1239 lines
46 KiB
C
1239 lines
46 KiB
C
/*
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* IDirect3D8 implementation
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*
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* Copyright 2002-2004 Jason Edmeades
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* Copyright 2003-2004 Raphael Junqueira
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* Copyright 2004 Christian Costa
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2.1 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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#include "config.h"
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#include <stdarg.h>
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#define NONAMELESSUNION
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#define NONAMELESSSTRUCT
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#include "windef.h"
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#include "winbase.h"
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#include "wingdi.h"
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#include "winuser.h"
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#include "wine/debug.h"
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#include "wine/unicode.h"
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#include "d3d8_private.h"
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WINE_DEFAULT_DEBUG_CHANNEL(d3d);
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/* x11drv GDI escapes */
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#define X11DRV_ESCAPE 6789
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enum x11drv_escape_codes
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{
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X11DRV_GET_DISPLAY, /* get X11 display for a DC */
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X11DRV_GET_DRAWABLE, /* get current drawable for a DC */
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X11DRV_GET_FONT, /* get current X font for a DC */
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};
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#define NUM_FORMATS 7
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static const D3DFORMAT device_formats[NUM_FORMATS] = {
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D3DFMT_P8,
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D3DFMT_R3G3B2,
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D3DFMT_R5G6B5,
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D3DFMT_X1R5G5B5,
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D3DFMT_X4R4G4B4,
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D3DFMT_R8G8B8,
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D3DFMT_X8R8G8B8
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};
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static void IDirect3D8Impl_FillGLCaps(LPDIRECT3D8 iface, Display* display);
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/* retrieve the X display to use on a given DC */
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inline static Display *get_display( HDC hdc )
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{
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Display *display;
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enum x11drv_escape_codes escape = X11DRV_GET_DISPLAY;
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if (!ExtEscape( hdc, X11DRV_ESCAPE, sizeof(escape), (LPCSTR)&escape,
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sizeof(display), (LPSTR)&display )) display = NULL;
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return display;
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}
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/* IDirect3D IUnknown parts follow: */
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HRESULT WINAPI IDirect3D8Impl_QueryInterface(LPDIRECT3D8 iface,REFIID riid,LPVOID *ppobj)
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{
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ICOM_THIS(IDirect3D8Impl,iface);
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if (IsEqualGUID(riid, &IID_IUnknown)
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|| IsEqualGUID(riid, &IID_IDirect3D8)) {
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IDirect3D8Impl_AddRef(iface);
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*ppobj = This;
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return D3D_OK;
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}
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WARN("(%p)->(%s,%p),not found\n",This,debugstr_guid(riid),ppobj);
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return E_NOINTERFACE;
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}
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ULONG WINAPI IDirect3D8Impl_AddRef(LPDIRECT3D8 iface) {
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ICOM_THIS(IDirect3D8Impl,iface);
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TRACE("(%p) : AddRef from %ld\n", This, This->ref);
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return ++(This->ref);
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}
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ULONG WINAPI IDirect3D8Impl_Release(LPDIRECT3D8 iface) {
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ICOM_THIS(IDirect3D8Impl,iface);
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ULONG ref = --This->ref;
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TRACE("(%p) : ReleaseRef to %ld\n", This, This->ref);
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if (ref == 0)
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HeapFree(GetProcessHeap(), 0, This);
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return ref;
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}
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/* IDirect3D Interface follow: */
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HRESULT WINAPI IDirect3D8Impl_RegisterSoftwareDevice (LPDIRECT3D8 iface, void* pInitializeFunction) {
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ICOM_THIS(IDirect3D8Impl,iface);
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FIXME("(%p)->(%p): stub\n", This, pInitializeFunction);
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return D3D_OK;
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}
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UINT WINAPI IDirect3D8Impl_GetAdapterCount (LPDIRECT3D8 iface) {
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ICOM_THIS(IDirect3D8Impl,iface);
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/* FIXME: Set to one for now to imply the display */
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TRACE("(%p): Mostly stub, only returns primary display\n", This);
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return 1;
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}
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HRESULT WINAPI IDirect3D8Impl_GetAdapterIdentifier (LPDIRECT3D8 iface,
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UINT Adapter, DWORD Flags, D3DADAPTER_IDENTIFIER8* pIdentifier) {
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ICOM_THIS(IDirect3D8Impl,iface);
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TRACE("(%p}->(Adapter: %d, Flags: %lx, pId=%p)\n", This, Adapter, Flags, pIdentifier);
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if (Adapter >= IDirect3D8Impl_GetAdapterCount(iface)) {
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return D3DERR_INVALIDCALL;
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}
