6751 lines
327 KiB
C
6751 lines
327 KiB
C
/*
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* Copyright 2002-2004 Jason Edmeades
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* Copyright 2003-2004 Raphael Junqueira
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* Copyright 2004 Christian Costa
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* Copyright 2005 Oliver Stieber
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* Copyright 2007-2008 Stefan Dösinger for CodeWeavers
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* Copyright 2009-2011 Henri Verbeet for CodeWeavers
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2.1 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
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*/
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#include "config.h"
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#include "wine/port.h"
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#include <stdio.h>
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#include "wined3d_private.h"
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#include "winternl.h"
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WINE_DEFAULT_DEBUG_CHANNEL(d3d);
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WINE_DECLARE_DEBUG_CHANNEL(d3d_perf);
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WINE_DECLARE_DEBUG_CHANNEL(winediag);
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#define DEFAULT_REFRESH_RATE 0
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/* The driver names reflect the lowest GPU supported
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* by a certain driver, so DRIVER_AMD_R300 supports
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* R3xx, R4xx and R5xx GPUs. */
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enum wined3d_display_driver
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{
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DRIVER_AMD_RAGE_128PRO,
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DRIVER_AMD_R100,
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DRIVER_AMD_R300,
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DRIVER_AMD_R600,
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DRIVER_AMD_RX,
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DRIVER_INTEL_GMA800,
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DRIVER_INTEL_GMA900,
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DRIVER_INTEL_GMA950,
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DRIVER_INTEL_GMA3000,
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DRIVER_INTEL_HD4000,
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DRIVER_NVIDIA_TNT,
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DRIVER_NVIDIA_GEFORCE2MX,
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DRIVER_NVIDIA_GEFORCEFX,
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DRIVER_NVIDIA_GEFORCE6,
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DRIVER_NVIDIA_GEFORCE8,
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DRIVER_VMWARE,
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DRIVER_UNKNOWN
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};
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enum wined3d_driver_model
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{
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DRIVER_MODEL_GENERIC,
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DRIVER_MODEL_WIN9X,
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DRIVER_MODEL_NT40,
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DRIVER_MODEL_NT5X,
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DRIVER_MODEL_NT6X
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};
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enum wined3d_gl_vendor
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{
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GL_VENDOR_UNKNOWN,
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GL_VENDOR_APPLE,
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GL_VENDOR_FGLRX,
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GL_VENDOR_MESA,
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GL_VENDOR_NVIDIA,
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};
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enum wined3d_d3d_level
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{
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WINED3D_D3D_LEVEL_5,
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WINED3D_D3D_LEVEL_6,
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WINED3D_D3D_LEVEL_7,
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WINED3D_D3D_LEVEL_8,
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WINED3D_D3D_LEVEL_9_SM2,
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WINED3D_D3D_LEVEL_9_SM3,
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WINED3D_D3D_LEVEL_10,
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WINED3D_D3D_LEVEL_11,
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WINED3D_D3D_LEVEL_COUNT
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};
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/* The d3d device ID */
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static const GUID IID_D3DDEVICE_D3DUID = { 0xaeb2cdd4, 0x6e41, 0x43ea, { 0x94,0x1c,0x83,0x61,0xcc,0x76,0x07,0x81 } };
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/* Extension detection */
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struct wined3d_extension_map
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{
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const char *extension_string;
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enum wined3d_gl_extension extension;
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};
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static const struct wined3d_extension_map gl_extension_map[] =
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{
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/* APPLE */
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{"GL_APPLE_fence", APPLE_FENCE },
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{"GL_APPLE_float_pixels", APPLE_FLOAT_PIXELS },
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{"GL_APPLE_flush_buffer_range", APPLE_FLUSH_BUFFER_RANGE },
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{"GL_APPLE_ycbcr_422", APPLE_YCBCR_422 },
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/* ARB */
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{"GL_ARB_base_instance", ARB_BASE_INSTANCE },
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{"GL_ARB_blend_func_extended", ARB_BLEND_FUNC_EXTENDED },
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{"GL_ARB_clear_buffer_object", ARB_CLEAR_BUFFER_OBJECT },
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{"GL_ARB_clear_texture", ARB_CLEAR_TEXTURE },
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{"GL_ARB_clip_control", ARB_CLIP_CONTROL },
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{"GL_ARB_color_buffer_float", ARB_COLOR_BUFFER_FLOAT },
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{"GL_ARB_compute_shader", ARB_COMPUTE_SHADER },
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{"GL_ARB_conservative_depth", ARB_CONSERVATIVE_DEPTH },
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{"GL_ARB_copy_buffer", ARB_COPY_BUFFER },
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{"GL_ARB_copy_image", ARB_COPY_IMAGE },
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{"GL_ARB_cull_distance", ARB_CULL_DISTANCE },
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{"GL_ARB_debug_output", ARB_DEBUG_OUTPUT },
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{"GL_ARB_depth_buffer_float", ARB_DEPTH_BUFFER_FLOAT },
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{"GL_ARB_depth_texture", ARB_DEPTH_TEXTURE },
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{"GL_ARB_derivative_control", ARB_DERIVATIVE_CONTROL },
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{"GL_ARB_draw_buffers", ARB_DRAW_BUFFERS },
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{"GL_ARB_draw_elements_base_vertex", ARB_DRAW_ELEMENTS_BASE_VERTEX },
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{"GL_ARB_draw_indirect", ARB_DRAW_INDIRECT },
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{"GL_ARB_draw_instanced", ARB_DRAW_INSTANCED },
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{"GL_ARB_ES2_compatibility", ARB_ES2_COMPATIBILITY },
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{"GL_ARB_ES3_compatibility", ARB_ES3_COMPATIBILITY },
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{"GL_ARB_explicit_attrib_location", ARB_EXPLICIT_ATTRIB_LOCATION },
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{"GL_ARB_fragment_coord_conventions", ARB_FRAGMENT_COORD_CONVENTIONS},
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{"GL_ARB_fragment_layer_viewport", ARB_FRAGMENT_LAYER_VIEWPORT },
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{"GL_ARB_fragment_program", ARB_FRAGMENT_PROGRAM },
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{"GL_ARB_fragment_shader", ARB_FRAGMENT_SHADER },
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{"GL_ARB_framebuffer_object", ARB_FRAMEBUFFER_OBJECT },
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{"GL_ARB_framebuffer_sRGB", ARB_FRAMEBUFFER_SRGB },
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{"GL_ARB_geometry_shader4", ARB_GEOMETRY_SHADER4 },
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{"GL_ARB_gpu_shader5", ARB_GPU_SHADER5 },
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{"GL_ARB_half_float_pixel", ARB_HALF_FLOAT_PIXEL },
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{"GL_ARB_half_float_vertex", ARB_HALF_FLOAT_VERTEX },
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{"GL_ARB_instanced_arrays", ARB_INSTANCED_ARRAYS },
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{"GL_ARB_internalformat_query", ARB_INTERNALFORMAT_QUERY },
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{"GL_ARB_internalformat_query2", ARB_INTERNALFORMAT_QUERY2 },
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{"GL_ARB_map_buffer_alignment", ARB_MAP_BUFFER_ALIGNMENT },
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{"GL_ARB_map_buffer_range", ARB_MAP_BUFFER_RANGE },
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{"GL_ARB_multisample", ARB_MULTISAMPLE },
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{"GL_ARB_multitexture", ARB_MULTITEXTURE },
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{"GL_ARB_occlusion_query", ARB_OCCLUSION_QUERY },
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{"GL_ARB_pipeline_statistics_query", ARB_PIPELINE_STATISTICS_QUERY },
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{"GL_ARB_pixel_buffer_object", ARB_PIXEL_BUFFER_OBJECT },
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{"GL_ARB_point_parameters", ARB_POINT_PARAMETERS },
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{"GL_ARB_point_sprite", ARB_POINT_SPRITE },
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{"GL_ARB_provoking_vertex", ARB_PROVOKING_VERTEX },
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{"GL_ARB_sampler_objects", ARB_SAMPLER_OBJECTS },
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{"GL_ARB_seamless_cube_map", ARB_SEAMLESS_CUBE_MAP },
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{"GL_ARB_shader_atomic_counters", ARB_SHADER_ATOMIC_COUNTERS },
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{"GL_ARB_shader_bit_encoding", ARB_SHADER_BIT_ENCODING },
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{"GL_ARB_shader_image_load_store", ARB_SHADER_IMAGE_LOAD_STORE },
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{"GL_ARB_shader_image_size", ARB_SHADER_IMAGE_SIZE },
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{"GL_ARB_shader_storage_buffer_object", ARB_SHADER_STORAGE_BUFFER_OBJECT},
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{"GL_ARB_shader_texture_lod", ARB_SHADER_TEXTURE_LOD },
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{"GL_ARB_shading_language_100", ARB_SHADING_LANGUAGE_100 },
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{"GL_ARB_shading_language_420pack", ARB_SHADING_LANGUAGE_420PACK },
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{"GL_ARB_shading_language_packing", ARB_SHADING_LANGUAGE_PACKING },
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{"GL_ARB_shadow", ARB_SHADOW },
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{"GL_ARB_stencil_texturing", ARB_STENCIL_TEXTURING },
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{"GL_ARB_sync", ARB_SYNC },
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{"GL_ARB_tessellation_shader", ARB_TESSELLATION_SHADER },
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{"GL_ARB_texture_border_clamp", ARB_TEXTURE_BORDER_CLAMP },
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{"GL_ARB_texture_buffer_object", ARB_TEXTURE_BUFFER_OBJECT },
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{"GL_ARB_texture_buffer_range", ARB_TEXTURE_BUFFER_RANGE },
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{"GL_ARB_texture_compression", ARB_TEXTURE_COMPRESSION },
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{"GL_ARB_texture_compression_bptc", ARB_TEXTURE_COMPRESSION_BPTC },
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{"GL_ARB_texture_compression_rgtc", ARB_TEXTURE_COMPRESSION_RGTC },
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{"GL_ARB_texture_cube_map", ARB_TEXTURE_CUBE_MAP },
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{"GL_ARB_texture_cube_map_array", ARB_TEXTURE_CUBE_MAP_ARRAY },
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{"GL_ARB_texture_env_combine", ARB_TEXTURE_ENV_COMBINE },
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{"GL_ARB_texture_env_dot3", ARB_TEXTURE_ENV_DOT3 },
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{"GL_ARB_texture_filter_anisotropic", ARB_TEXTURE_FILTER_ANISOTROPIC},
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{"GL_ARB_texture_float", ARB_TEXTURE_FLOAT },
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{"GL_ARB_texture_gather", ARB_TEXTURE_GATHER },
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{"GL_ARB_texture_mirrored_repeat", ARB_TEXTURE_MIRRORED_REPEAT },
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{"GL_ARB_texture_mirror_clamp_to_edge", ARB_TEXTURE_MIRROR_CLAMP_TO_EDGE},
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{"GL_ARB_texture_multisample", ARB_TEXTURE_MULTISAMPLE },
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{"GL_ARB_texture_non_power_of_two", ARB_TEXTURE_NON_POWER_OF_TWO },
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{"GL_ARB_texture_query_levels", ARB_TEXTURE_QUERY_LEVELS },
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{"GL_ARB_texture_rectangle", ARB_TEXTURE_RECTANGLE },
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{"GL_ARB_texture_rg", ARB_TEXTURE_RG },
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{"GL_ARB_texture_rgb10_a2ui", ARB_TEXTURE_RGB10_A2UI },
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{"GL_ARB_texture_storage", ARB_TEXTURE_STORAGE },
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{"GL_ARB_texture_storage_multisample", ARB_TEXTURE_STORAGE_MULTISAMPLE},
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{"GL_ARB_texture_swizzle", ARB_TEXTURE_SWIZZLE },
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{"GL_ARB_texture_view", ARB_TEXTURE_VIEW },
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{"GL_ARB_timer_query", ARB_TIMER_QUERY },
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{"GL_ARB_transform_feedback2", ARB_TRANSFORM_FEEDBACK2 },
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{"GL_ARB_transform_feedback3", ARB_TRANSFORM_FEEDBACK3 },
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{"GL_ARB_uniform_buffer_object", ARB_UNIFORM_BUFFER_OBJECT },
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{"GL_ARB_vertex_array_bgra", ARB_VERTEX_ARRAY_BGRA },
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{"GL_ARB_vertex_blend", ARB_VERTEX_BLEND },
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{"GL_ARB_vertex_buffer_object", ARB_VERTEX_BUFFER_OBJECT },
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{"GL_ARB_vertex_program", ARB_VERTEX_PROGRAM },
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{"GL_ARB_vertex_shader", ARB_VERTEX_SHADER },
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{"GL_ARB_vertex_type_2_10_10_10_rev", ARB_VERTEX_TYPE_2_10_10_10_REV},
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{"GL_ARB_viewport_array", ARB_VIEWPORT_ARRAY },
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/* ATI */
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{"GL_ATI_fragment_shader", ATI_FRAGMENT_SHADER },
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{"GL_ATI_separate_stencil", ATI_SEPARATE_STENCIL },
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{"GL_ATI_texture_compression_3dc", ATI_TEXTURE_COMPRESSION_3DC },
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{"GL_ATI_texture_env_combine3", ATI_TEXTURE_ENV_COMBINE3 },
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{"GL_ATI_texture_mirror_once", ATI_TEXTURE_MIRROR_ONCE },
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/* EXT */
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{"GL_EXT_blend_color", EXT_BLEND_COLOR },
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{"GL_EXT_blend_equation_separate", EXT_BLEND_EQUATION_SEPARATE },
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{"GL_EXT_blend_func_separate", EXT_BLEND_FUNC_SEPARATE },
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{"GL_EXT_blend_minmax", EXT_BLEND_MINMAX },
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{"GL_EXT_blend_subtract", EXT_BLEND_SUBTRACT },
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{"GL_EXT_depth_bounds_test", EXT_DEPTH_BOUNDS_TEST },
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{"GL_EXT_draw_buffers2", EXT_DRAW_BUFFERS2 },
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{"GL_EXT_fog_coord", EXT_FOG_COORD },
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{"GL_EXT_framebuffer_blit", EXT_FRAMEBUFFER_BLIT },
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{"GL_EXT_framebuffer_multisample", EXT_FRAMEBUFFER_MULTISAMPLE },
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{"GL_EXT_framebuffer_object", EXT_FRAMEBUFFER_OBJECT },
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{"GL_EXT_gpu_program_parameters", EXT_GPU_PROGRAM_PARAMETERS },
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{"GL_EXT_gpu_shader4", EXT_GPU_SHADER4 },
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{"GL_EXT_packed_depth_stencil", EXT_PACKED_DEPTH_STENCIL },
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{"GL_EXT_packed_float", EXT_PACKED_FLOAT },
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{"GL_EXT_point_parameters", EXT_POINT_PARAMETERS },
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{"GL_EXT_provoking_vertex", EXT_PROVOKING_VERTEX },
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{"GL_EXT_secondary_color", EXT_SECONDARY_COLOR },
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{"GL_EXT_stencil_two_side", EXT_STENCIL_TWO_SIDE },
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{"GL_EXT_stencil_wrap", EXT_STENCIL_WRAP },
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{"GL_EXT_texture3D", EXT_TEXTURE3D },
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{"GL_EXT_texture_array", EXT_TEXTURE_ARRAY },
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{"GL_EXT_texture_compression_rgtc", EXT_TEXTURE_COMPRESSION_RGTC },
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{"GL_EXT_texture_compression_s3tc", EXT_TEXTURE_COMPRESSION_S3TC },
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{"GL_EXT_texture_env_combine", EXT_TEXTURE_ENV_COMBINE },
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{"GL_EXT_texture_env_dot3", EXT_TEXTURE_ENV_DOT3 },
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{"GL_EXT_texture_filter_anisotropic", ARB_TEXTURE_FILTER_ANISOTROPIC},
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{"GL_EXT_texture_integer", EXT_TEXTURE_INTEGER },
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{"GL_EXT_texture_lod_bias", EXT_TEXTURE_LOD_BIAS },
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{"GL_EXT_texture_mirror_clamp", EXT_TEXTURE_MIRROR_CLAMP },
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{"GL_EXT_texture_shared_exponent", EXT_TEXTURE_SHARED_EXPONENT },
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{"GL_EXT_texture_snorm", EXT_TEXTURE_SNORM },
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{"GL_EXT_texture_sRGB", EXT_TEXTURE_SRGB },
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{"GL_EXT_texture_sRGB_decode", EXT_TEXTURE_SRGB_DECODE },
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{"GL_EXT_vertex_array_bgra", EXT_VERTEX_ARRAY_BGRA },
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/* NV */
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{"GL_NV_fence", NV_FENCE },
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{"GL_NV_fog_distance", NV_FOG_DISTANCE },
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{"GL_NV_fragment_program", NV_FRAGMENT_PROGRAM },
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{"GL_NV_fragment_program2", NV_FRAGMENT_PROGRAM2 },
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{"GL_NV_fragment_program_option", NV_FRAGMENT_PROGRAM_OPTION },
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{"GL_NV_half_float", NV_HALF_FLOAT },
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{"GL_NV_light_max_exponent", NV_LIGHT_MAX_EXPONENT },
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{"GL_NV_point_sprite", NV_POINT_SPRITE },
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{"GL_NV_register_combiners", NV_REGISTER_COMBINERS },
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{"GL_NV_register_combiners2", NV_REGISTER_COMBINERS2 },
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{"GL_NV_texgen_reflection", NV_TEXGEN_REFLECTION },
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{"GL_NV_texture_env_combine4", NV_TEXTURE_ENV_COMBINE4 },
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{"GL_NV_texture_shader", NV_TEXTURE_SHADER },
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{"GL_NV_texture_shader2", NV_TEXTURE_SHADER2 },
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{"GL_NV_vertex_program", NV_VERTEX_PROGRAM },
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{"GL_NV_vertex_program1_1", NV_VERTEX_PROGRAM1_1 },
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{"GL_NV_vertex_program2", NV_VERTEX_PROGRAM2 },
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{"GL_NV_vertex_program2_option", NV_VERTEX_PROGRAM2_OPTION },
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{"GL_NV_vertex_program3", NV_VERTEX_PROGRAM3 },
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};
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static const struct wined3d_extension_map wgl_extension_map[] =
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{
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{"WGL_ARB_pixel_format", WGL_ARB_PIXEL_FORMAT },
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{"WGL_EXT_swap_control", WGL_EXT_SWAP_CONTROL },
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{"WGL_WINE_pixel_format_passthrough", WGL_WINE_PIXEL_FORMAT_PASSTHROUGH},
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{"WGL_WINE_query_renderer", WGL_WINE_QUERY_RENDERER },
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};
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|
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/**********************************************************
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* Utility functions follow
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**********************************************************/
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const struct min_lookup minMipLookup[] =
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{
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/* NONE POINT LINEAR */
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{{GL_NEAREST, GL_NEAREST, GL_NEAREST}}, /* NONE */
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{{GL_NEAREST, GL_NEAREST_MIPMAP_NEAREST, GL_NEAREST_MIPMAP_LINEAR}}, /* POINT*/
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{{GL_LINEAR, GL_LINEAR_MIPMAP_NEAREST, GL_LINEAR_MIPMAP_LINEAR}}, /* LINEAR */
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};
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const GLenum magLookup[] =
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{
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/* NONE POINT LINEAR */
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GL_NEAREST, GL_NEAREST, GL_LINEAR,
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};
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static void wined3d_caps_gl_ctx_destroy(const struct wined3d_caps_gl_ctx *ctx)
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{
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const struct wined3d_gl_info *gl_info = ctx->gl_info;
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TRACE("Destroying caps GL context.\n");
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/* Both glDeleteProgram and glDeleteBuffers silently ignore 0 IDs but
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* this function might be called before the relevant function pointers
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* in gl_info are initialized. */
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if (ctx->test_program_id || ctx->test_vbo)
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{
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GL_EXTCALL(glDeleteProgram(ctx->test_program_id));
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GL_EXTCALL(glDeleteBuffers(1, &ctx->test_vbo));
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}
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if (!wglMakeCurrent(NULL, NULL))
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ERR("Failed to disable caps GL context.\n");
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if (!wglDeleteContext(ctx->gl_ctx))
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{
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DWORD err = GetLastError();
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ERR("wglDeleteContext(%p) failed, last error %#x.\n", ctx->gl_ctx, err);
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}
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wined3d_release_dc(ctx->wnd, ctx->dc);
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DestroyWindow(ctx->wnd);
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if (ctx->restore_gl_ctx && !wglMakeCurrent(ctx->restore_dc, ctx->restore_gl_ctx))
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ERR("Failed to restore previous GL context.\n");
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}
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|
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static BOOL wined3d_caps_gl_ctx_create_attribs(struct wined3d_caps_gl_ctx *caps_gl_ctx,
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struct wined3d_gl_info *gl_info)
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{
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HGLRC new_ctx;
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if (!(gl_info->p_wglCreateContextAttribsARB = (void *)wglGetProcAddress("wglCreateContextAttribsARB")))
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return TRUE;
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if (!(new_ctx = context_create_wgl_attribs(gl_info, caps_gl_ctx->dc, NULL)))
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{
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gl_info->p_wglCreateContextAttribsARB = NULL;
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return FALSE;
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}
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|
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if (!wglMakeCurrent(caps_gl_ctx->dc, new_ctx))
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{
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ERR("Failed to make new context current, last error %#x.\n", GetLastError());
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if (!wglDeleteContext(new_ctx))
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ERR("Failed to delete new context, last error %#x.\n", GetLastError());
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gl_info->p_wglCreateContextAttribsARB = NULL;
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return TRUE;
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}
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|
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if (!wglDeleteContext(caps_gl_ctx->gl_ctx))
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ERR("Failed to delete old context, last error %#x.\n", GetLastError());
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caps_gl_ctx->gl_ctx = new_ctx;
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|
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return TRUE;
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}
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|
|
static BOOL wined3d_caps_gl_ctx_create(struct wined3d_adapter *adapter, struct wined3d_caps_gl_ctx *ctx)
|
|
{
|
|
PIXELFORMATDESCRIPTOR pfd;
|
|
int iPixelFormat;
|
|
|
|
TRACE("getting context...\n");
|
|
|
|
ctx->restore_dc = wglGetCurrentDC();
|
|
ctx->restore_gl_ctx = wglGetCurrentContext();
|
|
|
|
/* We need a fake window as a hdc retrieved using GetDC(0) can't be used for much GL purposes. */
|
|
ctx->wnd = CreateWindowA(WINED3D_OPENGL_WINDOW_CLASS_NAME, "WineD3D fake window",
|
|
WS_OVERLAPPEDWINDOW, 10, 10, 10, 10, NULL, NULL, NULL, NULL);
|
|
if (!ctx->wnd)
|
|
{
|
|
ERR("Failed to create a window.\n");
|
|
goto fail;
|
|
}
|
|
|
|
ctx->dc = GetDC(ctx->wnd);
|
|
if (!ctx->dc)
|
|
{
|
|
ERR("Failed to get a DC.\n");
|
|
goto fail;
|
|
}
|
|
|
|
/* PixelFormat selection */
|
|
ZeroMemory(&pfd, sizeof(pfd));
|
|
pfd.nSize = sizeof(pfd);
|
|
pfd.nVersion = 1;
|
|
pfd.dwFlags = PFD_SUPPORT_OPENGL | PFD_DOUBLEBUFFER | PFD_DRAW_TO_WINDOW; /* PFD_GENERIC_ACCELERATED */
|
|
pfd.iPixelType = PFD_TYPE_RGBA;
|
|
pfd.cColorBits = 32;
|
|
pfd.iLayerType = PFD_MAIN_PLANE;
|
|
|
|
if (!(iPixelFormat = ChoosePixelFormat(ctx->dc, &pfd)))
|
|
{
|
|
/* If this happens something is very wrong as ChoosePixelFormat barely fails. */
|
|
ERR("Failed to find a suitable pixel format.\n");
|
|
goto fail;
|
|
}
|
|
DescribePixelFormat(ctx->dc, iPixelFormat, sizeof(pfd), &pfd);
|
|
SetPixelFormat(ctx->dc, iPixelFormat, &pfd);
|
|
|
|
/* Create a GL context. */
|
|
if (!(ctx->gl_ctx = wglCreateContext(ctx->dc)))
|
|
{
|
|
WARN("Failed to create default context for capabilities initialization.\n");
|
|
goto fail;
|
|
}
|
|
|
|
/* Make it the current GL context. */
|
|
if (!wglMakeCurrent(ctx->dc, ctx->gl_ctx))
|
|
{
|
|
ERR("Failed to make caps GL context current.\n");
|
|
goto fail;
|
|
}
|
|
|
|
ctx->gl_info = &adapter->gl_info;
|
|
return TRUE;
|
|
|
|
fail:
|
|
if (ctx->gl_ctx) wglDeleteContext(ctx->gl_ctx);
|
|
ctx->gl_ctx = NULL;
|
|
if (ctx->dc) ReleaseDC(ctx->wnd, ctx->dc);
|
|
ctx->dc = NULL;
|
|
if (ctx->wnd) DestroyWindow(ctx->wnd);
|
|
ctx->wnd = NULL;
|
|
if (ctx->restore_gl_ctx && !wglMakeCurrent(ctx->restore_dc, ctx->restore_gl_ctx))
|
|
ERR("Failed to restore previous GL context.\n");
|
|
|
|
return FALSE;
|
|
}
|
|
|
|
/* Adjust the amount of used texture memory */
|
|
UINT64 adapter_adjust_memory(struct wined3d_adapter *adapter, INT64 amount)
|
|
{
|
|
adapter->vram_bytes_used += amount;
|
|
TRACE("Adjusted used adapter memory by 0x%s to 0x%s.\n",
|
|
wine_dbgstr_longlong(amount),
|
|
wine_dbgstr_longlong(adapter->vram_bytes_used));
|
|
return adapter->vram_bytes_used;
|
|
}
|
|
|
|
static void wined3d_adapter_cleanup(struct wined3d_adapter *adapter)
|
|
{
|
|
heap_free(adapter->gl_info.formats);
|
|
heap_free(adapter->cfgs);
|
|
}
|
|
|
|
ULONG CDECL wined3d_incref(struct wined3d *wined3d)
|
|
{
|
|
ULONG refcount = InterlockedIncrement(&wined3d->ref);
|
|
|
|
TRACE("%p increasing refcount to %u.\n", wined3d, refcount);
|
|
|
|
return refcount;
|
|
}
|
|
|
|
ULONG CDECL wined3d_decref(struct wined3d *wined3d)
|
|
{
|
|
ULONG refcount = InterlockedDecrement(&wined3d->ref);
|
|
|
|
TRACE("%p decreasing refcount to %u.\n", wined3d, refcount);
|
|
|
|
if (!refcount)
|
|
{
|
|
unsigned int i;
|
|
|
|
for (i = 0; i < wined3d->adapter_count; ++i)
|
|
{
|
|
wined3d_adapter_cleanup(&wined3d->adapters[i]);
|
|
}
|
|
heap_free(wined3d);
|
|
}
|
|
|
|
return refcount;
|
|
}
|
|
|
|
/* Context activation is done by the caller. */
|
|
static BOOL test_arb_vs_offset_limit(const struct wined3d_gl_info *gl_info)
|
|
{
|
|
GLuint prog;
|
|
BOOL ret = FALSE;
|
|
static const char testcode[] =
|
|
"!!ARBvp1.0\n"
|
|
"PARAM C[66] = { program.env[0..65] };\n"
|
|
"ADDRESS A0;"
|
|
"PARAM zero = {0.0, 0.0, 0.0, 0.0};\n"
|
|
"ARL A0.x, zero.x;\n"
|
|
"MOV result.position, C[A0.x + 65];\n"
|
|
"END\n";
|
|
|
|
while (gl_info->gl_ops.gl.p_glGetError());
|
|
GL_EXTCALL(glGenProgramsARB(1, &prog));
|
|
if(!prog) {
|
|
ERR("Failed to create an ARB offset limit test program\n");
|
|
}
|
|
GL_EXTCALL(glBindProgramARB(GL_VERTEX_PROGRAM_ARB, prog));
|
|
GL_EXTCALL(glProgramStringARB(GL_VERTEX_PROGRAM_ARB, GL_PROGRAM_FORMAT_ASCII_ARB,
|
|
strlen(testcode), testcode));
|
|
if (gl_info->gl_ops.gl.p_glGetError())
|
|
{
|
|
TRACE("OpenGL implementation does not allow indirect addressing offsets > 63\n");
|
|
TRACE("error: %s\n", debugstr_a((const char *)gl_info->gl_ops.gl.p_glGetString(GL_PROGRAM_ERROR_STRING_ARB)));
|
|
ret = TRUE;
|
|
} else TRACE("OpenGL implementation allows offsets > 63\n");
|
|
|
|
GL_EXTCALL(glBindProgramARB(GL_VERTEX_PROGRAM_ARB, 0));
|
|
GL_EXTCALL(glDeleteProgramsARB(1, &prog));
|
|
checkGLcall("ARB vp offset limit test cleanup");
|
|
|
|
return ret;
|
|
}
|
|
|
|
static BOOL match_amd_r300_to_500(const struct wined3d_gl_info *gl_info, struct wined3d_caps_gl_ctx *ctx,
|
|
const char *gl_renderer, enum wined3d_gl_vendor gl_vendor,
|
|
enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
|
|
{
|
|
if (card_vendor != HW_VENDOR_AMD) return FALSE;
|
|
if (device == CARD_AMD_RADEON_9500) return TRUE;
|
|
if (device == CARD_AMD_RADEON_X700) return TRUE;
|
|
if (device == CARD_AMD_RADEON_X1600) return TRUE;
|
|
return FALSE;
|
|
}
|
|
|
|
static BOOL match_geforce5(const struct wined3d_gl_info *gl_info, struct wined3d_caps_gl_ctx *ctx,
|
|
const char *gl_renderer, enum wined3d_gl_vendor gl_vendor,
|
|
enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
|
|
{
|
|
if (card_vendor == HW_VENDOR_NVIDIA)
|
|
{
|
|
if (device == CARD_NVIDIA_GEFORCEFX_5200 ||
|
|
device == CARD_NVIDIA_GEFORCEFX_5600 ||
|
|
device == CARD_NVIDIA_GEFORCEFX_5800)
|
|
{
|
|
return TRUE;
|
|
}
|
|
}
|
|
return FALSE;
|
|
}
|
|
|
|
static BOOL match_apple(const struct wined3d_gl_info *gl_info, struct wined3d_caps_gl_ctx *ctx,
|
|
const char *gl_renderer, enum wined3d_gl_vendor gl_vendor,
|
|
enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
|
|
{
|
|
/* MacOS has various specialities in the extensions it advertises. Some have to be loaded from
|
|
* the opengl 1.2+ core, while other extensions are advertised, but software emulated. So try to
|
|
* detect the Apple OpenGL implementation to apply some extension fixups afterwards.
|
|
*
|
|
* Detecting this isn't really easy. The vendor string doesn't mention Apple. Compile-time checks
|
|
* aren't sufficient either because a Linux binary may display on a macos X server via remote X11.
|
|
* So try to detect the GL implementation by looking at certain Apple extensions. Some extensions
|
|
* like client storage might be supported on other implementations too, but GL_APPLE_flush_render
|
|
* is specific to the Mac OS X window management, and GL_APPLE_ycbcr_422 is QuickTime specific. So
|
|
* the chance that other implementations support them is rather small since Win32 QuickTime uses
|
|
* DirectDraw, not OpenGL.
|
|
*
|
|
* This test has been moved into wined3d_guess_gl_vendor()
|
|
*/
|
|
return gl_vendor == GL_VENDOR_APPLE;
|
|
}
|
|
|
|
/* Context activation is done by the caller. */
|
|
static void test_pbo_functionality(struct wined3d_gl_info *gl_info)
|
|
{
|
|
/* Some OpenGL implementations, namely Apple's Geforce 8 driver, advertises PBOs,
|
|
* but glTexSubImage from a PBO fails miserably, with the first line repeated over
|
|
* all the texture. This function detects this bug by its symptom and disables PBOs
|
|
* if the test fails.
|
|
*
|
|
* The test uploads a 4x4 texture via the PBO in the "native" format GL_BGRA,
|
|
* GL_UNSIGNED_INT_8_8_8_8_REV. This format triggers the bug, and it is what we use
|
|
* for D3DFMT_A8R8G8B8. Then the texture is read back without any PBO and the data
|
|
* read back is compared to the original. If they are equal PBOs are assumed to work,
|
|
* otherwise the PBO extension is disabled. */
|
|
GLuint texture, pbo;
|
|
static const unsigned int pattern[] =
|
|
{
|
|
0x00000000, 0x000000ff, 0x0000ff00, 0x40ff0000,
|
|
0x80ffffff, 0x40ffff00, 0x00ff00ff, 0x0000ffff,
|
|
0x00ffff00, 0x00ff00ff, 0x0000ffff, 0x000000ff,
|
|
0x80ff00ff, 0x0000ffff, 0x00ff00ff, 0x40ff00ff
|
|
};
|
|
unsigned int check[ARRAY_SIZE(pattern)];
|
|
|
|
/* No PBO -> No point in testing them. */
|
|
if (!gl_info->supported[ARB_PIXEL_BUFFER_OBJECT]) return;
|
|
|
|
while (gl_info->gl_ops.gl.p_glGetError());
|
|
gl_info->gl_ops.gl.p_glGenTextures(1, &texture);
|
|
gl_info->gl_ops.gl.p_glBindTexture(GL_TEXTURE_2D, texture);
|
|
|
|
gl_info->gl_ops.gl.p_glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, 0);
|
|
gl_info->gl_ops.gl.p_glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, 4, 4, 0, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, 0);
|
|
checkGLcall("Specifying the PBO test texture");
|
|
|
|
GL_EXTCALL(glGenBuffers(1, &pbo));
|
|
GL_EXTCALL(glBindBuffer(GL_PIXEL_UNPACK_BUFFER, pbo));
|
|
GL_EXTCALL(glBufferData(GL_PIXEL_UNPACK_BUFFER, sizeof(pattern), pattern, GL_STREAM_DRAW));
|
|
checkGLcall("Specifying the PBO test pbo");
|
|
|
|
gl_info->gl_ops.gl.p_glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 4, 4, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, NULL);
|
|
checkGLcall("Loading the PBO test texture");
|
|
|
|
GL_EXTCALL(glBindBuffer(GL_PIXEL_UNPACK_BUFFER, 0));
|
|
|
|
gl_info->gl_ops.gl.p_glFinish(); /* just to be sure */
|
|
|
|
memset(check, 0, sizeof(check));
|
|
gl_info->gl_ops.gl.p_glGetTexImage(GL_TEXTURE_2D, 0, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, check);
|
|
checkGLcall("Reading back the PBO test texture");
|
|
|
|
gl_info->gl_ops.gl.p_glDeleteTextures(1, &texture);
|
|
GL_EXTCALL(glDeleteBuffers(1, &pbo));
|
|
checkGLcall("PBO test cleanup");
|
|
|
|
if (memcmp(check, pattern, sizeof(check)))
|
|
{
|
|
WARN_(d3d_perf)("PBO test failed, read back data doesn't match original.\n"
|
|
"Disabling PBOs. This may result in slower performance.\n");
|
|
gl_info->supported[ARB_PIXEL_BUFFER_OBJECT] = FALSE;
|
|
}
|
|
else
|
|
{
|
|
TRACE("PBO test successful.\n");
|
|
}
|
|
}
|
|
|
|
static BOOL match_apple_intel(const struct wined3d_gl_info *gl_info, struct wined3d_caps_gl_ctx *ctx,
|
|
const char *gl_renderer, enum wined3d_gl_vendor gl_vendor,
|
|
enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
|
|
{
|
|
return (card_vendor == HW_VENDOR_INTEL) && (gl_vendor == GL_VENDOR_APPLE);
|
|
}
|
|
|
|
static BOOL match_apple_nonr500ati(const struct wined3d_gl_info *gl_info, struct wined3d_caps_gl_ctx *ctx,
|
|
const char *gl_renderer, enum wined3d_gl_vendor gl_vendor,
|
|
enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
|
|
{
|
|
if (gl_vendor != GL_VENDOR_APPLE) return FALSE;
|
|
if (card_vendor != HW_VENDOR_AMD) return FALSE;
|
|
if (device == CARD_AMD_RADEON_X1600) return FALSE;
|
|
return TRUE;
|
|
}
|
|
|
|
static BOOL match_dx10_capable(const struct wined3d_gl_info *gl_info, struct wined3d_caps_gl_ctx *ctx,
|
|
const char *gl_renderer, enum wined3d_gl_vendor gl_vendor,
|
|
enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
|
|
{
|
|
/* DX9 cards support 40 single float varyings in hardware, most drivers report 32. ATI misreports
|
|
* 44 varyings. So assume that if we have more than 44 varyings we have a dx10 card.
|
|
* This detection is for the gl_ClipPos varying quirk. If a d3d9 card really supports more than 44
|
|
* varyings and we subtract one in dx9 shaders it's not going to hurt us because the dx9 limit is
|
|
* hardcoded
|
|
*
|
|
* dx10 cards usually have 64 varyings */
|
|
return gl_info->limits.glsl_varyings > 44;
|
|
}
|
|
|
|
static BOOL match_not_dx10_capable(const struct wined3d_gl_info *gl_info, struct wined3d_caps_gl_ctx *ctx,
|
|
const char *gl_renderer, enum wined3d_gl_vendor gl_vendor,
|
|
enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
|
|
{
|
|
return !match_dx10_capable(gl_info, ctx, gl_renderer, gl_vendor, card_vendor, device);
|
|
}
|
|
|
|
/* A GL context is provided by the caller */
|
|
static BOOL match_allows_spec_alpha(const struct wined3d_gl_info *gl_info, struct wined3d_caps_gl_ctx *ctx,
|
|
const char *gl_renderer, enum wined3d_gl_vendor gl_vendor,
|
|
enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
|
|
{
|
|
GLenum error;
|
|
DWORD data[16];
|
|
|
|
if (!gl_info->supported[EXT_SECONDARY_COLOR])
|
|
return FALSE;
|
|
|
|
while (gl_info->gl_ops.gl.p_glGetError());
|
|
GL_EXTCALL(glSecondaryColorPointerEXT)(4, GL_UNSIGNED_BYTE, 4, data);
|
|
error = gl_info->gl_ops.gl.p_glGetError();
|
|
|
|
if (error == GL_NO_ERROR)
|
|
{
|
|
TRACE("GL Implementation accepts 4 component specular color pointers\n");
|
|
return TRUE;
|
|
}
|
|
else
|
|
{
|
|
TRACE("GL implementation does not accept 4 component specular colors, error %s\n",
|
|
debug_glerror(error));
|
|
return FALSE;
|
|
}
|
|
}
|
|
|
|
/* A GL context is provided by the caller */
|
|
static BOOL match_broken_nv_clip(const struct wined3d_gl_info *gl_info, struct wined3d_caps_gl_ctx *ctx,
|
|
const char *gl_renderer, enum wined3d_gl_vendor gl_vendor,
|
|
enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
|
|
{
|
|
GLuint prog;
|
|
BOOL ret = FALSE;
|
|
GLint pos;
|
|
static const char testcode[] =
|
|
"!!ARBvp1.0\n"
|
|
"OPTION NV_vertex_program2;\n"
|
|
"MOV result.clip[0], 0.0;\n"
|
|
"MOV result.position, 0.0;\n"
|
|
"END\n";
|
|
|
|
if (!gl_info->supported[NV_VERTEX_PROGRAM2_OPTION]) return FALSE;
|
|
|
|
while (gl_info->gl_ops.gl.p_glGetError());
|
|
|
|
GL_EXTCALL(glGenProgramsARB(1, &prog));
|
|
if(!prog)
|
|
{
|
|
ERR("Failed to create the NVvp clip test program\n");
|
|
return FALSE;
|
|
}
|
|
GL_EXTCALL(glBindProgramARB(GL_VERTEX_PROGRAM_ARB, prog));
|
|
GL_EXTCALL(glProgramStringARB(GL_VERTEX_PROGRAM_ARB, GL_PROGRAM_FORMAT_ASCII_ARB,
|
|
strlen(testcode), testcode));
|
|
gl_info->gl_ops.gl.p_glGetIntegerv(GL_PROGRAM_ERROR_POSITION_ARB, &pos);
|
|
if(pos != -1)
|
|
{
|
|
WARN("GL_NV_vertex_program2_option result.clip[] test failed\n");
|
|
TRACE("error: %s\n", debugstr_a((const char *)gl_info->gl_ops.gl.p_glGetString(GL_PROGRAM_ERROR_STRING_ARB)));
|
|
ret = TRUE;
|
|
while (gl_info->gl_ops.gl.p_glGetError());
|
|
}
|
|
else TRACE("GL_NV_vertex_program2_option result.clip[] test passed\n");
|
|
|
|
GL_EXTCALL(glBindProgramARB(GL_VERTEX_PROGRAM_ARB, 0));
|
|
GL_EXTCALL(glDeleteProgramsARB(1, &prog));
|
|
checkGLcall("GL_NV_vertex_program2_option result.clip[] test cleanup");
|
|
|
|
return ret;
|
|
}
|
|
|
|
/* Context activation is done by the caller. */
|
|
static BOOL match_fbo_tex_update(const struct wined3d_gl_info *gl_info, struct wined3d_caps_gl_ctx *ctx,
|
|
const char *gl_renderer, enum wined3d_gl_vendor gl_vendor,
|
|
enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
|
|
{
|
|
char data[4 * 4 * 4];
|
|
GLuint tex, fbo;
|
|
GLenum status;
|
|
|
|
if (wined3d_settings.offscreen_rendering_mode != ORM_FBO) return FALSE;
|
|
|
|
memset(data, 0xcc, sizeof(data));
|
|
|
|
gl_info->gl_ops.gl.p_glGenTextures(1, &tex);
|
|
gl_info->gl_ops.gl.p_glBindTexture(GL_TEXTURE_2D, tex);
|
|
gl_info->gl_ops.gl.p_glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
|
|
gl_info->gl_ops.gl.p_glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
|
|
gl_info->gl_ops.gl.p_glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, 4, 4, 0, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, NULL);
|
|
checkGLcall("glTexImage2D");
|
|
|
|
gl_info->fbo_ops.glGenFramebuffers(1, &fbo);
|
|
gl_info->fbo_ops.glBindFramebuffer(GL_FRAMEBUFFER, fbo);
|
|
gl_info->fbo_ops.glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, tex, 0);
|
|
checkGLcall("glFramebufferTexture2D");
|
|
|
|
status = gl_info->fbo_ops.glCheckFramebufferStatus(GL_FRAMEBUFFER);
|
|
if (status != GL_FRAMEBUFFER_COMPLETE) ERR("FBO status %#x\n", status);
|
|
checkGLcall("glCheckFramebufferStatus");
|
|
|
|
memset(data, 0x11, sizeof(data));
|
|
gl_info->gl_ops.gl.p_glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 4, 4, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, data);
|
|
checkGLcall("glTexSubImage2D");
|
|
|
|
gl_info->gl_ops.gl.p_glClearColor(0.996f, 0.729f, 0.745f, 0.792f);
|
|
gl_info->gl_ops.gl.p_glClear(GL_COLOR_BUFFER_BIT);
|
|
checkGLcall("glClear");
|
|
|
|
gl_info->gl_ops.gl.p_glGetTexImage(GL_TEXTURE_2D, 0, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, data);
|
|
checkGLcall("glGetTexImage");
|
|
|
|
gl_info->fbo_ops.glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, 0, 0);
|
|
gl_info->fbo_ops.glBindFramebuffer(GL_FRAMEBUFFER, 0);
|
|
gl_info->gl_ops.gl.p_glBindTexture(GL_TEXTURE_2D, 0);
|
|
checkGLcall("glBindTexture");
|
|
|
|
gl_info->fbo_ops.glDeleteFramebuffers(1, &fbo);
|
|
gl_info->gl_ops.gl.p_glDeleteTextures(1, &tex);
|
|
checkGLcall("glDeleteTextures");
|
|
|
|
return *(DWORD *)data == 0x11111111;
|
|
}
|
|
|
|
/* Context activation is done by the caller. */
|
|
static BOOL match_broken_rgba16(const struct wined3d_gl_info *gl_info, struct wined3d_caps_gl_ctx *ctx,
|
|
const char *gl_renderer, enum wined3d_gl_vendor gl_vendor,
|
|
enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
|
|
{
|
|
/* GL_RGBA16 uses GL_RGBA8 internally on Geforce 7 and older cards.
|
|
* This leads to graphical bugs in Half Life 2 and Unreal engine games. */
|
|
GLuint tex;
|
|
GLint size;
|
|
|
|
gl_info->gl_ops.gl.p_glGenTextures(1, &tex);
|
|
gl_info->gl_ops.gl.p_glBindTexture(GL_TEXTURE_2D, tex);
|
|
gl_info->gl_ops.gl.p_glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA16, 4, 4, 0, GL_RGBA, GL_UNSIGNED_SHORT, NULL);
|
|
checkGLcall("glTexImage2D");
|
|
|
|
gl_info->gl_ops.gl.p_glGetTexLevelParameteriv(GL_TEXTURE_2D, 0, GL_TEXTURE_RED_SIZE, &size);
|
|
checkGLcall("glGetTexLevelParameteriv");
|
|
TRACE("Real color depth is %d\n", size);
|
|
|
|
gl_info->gl_ops.gl.p_glBindTexture(GL_TEXTURE_2D, 0);
|
|
checkGLcall("glBindTexture");
|
|
gl_info->gl_ops.gl.p_glDeleteTextures(1, &tex);
|
|
checkGLcall("glDeleteTextures");
|
|
|
|
return size < 16;
|
|
}
|
|
|
|
static BOOL match_fglrx(const struct wined3d_gl_info *gl_info, struct wined3d_caps_gl_ctx *ctx,
|
|
const char *gl_renderer, enum wined3d_gl_vendor gl_vendor,
|
|
enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
|
|
{
|
|
return gl_vendor == GL_VENDOR_FGLRX;
|
|
}
|
|
|
|
static BOOL match_r200(const struct wined3d_gl_info *gl_info, struct wined3d_caps_gl_ctx *ctx,
|
|
const char *gl_renderer, enum wined3d_gl_vendor gl_vendor,
|
|
enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
|
|
{
|
|
if (card_vendor != HW_VENDOR_AMD) return FALSE;
|
|
if (device == CARD_AMD_RADEON_8500) return TRUE;
|
|
return FALSE;
|
|
}
|
|
|
|
static BOOL match_broken_arb_fog(const struct wined3d_gl_info *gl_info, struct wined3d_caps_gl_ctx *ctx,
|
|
const char *gl_renderer, enum wined3d_gl_vendor gl_vendor,
|
|
enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
|
|
{
|
|
DWORD data[4];
|
|
GLuint tex, fbo;
|
|
GLenum status;
|
|
float color[4] = {0.0f, 1.0f, 0.0f, 0.0f};
|
|
GLuint prog;
|
|
GLint err_pos;
|
|
static const char program_code[] =
|
|
"!!ARBfp1.0\n"
|
|
"OPTION ARB_fog_linear;\n"
|
|
"MOV result.color, {1.0, 0.0, 0.0, 0.0};\n"
|
|
"END\n";
|
|
|
|
if (wined3d_settings.offscreen_rendering_mode != ORM_FBO)
|
|
return FALSE;
|
|
if (!gl_info->supported[ARB_FRAGMENT_PROGRAM])
|
|
return FALSE;
|
|
|
|
gl_info->gl_ops.gl.p_glGenTextures(1, &tex);
|
|
gl_info->gl_ops.gl.p_glBindTexture(GL_TEXTURE_2D, tex);
|
|
gl_info->gl_ops.gl.p_glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
|
|
gl_info->gl_ops.gl.p_glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
|
|
gl_info->gl_ops.gl.p_glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB8, 4, 1, 0, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, NULL);
|
|
checkGLcall("glTexImage2D");
|
|
|
|
gl_info->fbo_ops.glGenFramebuffers(1, &fbo);
|
|
gl_info->fbo_ops.glBindFramebuffer(GL_FRAMEBUFFER, fbo);
|
|
gl_info->fbo_ops.glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, tex, 0);
|
|
checkGLcall("glFramebufferTexture2D");
|
|
|
|
status = gl_info->fbo_ops.glCheckFramebufferStatus(GL_FRAMEBUFFER);
|
|
if (status != GL_FRAMEBUFFER_COMPLETE) ERR("FBO status %#x\n", status);
|
|
checkGLcall("glCheckFramebufferStatus");
|
|
|
|
gl_info->gl_ops.gl.p_glClearColor(0.0f, 0.0f, 1.0f, 0.0f);
|
|
gl_info->gl_ops.gl.p_glClear(GL_COLOR_BUFFER_BIT);
|
|
checkGLcall("glClear");
|
|
gl_info->gl_ops.gl.p_glViewport(0, 0, 4, 1);
|
|
checkGLcall("glViewport");
|
|
|
|
gl_info->gl_ops.gl.p_glEnable(GL_FOG);
|
|
gl_info->gl_ops.gl.p_glFogf(GL_FOG_START, 0.5f);
|
|
gl_info->gl_ops.gl.p_glFogf(GL_FOG_END, 0.5f);
|
|
gl_info->gl_ops.gl.p_glFogi(GL_FOG_MODE, GL_LINEAR);
|
|
gl_info->gl_ops.gl.p_glHint(GL_FOG_HINT, GL_NICEST);
|
|
gl_info->gl_ops.gl.p_glFogfv(GL_FOG_COLOR, color);
|
|
checkGLcall("fog setup");
|
|
|
|
GL_EXTCALL(glGenProgramsARB(1, &prog));
|
|
GL_EXTCALL(glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB, prog));
|
|
GL_EXTCALL(glProgramStringARB(GL_FRAGMENT_PROGRAM_ARB, GL_PROGRAM_FORMAT_ASCII_ARB,
|
|
strlen(program_code), program_code));
|
|
gl_info->gl_ops.gl.p_glEnable(GL_FRAGMENT_PROGRAM_ARB);
|
|
checkGLcall("Test fragment program setup");
|
|
|
|
gl_info->gl_ops.gl.p_glGetIntegerv(GL_PROGRAM_ERROR_POSITION_ARB, &err_pos);
|
|
if (err_pos != -1)
|
|
{
|
|
const char *error_str;
|
|
error_str = (const char *)gl_info->gl_ops.gl.p_glGetString(GL_PROGRAM_ERROR_STRING_ARB);
|
|
FIXME("Fog test program error at position %d: %s\n\n", err_pos, debugstr_a(error_str));
|
|
}
|
|
|
|
gl_info->gl_ops.gl.p_glBegin(GL_TRIANGLE_STRIP);
|
|
gl_info->gl_ops.gl.p_glVertex3f(-1.0f, -1.0f, 0.0f);
|
|
gl_info->gl_ops.gl.p_glVertex3f( 1.0f, -1.0f, 1.0f);
|
|
gl_info->gl_ops.gl.p_glVertex3f(-1.0f, 1.0f, 0.0f);
|
|
gl_info->gl_ops.gl.p_glVertex3f( 1.0f, 1.0f, 1.0f);
|
|
gl_info->gl_ops.gl.p_glEnd();
|
|
checkGLcall("ARBfp fog test draw");
|
|
|
|
gl_info->gl_ops.gl.p_glGetTexImage(GL_TEXTURE_2D, 0, GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV, data);
|
|
checkGLcall("glGetTexImage");
|
|
data[0] &= 0x00ffffff;
|
|
data[1] &= 0x00ffffff;
|
|
data[2] &= 0x00ffffff;
|
|
data[3] &= 0x00ffffff;
|
|
|
|
gl_info->fbo_ops.glBindFramebuffer(GL_FRAMEBUFFER, 0);
|
|
gl_info->gl_ops.gl.p_glBindTexture(GL_TEXTURE_2D, 0);
|
|
|
|
gl_info->fbo_ops.glDeleteFramebuffers(1, &fbo);
|
|
gl_info->gl_ops.gl.p_glDeleteTextures(1, &tex);
|
|
gl_info->gl_ops.gl.p_glDisable(GL_FOG);
|
|
GL_EXTCALL(glBindProgramARB(GL_FRAGMENT_PROGRAM_ARB, 0));
|
|
gl_info->gl_ops.gl.p_glDisable(GL_FRAGMENT_PROGRAM_ARB);
|
|
GL_EXTCALL(glDeleteProgramsARB(1, &prog));
|
|
checkGLcall("ARBfp fog test teardown");
|
|
|
|
TRACE("Fog test data: %08x %08x %08x %08x\n", data[0], data[1], data[2], data[3]);
|
|
return data[0] != 0x00ff0000 || data[3] != 0x0000ff00;
|
|
}
|
|
|
|
static BOOL match_broken_viewport_subpixel_bits(const struct wined3d_gl_info *gl_info,
|
|
struct wined3d_caps_gl_ctx *ctx, const char *gl_renderer, enum wined3d_gl_vendor gl_vendor,
|
|
enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
|
|
{
|
|
if (!gl_info->supported[ARB_VIEWPORT_ARRAY])
|
|
return FALSE;
|
|
if (wined3d_settings.offscreen_rendering_mode != ORM_FBO)
|
|
return FALSE;
|
|
return !wined3d_caps_gl_ctx_test_viewport_subpixel_bits(ctx);
|
|
}
|
|
|
|
static void quirk_apple_glsl_constants(struct wined3d_gl_info *gl_info)
|
|
{
|
|
/* MacOS needs uniforms for relative addressing offsets. This can accumulate to quite a few uniforms.
