Sweden-Number/dlls/xaudio2_7/tests/xaudio2.c

809 lines
25 KiB
C

/*
* Copyright (c) 2015 Andrew Eikum for CodeWeavers
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
*/
#include <windows.h>
#include <math.h>
#define COBJMACROS
#include "wine/test.h"
#include "initguid.h"
#include "xaudio2.h"
#include "xaudio2fx.h"
#include "xapo.h"
#include "mmsystem.h"
static BOOL xaudio27;
static HRESULT (WINAPI *pXAudio2Create)(IXAudio2 **, UINT32, XAUDIO2_PROCESSOR) = NULL;
static HRESULT (WINAPI *pCreateAudioVolumeMeter)(IUnknown**) = NULL;
#define XA2CALL_0(method) if(xaudio27) hr = IXAudio27_##method((IXAudio27*)xa); else hr = IXAudio2_##method(xa);
#define XA2CALL_0V(method) if(xaudio27) IXAudio27_##method((IXAudio27*)xa); else IXAudio2_##method(xa);
#define XA2CALL_V(method, ...) if(xaudio27) IXAudio27_##method((IXAudio27*)xa, __VA_ARGS__); else IXAudio2_##method(xa, __VA_ARGS__);
#define XA2CALL(method, ...) if(xaudio27) hr = IXAudio27_##method((IXAudio27*)xa, __VA_ARGS__); else hr = IXAudio2_##method(xa, __VA_ARGS__);
static void fill_buf(float *buf, WAVEFORMATEX *fmt, DWORD hz, DWORD len_frames)
{
if(winetest_interactive){
DWORD offs, c;
for(offs = 0; offs < len_frames; ++offs)
for(c = 0; c < fmt->nChannels; ++c)
buf[offs * fmt->nChannels + c] = sinf(offs * hz * 2 * M_PI / fmt->nSamplesPerSec);
}else
memset(buf, 0, sizeof(float) * len_frames * fmt->nChannels);
}
static struct _cb_state {
BOOL start_called, end_called;
} ecb_state, src1_state, src2_state;
static int pass_state = 0;
static BOOL buffers_called = FALSE;
static void WINAPI ECB_OnProcessingPassStart(IXAudio2EngineCallback *This)
{
ok(!xaudio27 || pass_state == 0, "Callbacks called out of order: %u\n", pass_state);
++pass_state;
}
static void WINAPI ECB_OnProcessingPassEnd(IXAudio2EngineCallback *This)
{
ok(!xaudio27 || pass_state == (buffers_called ? 7 : 5), "Callbacks called out of order: %u\n", pass_state);
pass_state = 0;
buffers_called = FALSE;
}
static void WINAPI ECB_OnCriticalError(IXAudio2EngineCallback *This, HRESULT Error)
{
ok(0, "Unexpected OnCriticalError\n");
}
static const IXAudio2EngineCallbackVtbl ecb_vtbl = {
ECB_OnProcessingPassStart,
ECB_OnProcessingPassEnd,
ECB_OnCriticalError
};
static IXAudio2EngineCallback ecb = { &ecb_vtbl };
static IXAudio2VoiceCallback vcb1;
static IXAudio2VoiceCallback vcb2;
static void WINAPI VCB_OnVoiceProcessingPassStart(IXAudio2VoiceCallback *This,
UINT32 BytesRequired)
{
if(This == &vcb1){