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if (Adapter == 0) { /* Display */
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FIXME("Autodetect device/Vendor Name and Version using FillGLCaps, currently using NVIDIA ids");
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strcpy(pIdentifier->Driver, "Display");
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strcpy(pIdentifier->Description, "Direct3D HAL");
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pIdentifier->DriverVersion.u.HighPart = 0xa;
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pIdentifier->DriverVersion.u.LowPart = MAKEDWORD_VERSION(53, 96); /* last Linux Nvidia drivers */
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pIdentifier->VendorId = VENDOR_NVIDIA;
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pIdentifier->DeviceId = CARD_NVIDIA_GEFORCE4_TI4600;
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pIdentifier->SubSysId = 0;
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pIdentifier->Revision = 0;
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/*FIXME: memcpy(&pIdentifier->DeviceIdentifier, ??, sizeof(??GUID)); */
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if (Flags & D3DENUM_NO_WHQL_LEVEL) {
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pIdentifier->WHQLLevel = 0;
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} else {
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pIdentifier->WHQLLevel = 1;
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}
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} else {
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FIXME("Adapter not primary display\n");
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}
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return D3D_OK;
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}
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UINT WINAPI IDirect3D8Impl_GetAdapterModeCount (LPDIRECT3D8 iface,
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UINT Adapter) {
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ICOM_THIS(IDirect3D8Impl,iface);
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TRACE("(%p}->(Adapter: %d)\n", This, Adapter);
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if (Adapter >= IDirect3D8Impl_GetAdapterCount(iface)) {
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return D3DERR_INVALIDCALL;
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}
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if (Adapter == 0) { /* Display */
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DEVMODEW DevModeW;
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int i = 0;
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while (EnumDisplaySettingsExW(NULL, i, &DevModeW, 0)) {
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i++;
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}
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TRACE("(%p}->(Adapter: %d) => %d\n", This, Adapter, i);
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return i;
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} else {
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FIXME("Adapter not primary display\n");
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}
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return 0;
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}
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HRESULT WINAPI IDirect3D8Impl_EnumAdapterModes (LPDIRECT3D8 iface,
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UINT Adapter, UINT Mode, D3DDISPLAYMODE* pMode) {
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ICOM_THIS(IDirect3D8Impl,iface);
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TRACE("(%p}->(Adapter:%d, mode:%d, pMode:%p)\n", This, Adapter, Mode, pMode);
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if (Adapter >= IDirect3D8Impl_GetAdapterCount(iface)) {
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return D3DERR_INVALIDCALL;
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}
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if (Adapter == 0) { /* Display */
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HDC hdc;
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int bpp = 0;
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DEVMODEW DevModeW;
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if (EnumDisplaySettingsExW(NULL, Mode, &DevModeW, 0))
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{
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pMode->Width = DevModeW.dmPelsWidth;
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pMode->Height = DevModeW.dmPelsHeight;
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bpp = DevModeW.dmBitsPerPel;
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pMode->RefreshRate = D3DADAPTER_DEFAULT;
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if (DevModeW.dmFields&DM_DISPLAYFREQUENCY)
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{
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pMode->RefreshRate = DevModeW.dmDisplayFrequency;
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}
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}
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else
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{
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TRACE("Requested mode out of range %d\n", Mode);
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return D3DERR_INVALIDCALL;
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}
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hdc = CreateDCA("DISPLAY", NULL, NULL, NULL);
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bpp = min(GetDeviceCaps(hdc, BITSPIXEL), bpp);
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DeleteDC(hdc);
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switch (bpp) {
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case 8: pMode->Format = D3DFMT_R3G3B2; break;
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case 16: pMode->Format = D3DFMT_R5G6B5; break;
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case 24: /* pMode->Format = D3DFMT_R5G6B5; break;*/ /* Make 24bit appear as 32 bit */
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case 32: pMode->Format = D3DFMT_A8R8G8B8; break;
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default: pMode->Format = D3DFMT_UNKNOWN;
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}
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TRACE("W %d H %d rr %d fmt (%x,%s) bpp %u\n", pMode->Width, pMode->Height, pMode->RefreshRate, pMode->Format, debug_d3dformat(pMode->Format), bpp);
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} else {
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FIXME("Adapter not primary display\n");
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}
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return D3D_OK;
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}
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HRESULT WINAPI IDirect3D8Impl_GetAdapterDisplayMode (LPDIRECT3D8 iface,
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UINT Adapter, D3DDISPLAYMODE* pMode) {
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ICOM_THIS(IDirect3D8Impl,iface);
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TRACE("(%p}->(Adapter: %d, pMode: %p)\n", This, Adapter, pMode);
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if (Adapter >= IDirect3D8Impl_GetAdapterCount(iface)) {
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return D3DERR_INVALIDCALL;
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}