|
|
* Beyond that the general uniform isn't optimal, so reserve a number of uniforms. 12 vec4's should
|
|
* allow 48 different offsets or other helper immediate values. */
|
|
TRACE("Reserving 12 GLSL constants for compiler private use.\n");
|
|
gl_info->reserved_glsl_constants = max(gl_info->reserved_glsl_constants, 12);
|
|
}
|
|
|
|
static void quirk_amd_dx9(struct wined3d_gl_info *gl_info)
|
|
{
|
|
/* MacOS advertises GL_ARB_texture_non_power_of_two on ATI r500 and earlier cards, although
|
|
* these cards only support GL_ARB_texture_rectangle(D3DPTEXTURECAPS_NONPOW2CONDITIONAL).
|
|
* If real NP2 textures are used, the driver falls back to software. We could just remove the
|
|
* extension and use GL_ARB_texture_rectangle instead, but texture_rectangle is inconvenient
|
|
* due to the non-normalized texture coordinates. Thus set an internal extension flag,
|
|
* GL_WINE_normalized_texrect, which signals the code that it can use non power of two textures
|
|
* as per GL_ARB_texture_non_power_of_two, but has to stick to the texture_rectangle limits.
|
|
*
|
|
* fglrx doesn't advertise GL_ARB_texture_non_power_of_two, but it advertises opengl 2.0 which
|
|
* has this extension promoted to core. The extension loading code sets this extension supported
|
|
* due to that, so this code works on fglrx as well. */
|
|
if(gl_info->supported[ARB_TEXTURE_NON_POWER_OF_TWO])
|
|
{
|
|
TRACE("GL_ARB_texture_non_power_of_two advertised on R500 or earlier card, removing.\n");
|
|
gl_info->supported[ARB_TEXTURE_NON_POWER_OF_TWO] = FALSE;
|
|
gl_info->supported[WINED3D_GL_NORMALIZED_TEXRECT] = TRUE;
|
|
}
|
|
}
|
|
|
|
static void quirk_no_np2(struct wined3d_gl_info *gl_info)
|
|
{
|
|
/* The nVidia GeForceFX series reports OpenGL 2.0 capabilities with the latest drivers versions, but
|
|
* doesn't explicitly advertise the ARB_tex_npot extension in the GL extension string.
|
|
* This usually means that ARB_tex_npot is supported in hardware as long as the application is staying
|
|
* within the limits enforced by the ARB_texture_rectangle extension. This however is not true for the
|
|
* FX series, which instantly falls back to a slower software path as soon as ARB_tex_npot is used.
|
|
* We therefore completely remove ARB_tex_npot from the list of supported extensions.
|
|
*
|
|
* Note that wine_normalized_texrect can't be used in this case because internally it uses ARB_tex_npot,
|
|
* triggering the software fallback. There is not much we can do here apart from disabling the
|
|
* software-emulated extension and re-enable ARB_tex_rect (which was previously disabled
|
|
* in wined3d_adapter_init_gl_caps).
|
|
* This fixup removes performance problems on both the FX 5900 and FX 5700 (e.g. for framebuffer
|
|
* post-processing effects in the game "Max Payne 2").
|
|
* The behaviour can be verified through a simple test app attached in bugreport #14724. */
|
|
TRACE("GL_ARB_texture_non_power_of_two advertised through OpenGL 2.0 on NV FX card, removing.\n");
|
|
gl_info->supported[ARB_TEXTURE_NON_POWER_OF_TWO] = FALSE;
|
|
gl_info->supported[ARB_TEXTURE_RECTANGLE] = TRUE;
|
|
}
|
|
|
|
static void quirk_texcoord_w(struct wined3d_gl_info *gl_info)
|
|
{
|
|
/* The Intel GPUs on MacOS set the .w register of texcoords to 0.0 by default, which causes problems
|
|
* with fixed function fragment processing. Ideally this flag should be detected with a test shader
|
|
* and OpenGL feedback mode, but some GL implementations (MacOS ATI at least, probably all MacOS ones)
|
|
* do not like vertex shaders in feedback mode and return an error, even though it should be valid
|
|
* according to the spec.
|
|
*
|
|
* We don't want to enable this on all cards, as it adds an extra instruction per texcoord used. This
|
|
* makes the shader slower and eats instruction slots which should be available to the d3d app.
|
|
*
|
|
* ATI Radeon HD 2xxx cards on MacOS have the issue. Instead of checking for the buggy cards, blacklist
|
|
* all radeon cards on Macs and whitelist the good ones. That way we're prepared for the future. If
|
|
* this workaround is activated on cards that do not need it, it won't break things, just affect
|
|
* performance negatively. */
|
|
TRACE("Enabling vertex texture coord fixes in vertex shaders.\n");
|
|
gl_info->quirks |= WINED3D_QUIRK_SET_TEXCOORD_W;
|
|
}
|
|
|
|
static void quirk_clip_varying(struct wined3d_gl_info *gl_info)
|
|
{
|
|
gl_info->quirks |= WINED3D_QUIRK_GLSL_CLIP_VARYING;
|
|
}
|
|
|
|
static void quirk_allows_specular_alpha(struct wined3d_gl_info *gl_info)
|
|
{
|
|
gl_info->quirks |= WINED3D_QUIRK_ALLOWS_SPECULAR_ALPHA;
|
|
}
|
|
|
|
static void quirk_disable_nvvp_clip(struct wined3d_gl_info *gl_info)
|
|
{
|
|
gl_info->quirks |= WINED3D_QUIRK_NV_CLIP_BROKEN;
|
|
}
|
|
|
|
static void quirk_fbo_tex_update(struct wined3d_gl_info *gl_info)
|
|
{
|
|
gl_info->quirks |= WINED3D_QUIRK_FBO_TEX_UPDATE;
|
|
}
|
|
|
|
static void quirk_broken_rgba16(struct wined3d_gl_info *gl_info)
|
|
{
|
|
gl_info->quirks |= WINED3D_QUIRK_BROKEN_RGBA16;
|
|
}
|
|
|
|
static void quirk_infolog_spam(struct wined3d_gl_info *gl_info)
|
|
{
|
|
gl_info->quirks |= WINED3D_QUIRK_INFO_LOG_SPAM;
|
|
}
|
|
|
|
static void quirk_limited_tex_filtering(struct wined3d_gl_info *gl_info)
|
|
{
|
|
/* Nvidia GeForce 6xxx and 7xxx support accelerated VTF only on a few
|
|
selected texture formats. They are apparently the only DX9 class GPUs
|
|
supporting VTF.
|
|
Also, DX9-era GPUs are somewhat limited with float textures
|
|
filtering and blending. */
|
|
gl_info->quirks |= WINED3D_QUIRK_LIMITED_TEX_FILTERING;
|
|
}
|
|
|
|
static void quirk_r200_constants(struct wined3d_gl_info *gl_info)
|
|
{
|
|
/* The Mesa r200 driver (and there is no other driver for this GPU Wine would run on)
|
|
* loads some fog parameters (start, end, exponent, but not the color) into the
|
|
* program.
|
|
*
|
|
* Apparently the fog hardware is only able to handle linear fog with a range of 0.0;1.0,
|
|
* and it is the responsibility of the vertex pipeline to handle non-linear fog and
|
|
* linear fog with start and end other than 0.0 and 1.0. */
|
|
TRACE("Reserving 1 ARB constant for compiler private use.\n");
|
|
gl_info->reserved_arb_constants = max(gl_info->reserved_arb_constants, 1);
|
|
}
|
|
|
|
static void quirk_broken_arb_fog(struct wined3d_gl_info *gl_info)
|
|
{
|
|
gl_info->quirks |= WINED3D_QUIRK_BROKEN_ARB_FOG;
|
|
}
|
|
|
|
static void quirk_broken_viewport_subpixel_bits(struct wined3d_gl_info *gl_info)
|
|
{
|
|
if (gl_info->supported[ARB_CLIP_CONTROL])
|
|
{
|
|
TRACE("Disabling ARB_clip_control.\n");
|
|
gl_info->supported[ARB_CLIP_CONTROL] = FALSE;
|
|
}
|
|
}
|
|
|
|
struct driver_quirk
|
|
{
|
|
BOOL (*match)(const struct wined3d_gl_info *gl_info, struct wined3d_caps_gl_ctx *ctx,
|
|
const char *gl_renderer, enum wined3d_gl_vendor gl_vendor,
|
|
enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device);
|
|
void (*apply)(struct wined3d_gl_info *gl_info);
|
|
const char *description;
|
|
};
|
|
|
|
static const struct driver_quirk quirk_table[] =
|
|
{
|
|
{
|
|
match_amd_r300_to_500,
|
|
quirk_amd_dx9,
|
|
"AMD normalized texrect quirk"
|
|
},
|
|
{
|
|
match_apple,
|
|
quirk_apple_glsl_constants,
|
|
"Apple GLSL uniform override"
|
|
},
|
|
{
|
|
match_geforce5,
|
|
quirk_no_np2,
|
|
"Geforce 5 NP2 disable"
|
|
},
|
|
{
|
|
match_apple_intel,
|
|
quirk_texcoord_w,
|
|
"Init texcoord .w for Apple Intel GPU driver"
|
|
},
|
|
{
|
|
match_apple_nonr500ati,
|
|
quirk_texcoord_w,
|
|
"Init texcoord .w for Apple ATI >= r600 GPU driver"
|
|
},
|
|
{
|
|
match_dx10_capable,
|
|
quirk_clip_varying,
|
|
"Reserved varying for gl_ClipPos"
|
|
},
|
|
{
|
|
/* GL_EXT_secondary_color does not allow 4 component secondary colors, but most
|
|
* GL implementations accept it. The Mac GL is the only implementation known to
|
|
* reject it.
|
|
*
|
|
* If we can pass 4 component specular colors, do it, because (a) we don't have
|
|
* to screw around with the data, and (b) the D3D fixed function vertex pipeline
|
|
* passes specular alpha to the pixel shader if any is used. Otherwise the
|
|
* specular alpha is used to pass the fog coordinate, which we pass to opengl
|
|
* via GL_EXT_fog_coord.
|
|
*/
|
|
match_allows_spec_alpha,
|
|
quirk_allows_specular_alpha,
|
|
"Allow specular alpha quirk"
|
|
},
|
|
{
|
|
match_broken_nv_clip,
|
|
quirk_disable_nvvp_clip,
|
|
"Apple NV_vertex_program clip bug quirk"
|
|
},
|
|
{
|
|
match_fbo_tex_update,
|
|
quirk_fbo_tex_update,
|
|
"FBO rebind for attachment updates"
|
|
},
|
|
{
|
|
match_broken_rgba16,
|
|
quirk_broken_rgba16,
|
|
"True RGBA16 is not available"
|
|
},
|
|
{
|
|
match_fglrx,
|
|
quirk_infolog_spam,
|
|
"Not printing GLSL infolog"
|
|
},
|
|
{
|
|
match_not_dx10_capable,
|
|
quirk_limited_tex_filtering,
|
|
"Texture filtering, blending and VTF support is limited"
|
|
},
|
|
{
|
|
match_r200,
|
|
quirk_r200_constants,
|
|
"r200 vertex shader constants"
|
|
},
|
|
{
|
|
match_broken_arb_fog,
|
|
quirk_broken_arb_fog,
|
|
"ARBfp fogstart == fogend workaround"
|
|
},
|
|
{
|
|
match_broken_viewport_subpixel_bits,
|
|
quirk_broken_viewport_subpixel_bits,
|
|
"Nvidia viewport subpixel bits bug"
|
|
},
|
|
};
|
|
|
|
/* Certain applications (Steam) complain if we report an outdated driver version. In general,
|
|
* reporting a driver version is moot because we are not the Windows driver, and we have different
|
|
* bugs, features, etc.
|
|
*
|
|
* The driver version has the form "x.y.z.w".
|
|
*
|
|
* "x" is the Windows version the driver is meant for:
|
|
* 4 -> 95/98/NT4
|
|
* 5 -> 2000
|
|
* 6 -> 2000/XP
|
|
* 7 -> Vista
|
|
* 8 -> Win 7
|
|
*
|
|
* "y" is the maximum Direct3D version the driver supports.
|
|
* y -> d3d version mapping:
|
|
* 11 -> d3d6
|
|
* 12 -> d3d7
|
|
* 13 -> d3d8
|
|
* 14 -> d3d9
|
|
* 15 -> d3d10
|
|
* 16 -> d3d10.1
|
|
* 17 -> d3d11
|
|
*
|
|
* "z" is the subversion number.
|
|
*
|
|
* "w" is the vendor specific driver build number.
|
|
*/
|
|
|
|
struct driver_version_information
|
|
{
|
|
enum wined3d_display_driver driver;
|
|
enum wined3d_driver_model driver_model;
|
|
const char *driver_name; /* name of Windows driver */
|
|
WORD version; /* version word ('y'), contained in low word of DriverVersion.HighPart */
|
|
WORD subversion; /* subversion word ('z'), contained in high word of DriverVersion.LowPart */
|
|
WORD build; /* build number ('w'), contained in low word of DriverVersion.LowPart */
|
|
};
|
|
|
|
/* The driver version table contains driver information for different devices on several OS versions. */
|
|
static const struct driver_version_information driver_version_table[] =
|
|
{
|
|
/* AMD
|
|
* - Radeon HD2x00 (R600) and up supported by current drivers.
|
|
* - Radeon 9500 (R300) - X1*00 (R5xx) supported up to Catalyst 9.3 (Linux) and 10.2 (XP/Vista/Win7)
|
|
* - Radeon 7xxx (R100) - 9250 (RV250) supported up to Catalyst 6.11 (XP)
|
|
* - Rage 128 supported up to XP, latest official build 6.13.3279 dated October 2001 */
|
|
{DRIVER_AMD_RAGE_128PRO, DRIVER_MODEL_NT5X, "ati2dvaa.dll", 13, 3279, 0},
|
|
{DRIVER_AMD_R100, DRIVER_MODEL_NT5X, "ati2dvag.dll", 14, 10, 6614},
|
|
{DRIVER_AMD_R300, DRIVER_MODEL_NT5X, "ati2dvag.dll", 14, 10, 6764},
|
|
{DRIVER_AMD_R600, DRIVER_MODEL_NT5X, "ati2dvag.dll", 17, 10, 1280},
|
|
{DRIVER_AMD_R300, DRIVER_MODEL_NT6X, "atiumdag.dll", 14, 10, 741 },
|
|
{DRIVER_AMD_R600, DRIVER_MODEL_NT6X, "atiumdag.dll", 17, 10, 1280},
|
|
{DRIVER_AMD_RX, DRIVER_MODEL_NT6X, "aticfx32.dll", 17, 10, 1474},
|
|
|
|
/* Intel
|
|
* The drivers are unified but not all versions support all GPUs. At some point the 2k/xp
|
|
* drivers used ialmrnt5.dll for GMA800/GMA900 but at some point the file was renamed to
|
|
* igxprd32.dll but the GMA800 driver was never updated. */
|
|
{DRIVER_INTEL_GMA800, DRIVER_MODEL_NT5X, "ialmrnt5.dll", 14, 10, 3889},
|
|
{DRIVER_INTEL_GMA900, DRIVER_MODEL_NT5X, "igxprd32.dll", 14, 10, 4764},
|
|
{DRIVER_INTEL_GMA950, DRIVER_MODEL_NT5X, "igxprd32.dll", 14, 10, 4926},
|
|
{DRIVER_INTEL_GMA3000, DRIVER_MODEL_NT5X, "igxprd32.dll", 14, 10, 5218},
|
|
{DRIVER_INTEL_GMA950, DRIVER_MODEL_NT6X, "igdumd32.dll", 14, 10, 1504},
|
|
{DRIVER_INTEL_GMA3000, DRIVER_MODEL_NT6X, "igdumd32.dll", 15, 10, 1666},
|
|
{DRIVER_INTEL_HD4000, DRIVER_MODEL_NT6X, "igdumdim32.dll", 19, 15, 4352},
|
|
|
|
/* Nvidia
|
|
* - Geforce8 and newer is supported by the current 340.52 driver on XP-Win8
|
|
* - Geforce6 and 7 support is up to 307.83 on XP-Win8
|
|
* - GeforceFX support is up to 173.x on <= XP
|
|
* - Geforce2MX/3/4 up to 96.x on <= XP
|
|
* - TNT/Geforce1/2 up to 71.x on <= XP
|
|
* All version numbers used below are from the Linux nvidia drivers. */
|
|
{DRIVER_NVIDIA_TNT, DRIVER_MODEL_NT5X, "nv4_disp.dll", 14, 10, 7186},
|
|
{DRIVER_NVIDIA_GEFORCE2MX, DRIVER_MODEL_NT5X, "nv4_disp.dll", 14, 10, 9371},
|
|
{DRIVER_NVIDIA_GEFORCEFX, DRIVER_MODEL_NT5X, "nv4_disp.dll", 14, 11, 7516},
|
|
{DRIVER_NVIDIA_GEFORCE6, DRIVER_MODEL_NT5X, "nv4_disp.dll", 18, 13, 783},
|
|
{DRIVER_NVIDIA_GEFORCE8, DRIVER_MODEL_NT5X, "nv4_disp.dll", 18, 13, 4052},
|
|
{DRIVER_NVIDIA_GEFORCE6, DRIVER_MODEL_NT6X, "nvd3dum.dll", 18, 13, 783},
|
|
{DRIVER_NVIDIA_GEFORCE8, DRIVER_MODEL_NT6X, "nvd3dum.dll", 18, 13, 4052},
|
|
|
|
/* VMware */
|
|
{DRIVER_VMWARE, DRIVER_MODEL_NT5X, "vm3dum.dll", 14, 1, 1134},
|
|
};
|
|
|
|
struct gpu_description
|
|
{
|
|
WORD vendor; /* reported PCI card vendor ID */
|
|
WORD card; /* reported PCI card device ID */
|
|
const char *description; /* Description of the card e.g. NVIDIA RIVA TNT */
|
|
enum wined3d_display_driver driver;
|
|
unsigned int vidmem;
|
|
};
|
|
|
|
/* The amount of video memory stored in the gpu description table is the minimum amount of video memory
|
|
* found on a board containing a specific GPU. */
|
|
static const struct gpu_description gpu_description_table[] =
|
|
{
|
|
/* Nvidia cards */
|
|
{HW_VENDOR_NVIDIA, CARD_NVIDIA_RIVA_128, "NVIDIA RIVA 128", DRIVER_NVIDIA_TNT, 4 },
|
|
{HW_VENDOR_NVIDIA, CARD_NVIDIA_RIVA_TNT, "NVIDIA RIVA TNT", DRIVER_NVIDIA_TNT, 16 },
|
|
{HW_VENDOR_NVIDIA, CARD_NVIDIA_RIVA_TNT2, "NVIDIA RIVA TNT2/TNT2 Pro", DRIVER_NVIDIA_TNT, 32 },
|
|
{HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE, "NVIDIA GeForce 256", DRIVER_NVIDIA_TNT, 32 },
|
|
{HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE2, "NVIDIA GeForce2 GTS/GeForce2 Pro", DRIVER_NVIDIA_TNT, 32 },
|
|
{HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE2_MX, "NVIDIA GeForce2 MX/MX 400", DRIVER_NVIDIA_GEFORCE2MX,32 },
|
|
{HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE3, "NVIDIA GeForce3", DRIVER_NVIDIA_GEFORCE2MX,64 },
|
|
{HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE4_MX, "NVIDIA GeForce4 MX 460", DRIVER_NVIDIA_GEFORCE2MX,64 },
|
|
{HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE4_TI4200, "NVIDIA GeForce4 Ti 4200", DRIVER_NVIDIA_GEFORCE2MX,64, },
|
|
{HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCEFX_5200, "NVIDIA GeForce FX 5200", DRIVER_NVIDIA_GEFORCEFX, 64 },
|
|
{HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCEFX_5600, "NVIDIA GeForce FX 5600", DRIVER_NVIDIA_GEFORCEFX, 128 },
|
|
{HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCEFX_5800, "NVIDIA GeForce FX 5800", DRIVER_NVIDIA_GEFORCEFX, 256 },
|
|
{HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_6200, "NVIDIA GeForce 6200", DRIVER_NVIDIA_GEFORCE6, 64 },
|
|
{HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_6600GT, "NVIDIA GeForce 6600 GT", DRIVER_NVIDIA_GEFORCE6, 128 },
|
|
{HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_6800, "NVIDIA GeForce 6800", DRIVER_NVIDIA_GEFORCE6, 128 },
|
|
{HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_7300, "NVIDIA GeForce Go 7300", DRIVER_NVIDIA_GEFORCE6, 256 },
|
|
{HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_7400, "NVIDIA GeForce Go 7400", DRIVER_NVIDIA_GEFORCE6, 256 },
|
|
{HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_7600, "NVIDIA GeForce 7600 GT", DRIVER_NVIDIA_GEFORCE6, 256 },
|
|
{HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_7800GT, "NVIDIA GeForce 7800 GT", DRIVER_NVIDIA_GEFORCE6, 256 },
|
|
{HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_8200, "NVIDIA GeForce 8200", DRIVER_NVIDIA_GEFORCE8, 512 },
|
|
{HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_8300GS, "NVIDIA GeForce 8300 GS", DRIVER_NVIDIA_GEFORCE8, 128 },
|
|
{HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_8400GS, "NVIDIA GeForce 8400 GS", DRIVER_NVIDIA_GEFORCE8, 128 },
|
|
{HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_8500GT, "NVIDIA GeForce 8500 GT", DRIVER_NVIDIA_GEFORCE8, 256 },
|
|
{HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_8600GT, "NVIDIA GeForce 8600 GT", DRIVER_NVIDIA_GEFORCE8, 256 },
|
|
{HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_8600MGT, "NVIDIA GeForce 8600M GT", DRIVER_NVIDIA_GEFORCE8, 512 },
|
|
{HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_8800GTS, "NVIDIA GeForce 8800 GTS", DRIVER_NVIDIA_GEFORCE8, 320 },
|
|
{HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_8800GTX, "NVIDIA GeForce 8800 GTX", DRIVER_NVIDIA_GEFORCE8, 768 },
|
|
{HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_9200, "NVIDIA GeForce 9200", DRIVER_NVIDIA_GEFORCE8, 256 },
|
|
{HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_9300, "NVIDIA GeForce 9300", DRIVER_NVIDIA_GEFORCE8, 256 },
|
|
{HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_9400M, "NVIDIA GeForce 9400M", DRIVER_NVIDIA_GEFORCE8, 256 },
|
|
{HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_9400GT, "NVIDIA GeForce 9400 GT", DRIVER_NVIDIA_GEFORCE8, 256 },
|
|
{HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_9500GT, "NVIDIA GeForce 9500 GT", DRIVER_NVIDIA_GEFORCE8, 256 },
|
|
{HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_9600GT, "NVIDIA GeForce 9600 GT", DRIVER_NVIDIA_GEFORCE8, 512 },
|
|
{HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_9700MGT, "NVIDIA GeForce 9700M GT", DRIVER_NVIDIA_GEFORCE8, 512 },
|
|
{HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_9800GT, "NVIDIA GeForce 9800 GT", DRIVER_NVIDIA_GEFORCE8, 512 },
|
|
{HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_210, "NVIDIA GeForce 210", DRIVER_NVIDIA_GEFORCE8, 512 },
|
|
{HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT220, "NVIDIA GeForce GT 220", DRIVER_NVIDIA_GEFORCE8, 512 },
|
|
{HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT240, "NVIDIA GeForce GT 240", DRIVER_NVIDIA_GEFORCE8, 512 },
|
|
{HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTS250, "NVIDIA GeForce GTS 250", DRIVER_NVIDIA_GEFORCE8, 1024},
|
|
{HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX260, "NVIDIA GeForce GTX 260", DRIVER_NVIDIA_GEFORCE8, 1024},
|
|
{HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX275, "NVIDIA GeForce GTX 275", DRIVER_NVIDIA_GEFORCE8, 896 },
|
|
{HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX280, "NVIDIA GeForce GTX 280", DRIVER_NVIDIA_GEFORCE8, 1024},
|
|
{HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_315M, "NVIDIA GeForce 315M", DRIVER_NVIDIA_GEFORCE8, 512 },
|
|
{HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_320M, "NVIDIA GeForce 320M", DRIVER_NVIDIA_GEFORCE8, 256},
|
|
{HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT320M, "NVIDIA GeForce GT 320M", DRIVER_NVIDIA_GEFORCE8, 1024},
|
|
{HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT325M, "NVIDIA GeForce GT 325M", DRIVER_NVIDIA_GEFORCE8, 1024},
|
|
{HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT330, "NVIDIA GeForce GT 330", DRIVER_NVIDIA_GEFORCE8, 1024},
|
|
{HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTS350M, "NVIDIA GeForce GTS 350M", DRIVER_NVIDIA_GEFORCE8, 1024},
|
|
{HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_410M, "NVIDIA GeForce 410M", DRIVER_NVIDIA_GEFORCE8, 512},
|
|
{HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT420, "NVIDIA GeForce GT 420", DRIVER_NVIDIA_GEFORCE8, 2048},
|
|
{HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT425M, "NVIDIA GeForce GT 425M", DRIVER_NVIDIA_GEFORCE8, 1024},
|
|
{HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT430, "NVIDIA GeForce GT 430", DRIVER_NVIDIA_GEFORCE8, 1024},
|
|
{HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT440, "NVIDIA GeForce GT 440", DRIVER_NVIDIA_GEFORCE8, 1024},
|
|
{HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTS450, "NVIDIA GeForce GTS 450", DRIVER_NVIDIA_GEFORCE8, 1024},
|
|
{HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX460, "NVIDIA GeForce GTX 460", DRIVER_NVIDIA_GEFORCE8, 768 },
|
|
{HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX460M, "NVIDIA GeForce GTX 460M", DRIVER_NVIDIA_GEFORCE8, 1536},
|
|
{HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX465, "NVIDIA GeForce GTX 465", DRIVER_NVIDIA_GEFORCE8, 1024},
|
|
{HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX470, "NVIDIA GeForce GTX 470", DRIVER_NVIDIA_GEFORCE8, 1280},
|
|
{HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX480, "NVIDIA GeForce GTX 480", DRIVER_NVIDIA_GEFORCE8, 1536},
|
|
{HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT520, "NVIDIA GeForce GT 520", DRIVER_NVIDIA_GEFORCE8, 1024},
|
|
{HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT525M, "NVIDIA GeForce GT 525M", DRIVER_NVIDIA_GEFORCE8, 1024},
|
|
{HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT540M, "NVIDIA GeForce GT 540M", DRIVER_NVIDIA_GEFORCE8, 1024},
|
|
{HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX550, "NVIDIA GeForce GTX 550 Ti", DRIVER_NVIDIA_GEFORCE8, 1024},
|
|
{HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT555M, "NVIDIA GeForce GT 555M", DRIVER_NVIDIA_GEFORCE8, 1024},
|
|
{HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX560TI, "NVIDIA GeForce GTX 560 Ti", DRIVER_NVIDIA_GEFORCE8, 1024},
|
|
{HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX560, "NVIDIA GeForce GTX 560", DRIVER_NVIDIA_GEFORCE8, 1024},
|
|
{HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX570, "NVIDIA GeForce GTX 570", DRIVER_NVIDIA_GEFORCE8, 1280},
|
|
{HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX580, "NVIDIA GeForce GTX 580", DRIVER_NVIDIA_GEFORCE8, 1536},
|
|
{HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT610, "NVIDIA GeForce GT 610", DRIVER_NVIDIA_GEFORCE8, 1024},
|
|
{HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT630, "NVIDIA GeForce GT 630", DRIVER_NVIDIA_GEFORCE8, 1024},
|
|
{HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT630M, "NVIDIA GeForce GT 630M", DRIVER_NVIDIA_GEFORCE8, 1024},
|
|
{HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT640M, "NVIDIA GeForce GT 640M", DRIVER_NVIDIA_GEFORCE8, 1024},
|
|
{HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT650M, "NVIDIA GeForce GT 650M", DRIVER_NVIDIA_GEFORCE8, 2048},
|
|
{HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX650, "NVIDIA GeForce GTX 650", DRIVER_NVIDIA_GEFORCE8, 1024},
|
|
{HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX650TI, "NVIDIA GeForce GTX 650 Ti", DRIVER_NVIDIA_GEFORCE8, 1024},
|
|
{HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX660, "NVIDIA GeForce GTX 660", DRIVER_NVIDIA_GEFORCE8, 2048},
|
|
{HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX660M, "NVIDIA GeForce GTX 660M", DRIVER_NVIDIA_GEFORCE8, 2048},
|
|
{HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX660TI, "NVIDIA GeForce GTX 660 Ti", DRIVER_NVIDIA_GEFORCE8, 2048},
|
|
{HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX670, "NVIDIA GeForce GTX 670", DRIVER_NVIDIA_GEFORCE8, 2048},
|
|
{HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX670MX, "NVIDIA GeForce GTX 670MX", DRIVER_NVIDIA_GEFORCE8, 3072},
|
|
{HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX675MX, "NVIDIA GeForce GTX 675MX", DRIVER_NVIDIA_GEFORCE8, 4096},
|
|
{HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX680, "NVIDIA GeForce GTX 680", DRIVER_NVIDIA_GEFORCE8, 2048},
|
|
{HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX690, "NVIDIA GeForce GTX 690", DRIVER_NVIDIA_GEFORCE8, 2048},
|
|
{HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT730, "NVIDIA GeForce GT 730", DRIVER_NVIDIA_GEFORCE8, 2048},
|
|
{HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT730M, "NVIDIA GeForce GT 730M", DRIVER_NVIDIA_GEFORCE8, 1024},
|
|
{HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT740M, "NVIDIA GeForce GT 740M", DRIVER_NVIDIA_GEFORCE8, 2048},
|
|
{HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GT750M, "NVIDIA GeForce GT 750M", DRIVER_NVIDIA_GEFORCE8, 1024},
|
|
{HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX750, "NVIDIA GeForce GTX 750", DRIVER_NVIDIA_GEFORCE8, 1024},
|
|
{HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX750TI, "NVIDIA GeForce GTX 750 Ti", DRIVER_NVIDIA_GEFORCE8, 2048},
|
|
{HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX760, "NVIDIA GeForce GTX 760", DRIVER_NVIDIA_GEFORCE8, 2048},
|
|
{HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX760TI, "NVIDIA GeForce GTX 760 Ti", DRIVER_NVIDIA_GEFORCE8, 2048},
|
|
{HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX765M, "NVIDIA GeForce GTX 765M", DRIVER_NVIDIA_GEFORCE8, 2048},
|
|
{HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX770M, "NVIDIA GeForce GTX 770M", DRIVER_NVIDIA_GEFORCE8, 3072},
|
|
{HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX770, "NVIDIA GeForce GTX 770", DRIVER_NVIDIA_GEFORCE8, 2048},
|
|
{HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX780, "NVIDIA GeForce GTX 780", DRIVER_NVIDIA_GEFORCE8, 3072},
|
|
{HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX780TI, "NVIDIA GeForce GTX 780 Ti", DRIVER_NVIDIA_GEFORCE8, 3072},
|
|
{HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTXTITAN, "NVIDIA GeForce GTX TITAN", DRIVER_NVIDIA_GEFORCE8, 6144},
|
|
{HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTXTITANB, "NVIDIA GeForce GTX TITAN Black", DRIVER_NVIDIA_GEFORCE8, 6144},
|
|
{HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTXTITANX, "NVIDIA GeForce GTX TITAN X", DRIVER_NVIDIA_GEFORCE8, 12288},
|
|
{HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTXTITANZ, "NVIDIA GeForce GTX TITAN Z", DRIVER_NVIDIA_GEFORCE8, 12288},
|
|
{HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_820M, "NVIDIA GeForce 820M", DRIVER_NVIDIA_GEFORCE8, 2048},
|
|
{HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_830M, "NVIDIA GeForce 830M", DRIVER_NVIDIA_GEFORCE8, 2048},
|
|
{HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_840M, "NVIDIA GeForce 840M", DRIVER_NVIDIA_GEFORCE8, 2048},
|
|
{HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_845M, "NVIDIA GeForce 845M", DRIVER_NVIDIA_GEFORCE8, 2048},
|
|
{HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX850M, "NVIDIA GeForce GTX 850M", DRIVER_NVIDIA_GEFORCE8, 2048},
|
|
{HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX860M, "NVIDIA GeForce GTX 860M", DRIVER_NVIDIA_GEFORCE8, 2048},
|
|
{HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX870M, "NVIDIA GeForce GTX 870M", DRIVER_NVIDIA_GEFORCE8, 3072},
|
|
{HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX880M, "NVIDIA GeForce GTX 880M", DRIVER_NVIDIA_GEFORCE8, 4096},
|
|
{HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_940M, "NVIDIA GeForce 940M", DRIVER_NVIDIA_GEFORCE8, 4096},
|
|
{HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX950, "NVIDIA GeForce GTX 950", DRIVER_NVIDIA_GEFORCE8, 2048},
|
|
{HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX950M, "NVIDIA GeForce GTX 950M", DRIVER_NVIDIA_GEFORCE8, 4096},
|
|
{HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX960, "NVIDIA GeForce GTX 960", DRIVER_NVIDIA_GEFORCE8, 4096},
|
|
{HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX960M, "NVIDIA GeForce GTX 960M", DRIVER_NVIDIA_GEFORCE8, 2048},
|
|
{HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX970, "NVIDIA GeForce GTX 970", DRIVER_NVIDIA_GEFORCE8, 4096},
|
|
{HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX970M, "NVIDIA GeForce GTX 970M", DRIVER_NVIDIA_GEFORCE8, 3072},
|
|
{HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX980, "NVIDIA GeForce GTX 980", DRIVER_NVIDIA_GEFORCE8, 4096},
|
|
{HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX980TI, "NVIDIA GeForce GTX 980 Ti", DRIVER_NVIDIA_GEFORCE8, 6144},
|
|
{HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX1050, "NVIDIA GeForce GTX 1050", DRIVER_NVIDIA_GEFORCE8, 2048},
|
|
{HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX1060, "NVIDIA GeForce GTX 1060", DRIVER_NVIDIA_GEFORCE8, 6144},
|
|
{HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX1070, "NVIDIA GeForce GTX 1070", DRIVER_NVIDIA_GEFORCE8, 8192},
|
|
{HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX1080, "NVIDIA GeForce GTX 1080", DRIVER_NVIDIA_GEFORCE8, 8192},
|
|
{HW_VENDOR_NVIDIA, CARD_NVIDIA_GEFORCE_GTX1080TI, "NVIDIA GeForce GTX 1080 Ti", DRIVER_NVIDIA_GEFORCE8, 11264},
|
|
{HW_VENDOR_NVIDIA, CARD_NVIDIA_TITANX_PASCAL, "NVIDIA TITAN X (Pascal)", DRIVER_NVIDIA_GEFORCE8, 12288},
|
|
|
|
/* AMD cards */
|
|
{HW_VENDOR_AMD, CARD_AMD_RAGE_128PRO, "ATI Rage Fury", DRIVER_AMD_RAGE_128PRO, 16 },
|
|
{HW_VENDOR_AMD, CARD_AMD_RADEON_7200, "ATI RADEON 7200 SERIES", DRIVER_AMD_R100, 32 },
|
|
{HW_VENDOR_AMD, CARD_AMD_RADEON_8500, "ATI RADEON 8500 SERIES", DRIVER_AMD_R100, 64 },
|
|
{HW_VENDOR_AMD, CARD_AMD_RADEON_9500, "ATI Radeon 9500", DRIVER_AMD_R300, 64 },
|
|
{HW_VENDOR_AMD, CARD_AMD_RADEON_XPRESS_200M, "ATI RADEON XPRESS 200M Series", DRIVER_AMD_R300, 64 },
|
|
{HW_VENDOR_AMD, CARD_AMD_RADEON_X700, "ATI Radeon X700 SE", DRIVER_AMD_R300, 128 },
|
|
{HW_VENDOR_AMD, CARD_AMD_RADEON_X1600, "ATI Radeon X1600 Series", DRIVER_AMD_R300, 128 },
|
|
{HW_VENDOR_AMD, CARD_AMD_RADEON_HD2350, "ATI Mobility Radeon HD 2350", DRIVER_AMD_R600, 256 },
|
|
{HW_VENDOR_AMD, CARD_AMD_RADEON_HD2600, "ATI Mobility Radeon HD 2600", DRIVER_AMD_R600, 256 },
|
|
{HW_VENDOR_AMD, CARD_AMD_RADEON_HD2900, "ATI Radeon HD 2900 XT", DRIVER_AMD_R600, 512 },
|
|
{HW_VENDOR_AMD, CARD_AMD_RADEON_HD3200, "ATI Radeon HD 3200 Graphics", DRIVER_AMD_R600, 128 },
|
|
{HW_VENDOR_AMD, CARD_AMD_RADEON_HD3850, "ATI Radeon HD 3850 AGP", DRIVER_AMD_R600, 512 },
|
|
{HW_VENDOR_AMD, CARD_AMD_RADEON_HD4200M, "ATI Mobility Radeon HD 4200", DRIVER_AMD_R600, 256 },
|
|
{HW_VENDOR_AMD, CARD_AMD_RADEON_HD4350, "ATI Radeon HD 4350", DRIVER_AMD_R600, 256 },
|
|
{HW_VENDOR_AMD, CARD_AMD_RADEON_HD4600, "ATI Radeon HD 4600 Series", DRIVER_AMD_R600, 512 },
|
|
{HW_VENDOR_AMD, CARD_AMD_RADEON_HD4700, "ATI Radeon HD 4700 Series", DRIVER_AMD_R600, 512 },
|
|
{HW_VENDOR_AMD, CARD_AMD_RADEON_HD4800, "ATI Radeon HD 4800 Series", DRIVER_AMD_R600, 512 },
|
|
{HW_VENDOR_AMD, CARD_AMD_RADEON_HD5400, "ATI Radeon HD 5400 Series", DRIVER_AMD_R600, 512 },
|
|
{HW_VENDOR_AMD, CARD_AMD_RADEON_HD5600, "ATI Radeon HD 5600 Series", DRIVER_AMD_R600, 512 },
|
|
{HW_VENDOR_AMD, CARD_AMD_RADEON_HD5700, "ATI Radeon HD 5700 Series", DRIVER_AMD_R600, 512 },
|
|
{HW_VENDOR_AMD, CARD_AMD_RADEON_HD5800, "ATI Radeon HD 5800 Series", DRIVER_AMD_R600, 1024},
|
|
{HW_VENDOR_AMD, CARD_AMD_RADEON_HD5900, "ATI Radeon HD 5900 Series", DRIVER_AMD_R600, 1024},
|
|
{HW_VENDOR_AMD, CARD_AMD_RADEON_HD6300, "AMD Radeon HD 6300 series Graphics", DRIVER_AMD_R600, 1024},
|
|
{HW_VENDOR_AMD, CARD_AMD_RADEON_HD6400, "AMD Radeon HD 6400 Series", DRIVER_AMD_R600, 1024},
|
|
{HW_VENDOR_AMD, CARD_AMD_RADEON_HD6410D, "AMD Radeon HD 6410D", DRIVER_AMD_R600, 1024},
|
|
{HW_VENDOR_AMD, CARD_AMD_RADEON_HD6480G, "AMD Radeon HD 6480G", DRIVER_AMD_R600, 512 },
|
|
{HW_VENDOR_AMD, CARD_AMD_RADEON_HD6550D, "AMD Radeon HD 6550D", DRIVER_AMD_R600, 1024},
|
|
{HW_VENDOR_AMD, CARD_AMD_RADEON_HD6600, "AMD Radeon HD 6600 Series", DRIVER_AMD_R600, 1024},
|
|
{HW_VENDOR_AMD, CARD_AMD_RADEON_HD6600M, "AMD Radeon HD 6600M Series", DRIVER_AMD_R600, 512 },
|
|
{HW_VENDOR_AMD, CARD_AMD_RADEON_HD6700, "AMD Radeon HD 6700 Series", DRIVER_AMD_R600, 1024},
|
|
{HW_VENDOR_AMD, CARD_AMD_RADEON_HD6800, "AMD Radeon HD 6800 Series", DRIVER_AMD_R600, 1024},
|
|
{HW_VENDOR_AMD, CARD_AMD_RADEON_HD6900, "AMD Radeon HD 6900 Series", DRIVER_AMD_R600, 2048},
|
|
{HW_VENDOR_AMD, CARD_AMD_RADEON_HD7660D, "AMD Radeon HD 7660D", DRIVER_AMD_R600, 2048},
|
|
{HW_VENDOR_AMD, CARD_AMD_RADEON_HD7700, "AMD Radeon HD 7700 Series", DRIVER_AMD_R600, 1024},
|
|
{HW_VENDOR_AMD, CARD_AMD_RADEON_HD7800, "AMD Radeon HD 7800 Series", DRIVER_AMD_R600, 2048},
|
|
{HW_VENDOR_AMD, CARD_AMD_RADEON_HD7900, "AMD Radeon HD 7900 Series", DRIVER_AMD_R600, 2048},
|
|
{HW_VENDOR_AMD, CARD_AMD_RADEON_HD8600M, "AMD Radeon HD 8600M Series", DRIVER_AMD_R600, 1024},
|
|
{HW_VENDOR_AMD, CARD_AMD_RADEON_HD8670, "AMD Radeon HD 8670", DRIVER_AMD_R600, 2048},
|
|
{HW_VENDOR_AMD, CARD_AMD_RADEON_HD8770, "AMD Radeon HD 8770", DRIVER_AMD_R600, 2048},
|
|
{HW_VENDOR_AMD, CARD_AMD_RADEON_R3, "AMD Radeon HD 8400 / R3 Series", DRIVER_AMD_R600, 2048},
|
|
{HW_VENDOR_AMD, CARD_AMD_RADEON_R7, "AMD Radeon(TM) R7 Graphics", DRIVER_AMD_R600, 2048},
|
|
{HW_VENDOR_AMD, CARD_AMD_RADEON_R9_285, "AMD Radeon R9 285", DRIVER_AMD_RX, 2048},
|
|
{HW_VENDOR_AMD, CARD_AMD_RADEON_R9_290, "AMD Radeon R9 290", DRIVER_AMD_RX, 4096},
|
|
{HW_VENDOR_AMD, CARD_AMD_RADEON_R9_FURY, "AMD Radeon (TM) R9 Fury Series", DRIVER_AMD_RX, 4096},
|
|
{HW_VENDOR_AMD, CARD_AMD_RADEON_RX_460, "Radeon(TM) RX 460 Graphics", DRIVER_AMD_RX, 4096},
|
|
{HW_VENDOR_AMD, CARD_AMD_RADEON_RX_480, "Radeon (TM) RX 480 Graphics", DRIVER_AMD_RX, 4096},
|
|
|
|
/* VMware */
|
|
{HW_VENDOR_VMWARE, CARD_VMWARE_SVGA3D, "VMware SVGA 3D (Microsoft Corporation - WDDM)", DRIVER_VMWARE, 1024},
|
|
|
|
/* Intel cards */
|
|
{HW_VENDOR_INTEL, CARD_INTEL_830M, "Intel(R) 82830M Graphics Controller", DRIVER_INTEL_GMA800, 32 },
|
|
{HW_VENDOR_INTEL, CARD_INTEL_855GM, "Intel(R) 82852/82855 GM/GME Graphics Controller", DRIVER_INTEL_GMA800, 32 },
|
|
{HW_VENDOR_INTEL, CARD_INTEL_845G, "Intel(R) 845G", DRIVER_INTEL_GMA800, 32 },
|
|
{HW_VENDOR_INTEL, CARD_INTEL_865G, "Intel(R) 82865G Graphics Controller", DRIVER_INTEL_GMA800, 32 },
|
|
{HW_VENDOR_INTEL, CARD_INTEL_915G, "Intel(R) 82915G/GV/910GL Express Chipset Family", DRIVER_INTEL_GMA900, 64 },
|
|
{HW_VENDOR_INTEL, CARD_INTEL_E7221G, "Intel(R) E7221G", DRIVER_INTEL_GMA900, 64 },
|
|
{HW_VENDOR_INTEL, CARD_INTEL_915GM, "Mobile Intel(R) 915GM/GMS,910GML Express Chipset Family", DRIVER_INTEL_GMA900, 64 },
|
|
{HW_VENDOR_INTEL, CARD_INTEL_945G, "Intel(R) 945G", DRIVER_INTEL_GMA950, 64 },
|
|
{HW_VENDOR_INTEL, CARD_INTEL_945GM, "Mobile Intel(R) 945GM Express Chipset Family", DRIVER_INTEL_GMA950, 64 },
|
|
{HW_VENDOR_INTEL, CARD_INTEL_945GME, "Intel(R) 945GME", DRIVER_INTEL_GMA950, 64 },
|
|
{HW_VENDOR_INTEL, CARD_INTEL_Q35, "Intel(R) Q35", DRIVER_INTEL_GMA950, 64 },
|
|
{HW_VENDOR_INTEL, CARD_INTEL_G33, "Intel(R) G33", DRIVER_INTEL_GMA950, 64 },
|
|
{HW_VENDOR_INTEL, CARD_INTEL_Q33, "Intel(R) Q33", DRIVER_INTEL_GMA950, 64 },
|
|
{HW_VENDOR_INTEL, CARD_INTEL_PNVG, "Intel(R) IGD", DRIVER_INTEL_GMA950, 64 },
|
|
{HW_VENDOR_INTEL, CARD_INTEL_PNVM, "Intel(R) IGD", DRIVER_INTEL_GMA950, 64 },
|
|
{HW_VENDOR_INTEL, CARD_INTEL_965Q, "Intel(R) 965Q", DRIVER_INTEL_GMA3000, 128},
|
|
{HW_VENDOR_INTEL, CARD_INTEL_965G, "Intel(R) 965G", DRIVER_INTEL_GMA3000, 128},
|
|
{HW_VENDOR_INTEL, CARD_INTEL_946GZ, "Intel(R) 946GZ", DRIVER_INTEL_GMA3000, 128},
|
|
{HW_VENDOR_INTEL, CARD_INTEL_965GM, "Mobile Intel(R) 965 Express Chipset Family", DRIVER_INTEL_GMA3000, 128},
|
|
{HW_VENDOR_INTEL, CARD_INTEL_965GME, "Intel(R) 965GME", DRIVER_INTEL_GMA3000, 128},
|
|
{HW_VENDOR_INTEL, CARD_INTEL_GM45, "Mobile Intel(R) GM45 Express Chipset Family", DRIVER_INTEL_GMA3000, 512},
|
|
{HW_VENDOR_INTEL, CARD_INTEL_IGD, "Intel(R) Integrated Graphics Device", DRIVER_INTEL_GMA3000, 512},
|
|
{HW_VENDOR_INTEL, CARD_INTEL_G45, "Intel(R) G45/G43", DRIVER_INTEL_GMA3000, 512},
|
|
{HW_VENDOR_INTEL, CARD_INTEL_Q45, "Intel(R) Q45/Q43", DRIVER_INTEL_GMA3000, 512},
|
|
{HW_VENDOR_INTEL, CARD_INTEL_G41, "Intel(R) G41", DRIVER_INTEL_GMA3000, 512},
|
|
{HW_VENDOR_INTEL, CARD_INTEL_B43, "Intel(R) B43", DRIVER_INTEL_GMA3000, 512},
|
|
{HW_VENDOR_INTEL, CARD_INTEL_ILKD, "Intel(R) HD Graphics", DRIVER_INTEL_GMA3000, 1536},
|
|
{HW_VENDOR_INTEL, CARD_INTEL_ILKM, "Intel(R) HD Graphics", DRIVER_INTEL_GMA3000, 1536},
|
|
{HW_VENDOR_INTEL, CARD_INTEL_SNBD, "Intel(R) HD Graphics 3000", DRIVER_INTEL_GMA3000, 1536},
|
|
{HW_VENDOR_INTEL, CARD_INTEL_SNBM, "Intel(R) HD Graphics 3000", DRIVER_INTEL_GMA3000, 1536},
|
|
{HW_VENDOR_INTEL, CARD_INTEL_SNBS, "Intel(R) HD Graphics Family", DRIVER_INTEL_GMA3000, 1536},
|
|
{HW_VENDOR_INTEL, CARD_INTEL_IVBD, "Intel(R) HD Graphics 4000", DRIVER_INTEL_HD4000, 1536},
|
|
{HW_VENDOR_INTEL, CARD_INTEL_IVBM, "Intel(R) HD Graphics 4000", DRIVER_INTEL_HD4000, 1536},
|
|
{HW_VENDOR_INTEL, CARD_INTEL_IVBS, "Intel(R) HD Graphics Family", DRIVER_INTEL_HD4000, 1536},
|
|
{HW_VENDOR_INTEL, CARD_INTEL_HWD, "Intel(R) HD Graphics 4600", DRIVER_INTEL_HD4000, 1536},
|
|
{HW_VENDOR_INTEL, CARD_INTEL_HWM, "Intel(R) HD Graphics 4600", DRIVER_INTEL_HD4000, 1536},
|
|
{HW_VENDOR_INTEL, CARD_INTEL_HD5000, "Intel(R) HD Graphics 5000", DRIVER_INTEL_HD4000, 1536},
|
|
{HW_VENDOR_INTEL, CARD_INTEL_I5100_1, "Intel(R) Iris(TM) Graphics 5100", DRIVER_INTEL_HD4000, 1536},
|
|
{HW_VENDOR_INTEL, CARD_INTEL_I5100_2, "Intel(R) Iris(TM) Graphics 5100", DRIVER_INTEL_HD4000, 1536},
|
|
{HW_VENDOR_INTEL, CARD_INTEL_I5100_3, "Intel(R) Iris(TM) Graphics 5100", DRIVER_INTEL_HD4000, 1536},
|
|
{HW_VENDOR_INTEL, CARD_INTEL_I5100_4, "Intel(R) Iris(TM) Graphics 5100", DRIVER_INTEL_HD4000, 1536},
|
|
{HW_VENDOR_INTEL, CARD_INTEL_IP5200_1, "Intel(R) Iris(TM) Pro Graphics 5200", DRIVER_INTEL_HD4000, 1536},
|
|
{HW_VENDOR_INTEL, CARD_INTEL_IP5200_2, "Intel(R) Iris(TM) Pro Graphics 5200", DRIVER_INTEL_HD4000, 1536},
|
|
{HW_VENDOR_INTEL, CARD_INTEL_IP5200_3, "Intel(R) Iris(TM) Pro Graphics 5200", DRIVER_INTEL_HD4000, 1536},
|
|
{HW_VENDOR_INTEL, CARD_INTEL_IP5200_4, "Intel(R) Iris(TM) Pro Graphics 5200", DRIVER_INTEL_HD4000, 1536},
|
|
{HW_VENDOR_INTEL, CARD_INTEL_IP5200_5, "Intel(R) Iris(TM) Pro Graphics 5200", DRIVER_INTEL_HD4000, 1536},
|
|
{HW_VENDOR_INTEL, CARD_INTEL_HD5300, "Intel(R) HD Graphics 5300", DRIVER_INTEL_HD4000, 2048},
|
|
{HW_VENDOR_INTEL, CARD_INTEL_HD5500, "Intel(R) HD Graphics 5500", DRIVER_INTEL_HD4000, 2048},
|
|
{HW_VENDOR_INTEL, CARD_INTEL_HD5600, "Intel(R) HD Graphics 5600", DRIVER_INTEL_HD4000, 2048},
|
|
{HW_VENDOR_INTEL, CARD_INTEL_HD6000, "Intel(R) HD Graphics 6000", DRIVER_INTEL_HD4000, 2048},
|
|
{HW_VENDOR_INTEL, CARD_INTEL_I6100, "Intel(R) Iris(TM) Graphics 6100", DRIVER_INTEL_HD4000, 2048},
|
|
{HW_VENDOR_INTEL, CARD_INTEL_IP6200, "Intel(R) Iris(TM) Pro Graphics 6200", DRIVER_INTEL_HD4000, 2048},
|
|
{HW_VENDOR_INTEL, CARD_INTEL_IPP6300, "Intel(R) Iris(TM) Pro Graphics P6300", DRIVER_INTEL_HD4000, 2048},
|
|
{HW_VENDOR_INTEL, CARD_INTEL_HD510_1, "Intel(R) HD Graphics 510", DRIVER_INTEL_HD4000, 2048},
|
|
{HW_VENDOR_INTEL, CARD_INTEL_HD510_2, "Intel(R) HD Graphics 510", DRIVER_INTEL_HD4000, 2048},
|
|
{HW_VENDOR_INTEL, CARD_INTEL_HD510_3, "Intel(R) HD Graphics 510", DRIVER_INTEL_HD4000, 2048},
|
|
{HW_VENDOR_INTEL, CARD_INTEL_HD515, "Intel(R) HD Graphics 515", DRIVER_INTEL_HD4000, 2048},
|
|
{HW_VENDOR_INTEL, CARD_INTEL_HD520_1, "Intel(R) HD Graphics 520", DRIVER_INTEL_HD4000, 2048},
|
|
{HW_VENDOR_INTEL, CARD_INTEL_HD520_2, "Intel(R) HD Graphics 520", DRIVER_INTEL_HD4000, 2048},
|
|
{HW_VENDOR_INTEL, CARD_INTEL_HD530_1, "Intel(R) HD Graphics 530", DRIVER_INTEL_HD4000, 2048},
|
|
{HW_VENDOR_INTEL, CARD_INTEL_HD530_2, "Intel(R) HD Graphics 530", DRIVER_INTEL_HD4000, 2048},
|
|
{HW_VENDOR_INTEL, CARD_INTEL_HDP530, "Intel(R) HD Graphics P530", DRIVER_INTEL_HD4000, 2048},
|
|
{HW_VENDOR_INTEL, CARD_INTEL_I540, "Intel(R) Iris(TM) Graphics 540", DRIVER_INTEL_HD4000, 2048},
|
|
{HW_VENDOR_INTEL, CARD_INTEL_I550, "Intel(R) Iris(TM) Graphics 550", DRIVER_INTEL_HD4000, 2048},
|
|
{HW_VENDOR_INTEL, CARD_INTEL_I555, "Intel(R) Iris(TM) Graphics 555", DRIVER_INTEL_HD4000, 2048},
|
|
{HW_VENDOR_INTEL, CARD_INTEL_IP555, "Intel(R) Iris(TM) Graphics P555", DRIVER_INTEL_HD4000, 2048},
|
|
{HW_VENDOR_INTEL, CARD_INTEL_IP580_1, "Intel(R) Iris(TM) Pro Graphics 580", DRIVER_INTEL_HD4000, 2048},
|
|
{HW_VENDOR_INTEL, CARD_INTEL_IP580_2, "Intel(R) Iris(TM) Pro Graphics 580", DRIVER_INTEL_HD4000, 2048},
|
|
{HW_VENDOR_INTEL, CARD_INTEL_IPP580_1, "Intel(R) Iris(TM) Pro Graphics P580", DRIVER_INTEL_HD4000, 2048},
|
|
{HW_VENDOR_INTEL, CARD_INTEL_IPP580_2, "Intel(R) Iris(TM) Pro Graphics P580", DRIVER_INTEL_HD4000, 2048},
|
|
};
|
|
|
|
static const struct driver_version_information *get_driver_version_info(enum wined3d_display_driver driver,
|
|
enum wined3d_driver_model driver_model)
|
|
{
|
|
unsigned int i;
|
|
|
|
TRACE("Looking up version info for driver=%d driver_model=%d\n", driver, driver_model);
|
|
for (i = 0; i < ARRAY_SIZE(driver_version_table); ++i)
|
|
{
|
|
const struct driver_version_information *entry = &driver_version_table[i];
|
|
|
|
if (entry->driver == driver && (driver_model == DRIVER_MODEL_GENERIC
|
|
|| entry->driver_model == driver_model))
|
|
{
|
|
TRACE("Found driver \"%s\", version %u, subversion %u, build %u.\n",
|
|
entry->driver_name, entry->version, entry->subversion, entry->build);
|
|
return entry;
|
|
}
|
|
}
|
|
return NULL;
|
|
}
|
|
|
|
static const struct gpu_description *get_gpu_description(enum wined3d_pci_vendor vendor,
|
|
enum wined3d_pci_device device)
|
|
{
|
|
unsigned int i;
|
|
|
|
for (i = 0; i < ARRAY_SIZE(gpu_description_table); ++i)
|
|
{
|
|
if (vendor == gpu_description_table[i].vendor && device == gpu_description_table[i].card)
|
|
return &gpu_description_table[i];
|
|
}
|
|
|
|
return NULL;
|
|
}
|
|
|
|
static const struct gpu_description *query_gpu_description(const struct wined3d_gl_info *gl_info, UINT64 *vram_bytes)
|
|
{
|
|
enum wined3d_pci_vendor vendor = PCI_VENDOR_NONE;
|
|
enum wined3d_pci_device device = PCI_DEVICE_NONE;
|
|
const struct gpu_description *gpu_description;
|
|
static unsigned int once;
|
|
|
|
if (gl_info->supported[WGL_WINE_QUERY_RENDERER])
|
|
{
|
|
GLuint value;
|
|
|
|
if (GL_EXTCALL(wglQueryCurrentRendererIntegerWINE(WGL_RENDERER_VENDOR_ID_WINE, &value)))
|
|
vendor = value;
|
|
if (GL_EXTCALL(wglQueryCurrentRendererIntegerWINE(WGL_RENDERER_DEVICE_ID_WINE, &value)))
|
|
device = value;
|
|
if (GL_EXTCALL(wglQueryCurrentRendererIntegerWINE(WGL_RENDERER_VIDEO_MEMORY_WINE, &value)))
|
|
*vram_bytes = (UINT64)value * 1024 * 1024;
|
|
TRACE("Card reports vendor PCI ID 0x%04x, device PCI ID 0x%04x, 0x%s bytes of video memory.\n",
|
|
vendor, device, wine_dbgstr_longlong(*vram_bytes));
|
|
}
|
|
|
|
if (wined3d_settings.pci_vendor_id != PCI_VENDOR_NONE)
|
|
{
|
|
vendor = wined3d_settings.pci_vendor_id;
|
|
TRACE("Overriding vendor PCI ID with 0x%04x.\n", vendor);
|
|
}
|
|
|
|
if (wined3d_settings.pci_device_id != PCI_DEVICE_NONE)
|
|
{
|
|
device = wined3d_settings.pci_device_id;
|
|
TRACE("Overriding device PCI ID with 0x%04x.\n", device);
|
|
}
|
|
|
|
if (wined3d_settings.emulated_textureram)
|
|
{
|
|
*vram_bytes = wined3d_settings.emulated_textureram;
|
|
TRACE("Overriding amount of video memory with 0x%s bytes.\n",
|
|
wine_dbgstr_longlong(*vram_bytes));
|
|
}
|
|
|
|
if (!(gpu_description = get_gpu_description(vendor, device))
|
|
&& (wined3d_settings.pci_vendor_id != PCI_VENDOR_NONE
|
|
|| wined3d_settings.pci_device_id != PCI_DEVICE_NONE) && !once++)
|
|
ERR_(winediag)("Invalid GPU override %04x:%04x specified, ignoring.\n", vendor, device);
|
|
|
|
return gpu_description;
|
|
}
|
|
|
|
static void init_driver_info(struct wined3d_driver_info *driver_info,
|
|
const struct gpu_description *gpu_desc, UINT64 vram_bytes)
|
|
{
|
|
OSVERSIONINFOW os_version;
|
|
WORD driver_os_version;
|
|
enum wined3d_display_driver driver;
|
|
enum wined3d_driver_model driver_model;
|
|
const struct driver_version_information *version_info;
|
|
|
|
memset(&os_version, 0, sizeof(os_version));
|
|
os_version.dwOSVersionInfoSize = sizeof(os_version);
|
|
if (!GetVersionExW(&os_version))
|
|
{
|
|
ERR("Failed to get OS version, reporting 2000/XP.\n");
|
|
driver_os_version = 6;
|
|
driver_model = DRIVER_MODEL_NT5X;
|
|
}
|
|
else
|
|
{
|
|
TRACE("OS version %u.%u.\n", os_version.dwMajorVersion, os_version.dwMinorVersion);
|
|
switch (os_version.dwMajorVersion)
|
|
{
|
|
case 4:
|
|
/* If needed we could distinguish between 9x and NT4, but this code won't make
|
|
* sense for NT4 since it had no way to obtain this info through DirectDraw 3.0.