ok(!xaudio27 || pass_state == (buffers_called ? 4 : 3), "Callbacks called out of order: %u\n", pass_state);
++pass_state;
}else{
ok(!xaudio27 || pass_state == 1, "Callbacks called out of order: %u\n", pass_state);
++pass_state;
}
}
static void WINAPI VCB_OnVoiceProcessingPassEnd(IXAudio2VoiceCallback *This)
{
if(This == &vcb1){
ok(!xaudio27 || pass_state == (buffers_called ? 6 : 4), "Callbacks called out of order: %u\n", pass_state);
++pass_state;
}else{
ok(!xaudio27 || pass_state == (buffers_called ? 3 : 2), "Callbacks called out of order: %u\n", pass_state);
++pass_state;
}
}
static void WINAPI VCB_OnStreamEnd(IXAudio2VoiceCallback *This)
{
ok(0, "Unexpected OnStreamEnd\n");
}
static void WINAPI VCB_OnBufferStart(IXAudio2VoiceCallback *This,
void *pBufferContext)
{
if(This == &vcb1){
ok(!xaudio27 || pass_state == 5, "Callbacks called out of order: %u\n", pass_state);
++pass_state;
}else{
ok(!xaudio27 || pass_state == 2, "Callbacks called out of order: %u\n", pass_state);
++pass_state;
buffers_called = TRUE;
}
}
static void WINAPI VCB_OnBufferEnd(IXAudio2VoiceCallback *This,
void *pBufferContext)
{
if(This == &vcb1){
ok(!xaudio27 || pass_state == 5, "Callbacks called out of order: %u\n", pass_state);
++pass_state;
}else{
ok(!xaudio27 || pass_state == 2, "Callbacks called out of order: %u\n", pass_state);
++pass_state;
buffers_called = TRUE;
}
}
static void WINAPI VCB_OnLoopEnd(IXAudio2VoiceCallback *This,
void *pBufferContext)
{
ok(0, "Unexpected OnLoopEnd\n");
}
static void WINAPI VCB_OnVoiceError(IXAudio2VoiceCallback *This,
void *pBuffercontext, HRESULT Error)
{
ok(0, "Unexpected OnVoiceError\n");
}
static const IXAudio2VoiceCallbackVtbl vcb_vtbl = {
VCB_OnVoiceProcessingPassStart,
VCB_OnVoiceProcessingPassEnd,
VCB_OnStreamEnd,
VCB_OnBufferStart,
VCB_OnBufferEnd,
VCB_OnLoopEnd,
VCB_OnVoiceError
};
static IXAudio2VoiceCallback vcb1 = { &vcb_vtbl };
static IXAudio2VoiceCallback vcb2 = { &vcb_vtbl };
static void test_simple_streaming(IXAudio2 *xa)
{
HRESULT hr;
IXAudio2MasteringVoice *master;
IXAudio2SourceVoice *src, *src2;
IUnknown *vumeter;
WAVEFORMATEX fmt;
XAUDIO2_BUFFER buf, buf2;
XAUDIO2_VOICE_STATE state;
XAUDIO2_EFFECT_DESCRIPTOR effect;
XAUDIO2_EFFECT_CHAIN chain;
memset(&ecb_state, 0, sizeof(ecb_state));
memset(&src1_state, 0, sizeof(src1_state));
memset(&src2_state, 0, sizeof(src2_state));
XA2CALL_0V(StopEngine);
/* Tests show in native XA2.8, ECB is called from a mixer thread, but VCBs
* may be called from other threads in any order. So we can't rely on any
* sequencing between VCB calls.