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if (Adapter == 0) { /* Display */
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int bpp = 0;
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DEVMODEW DevModeW;
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EnumDisplaySettingsExW(NULL, (DWORD)-1, &DevModeW, 0);
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pMode->Width = DevModeW.dmPelsWidth;
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pMode->Height = DevModeW.dmPelsHeight;
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bpp = DevModeW.dmBitsPerPel;
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pMode->RefreshRate = D3DADAPTER_DEFAULT;
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if (DevModeW.dmFields&DM_DISPLAYFREQUENCY)
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{
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pMode->RefreshRate = DevModeW.dmDisplayFrequency;
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}
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switch (bpp) {
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case 8: pMode->Format = D3DFMT_R3G3B2; break;
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case 16: pMode->Format = D3DFMT_R5G6B5; break;
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case 24: /*pMode->Format = D3DFMT_R5G6B5; break;*/ /* Make 24bit appear as 32 bit */
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case 32: pMode->Format = D3DFMT_A8R8G8B8; break;
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default: pMode->Format = D3DFMT_UNKNOWN;
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}
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} else {
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FIXME("Adapter not primary display\n");
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}
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TRACE("returning w:%d, h:%d, ref:%d, fmt:%x\n", pMode->Width,
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pMode->Height, pMode->RefreshRate, pMode->Format);
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return D3D_OK;
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}
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HRESULT WINAPI IDirect3D8Impl_CheckDeviceType (LPDIRECT3D8 iface,
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UINT Adapter, D3DDEVTYPE CheckType, D3DFORMAT DisplayFormat,
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D3DFORMAT BackBufferFormat, BOOL Windowed) {
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ICOM_THIS(IDirect3D8Impl,iface);
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TRACE("(%p)->(Adptr:%d, CheckType:(%x,%s), DispFmt:(%x,%s), BackBuf:(%x,%s), Win?%d): stub\n",
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This,
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Adapter,
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CheckType, debug_d3ddevicetype(CheckType),
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DisplayFormat, debug_d3dformat(DisplayFormat),
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BackBufferFormat, debug_d3dformat(BackBufferFormat),
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Windowed);
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/*
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switch (DisplayFormat) {
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case D3DFMT_A8R8G8B8:
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return D3DERR_NOTAVAILABLE;
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default:
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break;
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}
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*/
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return D3D_OK;
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}
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HRESULT WINAPI IDirect3D8Impl_CheckDeviceFormat (LPDIRECT3D8 iface,
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UINT Adapter, D3DDEVTYPE DeviceType, D3DFORMAT AdapterFormat,
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DWORD Usage, D3DRESOURCETYPE RType, D3DFORMAT CheckFormat) {
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ICOM_THIS(IDirect3D8Impl,iface);
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TRACE("(%p)->(Adptr:%d, DevType:(%u,%s), AdptFmt:(%u,%s), Use:(%lu,%s), ResTyp:(%x,%s), CheckFmt:(%u,%s))\n",
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This,
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Adapter,
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DeviceType, debug_d3ddevicetype(DeviceType),
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AdapterFormat, debug_d3dformat(AdapterFormat),
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Usage, debug_d3dusage(Usage),
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RType, debug_d3dressourcetype(RType),
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CheckFormat, debug_d3dformat(CheckFormat));
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if (GL_SUPPORT(EXT_TEXTURE_COMPRESSION_S3TC)) {
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switch (CheckFormat) {
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case D3DFMT_DXT1:
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case D3DFMT_DXT3:
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case D3DFMT_DXT5:
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return D3D_OK;
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default:
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break; /* Avoid compiler warnings */
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}
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}
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switch (CheckFormat) {
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case D3DFMT_UYVY:
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case D3DFMT_YUY2:
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case D3DFMT_DXT1:
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case D3DFMT_DXT2:
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case D3DFMT_DXT3:
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case D3DFMT_DXT4:
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case D3DFMT_DXT5:
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case D3DFMT_X8L8V8U8:
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case D3DFMT_L6V5U5:
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case D3DFMT_V8U8:
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case D3DFMT_L8:
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/* Since we do not support these formats right now, don't pretend to. */
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return D3DERR_NOTAVAILABLE;
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default:
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break;
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}
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return D3D_OK;
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}
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HRESULT WINAPI IDirect3D8Impl_CheckDeviceMultiSampleType(LPDIRECT3D8 iface,
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UINT Adapter, D3DDEVTYPE DeviceType, D3DFORMAT SurfaceFormat,
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BOOL Windowed, D3DMULTISAMPLE_TYPE MultiSampleType) {
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ICOM_THIS(IDirect3D8Impl,iface);
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TRACE("(%p)->(Adptr:%d, DevType:(%x,%s), SurfFmt:(%x,%s), Win?%d, MultiSamp:%x)\n",
