Sweden-Number/dlls/d3drm/material.c

307 lines
8.9 KiB
C

/*
* Implementation of IDirect3DRMMaterial2 interface
*
* Copyright 2012 Christian Costa
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
*/
#include "config.h"
#include "wine/port.h"
#include "d3drm_private.h"
WINE_DEFAULT_DEBUG_CHANNEL(d3drm);
static inline struct d3drm_material *impl_from_IDirect3DRMMaterial2(IDirect3DRMMaterial2 *iface)
{
return CONTAINING_RECORD(iface, struct d3drm_material, IDirect3DRMMaterial2_iface);
}
static HRESULT WINAPI d3drm_material_QueryInterface(IDirect3DRMMaterial2 *iface, REFIID riid, void **out)
{
TRACE("iface %p, riid %s, out %p.\n", iface, debugstr_guid(riid), out);
if (IsEqualGUID(riid, &IID_IDirect3DRMMaterial2)
|| IsEqualGUID(riid, &IID_IDirect3DRMMaterial)
|| IsEqualGUID(riid, &IID_IDirect3DRMObject)
|| IsEqualGUID(riid, &IID_IUnknown))
{
IDirect3DRMMaterial2_AddRef(iface);
*out = iface;
return S_OK;
}
WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(riid));
*out = NULL;
return E_NOINTERFACE;
}
static ULONG WINAPI d3drm_material_AddRef(IDirect3DRMMaterial2 *iface)
{
struct d3drm_material *material = impl_from_IDirect3DRMMaterial2(iface);
ULONG refcount = InterlockedIncrement(&material->ref);
TRACE("%p increasing refcount to %u.\n", iface, refcount);
return refcount;
}
static ULONG WINAPI d3drm_material_Release(IDirect3DRMMaterial2 *iface)
{
struct d3drm_material *material = impl_from_IDirect3DRMMaterial2(iface);
ULONG refcount = InterlockedDecrement(&material->ref);
TRACE("%p decreasing refcount to %u.\n", iface, refcount);
if (!refcount)
{
d3drm_object_cleanup((IDirect3DRMObject *)iface, &material->obj);
IDirect3DRM_Release(material->d3drm);
HeapFree(GetProcessHeap(), 0, material);
}
return refcount;
}
static HRESULT WINAPI d3drm_material_Clone(IDirect3DRMMaterial2 *iface,
IUnknown *outer, REFIID iid, void **out)
{
FIXME("iface %p, outer %p, iid %s, out %p stub!\n", iface, outer, debugstr_guid(iid), out);
return E_NOTIMPL;
}
static HRESULT WINAPI d3drm_material_AddDestroyCallback(IDirect3DRMMaterial2 *iface,
D3DRMOBJECTCALLBACK cb, void *ctx)
{
struct d3drm_material *material = impl_from_IDirect3DRMMaterial2(iface);
TRACE("iface %p, cb %p, ctx %p.\n", iface, cb, ctx);
return d3drm_object_add_destroy_callback(&material->obj, cb, ctx);
}
static HRESULT WINAPI d3drm_material_DeleteDestroyCallback(IDirect3DRMMaterial2 *iface,
D3DRMOBJECTCALLBACK cb, void *ctx)
{
struct d3drm_material *material = impl_from_IDirect3DRMMaterial2(iface);
TRACE("iface %p, cb %p, ctx %p.\n", iface, cb, ctx);
return d3drm_object_delete_destroy_callback(&material->obj, cb, ctx);
}
static HRESULT WINAPI d3drm_material_SetAppData(IDirect3DRMMaterial2 *iface, DWORD data)
{
struct d3drm_material *material = impl_from_IDirect3DRMMaterial2(iface);
TRACE("iface %p, data %#x.\n", iface, data);
material->obj.appdata = data;
return D3DRM_OK;
}
static DWORD WINAPI d3drm_material_GetAppData(IDirect3DRMMaterial2 *iface)
{
struct d3drm_material *material = impl_from_IDirect3DRMMaterial2(iface);
TRACE("iface %p.\n", iface);
return material->obj.appdata;
}
static HRESULT WINAPI d3drm_material_SetName(IDirect3DRMMaterial2 *iface, const char *name)
{
struct d3drm_material *material = impl_from_IDirect3DRMMaterial2(iface);
TRACE("iface %p, name %s.\n", iface, debugstr_a(name));
return d3drm_object_set_name(&material->obj, name);
}
static HRESULT WINAPI d3drm_material_GetName(IDirect3DRMMaterial2 *iface, DWORD *size, char *name)
{
struct d3drm_material *material = impl_from_IDirect3DRMMaterial2(iface);
TRACE("iface %p, size %p, name %p.\n", iface, size, name);
return d3drm_object_get_name(&material->obj, size, name);
}
static HRESULT WINAPI d3drm_material_GetClassName(IDirect3DRMMaterial2 *iface, DWORD *size, char *name)
{
struct d3drm_material *material = impl_from_IDirect3DRMMaterial2(iface);