|
|
*/
|
|
driver_os_version = 4;
|
|
driver_model = DRIVER_MODEL_WIN9X;
|
|
break;
|
|
|
|
case 5:
|
|
driver_os_version = 6;
|
|
driver_model = DRIVER_MODEL_NT5X;
|
|
break;
|
|
|
|
case 6:
|
|
if (os_version.dwMinorVersion == 0)
|
|
{
|
|
driver_os_version = 7;
|
|
driver_model = DRIVER_MODEL_NT6X;
|
|
}
|
|
else if (os_version.dwMinorVersion == 1)
|
|
{
|
|
driver_os_version = 8;
|
|
driver_model = DRIVER_MODEL_NT6X;
|
|
}
|
|
else
|
|
{
|
|
if (os_version.dwMinorVersion > 2)
|
|
{
|
|
FIXME("Unhandled OS version %u.%u, reporting Win 8.\n",
|
|
os_version.dwMajorVersion, os_version.dwMinorVersion);
|
|
}
|
|
driver_os_version = 9;
|
|
driver_model = DRIVER_MODEL_NT6X;
|
|
}
|
|
break;
|
|
|
|
case 10:
|
|
driver_os_version = 10;
|
|
driver_model = DRIVER_MODEL_NT6X;
|
|
break;
|
|
|
|
default:
|
|
FIXME("Unhandled OS version %u.%u, reporting 2000/XP.\n",
|
|
os_version.dwMajorVersion, os_version.dwMinorVersion);
|
|
driver_os_version = 6;
|
|
driver_model = DRIVER_MODEL_NT5X;
|
|
break;
|
|
}
|
|
}
|
|
|
|
driver_info->vendor = gpu_desc->vendor;
|
|
driver_info->device = gpu_desc->card;
|
|
driver_info->description = gpu_desc->description;
|
|
driver_info->vram_bytes = vram_bytes ? vram_bytes : (UINT64)gpu_desc->vidmem * 1024 * 1024;
|
|
driver = gpu_desc->driver;
|
|
|
|
/**
|
|
* Diablo 2 crashes when the amount of video memory is greater than 0x7fffffff.
|
|
* In order to avoid this application bug we limit the amount of video memory
|
|
* to LONG_MAX for older Windows versions.
|
|
*/
|
|
if (driver_model < DRIVER_MODEL_NT6X && driver_info->vram_bytes > LONG_MAX)
|
|
{
|
|
TRACE("Limiting amount of video memory to %#lx bytes for OS version older than Vista.\n", LONG_MAX);
|
|
driver_info->vram_bytes = LONG_MAX;
|
|
}
|
|
|
|
/* Try to obtain driver version information for the current Windows version. This fails in
|
|
* some cases:
|
|
* - the gpu is not available on the currently selected OS version:
|
|
* - Geforce GTX480 on Win98. When running applications in compatibility mode on Windows,
|
|
* version information for the current Windows version is returned instead of faked info.
|
|
* We do the same and assume the default Windows version to emulate is WinXP.
|
|
*
|
|
* - Videocard is a Riva TNT but winver is set to win7 (there are no drivers for this beast)
|
|
* For now return the XP driver info. Perhaps later on we should return VESA.
|
|
*
|
|
* - the gpu is not in our database (can happen when the user overrides the vendor_id / device_id)
|
|
* This could be an indication that our database is not up to date, so this should be fixed.
|
|
*/
|
|
if ((version_info = get_driver_version_info(driver, driver_model))
|
|
|| (version_info = get_driver_version_info(driver, DRIVER_MODEL_GENERIC)))
|
|
{
|
|
driver_info->name = version_info->driver_name;
|
|
driver_info->version_high = MAKEDWORD_VERSION(driver_os_version, version_info->version);
|
|
driver_info->version_low = MAKEDWORD_VERSION(version_info->subversion, version_info->build);
|
|
}
|
|
else
|
|
{
|
|
ERR("No driver version info found for device %04x:%04x, driver model %#x.\n",
|
|
driver_info->vendor, driver_info->device, driver_model);
|
|
driver_info->name = "Display";
|
|
driver_info->version_high = MAKEDWORD_VERSION(driver_os_version, 15);
|
|
driver_info->version_low = MAKEDWORD_VERSION(8, 6); /* Nvidia RIVA TNT, arbitrary */
|
|
}
|
|
|
|
TRACE("Reporting (fake) driver version 0x%08x-0x%08x.\n",
|
|
driver_info->version_high, driver_info->version_low);
|
|
}
|
|
|
|
/* Context activation is done by the caller. */
|
|
static void fixup_extensions(struct wined3d_gl_info *gl_info, struct wined3d_caps_gl_ctx *ctx,
|
|
const char *gl_renderer, enum wined3d_gl_vendor gl_vendor,
|
|
enum wined3d_pci_vendor card_vendor, enum wined3d_pci_device device)
|
|
{
|
|
unsigned int i;
|
|
|
|
for (i = 0; i < ARRAY_SIZE(quirk_table); ++i)
|
|
{
|
|
if (!quirk_table[i].match(gl_info, ctx, gl_renderer, gl_vendor, card_vendor, device)) continue;
|
|
TRACE("Applying driver quirk \"%s\".\n", quirk_table[i].description);
|
|
quirk_table[i].apply(gl_info);
|
|
}
|
|
|
|
/* Find out if PBOs work as they are supposed to. */
|
|
test_pbo_functionality(gl_info);
|
|
}
|
|
|
|
static DWORD wined3d_parse_gl_version(const char *gl_version)
|
|
{
|
|
const char *ptr = gl_version;
|
|
int major, minor;
|
|
|
|
major = atoi(ptr);
|
|
if (major <= 0)
|
|
ERR("Invalid OpenGL major version %d.\n", major);
|
|
|
|
while (isdigit(*ptr)) ++ptr;
|
|
if (*ptr++ != '.')
|
|
ERR("Invalid OpenGL version string %s.\n", debugstr_a(gl_version));
|
|
|
|
minor = atoi(ptr);
|
|
|
|
TRACE("Found OpenGL version %d.%d.\n", major, minor);
|
|
|
|
return MAKEDWORD_VERSION(major, minor);
|
|
}
|
|
|
|
static enum wined3d_gl_vendor wined3d_guess_gl_vendor(const struct wined3d_gl_info *gl_info,
|
|
const char *gl_vendor_string, const char *gl_renderer, const char *gl_version)
|
|
{
|
|
/* MacOS has various specialities in the extensions it advertises. Some have to be loaded from
|
|
* the opengl 1.2+ core, while other extensions are advertised, but software emulated. So try to
|
|
* detect the Apple OpenGL implementation to apply some extension fixups afterwards.
|
|
*
|
|
* Detecting this isn't really easy. The vendor string doesn't mention Apple. Compile-time checks
|
|
* aren't sufficient either because a Linux binary may display on a macos X server via remote X11.
|
|
* So try to detect the GL implementation by looking at certain Apple extensions. Some extensions
|
|
* like client storage might be supported on other implementations too, but GL_APPLE_flush_render
|
|
* is specific to the Mac OS X window management, and GL_APPLE_ycbcr_422 is QuickTime specific. So
|
|
* the chance that other implementations support them is rather small since Win32 QuickTime uses
|
|
* DirectDraw, not OpenGL. */
|
|
if (gl_info->supported[APPLE_FENCE] && gl_info->supported[APPLE_YCBCR_422])
|
|
return GL_VENDOR_APPLE;
|
|
|
|
if (strstr(gl_vendor_string, "NVIDIA"))
|
|
return GL_VENDOR_NVIDIA;
|
|
|
|
if (strstr(gl_vendor_string, "ATI"))
|
|
return GL_VENDOR_FGLRX;
|
|
|
|
if (strstr(gl_vendor_string, "Mesa")
|
|
|| strstr(gl_vendor_string, "X.Org")
|
|
|| strstr(gl_vendor_string, "Advanced Micro Devices, Inc.")
|
|
|| strstr(gl_vendor_string, "DRI R300 Project")
|
|
|| strstr(gl_vendor_string, "Tungsten Graphics, Inc")
|
|
|| strstr(gl_vendor_string, "VMware, Inc.")
|
|
|| strstr(gl_vendor_string, "Intel")
|
|
|| strstr(gl_renderer, "Mesa")
|
|
|| strstr(gl_renderer, "Gallium")
|
|
|| strstr(gl_renderer, "Intel")
|
|
|| strstr(gl_version, "Mesa"))
|
|
return GL_VENDOR_MESA;
|
|
|
|
FIXME("Received unrecognized GL_VENDOR %s. Returning GL_VENDOR_UNKNOWN.\n",
|
|
debugstr_a(gl_vendor_string));
|
|
|
|
return GL_VENDOR_UNKNOWN;
|
|
}
|
|
|
|
static enum wined3d_pci_vendor wined3d_guess_card_vendor(const char *gl_vendor_string, const char *gl_renderer)
|
|
{
|
|
if (strstr(gl_vendor_string, "NVIDIA")
|
|
|| strstr(gl_vendor_string, "Nouveau")
|
|
|| strstr(gl_vendor_string, "nouveau"))
|
|
return HW_VENDOR_NVIDIA;
|
|
|
|
if (strstr(gl_vendor_string, "ATI")
|
|
|| strstr(gl_vendor_string, "Advanced Micro Devices, Inc.")
|
|
|| strstr(gl_vendor_string, "X.Org R300 Project")
|
|
|| strstr(gl_renderer, "AMD")
|
|
|| strstr(gl_renderer, "FirePro")
|
|
|| strstr(gl_renderer, "Radeon")
|
|
|| strstr(gl_renderer, "R100")
|
|
|| strstr(gl_renderer, "R200")
|
|
|| strstr(gl_renderer, "R300")
|
|
|| strstr(gl_renderer, "R600")
|
|
|| strstr(gl_renderer, "R700"))
|
|
return HW_VENDOR_AMD;
|
|
|
|
if (strstr(gl_vendor_string, "Intel(R)")
|
|
/* Intel switched from Intel(R) to Intel® recently, so just match Intel. */
|
|
|| strstr(gl_renderer, "Intel")
|
|
|| strstr(gl_renderer, "i915")
|
|
|| strstr(gl_vendor_string, "Intel Inc."))
|
|
return HW_VENDOR_INTEL;
|
|
|
|
if (strstr(gl_renderer, "SVGA3D"))
|
|
return HW_VENDOR_VMWARE;
|
|
|
|
if (strstr(gl_vendor_string, "Mesa")
|
|
|| strstr(gl_vendor_string, "Brian Paul")
|
|
|| strstr(gl_vendor_string, "Tungsten Graphics, Inc")
|
|
|| strstr(gl_vendor_string, "VMware, Inc."))
|
|
return HW_VENDOR_SOFTWARE;
|
|
|
|
FIXME("Received unrecognized GL_VENDOR %s. Returning HW_VENDOR_NVIDIA.\n", debugstr_a(gl_vendor_string));
|
|
|
|
return HW_VENDOR_NVIDIA;
|
|
}
|
|
|
|
static enum wined3d_d3d_level d3d_level_from_caps(const struct shader_caps *shader_caps, const struct fragment_caps *fragment_caps, DWORD glsl_version)
|
|
{
|
|
if (shader_caps->vs_version >= 5)
|
|
return WINED3D_D3D_LEVEL_11;
|
|
if (shader_caps->vs_version == 4)
|
|
return WINED3D_D3D_LEVEL_10;
|
|
if (shader_caps->vs_version == 3)
|
|
{
|
|
/* wined3d with default settings at the moment doesn't expose SM4+ on
|
|
* Mesa drivers. */
|
|
if (glsl_version >= MAKEDWORD_VERSION(4, 30))
|
|
return WINED3D_D3D_LEVEL_11;
|
|
if (glsl_version >= MAKEDWORD_VERSION(1, 30))
|
|
return WINED3D_D3D_LEVEL_10;
|
|
return WINED3D_D3D_LEVEL_9_SM3;
|
|
}
|
|
if (shader_caps->vs_version == 2)
|
|
return WINED3D_D3D_LEVEL_9_SM2;
|
|
if (shader_caps->vs_version == 1)
|
|
return WINED3D_D3D_LEVEL_8;
|
|
|
|
if (fragment_caps->TextureOpCaps & WINED3DTEXOPCAPS_DOTPRODUCT3)
|
|
return WINED3D_D3D_LEVEL_7;
|
|
if (fragment_caps->MaxSimultaneousTextures > 1)
|
|
return WINED3D_D3D_LEVEL_6;
|
|
|
|
return WINED3D_D3D_LEVEL_5;
|
|
}
|
|
|
|
static const struct wined3d_renderer_table
|
|
{
|
|
const char *renderer;
|
|
enum wined3d_pci_device id;
|
|
}
|
|
cards_nvidia_binary[] =
|
|
{
|
|
/* Direct 3D 11 */
|
|
{"TITAN X (Pascal)", CARD_NVIDIA_TITANX_PASCAL}, /* GeForce 1000 - highend */
|
|
{"GTX 1080 Ti", CARD_NVIDIA_GEFORCE_GTX1080TI}, /* GeForce 1000 - highend */
|
|
{"GTX 1080", CARD_NVIDIA_GEFORCE_GTX1080}, /* GeForce 1000 - highend */
|
|
{"GTX 1070", CARD_NVIDIA_GEFORCE_GTX1070}, /* GeForce 1000 - highend */
|
|
{"GTX 1060", CARD_NVIDIA_GEFORCE_GTX1060}, /* GeForce 1000 - midend high */
|
|
{"GTX 1050", CARD_NVIDIA_GEFORCE_GTX1050}, /* GeForce 1000 - midend */
|
|
{"GTX 980 Ti", CARD_NVIDIA_GEFORCE_GTX980TI}, /* GeForce 900 - highend */
|
|
{"GTX 980", CARD_NVIDIA_GEFORCE_GTX980}, /* GeForce 900 - highend */
|
|
{"GTX 970M", CARD_NVIDIA_GEFORCE_GTX970M}, /* GeForce 900 - highend mobile*/
|
|
{"GTX 970", CARD_NVIDIA_GEFORCE_GTX970}, /* GeForce 900 - highend */
|
|
{"GTX TITAN X", CARD_NVIDIA_GEFORCE_GTXTITANX}, /* Geforce 900 - highend */
|
|
{"GTX 960M", CARD_NVIDIA_GEFORCE_GTX960M}, /* GeForce 900 - midend high mobile */
|
|
{"GTX 960", CARD_NVIDIA_GEFORCE_GTX960}, /* GeForce 900 - midend high */
|
|
{"GTX 950M", CARD_NVIDIA_GEFORCE_GTX950M}, /* GeForce 900 - midend mobile */
|
|
{"GTX 950", CARD_NVIDIA_GEFORCE_GTX950}, /* GeForce 900 - midend */
|
|
{"GeForce 940M", CARD_NVIDIA_GEFORCE_940M}, /* GeForce 900 - midend mobile */
|
|
{"GTX 880M", CARD_NVIDIA_GEFORCE_GTX880M}, /* GeForce 800 - mobile */
|
|
{"GTX 870M", CARD_NVIDIA_GEFORCE_GTX870M}, /* GeForce 800 - mobile */
|
|
{"GTX 860M", CARD_NVIDIA_GEFORCE_GTX860M}, /* GeForce 800 - mobile */
|
|
{"GTX 850M", CARD_NVIDIA_GEFORCE_GTX850M}, /* GeForce 800 - mobile */
|
|
{"GeForce 845M", CARD_NVIDIA_GEFORCE_845M}, /* GeForce 800 - mobile */
|
|
{"GeForce 840M", CARD_NVIDIA_GEFORCE_840M}, /* GeForce 800 - mobile */
|
|
{"GeForce 830M", CARD_NVIDIA_GEFORCE_830M}, /* GeForce 800 - mobile */
|
|
{"GeForce 820M", CARD_NVIDIA_GEFORCE_820M}, /* GeForce 800 - mobile */
|
|
{"GTX 780 Ti", CARD_NVIDIA_GEFORCE_GTX780TI}, /* Geforce 700 - highend */
|
|
{"GTX TITAN Black", CARD_NVIDIA_GEFORCE_GTXTITANB}, /* Geforce 700 - highend */
|
|
{"GTX TITAN Z", CARD_NVIDIA_GEFORCE_GTXTITANZ}, /* Geforce 700 - highend */
|
|
{"GTX TITAN", CARD_NVIDIA_GEFORCE_GTXTITAN}, /* Geforce 700 - highend */
|
|
{"GTX 780", CARD_NVIDIA_GEFORCE_GTX780}, /* Geforce 700 - highend */
|
|
{"GTX 770M", CARD_NVIDIA_GEFORCE_GTX770M}, /* Geforce 700 - midend high mobile */
|
|
{"GTX 770", CARD_NVIDIA_GEFORCE_GTX770}, /* Geforce 700 - highend */
|
|
{"GTX 765M", CARD_NVIDIA_GEFORCE_GTX765M}, /* Geforce 700 - midend high mobile */
|
|
{"GTX 760 Ti", CARD_NVIDIA_GEFORCE_GTX760TI}, /* Geforce 700 - midend high */
|
|
{"GTX 760", CARD_NVIDIA_GEFORCE_GTX760}, /* Geforce 700 - midend high */
|
|
{"GTX 750 Ti", CARD_NVIDIA_GEFORCE_GTX750TI}, /* Geforce 700 - midend */
|
|
{"GTX 750", CARD_NVIDIA_GEFORCE_GTX750}, /* Geforce 700 - midend */
|
|
{"GT 750M", CARD_NVIDIA_GEFORCE_GT750M}, /* Geforce 700 - midend mobile */
|
|
{"GT 740M", CARD_NVIDIA_GEFORCE_GT740M}, /* Geforce 700 - midend mobile */
|
|
{"GT 730M", CARD_NVIDIA_GEFORCE_GT730M}, /* Geforce 700 - midend mobile */
|
|
{"GT 730", CARD_NVIDIA_GEFORCE_GT730}, /* Geforce 700 - lowend */
|
|
{"GTX 690", CARD_NVIDIA_GEFORCE_GTX690}, /* Geforce 600 - highend */
|
|
{"GTX 680", CARD_NVIDIA_GEFORCE_GTX680}, /* Geforce 600 - highend */
|
|
{"GTX 675MX", CARD_NVIDIA_GEFORCE_GTX675MX}, /* Geforce 600 - highend */
|
|
{"GTX 670MX", CARD_NVIDIA_GEFORCE_GTX670MX}, /* Geforce 600 - highend */
|
|
{"GTX 670", CARD_NVIDIA_GEFORCE_GTX670}, /* Geforce 600 - midend high */
|
|
{"GTX 660 Ti", CARD_NVIDIA_GEFORCE_GTX660TI}, /* Geforce 600 - midend high */
|
|
{"GTX 660M", CARD_NVIDIA_GEFORCE_GTX660M}, /* Geforce 600 - midend high mobile */
|
|
{"GTX 660", CARD_NVIDIA_GEFORCE_GTX660}, /* Geforce 600 - midend high */
|
|
{"GTX 650 Ti", CARD_NVIDIA_GEFORCE_GTX650TI}, /* Geforce 600 - lowend */
|
|
{"GTX 650", CARD_NVIDIA_GEFORCE_GTX650}, /* Geforce 600 - lowend */
|
|
{"GT 650M", CARD_NVIDIA_GEFORCE_GT650M}, /* Geforce 600 - midend mobile */
|
|
{"GT 640M", CARD_NVIDIA_GEFORCE_GT640M}, /* Geforce 600 - midend mobile */
|
|
{"GT 630M", CARD_NVIDIA_GEFORCE_GT630M}, /* Geforce 600 - midend mobile */
|
|
{"GT 630", CARD_NVIDIA_GEFORCE_GT630}, /* Geforce 600 - lowend */
|
|
{"GT 610", CARD_NVIDIA_GEFORCE_GT610}, /* Geforce 600 - lowend */
|
|
{"GTX 580", CARD_NVIDIA_GEFORCE_GTX580}, /* Geforce 500 - highend */
|
|
{"GTX 570", CARD_NVIDIA_GEFORCE_GTX570}, /* Geforce 500 - midend high */
|
|
{"GTX 560 Ti", CARD_NVIDIA_GEFORCE_GTX560TI}, /* Geforce 500 - midend */
|
|
{"GTX 560", CARD_NVIDIA_GEFORCE_GTX560}, /* Geforce 500 - midend */
|
|
{"GT 555M", CARD_NVIDIA_GEFORCE_GT555M}, /* Geforce 500 - midend mobile */
|
|
{"GTX 550 Ti", CARD_NVIDIA_GEFORCE_GTX550}, /* Geforce 500 - midend */
|
|
{"GT 540M", CARD_NVIDIA_GEFORCE_GT540M}, /* Geforce 500 - midend mobile */
|
|
{"GT 525M", CARD_NVIDIA_GEFORCE_GT525M}, /* Geforce 500 - lowend mobile */
|
|
{"GT 520", CARD_NVIDIA_GEFORCE_GT520}, /* Geforce 500 - lowend */
|
|
{"GTX 480", CARD_NVIDIA_GEFORCE_GTX480}, /* Geforce 400 - highend */
|
|
{"GTX 470", CARD_NVIDIA_GEFORCE_GTX470}, /* Geforce 400 - midend high */
|
|
/* Direct 3D 10 */
|
|
{"GTX 465", CARD_NVIDIA_GEFORCE_GTX465}, /* Geforce 400 - midend */
|
|
{"GTX 460M", CARD_NVIDIA_GEFORCE_GTX460M}, /* Geforce 400 - highend mobile */
|
|
{"GTX 460", CARD_NVIDIA_GEFORCE_GTX460}, /* Geforce 400 - midend */
|
|
{"GTS 450", CARD_NVIDIA_GEFORCE_GTS450}, /* Geforce 400 - midend low */
|
|
{"GT 440", CARD_NVIDIA_GEFORCE_GT440}, /* Geforce 400 - lowend */
|
|
{"GT 430", CARD_NVIDIA_GEFORCE_GT430}, /* Geforce 400 - lowend */
|
|
{"GT 425M", CARD_NVIDIA_GEFORCE_GT425M}, /* Geforce 400 - lowend mobile */
|
|
{"GT 420", CARD_NVIDIA_GEFORCE_GT420}, /* Geforce 400 - lowend */
|
|
{"410M", CARD_NVIDIA_GEFORCE_410M}, /* Geforce 400 - lowend mobile */
|
|
{"GT 330", CARD_NVIDIA_GEFORCE_GT330}, /* Geforce 300 - highend */
|
|
{"GTS 360M", CARD_NVIDIA_GEFORCE_GTS350M}, /* Geforce 300 - highend mobile */
|
|
{"GTS 350M", CARD_NVIDIA_GEFORCE_GTS350M}, /* Geforce 300 - highend mobile */
|
|
{"GT 330M", CARD_NVIDIA_GEFORCE_GT325M}, /* Geforce 300 - midend mobile */
|
|
{"GT 325M", CARD_NVIDIA_GEFORCE_GT325M}, /* Geforce 300 - midend mobile */
|
|
{"GT 320M", CARD_NVIDIA_GEFORCE_GT320M}, /* Geforce 300 - midend mobile */
|
|
{"320M", CARD_NVIDIA_GEFORCE_320M}, /* Geforce 300 - midend mobile */
|
|
{"315M", CARD_NVIDIA_GEFORCE_315M}, /* Geforce 300 - midend mobile */
|
|
{"GTX 295", CARD_NVIDIA_GEFORCE_GTX280}, /* Geforce 200 - highend */
|
|
{"GTX 285", CARD_NVIDIA_GEFORCE_GTX280}, /* Geforce 200 - highend */
|
|
{"GTX 280", CARD_NVIDIA_GEFORCE_GTX280}, /* Geforce 200 - highend */
|
|
{"GTX 275", CARD_NVIDIA_GEFORCE_GTX275}, /* Geforce 200 - midend high */
|
|
{"GTX 260", CARD_NVIDIA_GEFORCE_GTX260}, /* Geforce 200 - midend */
|
|
{"GTS 250", CARD_NVIDIA_GEFORCE_GTS250}, /* Geforce 200 - midend */
|
|
{"GT 240", CARD_NVIDIA_GEFORCE_GT240}, /* Geforce 200 - midend */
|
|
{"GT 220", CARD_NVIDIA_GEFORCE_GT220}, /* Geforce 200 - lowend */
|
|
{"GeForce 310", CARD_NVIDIA_GEFORCE_210}, /* Geforce 200 - lowend */
|
|
{"GeForce 305", CARD_NVIDIA_GEFORCE_210}, /* Geforce 200 - lowend */
|
|
{"GeForce 210", CARD_NVIDIA_GEFORCE_210}, /* Geforce 200 - lowend */
|
|
{"G 210", CARD_NVIDIA_GEFORCE_210}, /* Geforce 200 - lowend */
|
|
{"GTS 150", CARD_NVIDIA_GEFORCE_9800GT}, /* Geforce 9 - highend / Geforce 200 - midend */
|
|
{"9800", CARD_NVIDIA_GEFORCE_9800GT}, /* Geforce 9 - highend / Geforce 200 - midend */
|
|
{"9700M GT", CARD_NVIDIA_GEFORCE_9700MGT}, /* Geforce 9 - midend */
|
|
{"GT 140", CARD_NVIDIA_GEFORCE_9600GT}, /* Geforce 9 - midend */
|
|
{"9600", CARD_NVIDIA_GEFORCE_9600GT}, /* Geforce 9 - midend */
|
|
{"GT 130", CARD_NVIDIA_GEFORCE_9500GT}, /* Geforce 9 - midend low / Geforce 200 - low */
|
|
{"GT 120", CARD_NVIDIA_GEFORCE_9500GT}, /* Geforce 9 - midend low / Geforce 200 - low */
|
|
{"9500", CARD_NVIDIA_GEFORCE_9500GT}, /* Geforce 9 - midend low / Geforce 200 - low */
|
|
{"9400M", CARD_NVIDIA_GEFORCE_9400M}, /* Geforce 9 - lowend */
|
|
{"9400", CARD_NVIDIA_GEFORCE_9400GT}, /* Geforce 9 - lowend */
|
|
{"9300", CARD_NVIDIA_GEFORCE_9300}, /* Geforce 9 - lowend low */
|
|
{"9200", CARD_NVIDIA_GEFORCE_9200}, /* Geforce 9 - lowend low */
|
|
{"9100", CARD_NVIDIA_GEFORCE_9200}, /* Geforce 9 - lowend low */
|
|
{"G 100", CARD_NVIDIA_GEFORCE_9200}, /* Geforce 9 - lowend low */
|
|
{"8800 GTX", CARD_NVIDIA_GEFORCE_8800GTX}, /* Geforce 8 - highend high */
|
|
{"8800", CARD_NVIDIA_GEFORCE_8800GTS}, /* Geforce 8 - highend */
|
|
{"8600M", CARD_NVIDIA_GEFORCE_8600MGT}, /* Geforce 8 - midend mobile */
|
|
{"8600 M", CARD_NVIDIA_GEFORCE_8600MGT}, /* Geforce 8 - midend mobile */
|
|
{"8700", CARD_NVIDIA_GEFORCE_8600GT}, /* Geforce 8 - midend */
|
|
{"8600", CARD_NVIDIA_GEFORCE_8600GT}, /* Geforce 8 - midend */
|
|
{"8500", CARD_NVIDIA_GEFORCE_8500GT}, /* Geforce 8 - mid-lowend */
|
|
{"8400", CARD_NVIDIA_GEFORCE_8400GS}, /* Geforce 8 - mid-lowend */
|
|
{"8300", CARD_NVIDIA_GEFORCE_8300GS}, /* Geforce 8 - lowend */
|
|
{"8200", CARD_NVIDIA_GEFORCE_8200}, /* Geforce 8 - lowend */
|
|
{"8100", CARD_NVIDIA_GEFORCE_8200}, /* Geforce 8 - lowend */
|
|
/* Direct 3D 9 SM3 */
|
|
{"Quadro FX 5", CARD_NVIDIA_GEFORCE_7800GT}, /* Geforce 7 - highend */
|
|
{"Quadro FX 4", CARD_NVIDIA_GEFORCE_7800GT}, /* Geforce 7 - highend */
|
|
{"7950", CARD_NVIDIA_GEFORCE_7800GT}, /* Geforce 7 - highend */
|
|
{"7900", CARD_NVIDIA_GEFORCE_7800GT}, /* Geforce 7 - highend */
|
|
{"7800", CARD_NVIDIA_GEFORCE_7800GT}, /* Geforce 7 - highend */
|
|
{"7700", CARD_NVIDIA_GEFORCE_7600}, /* Geforce 7 - midend */
|
|
{"7600", CARD_NVIDIA_GEFORCE_7600}, /* Geforce 7 - midend */
|
|
{"7400", CARD_NVIDIA_GEFORCE_7400}, /* Geforce 7 - lower medium */
|
|
{"7300", CARD_NVIDIA_GEFORCE_7300}, /* Geforce 7 - lowend */
|
|
{"6800", CARD_NVIDIA_GEFORCE_6800}, /* Geforce 6 - highend */
|
|
{"6700", CARD_NVIDIA_GEFORCE_6600GT}, /* Geforce 6 - midend */
|
|
{"6610", CARD_NVIDIA_GEFORCE_6600GT}, /* Geforce 6 - midend */
|
|
{"6600", CARD_NVIDIA_GEFORCE_6600GT}, /* Geforce 6 - midend */
|
|
/* Direct 3D 9 SM2 */
|
|
{"Quadro FX", CARD_NVIDIA_GEFORCEFX_5800}, /* GeforceFX - highend */
|
|
{"5950", CARD_NVIDIA_GEFORCEFX_5800}, /* GeforceFX - highend */
|
|
{"5900", CARD_NVIDIA_GEFORCEFX_5800}, /* GeforceFX - highend */
|
|
{"5800", CARD_NVIDIA_GEFORCEFX_5800}, /* GeforceFX - highend */
|
|
{"5750", CARD_NVIDIA_GEFORCEFX_5600}, /* GeforceFX - midend */
|
|
{"5700", CARD_NVIDIA_GEFORCEFX_5600}, /* GeforceFX - midend */
|
|
{"5650", CARD_NVIDIA_GEFORCEFX_5600}, /* GeforceFX - midend */
|
|
{"5600", CARD_NVIDIA_GEFORCEFX_5600}, /* GeforceFX - midend */
|
|
{"5500", CARD_NVIDIA_GEFORCEFX_5200}, /* GeforceFX - lowend */
|
|
{"5300", CARD_NVIDIA_GEFORCEFX_5200}, /* GeforceFX - lowend */
|
|
{"5250", CARD_NVIDIA_GEFORCEFX_5200}, /* GeforceFX - lowend */
|
|
{"5200", CARD_NVIDIA_GEFORCEFX_5200}, /* GeforceFX - lowend */
|
|
{"5100", CARD_NVIDIA_GEFORCEFX_5200}, /* GeforceFX - lowend */
|
|
/* Direct 3D 8 */
|
|
{"Quadro4", CARD_NVIDIA_GEFORCE4_TI4200},
|
|
{"GeForce4 Ti", CARD_NVIDIA_GEFORCE4_TI4200}, /* Geforce4 Ti4200/Ti4400/Ti4600/Ti4800 */
|
|
/* Direct 3D 7 */
|
|
{"GeForce4 MX", CARD_NVIDIA_GEFORCE4_MX}, /* MX420/MX440/MX460/MX4000 */
|
|
{"Quadro2 MXR", CARD_NVIDIA_GEFORCE2_MX},
|
|
{"GeForce2 MX", CARD_NVIDIA_GEFORCE2_MX}, /* Geforce2 standard/MX100/MX200/MX400 */
|
|
{"Quadro2", CARD_NVIDIA_GEFORCE2},
|
|
{"GeForce2", CARD_NVIDIA_GEFORCE2}, /* Geforce2 GTS/Pro/Ti/Ultra */
|
|
/* Direct 3D 6 */
|
|
{"TNT2", CARD_NVIDIA_RIVA_TNT2}, /* Riva TNT2 standard/M64/Pro/Ultra */
|
|
},
|
|
/* See http://developer.amd.com/resources/hardware-drivers/ati-catalyst-pc-vendor-id-1002-li/
|
|
*
|
|
* Beware: renderer string do not match exact card model,
|
|
* eg HD 4800 is returned for multiple cards, even for RV790 based ones. */
|
|
cards_amd_binary[] =
|
|
{
|
|
{"RX 480", CARD_AMD_RADEON_RX_480},
|
|
{"RX 460", CARD_AMD_RADEON_RX_460},
|
|
{"R9 Fury Series", CARD_AMD_RADEON_R9_FURY},
|
|
/* Southern Islands */
|
|
{"HD 7900", CARD_AMD_RADEON_HD7900},
|
|
{"HD 7800", CARD_AMD_RADEON_HD7800},
|
|
{"HD 7700", CARD_AMD_RADEON_HD7700},
|
|
/* Northern Islands */
|
|
{"HD 6970", CARD_AMD_RADEON_HD6900},
|
|
{"HD 6900", CARD_AMD_RADEON_HD6900},
|
|
{"HD 6800", CARD_AMD_RADEON_HD6800},
|
|
{"HD 6770M", CARD_AMD_RADEON_HD6600M},
|
|
{"HD 6750M", CARD_AMD_RADEON_HD6600M},
|
|
{"HD 6700", CARD_AMD_RADEON_HD6700},
|
|
{"HD 6670", CARD_AMD_RADEON_HD6600},
|
|
{"HD 6630M", CARD_AMD_RADEON_HD6600M},
|
|
{"HD 6600M", CARD_AMD_RADEON_HD6600M},
|
|
{"HD 6600", CARD_AMD_RADEON_HD6600},
|
|
{"HD 6570", CARD_AMD_RADEON_HD6600},
|
|
{"HD 6500M", CARD_AMD_RADEON_HD6600M},
|
|
{"HD 6500", CARD_AMD_RADEON_HD6600},
|
|
{"HD 6480G", CARD_AMD_RADEON_HD6480G},
|
|
{"HD 6400", CARD_AMD_RADEON_HD6400},
|
|
{"HD 6300", CARD_AMD_RADEON_HD6300},
|
|
{"HD 6200", CARD_AMD_RADEON_HD6300},
|
|
/* Evergreen */
|
|
{"HD 5870", CARD_AMD_RADEON_HD5800}, /* Radeon EG CYPRESS PRO */
|
|
{"HD 5850", CARD_AMD_RADEON_HD5800}, /* Radeon EG CYPRESS XT */
|
|
{"HD 5800", CARD_AMD_RADEON_HD5800}, /* Radeon EG CYPRESS HD58xx generic renderer string */
|
|
{"HD 5770", CARD_AMD_RADEON_HD5700}, /* Radeon EG JUNIPER XT */
|
|
{"HD 5750", CARD_AMD_RADEON_HD5700}, /* Radeon EG JUNIPER LE */
|
|
{"HD 5700", CARD_AMD_RADEON_HD5700}, /* Radeon EG JUNIPER HD57xx generic renderer string */
|
|
{"HD 5670", CARD_AMD_RADEON_HD5600}, /* Radeon EG REDWOOD XT */
|
|
{"HD 5570", CARD_AMD_RADEON_HD5600}, /* Radeon EG REDWOOD PRO mapped to HD5600 series */
|
|
{"HD 5550", CARD_AMD_RADEON_HD5600}, /* Radeon EG REDWOOD LE mapped to HD5600 series */
|
|
{"HD 5450", CARD_AMD_RADEON_HD5400}, /* Radeon EG CEDAR PRO */
|
|
{"HD 5000", CARD_AMD_RADEON_HD5600}, /* Defaulting to HD 5600 */
|
|
/* R700 */
|
|
{"HD 4890", CARD_AMD_RADEON_HD4800}, /* Radeon RV790 */
|
|
{"HD 4870", CARD_AMD_RADEON_HD4800}, /* Radeon RV770 */
|
|
{"HD 4850", CARD_AMD_RADEON_HD4800}, /* Radeon RV770 */
|
|
{"HD 4830", CARD_AMD_RADEON_HD4800}, /* Radeon RV770 */
|
|
{"HD 4800", CARD_AMD_RADEON_HD4800}, /* Radeon RV7xx HD48xx generic renderer string */
|
|
{"HD 4770", CARD_AMD_RADEON_HD4700}, /* Radeon RV740 */
|
|
{"HD 4700", CARD_AMD_RADEON_HD4700}, /* Radeon RV7xx HD47xx generic renderer string */
|
|
{"HD 4670", CARD_AMD_RADEON_HD4600}, /* Radeon RV730 */
|
|
{"HD 4650", CARD_AMD_RADEON_HD4600}, /* Radeon RV730 */
|
|
{"HD 4600", CARD_AMD_RADEON_HD4600}, /* Radeon RV730 */
|
|
{"HD 4550", CARD_AMD_RADEON_HD4350}, /* Radeon RV710 */
|
|
{"HD 4350", CARD_AMD_RADEON_HD4350}, /* Radeon RV710 */
|
|
/* R600/R700 integrated */
|
|
{"HD 4200M", CARD_AMD_RADEON_HD4200M},
|
|
{"HD 3300", CARD_AMD_RADEON_HD3200},
|
|
{"HD 3200", CARD_AMD_RADEON_HD3200},
|
|
{"HD 3100", CARD_AMD_RADEON_HD3200},
|
|
/* R600 */
|
|
{"HD 3870", CARD_AMD_RADEON_HD2900}, /* HD2900/HD3800 - highend */
|
|
{"HD 3850", CARD_AMD_RADEON_HD2900}, /* HD2900/HD3800 - highend */
|
|
{"HD 2900", CARD_AMD_RADEON_HD2900}, /* HD2900/HD3800 - highend */
|
|
{"HD 3830", CARD_AMD_RADEON_HD2600}, /* China-only midend */
|
|
{"HD 3690", CARD_AMD_RADEON_HD2600}, /* HD2600/HD3600 - midend */
|
|
{"HD 3650", CARD_AMD_RADEON_HD2600}, /* HD2600/HD3600 - midend */
|
|
{"HD 2600", CARD_AMD_RADEON_HD2600}, /* HD2600/HD3600 - midend */
|
|
{"HD 3470", CARD_AMD_RADEON_HD2350}, /* HD2350/HD2400/HD3400 - lowend */
|
|
{"HD 3450", CARD_AMD_RADEON_HD2350}, /* HD2350/HD2400/HD3400 - lowend */
|
|
{"HD 3430", CARD_AMD_RADEON_HD2350}, /* HD2350/HD2400/HD3400 - lowend */
|
|
{"HD 3400", CARD_AMD_RADEON_HD2350}, /* HD2350/HD2400/HD3400 - lowend */
|
|
{"HD 2400", CARD_AMD_RADEON_HD2350}, /* HD2350/HD2400/HD3400 - lowend */
|
|
{"HD 2350", CARD_AMD_RADEON_HD2350}, /* HD2350/HD2400/HD3400 - lowend */
|
|
/* Radeon R5xx */
|
|
{"X1950", CARD_AMD_RADEON_X1600},
|
|
{"X1900", CARD_AMD_RADEON_X1600},
|
|
{"X1800", CARD_AMD_RADEON_X1600},
|
|
{"X1650", CARD_AMD_RADEON_X1600},
|
|
{"X1600", CARD_AMD_RADEON_X1600},
|
|
/* Radeon R4xx + X1300/X1400/X1450/X1550/X2300/X2500/HD2300 (lowend R5xx)
|
|
* Note X2300/X2500/HD2300 are R5xx GPUs with a 2xxx naming but they are still DX9-only */
|
|
{"HD 2300", CARD_AMD_RADEON_X700},
|
|
{"X2500", CARD_AMD_RADEON_X700},
|
|
{"X2300", CARD_AMD_RADEON_X700},
|
|
{"X1550", CARD_AMD_RADEON_X700},
|
|
{"X1450", CARD_AMD_RADEON_X700},
|
|
{"X1400", CARD_AMD_RADEON_X700},
|
|
{"X1300", CARD_AMD_RADEON_X700},
|
|
{"X850", CARD_AMD_RADEON_X700},
|
|
{"X800", CARD_AMD_RADEON_X700},
|
|
{"X700", CARD_AMD_RADEON_X700},
|
|
/* Radeon Xpress Series - onboard, DX9b, Shader 2.0, 300-400 MHz */
|
|
{"Radeon Xpress", CARD_AMD_RADEON_XPRESS_200M},
|
|
},
|
|
cards_intel[] =
|
|
{
|
|
/* Skylake */
|
|
{"Iris Pro Graphics P580", CARD_INTEL_IPP580_1},
|
|
{"Skylake", CARD_INTEL_HD520_1},
|
|
/* Broadwell */
|
|
{"Iris Pro P6300", CARD_INTEL_IPP6300},
|
|
{"Iris Pro 6200", CARD_INTEL_IP6200},
|
|
{"Iris 6100", CARD_INTEL_I6100},
|
|
{"Iris(TM) Graphics 6100", CARD_INTEL_I6100}, /* MacOS */
|
|
/* Haswell */
|
|
{"Iris Pro 5200", CARD_INTEL_IP5200_1},
|
|
{"Iris 5100", CARD_INTEL_I5100_1},
|
|
{"HD Graphics 5000", CARD_INTEL_HD5000}, /* MacOS */
|
|
{"Haswell Mobile", CARD_INTEL_HWM},
|
|
{"Iris OpenGL Engine", CARD_INTEL_HWM}, /* MacOS */
|
|
/* Ivybridge */
|
|
{"Ivybridge Server", CARD_INTEL_IVBS},
|
|
{"Ivybridge Mobile", CARD_INTEL_IVBM},
|
|
{"Ivybridge Desktop", CARD_INTEL_IVBD},
|
|
{"HD Graphics 4000", CARD_INTEL_IVBD}, /* MacOS */
|
|
/* Sandybridge */
|
|
{"Sandybridge Server", CARD_INTEL_SNBS},
|
|
{"Sandybridge Mobile", CARD_INTEL_SNBM},
|
|
{"Sandybridge Desktop", CARD_INTEL_SNBD},
|
|
/* Ironlake */
|
|
{"Ironlake Mobile", CARD_INTEL_ILKM},
|
|
{"Ironlake Desktop", CARD_INTEL_ILKD},
|
|
/* G4x */
|
|
{"B43", CARD_INTEL_B43},
|
|
{"G41", CARD_INTEL_G41},
|
|
{"G45", CARD_INTEL_G45},
|
|
{"Q45", CARD_INTEL_Q45},
|
|
{"Integrated Graphics Device", CARD_INTEL_IGD},
|
|
{"GM45", CARD_INTEL_GM45},
|
|
/* i965 */
|
|
{"965GME", CARD_INTEL_965GME},
|
|
{"965GM", CARD_INTEL_965GM},
|
|
{"X3100", CARD_INTEL_965GM}, /* MacOS */
|
|
{"946GZ", CARD_INTEL_946GZ},
|
|
{"965G", CARD_INTEL_965G},
|
|
{"965Q", CARD_INTEL_965Q},
|
|
/* i945 */
|
|
{"Pineview M", CARD_INTEL_PNVM},
|
|
{"Pineview G", CARD_INTEL_PNVG},
|
|
{"IGD", CARD_INTEL_PNVG},
|
|
{"Q33", CARD_INTEL_Q33},
|
|
{"G33", CARD_INTEL_G33},
|
|
{"Q35", CARD_INTEL_Q35},
|
|
{"945GME", CARD_INTEL_945GME},
|
|
{"945GM", CARD_INTEL_945GM},
|
|
{"GMA 950", CARD_INTEL_945GM}, /* MacOS */
|
|
{"945G", CARD_INTEL_945G},
|
|
/* i915 */
|
|
{"915GM", CARD_INTEL_915GM},
|
|
{"E7221G", CARD_INTEL_E7221G},
|
|
{"915G", CARD_INTEL_915G},
|
|
/* i8xx */
|
|
{"865G", CARD_INTEL_865G},
|
|
{"845G", CARD_INTEL_845G},
|
|
{"855GM", CARD_INTEL_855GM},
|
|
{"830M", CARD_INTEL_830M},
|
|
},
|
|
/* 20101109 - These are never returned by current Gallium radeon
|
|
* drivers: R700, RV790, R680, RV535, RV516, R410, RS485, RV360, RV351.