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This,
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Adapter,
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DeviceType, debug_d3ddevicetype(DeviceType),
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SurfaceFormat, debug_d3dformat(SurfaceFormat),
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Windowed,
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MultiSampleType);
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if (D3DMULTISAMPLE_NONE == MultiSampleType)
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return D3D_OK;
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return D3DERR_NOTAVAILABLE;
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}
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HRESULT WINAPI IDirect3D8Impl_CheckDepthStencilMatch(LPDIRECT3D8 iface,
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UINT Adapter, D3DDEVTYPE DeviceType, D3DFORMAT AdapterFormat,
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D3DFORMAT RenderTargetFormat, D3DFORMAT DepthStencilFormat) {
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ICOM_THIS(IDirect3D8Impl,iface);
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TRACE("(%p)->(Adptr:%d, DevType:(%x,%s), AdptFmt:(%x,%s), RendrTgtFmt:(%x,%s), DepthStencilFmt:(%x,%s))\n",
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This,
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Adapter,
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DeviceType, debug_d3ddevicetype(DeviceType),
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AdapterFormat, debug_d3dformat(AdapterFormat),
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RenderTargetFormat, debug_d3dformat(RenderTargetFormat),
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DepthStencilFormat, debug_d3dformat(DepthStencilFormat));
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#if 0
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switch (DepthStencilFormat) {
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case D3DFMT_D24X4S4:
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case D3DFMT_D24X8:
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case D3DFMT_D24S8:
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case D3DFMT_D32:
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/**
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* as i don't know how to really check hard caps of graphics cards
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* i prefer to not permit 32bit zbuffers enumeration (as few cards can do it)
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*/
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return D3DERR_NOTAVAILABLE;
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default:
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break;
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}
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#endif
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return D3D_OK;
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}
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HRESULT WINAPI IDirect3D8Impl_GetDeviceCaps(LPDIRECT3D8 iface, UINT Adapter, D3DDEVTYPE DeviceType, D3DCAPS8* pCaps) {
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BOOL gotContext = FALSE;
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BOOL created = FALSE;
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GLint gl_tex_size = 0;
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GLXContext gl_context = 0;
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Display *display = NULL;
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ICOM_THIS(IDirect3D8Impl,iface);
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TRACE("(%p)->(Adptr:%d, DevType: %x, pCaps: %p)\n", This, Adapter, DeviceType, pCaps);
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/* Note: GL seems to trap if GetDeviceCaps is called before any HWND's created
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ie there is no GL Context - Get a default rendering context to enable the
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function query some info from GL */
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if (glXGetCurrentContext() == NULL) {
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XVisualInfo template;
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XVisualInfo *vis;
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HDC device_context;
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Visual *visual;
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Drawable drawable = (Drawable) GetPropA(GetDesktopWindow(), "__wine_x11_whole_window");
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XWindowAttributes win_attr;
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BOOL failed = FALSE;
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int num;
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/* Get the display */
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device_context = GetDC(0);
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display = get_display(device_context);
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ReleaseDC(0, device_context);
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/* Get the X visual */
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ENTER_GL();
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if (XGetWindowAttributes(display, drawable, &win_attr)) {
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visual = win_attr.visual;
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} else {
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visual = DefaultVisual(display, DefaultScreen(display));
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}
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template.visualid = XVisualIDFromVisual(visual);
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vis = XGetVisualInfo(display, VisualIDMask, &template, &num);
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if (vis == NULL) {
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LEAVE_GL();
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WARN("Error creating visual info for capabilities initialization\n");
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failed = TRUE;
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}
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/* Create a GL context */
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if (!failed) {
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gl_context = glXCreateContext(display, vis, NULL, GL_TRUE);
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if (gl_context == NULL) {
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LEAVE_GL();
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WARN("Error creating default context for capabilities initialization\n");
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failed = TRUE;
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}
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}
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/* Make it the current GL context */
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if (!failed && glXMakeCurrent(display, drawable, gl_context) == False) {
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glXDestroyContext(display, gl_context);
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LEAVE_GL();
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WARN("Error setting default context as current for capabilities initialization\n");
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failed = TRUE;