*
* XA2.7 does all mixing from a single thread, so call sequence can be
* tested. */
XA2CALL(RegisterForCallbacks, &ecb);
ok(hr == S_OK, "RegisterForCallbacks failed: %08x\n", hr);
if(xaudio27)
hr = IXAudio27_CreateMasteringVoice((IXAudio27*)xa, &master, 2, 44100, 0, 0, NULL);
else
hr = IXAudio2_CreateMasteringVoice(xa, &master, 2, 44100, 0, NULL, NULL, AudioCategory_GameEffects);
ok(hr == S_OK, "CreateMasteringVoice failed: %08x\n", hr);
/* create first source voice */
fmt.wFormatTag = WAVE_FORMAT_IEEE_FLOAT;
fmt.nChannels = 2;
fmt.nSamplesPerSec = 44100;
fmt.wBitsPerSample = 32;
fmt.nBlockAlign = fmt.nChannels * fmt.wBitsPerSample / 8;
fmt.nAvgBytesPerSec = fmt.nSamplesPerSec * fmt.nBlockAlign;
fmt.cbSize = 0;
XA2CALL(CreateSourceVoice, &src, &fmt, 0, 1.f, &vcb1, NULL, NULL);
ok(hr == S_OK, "CreateSourceVoice failed: %08x\n", hr);
memset(&buf, 0, sizeof(buf));
buf.AudioBytes = 22050 * fmt.nBlockAlign;
buf.pAudioData = HeapAlloc(GetProcessHeap(), 0, buf.AudioBytes);
fill_buf((float*)buf.pAudioData, &fmt, 440, 22050);
hr = IXAudio2SourceVoice_SubmitSourceBuffer(src, &buf, NULL);
ok(hr == S_OK, "SubmitSourceBuffer failed: %08x\n", hr);
hr = IXAudio2SourceVoice_Start(src, 0, XAUDIO2_COMMIT_NOW);
ok(hr == S_OK, "Start failed: %08x\n", hr);
/* create second source voice */
XA2CALL(CreateSourceVoice, &src2, &fmt, 0, 1.f, &vcb2, NULL, NULL);
ok(hr == S_OK, "CreateSourceVoice failed: %08x\n", hr);
memset(&buf2, 0, sizeof(buf2));
buf2.AudioBytes = 22050 * fmt.nBlockAlign;
buf2.pAudioData = HeapAlloc(GetProcessHeap(), 0, buf2.AudioBytes);
fill_buf((float*)buf2.pAudioData, &fmt, 220, 22050);
hr = IXAudio2SourceVoice_SubmitSourceBuffer(src2, &buf2, NULL);
ok(hr == S_OK, "SubmitSourceBuffer failed: %08x\n", hr);
hr = IXAudio2SourceVoice_Start(src2, 0, XAUDIO2_COMMIT_NOW);
ok(hr == S_OK, "Start failed: %08x\n", hr);
XA2CALL_0(StartEngine);
ok(hr == S_OK, "StartEngine failed: %08x\n", hr);
/* hook up volume meter */
if(xaudio27){
hr = CoCreateInstance(&CLSID_AudioVolumeMeter, NULL,
CLSCTX_INPROC_SERVER, &IID_IUnknown, (void**)&vumeter);
ok(hr == S_OK, "CoCreateInstance(AudioVolumeMeter) failed: %08x\n", hr);
}else{
hr = pCreateAudioVolumeMeter(&vumeter);
ok(hr == S_OK, "CreateAudioVolumeMeter failed: %08x\n", hr);
}
effect.InitialState = TRUE;
effect.OutputChannels = 2;
effect.pEffect = vumeter;
chain.EffectCount = 1;
chain.pEffectDescriptors = &effect;
hr = IXAudio2MasteringVoice_SetEffectChain(master, &chain);
ok(hr == S_OK, "SetEffectchain failed: %08x\n", hr);
IUnknown_Release(vumeter);
while(1){
if(xaudio27)
IXAudio27SourceVoice_GetState((IXAudio27SourceVoice*)src, &state);
else
IXAudio2SourceVoice_GetState(src, &state, 0);
if(state.SamplesPlayed >= 22050)
break;
Sleep(100);
}
ok(state.SamplesPlayed == 22050, "Got wrong samples played\n");
HeapFree(GetProcessHeap(), 0, (void*)buf.pAudioData);
HeapFree(GetProcessHeap(), 0, (void*)buf2.pAudioData);
if(xaudio27){