|
|
*
|
|
* These are returned but not handled: RC410, RV380. */
|
|
cards_amd_mesa[] =
|
|
{
|
|
/* Polaris 10/11 */
|
|
{"POLARIS10", CARD_AMD_RADEON_RX_480},
|
|
{"POLARIS11", CARD_AMD_RADEON_RX_460},
|
|
/* Volcanic Islands */
|
|
{"FIJI", CARD_AMD_RADEON_R9_FURY},
|
|
{"TONGA", CARD_AMD_RADEON_R9_285},
|
|
/* Sea Islands */
|
|
{"HAWAII", CARD_AMD_RADEON_R9_290},
|
|
{"KAVERI", CARD_AMD_RADEON_R7 },
|
|
{"KABINI", CARD_AMD_RADEON_R3 },
|
|
{"BONAIRE", CARD_AMD_RADEON_HD8770},
|
|
/* Southern Islands */
|
|
{"OLAND", CARD_AMD_RADEON_HD8670},
|
|
{"HAINAN", CARD_AMD_RADEON_HD8600M},
|
|
{"TAHITI", CARD_AMD_RADEON_HD7900},
|
|
{"PITCAIRN", CARD_AMD_RADEON_HD7800},
|
|
{"CAPE VERDE", CARD_AMD_RADEON_HD7700},
|
|
/* Northern Islands */
|
|
{"ARUBA", CARD_AMD_RADEON_HD7660D},
|
|
{"CAYMAN", CARD_AMD_RADEON_HD6900},
|
|
{"BARTS", CARD_AMD_RADEON_HD6800},
|
|
{"TURKS", CARD_AMD_RADEON_HD6600},
|
|
{"SUMO2", CARD_AMD_RADEON_HD6410D}, /* SUMO2 first, because we do a strstr(). */
|
|
{"SUMO", CARD_AMD_RADEON_HD6550D},
|
|
{"CAICOS", CARD_AMD_RADEON_HD6400},
|
|
{"PALM", CARD_AMD_RADEON_HD6300},
|
|
/* Evergreen */
|
|
{"HEMLOCK", CARD_AMD_RADEON_HD5900},
|
|
{"CYPRESS", CARD_AMD_RADEON_HD5800},
|
|
{"JUNIPER", CARD_AMD_RADEON_HD5700},
|
|
{"REDWOOD", CARD_AMD_RADEON_HD5600},
|
|
{"CEDAR", CARD_AMD_RADEON_HD5400},
|
|
/* R700 */
|
|
{"R700", CARD_AMD_RADEON_HD4800},
|
|
{"RV790", CARD_AMD_RADEON_HD4800},
|
|
{"RV770", CARD_AMD_RADEON_HD4800},
|
|
{"RV740", CARD_AMD_RADEON_HD4700},
|
|
{"RV730", CARD_AMD_RADEON_HD4600},
|
|
{"RV710", CARD_AMD_RADEON_HD4350},
|
|
/* R600/R700 integrated */
|
|
{"RS880", CARD_AMD_RADEON_HD4200M},
|
|
{"RS780", CARD_AMD_RADEON_HD3200},
|
|
/* R600 */
|
|
{"R680", CARD_AMD_RADEON_HD2900},
|
|
{"R600", CARD_AMD_RADEON_HD2900},
|
|
{"RV670", CARD_AMD_RADEON_HD3850},
|
|
{"RV635", CARD_AMD_RADEON_HD2600},
|
|
{"RV630", CARD_AMD_RADEON_HD2600},
|
|
{"RV620", CARD_AMD_RADEON_HD2350},
|
|
{"RV610", CARD_AMD_RADEON_HD2350},
|
|
/* R500 */
|
|
{"R580", CARD_AMD_RADEON_X1600},
|
|
{"R520", CARD_AMD_RADEON_X1600},
|
|
{"RV570", CARD_AMD_RADEON_X1600},
|
|
{"RV560", CARD_AMD_RADEON_X1600},
|
|
{"RV535", CARD_AMD_RADEON_X1600},
|
|
{"RV530", CARD_AMD_RADEON_X1600},
|
|
{"RV516", CARD_AMD_RADEON_X700},
|
|
{"RV515", CARD_AMD_RADEON_X700},
|
|
/* R400 */
|
|
{"R481", CARD_AMD_RADEON_X700},
|
|
{"R480", CARD_AMD_RADEON_X700},
|
|
{"R430", CARD_AMD_RADEON_X700},
|
|
{"R423", CARD_AMD_RADEON_X700},
|
|
{"R420", CARD_AMD_RADEON_X700},
|
|
{"R410", CARD_AMD_RADEON_X700},
|
|
{"RV410", CARD_AMD_RADEON_X700},
|
|
/* Radeon Xpress - onboard, DX9b, Shader 2.0, 300-400 MHz */
|
|
{"RS740", CARD_AMD_RADEON_XPRESS_200M},
|
|
{"RS690", CARD_AMD_RADEON_XPRESS_200M},
|
|
{"RS600", CARD_AMD_RADEON_XPRESS_200M},
|
|
{"RS485", CARD_AMD_RADEON_XPRESS_200M},
|
|
{"RS482", CARD_AMD_RADEON_XPRESS_200M},
|
|
{"RS480", CARD_AMD_RADEON_XPRESS_200M},
|
|
{"RS400", CARD_AMD_RADEON_XPRESS_200M},
|
|
/* R300 */
|
|
{"R360", CARD_AMD_RADEON_9500},
|
|
{"R350", CARD_AMD_RADEON_9500},
|
|
{"R300", CARD_AMD_RADEON_9500},
|
|
{"RV370", CARD_AMD_RADEON_9500},
|
|
{"RV360", CARD_AMD_RADEON_9500},
|
|
{"RV351", CARD_AMD_RADEON_9500},
|
|
{"RV350", CARD_AMD_RADEON_9500},
|
|
},
|
|
cards_nvidia_mesa[] =
|
|
{
|
|
/* Maxwell */
|
|
{"NV124", CARD_NVIDIA_GEFORCE_GTX970},
|
|
{"NV120", CARD_NVIDIA_GEFORCE_GTX980TI},
|
|
{"NV118", CARD_NVIDIA_GEFORCE_840M},
|
|
{"NV117", CARD_NVIDIA_GEFORCE_GTX750},
|
|
/* Kepler */
|
|
{"NV108", CARD_NVIDIA_GEFORCE_GT740M},
|
|
{"NVF1", CARD_NVIDIA_GEFORCE_GTX780TI},
|
|
{"NVF0", CARD_NVIDIA_GEFORCE_GTX780},
|
|
{"NVE6", CARD_NVIDIA_GEFORCE_GTX770M},
|
|
{"NVE4", CARD_NVIDIA_GEFORCE_GTX680}, /* 690 / 675MX / 760TI */
|
|
/* Fermi */
|
|
{"NVD9", CARD_NVIDIA_GEFORCE_GT520},
|
|
{"NVD7", CARD_NVIDIA_GEFORCE_820M},
|
|
{"NVCF", CARD_NVIDIA_GEFORCE_GTX550},
|
|
{"NVCE", CARD_NVIDIA_GEFORCE_GTX560},
|
|
{"NVC8", CARD_NVIDIA_GEFORCE_GTX570},
|
|
{"NVC4", CARD_NVIDIA_GEFORCE_GTX460},
|
|
{"NVC3", CARD_NVIDIA_GEFORCE_GT440},
|
|
{"NVC1", CARD_NVIDIA_GEFORCE_GT420},
|
|
{"NVC0", CARD_NVIDIA_GEFORCE_GTX480},
|
|
/* Tesla */
|
|
{"NVAF", CARD_NVIDIA_GEFORCE_GT320M},
|
|
{"NVAC", CARD_NVIDIA_GEFORCE_8200},
|
|
{"NVAA", CARD_NVIDIA_GEFORCE_8200}, /* 8100 */
|
|
{"NVA8", CARD_NVIDIA_GEFORCE_210},
|
|
{"NVA5", CARD_NVIDIA_GEFORCE_GT220},
|
|
{"NVA3", CARD_NVIDIA_GEFORCE_GT240},
|
|
{"NVA0", CARD_NVIDIA_GEFORCE_GTX280},
|
|
{"NV98", CARD_NVIDIA_GEFORCE_9200},
|
|
{"NV96", CARD_NVIDIA_GEFORCE_9400GT},
|
|
{"NV94", CARD_NVIDIA_GEFORCE_9600GT},
|
|
{"NV92", CARD_NVIDIA_GEFORCE_9800GT},
|
|
{"NV86", CARD_NVIDIA_GEFORCE_8500GT},
|
|
{"NV84", CARD_NVIDIA_GEFORCE_8600GT},
|
|
{"NV50", CARD_NVIDIA_GEFORCE_8800GTX},
|
|
/* Curie */
|
|
{"NV68", CARD_NVIDIA_GEFORCE_6200}, /* 7050 */
|
|
{"NV67", CARD_NVIDIA_GEFORCE_6200}, /* 7000M */
|
|
{"NV63", CARD_NVIDIA_GEFORCE_6200}, /* 7100 */
|
|
{"NV4E", CARD_NVIDIA_GEFORCE_6200}, /* 6100 Go / 6150 Go */
|
|
{"NV4C", CARD_NVIDIA_GEFORCE_6200}, /* 6150SE */
|
|
{"NV4B", CARD_NVIDIA_GEFORCE_7600},
|
|
{"NV4A", CARD_NVIDIA_GEFORCE_6200},
|
|
{"NV49", CARD_NVIDIA_GEFORCE_7800GT}, /* 7900 */
|
|
{"NV47", CARD_NVIDIA_GEFORCE_7800GT},
|
|
{"NV46", CARD_NVIDIA_GEFORCE_7400},
|
|
{"NV45", CARD_NVIDIA_GEFORCE_6800},
|
|
{"NV44", CARD_NVIDIA_GEFORCE_6200},
|
|
{"NV43", CARD_NVIDIA_GEFORCE_6600GT},
|
|
{"NV42", CARD_NVIDIA_GEFORCE_6800},
|
|
{"NV41", CARD_NVIDIA_GEFORCE_6800},
|
|
{"NV40", CARD_NVIDIA_GEFORCE_6800},
|
|
/* Rankine */
|
|
{"NV38", CARD_NVIDIA_GEFORCEFX_5800}, /* FX 5950 Ultra */
|
|
{"NV36", CARD_NVIDIA_GEFORCEFX_5800}, /* FX 5700/5750 */
|
|
{"NV35", CARD_NVIDIA_GEFORCEFX_5800}, /* FX 5900 */
|
|
{"NV34", CARD_NVIDIA_GEFORCEFX_5200},
|
|
{"NV31", CARD_NVIDIA_GEFORCEFX_5600},
|
|
{"NV30", CARD_NVIDIA_GEFORCEFX_5800},
|
|
/* Kelvin */
|
|
{"nv28", CARD_NVIDIA_GEFORCE4_TI4200},
|
|
{"nv25", CARD_NVIDIA_GEFORCE4_TI4200},
|
|
{"nv20", CARD_NVIDIA_GEFORCE3},
|
|
/* Celsius */
|
|
{"nv1F", CARD_NVIDIA_GEFORCE4_MX}, /* GF4 MX IGP */
|
|
{"nv1A", CARD_NVIDIA_GEFORCE2}, /* GF2 IGP */
|
|
{"nv18", CARD_NVIDIA_GEFORCE4_MX},
|
|
{"nv17", CARD_NVIDIA_GEFORCE4_MX},
|
|
{"nv16", CARD_NVIDIA_GEFORCE2},
|
|
{"nv15", CARD_NVIDIA_GEFORCE2},
|
|
{"nv11", CARD_NVIDIA_GEFORCE2_MX},
|
|
{"nv10", CARD_NVIDIA_GEFORCE},
|
|
/* Fahrenheit */
|
|
{"nv05", CARD_NVIDIA_RIVA_TNT2},
|
|
{"nv04", CARD_NVIDIA_RIVA_TNT},
|
|
{"nv03", CARD_NVIDIA_RIVA_128},
|
|
},
|
|
cards_vmware[] =
|
|
{
|
|
{"SVGA3D", CARD_VMWARE_SVGA3D},
|
|
};
|
|
|
|
static const struct gl_vendor_selection
|
|
{
|
|
enum wined3d_gl_vendor gl_vendor;
|
|
const char *description; /* Description of the card selector i.e. Apple OS/X Intel */
|
|
const struct wined3d_renderer_table *cards; /* To be used as cards[], pointer to the first member in an array */
|
|
size_t cards_size; /* Number of entries in the array above */
|
|
}
|
|
amd_gl_vendor_table[] =
|
|
{
|
|
{GL_VENDOR_APPLE, "Apple OSX AMD/ATI binary driver", cards_amd_binary, ARRAY_SIZE(cards_amd_binary)},
|
|
{GL_VENDOR_FGLRX, "AMD/ATI binary driver", cards_amd_binary, ARRAY_SIZE(cards_amd_binary)},
|
|
{GL_VENDOR_MESA, "Mesa AMD/ATI driver", cards_amd_mesa, ARRAY_SIZE(cards_amd_mesa)},
|
|
},
|
|
nvidia_gl_vendor_table[] =
|
|
{
|
|
{GL_VENDOR_APPLE, "Apple OSX NVidia binary driver", cards_nvidia_binary, ARRAY_SIZE(cards_nvidia_binary)},
|
|
{GL_VENDOR_MESA, "Mesa Nouveau driver", cards_nvidia_mesa, ARRAY_SIZE(cards_nvidia_mesa)},
|
|
{GL_VENDOR_NVIDIA, "Nvidia binary driver", cards_nvidia_binary, ARRAY_SIZE(cards_nvidia_binary)},
|
|
},
|
|
vmware_gl_vendor_table[] =
|
|
{
|
|
{GL_VENDOR_MESA, "VMware driver", cards_vmware, ARRAY_SIZE(cards_vmware)},
|
|
},
|
|
intel_gl_vendor_table[] =
|
|
{
|
|
{GL_VENDOR_APPLE, "Apple OSX Intel binary driver", cards_intel, ARRAY_SIZE(cards_intel)},
|
|
{GL_VENDOR_MESA, "Mesa Intel driver", cards_intel, ARRAY_SIZE(cards_intel)},
|
|
};
|
|
|
|
static const enum wined3d_pci_device
|
|
card_fallback_nvidia[] =
|
|
{
|
|
CARD_NVIDIA_RIVA_128, /* D3D5 */
|
|
CARD_NVIDIA_RIVA_TNT, /* D3D6 */
|
|
CARD_NVIDIA_GEFORCE, /* D3D7 */
|
|
CARD_NVIDIA_GEFORCE3, /* D3D8 */
|
|
CARD_NVIDIA_GEFORCEFX_5800, /* D3D9_SM2 */
|
|
CARD_NVIDIA_GEFORCE_6800, /* D3D9_SM3 */
|
|
CARD_NVIDIA_GEFORCE_8800GTX, /* D3D10 */
|
|
CARD_NVIDIA_GEFORCE_GTX470, /* D3D11 */
|
|
},
|
|
card_fallback_amd[] =
|
|
{
|
|
CARD_AMD_RAGE_128PRO, /* D3D5 */
|
|
CARD_AMD_RAGE_128PRO, /* D3D6 */
|
|
CARD_AMD_RADEON_7200, /* D3D7 */
|
|
CARD_AMD_RADEON_8500, /* D3D8 */
|
|
CARD_AMD_RADEON_9500, /* D3D9_SM2 */
|
|
CARD_AMD_RADEON_X1600, /* D3D9_SM3 */
|
|
CARD_AMD_RADEON_HD2900, /* D3D10 */
|
|
CARD_AMD_RADEON_HD5600, /* D3D11 */
|
|
},
|
|
card_fallback_intel[] =
|
|
{
|
|
CARD_INTEL_845G, /* D3D5 */
|
|
CARD_INTEL_845G, /* D3D6 */
|
|
CARD_INTEL_845G, /* D3D7 */
|
|
CARD_INTEL_915G, /* D3D8 */
|
|
CARD_INTEL_915G, /* D3D9_SM2 */
|
|
CARD_INTEL_945G, /* D3D9_SM3 */
|
|
CARD_INTEL_G45, /* D3D10 */
|
|
CARD_INTEL_IVBD, /* D3D11 */
|
|
};
|
|
C_ASSERT(ARRAY_SIZE(card_fallback_nvidia) == WINED3D_D3D_LEVEL_COUNT);
|
|
C_ASSERT(ARRAY_SIZE(card_fallback_amd) == WINED3D_D3D_LEVEL_COUNT);
|
|
C_ASSERT(ARRAY_SIZE(card_fallback_intel) == WINED3D_D3D_LEVEL_COUNT);
|
|
|
|
static enum wined3d_pci_device select_card_handler(const struct gl_vendor_selection *table,
|
|
unsigned int table_size, enum wined3d_gl_vendor gl_vendor, const char *gl_renderer)
|
|
{
|
|
unsigned int i, j;
|
|
|
|
for (i = 0; i < table_size; ++i)
|
|
{
|
|
if (table[i].gl_vendor != gl_vendor)
|
|
continue;
|
|
|
|
TRACE("Applying card selector \"%s\".\n", table[i].description);
|
|
|
|
for (j = 0; j < table[i].cards_size; ++j)
|
|
{
|
|
if (strstr(gl_renderer, table[i].cards[j].renderer))
|
|
return table[i].cards[j].id;
|
|
}
|
|
return PCI_DEVICE_NONE;
|
|
}
|
|
FIXME("Couldn't find a suitable card selector for GL vendor %04x (using GL_RENDERER %s)\n",
|
|
gl_vendor, debugstr_a(gl_renderer));
|
|
|
|
return PCI_DEVICE_NONE;
|
|
}
|
|
|
|
static const struct
|
|
{
|
|
enum wined3d_pci_vendor card_vendor;
|
|
const char *description; /* Description of the card selector i.e. Apple OS/X Intel */
|
|
const struct gl_vendor_selection *gl_vendor_selection;
|
|
unsigned int gl_vendor_count;
|
|
const enum wined3d_pci_device *card_fallback; /* An array with D3D_LEVEL_COUNT elements */
|
|
}
|
|
card_vendor_table[] =
|
|
{
|
|
{HW_VENDOR_AMD, "AMD", amd_gl_vendor_table,
|
|
ARRAY_SIZE(amd_gl_vendor_table),
|
|
card_fallback_amd},
|
|
{HW_VENDOR_NVIDIA, "Nvidia", nvidia_gl_vendor_table,
|
|
ARRAY_SIZE(nvidia_gl_vendor_table),
|
|
card_fallback_nvidia},
|
|
{HW_VENDOR_VMWARE, "VMware", vmware_gl_vendor_table,
|
|
ARRAY_SIZE(vmware_gl_vendor_table),
|
|
card_fallback_amd},
|
|
{HW_VENDOR_INTEL, "Intel", intel_gl_vendor_table,
|
|
ARRAY_SIZE(intel_gl_vendor_table),
|
|
card_fallback_intel},
|
|
};
|
|
|
|
|
|
static enum wined3d_pci_device wined3d_guess_card(const struct shader_caps *shader_caps, const struct fragment_caps *fragment_caps,
|
|
DWORD glsl_version, const char *gl_renderer, enum wined3d_gl_vendor *gl_vendor, enum wined3d_pci_vendor *card_vendor)
|
|
{
|
|
/* A Direct3D device object contains the PCI id (vendor + device) of the
|
|
* videocard which is used for rendering. Various applications use this
|
|
* information to get a rough estimation of the features of the card and
|
|
* some might use it for enabling 3d effects only on certain types of
|
|
* videocards. In some cases games might even use it to work around bugs
|
|
* which happen on certain videocards/driver combinations. The problem is
|
|
* that OpenGL only exposes a rendering string containing the name of the
|
|
* videocard and not the PCI id.
|
|
*
|
|
* Various games depend on the PCI id, so somehow we need to provide one.
|
|
* A simple option is to parse the renderer string and translate this to
|
|
* the right PCI id. This is a lot of work because there are more than 200
|
|
* GPUs just for Nvidia. Various cards share the same renderer string, so
|
|
* the amount of code might be 'small' but there are quite a number of
|
|
* exceptions which would make this a pain to maintain. Another way would
|
|
* be to query the PCI id from the operating system (assuming this is the
|
|
* videocard which is used for rendering which is not always the case).
|
|
* This would work but it is not very portable. Second it would not work
|
|
* well in, let's say, a remote X situation in which the amount of 3d
|
|
* features which can be used is limited.
|
|
*
|
|
* As said most games only use the PCI id to get an indication of the
|
|
* capabilities of the card. It doesn't really matter if the given id is
|
|
* the correct one if we return the id of a card with similar 3d features.
|
|
*
|
|
* The code below checks the OpenGL capabilities of a videocard and matches
|
|
* that to a certain level of Direct3D functionality. Once a card passes
|
|
* the Direct3D9 check, we know that the card (in case of Nvidia) is at
|
|
* least a GeforceFX. To give a better estimate we do a basic check on the
|
|
* renderer string but if that won't pass we return a default card. This
|
|
* way is better than maintaining a full card database as even without a
|
|
* full database we can return a card with similar features. Second the
|
|
* size of the database can be made quite small because when you know what
|
|
* type of 3d functionality a card has, you know to which GPU family the
|
|
* GPU must belong. Because of this you only have to check a small part of
|
|
* the renderer string to distinguish between different models from that
|
|
* family.
|
|
*
|
|
* The code also selects a default amount of video memory which we will
|
|
* use for an estimation of the amount of free texture memory. In case of
|
|
* real D3D the amount of texture memory includes video memory and system
|
|
* memory (to be specific AGP memory or in case of PCIE TurboCache /
|
|
* HyperMemory). We don't know how much system memory can be addressed by
|
|
* the system but we can make a reasonable estimation about the amount of
|
|
* video memory. If the value is slightly wrong it doesn't matter as we
|
|
* didn't include AGP-like memory which makes the amount of addressable
|
|
* memory higher and second OpenGL isn't that critical it moves to system
|
|
* memory behind our backs if really needed. Note that the amount of video
|
|
* memory can be overruled using a registry setting. */
|
|
|
|
unsigned int i;
|
|
enum wined3d_d3d_level d3d_level = d3d_level_from_caps(shader_caps, fragment_caps, glsl_version);
|
|
enum wined3d_pci_device device;
|
|
|
|
for (i = 0; i < ARRAY_SIZE(card_vendor_table); ++i)
|
|
{
|
|
if (card_vendor_table[i].card_vendor != *card_vendor)
|
|
continue;
|
|
|
|
TRACE("Applying card selector \"%s\".\n", card_vendor_table[i].description);
|
|
device = select_card_handler(card_vendor_table[i].gl_vendor_selection,
|
|
card_vendor_table[i].gl_vendor_count, *gl_vendor, gl_renderer);
|
|
if (device != PCI_DEVICE_NONE)
|
|
return device;
|
|
|
|
TRACE("Unrecognized renderer %s, falling back to default.\n", debugstr_a(gl_renderer));
|
|
return card_vendor_table[i].card_fallback[d3d_level];
|
|
}
|
|
|
|
FIXME("No card selector available for card vendor %04x (using GL_RENDERER %s).\n",
|
|
*card_vendor, debugstr_a(gl_renderer));
|
|
|
|
/* Default to generic Nvidia hardware based on the supported OpenGL extensions. */
|
|
*card_vendor = HW_VENDOR_NVIDIA;
|
|
return card_fallback_nvidia[d3d_level];
|
|
}
|
|
|
|
static const struct wined3d_vertex_pipe_ops *select_vertex_implementation(const struct wined3d_gl_info *gl_info,
|
|
const struct wined3d_shader_backend_ops *shader_backend_ops)
|
|
{
|
|
if (shader_backend_ops == &glsl_shader_backend && gl_info->supported[ARB_VERTEX_SHADER])
|
|
return &glsl_vertex_pipe;
|
|
return &ffp_vertex_pipe;
|
|
}
|
|
|
|
static const struct fragment_pipeline *select_fragment_implementation(const struct wined3d_gl_info *gl_info,
|
|
const struct wined3d_shader_backend_ops *shader_backend_ops)
|
|
{
|
|
if (shader_backend_ops == &glsl_shader_backend && gl_info->supported[ARB_FRAGMENT_SHADER])
|
|
return &glsl_fragment_pipe;
|
|
if (gl_info->supported[ARB_FRAGMENT_PROGRAM])
|
|
return &arbfp_fragment_pipeline;
|
|
if (gl_info->supported[ATI_FRAGMENT_SHADER])
|
|
return &atifs_fragment_pipeline;
|
|
if (gl_info->supported[NV_REGISTER_COMBINERS] && gl_info->supported[NV_TEXTURE_SHADER2])
|
|
return &nvts_fragment_pipeline;
|
|
if (gl_info->supported[NV_REGISTER_COMBINERS])
|
|
return &nvrc_fragment_pipeline;
|
|
return &ffp_fragment_pipeline;
|
|
}
|
|
|
|
static const struct wined3d_shader_backend_ops *select_shader_backend(const struct wined3d_gl_info *gl_info)
|
|
{
|
|
BOOL glsl = wined3d_settings.glslRequested && gl_info->glsl_version >= MAKEDWORD_VERSION(1, 20);
|
|
|
|
if (glsl && gl_info->supported[ARB_VERTEX_SHADER] && gl_info->supported[ARB_FRAGMENT_SHADER])
|
|
return &glsl_shader_backend;
|
|
if (gl_info->supported[ARB_VERTEX_PROGRAM] && gl_info->supported[ARB_FRAGMENT_PROGRAM])
|
|
return &arb_program_shader_backend;
|
|
if (glsl && (gl_info->supported[ARB_VERTEX_SHADER] || gl_info->supported[ARB_FRAGMENT_SHADER]))
|
|
return &glsl_shader_backend;
|
|
if (gl_info->supported[ARB_VERTEX_PROGRAM] || gl_info->supported[ARB_FRAGMENT_PROGRAM])
|
|
return &arb_program_shader_backend;
|
|
return &none_shader_backend;
|
|
}
|
|
|
|
static void parse_extension_string(struct wined3d_gl_info *gl_info, const char *extensions,
|
|
const struct wined3d_extension_map *map, UINT entry_count)
|
|
{
|
|
while (*extensions)
|
|
{
|
|
const char *start;
|
|
size_t len;
|
|
UINT i;
|
|
|
|
while (isspace(*extensions))
|
|
++extensions;
|
|
start = extensions;
|
|
while (!isspace(*extensions) && *extensions)
|
|
++extensions;
|
|
|
|
len = extensions - start;
|
|
if (!len)
|
|
continue;
|
|
|
|
TRACE("- %s.\n", debugstr_an(start, len));
|
|
|
|
for (i = 0; i < entry_count; ++i)
|
|
{
|
|
if (len == strlen(map[i].extension_string)
|
|
&& !memcmp(start, map[i].extension_string, len))
|
|
{
|
|
TRACE(" FOUND: %s support.\n", map[i].extension_string);
|
|
gl_info->supported[map[i].extension] = TRUE;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
static void enumerate_gl_extensions(struct wined3d_gl_info *gl_info,
|
|
const struct wined3d_extension_map *map, unsigned int map_entries_count)
|
|
{
|
|
const char *gl_extension_name;
|
|
unsigned int i, j;
|
|
GLint extensions_count;
|
|
|
|
gl_info->gl_ops.gl.p_glGetIntegerv(GL_NUM_EXTENSIONS, &extensions_count);
|
|
for (i = 0; i < extensions_count; ++i)
|
|
{
|
|
gl_extension_name = (const char *)GL_EXTCALL(glGetStringi(GL_EXTENSIONS, i));
|
|
TRACE("- %s.\n", debugstr_a(gl_extension_name));
|
|
for (j = 0; j < map_entries_count; ++j)
|
|
{
|
|
if (!strcmp(gl_extension_name, map[j].extension_string))
|
|
{
|
|
TRACE("FOUND: %s support.\n", map[j].extension_string);
|
|
gl_info->supported[map[j].extension] = TRUE;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
static void load_gl_funcs(struct wined3d_gl_info *gl_info)
|
|
{
|
|
#define USE_GL_FUNC(pfn) gl_info->gl_ops.ext.p_##pfn = (void *)wglGetProcAddress(#pfn);
|
|
/* GL_APPLE_fence */
|
|
USE_GL_FUNC(glDeleteFencesAPPLE)
|
|
USE_GL_FUNC(glFinishFenceAPPLE)
|
|
USE_GL_FUNC(glFinishObjectAPPLE)
|
|
USE_GL_FUNC(glGenFencesAPPLE)
|
|
USE_GL_FUNC(glIsFenceAPPLE)
|
|
USE_GL_FUNC(glSetFenceAPPLE)
|
|
USE_GL_FUNC(glTestFenceAPPLE)
|
|
USE_GL_FUNC(glTestObjectAPPLE)
|
|
/* GL_APPLE_flush_buffer_range */
|
|
USE_GL_FUNC(glBufferParameteriAPPLE)
|
|
USE_GL_FUNC(glFlushMappedBufferRangeAPPLE)
|
|
/* GL_ARB_base_instance */
|
|
USE_GL_FUNC(glDrawArraysInstancedBaseInstance)
|
|
USE_GL_FUNC(glDrawElementsInstancedBaseVertexBaseInstance)
|
|
/* GL_ARB_blend_func_extended */
|
|
USE_GL_FUNC(glBindFragDataLocationIndexed)
|
|
USE_GL_FUNC(glGetFragDataIndex)
|
|
/* GL_ARB_clear_buffer_object */
|
|
USE_GL_FUNC(glClearBufferData)
|
|
USE_GL_FUNC(glClearBufferSubData)
|
|
/* GL_ARB_clear_texture */
|
|
USE_GL_FUNC(glClearTexImage)
|
|
USE_GL_FUNC(glClearTexSubImage)
|
|
/* GL_ARB_clip_control */
|
|
USE_GL_FUNC(glClipControl)
|
|
/* GL_ARB_color_buffer_float */
|
|
USE_GL_FUNC(glClampColorARB)
|
|
/* GL_ARB_compute_shader */
|
|
USE_GL_FUNC(glDispatchCompute)
|
|
USE_GL_FUNC(glDispatchComputeIndirect)
|
|
/* GL_ARB_copy_buffer */
|
|
USE_GL_FUNC(glCopyBufferSubData)
|
|
/* GL_ARB_copy_image */
|
|
USE_GL_FUNC(glCopyImageSubData)
|
|
/* GL_ARB_debug_output */
|
|
USE_GL_FUNC(glDebugMessageCallbackARB)
|
|
USE_GL_FUNC(glDebugMessageControlARB)
|
|
USE_GL_FUNC(glDebugMessageInsertARB)
|
|
USE_GL_FUNC(glGetDebugMessageLogARB)
|
|
/* GL_ARB_draw_buffers */
|
|
USE_GL_FUNC(glDrawBuffersARB)
|
|
/* GL_ARB_draw_elements_base_vertex */
|
|
USE_GL_FUNC(glDrawElementsBaseVertex)
|
|
USE_GL_FUNC(glDrawElementsInstancedBaseVertex)
|
|
USE_GL_FUNC(glDrawRangeElementsBaseVertex)
|
|
USE_GL_FUNC(glMultiDrawElementsBaseVertex)
|
|
/* GL_ARB_draw_indirect */
|
|
USE_GL_FUNC(glDrawArraysIndirect)
|
|
USE_GL_FUNC(glDrawElementsIndirect)
|
|
/* GL_ARB_draw_instanced */
|
|
USE_GL_FUNC(glDrawArraysInstancedARB)
|
|
USE_GL_FUNC(glDrawElementsInstancedARB)
|
|
/* GL_ARB_ES2_compatibility */
|
|
USE_GL_FUNC(glReleaseShaderCompiler)
|
|
USE_GL_FUNC(glShaderBinary)
|
|
USE_GL_FUNC(glGetShaderPrecisionFormat)
|
|
USE_GL_FUNC(glDepthRangef)
|
|
USE_GL_FUNC(glClearDepthf)
|
|
/* GL_ARB_framebuffer_object */
|
|
USE_GL_FUNC(glBindFramebuffer)
|
|
USE_GL_FUNC(glBindRenderbuffer)
|
|
USE_GL_FUNC(glBlitFramebuffer)
|
|
USE_GL_FUNC(glCheckFramebufferStatus)
|
|
USE_GL_FUNC(glDeleteFramebuffers)
|
|
USE_GL_FUNC(glDeleteRenderbuffers)
|
|
USE_GL_FUNC(glFramebufferRenderbuffer)
|
|
USE_GL_FUNC(glFramebufferTexture)
|
|
USE_GL_FUNC(glFramebufferTexture1D)
|
|
USE_GL_FUNC(glFramebufferTexture2D)
|
|
USE_GL_FUNC(glFramebufferTexture3D)
|
|
USE_GL_FUNC(glFramebufferTextureLayer)
|
|
USE_GL_FUNC(glGenFramebuffers)
|
|
USE_GL_FUNC(glGenRenderbuffers)
|
|
USE_GL_FUNC(glGenerateMipmap)
|
|
USE_GL_FUNC(glGetFramebufferAttachmentParameteriv)
|
|
USE_GL_FUNC(glGetRenderbufferParameteriv)
|
|
USE_GL_FUNC(glIsFramebuffer)
|
|
USE_GL_FUNC(glIsRenderbuffer)
|
|
USE_GL_FUNC(glRenderbufferStorage)
|
|
USE_GL_FUNC(glRenderbufferStorageMultisample)
|
|
/* GL_ARB_geometry_shader4 */
|
|
USE_GL_FUNC(glFramebufferTextureARB)
|
|
USE_GL_FUNC(glFramebufferTextureFaceARB)
|
|
USE_GL_FUNC(glFramebufferTextureLayerARB)
|
|
USE_GL_FUNC(glProgramParameteriARB)
|
|
/* GL_ARB_instanced_arrays */
|
|
USE_GL_FUNC(glVertexAttribDivisorARB)
|
|
/* GL_ARB_internalformat_query */
|
|
USE_GL_FUNC(glGetInternalformativ)
|
|
/* GL_ARB_internalformat_query2 */
|
|
USE_GL_FUNC(glGetInternalformati64v)
|
|
/* GL_ARB_map_buffer_range */
|
|
USE_GL_FUNC(glFlushMappedBufferRange)
|
|
USE_GL_FUNC(glMapBufferRange)
|
|
/* GL_ARB_multisample */
|
|
USE_GL_FUNC(glSampleCoverageARB)
|
|
/* GL_ARB_multitexture */
|
|
USE_GL_FUNC(glActiveTextureARB)
|
|
USE_GL_FUNC(glClientActiveTextureARB)
|
|
USE_GL_FUNC(glMultiTexCoord1fARB)
|
|
USE_GL_FUNC(glMultiTexCoord1fvARB)
|
|
USE_GL_FUNC(glMultiTexCoord2fARB)
|
|
USE_GL_FUNC(glMultiTexCoord2fvARB)
|
|
USE_GL_FUNC(glMultiTexCoord2svARB)
|
|
USE_GL_FUNC(glMultiTexCoord3fARB)
|
|
USE_GL_FUNC(glMultiTexCoord3fvARB)
|
|
USE_GL_FUNC(glMultiTexCoord4fARB)
|
|
USE_GL_FUNC(glMultiTexCoord4fvARB)
|
|
USE_GL_FUNC(glMultiTexCoord4svARB)
|
|
/* GL_ARB_occlusion_query */
|
|
USE_GL_FUNC(glBeginQueryARB)
|
|
USE_GL_FUNC(glDeleteQueriesARB)
|
|
USE_GL_FUNC(glEndQueryARB)
|
|
USE_GL_FUNC(glGenQueriesARB)
|
|
USE_GL_FUNC(glGetQueryivARB)
|
|
USE_GL_FUNC(glGetQueryObjectivARB)
|
|
USE_GL_FUNC(glGetQueryObjectuivARB)
|
|
USE_GL_FUNC(glIsQueryARB)
|
|
/* GL_ARB_point_parameters */
|
|
USE_GL_FUNC(glPointParameterfARB)
|
|
USE_GL_FUNC(glPointParameterfvARB)
|
|
/* GL_ARB_provoking_vertex */
|
|
USE_GL_FUNC(glProvokingVertex)
|
|
/* GL_ARB_sampler_objects */
|
|
USE_GL_FUNC(glGenSamplers)
|
|
USE_GL_FUNC(glDeleteSamplers)
|
|
USE_GL_FUNC(glIsSampler)
|
|
USE_GL_FUNC(glBindSampler)
|
|
USE_GL_FUNC(glSamplerParameteri)
|
|
USE_GL_FUNC(glSamplerParameterf)
|
|
USE_GL_FUNC(glSamplerParameteriv)
|
|
USE_GL_FUNC(glSamplerParameterfv)
|
|
USE_GL_FUNC(glSamplerParameterIiv)
|
|
USE_GL_FUNC(glSamplerParameterIuiv)
|
|
USE_GL_FUNC(glGetSamplerParameteriv)
|
|
USE_GL_FUNC(glGetSamplerParameterfv)
|
|
USE_GL_FUNC(glGetSamplerParameterIiv)
|
|
USE_GL_FUNC(glGetSamplerParameterIuiv)
|
|
/* GL_ARB_shader_atomic_counters */
|
|
USE_GL_FUNC(glGetActiveAtomicCounterBufferiv)
|
|
/* GL_ARB_shader_image_load_store */
|
|
USE_GL_FUNC(glBindImageTexture)
|
|
USE_GL_FUNC(glMemoryBarrier)
|
|
/* GL_ARB_shader_objects */
|
|
USE_GL_FUNC(glAttachObjectARB)
|
|
USE_GL_FUNC(glBindAttribLocationARB)
|
|
USE_GL_FUNC(glCompileShaderARB)
|
|
USE_GL_FUNC(glCreateProgramObjectARB)
|
|
USE_GL_FUNC(glCreateShaderObjectARB)
|
|
USE_GL_FUNC(glDeleteObjectARB)
|
|
USE_GL_FUNC(glDetachObjectARB)
|
|
USE_GL_FUNC(glGetActiveUniformARB)
|
|
USE_GL_FUNC(glGetAttachedObjectsARB)
|
|
USE_GL_FUNC(glGetAttribLocationARB)
|
|
USE_GL_FUNC(glGetHandleARB)
|
|
USE_GL_FUNC(glGetInfoLogARB)
|
|
USE_GL_FUNC(glGetObjectParameterfvARB)
|
|
USE_GL_FUNC(glGetObjectParameterivARB)
|
|
USE_GL_FUNC(glGetShaderSourceARB)
|
|
USE_GL_FUNC(glGetUniformLocationARB)
|
|
USE_GL_FUNC(glGetUniformfvARB)
|
|
USE_GL_FUNC(glGetUniformivARB)
|
|
USE_GL_FUNC(glLinkProgramARB)
|
|
USE_GL_FUNC(glShaderSourceARB)
|
|
USE_GL_FUNC(glUniform1fARB)
|
|
USE_GL_FUNC(glUniform1fvARB)
|
|
USE_GL_FUNC(glUniform1iARB)
|
|
USE_GL_FUNC(glUniform1ivARB)
|
|
USE_GL_FUNC(glUniform2fARB)
|
|
USE_GL_FUNC(glUniform2fvARB)
|
|
USE_GL_FUNC(glUniform2iARB)
|
|
USE_GL_FUNC(glUniform2ivARB)
|
|
USE_GL_FUNC(glUniform3fARB)
|
|
USE_GL_FUNC(glUniform3fvARB)
|
|
USE_GL_FUNC(glUniform3iARB)
|
|
USE_GL_FUNC(glUniform3ivARB)
|
|
USE_GL_FUNC(glUniform4fARB)
|
|
USE_GL_FUNC(glUniform4fvARB)
|
|
USE_GL_FUNC(glUniform4iARB)
|
|
USE_GL_FUNC(glUniform4ivARB)
|
|
USE_GL_FUNC(glUniformMatrix2fvARB)
|
|
USE_GL_FUNC(glUniformMatrix3fvARB)
|
|
USE_GL_FUNC(glUniformMatrix4fvARB)
|
|
USE_GL_FUNC(glUseProgramObjectARB)
|
|
USE_GL_FUNC(glValidateProgramARB)
|
|
/* GL_ARB_shader_storage_buffer_object */
|
|
USE_GL_FUNC(glShaderStorageBlockBinding)
|
|
/* GL_ARB_sync */
|
|
USE_GL_FUNC(glClientWaitSync)
|
|
USE_GL_FUNC(glDeleteSync)
|
|
USE_GL_FUNC(glFenceSync)
|
|
USE_GL_FUNC(glGetInteger64v)
|
|
USE_GL_FUNC(glGetSynciv)
|
|
USE_GL_FUNC(glIsSync)
|
|
USE_GL_FUNC(glWaitSync)
|
|
/* GL_ARB_tessellation_shader */
|
|
USE_GL_FUNC(glPatchParameteri)
|
|
USE_GL_FUNC(glPatchParameterfv)
|
|
/* GL_ARB_texture_buffer_object */
|
|
USE_GL_FUNC(glTexBufferARB)
|
|
/* GL_ARB_texture_buffer_range */
|
|
USE_GL_FUNC(glTexBufferRange)
|
|
/* GL_ARB_texture_compression */
|
|
USE_GL_FUNC(glCompressedTexImage2DARB)
|
|
USE_GL_FUNC(glCompressedTexImage3DARB)
|
|
USE_GL_FUNC(glCompressedTexSubImage2DARB)
|
|
USE_GL_FUNC(glCompressedTexSubImage3DARB)
|
|
USE_GL_FUNC(glGetCompressedTexImageARB)
|
|
/* GL_ARB_texture_multisample */
|
|
USE_GL_FUNC(glGetMultisamplefv);
|
|
USE_GL_FUNC(glSampleMaski);
|
|
USE_GL_FUNC(glTexImage2DMultisample);
|
|
USE_GL_FUNC(glTexImage3DMultisample);
|
|
/* GL_ARB_texture_storage */
|
|
USE_GL_FUNC(glTexStorage1D)
|
|
USE_GL_FUNC(glTexStorage2D)
|
|
USE_GL_FUNC(glTexStorage3D)
|
|
/* GL_ARB_texture_storage_multisample */
|
|
USE_GL_FUNC(glTexStorage2DMultisample);
|
|
USE_GL_FUNC(glTexStorage3DMultisample);
|
|
/* GL_ARB_texture_view */
|
|
USE_GL_FUNC(glTextureView)
|
|
/* GL_ARB_timer_query */
|
|
USE_GL_FUNC(glQueryCounter)
|
|
USE_GL_FUNC(glGetQueryObjectui64v)
|
|
/* GL_ARB_transform_feedback2 */
|
|
USE_GL_FUNC(glBindTransformFeedback);
|
|
USE_GL_FUNC(glDeleteTransformFeedbacks);
|
|
USE_GL_FUNC(glDrawTransformFeedback);
|
|
USE_GL_FUNC(glGenTransformFeedbacks);
|
|
USE_GL_FUNC(glIsTransformFeedback);
|
|
USE_GL_FUNC(glPauseTransformFeedback);
|
|
USE_GL_FUNC(glResumeTransformFeedback);
|
|
/* GL_ARB_transform_feedback3 */
|
|
USE_GL_FUNC(glBeginQueryIndexed);
|
|
USE_GL_FUNC(glDrawTransformFeedbackStream);
|
|
USE_GL_FUNC(glEndQueryIndexed);
|
|
USE_GL_FUNC(glGetQueryIndexediv);
|
|
/* GL_ARB_uniform_buffer_object */
|
|
USE_GL_FUNC(glBindBufferBase)
|
|
USE_GL_FUNC(glBindBufferRange)
|
|
USE_GL_FUNC(glGetActiveUniformBlockName)
|
|
USE_GL_FUNC(glGetActiveUniformBlockiv)
|
|
USE_GL_FUNC(glGetActiveUniformName)
|
|
USE_GL_FUNC(glGetActiveUniformsiv)
|
|
USE_GL_FUNC(glGetIntegeri_v)
|
|
USE_GL_FUNC(glGetUniformBlockIndex)
|
|
USE_GL_FUNC(glGetUniformIndices)
|
|
USE_GL_FUNC(glUniformBlockBinding)
|
|
/* GL_ARB_vertex_blend */
|
|
USE_GL_FUNC(glVertexBlendARB)
|
|
USE_GL_FUNC(glWeightPointerARB)
|
|
USE_GL_FUNC(glWeightbvARB)
|
|
USE_GL_FUNC(glWeightdvARB)
|
|
USE_GL_FUNC(glWeightfvARB)
|
|
USE_GL_FUNC(glWeightivARB)
|
|
USE_GL_FUNC(glWeightsvARB)
|
|
USE_GL_FUNC(glWeightubvARB)
|
|
USE_GL_FUNC(glWeightuivARB)
|
|
USE_GL_FUNC(glWeightusvARB)
|
|
/* GL_ARB_vertex_buffer_object */
|
|
USE_GL_FUNC(glBindBufferARB)
|
|
USE_GL_FUNC(glBufferDataARB)
|
|
USE_GL_FUNC(glBufferSubDataARB)
|
|
USE_GL_FUNC(glDeleteBuffersARB)
|
|
USE_GL_FUNC(glGenBuffersARB)
|
|
USE_GL_FUNC(glGetBufferParameterivARB)
|
|
USE_GL_FUNC(glGetBufferPointervARB)
|
|
USE_GL_FUNC(glGetBufferSubDataARB)
|
|
USE_GL_FUNC(glIsBufferARB)
|
|
USE_GL_FUNC(glMapBufferARB)
|
|
USE_GL_FUNC(glUnmapBufferARB)
|
|
/* GL_ARB_vertex_program */
|
|
USE_GL_FUNC(glBindProgramARB)
|
|
USE_GL_FUNC(glDeleteProgramsARB)
|
|
USE_GL_FUNC(glDisableVertexAttribArrayARB)
|
|
USE_GL_FUNC(glEnableVertexAttribArrayARB)
|
|
USE_GL_FUNC(glGenProgramsARB)
|
|
USE_GL_FUNC(glGetProgramivARB)
|
|
USE_GL_FUNC(glProgramEnvParameter4fvARB)
|
|
USE_GL_FUNC(glProgramLocalParameter4fvARB)
|
|
USE_GL_FUNC(glProgramStringARB)
|
|
USE_GL_FUNC(glVertexAttrib1dARB)
|
|
USE_GL_FUNC(glVertexAttrib1dvARB)
|
|
USE_GL_FUNC(glVertexAttrib1fARB)
|
|
USE_GL_FUNC(glVertexAttrib1fvARB)
|
|
USE_GL_FUNC(glVertexAttrib1sARB)
|
|
USE_GL_FUNC(glVertexAttrib1svARB)
|
|
USE_GL_FUNC(glVertexAttrib2dARB)
|
|
USE_GL_FUNC(glVertexAttrib2dvARB)
|
|
USE_GL_FUNC(glVertexAttrib2fARB)
|
|
USE_GL_FUNC(glVertexAttrib2fvARB)
|
|
USE_GL_FUNC(glVertexAttrib2sARB)
|
|
USE_GL_FUNC(glVertexAttrib2svARB)
|
|
USE_GL_FUNC(glVertexAttrib3dARB)
|
|
USE_GL_FUNC(glVertexAttrib3dvARB)
|
|
USE_GL_FUNC(glVertexAttrib3fARB)
|
|
USE_GL_FUNC(glVertexAttrib3fvARB)
|
|
USE_GL_FUNC(glVertexAttrib3sARB)
|
|
USE_GL_FUNC(glVertexAttrib3svARB)
|
|
USE_GL_FUNC(glVertexAttrib4NbvARB)
|
|
USE_GL_FUNC(glVertexAttrib4NivARB)
|
|
USE_GL_FUNC(glVertexAttrib4NsvARB)
|
|
USE_GL_FUNC(glVertexAttrib4NubARB)
|
|
USE_GL_FUNC(glVertexAttrib4NubvARB)
|
|
USE_GL_FUNC(glVertexAttrib4NuivARB)
|
|
USE_GL_FUNC(glVertexAttrib4NusvARB)
|
|
USE_GL_FUNC(glVertexAttrib4bvARB)
|
|
USE_GL_FUNC(glVertexAttrib4dARB)
|
|
USE_GL_FUNC(glVertexAttrib4dvARB)
|
|
USE_GL_FUNC(glVertexAttrib4fARB)
|
|
USE_GL_FUNC(glVertexAttrib4fvARB)
|
|
USE_GL_FUNC(glVertexAttrib4ivARB)
|
|
USE_GL_FUNC(glVertexAttrib4sARB)
|
|
USE_GL_FUNC(glVertexAttrib4svARB)
|
|
USE_GL_FUNC(glVertexAttrib4ubvARB)
|
|
USE_GL_FUNC(glVertexAttrib4uivARB)
|
|
USE_GL_FUNC(glVertexAttrib4usvARB)
|
|
USE_GL_FUNC(glVertexAttribPointerARB)
|
|
/* GL_ARB_viewport_array */
|
|
USE_GL_FUNC(glDepthRangeArrayv)
|
|
USE_GL_FUNC(glDepthRangeIndexed)
|
|
USE_GL_FUNC(glGetDoublei_v)
|
|
USE_GL_FUNC(glGetFloati_v)
|
|
USE_GL_FUNC(glScissorArrayv)
|
|
USE_GL_FUNC(glScissorIndexed)
|
|
USE_GL_FUNC(glScissorIndexedv)
|
|
USE_GL_FUNC(glViewportArrayv)
|
|
USE_GL_FUNC(glViewportIndexedf)
|
|
USE_GL_FUNC(glViewportIndexedfv)
|
|
/* GL_ATI_fragment_shader */
|
|
USE_GL_FUNC(glAlphaFragmentOp1ATI)
|
|
USE_GL_FUNC(glAlphaFragmentOp2ATI)
|
|
USE_GL_FUNC(glAlphaFragmentOp3ATI)
|
|
USE_GL_FUNC(glBeginFragmentShaderATI)
|
|
USE_GL_FUNC(glBindFragmentShaderATI)
|
|
USE_GL_FUNC(glColorFragmentOp1ATI)
|
|
USE_GL_FUNC(glColorFragmentOp2ATI)
|
|
USE_GL_FUNC(glColorFragmentOp3ATI)
|
|
USE_GL_FUNC(glDeleteFragmentShaderATI)
|
|
USE_GL_FUNC(glEndFragmentShaderATI)
|
|
USE_GL_FUNC(glGenFragmentShadersATI)
|
|
USE_GL_FUNC(glPassTexCoordATI)
|
|
USE_GL_FUNC(glSampleMapATI)
|
|
USE_GL_FUNC(glSetFragmentShaderConstantATI)
|
|
/* GL_ATI_separate_stencil */
|
|
USE_GL_FUNC(glStencilOpSeparateATI)
|
|
USE_GL_FUNC(glStencilFuncSeparateATI)
|
|
/* GL_EXT_blend_color */
|
|
USE_GL_FUNC(glBlendColorEXT)
|
|
/* GL_EXT_blend_equation_separate */
|
|
USE_GL_FUNC(glBlendFuncSeparateEXT)
|
|
/* GL_EXT_blend_func_separate */
|
|
USE_GL_FUNC(glBlendEquationSeparateEXT)
|
|
/* GL_EXT_blend_minmax */
|
|
USE_GL_FUNC(glBlendEquationEXT)
|
|
/* GL_EXT_depth_bounds_test */
|
|
USE_GL_FUNC(glDepthBoundsEXT)
|
|
/* GL_EXT_draw_buffers2 */
|
|
USE_GL_FUNC(glColorMaskIndexedEXT)
|
|
USE_GL_FUNC(glDisableIndexedEXT)
|
|
USE_GL_FUNC(glEnableIndexedEXT)
|
|
USE_GL_FUNC(glGetBooleanIndexedvEXT)
|
|
USE_GL_FUNC(glGetIntegerIndexedvEXT)
|
|
USE_GL_FUNC(glIsEnabledIndexedEXT)
|
|
/* GL_EXT_fog_coord */
|
|
USE_GL_FUNC(glFogCoordPointerEXT)
|
|
USE_GL_FUNC(glFogCoorddEXT)
|
|
USE_GL_FUNC(glFogCoorddvEXT)
|
|
USE_GL_FUNC(glFogCoordfEXT)
|
|
USE_GL_FUNC(glFogCoordfvEXT)
|
|
/* GL_EXT_framebuffer_blit */
|
|
USE_GL_FUNC(glBlitFramebufferEXT)
|
|
/* GL_EXT_framebuffer_multisample */
|
|
USE_GL_FUNC(glRenderbufferStorageMultisampleEXT)
|
|
/* GL_EXT_framebuffer_object */
|
|
USE_GL_FUNC(glBindFramebufferEXT)
|
|
USE_GL_FUNC(glBindRenderbufferEXT)
|
|
USE_GL_FUNC(glCheckFramebufferStatusEXT)
|
|
USE_GL_FUNC(glDeleteFramebuffersEXT)
|
|
USE_GL_FUNC(glDeleteRenderbuffersEXT)
|
|
USE_GL_FUNC(glFramebufferRenderbufferEXT)
|
|
USE_GL_FUNC(glFramebufferTexture1DEXT)
|
|
USE_GL_FUNC(glFramebufferTexture2DEXT)
|
|
USE_GL_FUNC(glFramebufferTexture3DEXT)
|
|
USE_GL_FUNC(glGenFramebuffersEXT)
|
|
USE_GL_FUNC(glGenRenderbuffersEXT)
|
|
USE_GL_FUNC(glGenerateMipmapEXT)
|
|
USE_GL_FUNC(glGetFramebufferAttachmentParameterivEXT)
|
|
USE_GL_FUNC(glGetRenderbufferParameterivEXT)
|
|
USE_GL_FUNC(glIsFramebufferEXT)
|
|
USE_GL_FUNC(glIsRenderbufferEXT)
|
|
USE_GL_FUNC(glRenderbufferStorageEXT)
|
|
/* GL_EXT_gpu_program_parameters */
|
|
USE_GL_FUNC(glProgramEnvParameters4fvEXT)
|
|
USE_GL_FUNC(glProgramLocalParameters4fvEXT)
|
|
/* GL_EXT_gpu_shader4 */
|
|
USE_GL_FUNC(glBindFragDataLocationEXT)
|
|
USE_GL_FUNC(glGetFragDataLocationEXT)
|
|
USE_GL_FUNC(glGetUniformuivEXT)
|
|
USE_GL_FUNC(glGetVertexAttribIivEXT)
|
|
USE_GL_FUNC(glGetVertexAttribIuivEXT)
|
|
USE_GL_FUNC(glUniform1uiEXT)
|
|
USE_GL_FUNC(glUniform1uivEXT)
|
|
USE_GL_FUNC(glUniform2uiEXT)
|
|
USE_GL_FUNC(glUniform2uivEXT)
|
|
USE_GL_FUNC(glUniform3uiEXT)
|
|
USE_GL_FUNC(glUniform3uivEXT)
|
|
USE_GL_FUNC(glUniform4uiEXT)
|
|
USE_GL_FUNC(glUniform4uivEXT)
|
|
USE_GL_FUNC(glVertexAttribI1iEXT)
|
|
USE_GL_FUNC(glVertexAttribI1ivEXT)
|
|