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}
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|
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/* It worked! Wow... */
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if (!failed) {
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gotContext = TRUE;
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created = TRUE;
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}
|
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} else {
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gotContext = TRUE;
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}
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|
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if (gotContext == FALSE) {
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FIXME("GetDeviceCaps called but no GL Context - Returning dummy values\n");
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gl_tex_size=65535;
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pCaps->MaxTextureBlendStages = 2;
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pCaps->MaxSimultaneousTextures = 2;
|
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pCaps->MaxUserClipPlanes = 8;
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pCaps->MaxActiveLights = 8;
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pCaps->MaxVertexBlendMatrices = 0;
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pCaps->MaxVertexBlendMatrixIndex = 1;
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pCaps->MaxAnisotropy = 0;
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pCaps->MaxPointSize = 255.0;
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} else {
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glGetIntegerv(GL_MAX_TEXTURE_SIZE, &gl_tex_size);
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}
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|
|
|
/* If we don't know the device settings, go query them now */
|
|
if (This->isGLInfoValid == FALSE) IDirect3D8Impl_FillGLCaps(iface, NULL);
|
|
|
|
pCaps->DeviceType = (DeviceType == D3DDEVTYPE_HAL) ? D3DDEVTYPE_HAL : D3DDEVTYPE_REF; /* Not quite true, but use h/w supported by opengl I suppose */
|
|
pCaps->AdapterOrdinal = Adapter;
|
|
|
|
pCaps->Caps = 0;
|
|
pCaps->Caps2 = D3DCAPS2_CANRENDERWINDOWED;
|
|
pCaps->Caps3 = D3DDEVCAPS_HWTRANSFORMANDLIGHT;
|
|
pCaps->PresentationIntervals = D3DPRESENT_INTERVAL_IMMEDIATE;
|
|
|
|
pCaps->CursorCaps = 0;
|
|
|
|
pCaps->DevCaps = D3DDEVCAPS_DRAWPRIMTLVERTEX |
|
|
D3DDEVCAPS_HWTRANSFORMANDLIGHT |
|
|
D3DDEVCAPS_PUREDEVICE;
|
|
|
|
pCaps->PrimitiveMiscCaps = D3DPMISCCAPS_CULLCCW |
|
|
D3DPMISCCAPS_CULLCW |
|
|
D3DPMISCCAPS_COLORWRITEENABLE |
|
|
D3DPMISCCAPS_CLIPTLVERTS |
|
|
D3DPMISCCAPS_CLIPPLANESCALEDPOINTS |
|
|
D3DPMISCCAPS_MASKZ;
|
|
/*NOT: D3DPMISCCAPS_TSSARGTEMP*/
|
|
|
|
pCaps->RasterCaps = D3DPRASTERCAPS_DITHER |
|
|
D3DPRASTERCAPS_PAT |
|
|
D3DPRASTERCAPS_FOGRANGE;
|
|
/* FIXME Add:
|
|
D3DPRASTERCAPS_FOGVERTEX
|
|
D3DPRASTERCAPS_FOGTABLE
|
|
D3DPRASTERCAPS_MIPMAPLODBIAS
|
|
D3DPRASTERCAPS_ZBIAS
|
|
D3DPRASTERCAPS_ANISOTROPY
|
|
D3DPRASTERCAPS_WFOG
|
|
D3DPRASTERCAPS_ZFOG
|
|
D3DPRASTERCAPS_COLORPERSPECTIVE
|
|
D3DPRASTERCAPS_STRETCHBLTMULTISAMPLE
|
|
D3DPRASTERCAPS_ANTIALIASEDGES
|
|
D3DPRASTERCAPS_ZBUFFERLESSHSR
|
|
D3DPRASTERCAPS_WBUFFER */
|
|
|
|
pCaps->ZCmpCaps = D3DPCMPCAPS_ALWAYS |
|
|
D3DPCMPCAPS_EQUAL |
|
|
D3DPCMPCAPS_GREATER |
|
|
D3DPCMPCAPS_GREATEREQUAL |
|
|
D3DPCMPCAPS_LESS |
|
|
D3DPCMPCAPS_LESSEQUAL |
|
|
D3DPCMPCAPS_NEVER |
|
|
D3DPCMPCAPS_NOTEQUAL;
|
|
|
|
pCaps->SrcBlendCaps = 0xFFFFFFFF; /*FIXME: Tidy up later */
|
|
pCaps->DestBlendCaps = 0xFFFFFFFF; /*FIXME: Tidy up later */
|
|
pCaps->AlphaCmpCaps = 0xFFFFFFFF; /*FIXME: Tidy up later */
|
|
|
|
pCaps->ShadeCaps = D3DPSHADECAPS_SPECULARGOURAUDRGB |
|
|
D3DPSHADECAPS_COLORGOURAUDRGB;
|
|
|
|
pCaps->TextureCaps = D3DPTEXTURECAPS_ALPHA |
|
|
D3DPTEXTURECAPS_ALPHAPALETTE |
|
|
D3DPTEXTURECAPS_POW2 |
|
|
D3DPTEXTURECAPS_VOLUMEMAP |
|
|
D3DPTEXTURECAPS_MIPMAP;
|
|
#if defined(GL_VERSION_1_3) || defined(GL_ARB_texture_cube_map)
|
|
pCaps->TextureCaps |= D3DPTEXTURECAPS_CUBEMAP |
|
|
D3DPTEXTURECAPS_MIPCUBEMAP |
|
|
D3DPTEXTURECAPS_CUBEMAP_POW2;
|
|
#endif
|
|
|
|
pCaps->TextureFilterCaps = D3DPTFILTERCAPS_MAGFLINEAR |
|
|
D3DPTFILTERCAPS_MAGFPOINT |
|
|
D3DPTFILTERCAPS_MINFLINEAR |
|
|
D3DPTFILTERCAPS_MINFPOINT |
|
|
D3DPTFILTERCAPS_MIPFLINEAR |
|
|
D3DPTFILTERCAPS_MIPFPOINT;
|
|
|
|
pCaps->CubeTextureFilterCaps = 0;
|
|
pCaps->VolumeTextureFilterCaps = 0;
|
|
|
|
pCaps->TextureAddressCaps = D3DPTADDRESSCAPS_BORDER |
|
|
D3DPTADDRESSCAPS_CLAMP |
|
|
D3DPTADDRESSCAPS_WRAP;
|
|
#if defined(GL_VERSION_1_3)
|
|
pCaps->TextureAddressCaps |= D3DPTADDRESSCAPS_MIRROR;
|
|
#endif
|
|
/* FIXME: Add
|
|
D3DPTADDRESSCAPS_BORDER
|
|
D3DPTADDRESSCAPS_MIRRORONCE */
|
|
|
|
pCaps->VolumeTextureAddressCaps = 0;
|
|
|
|
pCaps->LineCaps = D3DLINECAPS_TEXTURE |
|
|
D3DLINECAPS_ZTEST;
|
|
/* FIXME: Add
|
|
D3DLINECAPS_BLEND
|
|
D3DLINECAPS_ALPHACMP
|
|
D3DLINECAPS_FOG */
|
|
|
|
pCaps->MaxTextureWidth = gl_tex_size;
|
|
pCaps->MaxTextureHeight = gl_tex_size;
|
|
|
|
pCaps->MaxVolumeExtent = 0;
|
|
|
|
pCaps->MaxTextureRepeat = 32768;
|
|
pCaps->MaxTextureAspectRatio = 32768;
|
|
pCaps->MaxVertexW = 1.0;
|
|
|
|
pCaps->GuardBandLeft = 0;
|
|
pCaps->GuardBandTop = 0;
|
|
pCaps->GuardBandRight = 0;
|
|
pCaps->GuardBandBottom = 0;
|
|
|
|
pCaps->ExtentsAdjust = 0;
|
|
|
|
pCaps->StencilCaps = D3DSTENCILCAPS_DECRSAT |
|
|
D3DSTENCILCAPS_INCRSAT |
|
|
D3DSTENCILCAPS_INVERT |
|
|
D3DSTENCILCAPS_KEEP |
|
|
D3DSTENCILCAPS_REPLACE |
|
|
D3DSTENCILCAPS_ZERO;
|
|
#if defined(GL_VERSION_1_4) || defined(GL_EXT_stencil_wrap)
|
|
pCaps->StencilCaps |= D3DSTENCILCAPS_DECR |
|
|
D3DSTENCILCAPS_INCR;
|
|
#endif
|
|
|
|
pCaps->FVFCaps = D3DFVFCAPS_PSIZE | 0x80000;
|
|
|
|
pCaps->TextureOpCaps = D3DTEXOPCAPS_ADD |
|
|
D3DTEXOPCAPS_ADDSIGNED |
|
|
D3DTEXOPCAPS_ADDSIGNED2X |
|
|
D3DTEXOPCAPS_MODULATE |
|
|
D3DTEXOPCAPS_MODULATE2X |
|
|
D3DTEXOPCAPS_MODULATE4X |
|
|
D3DTEXOPCAPS_SELECTARG1 |
|
|
D3DTEXOPCAPS_SELECTARG2 |
|
|
D3DTEXOPCAPS_DISABLE;
|
|
#if defined(GL_VERSION_1_3)
|
|
pCaps->TextureOpCaps |= D3DTEXOPCAPS_DOTPRODUCT3 |
|
|
D3DTEXOPCAPS_SUBTRACT;
|
|
#endif
|
|
/* FIXME: Add
|
|
D3DTEXOPCAPS_ADDSMOOTH
|
|
D3DTEXOPCAPS_BLENDCURRENTALPHA
|
|
D3DTEXOPCAPS_BLENDDIFFUSEALPHA
|
|
D3DTEXOPCAPS_BLENDFACTORALPHA
|
|
D3DTEXOPCAPS_BLENDTEXTUREALPHA
|
|
D3DTEXOPCAPS_BLENDTEXTUREALPHAPM
|
|
D3DTEXOPCAPS_BUMPENVMAP
|
|
D3DTEXOPCAPS_BUMPENVMAPLUMINANCE
|
|
D3DTEXOPCAPS_LERP
|
|
D3DTEXOPCAPS_MODULATEALPHA_ADDCOLOR
|
|
D3DTEXOPCAPS_MODULATECOLOR_ADDALPHA
|
|
D3DTEXOPCAPS_MODULATEINVALPHA_ADDCOLOR
|
|
D3DTEXOPCAPS_MODULATEINVCOLOR_ADDALPHA
|
|
D3DTEXOPCAPS_MULTIPLYADD
|
|
D3DTEXOPCAPS_PREMODULATE */
|
|
|
|
if (gotContext) {
|
|
GLint gl_max;
|
|
GLfloat gl_float;
|
|
#if defined(GL_VERSION_1_3)
|
|
glGetIntegerv(GL_MAX_TEXTURE_UNITS, &gl_max);
|
|
#else
|
|
glGetIntegerv(GL_MAX_TEXTURE_UNITS_ARB, &gl_max);
|
|
#endif
|
|
TRACE("GLCaps: GL_MAX_TEXTURE_UNITS_ARB=%d\n", gl_max);
|
|
pCaps->MaxTextureBlendStages = min(8, gl_max);
|
|
pCaps->MaxSimultaneousTextures = min(8, gl_max);
|
|
|
|
glGetIntegerv(GL_MAX_CLIP_PLANES, &gl_max);
|
|
pCaps->MaxUserClipPlanes = min(MAX_CLIPPLANES, gl_max);
|
|
TRACE("GLCaps: GL_MAX_CLIP_PLANES=%ld\n", pCaps->MaxUserClipPlanes);
|
|
|
|
glGetIntegerv(GL_MAX_LIGHTS, &gl_max);
|
|
pCaps->MaxActiveLights = gl_max;
|
|
TRACE("GLCaps: GL_MAX_LIGHTS=%ld\n", pCaps->MaxActiveLights);
|
|
|
|
if (GL_SUPPORT(ARB_VERTEX_BLEND)) {
|
|
glGetIntegerv(GL_MAX_VERTEX_UNITS_ARB, &gl_max);
|
|
pCaps->MaxVertexBlendMatrices = gl_max;
|
|
pCaps->MaxVertexBlendMatrixIndex = 1;
|
|
} else {
|
|