IXAudio27SourceVoice_DestroyVoice((IXAudio27SourceVoice*)src);
IXAudio27SourceVoice_DestroyVoice((IXAudio27SourceVoice*)src2);
}else{
IXAudio2SourceVoice_DestroyVoice(src);
IXAudio2SourceVoice_DestroyVoice(src2);
}
IXAudio2MasteringVoice_DestroyVoice(master);
XA2CALL_V(UnregisterForCallbacks, &ecb);
}
static void WINAPI vcb_buf_OnVoiceProcessingPassStart(IXAudio2VoiceCallback *This,
UINT32 BytesRequired)
{
}
static void WINAPI vcb_buf_OnVoiceProcessingPassEnd(IXAudio2VoiceCallback *This)
{
}
static void WINAPI vcb_buf_OnStreamEnd(IXAudio2VoiceCallback *This)
{
ok(0, "Unexpected OnStreamEnd\n");
}
struct vcb_buf_testdata {
int idx;
IXAudio2SourceVoice *src;
};
static int obs_calls = 0;
static int obe_calls = 0;
static void WINAPI vcb_buf_OnBufferStart(IXAudio2VoiceCallback *This,
void *pBufferContext)
{
struct vcb_buf_testdata *data = pBufferContext;
XAUDIO2_VOICE_STATE state;
ok(data->idx == obs_calls, "Buffer callback out of order: %u\n", data->idx);
if(xaudio27)
IXAudio27SourceVoice_GetState((IXAudio27SourceVoice*)data->src, &state);
else
IXAudio2SourceVoice_GetState(data->src, &state, 0);
ok(state.BuffersQueued == 5 - obs_calls, "Got wrong number of buffers remaining: %u\n", state.BuffersQueued);
ok(state.pCurrentBufferContext == pBufferContext, "Got wrong buffer from GetState\n");
++obs_calls;
}
static void WINAPI vcb_buf_OnBufferEnd(IXAudio2VoiceCallback *This,
void *pBufferContext)
{
struct vcb_buf_testdata *data = pBufferContext;
XAUDIO2_VOICE_STATE state;
ok(data->idx == obe_calls, "Buffer callback out of order: %u\n", data->idx);
if(xaudio27)
IXAudio27SourceVoice_GetState((IXAudio27SourceVoice*)data->src, &state);
else
IXAudio2SourceVoice_GetState(data->src, &state, 0);
ok(state.BuffersQueued == 5 - obe_calls - 1, "Got wrong number of buffers remaining: %u\n", state.BuffersQueued);
if(state.BuffersQueued == 0)
ok(state.pCurrentBufferContext == NULL, "Got wrong buffer from GetState: %p\n", state.pCurrentBufferContext);
else
ok(state.pCurrentBufferContext == data + 1, "Got wrong buffer from GetState: %p\n", state.pCurrentBufferContext);
++obe_calls;
}
static void WINAPI vcb_buf_OnLoopEnd(IXAudio2VoiceCallback *This,
void *pBufferContext)
{
ok(0, "Unexpected OnLoopEnd\n");
}
static void WINAPI vcb_buf_OnVoiceError(IXAudio2VoiceCallback *This,
void *pBuffercontext, HRESULT Error)
{
ok(0, "Unexpected OnVoiceError\n");
}
static const IXAudio2VoiceCallbackVtbl vcb_buf_vtbl = {
vcb_buf_OnVoiceProcessingPassStart,
vcb_buf_OnVoiceProcessingPassEnd,
vcb_buf_OnStreamEnd,
vcb_buf_OnBufferStart,
vcb_buf_OnBufferEnd,
vcb_buf_OnLoopEnd,
vcb_buf_OnVoiceError
};
static IXAudio2VoiceCallback vcb_buf = { &vcb_buf_vtbl };
static int nloopends = 0;
static void WINAPI loop_buf_OnStreamEnd(IXAudio2VoiceCallback *This)
{
}
static void WINAPI loop_buf_OnBufferStart(IXAudio2VoiceCallback *This,
void *pBufferContext)
{
}
static void WINAPI loop_buf_OnBufferEnd(IXAudio2VoiceCallback *This,