USE_GL_FUNC(glVertexAttribI1uiEXT)
|
|
USE_GL_FUNC(glVertexAttribI1uivEXT)
|
|
USE_GL_FUNC(glVertexAttribI2iEXT)
|
|
USE_GL_FUNC(glVertexAttribI2ivEXT)
|
|
USE_GL_FUNC(glVertexAttribI2uiEXT)
|
|
USE_GL_FUNC(glVertexAttribI2uivEXT)
|
|
USE_GL_FUNC(glVertexAttribI3iEXT)
|
|
USE_GL_FUNC(glVertexAttribI3ivEXT)
|
|
USE_GL_FUNC(glVertexAttribI3uiEXT)
|
|
USE_GL_FUNC(glVertexAttribI3uivEXT)
|
|
USE_GL_FUNC(glVertexAttribI4bvEXT)
|
|
USE_GL_FUNC(glVertexAttribI4iEXT)
|
|
USE_GL_FUNC(glVertexAttribI4ivEXT)
|
|
USE_GL_FUNC(glVertexAttribI4svEXT)
|
|
USE_GL_FUNC(glVertexAttribI4ubvEXT)
|
|
USE_GL_FUNC(glVertexAttribI4uiEXT)
|
|
USE_GL_FUNC(glVertexAttribI4uivEXT)
|
|
USE_GL_FUNC(glVertexAttribI4usvEXT)
|
|
USE_GL_FUNC(glVertexAttribIPointerEXT)
|
|
/* GL_EXT_point_parameters */
|
|
USE_GL_FUNC(glPointParameterfEXT)
|
|
USE_GL_FUNC(glPointParameterfvEXT)
|
|
/* GL_EXT_provoking_vertex */
|
|
USE_GL_FUNC(glProvokingVertexEXT)
|
|
/* GL_EXT_secondary_color */
|
|
USE_GL_FUNC(glSecondaryColor3fEXT)
|
|
USE_GL_FUNC(glSecondaryColor3fvEXT)
|
|
USE_GL_FUNC(glSecondaryColor3ubEXT)
|
|
USE_GL_FUNC(glSecondaryColor3ubvEXT)
|
|
USE_GL_FUNC(glSecondaryColorPointerEXT)
|
|
/* GL_EXT_stencil_two_side */
|
|
USE_GL_FUNC(glActiveStencilFaceEXT)
|
|
/* GL_EXT_texture3D */
|
|
USE_GL_FUNC(glTexImage3D)
|
|
USE_GL_FUNC(glTexImage3DEXT)
|
|
USE_GL_FUNC(glTexSubImage3D)
|
|
USE_GL_FUNC(glTexSubImage3DEXT)
|
|
/* GL_NV_fence */
|
|
USE_GL_FUNC(glDeleteFencesNV)
|
|
USE_GL_FUNC(glFinishFenceNV)
|
|
USE_GL_FUNC(glGenFencesNV)
|
|
USE_GL_FUNC(glGetFenceivNV)
|
|
USE_GL_FUNC(glIsFenceNV)
|
|
USE_GL_FUNC(glSetFenceNV)
|
|
USE_GL_FUNC(glTestFenceNV)
|
|
/* GL_NV_half_float */
|
|
USE_GL_FUNC(glColor3hNV)
|
|
USE_GL_FUNC(glColor3hvNV)
|
|
USE_GL_FUNC(glColor4hNV)
|
|
USE_GL_FUNC(glColor4hvNV)
|
|
USE_GL_FUNC(glFogCoordhNV)
|
|
USE_GL_FUNC(glFogCoordhvNV)
|
|
USE_GL_FUNC(glMultiTexCoord1hNV)
|
|
USE_GL_FUNC(glMultiTexCoord1hvNV)
|
|
USE_GL_FUNC(glMultiTexCoord2hNV)
|
|
USE_GL_FUNC(glMultiTexCoord2hvNV)
|
|
USE_GL_FUNC(glMultiTexCoord3hNV)
|
|
USE_GL_FUNC(glMultiTexCoord3hvNV)
|
|
USE_GL_FUNC(glMultiTexCoord4hNV)
|
|
USE_GL_FUNC(glMultiTexCoord4hvNV)
|
|
USE_GL_FUNC(glNormal3hNV)
|
|
USE_GL_FUNC(glNormal3hvNV)
|
|
USE_GL_FUNC(glSecondaryColor3hNV)
|
|
USE_GL_FUNC(glSecondaryColor3hvNV)
|
|
USE_GL_FUNC(glTexCoord1hNV)
|
|
USE_GL_FUNC(glTexCoord1hvNV)
|
|
USE_GL_FUNC(glTexCoord2hNV)
|
|
USE_GL_FUNC(glTexCoord2hvNV)
|
|
USE_GL_FUNC(glTexCoord3hNV)
|
|
USE_GL_FUNC(glTexCoord3hvNV)
|
|
USE_GL_FUNC(glTexCoord4hNV)
|
|
USE_GL_FUNC(glTexCoord4hvNV)
|
|
USE_GL_FUNC(glVertex2hNV)
|
|
USE_GL_FUNC(glVertex2hvNV)
|
|
USE_GL_FUNC(glVertex3hNV)
|
|
USE_GL_FUNC(glVertex3hvNV)
|
|
USE_GL_FUNC(glVertex4hNV)
|
|
USE_GL_FUNC(glVertex4hvNV)
|
|
USE_GL_FUNC(glVertexAttrib1hNV)
|
|
USE_GL_FUNC(glVertexAttrib1hvNV)
|
|
USE_GL_FUNC(glVertexAttrib2hNV)
|
|
USE_GL_FUNC(glVertexAttrib2hvNV)
|
|
USE_GL_FUNC(glVertexAttrib3hNV)
|
|
USE_GL_FUNC(glVertexAttrib3hvNV)
|
|
USE_GL_FUNC(glVertexAttrib4hNV)
|
|
USE_GL_FUNC(glVertexAttrib4hvNV)
|
|
USE_GL_FUNC(glVertexAttribs1hvNV)
|
|
USE_GL_FUNC(glVertexAttribs2hvNV)
|
|
USE_GL_FUNC(glVertexAttribs3hvNV)
|
|
USE_GL_FUNC(glVertexAttribs4hvNV)
|
|
USE_GL_FUNC(glVertexWeighthNV)
|
|
USE_GL_FUNC(glVertexWeighthvNV)
|
|
/* GL_NV_point_sprite */
|
|
USE_GL_FUNC(glPointParameteriNV)
|
|
USE_GL_FUNC(glPointParameterivNV)
|
|
/* GL_NV_register_combiners */
|
|
USE_GL_FUNC(glCombinerInputNV)
|
|
USE_GL_FUNC(glCombinerOutputNV)
|
|
USE_GL_FUNC(glCombinerParameterfNV)
|
|
USE_GL_FUNC(glCombinerParameterfvNV)
|
|
USE_GL_FUNC(glCombinerParameteriNV)
|
|
USE_GL_FUNC(glCombinerParameterivNV)
|
|
USE_GL_FUNC(glFinalCombinerInputNV)
|
|
/* WGL extensions */
|
|
USE_GL_FUNC(wglChoosePixelFormatARB)
|
|
USE_GL_FUNC(wglGetExtensionsStringARB)
|
|
USE_GL_FUNC(wglGetPixelFormatAttribfvARB)
|
|
USE_GL_FUNC(wglGetPixelFormatAttribivARB)
|
|
USE_GL_FUNC(wglQueryCurrentRendererIntegerWINE)
|
|
USE_GL_FUNC(wglQueryCurrentRendererStringWINE)
|
|
USE_GL_FUNC(wglQueryRendererIntegerWINE)
|
|
USE_GL_FUNC(wglQueryRendererStringWINE)
|
|
USE_GL_FUNC(wglSetPixelFormatWINE)
|
|
USE_GL_FUNC(wglSwapIntervalEXT)
|
|
|
|
/* Newer core functions */
|
|
USE_GL_FUNC(glActiveTexture) /* OpenGL 1.3 */
|
|
USE_GL_FUNC(glAttachShader) /* OpenGL 2.0 */
|
|
USE_GL_FUNC(glBeginQuery) /* OpenGL 1.5 */
|
|
USE_GL_FUNC(glBeginTransformFeedback) /* OpenGL 3.0 */
|
|
USE_GL_FUNC(glBindAttribLocation) /* OpenGL 2.0 */
|
|
USE_GL_FUNC(glBindBuffer) /* OpenGL 1.5 */
|
|
USE_GL_FUNC(glBindFragDataLocation) /* OpenGL 3.0 */
|
|
USE_GL_FUNC(glBindVertexArray) /* OpenGL 3.0 */
|
|
USE_GL_FUNC(glBlendColor) /* OpenGL 1.4 */
|
|
USE_GL_FUNC(glBlendEquation) /* OpenGL 1.4 */
|
|
USE_GL_FUNC(glBlendEquationSeparate) /* OpenGL 2.0 */
|
|
USE_GL_FUNC(glBlendFuncSeparate) /* OpenGL 1.4 */
|
|
USE_GL_FUNC(glBufferData) /* OpenGL 1.5 */
|
|
USE_GL_FUNC(glBufferSubData) /* OpenGL 1.5 */
|
|
USE_GL_FUNC(glColorMaski) /* OpenGL 3.0 */
|
|
USE_GL_FUNC(glCompileShader) /* OpenGL 2.0 */
|
|
USE_GL_FUNC(glCompressedTexImage2D) /* OpenGL 1.3 */
|
|
USE_GL_FUNC(glCompressedTexImage3D) /* OpenGL 1.3 */
|
|
USE_GL_FUNC(glCompressedTexSubImage2D) /* OpenGL 1.3 */
|
|
USE_GL_FUNC(glCompressedTexSubImage3D) /* OpenGL 1.3 */
|
|
USE_GL_FUNC(glCreateProgram) /* OpenGL 2.0 */
|
|
USE_GL_FUNC(glCreateShader) /* OpenGL 2.0 */
|
|
USE_GL_FUNC(glDebugMessageCallback) /* OpenGL 4.3 */
|
|
USE_GL_FUNC(glDebugMessageControl) /* OpenGL 4.3 */
|
|
USE_GL_FUNC(glDebugMessageInsert) /* OpenGL 4.3 */
|
|
USE_GL_FUNC(glDeleteBuffers) /* OpenGL 1.5 */
|
|
USE_GL_FUNC(glDeleteProgram) /* OpenGL 2.0 */
|
|
USE_GL_FUNC(glDeleteQueries) /* OpenGL 1.5 */
|
|
USE_GL_FUNC(glDeleteShader) /* OpenGL 2.0 */
|
|
USE_GL_FUNC(glDeleteVertexArrays) /* OpenGL 3.0 */
|
|
USE_GL_FUNC(glDetachShader) /* OpenGL 2.0 */
|
|
USE_GL_FUNC(glDisablei) /* OpenGL 3.0 */
|
|
USE_GL_FUNC(glDisableVertexAttribArray) /* OpenGL 2.0 */
|
|
USE_GL_FUNC(glDrawArraysInstanced) /* OpenGL 3.1 */
|
|
USE_GL_FUNC(glDrawBuffers) /* OpenGL 2.0 */
|
|
USE_GL_FUNC(glDrawElementsInstanced) /* OpenGL 3.1 */
|
|
USE_GL_FUNC(glEnablei) /* OpenGL 3.0 */
|
|
USE_GL_FUNC(glEnableVertexAttribArray) /* OpenGL 2.0 */
|
|
USE_GL_FUNC(glEndQuery) /* OpenGL 1.5 */
|
|
USE_GL_FUNC(glEndTransformFeedback) /* OpenGL 3.0 */
|
|
USE_GL_FUNC(glFramebufferTexture) /* OpenGL 3.2 */
|
|
USE_GL_FUNC(glGenBuffers) /* OpenGL 1.5 */
|
|
USE_GL_FUNC(glGenQueries) /* OpenGL 1.5 */
|
|
USE_GL_FUNC(glGenVertexArrays) /* OpenGL 3.0 */
|
|
USE_GL_FUNC(glGetActiveUniform) /* OpenGL 2.0 */
|
|
USE_GL_FUNC(glGetAttachedShaders) /* OpenGL 2.0 */
|
|
USE_GL_FUNC(glGetAttribLocation) /* OpenGL 2.0 */
|
|
USE_GL_FUNC(glGetBooleani_v) /* OpenGL 3.0 */
|
|
USE_GL_FUNC(glGetBufferSubData) /* OpenGL 1.5 */
|
|
USE_GL_FUNC(glGetCompressedTexImage) /* OpenGL 1.3 */
|
|
USE_GL_FUNC(glGetDebugMessageLog) /* OpenGL 4.3 */
|
|
USE_GL_FUNC(glGetIntegeri_v) /* OpenGL 3.0 */
|
|
USE_GL_FUNC(glGetProgramInfoLog) /* OpenGL 2.0 */
|
|
USE_GL_FUNC(glGetProgramiv) /* OpenGL 2.0 */
|
|
USE_GL_FUNC(glGetQueryiv) /* OpenGL 1.5 */
|
|
USE_GL_FUNC(glGetQueryObjectuiv) /* OpenGL 1.5 */
|
|
USE_GL_FUNC(glGetShaderInfoLog) /* OpenGL 2.0 */
|
|
USE_GL_FUNC(glGetShaderiv) /* OpenGL 2.0 */
|
|
USE_GL_FUNC(glGetShaderSource) /* OpenGL 2.0 */
|
|
USE_GL_FUNC(glGetStringi) /* OpenGL 3.0 */
|
|
USE_GL_FUNC(glGetTextureLevelParameteriv) /* OpenGL 4.5 */
|
|
USE_GL_FUNC(glGetTextureParameteriv) /* OpenGL 4.5 */
|
|
USE_GL_FUNC(glGetUniformfv) /* OpenGL 2.0 */
|
|
USE_GL_FUNC(glGetUniformiv) /* OpenGL 2.0 */
|
|
USE_GL_FUNC(glGetUniformLocation) /* OpenGL 2.0 */
|
|
USE_GL_FUNC(glIsEnabledi) /* OpenGL 3.0 */
|
|
USE_GL_FUNC(glLinkProgram) /* OpenGL 2.0 */
|
|
USE_GL_FUNC(glMapBuffer) /* OpenGL 1.5 */
|
|
USE_GL_FUNC(glPointParameteri) /* OpenGL 1.4 */
|
|
USE_GL_FUNC(glPointParameteriv) /* OpenGL 1.4 */
|
|
USE_GL_FUNC(glShaderSource) /* OpenGL 2.0 */
|
|
USE_GL_FUNC(glStencilFuncSeparate) /* OpenGL 2.0 */
|
|
USE_GL_FUNC(glStencilOpSeparate) /* OpenGL 2.0 */
|
|
USE_GL_FUNC(glTexBuffer) /* OpenGL 3.1 */
|
|
USE_GL_FUNC(glTexImage3D) /* OpenGL 1.2 */
|
|
USE_GL_FUNC(glTexSubImage3D) /* OpenGL 1.2 */
|
|
USE_GL_FUNC(glTransformFeedbackVaryings) /* OpenGL 3.0 */
|
|
USE_GL_FUNC(glUniform1f) /* OpenGL 2.0 */
|
|
USE_GL_FUNC(glUniform1fv) /* OpenGL 2.0 */
|
|
USE_GL_FUNC(glUniform1i) /* OpenGL 2.0 */
|
|
USE_GL_FUNC(glUniform1iv) /* OpenGL 2.0 */
|
|
USE_GL_FUNC(glUniform2f) /* OpenGL 2.0 */
|
|
USE_GL_FUNC(glUniform2fv) /* OpenGL 2.0 */
|
|
USE_GL_FUNC(glUniform2i) /* OpenGL 2.0 */
|
|
USE_GL_FUNC(glUniform2iv) /* OpenGL 2.0 */
|
|
USE_GL_FUNC(glUniform3f) /* OpenGL 2.0 */
|
|
USE_GL_FUNC(glUniform3fv) /* OpenGL 2.0 */
|
|
USE_GL_FUNC(glUniform3i) /* OpenGL 2.0 */
|
|
USE_GL_FUNC(glUniform3iv) /* OpenGL 2.0 */
|
|
USE_GL_FUNC(glUniform4f) /* OpenGL 2.0 */
|
|
USE_GL_FUNC(glUniform4fv) /* OpenGL 2.0 */
|
|
USE_GL_FUNC(glUniform4i) /* OpenGL 2.0 */
|
|
USE_GL_FUNC(glUniform4iv) /* OpenGL 2.0 */
|
|
USE_GL_FUNC(glUniformMatrix2fv) /* OpenGL 2.0 */
|
|
USE_GL_FUNC(glUniformMatrix3fv) /* OpenGL 2.0 */
|
|
USE_GL_FUNC(glUniformMatrix4fv) /* OpenGL 2.0 */
|
|
USE_GL_FUNC(glUnmapBuffer) /* OpenGL 1.5 */
|
|
USE_GL_FUNC(glUseProgram) /* OpenGL 2.0 */
|
|
USE_GL_FUNC(glValidateProgram) /* OpenGL 2.0 */
|
|
USE_GL_FUNC(glVertexAttrib1f) /* OpenGL 2.0 */
|
|
USE_GL_FUNC(glVertexAttrib1fv) /* OpenGL 2.0 */
|
|
USE_GL_FUNC(glVertexAttrib2f) /* OpenGL 2.0 */
|
|
USE_GL_FUNC(glVertexAttrib2fv) /* OpenGL 2.0 */
|
|
USE_GL_FUNC(glVertexAttrib3f) /* OpenGL 2.0 */
|
|
USE_GL_FUNC(glVertexAttrib3fv) /* OpenGL 2.0 */
|
|
USE_GL_FUNC(glVertexAttrib4f) /* OpenGL 2.0 */
|
|
USE_GL_FUNC(glVertexAttrib4fv) /* OpenGL 2.0 */
|
|
USE_GL_FUNC(glVertexAttrib4Nsv) /* OpenGL 2.0 */
|
|
USE_GL_FUNC(glVertexAttrib4Nub) /* OpenGL 2.0 */
|
|
USE_GL_FUNC(glVertexAttrib4Nubv) /* OpenGL 2.0 */
|
|
USE_GL_FUNC(glVertexAttrib4Nusv) /* OpenGL 2.0 */
|
|
USE_GL_FUNC(glVertexAttrib4sv) /* OpenGL 2.0 */
|
|
USE_GL_FUNC(glVertexAttrib4ubv) /* OpenGL 2.0 */
|
|
USE_GL_FUNC(glVertexAttribDivisor) /* OpenGL 3.3 */
|
|
USE_GL_FUNC(glVertexAttribIPointer) /* OpenGL 3.0 */
|
|
USE_GL_FUNC(glVertexAttribPointer) /* OpenGL 2.0 */
|
|
#undef USE_GL_FUNC
|
|
|
|
#ifndef USE_WIN32_OPENGL
|
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/* hack: use the functions directly from the TEB table to bypass the thunks */
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/* note that we still need the above wglGetProcAddress calls to initialize the table */
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gl_info->gl_ops.ext = ((struct opengl_funcs *)NtCurrentTeb()->glTable)->ext;
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#endif
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#define MAP_GL_FUNCTION(core_func, ext_func) \
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do \
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{ \
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if (!gl_info->gl_ops.ext.p_##core_func) \
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gl_info->gl_ops.ext.p_##core_func = gl_info->gl_ops.ext.p_##ext_func; \
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} while (0)
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#define MAP_GL_FUNCTION_CAST(core_func, ext_func) \
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do \
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{ \
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if (!gl_info->gl_ops.ext.p_##core_func) \
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gl_info->gl_ops.ext.p_##core_func = (void *)gl_info->gl_ops.ext.p_##ext_func; \
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} while (0)
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MAP_GL_FUNCTION(glActiveTexture, glActiveTextureARB);
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MAP_GL_FUNCTION(glAttachShader, glAttachObjectARB);
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MAP_GL_FUNCTION(glBeginQuery, glBeginQueryARB);
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MAP_GL_FUNCTION(glBindAttribLocation, glBindAttribLocationARB);
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MAP_GL_FUNCTION(glBindBuffer, glBindBufferARB);
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MAP_GL_FUNCTION(glBindFragDataLocation, glBindFragDataLocationEXT);
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MAP_GL_FUNCTION(glBlendColor, glBlendColorEXT);
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MAP_GL_FUNCTION(glBlendEquation, glBlendEquationEXT);
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MAP_GL_FUNCTION(glBlendEquationSeparate, glBlendEquationSeparateEXT);
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MAP_GL_FUNCTION(glBlendFuncSeparate, glBlendFuncSeparateEXT);
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MAP_GL_FUNCTION(glBufferData, glBufferDataARB);
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MAP_GL_FUNCTION(glBufferSubData, glBufferSubDataARB);
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MAP_GL_FUNCTION(glColorMaski, glColorMaskIndexedEXT);
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MAP_GL_FUNCTION(glCompileShader, glCompileShaderARB);
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MAP_GL_FUNCTION(glCompressedTexImage2D, glCompressedTexImage2DARB);
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MAP_GL_FUNCTION(glCompressedTexImage3D, glCompressedTexImage3DARB);
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MAP_GL_FUNCTION(glCompressedTexSubImage2D, glCompressedTexSubImage2DARB);
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MAP_GL_FUNCTION(glCompressedTexSubImage3D, glCompressedTexSubImage3DARB);
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MAP_GL_FUNCTION(glCreateProgram, glCreateProgramObjectARB);
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MAP_GL_FUNCTION(glCreateShader, glCreateShaderObjectARB);
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MAP_GL_FUNCTION(glDebugMessageCallback, glDebugMessageCallbackARB);
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MAP_GL_FUNCTION(glDebugMessageControl, glDebugMessageControlARB);
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MAP_GL_FUNCTION(glDebugMessageInsert, glDebugMessageInsertARB);
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MAP_GL_FUNCTION(glDeleteBuffers, glDeleteBuffersARB);
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MAP_GL_FUNCTION(glDeleteProgram, glDeleteObjectARB);
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MAP_GL_FUNCTION(glDeleteQueries, glDeleteQueriesARB);
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MAP_GL_FUNCTION(glDeleteShader, glDeleteObjectARB);
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MAP_GL_FUNCTION(glDetachShader, glDetachObjectARB);
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MAP_GL_FUNCTION(glDisablei, glDisableIndexedEXT);
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MAP_GL_FUNCTION(glDisableVertexAttribArray, glDisableVertexAttribArrayARB);
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MAP_GL_FUNCTION(glDrawArraysInstanced, glDrawArraysInstancedARB);
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MAP_GL_FUNCTION(glDrawBuffers, glDrawBuffersARB);
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MAP_GL_FUNCTION(glDrawElementsInstanced, glDrawElementsInstancedARB);
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MAP_GL_FUNCTION(glEnablei, glEnableIndexedEXT);
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MAP_GL_FUNCTION(glEnableVertexAttribArray, glEnableVertexAttribArrayARB);
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MAP_GL_FUNCTION(glEndQuery, glEndQueryARB);
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MAP_GL_FUNCTION(glFramebufferTexture, glFramebufferTextureARB);
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MAP_GL_FUNCTION(glGenBuffers, glGenBuffersARB);
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MAP_GL_FUNCTION(glGenQueries, glGenQueriesARB);
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MAP_GL_FUNCTION(glGetActiveUniform, glGetActiveUniformARB);
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MAP_GL_FUNCTION(glGetAttachedShaders, glGetAttachedObjectsARB);
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MAP_GL_FUNCTION(glGetAttribLocation, glGetAttribLocationARB);
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MAP_GL_FUNCTION(glGetBooleani_v, glGetBooleanIndexedvEXT);
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MAP_GL_FUNCTION(glGetBufferSubData, glGetBufferSubDataARB);
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MAP_GL_FUNCTION(glGetCompressedTexImage, glGetCompressedTexImageARB);
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MAP_GL_FUNCTION(glGetDebugMessageLog, glGetDebugMessageLogARB);
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MAP_GL_FUNCTION(glGetIntegeri_v, glGetIntegerIndexedvEXT);
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MAP_GL_FUNCTION(glGetProgramInfoLog, glGetInfoLogARB);
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MAP_GL_FUNCTION(glGetProgramiv, glGetObjectParameterivARB);
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MAP_GL_FUNCTION(glGetQueryiv, glGetQueryivARB);
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MAP_GL_FUNCTION(glGetQueryObjectuiv, glGetQueryObjectuivARB);
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MAP_GL_FUNCTION(glGetShaderInfoLog, glGetInfoLogARB);
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MAP_GL_FUNCTION(glGetShaderiv, glGetObjectParameterivARB);
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MAP_GL_FUNCTION(glGetShaderSource, glGetShaderSourceARB);
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MAP_GL_FUNCTION(glGetUniformfv, glGetUniformfvARB);
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MAP_GL_FUNCTION(glGetUniformiv, glGetUniformivARB);
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MAP_GL_FUNCTION(glGetUniformLocation, glGetUniformLocationARB);
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MAP_GL_FUNCTION(glIsEnabledi, glIsEnabledIndexedEXT);
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MAP_GL_FUNCTION(glLinkProgram, glLinkProgramARB);
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MAP_GL_FUNCTION(glMapBuffer, glMapBufferARB);
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MAP_GL_FUNCTION_CAST(glShaderSource, glShaderSourceARB);
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MAP_GL_FUNCTION(glTexBuffer, glTexBufferARB);
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MAP_GL_FUNCTION_CAST(glTexImage3D, glTexImage3DEXT);
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MAP_GL_FUNCTION(glTexSubImage3D, glTexSubImage3DEXT);
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MAP_GL_FUNCTION(glUniform1f, glUniform1fARB);
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MAP_GL_FUNCTION(glUniform1fv, glUniform1fvARB);
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MAP_GL_FUNCTION(glUniform1i, glUniform1iARB);
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MAP_GL_FUNCTION(glUniform1iv, glUniform1ivARB);
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MAP_GL_FUNCTION(glUniform2f, glUniform2fARB);
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MAP_GL_FUNCTION(glUniform2fv, glUniform2fvARB);
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MAP_GL_FUNCTION(glUniform2i, glUniform2iARB);
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MAP_GL_FUNCTION(glUniform2iv, glUniform2ivARB);
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MAP_GL_FUNCTION(glUniform3f, glUniform3fARB);
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MAP_GL_FUNCTION(glUniform3fv, glUniform3fvARB);
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MAP_GL_FUNCTION(glUniform3i, glUniform3iARB);
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MAP_GL_FUNCTION(glUniform3iv, glUniform3ivARB);
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MAP_GL_FUNCTION(glUniform4f, glUniform4fARB);
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MAP_GL_FUNCTION(glUniform4fv, glUniform4fvARB);
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MAP_GL_FUNCTION(glUniform4i, glUniform4iARB);
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MAP_GL_FUNCTION(glUniform4iv, glUniform4ivARB);
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MAP_GL_FUNCTION(glUniformMatrix2fv, glUniformMatrix2fvARB);
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MAP_GL_FUNCTION(glUniformMatrix3fv, glUniformMatrix3fvARB);
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MAP_GL_FUNCTION(glUniformMatrix4fv, glUniformMatrix4fvARB);
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MAP_GL_FUNCTION(glUnmapBuffer, glUnmapBufferARB);
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MAP_GL_FUNCTION(glUseProgram, glUseProgramObjectARB);
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MAP_GL_FUNCTION(glValidateProgram, glValidateProgramARB);
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MAP_GL_FUNCTION(glVertexAttrib1f, glVertexAttrib1fARB);
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MAP_GL_FUNCTION(glVertexAttrib1fv, glVertexAttrib1fvARB);
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MAP_GL_FUNCTION(glVertexAttrib2f, glVertexAttrib2fARB);
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MAP_GL_FUNCTION(glVertexAttrib2fv, glVertexAttrib2fvARB);
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MAP_GL_FUNCTION(glVertexAttrib3f, glVertexAttrib3fARB);
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MAP_GL_FUNCTION(glVertexAttrib3fv, glVertexAttrib3fvARB);
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MAP_GL_FUNCTION(glVertexAttrib4f, glVertexAttrib4fARB);
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MAP_GL_FUNCTION(glVertexAttrib4fv, glVertexAttrib4fvARB);
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MAP_GL_FUNCTION(glVertexAttrib4Nsv, glVertexAttrib4NsvARB);
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MAP_GL_FUNCTION(glVertexAttrib4Nub, glVertexAttrib4NubARB);
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MAP_GL_FUNCTION(glVertexAttrib4Nubv, glVertexAttrib4NubvARB);
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MAP_GL_FUNCTION(glVertexAttrib4Nusv, glVertexAttrib4NusvARB);
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MAP_GL_FUNCTION(glVertexAttrib4sv, glVertexAttrib4svARB);
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MAP_GL_FUNCTION(glVertexAttrib4ubv, glVertexAttrib4ubvARB);
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MAP_GL_FUNCTION(glVertexAttribDivisor, glVertexAttribDivisorARB);
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MAP_GL_FUNCTION(glVertexAttribIPointer, glVertexAttribIPointerEXT);
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MAP_GL_FUNCTION(glVertexAttribPointer, glVertexAttribPointerARB);
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#undef MAP_GL_FUNCTION
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#undef MAP_GL_FUNCTION_CAST
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}
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static void wined3d_adapter_init_limits(struct wined3d_gl_info *gl_info)
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{
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unsigned int i, sampler_count;
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GLfloat gl_floatv[2];
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GLint gl_max;
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gl_info->limits.blends = 1;
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gl_info->limits.buffers = 1;
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gl_info->limits.textures = 0;
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gl_info->limits.texture_coords = 0;
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for (i = 0; i < WINED3D_SHADER_TYPE_COUNT; ++i)
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{
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gl_info->limits.uniform_blocks[i] = 0;
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gl_info->limits.samplers[i] = 0;
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}
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gl_info->limits.samplers[WINED3D_SHADER_TYPE_PIXEL] = 1;
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gl_info->limits.combined_samplers = gl_info->limits.samplers[WINED3D_SHADER_TYPE_PIXEL];
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gl_info->limits.graphics_samplers = gl_info->limits.combined_samplers;
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gl_info->limits.vertex_attribs = 16;
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gl_info->limits.texture_buffer_offset_alignment = 1;
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gl_info->limits.glsl_vs_float_constants = 0;
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gl_info->limits.glsl_ps_float_constants = 0;
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gl_info->limits.arb_vs_float_constants = 0;
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gl_info->limits.arb_vs_native_constants = 0;
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gl_info->limits.arb_vs_instructions = 0;
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gl_info->limits.arb_vs_temps = 0;
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gl_info->limits.arb_ps_float_constants = 0;
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gl_info->limits.arb_ps_local_constants = 0;
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gl_info->limits.arb_ps_instructions = 0;
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gl_info->limits.arb_ps_temps = 0;
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gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_CLIP_DISTANCES, &gl_max);
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gl_info->limits.user_clip_distances = min(MAX_CLIP_DISTANCES, gl_max);
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TRACE("Clip plane support - max planes %d.\n", gl_max);
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if (gl_info->supported[WINED3D_GL_LEGACY_CONTEXT])
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{
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gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_LIGHTS, &gl_max);
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gl_info->limits.lights = gl_max;
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TRACE("Light support - max lights %d.\n", gl_max);
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}
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gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_TEXTURE_SIZE, &gl_max);
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gl_info->limits.texture_size = gl_max;
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TRACE("Maximum texture size support - max texture size %d.\n", gl_max);
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gl_info->gl_ops.gl.p_glGetFloatv(gl_info->supported[WINED3D_GL_LEGACY_CONTEXT]
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? GL_ALIASED_POINT_SIZE_RANGE : GL_POINT_SIZE_RANGE, gl_floatv);
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gl_info->limits.pointsize_min = gl_floatv[0];
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gl_info->limits.pointsize_max = gl_floatv[1];
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TRACE("Maximum point size support - max point size %f.\n", gl_floatv[1]);
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if (gl_info->supported[ARB_MAP_BUFFER_ALIGNMENT])
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{
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gl_info->gl_ops.gl.p_glGetIntegerv(GL_MIN_MAP_BUFFER_ALIGNMENT, &gl_max);
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TRACE("Minimum buffer map alignment: %d.\n", gl_max);
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}
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else
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{
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WARN_(d3d_perf)("Driver doesn't guarantee a minimum buffer map alignment.\n");
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}
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if (gl_info->supported[NV_REGISTER_COMBINERS])
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{
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gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_GENERAL_COMBINERS_NV, &gl_max);
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gl_info->limits.general_combiners = gl_max;
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TRACE("Max general combiners: %d.\n", gl_max);
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}
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if (gl_info->supported[ARB_DRAW_BUFFERS] && wined3d_settings.offscreen_rendering_mode == ORM_FBO)
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{
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gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_DRAW_BUFFERS_ARB, &gl_max);
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gl_info->limits.buffers = min(MAX_RENDER_TARGET_VIEWS, gl_max);
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TRACE("Max draw buffers: %u.\n", gl_max);
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}
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if (gl_info->supported[ARB_MULTITEXTURE])
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{
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if (gl_info->supported[WINED3D_GL_LEGACY_CONTEXT])
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{
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gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_TEXTURE_UNITS_ARB, &gl_max);
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gl_info->limits.textures = min(MAX_TEXTURES, gl_max);
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TRACE("Max textures: %d.\n", gl_info->limits.textures);
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if (gl_info->supported[ARB_FRAGMENT_PROGRAM])
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{
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gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_TEXTURE_COORDS_ARB, &gl_max);
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gl_info->limits.texture_coords = min(MAX_TEXTURES, gl_max);
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}
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else
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{
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gl_info->limits.texture_coords = gl_info->limits.textures;
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}
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TRACE("Max texture coords: %d.\n", gl_info->limits.texture_coords);
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}
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if (gl_info->supported[ARB_FRAGMENT_PROGRAM] || gl_info->supported[ARB_FRAGMENT_SHADER])
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{
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gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_TEXTURE_IMAGE_UNITS, &gl_max);
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gl_info->limits.samplers[WINED3D_SHADER_TYPE_PIXEL] = gl_max;
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}
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else
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{
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gl_info->limits.samplers[WINED3D_SHADER_TYPE_PIXEL] = gl_info->limits.textures;
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}
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TRACE("Max fragment samplers: %d.\n", gl_info->limits.samplers[WINED3D_SHADER_TYPE_PIXEL]);
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if (gl_info->supported[ARB_VERTEX_SHADER])
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{
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unsigned int vertex_sampler_count;
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gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB, &gl_max);
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vertex_sampler_count = gl_info->limits.samplers[WINED3D_SHADER_TYPE_VERTEX] = gl_max;
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gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB, &gl_max);
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gl_info->limits.combined_samplers = gl_max;
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gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_VERTEX_ATTRIBS_ARB, &gl_max);
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gl_info->limits.vertex_attribs = gl_max;
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/* Loading GLSL sampler uniforms is much simpler if we can assume that the sampler setup
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* is known at shader link time. In a vertex shader + pixel shader combination this isn't
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* an issue because then the sampler setup only depends on the two shaders. If a pixel
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* shader is used with fixed function vertex processing we're fine too because fixed function
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* vertex processing doesn't use any samplers. If fixed function fragment processing is
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* used we have to make sure that all vertex sampler setups are valid together with all
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* possible fixed function fragment processing setups. This is true if vsamplers + MAX_TEXTURES
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* <= max_samplers. This is true on all d3d9 cards that support vtf(gf 6 and gf7 cards).
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* dx9 radeon cards do not support vertex texture fetch. DX10 cards have 128 samplers, and
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* dx9 is limited to 8 fixed function texture stages and 4 vertex samplers. DX10 does not have
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* a fixed function pipeline anymore.