TRACE("iface %p, size %p, name %p.\n", iface, size, name);
return d3drm_object_get_class_name(&material->obj, size, name);
}
static HRESULT WINAPI d3drm_material_SetPower(IDirect3DRMMaterial2 *iface, D3DVALUE power)
{
struct d3drm_material *material = impl_from_IDirect3DRMMaterial2(iface);
TRACE("iface %p, power %.8e.\n", iface, power);
material->power = power;
return D3DRM_OK;
}
static HRESULT WINAPI d3drm_material_SetSpecular(IDirect3DRMMaterial2 *iface,
D3DVALUE r, D3DVALUE g, D3DVALUE b)
{
struct d3drm_material *material = impl_from_IDirect3DRMMaterial2(iface);
TRACE("iface %p, r %.8e, g %.8e, b %.8e.\n", iface, r, g, b);
material->specular.r = r;
material->specular.g = g;
material->specular.b = b;
return D3DRM_OK;
}
static HRESULT WINAPI d3drm_material_SetEmissive(IDirect3DRMMaterial2 *iface,
D3DVALUE r, D3DVALUE g, D3DVALUE b)
{
struct d3drm_material *material = impl_from_IDirect3DRMMaterial2(iface);
TRACE("iface %p, r %.8e, g %.8e, b %.8e.\n", iface, r, g, b);
material->emissive.r = r;
material->emissive.g = g;
material->emissive.b = b;
return D3DRM_OK;
}
static D3DVALUE WINAPI d3drm_material_GetPower(IDirect3DRMMaterial2 *iface)
{
struct d3drm_material *material = impl_from_IDirect3DRMMaterial2(iface);
TRACE("iface %p.\n", iface);
return material->power;
}
static HRESULT WINAPI d3drm_material_GetSpecular(IDirect3DRMMaterial2 *iface,
D3DVALUE *r, D3DVALUE *g, D3DVALUE *b)
{
struct d3drm_material *material = impl_from_IDirect3DRMMaterial2(iface);
TRACE("iface %p, r %p, g %p, b %p.\n", iface, r, g, b);
*r = material->specular.r;
*g = material->specular.g;
*b = material->specular.b;
return D3DRM_OK;
}
static HRESULT WINAPI d3drm_material_GetEmissive(IDirect3DRMMaterial2 *iface,
D3DVALUE *r, D3DVALUE *g, D3DVALUE *b)
{
struct d3drm_material *material = impl_from_IDirect3DRMMaterial2(iface);
TRACE("iface %p, r %p, g %p, b %p.\n", iface, r, g, b);
*r = material->emissive.r;
*g = material->emissive.g;
*b = material->emissive.b;
return D3DRM_OK;
}
static HRESULT WINAPI d3drm_material_GetAmbient(IDirect3DRMMaterial2 *iface,
D3DVALUE *r, D3DVALUE *g, D3DVALUE *b)
{
struct d3drm_material *material = impl_from_IDirect3DRMMaterial2(iface);
TRACE("iface %p, r %p, g %p, b %p.\n", iface, r, g, b);
*r = material->ambient.r;
*g = material->ambient.g;
*b = material->ambient.b;
return D3DRM_OK;
}
static HRESULT WINAPI d3drm_material_SetAmbient(IDirect3DRMMaterial2 *iface,
D3DVALUE r, D3DVALUE g, D3DVALUE b)
{
struct d3drm_material *material = impl_from_IDirect3DRMMaterial2(iface);
TRACE("iface %p, r %.8e, g %.8e, b %.8e.\n", iface, r, g, b);
material->ambient.r = r;
material->ambient.g = g;
material->ambient.b = b;
return D3DRM_OK;
}
static const struct IDirect3DRMMaterial2Vtbl d3drm_material_vtbl =
{
d3drm_material_QueryInterface,
d3drm_material_AddRef,
d3drm_material_Release,
d3drm_material_Clone,
d3drm_material_AddDestroyCallback,
d3drm_material_DeleteDestroyCallback,
d3drm_material_SetAppData,
d3drm_material_GetAppData,
d3drm_material_SetName,
d3drm_material_GetName,
d3drm_material_GetClassName,
d3drm_material_SetPower,
d3drm_material_SetSpecular,
d3drm_material_SetEmissive,
d3drm_material_GetPower,
d3drm_material_GetSpecular,
d3drm_material_GetEmissive,
d3drm_material_GetAmbient,
d3drm_material_SetAmbient,
};
HRESULT d3drm_material_create(struct d3drm_material **material, IDirect3DRM *d3drm)
{
static const char classname[] = "Material";
struct d3drm_material *object;
TRACE("material %p, d3drm %p.\n", material, d3drm);
if (!(object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object))))
return E_OUTOFMEMORY;
object->IDirect3DRMMaterial2_iface.lpVtbl = &d3drm_material_vtbl;
object->ref = 1;
object->d3drm = d3drm;
IDirect3DRM_AddRef(object->d3drm);
object->specular.r = 1.0f;
object->specular.g = 1.0f;
object->specular.b = 1.0f;
d3drm_object_init(&object->obj, classname);
*material = object;
return S_OK;
}