void *pBufferContext)
{
}
static void WINAPI loop_buf_OnLoopEnd(IXAudio2VoiceCallback *This,
void *pBufferContext)
{
++nloopends;
}
static void WINAPI loop_buf_OnVoiceError(IXAudio2VoiceCallback *This,
void *pBuffercontext, HRESULT Error)
{
}
static const IXAudio2VoiceCallbackVtbl loop_buf_vtbl = {
vcb_buf_OnVoiceProcessingPassStart,
vcb_buf_OnVoiceProcessingPassEnd,
loop_buf_OnStreamEnd,
loop_buf_OnBufferStart,
loop_buf_OnBufferEnd,
loop_buf_OnLoopEnd,
loop_buf_OnVoiceError
};
static IXAudio2VoiceCallback loop_buf = { &loop_buf_vtbl };
static void test_buffer_callbacks(IXAudio2 *xa)
{
HRESULT hr;
IXAudio2MasteringVoice *master;
IXAudio2SourceVoice *src;
WAVEFORMATEX fmt;
XAUDIO2_BUFFER buf;
XAUDIO2_VOICE_STATE state;
struct vcb_buf_testdata testdata[5];
int i;
obs_calls = 0;
obe_calls = 0;
XA2CALL_0V(StopEngine);
if(xaudio27)
hr = IXAudio27_CreateMasteringVoice((IXAudio27*)xa, &master, 2, 44100, 0, 0, NULL);
else
hr = IXAudio2_CreateMasteringVoice(xa, &master, 2, 44100, 0, NULL, NULL, AudioCategory_GameEffects);
ok(hr == S_OK, "CreateMasteringVoice failed: %08x\n", hr);
fmt.wFormatTag = WAVE_FORMAT_IEEE_FLOAT;
fmt.nChannels = 2;
fmt.nSamplesPerSec = 44100;
fmt.wBitsPerSample = 32;
fmt.nBlockAlign = fmt.nChannels * fmt.wBitsPerSample / 8;
fmt.nAvgBytesPerSec = fmt.nSamplesPerSec * fmt.nBlockAlign;
fmt.cbSize = 0;
XA2CALL(CreateSourceVoice, &src, &fmt, 0, 1.f, &vcb_buf, NULL, NULL);
ok(hr == S_OK, "CreateSourceVoice failed: %08x\n", hr);
memset(&buf, 0, sizeof(buf));
buf.AudioBytes = 4410 * fmt.nBlockAlign;
buf.pAudioData = HeapAlloc(GetProcessHeap(), 0, buf.AudioBytes);
fill_buf((float*)buf.pAudioData, &fmt, 440, 4410);
/* submit same buffer fragment 5 times */
for(i = 0; i < 5; ++i){
testdata[i].idx = i;
testdata[i].src = src;
buf.pContext = &testdata[i];
hr = IXAudio2SourceVoice_SubmitSourceBuffer(src, &buf, NULL);
ok(hr == S_OK, "SubmitSourceBuffer failed: %08x\n", hr);
}
hr = IXAudio2SourceVoice_Start(src, 0, XAUDIO2_COMMIT_NOW);
ok(hr == S_OK, "Start failed: %08x\n", hr);
XA2CALL_0(StartEngine);
ok(hr == S_OK, "StartEngine failed: %08x\n", hr);
if(xaudio27){
hr = IXAudio27SourceVoice_SetSourceSampleRate((IXAudio27SourceVoice*)src, 48000);
todo_wine ok(hr == S_OK, "SetSourceSampleRate failed: %08x\n", hr);
}else{
hr = IXAudio2SourceVoice_SetSourceSampleRate(src, 48000);
ok(hr == XAUDIO2_E_INVALID_CALL, "SetSourceSampleRate should have failed: %08x\n", hr);
}
while(1){
if(xaudio27)
IXAudio27SourceVoice_GetState((IXAudio27SourceVoice*)src, &state);
else
IXAudio2SourceVoice_GetState(src, &state, 0);
if(state.SamplesPlayed >= 4410 * 5)
break;
Sleep(100);
}
ok(state.SamplesPlayed == 4410 * 5, "Got wrong samples played\n");
HeapFree(GetProcessHeap(), 0, (void*)buf.pAudioData);
if(xaudio27)
IXAudio27SourceVoice_DestroyVoice((IXAudio27SourceVoice*)src);
else
IXAudio2SourceVoice_DestroyVoice(src);
IXAudio2MasteringVoice_DestroyVoice(master);
}