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*
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* So this is just a check to check that our assumption holds true. If not, write a warning
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* and reduce the number of vertex samplers or probably disable vertex texture fetch. */
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if (vertex_sampler_count && gl_info->limits.combined_samplers < 12
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&& MAX_TEXTURES + vertex_sampler_count > gl_info->limits.combined_samplers)
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{
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FIXME("OpenGL implementation supports %u vertex samplers and %u total samplers.\n",
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vertex_sampler_count, gl_info->limits.combined_samplers);
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FIXME("Expected vertex samplers + MAX_TEXTURES(=8) > combined_samplers.\n");
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if (gl_info->limits.combined_samplers > MAX_TEXTURES)
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vertex_sampler_count = gl_info->limits.combined_samplers - MAX_TEXTURES;
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else
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vertex_sampler_count = 0;
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gl_info->limits.samplers[WINED3D_SHADER_TYPE_VERTEX] = vertex_sampler_count;
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}
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}
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else
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{
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gl_info->limits.combined_samplers = gl_info->limits.samplers[WINED3D_SHADER_TYPE_PIXEL];
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}
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TRACE("Max vertex samplers: %u.\n", gl_info->limits.samplers[WINED3D_SHADER_TYPE_VERTEX]);
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TRACE("Max combined samplers: %u.\n", gl_info->limits.combined_samplers);
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TRACE("Max vertex attributes: %u.\n", gl_info->limits.vertex_attribs);
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}
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else
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{
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gl_info->limits.textures = 1;
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gl_info->limits.texture_coords = 1;
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}
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if (gl_info->supported[ARB_VERTEX_BLEND])
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{
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gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_VERTEX_UNITS_ARB, &gl_max);
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gl_info->limits.blends = gl_max;
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TRACE("Max blends: %u.\n", gl_info->limits.blends);
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}
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if (gl_info->supported[EXT_TEXTURE3D])
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{
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gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_3D_TEXTURE_SIZE_EXT, &gl_max);
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gl_info->limits.texture3d_size = gl_max;
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TRACE("Max texture3D size: %d.\n", gl_info->limits.texture3d_size);
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}
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if (gl_info->supported[ARB_TEXTURE_FILTER_ANISOTROPIC])
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{
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gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_TEXTURE_MAX_ANISOTROPY, &gl_max);
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gl_info->limits.anisotropy = gl_max;
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TRACE("Max anisotropy: %d.\n", gl_info->limits.anisotropy);
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}
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if (gl_info->supported[ARB_FRAGMENT_PROGRAM])
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|
{
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GL_EXTCALL(glGetProgramivARB(GL_FRAGMENT_PROGRAM_ARB, GL_MAX_PROGRAM_ENV_PARAMETERS_ARB, &gl_max));
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gl_info->limits.arb_ps_float_constants = gl_max;
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TRACE("Max ARB_FRAGMENT_PROGRAM float constants: %d.\n", gl_info->limits.arb_ps_float_constants);
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GL_EXTCALL(glGetProgramivARB(GL_FRAGMENT_PROGRAM_ARB, GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB, &gl_max));
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gl_info->limits.arb_ps_native_constants = gl_max;
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|
TRACE("Max ARB_FRAGMENT_PROGRAM native float constants: %d.\n",
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gl_info->limits.arb_ps_native_constants);
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|
GL_EXTCALL(glGetProgramivARB(GL_FRAGMENT_PROGRAM_ARB, GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB, &gl_max));
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gl_info->limits.arb_ps_temps = gl_max;
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TRACE("Max ARB_FRAGMENT_PROGRAM native temporaries: %d.\n", gl_info->limits.arb_ps_temps);
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GL_EXTCALL(glGetProgramivARB(GL_FRAGMENT_PROGRAM_ARB, GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB, &gl_max));
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gl_info->limits.arb_ps_instructions = gl_max;
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TRACE("Max ARB_FRAGMENT_PROGRAM native instructions: %d.\n", gl_info->limits.arb_ps_instructions);
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GL_EXTCALL(glGetProgramivARB(GL_FRAGMENT_PROGRAM_ARB, GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB, &gl_max));
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gl_info->limits.arb_ps_local_constants = gl_max;
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TRACE("Max ARB_FRAGMENT_PROGRAM local parameters: %d.\n", gl_info->limits.arb_ps_instructions);
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}
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|
if (gl_info->supported[ARB_VERTEX_PROGRAM])
|
|
{
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|
GL_EXTCALL(glGetProgramivARB(GL_VERTEX_PROGRAM_ARB, GL_MAX_PROGRAM_ENV_PARAMETERS_ARB, &gl_max));
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|
gl_info->limits.arb_vs_float_constants = gl_max;
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|
TRACE("Max ARB_VERTEX_PROGRAM float constants: %d.\n", gl_info->limits.arb_vs_float_constants);
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|
GL_EXTCALL(glGetProgramivARB(GL_VERTEX_PROGRAM_ARB, GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB, &gl_max));
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|
gl_info->limits.arb_vs_native_constants = gl_max;
|
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TRACE("Max ARB_VERTEX_PROGRAM native float constants: %d.\n",
|
|
gl_info->limits.arb_vs_native_constants);
|
|
GL_EXTCALL(glGetProgramivARB(GL_VERTEX_PROGRAM_ARB, GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB, &gl_max));
|
|
gl_info->limits.arb_vs_temps = gl_max;
|
|
TRACE("Max ARB_VERTEX_PROGRAM native temporaries: %d.\n", gl_info->limits.arb_vs_temps);
|
|
GL_EXTCALL(glGetProgramivARB(GL_VERTEX_PROGRAM_ARB, GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB, &gl_max));
|
|
gl_info->limits.arb_vs_instructions = gl_max;
|
|
TRACE("Max ARB_VERTEX_PROGRAM native instructions: %d.\n", gl_info->limits.arb_vs_instructions);
|
|
}
|
|
if (gl_info->supported[ARB_VERTEX_SHADER])
|
|
{
|
|
gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB, &gl_max);
|
|
gl_info->limits.glsl_vs_float_constants = gl_max / 4;
|
|
TRACE("Max ARB_VERTEX_SHADER float constants: %u.\n", gl_info->limits.glsl_vs_float_constants);
|
|
|
|
if (gl_info->supported[ARB_UNIFORM_BUFFER_OBJECT])
|
|
{
|
|
gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_VERTEX_UNIFORM_BLOCKS, &gl_max);
|
|
gl_info->limits.uniform_blocks[WINED3D_SHADER_TYPE_VERTEX] = min(gl_max, WINED3D_MAX_CBS);
|
|
TRACE("Max vertex uniform blocks: %u (%d).\n",
|
|
gl_info->limits.uniform_blocks[WINED3D_SHADER_TYPE_VERTEX], gl_max);
|
|
}
|
|
}
|
|
if (gl_info->supported[ARB_TESSELLATION_SHADER])
|
|
{
|
|
gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS, &gl_max);
|
|
gl_info->limits.uniform_blocks[WINED3D_SHADER_TYPE_HULL] = min(gl_max, WINED3D_MAX_CBS);
|
|
TRACE("Max hull uniform blocks: %u (%d).\n",
|
|
gl_info->limits.uniform_blocks[WINED3D_SHADER_TYPE_HULL], gl_max);
|
|
gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS, &gl_max);
|
|
gl_info->limits.samplers[WINED3D_SHADER_TYPE_HULL] = gl_max;
|
|
TRACE("Max hull samplers: %u.\n", gl_info->limits.samplers[WINED3D_SHADER_TYPE_HULL]);
|
|
|
|
gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS, &gl_max);
|
|
gl_info->limits.uniform_blocks[WINED3D_SHADER_TYPE_DOMAIN] = min(gl_max, WINED3D_MAX_CBS);
|
|
TRACE("Max domain uniform blocks: %u (%d).\n",
|
|
gl_info->limits.uniform_blocks[WINED3D_SHADER_TYPE_DOMAIN], gl_max);
|
|
gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS, &gl_max);
|
|
gl_info->limits.samplers[WINED3D_SHADER_TYPE_DOMAIN] = gl_max;
|
|
TRACE("Max domain samplers: %u.\n", gl_info->limits.samplers[WINED3D_SHADER_TYPE_DOMAIN]);
|
|
}
|
|
if (gl_info->supported[WINED3D_GL_VERSION_3_2] && gl_info->supported[ARB_UNIFORM_BUFFER_OBJECT])
|
|
{
|
|
gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_GEOMETRY_UNIFORM_BLOCKS, &gl_max);
|
|
gl_info->limits.uniform_blocks[WINED3D_SHADER_TYPE_GEOMETRY] = min(gl_max, WINED3D_MAX_CBS);
|
|
TRACE("Max geometry uniform blocks: %u (%d).\n",
|
|
gl_info->limits.uniform_blocks[WINED3D_SHADER_TYPE_GEOMETRY], gl_max);
|
|
gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS, &gl_max);
|
|
gl_info->limits.samplers[WINED3D_SHADER_TYPE_GEOMETRY] = gl_max;
|
|
TRACE("Max geometry samplers: %u.\n", gl_info->limits.samplers[WINED3D_SHADER_TYPE_GEOMETRY]);
|
|
}
|
|
if (gl_info->supported[ARB_FRAGMENT_SHADER])
|
|
{
|
|
gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_FRAGMENT_UNIFORM_COMPONENTS_ARB, &gl_max);
|
|
gl_info->limits.glsl_ps_float_constants = gl_max / 4;
|
|
TRACE("Max ARB_FRAGMENT_SHADER float constants: %u.\n", gl_info->limits.glsl_ps_float_constants);
|
|
gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_VARYING_FLOATS_ARB, &gl_max);
|
|
gl_info->limits.glsl_varyings = gl_max;
|
|
TRACE("Max GLSL varyings: %u (%u 4 component varyings).\n", gl_max, gl_max / 4);
|
|
|
|
if (gl_info->supported[ARB_UNIFORM_BUFFER_OBJECT])
|
|
{
|
|
gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_FRAGMENT_UNIFORM_BLOCKS, &gl_max);
|
|
gl_info->limits.uniform_blocks[WINED3D_SHADER_TYPE_PIXEL] = min(gl_max, WINED3D_MAX_CBS);
|
|
TRACE("Max fragment uniform blocks: %u (%d).\n",
|
|
gl_info->limits.uniform_blocks[WINED3D_SHADER_TYPE_PIXEL], gl_max);
|
|
}
|
|
}
|
|
if (gl_info->supported[ARB_COMPUTE_SHADER])
|
|
{
|
|
gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_COMPUTE_UNIFORM_BLOCKS, &gl_max);
|
|
gl_info->limits.uniform_blocks[WINED3D_SHADER_TYPE_COMPUTE] = min(gl_max, WINED3D_MAX_CBS);
|
|
TRACE("Max compute uniform blocks: %u (%d).\n",
|
|
gl_info->limits.uniform_blocks[WINED3D_SHADER_TYPE_COMPUTE], gl_max);
|
|
gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS, &gl_max);
|
|
gl_info->limits.samplers[WINED3D_SHADER_TYPE_COMPUTE] = gl_max;
|
|
TRACE("Max compute samplers: %u.\n", gl_info->limits.samplers[WINED3D_SHADER_TYPE_COMPUTE]);
|
|
}
|
|
if (gl_info->supported[ARB_UNIFORM_BUFFER_OBJECT])
|
|
{
|
|
gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_COMBINED_UNIFORM_BLOCKS, &gl_max);
|
|
TRACE("Max combined uniform blocks: %d.\n", gl_max);
|
|
gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_UNIFORM_BUFFER_BINDINGS, &gl_max);
|
|
TRACE("Max uniform buffer bindings: %d.\n", gl_max);
|
|
}
|
|
if (gl_info->supported[ARB_TEXTURE_BUFFER_RANGE])
|
|
{
|
|
gl_info->gl_ops.gl.p_glGetIntegerv(GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT, &gl_max);
|
|
gl_info->limits.texture_buffer_offset_alignment = gl_max;
|
|
TRACE("Minimum required texture buffer offset alignment %d.\n", gl_max);
|
|
}
|
|
if (gl_info->supported[ARB_SHADER_ATOMIC_COUNTERS])
|
|
{
|
|
GLint max_fragment_buffers, max_combined_buffers, max_bindings;
|
|
gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS, &max_fragment_buffers);
|
|
TRACE("Max fragment atomic counter buffers: %d.\n", max_fragment_buffers);
|
|
gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS, &max_combined_buffers);
|
|
TRACE("Max combined atomic counter buffers: %d.\n", max_combined_buffers);
|
|
gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS, &max_bindings);
|
|
TRACE("Max atomic counter buffer bindings: %d.\n", max_bindings);
|
|
if (max_fragment_buffers < MAX_UNORDERED_ACCESS_VIEWS
|
|
|| max_combined_buffers < MAX_UNORDERED_ACCESS_VIEWS
|
|
|| max_bindings < MAX_UNORDERED_ACCESS_VIEWS)
|
|
{
|
|
WARN("Disabling ARB_shader_atomic_counters.\n");
|
|
gl_info->supported[ARB_SHADER_ATOMIC_COUNTERS] = FALSE;
|
|
}
|
|
}
|
|
if (gl_info->supported[ARB_TRANSFORM_FEEDBACK3])
|
|
{
|
|
gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_VERTEX_STREAMS, &gl_max);
|
|
TRACE("Max vertex streams: %d.\n", gl_max);
|
|
}
|
|
|
|
if (gl_info->supported[NV_LIGHT_MAX_EXPONENT])
|
|
gl_info->gl_ops.gl.p_glGetFloatv(GL_MAX_SHININESS_NV, &gl_info->limits.shininess);
|
|
else
|
|
gl_info->limits.shininess = 128.0f;
|
|
|
|
if (gl_info->supported[ARB_FRAMEBUFFER_OBJECT] || gl_info->supported[EXT_FRAMEBUFFER_MULTISAMPLE])
|
|
{
|
|
gl_info->gl_ops.gl.p_glGetIntegerv(GL_MAX_SAMPLES, &gl_max);
|
|
gl_info->limits.samples = gl_max;
|
|
}
|
|
|
|
gl_info->limits.samplers[WINED3D_SHADER_TYPE_PIXEL] =
|
|
min(gl_info->limits.samplers[WINED3D_SHADER_TYPE_PIXEL], MAX_GL_FRAGMENT_SAMPLERS);
|
|
sampler_count = 0;
|
|
for (i = 0; i < WINED3D_SHADER_TYPE_GRAPHICS_COUNT; ++i)
|
|
sampler_count += gl_info->limits.samplers[i];
|
|
if (gl_info->supported[WINED3D_GL_VERSION_3_2] && gl_info->limits.combined_samplers < sampler_count)
|
|
{
|
|
/* The minimum value for GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS in OpenGL
|
|
* 3.2 is 48 (16 per stage). When tessellation shaders are supported
|
|
* the minimum value is increased to 80. */
|
|
WARN("Graphics pipeline sampler count %u is greater than combined sampler count %u.\n",
|
|
sampler_count, gl_info->limits.combined_samplers);
|
|
for (i = 0; i < WINED3D_SHADER_TYPE_GRAPHICS_COUNT; ++i)
|
|
gl_info->limits.samplers[i] = min(gl_info->limits.samplers[i], 16);
|
|
}
|
|
|
|
/* A majority of OpenGL implementations allow us to statically partition
|
|
* the set of texture bindings into six separate sets. */
|
|
gl_info->limits.graphics_samplers = gl_info->limits.combined_samplers;
|
|
sampler_count = 0;
|
|
for (i = 0; i < WINED3D_SHADER_TYPE_COUNT; ++i)
|
|
sampler_count += gl_info->limits.samplers[i];
|
|
if (gl_info->limits.combined_samplers >= sampler_count)
|
|
gl_info->limits.graphics_samplers -= gl_info->limits.samplers[WINED3D_SHADER_TYPE_COMPUTE];
|
|
}
|
|
|
|
/* Context activation is done by the caller. */
|
|
static BOOL wined3d_adapter_init_gl_caps(struct wined3d_adapter *adapter,
|
|
struct wined3d_caps_gl_ctx *caps_gl_ctx, DWORD wined3d_creation_flags)
|
|
{
|
|
static const struct
|
|
{
|
|
enum wined3d_gl_extension extension;
|
|
DWORD min_gl_version;
|
|
}
|
|
core_extensions[] =
|
|
{
|
|
{EXT_TEXTURE3D, MAKEDWORD_VERSION(1, 2)},
|
|
{ARB_MULTISAMPLE, MAKEDWORD_VERSION(1, 3)},
|
|
{ARB_MULTITEXTURE, MAKEDWORD_VERSION(1, 3)},
|
|
{ARB_TEXTURE_BORDER_CLAMP, MAKEDWORD_VERSION(1, 3)},
|
|
{ARB_TEXTURE_COMPRESSION, MAKEDWORD_VERSION(1, 3)},
|
|
{ARB_TEXTURE_CUBE_MAP, MAKEDWORD_VERSION(1, 3)},
|
|
{ARB_DEPTH_TEXTURE, MAKEDWORD_VERSION(1, 4)},
|
|
{ARB_POINT_PARAMETERS, MAKEDWORD_VERSION(1, 4)},
|
|
{ARB_SHADOW, MAKEDWORD_VERSION(1, 4)},
|
|
{ARB_TEXTURE_MIRRORED_REPEAT, MAKEDWORD_VERSION(1, 4)},
|
|
{EXT_BLEND_COLOR, MAKEDWORD_VERSION(1, 4)},
|
|
{EXT_BLEND_FUNC_SEPARATE, MAKEDWORD_VERSION(1, 4)},
|
|
{EXT_BLEND_MINMAX, MAKEDWORD_VERSION(1, 4)},
|
|
{EXT_BLEND_SUBTRACT, MAKEDWORD_VERSION(1, 4)},
|
|
{EXT_STENCIL_WRAP, MAKEDWORD_VERSION(1, 4)},
|
|
{NV_POINT_SPRITE, MAKEDWORD_VERSION(1, 4)},
|
|
{ARB_OCCLUSION_QUERY, MAKEDWORD_VERSION(1, 5)},
|
|
{ARB_VERTEX_BUFFER_OBJECT, MAKEDWORD_VERSION(1, 5)},
|
|
{ARB_DRAW_BUFFERS, MAKEDWORD_VERSION(2, 0)},
|
|
{ARB_FRAGMENT_SHADER, MAKEDWORD_VERSION(2, 0)},
|
|
{ARB_SHADING_LANGUAGE_100, MAKEDWORD_VERSION(2, 0)},
|
|
{ARB_TEXTURE_NON_POWER_OF_TWO, MAKEDWORD_VERSION(2, 0)},
|
|
{ARB_VERTEX_SHADER, MAKEDWORD_VERSION(2, 0)},
|
|
{EXT_BLEND_EQUATION_SEPARATE, MAKEDWORD_VERSION(2, 0)},
|
|
{ARB_PIXEL_BUFFER_OBJECT, MAKEDWORD_VERSION(2, 1)},
|
|
{EXT_TEXTURE_SRGB, MAKEDWORD_VERSION(2, 1)},
|
|
{ARB_COLOR_BUFFER_FLOAT, MAKEDWORD_VERSION(3, 0)},
|
|
{ARB_DEPTH_BUFFER_FLOAT, MAKEDWORD_VERSION(3, 0)},
|
|
{ARB_FRAMEBUFFER_OBJECT, MAKEDWORD_VERSION(3, 0)},
|
|
{ARB_FRAMEBUFFER_SRGB, MAKEDWORD_VERSION(3, 0)},
|
|
{ARB_HALF_FLOAT_PIXEL, MAKEDWORD_VERSION(3, 0)},
|
|
{ARB_HALF_FLOAT_VERTEX, MAKEDWORD_VERSION(3, 0)},
|
|
{ARB_MAP_BUFFER_RANGE, MAKEDWORD_VERSION(3, 0)},
|
|
{ARB_TEXTURE_COMPRESSION_RGTC, MAKEDWORD_VERSION(3, 0)},
|
|
{ARB_TEXTURE_FLOAT, MAKEDWORD_VERSION(3, 0)},
|
|
{ARB_TEXTURE_RG, MAKEDWORD_VERSION(3, 0)},
|
|
{EXT_DRAW_BUFFERS2, MAKEDWORD_VERSION(3, 0)},
|
|
{EXT_PACKED_FLOAT, MAKEDWORD_VERSION(3, 0)},
|
|
{EXT_TEXTURE_ARRAY, MAKEDWORD_VERSION(3, 0)},
|
|
{EXT_TEXTURE_INTEGER, MAKEDWORD_VERSION(3, 0)},
|
|
{EXT_TEXTURE_SHARED_EXPONENT, MAKEDWORD_VERSION(3, 0)},
|
|
/* We don't want to enable EXT_GPU_SHADER4: even though similar
|
|
* functionality is available in core GL 3.0 / GLSL 1.30, it's different
|
|
* enough that reusing the same flag for the new features hurts more
|
|
* than it helps. */
|
|
/* EXT_framebuffer_object, EXT_framebuffer_blit,
|
|
* EXT_framebuffer_multisample and EXT_packed_depth_stencil
|
|
* are integrated into ARB_framebuffer_object. */
|
|
|
|
{ARB_COPY_BUFFER, MAKEDWORD_VERSION(3, 1)},
|
|
{ARB_DRAW_INSTANCED, MAKEDWORD_VERSION(3, 1)},
|
|
{ARB_TEXTURE_BUFFER_OBJECT, MAKEDWORD_VERSION(3, 1)},
|
|
{ARB_UNIFORM_BUFFER_OBJECT, MAKEDWORD_VERSION(3, 1)},
|
|
{EXT_TEXTURE_SNORM, MAKEDWORD_VERSION(3, 1)},
|
|
/* We don't need or want GL_ARB_texture_rectangle (core in 3.1). */
|
|
|
|
{ARB_DRAW_ELEMENTS_BASE_VERTEX, MAKEDWORD_VERSION(3, 2)},
|
|
/* ARB_geometry_shader4 exposes a somewhat different API compared to 3.2
|
|
* core geometry shaders so it's not really correct to expose the
|
|
* extension for core-only support. */
|
|
{ARB_FRAGMENT_COORD_CONVENTIONS, MAKEDWORD_VERSION(3, 2)},
|
|
{ARB_PROVOKING_VERTEX, MAKEDWORD_VERSION(3, 2)},
|
|
{ARB_SEAMLESS_CUBE_MAP, MAKEDWORD_VERSION(3, 2)},
|
|
{ARB_SYNC, MAKEDWORD_VERSION(3, 2)},
|
|
{ARB_TEXTURE_MULTISAMPLE, MAKEDWORD_VERSION(3, 2)},
|
|
{ARB_VERTEX_ARRAY_BGRA, MAKEDWORD_VERSION(3, 2)},
|
|
|
|
{ARB_BLEND_FUNC_EXTENDED, MAKEDWORD_VERSION(3, 3)},
|
|
{ARB_EXPLICIT_ATTRIB_LOCATION, MAKEDWORD_VERSION(3, 3)},
|
|
{ARB_INSTANCED_ARRAYS, MAKEDWORD_VERSION(3, 3)},
|
|
{ARB_SAMPLER_OBJECTS, MAKEDWORD_VERSION(3, 3)},
|
|
{ARB_SHADER_BIT_ENCODING, MAKEDWORD_VERSION(3, 3)},
|
|
{ARB_TEXTURE_RGB10_A2UI, MAKEDWORD_VERSION(3, 3)},
|
|
{ARB_TEXTURE_SWIZZLE, MAKEDWORD_VERSION(3, 3)},
|
|
{ARB_TIMER_QUERY, MAKEDWORD_VERSION(3, 3)},
|
|
{ARB_VERTEX_TYPE_2_10_10_10_REV, MAKEDWORD_VERSION(3, 3)},
|
|
|
|
{ARB_DRAW_INDIRECT, MAKEDWORD_VERSION(4, 0)},
|
|
{ARB_GPU_SHADER5, MAKEDWORD_VERSION(4, 0)},
|
|
{ARB_TESSELLATION_SHADER, MAKEDWORD_VERSION(4, 0)},
|
|
{ARB_TEXTURE_CUBE_MAP_ARRAY, MAKEDWORD_VERSION(4, 0)},
|
|
{ARB_TEXTURE_GATHER, MAKEDWORD_VERSION(4, 0)},
|
|
{ARB_TRANSFORM_FEEDBACK2, MAKEDWORD_VERSION(4, 0)},
|
|
{ARB_TRANSFORM_FEEDBACK3, MAKEDWORD_VERSION(4, 0)},
|
|
|
|
{ARB_ES2_COMPATIBILITY, MAKEDWORD_VERSION(4, 1)},
|
|
{ARB_VIEWPORT_ARRAY, MAKEDWORD_VERSION(4, 1)},
|
|
|
|
{ARB_BASE_INSTANCE, MAKEDWORD_VERSION(4, 2)},
|
|
{ARB_CONSERVATIVE_DEPTH, MAKEDWORD_VERSION(4, 2)},
|
|
{ARB_INTERNALFORMAT_QUERY, MAKEDWORD_VERSION(4, 2)},
|
|
{ARB_MAP_BUFFER_ALIGNMENT, MAKEDWORD_VERSION(4, 2)},
|
|
{ARB_SHADER_ATOMIC_COUNTERS, MAKEDWORD_VERSION(4, 2)},
|
|
{ARB_SHADER_IMAGE_LOAD_STORE, MAKEDWORD_VERSION(4, 2)},
|
|
{ARB_SHADING_LANGUAGE_420PACK, MAKEDWORD_VERSION(4, 2)},
|
|
{ARB_SHADING_LANGUAGE_PACKING, MAKEDWORD_VERSION(4, 2)},
|
|
{ARB_TEXTURE_COMPRESSION_BPTC, MAKEDWORD_VERSION(4, 2)},
|
|
{ARB_TEXTURE_STORAGE, MAKEDWORD_VERSION(4, 2)},
|
|
|
|
{ARB_CLEAR_BUFFER_OBJECT, MAKEDWORD_VERSION(4, 3)},
|
|
{ARB_COMPUTE_SHADER, MAKEDWORD_VERSION(4, 3)},
|
|
{ARB_COPY_IMAGE, MAKEDWORD_VERSION(4, 3)},
|
|
{ARB_DEBUG_OUTPUT, MAKEDWORD_VERSION(4, 3)},
|
|
{ARB_ES3_COMPATIBILITY, MAKEDWORD_VERSION(4, 3)},
|
|
{ARB_FRAGMENT_LAYER_VIEWPORT, MAKEDWORD_VERSION(4, 3)},
|
|
{ARB_INTERNALFORMAT_QUERY2, MAKEDWORD_VERSION(4, 3)},
|
|
{ARB_SHADER_IMAGE_SIZE, MAKEDWORD_VERSION(4, 3)},
|
|
{ARB_SHADER_STORAGE_BUFFER_OBJECT, MAKEDWORD_VERSION(4, 3)},
|
|
{ARB_STENCIL_TEXTURING, MAKEDWORD_VERSION(4, 3)},
|
|
{ARB_TEXTURE_BUFFER_RANGE, MAKEDWORD_VERSION(4, 3)},
|
|
{ARB_TEXTURE_QUERY_LEVELS, MAKEDWORD_VERSION(4, 3)},
|
|
{ARB_TEXTURE_STORAGE_MULTISAMPLE, MAKEDWORD_VERSION(4, 2)},
|
|
{ARB_TEXTURE_VIEW, MAKEDWORD_VERSION(4, 3)},
|
|
|
|
{ARB_CLEAR_TEXTURE, MAKEDWORD_VERSION(4, 4)},
|
|
|
|
{ARB_CLIP_CONTROL, MAKEDWORD_VERSION(4, 5)},
|
|
{ARB_CULL_DISTANCE, MAKEDWORD_VERSION(4, 5)},
|
|
{ARB_DERIVATIVE_CONTROL, MAKEDWORD_VERSION(4, 5)},
|
|
|
|
{ARB_PIPELINE_STATISTICS_QUERY, MAKEDWORD_VERSION(4, 6)},
|
|
{ARB_TEXTURE_FILTER_ANISOTROPIC, MAKEDWORD_VERSION(4, 6)},
|
|
};
|
|
struct wined3d_driver_info *driver_info = &adapter->driver_info;
|
|
const char *gl_vendor_str, *gl_renderer_str, *gl_version_str;
|
|
struct wined3d_gl_info *gl_info = &adapter->gl_info;
|
|
const struct gpu_description *gpu_description;
|
|
struct wined3d_vertex_caps vertex_caps;
|
|
struct fragment_caps fragment_caps;
|
|
struct shader_caps shader_caps;
|
|
const char *WGL_Extensions = NULL;
|
|
enum wined3d_gl_vendor gl_vendor;
|
|
DWORD gl_version, gl_ext_emul_mask;
|
|
UINT64 vram_bytes = 0;
|
|
HDC hdc;
|
|
unsigned int i, j;
|
|
GLint context_profile = 0;
|
|
|
|
TRACE("adapter %p.\n", adapter);
|
|
|
|
gl_renderer_str = (const char *)gl_info->gl_ops.gl.p_glGetString(GL_RENDERER);
|
|
TRACE("GL_RENDERER: %s.\n", debugstr_a(gl_renderer_str));
|
|
if (!gl_renderer_str)
|
|
{
|
|
ERR("Received a NULL GL_RENDERER.\n");
|
|
return FALSE;
|
|
}
|
|
|
|
gl_vendor_str = (const char *)gl_info->gl_ops.gl.p_glGetString(GL_VENDOR);
|
|
TRACE("GL_VENDOR: %s.\n", debugstr_a(gl_vendor_str));
|
|
if (!gl_vendor_str)
|
|
{
|
|
ERR("Received a NULL GL_VENDOR.\n");
|
|
return FALSE;
|
|
}
|
|
|
|
/* Parse the GL_VERSION field into major and minor information */
|
|
gl_version_str = (const char *)gl_info->gl_ops.gl.p_glGetString(GL_VERSION);
|
|
TRACE("GL_VERSION: %s.\n", debugstr_a(gl_version_str));
|
|
if (!gl_version_str)
|
|
{
|
|
ERR("Received a NULL GL_VERSION.\n");
|
|
return FALSE;
|
|
}
|
|
gl_version = wined3d_parse_gl_version(gl_version_str);
|
|
|
|
load_gl_funcs(gl_info);
|
|
|
|
memset(gl_info->supported, 0, sizeof(gl_info->supported));
|
|
gl_info->supported[WINED3D_GL_EXT_NONE] = TRUE;
|
|
|
|
if (gl_version >= MAKEDWORD_VERSION(3, 2))
|
|
{
|
|
gl_info->gl_ops.gl.p_glGetIntegerv(GL_CONTEXT_PROFILE_MASK, &context_profile);
|
|
checkGLcall("Querying context profile");
|
|
}
|
|
if (context_profile & GL_CONTEXT_CORE_PROFILE_BIT)
|
|
TRACE("Got a core profile context.\n");
|
|
else
|
|
gl_info->supported[WINED3D_GL_LEGACY_CONTEXT] = TRUE;
|
|
|
|
TRACE("GL extensions reported:\n");
|
|
if (gl_info->supported[WINED3D_GL_LEGACY_CONTEXT])
|
|
{
|
|
const char *gl_extensions = (const char *)gl_info->gl_ops.gl.p_glGetString(GL_EXTENSIONS);
|
|
|
|
if (!gl_extensions)
|
|
{
|
|
ERR("Received a NULL GL_EXTENSIONS.\n");
|
|
return FALSE;
|
|
}
|
|
parse_extension_string(gl_info, gl_extensions, gl_extension_map, ARRAY_SIZE(gl_extension_map));
|
|
}
|
|
else
|
|
{
|
|
enumerate_gl_extensions(gl_info, gl_extension_map, ARRAY_SIZE(gl_extension_map));
|
|
}
|
|
|
|
hdc = wglGetCurrentDC();
|
|
/* Not all GL drivers might offer WGL extensions e.g. VirtualBox. */
|
|
if (GL_EXTCALL(wglGetExtensionsStringARB))
|
|
WGL_Extensions = (const char *)GL_EXTCALL(wglGetExtensionsStringARB(hdc));
|
|
if (!WGL_Extensions)
|
|
WARN("WGL extensions not supported.\n");
|
|
else
|
|
parse_extension_string(gl_info, WGL_Extensions, wgl_extension_map, ARRAY_SIZE(wgl_extension_map));
|
|
|
|
for (i = 0; i < ARRAY_SIZE(core_extensions); ++i)
|
|
{
|
|
if (!gl_info->supported[core_extensions[i].extension]
|
|
&& gl_version >= core_extensions[i].min_gl_version)
|
|
{
|
|
for (j = 0; j < ARRAY_SIZE(gl_extension_map); ++j)
|
|
if (gl_extension_map[j].extension == core_extensions[i].extension)
|
|
break;
|
|
|
|
if (j < ARRAY_SIZE(gl_extension_map))
|
|
{
|
|
TRACE("GL CORE: %s support.\n", gl_extension_map[j].extension_string);
|
|
gl_info->supported[core_extensions[i].extension] = TRUE;
|
|
}
|
|
else
|
|
{
|
|
FIXME("GL extension %u not in the GL extensions map.\n", core_extensions[i].extension);
|
|
}
|
|
}
|
|
}
|
|
|
|
if (gl_info->supported[EXT_BLEND_MINMAX] || gl_info->supported[EXT_BLEND_SUBTRACT])
|
|
gl_info->supported[WINED3D_GL_BLEND_EQUATION] = TRUE;
|
|
|
|
if (gl_version >= MAKEDWORD_VERSION(2, 0))
|
|
gl_info->supported[WINED3D_GL_VERSION_2_0] = TRUE;
|
|
if (gl_version >= MAKEDWORD_VERSION(3, 2))
|
|
gl_info->supported[WINED3D_GL_VERSION_3_2] = TRUE;
|
|
|
|
/* All the points are actually point sprites in core contexts, the APIs from
|
|
* ARB_point_sprite are not supported anymore. */
|
|
if (!gl_info->supported[WINED3D_GL_LEGACY_CONTEXT])
|
|
gl_info->supported[ARB_POINT_SPRITE] = FALSE;
|
|
|
|
if (gl_info->supported[APPLE_FENCE])
|
|
{
|
|
/* GL_NV_fence and GL_APPLE_fence provide the same functionality basically.
|
|
* The apple extension interacts with some other apple exts. Disable the NV
|
|
* extension if the apple one is support to prevent confusion in other parts
|
|
* of the code. */
|
|
gl_info->supported[NV_FENCE] = FALSE;
|
|
}
|
|
if (gl_info->supported[APPLE_FLOAT_PIXELS])
|
|
{
|
|
/* GL_APPLE_float_pixels == GL_ARB_texture_float + GL_ARB_half_float_pixel
|
|
*
|
|
* The enums are the same:
|
|
* GL_RGBA16F_ARB = GL_RGBA_FLOAT16_APPLE = 0x881a
|
|
* GL_RGB16F_ARB = GL_RGB_FLOAT16_APPLE = 0x881b
|
|
* GL_RGBA32F_ARB = GL_RGBA_FLOAT32_APPLE = 0x8814
|
|
* GL_RGB32F_ARB = GL_RGB_FLOAT32_APPLE = 0x8815
|
|
* GL_HALF_FLOAT_ARB = GL_HALF_APPLE = 0x140b
|
|
*/
|
|
if (!gl_info->supported[ARB_TEXTURE_FLOAT])
|
|
{
|
|
TRACE(" IMPLIED: GL_ARB_texture_float support (by GL_APPLE_float_pixels).\n");
|
|
gl_info->supported[ARB_TEXTURE_FLOAT] = TRUE;
|
|
}
|
|
if (!gl_info->supported[ARB_HALF_FLOAT_PIXEL])
|
|
{
|
|
TRACE(" IMPLIED: GL_ARB_half_float_pixel support (by GL_APPLE_float_pixels).\n");
|
|
gl_info->supported[ARB_HALF_FLOAT_PIXEL] = TRUE;
|
|
}
|
|
}
|
|
if (gl_info->supported[ARB_MAP_BUFFER_RANGE])
|
|
{
|
|
/* GL_ARB_map_buffer_range and GL_APPLE_flush_buffer_range provide the same
|
|
* functionality. Prefer the ARB extension */
|
|
gl_info->supported[APPLE_FLUSH_BUFFER_RANGE] = FALSE;
|
|
}
|
|
if (gl_info->supported[ARB_TEXTURE_CUBE_MAP])
|
|
{
|
|
TRACE(" IMPLIED: NVIDIA (NV) Texture Gen Reflection support.\n");
|
|
gl_info->supported[NV_TEXGEN_REFLECTION] = TRUE;
|
|
}
|
|
if (!gl_info->supported[ARB_VERTEX_ARRAY_BGRA] && gl_info->supported[EXT_VERTEX_ARRAY_BGRA])
|
|
{
|
|
TRACE(" IMPLIED: ARB_vertex_array_bgra support (by EXT_vertex_array_bgra).\n");
|
|
gl_info->supported[ARB_VERTEX_ARRAY_BGRA] = TRUE;
|
|
}
|
|
if (!gl_info->supported[EXT_TEXTURE_COMPRESSION_RGTC] && gl_info->supported[ARB_TEXTURE_COMPRESSION_RGTC])
|
|
{
|
|
TRACE(" IMPLIED: EXT_texture_compression_rgtc support (by ARB_texture_compression_rgtc).\n");
|
|
gl_info->supported[EXT_TEXTURE_COMPRESSION_RGTC] = TRUE;
|
|
}
|
|
if (!gl_info->supported[ARB_TEXTURE_COMPRESSION_RGTC] && gl_info->supported[EXT_TEXTURE_COMPRESSION_RGTC])
|
|
{
|
|
TRACE(" IMPLIED: ARB_texture_compression_rgtc support (by EXT_texture_compression_rgtc).\n");
|
|
gl_info->supported[ARB_TEXTURE_COMPRESSION_RGTC] = TRUE;
|
|
}
|
|
if (gl_info->supported[ARB_TEXTURE_COMPRESSION_RGTC] && !gl_info->supported[ARB_TEXTURE_RG])
|
|
{
|
|
TRACE("ARB_texture_rg not supported, disabling ARB_texture_compression_rgtc.\n");
|
|
gl_info->supported[ARB_TEXTURE_COMPRESSION_RGTC] = FALSE;
|
|
}
|
|
if (gl_info->supported[NV_TEXTURE_SHADER2])
|
|
{
|
|
if (gl_info->supported[NV_REGISTER_COMBINERS])
|
|
{
|
|
/* Also disable ATI_FRAGMENT_SHADER if register combiners and texture_shader2
|
|
* are supported. The nv extensions provide the same functionality as the
|
|
* ATI one, and a bit more(signed pixelformats). */
|
|
gl_info->supported[ATI_FRAGMENT_SHADER] = FALSE;
|
|
}
|
|
}
|
|
if (gl_info->supported[ARB_TEXTURE_NON_POWER_OF_TWO])
|
|
{
|
|
/* If we have full NP2 texture support, disable
|
|
* GL_ARB_texture_rectangle because we will never use it.
|
|
* This saves a few redundant glDisable calls. */
|
|
gl_info->supported[ARB_TEXTURE_RECTANGLE] = FALSE;
|
|
}
|
|
if (gl_info->supported[ATI_FRAGMENT_SHADER])
|
|
{
|
|
/* Disable NV_register_combiners and fragment shader if this is supported.
|
|
* generally the NV extensions are preferred over the ATI ones, and this
|
|
* extension is disabled if register_combiners and texture_shader2 are both
|
|
* supported. So we reach this place only if we have incomplete NV dxlevel 8
|
|
* fragment processing support. */
|
|
gl_info->supported[NV_REGISTER_COMBINERS] = FALSE;
|
|
gl_info->supported[NV_REGISTER_COMBINERS2] = FALSE;
|
|
gl_info->supported[NV_TEXTURE_SHADER] = FALSE;
|
|
gl_info->supported[NV_TEXTURE_SHADER2] = FALSE;
|
|
}
|
|
if (gl_info->supported[NV_HALF_FLOAT])
|
|
{
|
|
/* GL_ARB_half_float_vertex is a subset of GL_NV_half_float. */
|
|
gl_info->supported[ARB_HALF_FLOAT_VERTEX] = TRUE;
|
|
}
|
|
if (gl_info->supported[ARB_FRAMEBUFFER_SRGB] && !gl_info->supported[EXT_TEXTURE_SRGB_DECODE])
|
|
{
|
|
/* Current wined3d sRGB infrastructure requires EXT_texture_sRGB_decode
|
|
* for GL_ARB_framebuffer_sRGB support (without EXT_texture_sRGB_decode
|
|
* we never render to sRGB surfaces). */
|
|
TRACE("EXT_texture_sRGB_decode is not supported, disabling ARB_framebuffer_sRGB.\n");
|
|
gl_info->supported[ARB_FRAMEBUFFER_SRGB] = FALSE;
|
|
}
|
|
if (gl_info->supported[ARB_OCCLUSION_QUERY])
|
|
{
|
|
GLint counter_bits;
|
|
|
|
GL_EXTCALL(glGetQueryiv(GL_SAMPLES_PASSED, GL_QUERY_COUNTER_BITS, &counter_bits));
|
|
TRACE("Occlusion query counter has %d bits.\n", counter_bits);
|
|
if (!counter_bits)
|
|
gl_info->supported[ARB_OCCLUSION_QUERY] = FALSE;
|
|
}
|
|
if (gl_info->supported[ARB_TIMER_QUERY])
|
|
{
|
|
GLint counter_bits;
|
|
|
|
GL_EXTCALL(glGetQueryiv(GL_TIMESTAMP, GL_QUERY_COUNTER_BITS, &counter_bits));
|
|
TRACE("Timestamp query counter has %d bits.\n", counter_bits);
|
|
if (!counter_bits)
|
|
gl_info->supported[ARB_TIMER_QUERY] = FALSE;
|
|
}
|
|
if (gl_version >= MAKEDWORD_VERSION(3, 0))
|
|
{
|
|
GLint counter_bits;
|
|
|
|
gl_info->supported[WINED3D_GL_PRIMITIVE_QUERY] = TRUE;
|
|
|
|
GL_EXTCALL(glGetQueryiv(GL_PRIMITIVES_GENERATED, GL_QUERY_COUNTER_BITS, &counter_bits));
|
|
TRACE("Primitives query counter has %d bits.\n", counter_bits);
|
|
if (!counter_bits)
|
|
gl_info->supported[WINED3D_GL_PRIMITIVE_QUERY] = FALSE;
|
|
|
|
GL_EXTCALL(glGetQueryiv(GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN, GL_QUERY_COUNTER_BITS, &counter_bits));
|
|
TRACE("Transform feedback primitives query counter has %d bits.\n", counter_bits);
|
|
if (!counter_bits)
|
|
gl_info->supported[WINED3D_GL_PRIMITIVE_QUERY] = FALSE;
|
|
}
|
|
if (gl_info->supported[ARB_VIEWPORT_ARRAY])
|
|
{
|
|
GLint subpixel_bits;
|
|
|
|
gl_info->gl_ops.gl.p_glGetIntegerv(GL_VIEWPORT_SUBPIXEL_BITS, &subpixel_bits);
|
|
TRACE("Viewport supports %d subpixel bits.\n", subpixel_bits);
|
|
if (subpixel_bits < 8 && gl_info->supported[ARB_CLIP_CONTROL])
|
|
{
|
|
TRACE("Disabling ARB_clip_control because viewport subpixel bits < 8.\n");
|
|
gl_info->supported[ARB_CLIP_CONTROL] = FALSE;
|
|
}
|
|
}
|
|
if (gl_info->supported[ARB_CLIP_CONTROL] && !gl_info->supported[ARB_VIEWPORT_ARRAY])
|
|
{
|
|
/* When using ARB_clip_control we need the float viewport parameters
|
|
* introduced by ARB_viewport_array to take care of the shifted pixel
|
|
* coordinates. */
|
|
TRACE("Disabling ARB_clip_control because ARB_viewport_array is not supported.\n");
|
|
gl_info->supported[ARB_CLIP_CONTROL] = FALSE;
|
|
}
|
|
if (gl_info->supported[ARB_STENCIL_TEXTURING] && !gl_info->supported[ARB_TEXTURE_SWIZZLE])
|
|
{
|
|
/* The stencil value needs to be placed in the green channel. */
|
|
TRACE("Disabling ARB_stencil_texturing because ARB_texture_swizzle is not supported.\n");
|
|
gl_info->supported[ARB_STENCIL_TEXTURING] = FALSE;
|
|
}
|
|
if (!gl_info->supported[ATI_TEXTURE_MIRROR_ONCE] && gl_info->supported[EXT_TEXTURE_MIRROR_CLAMP])
|
|
{
|
|
TRACE(" IMPLIED: ATI_texture_mirror_once support (by EXT_texture_mirror_clamp).\n");
|
|
gl_info->supported[ATI_TEXTURE_MIRROR_ONCE] = TRUE;
|
|
}
|
|
if (!gl_info->supported[ARB_TEXTURE_MIRROR_CLAMP_TO_EDGE] && gl_info->supported[ATI_TEXTURE_MIRROR_ONCE])
|
|
{
|
|
TRACE(" IMPLIED: ARB_texture_mirror_clamp_to_edge support (by ATI_texture_mirror_once).\n");
|
|
gl_info->supported[ARB_TEXTURE_MIRROR_CLAMP_TO_EDGE] = TRUE;
|
|
}
|
|
if (gl_info->supported[ARB_TEXTURE_STORAGE] && gl_info->supported[APPLE_YCBCR_422])
|
|
{
|
|
/* AFAIK APPLE_ycbcr_422 is only available in legacy contexts so we shouldn't ever hit this. */
|
|
ERR("Disabling APPLE_ycbcr_422 because of ARB_texture_storage.\n");
|
|
gl_info->supported[APPLE_YCBCR_422] = FALSE;
|
|
}
|
|
if (gl_info->supported[ARB_DRAW_INDIRECT] && !gl_info->supported[ARB_BASE_INSTANCE])
|
|
{
|
|
/* If ARB_base_instance is not supported the baseInstance field
|
|
* in indirect draw parameters must be 0 or behavior is undefined.