pCaps->MaxVertexBlendMatrices = 0;
|
|
pCaps->MaxVertexBlendMatrixIndex = 1;
|
|
}
|
|
|
|
#if defined(GL_EXT_texture_filter_anisotropic)
|
|
glGetIntegerv(GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT, &gl_max);
|
|
checkGLcall("glGetInterv(GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT)");
|
|
pCaps->MaxAnisotropy = gl_max;
|
|
#else
|
|
pCaps->MaxAnisotropy = 0;
|
|
#endif
|
|
|
|
glGetFloatv(GL_POINT_SIZE_RANGE, &gl_float);
|
|
pCaps->MaxPointSize = gl_float;
|
|
}
|
|
|
|
pCaps->VertexProcessingCaps = D3DVTXPCAPS_DIRECTIONALLIGHTS |
|
|
D3DVTXPCAPS_MATERIALSOURCE7 |
|
|
D3DVTXPCAPS_POSITIONALLIGHTS |
|
|
D3DVTXPCAPS_TEXGEN;
|
|
/* FIXME: Add
|
|
D3DVTXPCAPS_LOCALVIEWER
|
|
D3DVTXPCAPS_TWEENING */
|
|
|
|
pCaps->MaxPrimitiveCount = 0xFFFFFFFF;
|
|
pCaps->MaxVertexIndex = 0xFFFFFFFF;
|
|
pCaps->MaxStreams = MAX_STREAMS;
|
|
pCaps->MaxStreamStride = 1024;
|
|
|
|
if (((vs_mode == VS_HW) && GL_SUPPORT(ARB_VERTEX_PROGRAM)) || (vs_mode == VS_SW) || (DeviceType == D3DDEVTYPE_REF))
|
|
pCaps->VertexShaderVersion = D3DVS_VERSION(1,1);
|
|
else
|
|
pCaps->VertexShaderVersion = 0;
|
|
pCaps->MaxVertexShaderConst = D3D8_VSHADER_MAX_CONSTANTS;
|
|
|
|
#if 0
|
|
pCaps->PixelShaderVersion = D3DPS_VERSION(1,1);
|
|
pCaps->MaxPixelShaderValue = 1.0;
|
|
#else
|
|
pCaps->PixelShaderVersion = 0;
|
|
pCaps->MaxPixelShaderValue = 0.0;
|
|
#endif
|
|
|
|
/* If we created a dummy context, throw it away */
|
|
if (created) {
|
|
glXMakeCurrent(display, None, NULL);
|
|
glXDestroyContext(display, gl_context);
|
|
LEAVE_GL();
|
|
}
|
|
return D3D_OK;
|
|
}
|
|
|
|
HMONITOR WINAPI IDirect3D8Impl_GetAdapterMonitor(LPDIRECT3D8 iface, UINT Adapter) {
|
|
ICOM_THIS(IDirect3D8Impl,iface);
|
|
FIXME("(%p)->(Adptr:%d)\n", This, Adapter);
|
|
return D3D_OK;
|
|
}
|
|
|
|
|
|
static void IDirect3D8Impl_FillGLCaps(LPDIRECT3D8 iface, Display* display) {
|
|
const char *GL_Extensions = NULL;
|
|
const char *GLX_Extensions = NULL;
|
|
GLint gl_max;
|
|
const char* gl_string = NULL;
|
|
const char* gl_string_cursor = NULL;
|
|
Bool test = 0;
|
|
int major, minor;
|
|
ICOM_THIS(IDirect3D8Impl,iface);
|
|
|
|
if (This->gl_info.bIsFilled) return ;
|
|
This->gl_info.bIsFilled = 1;
|
|
|
|
if (NULL != display) {
|
|
test = glXQueryVersion(NULL, &major, &minor);
|
|
This->gl_info.glx_version = ((major & 0x0000FFFF) << 16) | (minor & 0x0000FFFF);
|
|
gl_string = glXGetClientString(NULL, GLX_VENDOR);
|
|
} else {
|
|
gl_string = glGetString(GL_VENDOR);
|
|
}
|
|
if (strstr(gl_string, "NVIDIA")) {
|
|
This->gl_info.gl_vendor = VENDOR_NVIDIA;
|
|
} else if (strstr(gl_string, "ATI")) {
|
|
This->gl_info.gl_vendor = VENDOR_ATI;
|
|
} else {
|
|
This->gl_info.gl_vendor = VENDOR_WINE;
|
|
}
|
|
|
|
gl_string = glGetString(GL_VERSION);
|
|
switch (This->gl_info.gl_vendor) {
|
|
case VENDOR_NVIDIA:
|
|
gl_string_cursor = strstr(gl_string, "NVIDIA");
|
|
gl_string_cursor = strstr(gl_string_cursor, " ");
|
|
while (*gl_string_cursor && ' ' == *gl_string_cursor) ++gl_string_cursor;
|
|
if (*gl_string_cursor) {
|
|
char tmp[16];
|
|
int cursor = 0;
|
|
|
|
while (*gl_string_cursor <= '9' && *gl_string_cursor >= '0') {
|
|
tmp[cursor++] = *gl_string_cursor;
|
|
++gl_string_cursor;
|
|
}
|
|
tmp[cursor] = 0;
|
|
major = atoi(tmp);
|
|
|
|
if (*gl_string_cursor != '.') WARN("malformed GL_VERSION:%s", gl_string);
|
|
++gl_string_cursor;
|
|
|
|
while (*gl_string_cursor <= '9' && *gl_string_cursor >= '0') {
|
|
tmp[cursor++] = *gl_string_cursor;
|
|
++gl_string_cursor;
|
|
}
|
|
tmp[cursor] = 0;
|
|
minor = atoi(tmp);
|
|
break;
|
|
}
|
|
case VENDOR_ATI:
|
|
default:
|
|
major = 0;
|
|
minor = 9;
|
|
}
|
|
This->gl_info.gl_driver_version = ((major & 0x0000FFFF) << 16) | (minor & 0x0000FFFF);
|
|
|
|
gl_string = glGetString(GL_RENDERER);
|
|
strcpy(This->gl_info.gl_renderer, gl_string);
|
|
|
|
/*
|
|
* Initialize openGL extension related variables
|
|
* with Default values
|
|
*/
|
|
memset(&This->gl_info.supported, 0, sizeof(This->gl_info.supported));
|
|
This->gl_info.max_textures = 1;
|
|
This->gl_info.ps_arb_version = PS_VERSION_NOT_SUPPORTED;
|
|
This->gl_info.vs_arb_version = VS_VERSION_NOT_SUPPORTED;
|
|
This->gl_info.vs_nv_version = VS_VERSION_NOT_SUPPORTED;
|
|
This->gl_info.vs_ati_version = VS_VERSION_NOT_SUPPORTED;
|
|
|
|
#define USE_GL_FUNC(type, pfn) This->gl_info.pfn = NULL;
|
|
GL_EXT_FUNCS_GEN;
|
|
#undef USE_GL_FUNC
|
|
|
|
/* Retrieve opengl defaults */
|
|
glGetIntegerv(GL_MAX_CLIP_PLANES, &gl_max);
|
|
This->gl_info.max_clipplanes = min(MAX_CLIPPLANES, gl_max);
|
|
TRACE("ClipPlanes support - num Planes=%d\n", gl_max);
|
|
|
|
glGetIntegerv(GL_MAX_LIGHTS, &gl_max);
|
|
This->gl_info.max_lights = gl_max;
|
|
TRACE("Lights support - max lights=%d\n", gl_max);
|
|
|
|
/* Parse the gl supported features, in theory enabling parts of our code appropriately */
|
|
GL_Extensions = glGetString(GL_EXTENSIONS);
|
|
TRACE("GL_Extensions reported:\n");
|
|
|
|
if (NULL == GL_Extensions) {
|
|
ERR(" GL_Extensions returns NULL\n");
|
|
} else {
|
|
while (*GL_Extensions != 0x00) {
|
|
const char *Start = GL_Extensions;
|
|
char ThisExtn[256];
|
|
|
|
memset(ThisExtn, 0x00, sizeof(ThisExtn));
|
|
while (*GL_Extensions != ' ' && *GL_Extensions != 0x00) {
|
|
GL_Extensions++;
|
|
}
|
|
memcpy(ThisExtn, Start, (GL_Extensions - Start));
|
|
TRACE("- %s\n", ThisExtn);
|
|
|
|
/**
|
|
* ARB
|
|
*/
|
|
if (strcmp(ThisExtn, "GL_ARB_fragment_program") == 0) {
|
|
This->gl_info.ps_arb_version = PS_VERSION_11;
|
|
TRACE(" FOUND: ARB Pixel Shader support - version=%02x\n", This->gl_info.ps_arb_version);
|
|
This->gl_info.supported[ARB_FRAGMENT_PROGRAM] = TRUE;
|
|
} else if (strcmp(ThisExtn, "GL_ARB_multisample") == 0) {
|
|
TRACE(" FOUND: ARB Multisample support\n");
|
|
This->gl_info.supported[ARB_MULTISAMPLE] = TRUE;
|
|
} else if (strcmp(ThisExtn, "GL_ARB_multitexture") == 0) {
|
|
glGetIntegerv(GL_MAX_TEXTURE_UNITS_ARB, &gl_max);
|
|
TRACE(" FOUND: ARB Multitexture support - GL_MAX_TEXTURE_UNITS_ARB=%u\n", gl_max);
|
|
This->gl_info.supported[ARB_MULTITEXTURE] = TRUE;
|
|
This->gl_info.max_textures = min(8, gl_max);
|
|
} else if (strcmp(ThisExtn, "GL_ARB_texture_cube_map") == 0) {
|
|
TRACE(" FOUND: ARB Texture Cube Map support\n");
|
|
This->gl_info.supported[ARB_TEXTURE_CUBE_MAP] = TRUE;
|
|
} else if (strcmp(ThisExtn, "GL_ARB_texture_compression") == 0) {
|
|
TRACE(" FOUND: ARB Texture Compression support\n");
|
|
This->gl_info.supported[ARB_TEXTURE_COMPRESSION] = TRUE;
|
|
} else if (strcmp(ThisExtn, "GL_ARB_texture_env_add") == 0) {
|
|
TRACE(" FOUND: ARB Texture Env Add support\n");
|
|
This->gl_info.supported[ARB_TEXTURE_ENV_ADD] = TRUE;
|
|
} else if (strcmp(ThisExtn, "GL_ARB_texture_env_combine") == 0) {
|
|
TRACE(" FOUND: ARB Texture Env combine support\n");
|
|
This->gl_info.supported[ARB_TEXTURE_ENV_COMBINE] = TRUE;
|
|
} else if (strcmp(ThisExtn, "GL_ARB_texture_env_dot3") == 0) {
|
|
TRACE(" FOUND: ARB Dot3 support\n");
|
|
This->gl_info.supported[ARB_TEXTURE_ENV_DOT3] = TRUE;
|
|
} else if (strcmp(ThisExtn, "GL_ARB_texture_border_clamp") == 0) {
|
|
TRACE(" FOUND: ARB Texture border clamp support\n");
|
|
This->gl_info.supported[ARB_TEXTURE_BORDER_CLAMP] = TRUE;
|
|
} else if (strcmp(ThisExtn, "GL_ARB_texture_mirrored_repeat") == 0) {
|
|
TRACE(" FOUND: ARB Texture mirrored repeat support\n");
|
|
This->gl_info.supported[ARB_TEXTURE_MIRRORED_REPEAT] = TRUE;
|
|
} else if (strstr(ThisExtn, "GL_ARB_vertex_program")) {
|
|
This->gl_info.vs_arb_version = VS_VERSION_11;
|
|
TRACE(" FOUND: ARB Vertex Shader support - version=%02x\n", This->gl_info.vs_arb_version);
|
|
This->gl_info.supported[ARB_VERTEX_PROGRAM] = TRUE;
|
|
|
|
/**
|
|
* EXT
|
|
*/
|
|
} else if (strcmp(ThisExtn, "GL_EXT_fog_coord") == 0) {
|
|
TRACE(" FOUND: EXT Fog coord support\n");