static UINT32 play_to_completion(IXAudio2SourceVoice *src, UINT32 max_samples)
{
XAUDIO2_VOICE_STATE state;
HRESULT hr;
nloopends = 0;
hr = IXAudio2SourceVoice_Start(src, 0, XAUDIO2_COMMIT_NOW);
ok(hr == S_OK, "Start failed: %08x\n", hr);
while(1){
if(xaudio27)
IXAudio27SourceVoice_GetState((IXAudio27SourceVoice*)src, &state);
else
IXAudio2SourceVoice_GetState(src, &state, 0);
if(state.BuffersQueued == 0)
break;
if(state.SamplesPlayed >= max_samples){
if(xaudio27)
IXAudio27SourceVoice_ExitLoop((IXAudio27SourceVoice*)src, XAUDIO2_COMMIT_NOW);
else
IXAudio2SourceVoice_ExitLoop(src, XAUDIO2_COMMIT_NOW);
}
Sleep(100);
}
hr = IXAudio2SourceVoice_Stop(src, 0, XAUDIO2_COMMIT_NOW);
ok(hr == S_OK, "Start failed: %08x\n", hr);
return state.SamplesPlayed;
}
static void test_looping(IXAudio2 *xa)
{
HRESULT hr;
IXAudio2MasteringVoice *master;
IXAudio2SourceVoice *src;
WAVEFORMATEX fmt;
XAUDIO2_BUFFER buf;
UINT32 played, running_total = 0;
XA2CALL_0V(StopEngine);
if(xaudio27)
hr = IXAudio27_CreateMasteringVoice((IXAudio27*)xa, &master, 2, 44100, 0, 0, NULL);
else
hr = IXAudio2_CreateMasteringVoice(xa, &master, 2, 44100, 0, NULL, NULL, AudioCategory_GameEffects);
ok(hr == S_OK, "CreateMasteringVoice failed: %08x\n", hr);
fmt.wFormatTag = WAVE_FORMAT_IEEE_FLOAT;
fmt.nChannels = 2;
fmt.nSamplesPerSec = 44100;
fmt.wBitsPerSample = 32;
fmt.nBlockAlign = fmt.nChannels * fmt.wBitsPerSample / 8;
fmt.nAvgBytesPerSec = fmt.nSamplesPerSec * fmt.nBlockAlign;
fmt.cbSize = 0;
XA2CALL(CreateSourceVoice, &src, &fmt, 0, 1.f, &loop_buf, NULL, NULL);
ok(hr == S_OK, "CreateSourceVoice failed: %08x\n", hr);
memset(&buf, 0, sizeof(buf));
buf.AudioBytes = 44100 * fmt.nBlockAlign;
buf.pAudioData = HeapAlloc(GetProcessHeap(), 0, buf.AudioBytes);
fill_buf((float*)buf.pAudioData, &fmt, 440, 44100);
XA2CALL_0(StartEngine);
ok(hr == S_OK, "StartEngine failed: %08x\n", hr);
/* play from middle to end */
buf.PlayBegin = 22050;
buf.PlayLength = 0;
buf.LoopBegin = 0;
buf.LoopLength = 0;
buf.LoopCount = 0;
hr = IXAudio2SourceVoice_SubmitSourceBuffer(src, &buf, NULL);
ok(hr == S_OK, "SubmitSourceBuffer failed: %08x\n", hr);
played = play_to_completion(src, -1);
ok(played - running_total == 22050, "Got wrong samples played: %u\n", played - running_total);
running_total = played;
ok(nloopends == 0, "Got wrong OnLoopEnd calls: %u\n", nloopends);
/* play 4410 samples from middle */
buf.PlayBegin = 22050;
buf.PlayLength = 4410;
buf.LoopBegin = 0;
buf.LoopLength = 0;
buf.LoopCount = 0;
hr = IXAudio2SourceVoice_SubmitSourceBuffer(src, &buf, NULL);
ok(hr == S_OK, "SubmitSourceBuffer failed: %08x\n", hr);
played = play_to_completion(src, -1);
ok(played - running_total == 4410, "Got wrong samples played: %u\n", played - running_total);
running_total = played;
ok(nloopends == 0, "Got wrong OnLoopEnd calls: %u\n", nloopends);
/* loop 4410 samples in middle */
buf.PlayBegin = 0;
buf.PlayLength = 0;
buf.LoopBegin = 22050;
buf.LoopLength = 4410;