|
|
*/
|
|
WARN("Disabling ARB_draw_indirect because ARB_base_instance is not supported.\n");
|
|
gl_info->supported[ARB_DRAW_INDIRECT] = FALSE;
|
|
}
|
|
if (gl_info->supported[ARB_TEXTURE_MULTISAMPLE] && !wined3d_settings.multisample_textures)
|
|
gl_info->supported[ARB_TEXTURE_MULTISAMPLE] = FALSE;
|
|
if (gl_info->supported[ARB_TEXTURE_MULTISAMPLE] && !gl_info->supported[ARB_TEXTURE_STORAGE_MULTISAMPLE])
|
|
{
|
|
WARN("Disabling ARB_texture_multisample because immutable storage is not supported.\n");
|
|
gl_info->supported[ARB_TEXTURE_MULTISAMPLE] = FALSE;
|
|
}
|
|
|
|
wined3d_adapter_init_limits(gl_info);
|
|
|
|
if (gl_info->supported[ARB_VERTEX_PROGRAM] && test_arb_vs_offset_limit(gl_info))
|
|
gl_info->quirks |= WINED3D_QUIRK_ARB_VS_OFFSET_LIMIT;
|
|
|
|
if (gl_info->supported[ARB_SHADING_LANGUAGE_100])
|
|
{
|
|
const char *str = (const char *)gl_info->gl_ops.gl.p_glGetString(GL_SHADING_LANGUAGE_VERSION_ARB);
|
|
unsigned int major, minor;
|
|
|
|
TRACE("GLSL version string: %s.\n", debugstr_a(str));
|
|
|
|
/* The format of the GLSL version string is "major.minor[.release] [vendor info]". */
|
|
sscanf(str, "%u.%u", &major, &minor);
|
|
gl_info->glsl_version = MAKEDWORD_VERSION(major, minor);
|
|
if (gl_info->glsl_version >= MAKEDWORD_VERSION(1, 30))
|
|
gl_info->supported[WINED3D_GLSL_130] = TRUE;
|
|
}
|
|
|
|
checkGLcall("extension detection");
|
|
|
|
adapter->shader_backend = select_shader_backend(gl_info);
|
|
adapter->vertex_pipe = select_vertex_implementation(gl_info, adapter->shader_backend);
|
|
adapter->fragment_pipe = select_fragment_implementation(gl_info, adapter->shader_backend);
|
|
|
|
adapter->shader_backend->shader_get_caps(gl_info, &shader_caps);
|
|
adapter->d3d_info.vs_clipping = shader_caps.wined3d_caps & WINED3D_SHADER_CAP_VS_CLIPPING;
|
|
adapter->d3d_info.limits.vs_version = shader_caps.vs_version;
|
|
adapter->d3d_info.limits.hs_version = shader_caps.hs_version;
|
|
adapter->d3d_info.limits.ds_version = shader_caps.ds_version;
|
|
adapter->d3d_info.limits.gs_version = shader_caps.gs_version;
|
|
adapter->d3d_info.limits.ps_version = shader_caps.ps_version;
|
|
adapter->d3d_info.limits.cs_version = shader_caps.cs_version;
|
|
adapter->d3d_info.limits.vs_uniform_count = shader_caps.vs_uniform_count;
|
|
adapter->d3d_info.limits.ps_uniform_count = shader_caps.ps_uniform_count;
|
|
adapter->d3d_info.limits.varying_count = shader_caps.varying_count;
|
|
adapter->d3d_info.shader_double_precision = shader_caps.wined3d_caps & WINED3D_SHADER_CAP_DOUBLE_PRECISION;
|
|
|
|
adapter->vertex_pipe->vp_get_caps(gl_info, &vertex_caps);
|
|
adapter->d3d_info.xyzrhw = vertex_caps.xyzrhw;
|
|
adapter->d3d_info.ffp_generic_attributes = vertex_caps.ffp_generic_attributes;
|
|
adapter->d3d_info.limits.ffp_vertex_blend_matrices = vertex_caps.max_vertex_blend_matrices;
|
|
adapter->d3d_info.limits.active_light_count = vertex_caps.max_active_lights;
|
|
adapter->d3d_info.emulated_flatshading = vertex_caps.emulated_flatshading;
|
|
|
|
adapter->fragment_pipe->get_caps(gl_info, &fragment_caps);
|
|
adapter->d3d_info.limits.ffp_blend_stages = fragment_caps.MaxTextureBlendStages;
|
|
adapter->d3d_info.limits.ffp_textures = fragment_caps.MaxSimultaneousTextures;
|
|
adapter->d3d_info.shader_color_key = fragment_caps.wined3d_caps & WINED3D_FRAGMENT_CAP_COLOR_KEY;
|
|
adapter->d3d_info.wined3d_creation_flags = wined3d_creation_flags;
|
|
TRACE("Max texture stages: %u.\n", adapter->d3d_info.limits.ffp_blend_stages);
|
|
|
|
adapter->d3d_info.valid_rt_mask = 0;
|
|
for (i = 0; i < gl_info->limits.buffers; ++i)
|
|
adapter->d3d_info.valid_rt_mask |= (1u << i);
|
|
|
|
if (!adapter->d3d_info.shader_color_key)
|
|
{
|
|
/* We do not want to deal with re-creating immutable texture storage for color keying emulation. */
|
|
WARN("Disabling ARB_texture_storage because fragment pipe doesn't support color keying.\n");
|
|
gl_info->supported[ARB_TEXTURE_STORAGE] = FALSE;
|
|
}
|
|
|
|
if (gl_info->supported[ARB_FRAMEBUFFER_OBJECT])
|
|
{
|
|
gl_info->fbo_ops.glIsRenderbuffer = gl_info->gl_ops.ext.p_glIsRenderbuffer;
|
|
gl_info->fbo_ops.glBindRenderbuffer = gl_info->gl_ops.ext.p_glBindRenderbuffer;
|
|
gl_info->fbo_ops.glDeleteRenderbuffers = gl_info->gl_ops.ext.p_glDeleteRenderbuffers;
|
|
gl_info->fbo_ops.glGenRenderbuffers = gl_info->gl_ops.ext.p_glGenRenderbuffers;
|
|
gl_info->fbo_ops.glRenderbufferStorage = gl_info->gl_ops.ext.p_glRenderbufferStorage;
|
|
gl_info->fbo_ops.glRenderbufferStorageMultisample = gl_info->gl_ops.ext.p_glRenderbufferStorageMultisample;
|
|
gl_info->fbo_ops.glGetRenderbufferParameteriv = gl_info->gl_ops.ext.p_glGetRenderbufferParameteriv;
|
|
gl_info->fbo_ops.glIsFramebuffer = gl_info->gl_ops.ext.p_glIsFramebuffer;
|
|
gl_info->fbo_ops.glBindFramebuffer = gl_info->gl_ops.ext.p_glBindFramebuffer;
|
|
gl_info->fbo_ops.glDeleteFramebuffers = gl_info->gl_ops.ext.p_glDeleteFramebuffers;
|
|
gl_info->fbo_ops.glGenFramebuffers = gl_info->gl_ops.ext.p_glGenFramebuffers;
|
|
gl_info->fbo_ops.glCheckFramebufferStatus = gl_info->gl_ops.ext.p_glCheckFramebufferStatus;
|
|
gl_info->fbo_ops.glFramebufferTexture1D = gl_info->gl_ops.ext.p_glFramebufferTexture1D;
|
|
gl_info->fbo_ops.glFramebufferTexture2D = gl_info->gl_ops.ext.p_glFramebufferTexture2D;
|
|
gl_info->fbo_ops.glFramebufferTexture3D = gl_info->gl_ops.ext.p_glFramebufferTexture3D;
|
|
gl_info->fbo_ops.glFramebufferTextureLayer = gl_info->gl_ops.ext.p_glFramebufferTextureLayer;
|
|
gl_info->fbo_ops.glFramebufferRenderbuffer = gl_info->gl_ops.ext.p_glFramebufferRenderbuffer;
|
|
gl_info->fbo_ops.glGetFramebufferAttachmentParameteriv
|
|
= gl_info->gl_ops.ext.p_glGetFramebufferAttachmentParameteriv;
|
|
gl_info->fbo_ops.glBlitFramebuffer = gl_info->gl_ops.ext.p_glBlitFramebuffer;
|
|
gl_info->fbo_ops.glGenerateMipmap = gl_info->gl_ops.ext.p_glGenerateMipmap;
|
|
gl_info->fbo_ops.glFramebufferTexture = gl_info->gl_ops.ext.p_glFramebufferTexture;
|
|
}
|
|
else
|
|
{
|
|
if (gl_info->supported[EXT_FRAMEBUFFER_OBJECT])
|
|
{
|
|
gl_info->fbo_ops.glIsRenderbuffer = gl_info->gl_ops.ext.p_glIsRenderbufferEXT;
|
|
gl_info->fbo_ops.glBindRenderbuffer = gl_info->gl_ops.ext.p_glBindRenderbufferEXT;
|
|
gl_info->fbo_ops.glDeleteRenderbuffers = gl_info->gl_ops.ext.p_glDeleteRenderbuffersEXT;
|
|
gl_info->fbo_ops.glGenRenderbuffers = gl_info->gl_ops.ext.p_glGenRenderbuffersEXT;
|
|
gl_info->fbo_ops.glRenderbufferStorage = gl_info->gl_ops.ext.p_glRenderbufferStorageEXT;
|
|
gl_info->fbo_ops.glGetRenderbufferParameteriv = gl_info->gl_ops.ext.p_glGetRenderbufferParameterivEXT;
|
|
gl_info->fbo_ops.glIsFramebuffer = gl_info->gl_ops.ext.p_glIsFramebufferEXT;
|
|
gl_info->fbo_ops.glBindFramebuffer = gl_info->gl_ops.ext.p_glBindFramebufferEXT;
|
|
gl_info->fbo_ops.glDeleteFramebuffers = gl_info->gl_ops.ext.p_glDeleteFramebuffersEXT;
|
|
gl_info->fbo_ops.glGenFramebuffers = gl_info->gl_ops.ext.p_glGenFramebuffersEXT;
|
|
gl_info->fbo_ops.glCheckFramebufferStatus = gl_info->gl_ops.ext.p_glCheckFramebufferStatusEXT;
|
|
gl_info->fbo_ops.glFramebufferTexture1D = gl_info->gl_ops.ext.p_glFramebufferTexture1DEXT;
|
|
gl_info->fbo_ops.glFramebufferTexture2D = gl_info->gl_ops.ext.p_glFramebufferTexture2DEXT;
|
|
gl_info->fbo_ops.glFramebufferTexture3D = gl_info->gl_ops.ext.p_glFramebufferTexture3DEXT;
|
|
gl_info->fbo_ops.glFramebufferRenderbuffer = gl_info->gl_ops.ext.p_glFramebufferRenderbufferEXT;
|
|
gl_info->fbo_ops.glGetFramebufferAttachmentParameteriv
|
|
= gl_info->gl_ops.ext.p_glGetFramebufferAttachmentParameterivEXT;
|
|
gl_info->fbo_ops.glGenerateMipmap = gl_info->gl_ops.ext.p_glGenerateMipmapEXT;
|
|
}
|
|
else if (wined3d_settings.offscreen_rendering_mode == ORM_FBO)
|
|
{
|
|
WARN_(d3d_perf)("Framebuffer objects not supported, falling back to backbuffer offscreen rendering mode.\n");
|
|
wined3d_settings.offscreen_rendering_mode = ORM_BACKBUFFER;
|
|
}
|
|
|
|
if (gl_info->supported[ARB_GEOMETRY_SHADER4])
|
|
{
|
|
gl_info->fbo_ops.glFramebufferTexture = gl_info->gl_ops.ext.p_glFramebufferTextureARB;
|
|
gl_info->fbo_ops.glFramebufferTextureLayer = gl_info->gl_ops.ext.p_glFramebufferTextureLayerARB;
|
|
}
|
|
if (gl_info->supported[EXT_FRAMEBUFFER_BLIT])
|
|
{
|
|
gl_info->fbo_ops.glBlitFramebuffer = gl_info->gl_ops.ext.p_glBlitFramebufferEXT;
|
|
}
|
|
if (gl_info->supported[EXT_FRAMEBUFFER_MULTISAMPLE])
|
|
{
|
|
gl_info->fbo_ops.glRenderbufferStorageMultisample
|
|
= gl_info->gl_ops.ext.p_glRenderbufferStorageMultisampleEXT;
|
|
}
|
|
}
|
|
|
|
gl_info->wrap_lookup[WINED3D_TADDRESS_WRAP - WINED3D_TADDRESS_WRAP] = GL_REPEAT;
|
|
gl_info->wrap_lookup[WINED3D_TADDRESS_MIRROR - WINED3D_TADDRESS_WRAP] =
|
|
gl_info->supported[ARB_TEXTURE_MIRRORED_REPEAT] ? GL_MIRRORED_REPEAT_ARB : GL_REPEAT;
|
|
gl_info->wrap_lookup[WINED3D_TADDRESS_CLAMP - WINED3D_TADDRESS_WRAP] = GL_CLAMP_TO_EDGE;
|
|
gl_info->wrap_lookup[WINED3D_TADDRESS_BORDER - WINED3D_TADDRESS_WRAP] =
|
|
gl_info->supported[ARB_TEXTURE_BORDER_CLAMP] ? GL_CLAMP_TO_BORDER_ARB : GL_REPEAT;
|
|
gl_info->wrap_lookup[WINED3D_TADDRESS_MIRROR_ONCE - WINED3D_TADDRESS_WRAP] =
|
|
gl_info->supported[ARB_TEXTURE_MIRROR_CLAMP_TO_EDGE] ? GL_MIRROR_CLAMP_TO_EDGE : GL_REPEAT;
|
|
|
|
if (!gl_info->supported[WINED3D_GL_LEGACY_CONTEXT])
|
|
{
|
|
GLuint vao;
|
|
|
|
GL_EXTCALL(glGenVertexArrays(1, &vao));
|
|
GL_EXTCALL(glBindVertexArray(vao));
|
|
checkGLcall("creating VAO");
|
|
}
|
|
|
|
gl_vendor = wined3d_guess_gl_vendor(gl_info, gl_vendor_str, gl_renderer_str, gl_version_str);
|
|
TRACE("Guessed GL vendor %#x.\n", gl_vendor);
|
|
|
|
if (!(gpu_description = query_gpu_description(gl_info, &vram_bytes)))
|
|
{
|
|
enum wined3d_pci_vendor vendor;
|
|
enum wined3d_pci_device device;
|
|
|
|
vendor = wined3d_guess_card_vendor(gl_vendor_str, gl_renderer_str);
|
|
TRACE("Guessed vendor PCI ID 0x%04x.\n", vendor);
|
|
|
|
device = wined3d_guess_card(&shader_caps, &fragment_caps, gl_info->glsl_version,
|
|
gl_renderer_str, &gl_vendor, &vendor);
|
|
TRACE("Guessed device PCI ID 0x%04x.\n", device);
|
|
|
|
if (!(gpu_description = get_gpu_description(vendor, device)))
|
|
{
|
|
ERR("Card %04x:%04x not found in driver DB.\n", vendor, device);
|
|
return FALSE;
|
|
}
|
|
}
|
|
fixup_extensions(gl_info, caps_gl_ctx, gl_renderer_str, gl_vendor,
|
|
gpu_description->vendor, gpu_description->card);
|
|
init_driver_info(driver_info, gpu_description, vram_bytes);
|
|
|
|
gl_ext_emul_mask = adapter->vertex_pipe->vp_get_emul_mask(gl_info)
|
|
| adapter->fragment_pipe->get_emul_mask(gl_info);
|
|
if (gl_ext_emul_mask & GL_EXT_EMUL_ARB_MULTITEXTURE)
|
|
install_gl_compat_wrapper(gl_info, ARB_MULTITEXTURE);
|
|
if (gl_ext_emul_mask & GL_EXT_EMUL_EXT_FOG_COORD)
|
|
install_gl_compat_wrapper(gl_info, EXT_FOG_COORD);
|
|
|
|
return TRUE;
|
|
}
|
|
|
|
UINT CDECL wined3d_get_adapter_count(const struct wined3d *wined3d)
|
|
{
|
|
TRACE("wined3d %p, reporting %u adapters.\n",
|
|
wined3d, wined3d->adapter_count);
|
|
|
|
return wined3d->adapter_count;
|
|
}
|
|
|
|
HRESULT CDECL wined3d_register_software_device(struct wined3d *wined3d, void *init_function)
|
|
{
|
|
FIXME("wined3d %p, init_function %p stub!\n", wined3d, init_function);
|
|
|
|
return WINED3D_OK;
|
|
}
|
|
|
|
HRESULT CDECL wined3d_get_output_desc(const struct wined3d *wined3d, unsigned int adapter_idx,
|
|
struct wined3d_output_desc *desc)
|
|
{
|
|
enum wined3d_display_rotation rotation;
|
|
const struct wined3d_adapter *adapter;
|
|
struct wined3d_display_mode mode;
|
|
HMONITOR monitor;
|
|
HRESULT hr;
|
|
|
|
TRACE("wined3d %p, adapter_idx %u, desc %p.\n", wined3d, adapter_idx, desc);
|
|
|
|
if (adapter_idx >= wined3d->adapter_count)
|
|
return WINED3DERR_INVALIDCALL;
|
|
|
|
adapter = &wined3d->adapters[adapter_idx];
|
|
if (!(monitor = MonitorFromPoint(adapter->monitor_position, MONITOR_DEFAULTTOPRIMARY)))
|
|
return WINED3DERR_INVALIDCALL;
|
|
|
|
if (FAILED(hr = wined3d_get_adapter_display_mode(wined3d, adapter_idx, &mode, &rotation)))
|
|
return hr;
|
|
|
|
memcpy(desc->device_name, adapter->DeviceName, sizeof(desc->device_name));
|
|
SetRect(&desc->desktop_rect, 0, 0, mode.width, mode.height);
|
|
OffsetRect(&desc->desktop_rect, adapter->monitor_position.x, adapter->monitor_position.y);
|
|
/* FIXME: We should get this from EnumDisplayDevices() when the adapters
|
|
* are created. */
|
|
desc->attached_to_desktop = TRUE;
|
|
desc->rotation = rotation;
|
|
desc->monitor = monitor;
|
|
|
|
return WINED3D_OK;
|
|
}
|
|
|
|
/* FIXME: GetAdapterModeCount and EnumAdapterModes currently only returns modes
|
|
of the same bpp but different resolutions */
|
|
|
|
/* Note: dx9 supplies a format. Calls from d3d8 supply WINED3DFMT_UNKNOWN */
|
|
UINT CDECL wined3d_get_adapter_mode_count(const struct wined3d *wined3d, UINT adapter_idx,
|
|
enum wined3d_format_id format_id, enum wined3d_scanline_ordering scanline_ordering)
|
|
{
|
|
const struct wined3d_adapter *adapter;
|
|
const struct wined3d_format *format;
|
|
unsigned int i = 0;
|
|
unsigned int j = 0;
|
|
UINT format_bits;
|
|
DEVMODEW mode;
|
|
|
|
TRACE("wined3d %p, adapter_idx %u, format %s, scanline_ordering %#x.\n",
|
|
wined3d, adapter_idx, debug_d3dformat(format_id), scanline_ordering);
|
|
|
|
if (adapter_idx >= wined3d->adapter_count)
|
|
return 0;
|
|
|
|
adapter = &wined3d->adapters[adapter_idx];
|
|
format = wined3d_get_format(&adapter->gl_info, format_id, WINED3DUSAGE_RENDERTARGET);
|
|
format_bits = format->byte_count * CHAR_BIT;
|
|
|
|
memset(&mode, 0, sizeof(mode));
|
|
mode.dmSize = sizeof(mode);
|
|
|
|
while (EnumDisplaySettingsExW(adapter->DeviceName, j++, &mode, 0))
|
|
{
|
|
if (mode.dmFields & DM_DISPLAYFLAGS)
|
|
{
|
|
if (scanline_ordering == WINED3D_SCANLINE_ORDERING_PROGRESSIVE
|
|
&& (mode.u2.dmDisplayFlags & DM_INTERLACED))
|
|
continue;
|
|
|
|
if (scanline_ordering == WINED3D_SCANLINE_ORDERING_INTERLACED
|
|
&& !(mode.u2.dmDisplayFlags & DM_INTERLACED))
|
|
continue;
|
|
}
|
|
|
|
if (format_id == WINED3DFMT_UNKNOWN)
|
|
{
|
|
/* This is for d3d8, do not enumerate P8 here. */
|
|
if (mode.dmBitsPerPel == 32 || mode.dmBitsPerPel == 16) ++i;
|
|
}
|
|
else if (mode.dmBitsPerPel == format_bits)
|
|
{
|
|
++i;
|
|
}
|
|
}
|
|
|
|
TRACE("Returning %u matching modes (out of %u total) for adapter %u.\n", i, j, adapter_idx);
|
|
|
|
return i;
|
|
}
|
|
|
|
/* Note: dx9 supplies a format. Calls from d3d8 supply WINED3DFMT_UNKNOWN */
|
|
HRESULT CDECL wined3d_enum_adapter_modes(const struct wined3d *wined3d, UINT adapter_idx,
|
|
enum wined3d_format_id format_id, enum wined3d_scanline_ordering scanline_ordering,
|
|
UINT mode_idx, struct wined3d_display_mode *mode)
|
|
{
|
|
const struct wined3d_adapter *adapter;
|
|
const struct wined3d_format *format;
|
|
UINT format_bits;
|
|
DEVMODEW m;
|
|
UINT i = 0;
|
|
int j = 0;
|
|
|
|
TRACE("wined3d %p, adapter_idx %u, format %s, scanline_ordering %#x, mode_idx %u, mode %p.\n",
|
|
wined3d, adapter_idx, debug_d3dformat(format_id), scanline_ordering, mode_idx, mode);
|
|
|
|
if (!mode || adapter_idx >= wined3d->adapter_count)
|
|
return WINED3DERR_INVALIDCALL;
|
|
|
|
adapter = &wined3d->adapters[adapter_idx];
|
|
format = wined3d_get_format(&adapter->gl_info, format_id, WINED3DUSAGE_RENDERTARGET);
|
|
format_bits = format->byte_count * CHAR_BIT;
|
|
|
|
memset(&m, 0, sizeof(m));
|
|
m.dmSize = sizeof(m);
|
|
|
|
while (i <= mode_idx)
|
|
{
|
|
if (!EnumDisplaySettingsExW(adapter->DeviceName, j++, &m, 0))
|
|
{
|
|
WARN("Invalid mode_idx %u.\n", mode_idx);
|
|
return WINED3DERR_INVALIDCALL;
|
|
}
|
|
|
|
if (m.dmFields & DM_DISPLAYFLAGS)
|
|
{
|
|
if (scanline_ordering == WINED3D_SCANLINE_ORDERING_PROGRESSIVE
|
|
&& (m.u2.dmDisplayFlags & DM_INTERLACED))
|
|
continue;
|
|
|
|
if (scanline_ordering == WINED3D_SCANLINE_ORDERING_INTERLACED
|
|
&& !(m.u2.dmDisplayFlags & DM_INTERLACED))
|
|
continue;
|
|
}
|
|
|
|
if (format_id == WINED3DFMT_UNKNOWN)
|
|
{
|
|
/* This is for d3d8, do not enumerate P8 here. */
|
|
if (m.dmBitsPerPel == 32 || m.dmBitsPerPel == 16) ++i;
|
|
}
|
|
else if (m.dmBitsPerPel == format_bits)
|
|
{
|
|
++i;
|
|
}
|
|
}
|
|
|
|
mode->width = m.dmPelsWidth;
|
|
mode->height = m.dmPelsHeight;
|
|
mode->refresh_rate = DEFAULT_REFRESH_RATE;
|
|
if (m.dmFields & DM_DISPLAYFREQUENCY)
|
|
mode->refresh_rate = m.dmDisplayFrequency;
|
|
|
|
if (format_id == WINED3DFMT_UNKNOWN)
|
|
mode->format_id = pixelformat_for_depth(m.dmBitsPerPel);
|
|
else
|
|
mode->format_id = format_id;
|
|
|
|
if (!(m.dmFields & DM_DISPLAYFLAGS))
|
|
mode->scanline_ordering = WINED3D_SCANLINE_ORDERING_UNKNOWN;
|
|
else if (m.u2.dmDisplayFlags & DM_INTERLACED)
|
|
mode->scanline_ordering = WINED3D_SCANLINE_ORDERING_INTERLACED;
|
|
else
|
|
mode->scanline_ordering = WINED3D_SCANLINE_ORDERING_PROGRESSIVE;
|
|
|
|
TRACE("%ux%u@%u %u bpp, %s %#x.\n", mode->width, mode->height, mode->refresh_rate,
|
|
m.dmBitsPerPel, debug_d3dformat(mode->format_id), mode->scanline_ordering);
|
|
|
|
return WINED3D_OK;
|
|
}
|
|
|
|
HRESULT CDECL wined3d_find_closest_matching_adapter_mode(const struct wined3d *wined3d,
|
|
unsigned int adapter_idx, struct wined3d_display_mode *mode)
|
|
{
|
|
unsigned int i, j, mode_count, matching_mode_count, closest;
|
|
struct wined3d_display_mode **matching_modes;
|
|
struct wined3d_display_mode *modes;
|
|
HRESULT hr;
|
|
|
|
TRACE("wined3d %p, adapter_idx %u, mode %p.\n", wined3d, adapter_idx, mode);
|
|
|
|
if (!(mode_count = wined3d_get_adapter_mode_count(wined3d, adapter_idx,
|
|
mode->format_id, WINED3D_SCANLINE_ORDERING_UNKNOWN)))
|
|
{
|
|
WARN("Adapter has 0 matching modes.\n");
|
|
return E_FAIL;
|
|
}
|
|
|
|
if (!(modes = heap_calloc(mode_count, sizeof(*modes))))
|
|
return E_OUTOFMEMORY;
|
|
if (!(matching_modes = heap_calloc(mode_count, sizeof(*matching_modes))))
|
|
{
|
|
heap_free(modes);
|
|
return E_OUTOFMEMORY;
|
|
}
|
|
|
|
for (i = 0; i < mode_count; ++i)
|
|
{
|
|
if (FAILED(hr = wined3d_enum_adapter_modes(wined3d, adapter_idx,
|
|
mode->format_id, WINED3D_SCANLINE_ORDERING_UNKNOWN, i, &modes[i])))
|
|
{
|
|
heap_free(matching_modes);
|
|
heap_free(modes);
|
|
return hr;
|
|
}
|
|
matching_modes[i] = &modes[i];
|
|
}
|
|
|
|
matching_mode_count = mode_count;
|
|
|
|
if (mode->scanline_ordering != WINED3D_SCANLINE_ORDERING_UNKNOWN)
|
|
{
|
|
for (i = 0, j = 0; i < matching_mode_count; ++i)
|
|
{
|
|
if (matching_modes[i]->scanline_ordering == mode->scanline_ordering)
|
|
matching_modes[j++] = matching_modes[i];
|
|
}
|
|
if (j > 0)
|
|
matching_mode_count = j;
|
|
}
|
|
|
|
if (mode->refresh_rate)
|
|
{
|
|
for (i = 0, j = 0; i < matching_mode_count; ++i)
|
|
{
|
|
if (matching_modes[i]->refresh_rate == mode->refresh_rate)
|
|
matching_modes[j++] = matching_modes[i];
|
|
}
|
|
if (j > 0)
|
|
matching_mode_count = j;
|
|
}
|
|
|
|
if (!mode->width || !mode->height)
|
|
{
|
|
struct wined3d_display_mode current_mode;
|
|
if (FAILED(hr = wined3d_get_adapter_display_mode(wined3d, adapter_idx,
|
|
¤t_mode, NULL)))
|
|
{
|
|
heap_free(matching_modes);
|
|
heap_free(modes);
|
|
return hr;
|
|
}
|
|
mode->width = current_mode.width;
|
|
mode->height = current_mode.height;
|
|
}
|
|
|
|
closest = ~0u;
|
|
for (i = 0, j = 0; i < matching_mode_count; ++i)
|
|
{
|
|
unsigned int d = abs(mode->width - matching_modes[i]->width)
|
|
+ abs(mode->height - matching_modes[i]->height);
|
|
|
|
if (closest > d)
|
|
{
|
|
closest = d;
|
|
j = i;
|
|
}
|
|
}
|
|
|
|
*mode = *matching_modes[j];
|
|
|
|
heap_free(matching_modes);
|
|
heap_free(modes);
|
|
|
|
TRACE("Returning %ux%u@%u %s %#x.\n", mode->width, mode->height,
|
|
mode->refresh_rate, debug_d3dformat(mode->format_id),
|
|
mode->scanline_ordering);
|
|
|
|
return WINED3D_OK;
|
|
}
|
|
|
|
HRESULT CDECL wined3d_get_adapter_display_mode(const struct wined3d *wined3d, UINT adapter_idx,
|
|
struct wined3d_display_mode *mode, enum wined3d_display_rotation *rotation)
|
|
{
|
|
const struct wined3d_adapter *adapter;
|
|
DEVMODEW m;
|
|
|
|
TRACE("wined3d %p, adapter_idx %u, display_mode %p, rotation %p.\n",
|
|
wined3d, adapter_idx, mode, rotation);
|
|
|
|
if (!mode || adapter_idx >= wined3d->adapter_count)
|
|
return WINED3DERR_INVALIDCALL;
|
|
|
|
adapter = &wined3d->adapters[adapter_idx];
|
|
|
|
memset(&m, 0, sizeof(m));
|
|
m.dmSize = sizeof(m);
|
|
|
|
EnumDisplaySettingsExW(adapter->DeviceName, ENUM_CURRENT_SETTINGS, &m, 0);
|
|
mode->width = m.dmPelsWidth;
|
|
mode->height = m.dmPelsHeight;
|
|
mode->refresh_rate = DEFAULT_REFRESH_RATE;
|
|
if (m.dmFields & DM_DISPLAYFREQUENCY)
|
|
mode->refresh_rate = m.dmDisplayFrequency;
|
|
mode->format_id = pixelformat_for_depth(m.dmBitsPerPel);
|
|
|
|
/* Lie about the format. X11 can't change the color depth, and some apps
|
|
* are pretty angry if they SetDisplayMode from 24 to 16 bpp and find out
|
|
* that GetDisplayMode still returns 24 bpp. This should probably be
|
|
* handled in winex11 instead. */
|
|
if (adapter->screen_format && adapter->screen_format != mode->format_id)
|
|
{
|
|
WARN("Overriding format %s with stored format %s.\n",
|
|
debug_d3dformat(mode->format_id),
|
|
debug_d3dformat(adapter->screen_format));
|
|
mode->format_id = adapter->screen_format;
|
|
}
|
|
|
|
if (!(m.dmFields & DM_DISPLAYFLAGS))
|
|
mode->scanline_ordering = WINED3D_SCANLINE_ORDERING_UNKNOWN;
|
|
else if (m.u2.dmDisplayFlags & DM_INTERLACED)
|
|
mode->scanline_ordering = WINED3D_SCANLINE_ORDERING_INTERLACED;
|
|
else
|
|
mode->scanline_ordering = WINED3D_SCANLINE_ORDERING_PROGRESSIVE;
|
|
|
|
if (rotation)
|
|
{
|
|
switch (m.u1.s2.dmDisplayOrientation)
|
|
{
|
|
case DMDO_DEFAULT:
|
|
*rotation = WINED3D_DISPLAY_ROTATION_0;
|
|
break;
|
|
case DMDO_90:
|
|
*rotation = WINED3D_DISPLAY_ROTATION_90;
|
|
break;
|
|
case DMDO_180:
|
|
*rotation = WINED3D_DISPLAY_ROTATION_180;
|
|
break;
|
|
case DMDO_270:
|
|
*rotation = WINED3D_DISPLAY_ROTATION_270;
|
|
break;
|
|
default:
|
|
FIXME("Unhandled display rotation %#x.\n", m.u1.s2.dmDisplayOrientation);
|
|
*rotation = WINED3D_DISPLAY_ROTATION_UNSPECIFIED;
|
|
break;
|
|
}
|
|
}
|
|
|
|
TRACE("Returning %ux%u@%u %s %#x.\n", mode->width, mode->height,
|
|
mode->refresh_rate, debug_d3dformat(mode->format_id),
|
|
mode->scanline_ordering);
|
|
return WINED3D_OK;
|
|
}
|
|
|
|
HRESULT CDECL wined3d_set_adapter_display_mode(struct wined3d *wined3d,
|
|
UINT adapter_idx, const struct wined3d_display_mode *mode)
|
|
{
|
|
struct wined3d_adapter *adapter;
|
|
DEVMODEW new_mode, current_mode;
|
|
RECT clip_rc;
|
|
LONG ret;
|
|
enum wined3d_format_id new_format_id;
|
|
|
|
TRACE("wined3d %p, adapter_idx %u, mode %p.\n", wined3d, adapter_idx, mode);
|
|
|
|
if (adapter_idx >= wined3d->adapter_count)
|
|
return WINED3DERR_INVALIDCALL;
|
|
adapter = &wined3d->adapters[adapter_idx];
|
|
|
|
memset(&new_mode, 0, sizeof(new_mode));
|
|
new_mode.dmSize = sizeof(new_mode);
|
|
memset(¤t_mode, 0, sizeof(current_mode));
|
|
current_mode.dmSize = sizeof(current_mode);
|
|
if (mode)
|
|
{
|
|
const struct wined3d_format *format;
|
|
|
|
TRACE("mode %ux%u@%u %s %#x.\n", mode->width, mode->height, mode->refresh_rate,
|
|
debug_d3dformat(mode->format_id), mode->scanline_ordering);
|
|
|
|
format = wined3d_get_format(&adapter->gl_info, mode->format_id, WINED3DUSAGE_RENDERTARGET);
|
|
|
|
new_mode.dmFields = DM_BITSPERPEL | DM_PELSWIDTH | DM_PELSHEIGHT;
|
|
new_mode.dmBitsPerPel = format->byte_count * CHAR_BIT;
|
|
new_mode.dmPelsWidth = mode->width;
|
|
new_mode.dmPelsHeight = mode->height;
|
|
|
|
new_mode.dmDisplayFrequency = mode->refresh_rate;
|
|
if (mode->refresh_rate)
|
|
new_mode.dmFields |= DM_DISPLAYFREQUENCY;
|
|
|
|
if (mode->scanline_ordering != WINED3D_SCANLINE_ORDERING_UNKNOWN)
|
|
{
|
|
new_mode.dmFields |= DM_DISPLAYFLAGS;
|
|
if (mode->scanline_ordering == WINED3D_SCANLINE_ORDERING_INTERLACED)
|
|
new_mode.u2.dmDisplayFlags |= DM_INTERLACED;
|
|
}
|
|
new_format_id = mode->format_id;
|
|
}
|
|
else
|
|
{
|
|
if (!EnumDisplaySettingsW(adapter->DeviceName, ENUM_REGISTRY_SETTINGS, &new_mode))
|
|
{
|
|
ERR("Failed to read mode from registry.\n");
|
|
return WINED3DERR_NOTAVAILABLE;
|
|
}
|
|
new_format_id = pixelformat_for_depth(new_mode.dmBitsPerPel);
|
|
}
|
|
|
|
/* Only change the mode if necessary. */
|
|
if (!EnumDisplaySettingsW(adapter->DeviceName, ENUM_CURRENT_SETTINGS, ¤t_mode))
|
|
{
|
|
ERR("Failed to get current display mode.\n");
|
|
}
|
|
else if (current_mode.dmPelsWidth == new_mode.dmPelsWidth
|
|
&& current_mode.dmPelsHeight == new_mode.dmPelsHeight
|
|
&& current_mode.dmBitsPerPel == new_mode.dmBitsPerPel
|
|
&& (current_mode.dmDisplayFrequency == new_mode.dmDisplayFrequency
|
|
|| !(new_mode.dmFields & DM_DISPLAYFREQUENCY))
|
|
&& (current_mode.u2.dmDisplayFlags == new_mode.u2.dmDisplayFlags
|
|
|| !(new_mode.dmFields & DM_DISPLAYFLAGS)))
|
|
{
|
|
TRACE("Skipping redundant mode setting call.\n");
|
|
adapter->screen_format = new_format_id;
|
|
return WINED3D_OK;
|
|
}
|
|
|
|
ret = ChangeDisplaySettingsExW(adapter->DeviceName, &new_mode, NULL, CDS_FULLSCREEN, NULL);
|
|
if (ret != DISP_CHANGE_SUCCESSFUL)
|
|
{
|
|
if (new_mode.dmFields & DM_DISPLAYFREQUENCY)
|
|
{
|
|
WARN("ChangeDisplaySettingsExW failed, trying without the refresh rate.\n");
|
|
new_mode.dmFields &= ~DM_DISPLAYFREQUENCY;
|
|
new_mode.dmDisplayFrequency = 0;
|
|
ret = ChangeDisplaySettingsExW(adapter->DeviceName, &new_mode, NULL, CDS_FULLSCREEN, NULL);
|
|
}
|
|
if (ret != DISP_CHANGE_SUCCESSFUL)
|
|
return WINED3DERR_NOTAVAILABLE;
|
|
}
|
|
|
|
/* Store the new values. */
|
|
adapter->screen_format = new_format_id;
|
|
|
|
/* And finally clip mouse to our screen. */
|
|
SetRect(&clip_rc, 0, 0, new_mode.dmPelsWidth, new_mode.dmPelsHeight);
|
|
ClipCursor(&clip_rc);
|
|
|
|
return WINED3D_OK;
|
|
}
|
|
|
|
/* NOTE: due to structure differences between dx8 and dx9 D3DADAPTER_IDENTIFIER,
|
|
and fields being inserted in the middle, a new structure is used in place */
|
|
HRESULT CDECL wined3d_get_adapter_identifier(const struct wined3d *wined3d,
|
|
UINT adapter_idx, DWORD flags, struct wined3d_adapter_identifier *identifier)
|
|
{
|
|
const struct wined3d_adapter *adapter;
|
|
size_t len;
|
|
|
|
TRACE("wined3d %p, adapter_idx %u, flags %#x, identifier %p.\n",
|
|
wined3d, adapter_idx, flags, identifier);
|
|
|
|
if (adapter_idx >= wined3d->adapter_count)
|
|
return WINED3DERR_INVALIDCALL;
|
|
|
|
adapter = &wined3d->adapters[adapter_idx];
|
|
|
|
if (identifier->driver_size)
|
|
{
|
|
const char *name = adapter->driver_info.name;
|
|
len = min(strlen(name), identifier->driver_size - 1);
|
|
memcpy(identifier->driver, name, len);
|
|
memset(&identifier->driver[len], 0, identifier->driver_size - len);
|
|
}
|
|
|
|
if (identifier->description_size)
|
|
{
|
|
const char *description = adapter->driver_info.description;
|
|
len = min(strlen(description), identifier->description_size - 1);
|
|
memcpy(identifier->description, description, len);
|
|
memset(&identifier->description[len], 0, identifier->description_size - len);
|
|
}
|
|
|
|
/* Note that d3d8 doesn't supply a device name. */
|
|
if (identifier->device_name_size)
|
|
{
|
|
if (!WideCharToMultiByte(CP_ACP, 0, adapter->DeviceName, -1, identifier->device_name,
|
|
identifier->device_name_size, NULL, NULL))
|
|
{
|
|
ERR("Failed to convert device name, last error %#x.\n", GetLastError());
|
|
return WINED3DERR_INVALIDCALL;
|
|
}
|
|
}
|
|
|
|
identifier->driver_version.u.HighPart = adapter->driver_info.version_high;
|
|
identifier->driver_version.u.LowPart = adapter->driver_info.version_low;
|
|
identifier->vendor_id = adapter->driver_info.vendor;
|
|
identifier->device_id = adapter->driver_info.device;
|
|
identifier->subsystem_id = 0;
|
|
identifier->revision = 0;
|
|
memcpy(&identifier->device_identifier, &IID_D3DDEVICE_D3DUID, sizeof(identifier->device_identifier));
|
|
identifier->whql_level = (flags & WINED3DENUM_NO_WHQL_LEVEL) ? 0 : 1;
|
|
memcpy(&identifier->adapter_luid, &adapter->luid, sizeof(identifier->adapter_luid));
|
|
identifier->video_memory = min(~(SIZE_T)0, adapter->vram_bytes);
|
|
|
|
return WINED3D_OK;
|
|
}
|
|
|
|
HRESULT CDECL wined3d_get_adapter_raster_status(const struct wined3d *wined3d, UINT adapter_idx,
|
|
struct wined3d_raster_status *raster_status)
|
|
{
|
|
LONGLONG freq_per_frame, freq_per_line;
|
|
LARGE_INTEGER counter, freq_per_sec;
|
|
struct wined3d_display_mode mode;
|
|
static UINT once;
|
|
|
|
if (!once++)
|
|
FIXME("wined3d %p, adapter_idx %u, raster_status %p semi-stub!\n",
|
|
wined3d, adapter_idx, raster_status);
|
|
else
|
|
WARN("wined3d %p, adapter_idx %u, raster_status %p semi-stub!\n",
|
|
wined3d, adapter_idx, raster_status);
|
|
|
|
/* Obtaining the raster status is a widely implemented but optional
|
|
* feature. When this method returns OK StarCraft 2 expects the
|
|
* raster_status->InVBlank value to actually change over time.
|
|
* And Endless Alice Crysis doesn't care even if this method fails.
|
|
* Thus this method returns OK and fakes raster_status by
|
|
* QueryPerformanceCounter. */
|
|
|
|
if (!QueryPerformanceCounter(&counter) || !QueryPerformanceFrequency(&freq_per_sec))
|
|
return WINED3DERR_INVALIDCALL;
|
|
if (FAILED(wined3d_get_adapter_display_mode(wined3d, adapter_idx, &mode, NULL)))
|
|
return WINED3DERR_INVALIDCALL;
|
|
if (mode.refresh_rate == DEFAULT_REFRESH_RATE)
|
|
mode.refresh_rate = 60;
|
|
|
|
freq_per_frame = freq_per_sec.QuadPart / mode.refresh_rate;
|
|
/* Assume 20 scan lines in the vertical blank. */
|
|
freq_per_line = freq_per_frame / (mode.height + 20);
|
|
raster_status->scan_line = (counter.QuadPart % freq_per_frame) / freq_per_line;
|
|
if (raster_status->scan_line < mode.height)
|
|
raster_status->in_vblank = FALSE;
|
|
else
|
|
{
|
|
raster_status->scan_line = 0;
|
|
raster_status->in_vblank = TRUE;
|
|
}
|
|
|
|
TRACE("Returning fake value, in_vblank %u, scan_line %u.\n",
|
|
raster_status->in_vblank, raster_status->scan_line);
|
|
|
|
return WINED3D_OK;
|
|
}
|
|
|
|
static BOOL wined3d_check_pixel_format_color(const struct wined3d_gl_info *gl_info,
|
|
const struct wined3d_pixel_format *cfg, const struct wined3d_format *format)
|
|
{
|
|
/* Float formats need FBOs. If FBOs are used this function isn't called */
|
|
if (format->flags[WINED3D_GL_RES_TYPE_TEX_2D] & WINED3DFMT_FLAG_FLOAT)
|
|
return FALSE;
|
|
|
|
/* Probably a RGBA_float or color index mode. */
|
|
if (cfg->iPixelType != WGL_TYPE_RGBA_ARB)
|
|
return FALSE;
|
|
|
|
if (cfg->redSize < format->red_size
|
|
|| cfg->greenSize < format->green_size
|
|
|| cfg->blueSize < format->blue_size
|
|
|| cfg->alphaSize < format->alpha_size)
|
|
return FALSE;
|
|
|
|
return TRUE;
|
|
}
|
|
|
|
static BOOL wined3d_check_pixel_format_depth(const struct wined3d_gl_info *gl_info,
|
|
const struct wined3d_pixel_format *cfg, const struct wined3d_format *format)
|
|
{
|
|
BOOL lockable = FALSE;
|
|
|
|
/* Float formats need FBOs. If FBOs are used this function isn't called */
|
|
if (format->flags[WINED3D_GL_RES_TYPE_TEX_2D] & WINED3DFMT_FLAG_FLOAT)
|
|
return FALSE;
|
|
|
|
if ((format->id == WINED3DFMT_D16_LOCKABLE) || (format->id == WINED3DFMT_D32_FLOAT))
|
|
lockable = TRUE;
|
|
|
|
/* On some modern cards like the Geforce8/9, GLX doesn't offer some
|
|
* depth/stencil formats which D3D9 reports. We can safely report
|
|
* "compatible" formats (e.g. D24 can be used for D16) as long as we
|
|
* aren't dealing with a lockable format. This also helps D3D <= 7 as they
|
|
* expect D16 which isn't offered without this on Geforce8 cards. */
|
|
if (!(cfg->depthSize == format->depth_size || (!lockable && cfg->depthSize > format->depth_size)))
|
|
return FALSE;
|
|
|
|
/* Some cards like Intel i915 ones only offer D24S8 but lots of games also
|
|
* need a format without stencil. We can allow a mismatch if the format
|
|
* doesn't have any stencil bits. If it does have stencil bits the size
|
|
* must match, or stencil wrapping would break. */
|
|
if (format->stencil_size && cfg->stencilSize != format->stencil_size)
|
|
return FALSE;
|
|
|
|
return TRUE;
|
|
}
|
|
|
|
HRESULT CDECL wined3d_check_depth_stencil_match(const struct wined3d *wined3d,
|
|
UINT adapter_idx, enum wined3d_device_type device_type, enum wined3d_format_id adapter_format_id,
|
|
enum wined3d_format_id render_target_format_id, enum wined3d_format_id depth_stencil_format_id)
|
|
{
|
|
const struct wined3d_format *rt_format;
|
|
const struct wined3d_format *ds_format;
|
|
const struct wined3d_adapter *adapter;
|
|
|
|
TRACE("wined3d %p, adapter_idx %u, device_type %s,\n"
|
|
"adapter_format %s, render_target_format %s, depth_stencil_format %s.\n",
|
|
wined3d, adapter_idx, debug_d3ddevicetype(device_type), debug_d3dformat(adapter_format_id),
|
|
debug_d3dformat(render_target_format_id), debug_d3dformat(depth_stencil_format_id));
|
|
|
|
if (adapter_idx >= wined3d->adapter_count)
|
|
return WINED3DERR_INVALIDCALL;
|
|
|
|
adapter = &wined3d->adapters[adapter_idx];
|
|
rt_format = wined3d_get_format(&adapter->gl_info, render_target_format_id, WINED3DUSAGE_RENDERTARGET);
|
|
ds_format = wined3d_get_format(&adapter->gl_info, depth_stencil_format_id, WINED3DUSAGE_DEPTHSTENCIL);
|
|
if (wined3d_settings.offscreen_rendering_mode == ORM_FBO)
|
|
{
|
|
if ((rt_format->flags[WINED3D_GL_RES_TYPE_TEX_2D] & WINED3DFMT_FLAG_RENDERTARGET)
|
|
&& (ds_format->flags[WINED3D_GL_RES_TYPE_TEX_2D] & (WINED3DFMT_FLAG_DEPTH | WINED3DFMT_FLAG_STENCIL)))
|
|
{
|
|
TRACE("Formats match.\n");
|
|
return WINED3D_OK;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
const struct wined3d_pixel_format *cfgs;
|
|
unsigned int cfg_count;
|
|
unsigned int i;
|
|
|
|
cfgs = adapter->cfgs;
|
|
cfg_count = adapter->cfg_count;
|
|
for (i = 0; i < cfg_count; ++i)
|
|
{
|
|
if (wined3d_check_pixel_format_color(&adapter->gl_info, &cfgs[i], rt_format)
|
|
&& wined3d_check_pixel_format_depth(&adapter->gl_info, &cfgs[i], ds_format))
|
|
{
|
|
TRACE("Formats match.\n");
|
|
return WINED3D_OK;
|
|
}
|
|
}
|
|
}
|
|
|
|
TRACE("Unsupported format pair: %s and %s.\n",
|
|
debug_d3dformat(render_target_format_id),
|
|
debug_d3dformat(depth_stencil_format_id));
|
|
|
|
return WINED3DERR_NOTAVAILABLE;
|
|
}
|
|
|
|
HRESULT CDECL wined3d_check_device_multisample_type(const struct wined3d *wined3d, UINT adapter_idx,
|
|
enum wined3d_device_type device_type, enum wined3d_format_id surface_format_id, BOOL windowed,
|
|
enum wined3d_multisample_type multisample_type, DWORD *quality_levels)
|
|
{
|
|
const struct wined3d_gl_info *gl_info = &wined3d->adapters[adapter_idx].gl_info;
|
|
const struct wined3d_format *format = wined3d_get_format(gl_info, surface_format_id, 0);
|
|
HRESULT hr = WINED3D_OK;
|
|
|
|
TRACE("wined3d %p, adapter_idx %u, device_type %s, surface_format %s, "
|
|
"windowed %#x, multisample_type %#x, quality_levels %p.\n",
|
|
wined3d, adapter_idx, debug_d3ddevicetype(device_type), debug_d3dformat(surface_format_id),
|
|
windowed, multisample_type, quality_levels);
|
|
|
|
if (adapter_idx >= wined3d->adapter_count)
|
|
return WINED3DERR_INVALIDCALL;
|
|
if (surface_format_id == WINED3DFMT_UNKNOWN)
|
|
return WINED3DERR_INVALIDCALL;
|
|
if (multisample_type < WINED3D_MULTISAMPLE_NONE)
|
|
return WINED3DERR_INVALIDCALL;
|
|
if (multisample_type > WINED3D_MULTISAMPLE_16_SAMPLES)
|
|
{
|
|
FIXME("multisample_type %u not handled yet.\n", multisample_type);
|
|
return WINED3DERR_NOTAVAILABLE;
|
|
}
|
|
|
|
if (multisample_type && !(format->multisample_types & 1u << (multisample_type - 1)))
|
|
hr = WINED3DERR_NOTAVAILABLE;
|
|
|
|
if (SUCCEEDED(hr) || (multisample_type == WINED3D_MULTISAMPLE_NON_MASKABLE && format->multisample_types))
|
|
{
|
|
if (quality_levels)
|
|
{
|
|
if (multisample_type == WINED3D_MULTISAMPLE_NON_MASKABLE)
|
|
*quality_levels = wined3d_popcount(format->multisample_types);
|
|
else
|
|
*quality_levels = 1;
|
|
}
|
|
return WINED3D_OK;
|
|
}
|
|
|
|
TRACE("Returning not supported.\n");
|
|
return hr;
|
|
}
|
|
|
|
/* Check if the given DisplayFormat + DepthStencilFormat combination is valid for the Adapter */
|
|
static BOOL CheckDepthStencilCapability(const struct wined3d_adapter *adapter,
|
|
const struct wined3d_format *display_format, const struct wined3d_format *ds_format,
|
|
enum wined3d_gl_resource_type gl_type)
|
|
{
|
|
/* Only allow depth/stencil formats */
|
|
if (!(ds_format->depth_size || ds_format->stencil_size)) return FALSE;
|
|
|
|
/* Blacklist formats not supported on Windows */
|
|
switch (ds_format->id)
|
|
{
|
|
case WINED3DFMT_S1_UINT_D15_UNORM: /* Breaks the shadowvol2 dx7 sdk sample */
|
|
case WINED3DFMT_S4X4_UINT_D24_UNORM:
|
|
TRACE("[FAILED] - not supported on windows.\n");
|
|
return FALSE;
|
|
|
|
default:
|
|
break;
|
|
}
|
|
|
|
if (wined3d_settings.offscreen_rendering_mode == ORM_FBO)
|
|
{
|
|
/* With FBOs WGL limitations do not apply, but the format needs to be FBO attachable */
|
|
if (ds_format->flags[gl_type] & (WINED3DFMT_FLAG_DEPTH | WINED3DFMT_FLAG_STENCIL))
|
|
return TRUE;
|
|
}
|
|
else
|
|
{
|
|
unsigned int i;
|
|
|
|
/* Walk through all WGL pixel formats to find a match */
|
|
for (i = 0; i < adapter->cfg_count; ++i)
|
|
{
|
|
const struct wined3d_pixel_format *cfg = &adapter->cfgs[i];
|
|
if (wined3d_check_pixel_format_color(&adapter->gl_info, cfg, display_format)
|
|
&& wined3d_check_pixel_format_depth(&adapter->gl_info, cfg, ds_format))
|
|
return TRUE;
|
|
}
|
|
}
|
|
|
|
return FALSE;
|
|
}
|
|
|
|
/* Check the render target capabilities of a format */
|
|
static BOOL CheckRenderTargetCapability(const struct wined3d_adapter *adapter,
|
|
const struct wined3d_format *adapter_format, const struct wined3d_format *check_format,
|
|
enum wined3d_gl_resource_type gl_type)
|
|
{
|
|
/* Filter out non-RT formats */
|
|
if (!(check_format->flags[gl_type] & WINED3DFMT_FLAG_RENDERTARGET))
|
|
return FALSE;
|
|
if (wined3d_settings.offscreen_rendering_mode == ORM_FBO)
|
|
return TRUE;
|
|
if (wined3d_settings.offscreen_rendering_mode == ORM_BACKBUFFER)
|
|
{
|
|
const struct wined3d_pixel_format *cfgs = adapter->cfgs;
|
|
unsigned int i;
|
|
|
|
/* In backbuffer mode the front and backbuffer share the same WGL
|
|
* pixelformat. The format must match in RGB, alpha is allowed to be
|
|
* different. (Only the backbuffer can have alpha.) */
|
|
if (adapter_format->red_size != check_format->red_size
|
|
|| adapter_format->green_size != check_format->green_size
|
|
|| adapter_format->blue_size != check_format->blue_size)
|
|
{
|
|
TRACE("[FAILED]\n");
|
|
return FALSE;
|
|
}
|
|
|
|
/* Check if there is a WGL pixel format matching the requirements, the format should also be window
|
|
* drawable (not offscreen; e.g. Nvidia offers R5G6B5 for pbuffers even when X is running at 24bit) */
|
|
for (i = 0; i < adapter->cfg_count; ++i)
|
|
{
|
|
if (cfgs[i].windowDrawable
|
|
&& wined3d_check_pixel_format_color(&adapter->gl_info, &cfgs[i], check_format))
|
|
{
|
|
TRACE("Pixel format %d is compatible with format %s.\n",
|
|
cfgs[i].iPixelFormat, debug_d3dformat(check_format->id));
|
|
return TRUE;
|
|
}
|
|
}
|
|
}
|
|
return FALSE;
|
|
}
|
|
|
|
static BOOL wined3d_check_surface_capability(const struct wined3d_format *format, BOOL no3d)
|
|
{
|
|
if (no3d)
|
|
{
|
|
switch (format->id)
|
|
{
|
|
case WINED3DFMT_B8G8R8_UNORM:
|
|
TRACE("[FAILED] - Not enumerated on Windows.\n");
|
|
return FALSE;
|
|
case WINED3DFMT_B8G8R8A8_UNORM:
|
|
case WINED3DFMT_B8G8R8X8_UNORM:
|
|
case WINED3DFMT_B5G6R5_UNORM:
|
|
case WINED3DFMT_B5G5R5X1_UNORM:
|
|
case WINED3DFMT_B5G5R5A1_UNORM:
|
|
case WINED3DFMT_B4G4R4A4_UNORM:
|
|
case WINED3DFMT_B2G3R3_UNORM:
|
|
case WINED3DFMT_A8_UNORM:
|
|
case WINED3DFMT_B2G3R3A8_UNORM:
|
|
case WINED3DFMT_B4G4R4X4_UNORM:
|
|
case WINED3DFMT_R10G10B10A2_UNORM:
|
|
case WINED3DFMT_R8G8B8A8_UNORM:
|
|
case WINED3DFMT_R8G8B8X8_UNORM:
|
|
case WINED3DFMT_R16G16_UNORM:
|
|
case WINED3DFMT_B10G10R10A2_UNORM:
|
|
case WINED3DFMT_R16G16B16A16_UNORM:
|
|
case WINED3DFMT_P8_UINT:
|
|
TRACE("[OK]\n");
|
|
return TRUE;
|
|
default:
|
|
TRACE("[FAILED] - Not available on GDI surfaces.\n");
|
|
return FALSE;
|
|
}
|
|
}
|
|
|
|
if (format->glInternal)
|
|
{
|
|
TRACE("[OK]\n");
|
|
return TRUE;
|
|
}
|
|
|
|
if ((format->flags[WINED3D_GL_RES_TYPE_TEX_2D] & (WINED3DFMT_FLAG_EXTENSION | WINED3DFMT_FLAG_TEXTURE))
|
|
== (WINED3DFMT_FLAG_EXTENSION | WINED3DFMT_FLAG_TEXTURE))
|
|
{
|
|
TRACE("[OK]\n");
|
|
return TRUE;
|
|
}
|
|
|
|
/* Reject other formats */
|
|
TRACE("[FAILED]\n");
|
|
return FALSE;
|
|
}
|
|
|
|
/* OpenGL supports mipmapping on all formats. Wrapping is unsupported, but we
|
|
* have to report mipmapping so we cannot reject WRAPANDMIP. Tests show that
|
|
* Windows reports WRAPANDMIP on unfilterable surfaces as well, apparently to
|
|
* show that wrapping is supported. The lack of filtering will sort out the
|
|
* mipmapping capability anyway.