|
|
This->gl_info.supported[EXT_FOG_COORD] = TRUE;
|
|
} else if (strcmp(ThisExtn, "GL_EXT_paletted_texture") == 0) { /* handle paletted texture extensions */
|
|
TRACE(" FOUND: EXT Paletted texture support\n");
|
|
This->gl_info.supported[EXT_PALETTED_TEXTURE] = TRUE;
|
|
} else if (strcmp(ThisExtn, "GL_EXT_point_parameters") == 0) {
|
|
TRACE(" FOUND: EXT Point parameters support\n");
|
|
This->gl_info.supported[EXT_POINT_PARAMETERS] = TRUE;
|
|
} else if (strcmp(ThisExtn, "GL_EXT_secondary_color") == 0) {
|
|
TRACE(" FOUND: EXT Secondary coord support\n");
|
|
This->gl_info.supported[EXT_SECONDARY_COLOR] = TRUE;
|
|
#if defined(GL_EXT_texture_compression_s3tc)
|
|
} else if (strcmp(ThisExtn, "GL_EXT_texture_compression_s3tc") == 0) {
|
|
TRACE(" FOUND: EXT Texture S3TC compression support\n");
|
|
This->gl_info.supported[EXT_TEXTURE_COMPRESSION_S3TC] = TRUE;
|
|
#endif
|
|
} else if (strcmp(ThisExtn, "GL_EXT_texture_env_add") == 0) {
|
|
TRACE(" FOUND: EXT Texture Env Add support\n");
|
|
This->gl_info.supported[EXT_TEXTURE_ENV_ADD] = TRUE;
|
|
} else if (strcmp(ThisExtn, "GL_EXT_texture_env_combine") == 0) {
|
|
TRACE(" FOUND: EXT Texture Env combine support\n");
|
|
This->gl_info.supported[EXT_TEXTURE_ENV_COMBINE] = TRUE;
|
|
} else if (strcmp(ThisExtn, "GL_EXT_texture_env_dot3") == 0) {
|
|
TRACE(" FOUND: EXT Dot3 support\n");
|
|
This->gl_info.supported[EXT_TEXTURE_ENV_DOT3] = TRUE;
|
|
} else if (strcmp(ThisExtn, "GL_EXT_texture_filter_anisotropic") == 0) {
|
|
TRACE(" FOUND: EXT Texture Anisotropic filter support\n");
|
|
This->gl_info.supported[EXT_TEXTURE_FILTER_ANISOTROPIC] = TRUE;
|
|
} else if (strcmp(ThisExtn, "GL_EXT_texture_lod") == 0) {
|
|
TRACE(" FOUND: EXT Texture LOD support\n");
|
|
This->gl_info.supported[EXT_TEXTURE_LOD] = TRUE;
|
|
} else if (strcmp(ThisExtn, "GL_EXT_texture_lod_bias") == 0) {
|
|
TRACE(" FOUND: EXT Texture LOD bias support\n");
|
|
This->gl_info.supported[EXT_TEXTURE_LOD_BIAS] = TRUE;
|
|
} else if (strcmp(ThisExtn, "GL_EXT_vertex_weighting") == 0) {
|
|
TRACE(" FOUND: EXT Vertex weighting support\n");
|
|
This->gl_info.supported[EXT_VERTEX_WEIGHTING] = TRUE;
|
|
|
|
/**
|
|
* NVIDIA
|
|
*/
|
|
} else if (strcmp(ThisExtn, "GL_NV_texture_env_combine4") == 0) {
|
|
TRACE(" FOUND: NVIDIA (NV) Texture Env combine (4) support\n");
|
|
This->gl_info.supported[NV_TEXTURE_ENV_COMBINE4] = TRUE;
|
|
} else if (strstr(ThisExtn, "GL_NV_fragment_program")) {
|
|
This->gl_info.ps_nv_version = PS_VERSION_11;
|
|
TRACE(" FOUND: NVIDIA (NV) Pixel Shader support - version=%02x\n", This->gl_info.ps_nv_version);
|
|
This->gl_info.supported[NV_FRAGMENT_PROGRAM] = TRUE;
|
|
} else if (strstr(ThisExtn, "GL_NV_vertex_program")) {
|
|
This->gl_info.vs_nv_version = max(This->gl_info.vs_nv_version, (0 == strcmp(ThisExtn, "GL_NV_vertex_program1_1")) ? VS_VERSION_11 : VS_VERSION_10);
|
|
This->gl_info.vs_nv_version = max(This->gl_info.vs_nv_version, (0 == strcmp(ThisExtn, "GL_NV_vertex_program2")) ? VS_VERSION_20 : VS_VERSION_10);
|
|
TRACE(" FOUND: NVIDIA (NV) Vertex Shader support - version=%02x\n", This->gl_info.vs_nv_version);
|
|
This->gl_info.supported[NV_VERTEX_PROGRAM] = TRUE;
|
|
|
|
/**
|
|
* ATI
|
|
*/
|
|
/** TODO */
|
|
} else if (strcmp(ThisExtn, "GL_ATI_texture_env_combine3") == 0) {
|
|
TRACE(" FOUND: ATI Texture Env combine (3) support\n");
|
|
This->gl_info.supported[ATI_TEXTURE_ENV_COMBINE3] = TRUE;
|
|
} else if (strcmp(ThisExtn, "GL_ATI_texture_mirror_once") == 0) {
|
|
TRACE(" FOUND: ATI Texture Mirror Once support\n");
|
|
This->gl_info.supported[ATI_TEXTURE_MIRROR_ONCE] = TRUE;
|
|
} else if (strcmp(ThisExtn, "GL_EXT_vertex_shader") == 0) {
|
|
This->gl_info.vs_ati_version = VS_VERSION_11;
|
|
TRACE(" FOUND: ATI (EXT) Vertex Shader support - version=%02x\n", This->gl_info.vs_ati_version);
|
|
This->gl_info.supported[EXT_VERTEX_SHADER] = TRUE;
|
|
}
|
|
|
|
|
|
if (*GL_Extensions == ' ') GL_Extensions++;
|
|
}
|
|
}
|
|
|
|
#define USE_GL_FUNC(type, pfn) This->gl_info.pfn = (type) glXGetProcAddressARB(#pfn);
|
|
GL_EXT_FUNCS_GEN;
|
|
#undef USE_GL_FUNC
|
|
|
|
if (display != NULL) {
|
|
GLX_Extensions = glXQueryExtensionsString(display, DefaultScreen(display));
|
|
TRACE("GLX_Extensions reported:\n");
|
|
|
|
if (NULL == GLX_Extensions) {
|
|
ERR(" GLX_Extensions returns NULL\n");
|
|
} else {
|
|
while (*GLX_Extensions != 0x00) {
|
|
const char *Start = GLX_Extensions;
|
|
char ThisExtn[256];
|
|
|
|
memset(ThisExtn, 0x00, sizeof(ThisExtn));
|
|
while (*GLX_Extensions != ' ' && *GLX_Extensions != 0x00) {
|
|
GLX_Extensions++;
|
|
}
|
|
memcpy(ThisExtn, Start, (GLX_Extensions - Start));
|
|
TRACE("- %s\n", ThisExtn);
|
|
if (*GLX_Extensions == ' ') GLX_Extensions++;
|
|
}
|
|
}
|
|
}
|
|
|
|
#define USE_GL_FUNC(type, pfn) This->gl_info.pfn = (type) glXGetProcAddressARB(#pfn);
|
|
GLX_EXT_FUNCS_GEN;
|
|
#undef USE_GL_FUNC
|
|
|
|
/* Only save the values obtained when a display is provided */
|
|
if (display != NULL) This->isGLInfoValid = TRUE;
|
|
|
|
}
|
|
|
|
HRESULT WINAPI IDirect3D8Impl_CreateDevice (LPDIRECT3D8 iface,
|
|
UINT Adapter, D3DDEVTYPE DeviceType, HWND hFocusWindow,
|
|
DWORD BehaviourFlags, D3DPRESENT_PARAMETERS* pPresentationParameters,
|
|
IDirect3DDevice8** ppReturnedDeviceInterface) {
|
|
IDirect3DDevice8Impl *object;
|
|
HWND whichHWND;
|
|
int num;
|
|
XVisualInfo template;
|
|
HDC hDc;
|
|
|
|
ICOM_THIS(IDirect3D8Impl,iface);
|
|
TRACE("(%p)->(Adptr:%d, DevType: %x, FocusHwnd: %p, BehFlags: %lx, PresParms: %p, RetDevInt: %p)\n", This, Adapter, DeviceType,
|
|
hFocusWindow, BehaviourFlags, pPresentationParameters, ppReturnedDeviceInterface);
|
|
|
|
/* Allocate the storage for the device */
|
|
object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(IDirect3DDevice8Impl));
|
|
if (NULL == object) {
|
|
return D3DERR_OUTOFVIDEOMEMORY;
|
|
}
|
|
object->lpVtbl = &Direct3DDevice8_Vtbl;
|
|
object->ref = 1;
|
|
object->direct3d8 = This;
|
|
/** The device AddRef the direct3d8 Interface else crash in propers clients codes */
|
|
IDirect3D8_AddRef((LPDIRECT3D8) object->direct3d8);
|
|
|
|
/** use StateBlock Factory here, for creating the startup stateBlock */
|
|
object->StateBlock = NULL;
|
|
IDirect3DDeviceImpl_CreateStateBlock(object, D3DSBT_ALL, NULL);
|
|
object->UpdateStateBlock = object->StateBlock;
|
|
|
|
/* Save the creation parameters */
|
|
object->CreateParms.AdapterOrdinal = Adapter;
|
|
object->CreateParms.DeviceType = DeviceType;
|
|
object->CreateParms.hFocusWindow = hFocusWindow;
|
|
object->CreateParms.BehaviorFlags = BehaviourFlags;
|
|
|
|
*ppReturnedDeviceInterface = (LPDIRECT3DDEVICE8) object;
|
|
|
|
/* Initialize settings */
|
|
object->PresentParms.BackBufferCount = 1; /* Opengl only supports one? */
|
|
object->adapterNo = Adapter;
|
|
object->devType = DeviceType;
|
|
|
|
/* Initialize openGl - Note the visual is chosen as the window is created and the glcontext cannot
|
|
use different properties after that point in time. FIXME: How to handle when requested format
|
|
doesn't match actual visual? Cannot choose one here - code removed as it ONLY works if the one
|
|
it chooses is identical to the one already being used! */
|
|
/* FIXME: Handle stencil appropriately via EnableAutoDepthStencil / AutoDepthStencilFormat */
|
|
|
|
/* Which hwnd are we using? */
|
|
whichHWND = pPresentationParameters->hDeviceWindow;
|
|
if (!whichHWND) {
|
|
whichHWND = hFocusWindow;
|
|
}
|
|
object->win_handle = whichHWND;
|
|
object->win = (Window)GetPropA( whichHWND, "__wine_x11_client_window" );
|
|
|
|
hDc = GetDC(whichHWND);
|
|
object->display = get_display(hDc);
|
|
|
|
TRACE("(%p)->(DepthStencil:(%u,%s), BackBufferFormat:(%u,%s))\n", This,
|
|
pPresentationParameters->AutoDepthStencilFormat, debug_d3dformat(pPresentationParameters->AutoDepthStencilFormat),