buf.LoopCount = 1;
hr = IXAudio2SourceVoice_SubmitSourceBuffer(src, &buf, NULL);
ok(hr == S_OK, "SubmitSourceBuffer failed: %08x\n", hr);
played = play_to_completion(src, -1);
ok(played - running_total == 44100 + 4410, "Got wrong samples played: %u\n", played - running_total);
running_total = played;
ok(nloopends == 1, "Got wrong OnLoopEnd calls: %u\n", nloopends);
/* play last half, then loop the whole buffer */
buf.PlayBegin = 22050;
buf.PlayLength = 0;
buf.LoopBegin = 0;
buf.LoopLength = 0;
buf.LoopCount = 1;
hr = IXAudio2SourceVoice_SubmitSourceBuffer(src, &buf, NULL);
ok(hr == S_OK, "SubmitSourceBuffer failed: %08x\n", hr);
played = play_to_completion(src, -1);
ok(played - running_total == 22050 + 44100, "Got wrong samples played: %u\n", played - running_total);
running_total = played;
ok(nloopends == 1, "Got wrong OnLoopEnd calls: %u\n", nloopends);
/* play short segment from middle, loop to the beginning, and end at PlayEnd */
buf.PlayBegin = 22050;
buf.PlayLength = 4410;
buf.LoopBegin = 0;
buf.LoopLength = 0;
buf.LoopCount = 1;
hr = IXAudio2SourceVoice_SubmitSourceBuffer(src, &buf, NULL);
ok(hr == S_OK, "SubmitSourceBuffer failed: %08x\n", hr);
played = play_to_completion(src, -1);
ok(played - running_total == 4410 + (22050 + 4410), "Got wrong samples played: %u\n", played - running_total);
running_total = played;
ok(nloopends == 1, "Got wrong OnLoopEnd calls: %u\n", nloopends);
/* invalid: LoopEnd must be <= PlayEnd
* xaudio27: play until LoopEnd, loop to beginning, play until PlayEnd */
buf.PlayBegin = 22050;
buf.PlayLength = 4410;
buf.LoopBegin = 0;
buf.LoopLength = 22050 + 4410 * 2;
buf.LoopCount = 1;
hr = IXAudio2SourceVoice_SubmitSourceBuffer(src, &buf, NULL);
if(xaudio27){
ok(hr == S_OK, "SubmitSourceBuffer failed: %08x\n", hr);
played = play_to_completion(src, -1);
ok(played - running_total == 4410 + (22050 + 4410 * 2), "Got wrong samples played: %u\n", played - running_total);
running_total = played;
ok(nloopends == 1, "Got wrong OnLoopEnd calls: %u\n", nloopends);
}else
ok(hr == XAUDIO2_E_INVALID_CALL, "SubmitSourceBuffer should have failed: %08x\n", hr);
/* invalid: LoopEnd must be within play range
* xaudio27: plays only play range */
buf.PlayBegin = 22050;
buf.PlayLength = 0; /* == until end of buffer */
buf.LoopBegin = 0;
buf.LoopLength = 22050;
buf.LoopCount = 1;
hr = IXAudio2SourceVoice_SubmitSourceBuffer(src, &buf, NULL);
if(xaudio27){
ok(hr == S_OK, "SubmitSourceBuffer failed: %08x\n", hr);
played = play_to_completion(src, -1);
ok(played - running_total == 22050, "Got wrong samples played: %u\n", played - running_total);
running_total = played;
ok(nloopends == 0, "Got wrong OnLoopEnd calls: %u\n", nloopends);
}else
ok(hr == XAUDIO2_E_INVALID_CALL, "SubmitSourceBuffer should have failed: %08x\n", hr);
/* invalid: LoopBegin must be before PlayEnd
* xaudio27: crashes */
if(!xaudio27){
buf.PlayBegin = 0;
buf.PlayLength = 4410;
