDirectPlay8Client_CancelAsyncOperation failed with 0x%08x\n", hr);
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hr = IDirectPlay8ThreadPool_GetThreadCount(pool1, -1, &threadcnt, 0);
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ok(hr == S_OK, "got 0x%08x\n", hr);
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ok(threadcnt == threadorig, "got %d\n", threadcnt);
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hr = IDirectPlay8Client_CancelAsyncOperation(client, async2, 0);
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ok(hr == S_OK, "IDirectPlay8Client_CancelAsyncOperation failed with 0x%08x\n", hr);
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hr = IDirectPlay8ThreadPool_GetThreadCount(pool1, -1, &threadcnt, 0);
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ok(hr == S_OK, "got 0x%08x\n", hr);
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ok(threadcnt == threadorig, "got %d\n", threadcnt);
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IDirectPlay8Address_Release(local);
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IDirectPlay8Address_Release(host);
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hr = IDirectPlay8ThreadPool_Close(pool1, 0);
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ok(hr == S_OK, "got 0x%08x\n", hr);
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IDirectPlay8Client_Release(client);
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IDirectPlay8ThreadPool_Release(pool1);
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CloseHandle(enumevent);
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}
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static void test_singleton(void)
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{
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HRESULT hr;
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IDirectPlay8ThreadPool *pool1, *pool2;
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hr = CoCreateInstance( &CLSID_DirectPlay8ThreadPool, NULL, CLSCTX_ALL, &IID_IDirectPlay8ThreadPool, (void**)&pool1);
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ok(hr == S_OK, "got 0x%08x\n", hr);
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hr = CoCreateInstance( &CLSID_DirectPlay8ThreadPool, NULL, CLSCTX_ALL, &IID_IDirectPlay8ThreadPool, (void**)&pool2);
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ok(hr == S_OK, "got 0x%08x\n", hr);
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ok(pool1 != pool2, "same pointer returned.\n");
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hr = IDirectPlay8ThreadPool_Initialize(pool1, NULL, &DirectPlayThreadHandler, 0);
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ok(hr == S_OK, "got 0x%08x\n", hr);
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hr = IDirectPlay8ThreadPool_Initialize(pool2, NULL, &DirectPlayThreadHandler, 0);
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ok(hr == DPNERR_ALREADYINITIALIZED, "got 0x%08x\n", hr);
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hr = IDirectPlay8ThreadPool_Close(pool1, 0);
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ok(hr == S_OK, "got 0x%08x\n", hr);
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hr = IDirectPlay8ThreadPool_Close(pool2, 0);
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ok(hr == DPNERR_UNINITIALIZED, "got 0x%08x\n", hr);
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IDirectPlay8ThreadPool_Release(pool1);
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IDirectPlay8ThreadPool_Release(pool2);
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}
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START_TEST(thread)
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{
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HRESULT hr;
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BOOL firewall_enabled;
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char path[MAX_PATH];
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if(!GetSystemDirectoryA(path, MAX_PATH))
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{
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skip("Failed to get systems directory\n");
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return;
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}
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strcat(path, "\\dpnet.dll");
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if (!winetest_interactive && is_stub_dll(path))
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{
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win_skip("dpnet is a stub dll, skipping tests\n");
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return;
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}
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if ((firewall_enabled = is_firewall_enabled()) && !is_process_elevated())
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{
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skip("no privileges, skipping tests to avoid firewall dialog\n");
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return;
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}
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if (firewall_enabled)
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{
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HRESULT hr = set_firewall(APP_ADD);
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if (hr != S_OK)
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{
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skip("can't authorize app in firewall %08x\n", hr);
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return;
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}
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}
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hr = CoInitialize(0);
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ok(hr == S_OK, "failed to init com\n");
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if(hr != S_OK)
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return;
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create_threadpool();
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test_enum_hosts();
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test_singleton();
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CoUninitialize();
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}
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