|
|
pPresentationParameters->BackBufferFormat, debug_d3dformat(pPresentationParameters->BackBufferFormat));
|
|
|
|
ENTER_GL();
|
|
|
|
/* Create a context based off the properties of the existing visual */
|
|
template.visualid = (VisualID)GetPropA(GetDesktopWindow(), "__wine_x11_visual_id");
|
|
object->visInfo = XGetVisualInfo(object->display, VisualIDMask, &template, &num);
|
|
if (NULL == object->visInfo) {
|
|
ERR("cannot really get XVisual\n");
|
|
LEAVE_GL();
|
|
return D3DERR_NOTAVAILABLE;
|
|
}
|
|
object->glCtx = glXCreateContext(object->display, object->visInfo, NULL, GL_TRUE);
|
|
if (NULL == object->glCtx) {
|
|
ERR("cannot create glxContext\n");
|
|
LEAVE_GL();
|
|
return D3DERR_NOTAVAILABLE;
|
|
}
|
|
LEAVE_GL();
|
|
|
|
ReleaseDC(whichHWND, hDc);
|
|
|
|
if (object->glCtx == NULL) {
|
|
ERR("Error in context creation !\n");
|
|
return D3DERR_INVALIDCALL;
|
|
} else {
|
|
TRACE("Context created (HWND=%p, glContext=%p, Window=%ld, VisInfo=%p)\n",
|
|
whichHWND, object->glCtx, object->win, object->visInfo);
|
|
}
|
|
|
|
/* If not windowed, need to go fullscreen, and resize the HWND to the appropriate */
|
|
/* dimensions */
|
|
if (!pPresentationParameters->Windowed) {
|
|
#if 1
|
|
DEVMODEW devmode;
|
|
HDC hdc;
|
|
int bpp = 0;
|
|
memset(&devmode, 0, sizeof(DEVMODEW));
|
|
devmode.dmFields = DM_BITSPERPEL | DM_PELSWIDTH | DM_PELSHEIGHT;
|
|
MultiByteToWideChar(CP_ACP, 0, "Gamers CG", -1, devmode.dmDeviceName, CCHDEVICENAME);
|
|
hdc = CreateDCA("DISPLAY", NULL, NULL, NULL);
|
|
bpp = GetDeviceCaps(hdc, BITSPIXEL);
|
|
DeleteDC(hdc);
|
|
devmode.dmBitsPerPel = (bpp >= 24) ? 32 : bpp;/*Stupid XVidMode cannot change bpp D3DFmtGetBpp(object, pPresentationParameters->BackBufferFormat);*/
|
|
devmode.dmPelsWidth = pPresentationParameters->BackBufferWidth;
|
|
devmode.dmPelsHeight = pPresentationParameters->BackBufferHeight;
|
|
ChangeDisplaySettingsExW(devmode.dmDeviceName, &devmode, object->win_handle, CDS_FULLSCREEN, NULL);
|
|
#else
|
|
FIXME("Requested full screen support not implemented, expect windowed operation\n");
|
|
#endif
|
|
|
|
/* Make popup window */
|
|
ShowWindow(whichHWND, SW_HIDE);
|
|
SetWindowLongA(whichHWND, GWL_STYLE, WS_POPUP);
|
|
SetWindowPos(object->win_handle, HWND_TOP, 0, 0,
|
|
pPresentationParameters->BackBufferWidth,
|
|
pPresentationParameters->BackBufferHeight, SWP_SHOWWINDOW | SWP_FRAMECHANGED);
|
|
ShowWindow(whichHWND, SW_SHOW);
|
|
}
|
|
|
|
TRACE("Creating back buffer\n");
|
|
/* MSDN: If Windowed is TRUE and either of the BackBufferWidth/Height values is zero,
|
|
then the corresponding dimension of the client area of the hDeviceWindow
|
|
(or the focus window, if hDeviceWindow is NULL) is taken. */
|
|
if (pPresentationParameters->Windowed && ((pPresentationParameters->BackBufferWidth == 0) ||
|
|
(pPresentationParameters->BackBufferHeight == 0))) {
|
|
RECT Rect;
|
|
|
|
GetClientRect(whichHWND, &Rect);
|
|
|
|
if (pPresentationParameters->BackBufferWidth == 0) {
|
|
pPresentationParameters->BackBufferWidth = Rect.right;
|
|
TRACE("Updating width to %d\n", pPresentationParameters->BackBufferWidth);
|
|
}
|
|
if (pPresentationParameters->BackBufferHeight == 0) {
|
|
pPresentationParameters->BackBufferHeight = Rect.bottom;
|
|
TRACE("Updating height to %d\n", pPresentationParameters->BackBufferHeight);
|
|
}
|
|
}
|
|
|
|
/* Save the presentation parms now filled in correctly */
|
|
memcpy(&object->PresentParms, pPresentationParameters, sizeof(D3DPRESENT_PARAMETERS));
|
|
|
|
|
|
IDirect3DDevice8Impl_CreateRenderTarget((LPDIRECT3DDEVICE8) object,
|
|
pPresentationParameters->BackBufferWidth,
|
|
pPresentationParameters->BackBufferHeight,
|
|
pPresentationParameters->BackBufferFormat,
|
|
pPresentationParameters->MultiSampleType,
|
|
TRUE,
|
|
(LPDIRECT3DSURFACE8*) &object->frontBuffer);
|
|
|
|
IDirect3DDevice8Impl_CreateRenderTarget((LPDIRECT3DDEVICE8) object,
|
|
pPresentationParameters->BackBufferWidth,
|
|
pPresentationParameters->BackBufferHeight,
|
|
pPresentationParameters->BackBufferFormat,
|
|
pPresentationParameters->MultiSampleType,
|
|
TRUE,
|
|
(LPDIRECT3DSURFACE8*) &object->backBuffer);
|
|
|
|
if (pPresentationParameters->EnableAutoDepthStencil) {
|
|
IDirect3DDevice8Impl_CreateDepthStencilSurface((LPDIRECT3DDEVICE8) object,
|
|
pPresentationParameters->BackBufferWidth,
|
|
pPresentationParameters->BackBufferHeight,
|
|
pPresentationParameters->AutoDepthStencilFormat,
|
|
D3DMULTISAMPLE_NONE,
|
|
(LPDIRECT3DSURFACE8*) &object->depthStencilBuffer);
|
|
} else {
|
|
object->depthStencilBuffer = NULL;
|
|
}
|
|
TRACE("FrontBuf @ %p, BackBuf @ %p, DepthStencil @ %p\n",object->frontBuffer, object->backBuffer, object->depthStencilBuffer);
|
|
|
|
/* init the default renderTarget management */
|
|
object->drawable = object->win;
|
|
object->render_ctx = object->glCtx;
|
|
object->renderTarget = object->frontBuffer;
|
|
IDirect3DSurface8Impl_AddRef((LPDIRECT3DSURFACE8) object->renderTarget);
|
|
object->stencilBufferTarget = object->depthStencilBuffer;
|
|
if (NULL != object->stencilBufferTarget) {
|
|
IDirect3DSurface8Impl_AddRef((LPDIRECT3DSURFACE8) object->stencilBufferTarget);
|
|
}
|
|
|
|
ENTER_GL();
|
|
|
|
if (glXMakeCurrent(object->display, object->win, object->glCtx) == False) {
|
|
ERR("Error in setting current context (context %p drawable %ld)!\n", object->glCtx, object->win);
|
|
}
|
|
checkGLcall("glXMakeCurrent");
|
|
|
|
/* Clear the screen */
|
|
glClearColor(1.0, 0.0, 0.0, 0.0);
|
|
checkGLcall("glClearColor");
|
|
glColor3f(1.0, 1.0, 1.0);
|
|
checkGLcall("glColor3f");
|
|
|
|
glEnable(GL_LIGHTING);
|
|
checkGLcall("glEnable");
|
|
|
|
glLightModeli(GL_LIGHT_MODEL_LOCAL_VIEWER, GL_TRUE);
|
|
checkGLcall("glLightModeli(GL_LIGHT_MODEL_LOCAL_VIEWER, GL_TRUE);");
|
|
|
|
glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE_EXT);
|
|
checkGLcall("glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_COMBINE_EXT);");
|
|
|
|
glLightModeli(GL_LIGHT_MODEL_COLOR_CONTROL, GL_SEPARATE_SPECULAR_COLOR);
|
|
checkGLcall("glLightModeli(GL_LIGHT_MODEL_COLOR_CONTROL, GL_SEPARATE_SPECULAR_COLOR);");
|
|
|
|
/*
|
|
* Initialize openGL extension related variables
|
|
* with Default values
|
|
*/
|
|
IDirect3D8Impl_FillGLCaps(iface, object->display);
|
|
|
|
/* Setup all the devices defaults */
|
|
IDirect3DDeviceImpl_InitStartupStateBlock(object);
|
|
|
|
LEAVE_GL();
|
|
|
|
{ /* Set a default viewport */
|
|
D3DVIEWPORT8 vp;
|
|
vp.X = 0;
|
|
vp.Y = 0;
|
|
vp.Width = pPresentationParameters->BackBufferWidth;
|
|
vp.Height = pPresentationParameters->BackBufferHeight;
|
|
vp.MinZ = 0.0f;
|
|
vp.MaxZ = 1.0f;
|
|
IDirect3DDevice8Impl_SetViewport((LPDIRECT3DDEVICE8) object, &vp);
|
|
}
|
|
|
|
/* Initialize the current view state */
|
|
object->modelview_valid = 1;
|
|
object->proj_valid = 0;
|
|
object->view_ident = 1;
|
|
object->last_was_rhw = 0;
|
|
glGetIntegerv(GL_MAX_LIGHTS, &object->maxConcurrentLights);
|
|
TRACE("(%p,%d) All defaults now set up, leaving CreateDevice with %p\n", This, Adapter, object);
|
|
return D3D_OK;
|
|
}
|
|
|
|
ICOM_VTABLE(IDirect3D8) Direct3D8_Vtbl =
|
|
{
|
|
ICOM_MSVTABLE_COMPAT_DummyRTTIVALUE
|
|
IDirect3D8Impl_QueryInterface,
|
|
IDirect3D8Impl_AddRef,
|
|
IDirect3D8Impl_Release,
|
|
IDirect3D8Impl_RegisterSoftwareDevice,
|
|
IDirect3D8Impl_GetAdapterCount,
|
|
IDirect3D8Impl_GetAdapterIdentifier,
|
|
IDirect3D8Impl_GetAdapterModeCount,
|
|
IDirect3D8Impl_EnumAdapterModes,
|
|
IDirect3D8Impl_GetAdapterDisplayMode,
|
|
IDirect3D8Impl_CheckDeviceType,
|
|
IDirect3D8Impl_CheckDeviceFormat,
|
|
IDirect3D8Impl_CheckDeviceMultiSampleType,
|
|
IDirect3D8Impl_CheckDepthStencilMatch,
|
|
IDirect3D8Impl_GetDeviceCaps,
|
|
IDirect3D8Impl_GetAdapterMonitor,
|
|
IDirect3D8Impl_CreateDevice
|
|
};
|