buf.LoopBegin = 22050;
buf.LoopLength = 4410;
buf.LoopCount = 1;
hr = IXAudio2SourceVoice_SubmitSourceBuffer(src, &buf, NULL);
ok(hr == XAUDIO2_E_INVALID_CALL, "SubmitSourceBuffer should have failed: %08x\n", hr);
}
/* infinite looping buffer */
buf.PlayBegin = 22050;
buf.PlayLength = 0;
buf.LoopBegin = 0;
buf.LoopLength = 0;
buf.LoopCount = 255;
hr = IXAudio2SourceVoice_SubmitSourceBuffer(src, &buf, NULL);
ok(hr == S_OK, "SubmitSourceBuffer failed: %08x\n", hr);
played = play_to_completion(src, running_total + 88200);
ok(played - running_total == 22050 + 44100 * 2, "Got wrong samples played: %u\n", played - running_total);
ok(nloopends == (played - running_total) / 88200 + 1, "Got wrong OnLoopEnd calls: %u\n", nloopends);
running_total = played;
}
static UINT32 test_DeviceDetails(IXAudio27 *xa)
{
HRESULT hr;
XAUDIO2_DEVICE_DETAILS dd;
UINT32 count, i;
hr = IXAudio27_GetDeviceCount(xa, &count);
ok(hr == S_OK, "GetDeviceCount failed: %08x\n", hr);
if(count == 0)
return 0;
for(i = 0; i < count; ++i){
hr = IXAudio27_GetDeviceDetails(xa, i, &dd);
ok(hr == S_OK, "GetDeviceDetails failed: %08x\n", hr);
if(i == 0)
ok(dd.Role == GlobalDefaultDevice, "Got wrong role for index 0: 0x%x\n", dd.Role);
else
ok(dd.Role == NotDefaultDevice, "Got wrong role for index %u: 0x%x\n", i, dd.Role);
}
return count;
}
static UINT32 check_has_devices(IXAudio2 *xa)
{
HRESULT hr;
IXAudio2MasteringVoice *master;
hr = IXAudio2_CreateMasteringVoice(xa, &master, 2, 44100, 0, NULL, NULL, AudioCategory_GameEffects);
if(hr != S_OK)
return 0;
IXAudio2MasteringVoice_DestroyVoice(master);
return 1;
}
START_TEST(xaudio2)
{
HRESULT hr;
IXAudio27 *xa27 = NULL;
IXAudio2 *xa = NULL;
HANDLE xa28dll;
UINT32 has_devices;
CoInitialize(NULL);
xa28dll = LoadLibraryA("xaudio2_8.dll");
if(xa28dll){
pXAudio2Create = (void*)GetProcAddress(xa28dll, "XAudio2Create");
pCreateAudioVolumeMeter = (void*)GetProcAddress(xa28dll, "CreateAudioVolumeMeter");
}
/* XAudio 2.7 (Jun 2010 DirectX) */
hr = CoCreateInstance(&CLSID_XAudio2, NULL, CLSCTX_INPROC_SERVER,
&IID_IXAudio27, (void**)&xa27);
if(hr == S_OK){
xaudio27 = TRUE;
hr = IXAudio27_Initialize(xa27, 0, XAUDIO2_ANY_PROCESSOR);
ok(hr == S_OK, "Initialize failed: %08x\n", hr);
has_devices = test_DeviceDetails(xa27);
if(has_devices){
test_simple_streaming((IXAudio2*)xa27);
test_buffer_callbacks((IXAudio2*)xa27);
test_looping((IXAudio2*)xa27);
}else
skip("No audio devices available\n");
IXAudio27_Release(xa27);
}else
win_skip("XAudio 2.7 not available\n");
/* XAudio 2.8 (Win8+) */
if(pXAudio2Create){
xaudio27 = FALSE;
hr = pXAudio2Create(&xa, 0, XAUDIO2_DEFAULT_PROCESSOR);
ok(hr == S_OK, "XAudio2Create failed: %08x\n", hr);
has_devices = check_has_devices(xa);
if(has_devices){
test_simple_streaming(xa);
test_buffer_callbacks(xa);
test_looping(xa);
}else
skip("No audio devices available\n");
IXAudio2_Release(xa);
}else
win_skip("XAudio 2.8 not available\n");
CoUninitialize();
}