|
|
*
|
|
* For now lets report this on all formats, but in the future we may want to
|
|
* restrict it to some should applications need that. */
|
|
HRESULT CDECL wined3d_check_device_format(const struct wined3d *wined3d, UINT adapter_idx,
|
|
enum wined3d_device_type device_type, enum wined3d_format_id adapter_format_id, DWORD usage,
|
|
enum wined3d_resource_type resource_type, enum wined3d_format_id check_format_id)
|
|
{
|
|
const struct wined3d_adapter *adapter = &wined3d->adapters[adapter_idx];
|
|
const struct wined3d_gl_info *gl_info = &adapter->gl_info;
|
|
const struct wined3d_format *adapter_format, *format;
|
|
enum wined3d_gl_resource_type gl_type, gl_type_end;
|
|
BOOL mipmap_gen_supported = TRUE;
|
|
DWORD format_flags = 0;
|
|
DWORD allowed_usage;
|
|
|
|
TRACE("wined3d %p, adapter_idx %u, device_type %s, adapter_format %s, usage %s, %s, "
|
|
"resource_type %s, check_format %s.\n",
|
|
wined3d, adapter_idx, debug_d3ddevicetype(device_type), debug_d3dformat(adapter_format_id),
|
|
debug_d3dusage(usage), debug_d3dusagequery(usage), debug_d3dresourcetype(resource_type),
|
|
debug_d3dformat(check_format_id));
|
|
|
|
if (adapter_idx >= wined3d->adapter_count)
|
|
return WINED3DERR_INVALIDCALL;
|
|
|
|
adapter_format = wined3d_get_format(gl_info, adapter_format_id, WINED3DUSAGE_RENDERTARGET);
|
|
format = wined3d_get_format(gl_info, check_format_id, usage);
|
|
|
|
switch (resource_type)
|
|
{
|
|
case WINED3D_RTYPE_NONE:
|
|
allowed_usage = WINED3DUSAGE_DEPTHSTENCIL
|
|
| WINED3DUSAGE_RENDERTARGET;
|
|
gl_type = WINED3D_GL_RES_TYPE_TEX_2D;
|
|
gl_type_end = WINED3D_GL_RES_TYPE_TEX_3D;
|
|
break;
|
|
|
|
case WINED3D_RTYPE_TEXTURE_2D:
|
|
allowed_usage = WINED3DUSAGE_DEPTHSTENCIL
|
|
| WINED3DUSAGE_RENDERTARGET
|
|
| WINED3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING;
|
|
if (usage & WINED3DUSAGE_RENDERTARGET)
|
|
allowed_usage |= WINED3DUSAGE_QUERY_SRGBWRITE;
|
|
if (!(usage & WINED3DUSAGE_TEXTURE))
|
|
{
|
|
if (!wined3d_check_surface_capability(format, wined3d->flags & WINED3D_NO3D))
|
|
{
|
|
TRACE("[FAILED] - Not supported for plain surfaces.\n");
|
|
return WINED3DERR_NOTAVAILABLE;
|
|
}
|
|
|
|
gl_type = gl_type_end = WINED3D_GL_RES_TYPE_RB;
|
|
break;
|
|
}
|
|
allowed_usage |= WINED3DUSAGE_DYNAMIC
|
|
| WINED3DUSAGE_LEGACY_CUBEMAP
|
|
| WINED3DUSAGE_SOFTWAREPROCESSING
|
|
| WINED3DUSAGE_TEXTURE
|
|
| WINED3DUSAGE_QUERY_FILTER
|
|
| WINED3DUSAGE_QUERY_GENMIPMAP
|
|
| WINED3DUSAGE_QUERY_LEGACYBUMPMAP
|
|
| WINED3DUSAGE_QUERY_SRGBREAD
|
|
| WINED3DUSAGE_QUERY_SRGBWRITE
|
|
| WINED3DUSAGE_QUERY_VERTEXTEXTURE
|
|
| WINED3DUSAGE_QUERY_WRAPANDMIP;
|
|
gl_type = gl_type_end = WINED3D_GL_RES_TYPE_TEX_2D;
|
|
if (usage & WINED3DUSAGE_LEGACY_CUBEMAP)
|
|
{
|
|
allowed_usage &= ~(WINED3DUSAGE_DEPTHSTENCIL | WINED3DUSAGE_QUERY_LEGACYBUMPMAP);
|
|
gl_type = gl_type_end = WINED3D_GL_RES_TYPE_TEX_CUBE;
|
|
}
|
|
else if ((usage & WINED3DUSAGE_DEPTHSTENCIL)
|
|
&& (format->flags[WINED3D_GL_RES_TYPE_TEX_2D] & WINED3DFMT_FLAG_SHADOW)
|
|
&& !gl_info->supported[ARB_SHADOW])
|
|
{
|
|
TRACE("[FAILED] - No shadow sampler support.\n");
|
|
return WINED3DERR_NOTAVAILABLE;
|
|
}
|
|
break;
|
|
|
|
case WINED3D_RTYPE_TEXTURE_3D:
|
|
allowed_usage = WINED3DUSAGE_DYNAMIC
|
|
| WINED3DUSAGE_SOFTWAREPROCESSING
|
|
| WINED3DUSAGE_TEXTURE
|
|
| WINED3DUSAGE_QUERY_FILTER
|
|
| WINED3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING
|
|
| WINED3DUSAGE_QUERY_SRGBREAD
|
|
| WINED3DUSAGE_QUERY_SRGBWRITE
|
|
| WINED3DUSAGE_QUERY_VERTEXTEXTURE
|
|
| WINED3DUSAGE_QUERY_WRAPANDMIP;
|
|
gl_type = gl_type_end = WINED3D_GL_RES_TYPE_TEX_3D;
|
|
break;
|
|
|
|
default:
|
|
FIXME("Unhandled resource type %s.\n", debug_d3dresourcetype(resource_type));
|
|
return WINED3DERR_NOTAVAILABLE;
|
|
}
|
|
|
|
if ((usage & allowed_usage) != usage)
|
|
{
|
|
TRACE("Requested usage %#x, but resource type %s only allows %#x.\n",
|
|
usage, debug_d3dresourcetype(resource_type), allowed_usage);
|
|
return WINED3DERR_NOTAVAILABLE;
|
|
}
|
|
|
|
if (usage & WINED3DUSAGE_TEXTURE)
|
|
format_flags |= WINED3DFMT_FLAG_TEXTURE;
|
|
if (usage & WINED3DUSAGE_QUERY_FILTER)
|
|
format_flags |= WINED3DFMT_FLAG_FILTERING;
|
|
if (usage & WINED3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING)
|
|
format_flags |= WINED3DFMT_FLAG_POSTPIXELSHADER_BLENDING;
|
|
if (usage & WINED3DUSAGE_QUERY_SRGBREAD)
|
|
format_flags |= WINED3DFMT_FLAG_SRGB_READ;
|
|
if (usage & WINED3DUSAGE_QUERY_SRGBWRITE)
|
|
format_flags |= WINED3DFMT_FLAG_SRGB_WRITE;
|
|
if (usage & WINED3DUSAGE_QUERY_VERTEXTEXTURE)
|
|
format_flags |= WINED3DFMT_FLAG_VTF;
|
|
if (usage & WINED3DUSAGE_QUERY_LEGACYBUMPMAP)
|
|
format_flags |= WINED3DFMT_FLAG_BUMPMAP;
|
|
|
|
if ((format_flags & WINED3DFMT_FLAG_TEXTURE) && (wined3d->flags & WINED3D_NO3D))
|
|
{
|
|
TRACE("Requested texturing support, but wined3d was created with WINED3D_NO3D.\n");
|
|
return WINED3DERR_NOTAVAILABLE;
|
|
}
|
|
|
|
for (; gl_type <= gl_type_end; ++gl_type)
|
|
{
|
|
if ((format->flags[gl_type] & format_flags) != format_flags)
|
|
{
|
|
TRACE("Requested format flags %#x, but format %s only has %#x.\n",
|
|
format_flags, debug_d3dformat(check_format_id), format->flags[gl_type]);
|
|
return WINED3DERR_NOTAVAILABLE;
|
|
}
|
|
|
|
if ((usage & WINED3DUSAGE_RENDERTARGET)
|
|
&& !CheckRenderTargetCapability(adapter, adapter_format, format, gl_type))
|
|
{
|
|
TRACE("Requested WINED3DUSAGE_RENDERTARGET, but format %s is not supported for render targets.\n",
|
|
debug_d3dformat(check_format_id));
|
|
return WINED3DERR_NOTAVAILABLE;
|
|
}
|
|
|
|
/* 3D depth / stencil textures are never supported. */
|
|
if (usage == WINED3DUSAGE_DEPTHSTENCIL && gl_type == WINED3D_GL_RES_TYPE_TEX_3D)
|
|
continue;
|
|
|
|
if ((usage & WINED3DUSAGE_DEPTHSTENCIL)
|
|
&& !CheckDepthStencilCapability(adapter, adapter_format, format, gl_type))
|
|
{
|
|
TRACE("Requested WINED3DUSAGE_DEPTHSTENCIL, but format %s is not supported for depth / stencil buffers.\n",
|
|
debug_d3dformat(check_format_id));
|
|
return WINED3DERR_NOTAVAILABLE;
|
|
}
|
|
|
|
if (!(format->flags[gl_type] & WINED3DFMT_FLAG_GEN_MIPMAP))
|
|
mipmap_gen_supported = FALSE;
|
|
}
|
|
|
|
if ((usage & WINED3DUSAGE_QUERY_GENMIPMAP) && !mipmap_gen_supported)
|
|
{
|
|
TRACE("No WINED3DUSAGE_AUTOGENMIPMAP support, returning WINED3DOK_NOAUTOGEN.\n");
|
|
return WINED3DOK_NOMIPGEN;
|
|
}
|
|
|
|
return WINED3D_OK;
|
|
}
|
|
|
|
UINT CDECL wined3d_calculate_format_pitch(const struct wined3d *wined3d, UINT adapter_idx,
|
|
enum wined3d_format_id format_id, UINT width)
|
|
{
|
|
const struct wined3d_gl_info *gl_info;
|
|
unsigned int row_pitch, slice_pitch;
|
|
|
|
TRACE("wined3d %p, adapter_idx %u, format_id %s, width %u.\n",
|
|
wined3d, adapter_idx, debug_d3dformat(format_id), width);
|
|
|
|
if (adapter_idx >= wined3d->adapter_count)
|
|
return ~0u;
|
|
|
|
gl_info = &wined3d->adapters[adapter_idx].gl_info;
|
|
wined3d_format_calculate_pitch(wined3d_get_format(gl_info, format_id, 0),
|
|
1, width, 1, &row_pitch, &slice_pitch);
|
|
|
|
return row_pitch;
|
|
}
|
|
|
|
HRESULT CDECL wined3d_check_device_format_conversion(const struct wined3d *wined3d, UINT adapter_idx,
|
|
enum wined3d_device_type device_type, enum wined3d_format_id src_format, enum wined3d_format_id dst_format)
|
|
{
|
|
FIXME("wined3d %p, adapter_idx %u, device_type %s, src_format %s, dst_format %s stub!\n",
|
|
wined3d, adapter_idx, debug_d3ddevicetype(device_type), debug_d3dformat(src_format),
|
|
debug_d3dformat(dst_format));
|
|
|
|
return WINED3D_OK;
|
|
}
|
|
|
|
HRESULT CDECL wined3d_check_device_type(const struct wined3d *wined3d, UINT adapter_idx,
|
|
enum wined3d_device_type device_type, enum wined3d_format_id display_format,
|
|
enum wined3d_format_id backbuffer_format, BOOL windowed)
|
|
{
|
|
BOOL present_conversion = wined3d->flags & WINED3D_PRESENT_CONVERSION;
|
|
|
|
TRACE("wined3d %p, adapter_idx %u, device_type %s, display_format %s, backbuffer_format %s, windowed %#x.\n",
|
|
wined3d, adapter_idx, debug_d3ddevicetype(device_type), debug_d3dformat(display_format),
|
|
debug_d3dformat(backbuffer_format), windowed);
|
|
|
|
if (adapter_idx >= wined3d->adapter_count)
|
|
return WINED3DERR_INVALIDCALL;
|
|
|
|
/* The task of this function is to check whether a certain display / backbuffer format
|
|
* combination is available on the given adapter. In fullscreen mode microsoft specified
|
|
* that the display format shouldn't provide alpha and that ignoring alpha the backbuffer
|
|
* and display format should match exactly.
|
|
* In windowed mode format conversion can occur and this depends on the driver. */
|
|
|
|
/* There are only 4 display formats. */
|
|
if (!(display_format == WINED3DFMT_B5G6R5_UNORM
|
|
|| display_format == WINED3DFMT_B5G5R5X1_UNORM
|
|
|| display_format == WINED3DFMT_B8G8R8X8_UNORM
|
|
|| display_format == WINED3DFMT_B10G10R10A2_UNORM))
|
|
{
|
|
TRACE("Format %s is not supported as display format.\n", debug_d3dformat(display_format));
|
|
return WINED3DERR_NOTAVAILABLE;
|
|
}
|
|
|
|
if (!windowed)
|
|
{
|
|
/* If the requested display format is not available, don't continue. */
|
|
if (!wined3d_get_adapter_mode_count(wined3d, adapter_idx,
|
|
display_format, WINED3D_SCANLINE_ORDERING_UNKNOWN))
|
|
{
|
|
TRACE("No available modes for display format %s.\n", debug_d3dformat(display_format));
|
|
return WINED3DERR_NOTAVAILABLE;
|
|
}
|
|
|
|
present_conversion = FALSE;
|
|
}
|
|
else if (display_format == WINED3DFMT_B10G10R10A2_UNORM)
|
|
{
|
|
/* WINED3DFMT_B10G10R10A2_UNORM is only allowed in fullscreen mode. */
|
|
TRACE("Unsupported format combination %s / %s in windowed mode.\n",
|
|
debug_d3dformat(display_format), debug_d3dformat(backbuffer_format));
|
|
return WINED3DERR_NOTAVAILABLE;
|
|
}
|
|
|
|
if (present_conversion)
|
|
{
|
|
/* Use the display format as back buffer format if the latter is
|
|
* WINED3DFMT_UNKNOWN. */
|
|
if (backbuffer_format == WINED3DFMT_UNKNOWN)
|
|
backbuffer_format = display_format;
|
|
|
|
if (FAILED(wined3d_check_device_format_conversion(wined3d, adapter_idx,
|
|
device_type, backbuffer_format, display_format)))
|
|
{
|
|
TRACE("Format conversion from %s to %s not supported.\n",
|
|
debug_d3dformat(backbuffer_format), debug_d3dformat(display_format));
|
|
return WINED3DERR_NOTAVAILABLE;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
/* When format conversion from the back buffer format to the display
|
|
* format is not allowed, only a limited number of combinations are
|
|
* valid. */
|
|
|
|
if (display_format == WINED3DFMT_B5G6R5_UNORM && backbuffer_format != WINED3DFMT_B5G6R5_UNORM)
|
|
{
|
|
TRACE("Unsupported format combination %s / %s.\n",
|
|
debug_d3dformat(display_format), debug_d3dformat(backbuffer_format));
|
|
return WINED3DERR_NOTAVAILABLE;
|
|
}
|
|
|
|
if (display_format == WINED3DFMT_B5G5R5X1_UNORM
|
|
&& !(backbuffer_format == WINED3DFMT_B5G5R5X1_UNORM || backbuffer_format == WINED3DFMT_B5G5R5A1_UNORM))
|
|
{
|
|
TRACE("Unsupported format combination %s / %s.\n",
|
|
debug_d3dformat(display_format), debug_d3dformat(backbuffer_format));
|
|
return WINED3DERR_NOTAVAILABLE;
|
|
}
|
|
|
|
if (display_format == WINED3DFMT_B8G8R8X8_UNORM
|
|
&& !(backbuffer_format == WINED3DFMT_B8G8R8X8_UNORM || backbuffer_format == WINED3DFMT_B8G8R8A8_UNORM))
|
|
{
|
|
TRACE("Unsupported format combination %s / %s.\n",
|
|
debug_d3dformat(display_format), debug_d3dformat(backbuffer_format));
|
|
return WINED3DERR_NOTAVAILABLE;
|
|
}
|
|
|
|
if (display_format == WINED3DFMT_B10G10R10A2_UNORM
|
|
&& backbuffer_format != WINED3DFMT_B10G10R10A2_UNORM)
|
|
{
|
|
TRACE("Unsupported format combination %s / %s.\n",
|
|
debug_d3dformat(display_format), debug_d3dformat(backbuffer_format));
|
|
return WINED3DERR_NOTAVAILABLE;
|
|
}
|
|
}
|
|
|
|
/* Validate that the back buffer format is usable for render targets. */
|
|
if (FAILED(wined3d_check_device_format(wined3d, adapter_idx, device_type, display_format,
|
|
WINED3DUSAGE_RENDERTARGET, WINED3D_RTYPE_TEXTURE_2D, backbuffer_format)))
|
|
{
|
|
TRACE("Format %s not allowed for render targets.\n", debug_d3dformat(backbuffer_format));
|
|
return WINED3DERR_NOTAVAILABLE;
|
|
}
|
|
|
|
return WINED3D_OK;
|
|
}
|
|
|
|
HRESULT CDECL wined3d_get_device_caps(const struct wined3d *wined3d, UINT adapter_idx,
|
|
enum wined3d_device_type device_type, WINED3DCAPS *caps)
|
|
{
|
|
const struct wined3d_adapter *adapter = &wined3d->adapters[adapter_idx];
|
|
const struct wined3d_d3d_info *d3d_info = &adapter->d3d_info;
|
|
const struct wined3d_gl_info *gl_info = &adapter->gl_info;
|
|
struct wined3d_vertex_caps vertex_caps;
|
|
DWORD ckey_caps, blit_caps, fx_caps;
|
|
struct fragment_caps fragment_caps;
|
|
struct shader_caps shader_caps;
|
|
|
|
TRACE("wined3d %p, adapter_idx %u, device_type %s, caps %p.\n",
|
|
wined3d, adapter_idx, debug_d3ddevicetype(device_type), caps);
|
|
|
|
if (adapter_idx >= wined3d->adapter_count)
|
|
return WINED3DERR_INVALIDCALL;
|
|
|
|
caps->DeviceType = (device_type == WINED3D_DEVICE_TYPE_HAL) ? WINED3D_DEVICE_TYPE_HAL : WINED3D_DEVICE_TYPE_REF;
|
|
caps->AdapterOrdinal = adapter_idx;
|
|
|
|
caps->Caps = 0;
|
|
caps->Caps2 = WINED3DCAPS2_CANRENDERWINDOWED |
|
|
WINED3DCAPS2_FULLSCREENGAMMA |
|
|
WINED3DCAPS2_DYNAMICTEXTURES;
|
|
if (gl_info->supported[ARB_FRAMEBUFFER_OBJECT] || gl_info->supported[EXT_FRAMEBUFFER_OBJECT])
|
|
caps->Caps2 |= WINED3DCAPS2_CANGENMIPMAP;
|
|
|
|
caps->Caps3 = WINED3DCAPS3_ALPHA_FULLSCREEN_FLIP_OR_DISCARD |
|
|
WINED3DCAPS3_COPY_TO_VIDMEM |
|
|
WINED3DCAPS3_COPY_TO_SYSTEMMEM;
|
|
|
|
caps->PresentationIntervals = WINED3DPRESENT_INTERVAL_IMMEDIATE |
|
|
WINED3DPRESENT_INTERVAL_ONE;
|
|
|
|
caps->CursorCaps = WINED3DCURSORCAPS_COLOR |
|
|
WINED3DCURSORCAPS_LOWRES;
|
|
|
|
caps->DevCaps = WINED3DDEVCAPS_FLOATTLVERTEX |
|
|
WINED3DDEVCAPS_EXECUTESYSTEMMEMORY |
|
|
WINED3DDEVCAPS_TLVERTEXSYSTEMMEMORY|
|
|
WINED3DDEVCAPS_TLVERTEXVIDEOMEMORY |
|
|
WINED3DDEVCAPS_DRAWPRIMTLVERTEX |
|
|
WINED3DDEVCAPS_HWTRANSFORMANDLIGHT |
|
|
WINED3DDEVCAPS_EXECUTEVIDEOMEMORY |
|
|
WINED3DDEVCAPS_PUREDEVICE |
|
|
WINED3DDEVCAPS_HWRASTERIZATION |
|
|
WINED3DDEVCAPS_TEXTUREVIDEOMEMORY |
|
|
WINED3DDEVCAPS_TEXTURESYSTEMMEMORY |
|
|
WINED3DDEVCAPS_CANRENDERAFTERFLIP |
|
|
WINED3DDEVCAPS_DRAWPRIMITIVES2 |
|
|
WINED3DDEVCAPS_DRAWPRIMITIVES2EX;
|
|
|
|
caps->PrimitiveMiscCaps = WINED3DPMISCCAPS_CULLNONE |
|
|
WINED3DPMISCCAPS_CULLCCW |
|
|
WINED3DPMISCCAPS_CULLCW |
|
|
WINED3DPMISCCAPS_COLORWRITEENABLE |
|
|
WINED3DPMISCCAPS_CLIPTLVERTS |
|
|
WINED3DPMISCCAPS_CLIPPLANESCALEDPOINTS |
|
|
WINED3DPMISCCAPS_MASKZ |
|
|
WINED3DPMISCCAPS_MRTPOSTPIXELSHADERBLENDING;
|
|
/* TODO:
|
|
WINED3DPMISCCAPS_NULLREFERENCE
|
|
WINED3DPMISCCAPS_FOGANDSPECULARALPHA
|
|
WINED3DPMISCCAPS_MRTINDEPENDENTBITDEPTHS
|
|
WINED3DPMISCCAPS_FOGVERTEXCLAMPED */
|
|
|
|
if (gl_info->supported[WINED3D_GL_BLEND_EQUATION])
|
|
caps->PrimitiveMiscCaps |= WINED3DPMISCCAPS_BLENDOP;
|
|
if (gl_info->supported[EXT_BLEND_EQUATION_SEPARATE] && gl_info->supported[EXT_BLEND_FUNC_SEPARATE])
|
|
caps->PrimitiveMiscCaps |= WINED3DPMISCCAPS_SEPARATEALPHABLEND;
|
|
if (gl_info->supported[EXT_DRAW_BUFFERS2])
|
|
caps->PrimitiveMiscCaps |= WINED3DPMISCCAPS_INDEPENDENTWRITEMASKS;
|
|
if (gl_info->supported[ARB_FRAMEBUFFER_SRGB])
|
|
caps->PrimitiveMiscCaps |= WINED3DPMISCCAPS_POSTBLENDSRGBCONVERT;
|
|
|
|
caps->RasterCaps = WINED3DPRASTERCAPS_DITHER |
|
|
WINED3DPRASTERCAPS_PAT |
|
|
WINED3DPRASTERCAPS_WFOG |
|
|
WINED3DPRASTERCAPS_ZFOG |
|
|
WINED3DPRASTERCAPS_FOGVERTEX |
|
|
WINED3DPRASTERCAPS_FOGTABLE |
|
|
WINED3DPRASTERCAPS_STIPPLE |
|
|
WINED3DPRASTERCAPS_SUBPIXEL |
|
|
WINED3DPRASTERCAPS_ZTEST |
|
|
WINED3DPRASTERCAPS_SCISSORTEST |
|
|
WINED3DPRASTERCAPS_SLOPESCALEDEPTHBIAS |
|
|
WINED3DPRASTERCAPS_DEPTHBIAS;
|
|
|
|
if (gl_info->supported[ARB_TEXTURE_FILTER_ANISOTROPIC])
|
|
{
|
|
caps->RasterCaps |= WINED3DPRASTERCAPS_ANISOTROPY |
|
|
WINED3DPRASTERCAPS_ZBIAS |
|
|
WINED3DPRASTERCAPS_MIPMAPLODBIAS;
|
|
}
|
|
|
|
caps->ZCmpCaps = WINED3DPCMPCAPS_ALWAYS |
|
|
WINED3DPCMPCAPS_EQUAL |
|
|
WINED3DPCMPCAPS_GREATER |
|
|
WINED3DPCMPCAPS_GREATEREQUAL |
|
|
WINED3DPCMPCAPS_LESS |
|
|
WINED3DPCMPCAPS_LESSEQUAL |
|
|
WINED3DPCMPCAPS_NEVER |
|
|
WINED3DPCMPCAPS_NOTEQUAL;
|
|
|
|
/* WINED3DPBLENDCAPS_BOTHINVSRCALPHA and WINED3DPBLENDCAPS_BOTHSRCALPHA
|
|
* are legacy settings for srcblend only. */
|
|
caps->SrcBlendCaps = WINED3DPBLENDCAPS_BOTHINVSRCALPHA |
|
|
WINED3DPBLENDCAPS_BOTHSRCALPHA |
|
|
WINED3DPBLENDCAPS_DESTALPHA |
|
|
WINED3DPBLENDCAPS_DESTCOLOR |
|
|
WINED3DPBLENDCAPS_INVDESTALPHA |
|
|
WINED3DPBLENDCAPS_INVDESTCOLOR |
|
|
WINED3DPBLENDCAPS_INVSRCALPHA |
|
|
WINED3DPBLENDCAPS_INVSRCCOLOR |
|
|
WINED3DPBLENDCAPS_ONE |
|
|
WINED3DPBLENDCAPS_SRCALPHA |
|
|
WINED3DPBLENDCAPS_SRCALPHASAT |
|
|
WINED3DPBLENDCAPS_SRCCOLOR |
|
|
WINED3DPBLENDCAPS_ZERO;
|
|
|
|
caps->DestBlendCaps = WINED3DPBLENDCAPS_DESTALPHA |
|
|
WINED3DPBLENDCAPS_DESTCOLOR |
|
|
WINED3DPBLENDCAPS_INVDESTALPHA |
|
|
WINED3DPBLENDCAPS_INVDESTCOLOR |
|
|
WINED3DPBLENDCAPS_INVSRCALPHA |
|
|
WINED3DPBLENDCAPS_INVSRCCOLOR |
|
|
WINED3DPBLENDCAPS_ONE |
|
|
WINED3DPBLENDCAPS_SRCALPHA |
|
|
WINED3DPBLENDCAPS_SRCCOLOR |
|
|
WINED3DPBLENDCAPS_ZERO;
|
|
|
|
if (gl_info->supported[ARB_BLEND_FUNC_EXTENDED])
|
|
caps->DestBlendCaps |= WINED3DPBLENDCAPS_SRCALPHASAT;
|
|
|
|
if (gl_info->supported[EXT_BLEND_COLOR])
|
|
{
|
|
caps->SrcBlendCaps |= WINED3DPBLENDCAPS_BLENDFACTOR;
|
|
caps->DestBlendCaps |= WINED3DPBLENDCAPS_BLENDFACTOR;
|
|
}
|
|
|
|
|
|
caps->AlphaCmpCaps = WINED3DPCMPCAPS_ALWAYS |
|
|
WINED3DPCMPCAPS_EQUAL |
|
|
WINED3DPCMPCAPS_GREATER |
|
|
WINED3DPCMPCAPS_GREATEREQUAL |
|
|
WINED3DPCMPCAPS_LESS |
|
|
WINED3DPCMPCAPS_LESSEQUAL |
|
|
WINED3DPCMPCAPS_NEVER |
|
|
WINED3DPCMPCAPS_NOTEQUAL;
|
|
|
|
caps->ShadeCaps = WINED3DPSHADECAPS_SPECULARGOURAUDRGB |
|
|
WINED3DPSHADECAPS_COLORGOURAUDRGB |
|
|
WINED3DPSHADECAPS_ALPHAFLATBLEND |
|
|
WINED3DPSHADECAPS_ALPHAGOURAUDBLEND |
|
|
WINED3DPSHADECAPS_COLORFLATRGB |
|
|
WINED3DPSHADECAPS_FOGFLAT |
|
|
WINED3DPSHADECAPS_FOGGOURAUD |
|
|
WINED3DPSHADECAPS_SPECULARFLATRGB;
|
|
|
|
caps->TextureCaps = WINED3DPTEXTURECAPS_ALPHA |
|
|
WINED3DPTEXTURECAPS_ALPHAPALETTE |
|
|
WINED3DPTEXTURECAPS_TRANSPARENCY |
|
|
WINED3DPTEXTURECAPS_BORDER |
|
|
WINED3DPTEXTURECAPS_MIPMAP |
|
|
WINED3DPTEXTURECAPS_PROJECTED |
|
|
WINED3DPTEXTURECAPS_PERSPECTIVE;
|
|
|
|
if (!gl_info->supported[ARB_TEXTURE_NON_POWER_OF_TWO])
|
|
{
|
|
caps->TextureCaps |= WINED3DPTEXTURECAPS_POW2;
|
|
if (gl_info->supported[WINED3D_GL_NORMALIZED_TEXRECT] || gl_info->supported[ARB_TEXTURE_RECTANGLE])
|
|
caps->TextureCaps |= WINED3DPTEXTURECAPS_NONPOW2CONDITIONAL;
|
|
}
|
|
|
|
if (gl_info->supported[EXT_TEXTURE3D])
|
|
{
|
|
caps->TextureCaps |= WINED3DPTEXTURECAPS_VOLUMEMAP |
|
|
WINED3DPTEXTURECAPS_MIPVOLUMEMAP;
|
|
if (!gl_info->supported[ARB_TEXTURE_NON_POWER_OF_TWO])
|
|
{
|
|
caps->TextureCaps |= WINED3DPTEXTURECAPS_VOLUMEMAP_POW2;
|
|
}
|
|
}
|
|
|
|
if (gl_info->supported[ARB_TEXTURE_CUBE_MAP])
|
|
{
|
|
caps->TextureCaps |= WINED3DPTEXTURECAPS_CUBEMAP |
|
|
WINED3DPTEXTURECAPS_MIPCUBEMAP;
|
|
if (!gl_info->supported[ARB_TEXTURE_NON_POWER_OF_TWO])
|
|
{
|
|
caps->TextureCaps |= WINED3DPTEXTURECAPS_CUBEMAP_POW2;
|
|
}
|
|
}
|
|
|
|
caps->TextureFilterCaps = WINED3DPTFILTERCAPS_MAGFLINEAR |
|
|
WINED3DPTFILTERCAPS_MAGFPOINT |
|
|
WINED3DPTFILTERCAPS_MINFLINEAR |
|
|
WINED3DPTFILTERCAPS_MINFPOINT |
|
|
WINED3DPTFILTERCAPS_MIPFLINEAR |
|
|
WINED3DPTFILTERCAPS_MIPFPOINT |
|
|
WINED3DPTFILTERCAPS_LINEAR |
|
|
WINED3DPTFILTERCAPS_LINEARMIPLINEAR |
|
|
WINED3DPTFILTERCAPS_LINEARMIPNEAREST |
|
|
WINED3DPTFILTERCAPS_MIPLINEAR |
|
|
WINED3DPTFILTERCAPS_MIPNEAREST |
|
|
WINED3DPTFILTERCAPS_NEAREST;
|
|
|
|
if (gl_info->supported[ARB_TEXTURE_FILTER_ANISOTROPIC])
|
|
{
|
|
caps->TextureFilterCaps |= WINED3DPTFILTERCAPS_MAGFANISOTROPIC |
|
|
WINED3DPTFILTERCAPS_MINFANISOTROPIC;
|
|
}
|
|
|
|
if (gl_info->supported[ARB_TEXTURE_CUBE_MAP])
|
|
{
|
|
caps->CubeTextureFilterCaps = WINED3DPTFILTERCAPS_MAGFLINEAR |
|
|
WINED3DPTFILTERCAPS_MAGFPOINT |
|
|
WINED3DPTFILTERCAPS_MINFLINEAR |
|
|
WINED3DPTFILTERCAPS_MINFPOINT |
|
|
WINED3DPTFILTERCAPS_MIPFLINEAR |
|
|
WINED3DPTFILTERCAPS_MIPFPOINT |
|
|
WINED3DPTFILTERCAPS_LINEAR |
|
|
WINED3DPTFILTERCAPS_LINEARMIPLINEAR |
|
|
WINED3DPTFILTERCAPS_LINEARMIPNEAREST |
|
|
WINED3DPTFILTERCAPS_MIPLINEAR |
|
|
WINED3DPTFILTERCAPS_MIPNEAREST |
|
|
WINED3DPTFILTERCAPS_NEAREST;
|
|
|
|
if (gl_info->supported[ARB_TEXTURE_FILTER_ANISOTROPIC])
|
|
{
|
|
caps->CubeTextureFilterCaps |= WINED3DPTFILTERCAPS_MAGFANISOTROPIC |
|
|
WINED3DPTFILTERCAPS_MINFANISOTROPIC;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
caps->CubeTextureFilterCaps = 0;
|
|
}
|
|
|
|
if (gl_info->supported[EXT_TEXTURE3D])
|
|
{
|
|
caps->VolumeTextureFilterCaps = WINED3DPTFILTERCAPS_MAGFLINEAR |
|
|
WINED3DPTFILTERCAPS_MAGFPOINT |
|
|
WINED3DPTFILTERCAPS_MINFLINEAR |
|
|
WINED3DPTFILTERCAPS_MINFPOINT |
|
|
WINED3DPTFILTERCAPS_MIPFLINEAR |
|
|
WINED3DPTFILTERCAPS_MIPFPOINT |
|
|
WINED3DPTFILTERCAPS_LINEAR |
|
|
WINED3DPTFILTERCAPS_LINEARMIPLINEAR |
|
|
WINED3DPTFILTERCAPS_LINEARMIPNEAREST |
|
|
WINED3DPTFILTERCAPS_MIPLINEAR |
|
|
WINED3DPTFILTERCAPS_MIPNEAREST |
|
|
WINED3DPTFILTERCAPS_NEAREST;
|
|
}
|
|
else
|
|
{
|
|
caps->VolumeTextureFilterCaps = 0;
|
|
}
|
|
|
|
caps->TextureAddressCaps = WINED3DPTADDRESSCAPS_INDEPENDENTUV |
|
|
WINED3DPTADDRESSCAPS_CLAMP |
|
|
WINED3DPTADDRESSCAPS_WRAP;
|
|
|
|
if (gl_info->supported[ARB_TEXTURE_BORDER_CLAMP])
|
|
{
|
|
caps->TextureAddressCaps |= WINED3DPTADDRESSCAPS_BORDER;
|
|
}
|
|
if (gl_info->supported[ARB_TEXTURE_MIRRORED_REPEAT])
|
|
{
|
|
caps->TextureAddressCaps |= WINED3DPTADDRESSCAPS_MIRROR;
|
|
}
|
|
if (gl_info->supported[ARB_TEXTURE_MIRROR_CLAMP_TO_EDGE])
|
|
{
|
|
caps->TextureAddressCaps |= WINED3DPTADDRESSCAPS_MIRRORONCE;
|
|
}
|
|
|
|
if (gl_info->supported[EXT_TEXTURE3D])
|
|
{
|
|
caps->VolumeTextureAddressCaps = WINED3DPTADDRESSCAPS_INDEPENDENTUV |
|
|
WINED3DPTADDRESSCAPS_CLAMP |
|
|
WINED3DPTADDRESSCAPS_WRAP;
|
|
if (gl_info->supported[ARB_TEXTURE_BORDER_CLAMP])
|
|
{
|
|
caps->VolumeTextureAddressCaps |= WINED3DPTADDRESSCAPS_BORDER;
|
|
}
|
|
if (gl_info->supported[ARB_TEXTURE_MIRRORED_REPEAT])
|
|
{
|
|
caps->VolumeTextureAddressCaps |= WINED3DPTADDRESSCAPS_MIRROR;
|
|
}
|
|
if (gl_info->supported[ARB_TEXTURE_MIRROR_CLAMP_TO_EDGE])
|
|
{
|
|
caps->VolumeTextureAddressCaps |= WINED3DPTADDRESSCAPS_MIRRORONCE;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
caps->VolumeTextureAddressCaps = 0;
|
|
}
|
|
|
|
caps->LineCaps = WINED3DLINECAPS_TEXTURE |
|
|
WINED3DLINECAPS_ZTEST |
|
|
WINED3DLINECAPS_BLEND |
|
|
WINED3DLINECAPS_ALPHACMP |
|
|
WINED3DLINECAPS_FOG;
|
|
/* WINED3DLINECAPS_ANTIALIAS is not supported on Windows, and dx and gl seem to have a different
|
|
* idea how generating the smoothing alpha values works; the result is different
|
|
*/
|
|
|
|
caps->MaxTextureWidth = gl_info->limits.texture_size;
|
|
caps->MaxTextureHeight = gl_info->limits.texture_size;
|
|
|
|
if (gl_info->supported[EXT_TEXTURE3D])
|
|
caps->MaxVolumeExtent = gl_info->limits.texture3d_size;
|
|
else
|
|
caps->MaxVolumeExtent = 0;
|
|
|
|
caps->MaxTextureRepeat = 32768;
|
|
caps->MaxTextureAspectRatio = gl_info->limits.texture_size;
|
|
caps->MaxVertexW = 1.0f;
|
|
|
|
caps->GuardBandLeft = 0.0f;
|
|
caps->GuardBandTop = 0.0f;
|
|
caps->GuardBandRight = 0.0f;
|
|
caps->GuardBandBottom = 0.0f;
|
|
|
|
caps->ExtentsAdjust = 0.0f;
|
|
|
|
caps->StencilCaps = WINED3DSTENCILCAPS_DECRSAT |
|
|
WINED3DSTENCILCAPS_INCRSAT |
|
|
WINED3DSTENCILCAPS_INVERT |
|
|
WINED3DSTENCILCAPS_KEEP |
|
|
WINED3DSTENCILCAPS_REPLACE |
|
|
WINED3DSTENCILCAPS_ZERO;
|
|
if (gl_info->supported[EXT_STENCIL_WRAP])
|
|
{
|
|
caps->StencilCaps |= WINED3DSTENCILCAPS_DECR |
|
|
WINED3DSTENCILCAPS_INCR;
|
|
}
|
|
if (gl_info->supported[WINED3D_GL_VERSION_2_0] || gl_info->supported[EXT_STENCIL_TWO_SIDE]
|
|
|| gl_info->supported[ATI_SEPARATE_STENCIL])
|
|
{
|
|
caps->StencilCaps |= WINED3DSTENCILCAPS_TWOSIDED;
|
|
}
|
|
|
|
caps->MaxAnisotropy = gl_info->limits.anisotropy;
|
|
caps->MaxPointSize = gl_info->limits.pointsize_max;
|
|
|
|
caps->MaxPrimitiveCount = 0x555555; /* Taken from an AMD Radeon HD 5700 (Evergreen) GPU. */
|
|
caps->MaxVertexIndex = 0xffffff; /* Taken from an AMD Radeon HD 5700 (Evergreen) GPU. */
|
|
caps->MaxStreams = MAX_STREAMS;
|
|
caps->MaxStreamStride = 1024;
|
|
|
|
/* d3d9.dll sets D3DDEVCAPS2_CAN_STRETCHRECT_FROM_TEXTURES here because StretchRects is implemented in d3d9 */
|
|
caps->DevCaps2 = WINED3DDEVCAPS2_STREAMOFFSET |
|
|
WINED3DDEVCAPS2_VERTEXELEMENTSCANSHARESTREAMOFFSET;
|
|
caps->MaxNpatchTessellationLevel = 0;
|
|
caps->MasterAdapterOrdinal = 0;
|
|
caps->AdapterOrdinalInGroup = 0;
|
|
caps->NumberOfAdaptersInGroup = 1;
|
|
|
|
caps->NumSimultaneousRTs = gl_info->limits.buffers;
|
|
|
|
caps->StretchRectFilterCaps = WINED3DPTFILTERCAPS_MINFPOINT |
|
|
WINED3DPTFILTERCAPS_MAGFPOINT |
|
|
WINED3DPTFILTERCAPS_MINFLINEAR |
|
|
WINED3DPTFILTERCAPS_MAGFLINEAR;
|
|
caps->VertexTextureFilterCaps = 0;
|
|
|
|
adapter->shader_backend->shader_get_caps(&adapter->gl_info, &shader_caps);
|
|
adapter->fragment_pipe->get_caps(&adapter->gl_info, &fragment_caps);
|
|
adapter->vertex_pipe->vp_get_caps(&adapter->gl_info, &vertex_caps);
|
|
|
|
/* Add shader misc caps. Only some of them belong to the shader parts of the pipeline */
|
|
caps->PrimitiveMiscCaps |= fragment_caps.PrimitiveMiscCaps;
|
|
|
|
caps->VertexShaderVersion = shader_caps.vs_version;
|
|
caps->MaxVertexShaderConst = shader_caps.vs_uniform_count;
|
|
|
|
caps->PixelShaderVersion = shader_caps.ps_version;
|
|
caps->PixelShader1xMaxValue = shader_caps.ps_1x_max_value;
|
|
|
|
caps->TextureOpCaps = fragment_caps.TextureOpCaps;
|
|
caps->MaxTextureBlendStages = fragment_caps.MaxTextureBlendStages;
|
|
caps->MaxSimultaneousTextures = fragment_caps.MaxSimultaneousTextures;
|
|
|
|
caps->MaxUserClipPlanes = vertex_caps.max_user_clip_planes;
|
|
caps->MaxActiveLights = vertex_caps.max_active_lights;
|
|
caps->MaxVertexBlendMatrices = vertex_caps.max_vertex_blend_matrices;
|
|
caps->MaxVertexBlendMatrixIndex = vertex_caps.max_vertex_blend_matrix_index;
|
|
caps->VertexProcessingCaps = vertex_caps.vertex_processing_caps;
|
|
caps->FVFCaps = vertex_caps.fvf_caps;
|
|
caps->RasterCaps |= vertex_caps.raster_caps;
|
|
|
|
/* The following caps are shader specific, but they are things we cannot detect, or which
|
|
* are the same among all shader models. So to avoid code duplication set the shader version
|
|
* specific, but otherwise constant caps here
|
|
*/
|
|
if (caps->VertexShaderVersion >= 3)
|
|
{
|
|
/* Where possible set the caps based on OpenGL extensions and if they
|
|
* aren't set (in case of software rendering) use the VS 3.0 from
|
|
* MSDN or else if there's OpenGL spec use a hardcoded value minimum
|
|
* VS3.0 value. */
|
|
caps->VS20Caps.caps = WINED3DVS20CAPS_PREDICATION;
|
|
/* VS 3.0 requires MAX_DYNAMICFLOWCONTROLDEPTH (24) */
|
|
caps->VS20Caps.dynamic_flow_control_depth = WINED3DVS20_MAX_DYNAMICFLOWCONTROLDEPTH;
|
|
caps->VS20Caps.temp_count = max(32, adapter->gl_info.limits.arb_vs_temps);
|
|
/* level of nesting in loops / if-statements; VS 3.0 requires MAX (4) */
|
|
caps->VS20Caps.static_flow_control_depth = WINED3DVS20_MAX_STATICFLOWCONTROLDEPTH;
|
|
|
|
caps->MaxVShaderInstructionsExecuted = 65535; /* VS 3.0 needs at least 65535, some cards even use 2^32-1 */
|
|
caps->MaxVertexShader30InstructionSlots = max(512, adapter->gl_info.limits.arb_vs_instructions);
|
|
caps->VertexTextureFilterCaps = WINED3DPTFILTERCAPS_MINFPOINT | WINED3DPTFILTERCAPS_MAGFPOINT;
|
|
}
|
|
else if (caps->VertexShaderVersion == 2)
|
|
{
|
|
caps->VS20Caps.caps = 0;
|
|
caps->VS20Caps.dynamic_flow_control_depth = WINED3DVS20_MIN_DYNAMICFLOWCONTROLDEPTH;
|
|
caps->VS20Caps.temp_count = max(12, adapter->gl_info.limits.arb_vs_temps);
|
|
caps->VS20Caps.static_flow_control_depth = 1;
|
|
|
|
caps->MaxVShaderInstructionsExecuted = 65535;
|
|
caps->MaxVertexShader30InstructionSlots = 0;
|
|
}
|
|
else
|
|
{ /* VS 1.x */
|
|
caps->VS20Caps.caps = 0;
|
|
caps->VS20Caps.dynamic_flow_control_depth = 0;
|
|
caps->VS20Caps.temp_count = 0;
|
|
caps->VS20Caps.static_flow_control_depth = 0;
|
|
|
|
caps->MaxVShaderInstructionsExecuted = 0;
|
|
caps->MaxVertexShader30InstructionSlots = 0;
|
|
}
|
|
|
|
if (caps->PixelShaderVersion >= 3)
|
|
{
|
|
/* Where possible set the caps based on OpenGL extensions and if they
|
|
* aren't set (in case of software rendering) use the PS 3.0 from
|
|
* MSDN or else if there's OpenGL spec use a hardcoded value minimum
|
|
* PS 3.0 value. */
|
|
|
|
/* Caps is more or less undocumented on MSDN but it appears to be
|
|
* used for PS20Caps based on results from R9600/FX5900/Geforce6800
|
|
* cards from Windows */
|
|
caps->PS20Caps.caps = WINED3DPS20CAPS_ARBITRARYSWIZZLE |
|
|
WINED3DPS20CAPS_GRADIENTINSTRUCTIONS |
|
|
WINED3DPS20CAPS_PREDICATION |
|
|
WINED3DPS20CAPS_NODEPENDENTREADLIMIT |
|
|
WINED3DPS20CAPS_NOTEXINSTRUCTIONLIMIT;
|
|
/* PS 3.0 requires MAX_DYNAMICFLOWCONTROLDEPTH (24) */
|
|
caps->PS20Caps.dynamic_flow_control_depth = WINED3DPS20_MAX_DYNAMICFLOWCONTROLDEPTH;
|
|
caps->PS20Caps.temp_count = max(32, adapter->gl_info.limits.arb_ps_temps);
|
|
/* PS 3.0 requires MAX_STATICFLOWCONTROLDEPTH (4) */
|
|
caps->PS20Caps.static_flow_control_depth = WINED3DPS20_MAX_STATICFLOWCONTROLDEPTH;
|
|
/* PS 3.0 requires MAX_NUMINSTRUCTIONSLOTS (512) */
|
|
caps->PS20Caps.instruction_slot_count = WINED3DPS20_MAX_NUMINSTRUCTIONSLOTS;
|
|
|
|
caps->MaxPShaderInstructionsExecuted = 65535;
|
|
caps->MaxPixelShader30InstructionSlots = max(WINED3DMIN30SHADERINSTRUCTIONS,
|
|
adapter->gl_info.limits.arb_ps_instructions);
|
|
}
|
|
else if(caps->PixelShaderVersion == 2)
|
|
{
|
|
/* Below we assume PS2.0 specs, not extended 2.0a(GeforceFX)/2.0b(Radeon R3xx) ones */
|
|
caps->PS20Caps.caps = 0;
|
|
caps->PS20Caps.dynamic_flow_control_depth = 0; /* WINED3DVS20_MIN_DYNAMICFLOWCONTROLDEPTH = 0 */
|
|
caps->PS20Caps.temp_count = max(12, adapter->gl_info.limits.arb_ps_temps);
|
|
caps->PS20Caps.static_flow_control_depth = WINED3DPS20_MIN_STATICFLOWCONTROLDEPTH; /* Minimum: 1 */
|
|
/* Minimum number (64 ALU + 32 Texture), a GeforceFX uses 512 */
|
|
caps->PS20Caps.instruction_slot_count = WINED3DPS20_MIN_NUMINSTRUCTIONSLOTS;
|
|
|
|
caps->MaxPShaderInstructionsExecuted = 512; /* Minimum value, a GeforceFX uses 1024 */
|
|
caps->MaxPixelShader30InstructionSlots = 0;
|
|
}
|
|
else /* PS 1.x */
|
|
{
|
|
caps->PS20Caps.caps = 0;
|
|
caps->PS20Caps.dynamic_flow_control_depth = 0;
|
|
caps->PS20Caps.temp_count = 0;
|
|
caps->PS20Caps.static_flow_control_depth = 0;
|
|
caps->PS20Caps.instruction_slot_count = 0;
|
|
|
|
caps->MaxPShaderInstructionsExecuted = 0;
|
|
caps->MaxPixelShader30InstructionSlots = 0;
|
|
}
|
|
|
|
if (caps->VertexShaderVersion >= 2)
|
|
{
|
|
/* OpenGL supports all the formats below, perhaps not always
|
|
* without conversion, but it supports them.
|
|
* Further GLSL doesn't seem to have an official unsigned type so
|
|
* don't advertise it yet as I'm not sure how we handle it.
|
|
* We might need to add some clamping in the shader engine to
|
|
* support it.
|
|
* TODO: WINED3DDTCAPS_USHORT2N, WINED3DDTCAPS_USHORT4N, WINED3DDTCAPS_UDEC3, WINED3DDTCAPS_DEC3N */
|
|
caps->DeclTypes = WINED3DDTCAPS_UBYTE4 |
|
|
WINED3DDTCAPS_UBYTE4N |
|
|
WINED3DDTCAPS_SHORT2N |
|
|
WINED3DDTCAPS_SHORT4N;
|
|
if (gl_info->supported[ARB_HALF_FLOAT_VERTEX])
|
|
{
|
|
caps->DeclTypes |= WINED3DDTCAPS_FLOAT16_2 |
|
|
WINED3DDTCAPS_FLOAT16_4;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
caps->DeclTypes = 0;
|
|
}
|
|
|
|
/* Set DirectDraw helper Caps */
|
|
ckey_caps = WINEDDCKEYCAPS_DESTBLT |
|
|
WINEDDCKEYCAPS_SRCBLT;
|
|
fx_caps = WINEDDFXCAPS_BLTALPHA |
|
|
WINEDDFXCAPS_BLTMIRRORLEFTRIGHT |
|
|
WINEDDFXCAPS_BLTMIRRORUPDOWN |
|
|
WINEDDFXCAPS_BLTROTATION90 |
|
|
WINEDDFXCAPS_BLTSHRINKX |
|
|
WINEDDFXCAPS_BLTSHRINKXN |
|
|
WINEDDFXCAPS_BLTSHRINKY |
|
|
WINEDDFXCAPS_BLTSHRINKYN |
|
|
WINEDDFXCAPS_BLTSTRETCHX |
|
|
WINEDDFXCAPS_BLTSTRETCHXN |
|
|
WINEDDFXCAPS_BLTSTRETCHY |
|
|
WINEDDFXCAPS_BLTSTRETCHYN;
|
|
blit_caps = WINEDDCAPS_BLT |
|
|
WINEDDCAPS_BLTCOLORFILL |
|
|
WINEDDCAPS_BLTDEPTHFILL |
|
|
WINEDDCAPS_BLTSTRETCH |
|
|
WINEDDCAPS_CANBLTSYSMEM |
|
|
WINEDDCAPS_CANCLIP |
|
|
WINEDDCAPS_CANCLIPSTRETCHED |
|
|
WINEDDCAPS_COLORKEY |
|
|
WINEDDCAPS_COLORKEYHWASSIST;
|
|
|
|
/* Fill the ddraw caps structure */
|
|
caps->ddraw_caps.caps = WINEDDCAPS_GDI |
|
|
WINEDDCAPS_PALETTE |
|
|
blit_caps;
|
|
caps->ddraw_caps.caps2 = WINEDDCAPS2_CERTIFIED |
|
|
WINEDDCAPS2_NOPAGELOCKREQUIRED |
|
|
WINEDDCAPS2_PRIMARYGAMMA |
|
|
WINEDDCAPS2_WIDESURFACES |
|
|
WINEDDCAPS2_CANRENDERWINDOWED;
|
|
caps->ddraw_caps.color_key_caps = ckey_caps;
|
|
caps->ddraw_caps.fx_caps = fx_caps;
|
|
caps->ddraw_caps.svb_caps = blit_caps;
|
|
caps->ddraw_caps.svb_color_key_caps = ckey_caps;
|
|
caps->ddraw_caps.svb_fx_caps = fx_caps;
|
|
caps->ddraw_caps.vsb_caps = blit_caps;
|
|
caps->ddraw_caps.vsb_color_key_caps = ckey_caps;
|
|
caps->ddraw_caps.vsb_fx_caps = fx_caps;
|
|
caps->ddraw_caps.ssb_caps = blit_caps;
|
|
caps->ddraw_caps.ssb_color_key_caps = ckey_caps;
|
|
caps->ddraw_caps.ssb_fx_caps = fx_caps;
|
|
|
|
caps->ddraw_caps.dds_caps = WINEDDSCAPS_ALPHA |
|
|
WINEDDSCAPS_BACKBUFFER |
|
|
WINEDDSCAPS_FLIP |
|
|
WINEDDSCAPS_FRONTBUFFER |
|
|
WINEDDSCAPS_OFFSCREENPLAIN |
|
|
WINEDDSCAPS_PALETTE |
|
|
WINEDDSCAPS_PRIMARYSURFACE |
|
|
WINEDDSCAPS_SYSTEMMEMORY |
|
|
WINEDDSCAPS_VIDEOMEMORY |
|
|
WINEDDSCAPS_VISIBLE;
|
|
|
|
if (!(wined3d->flags & WINED3D_NO3D))
|
|
{
|
|
caps->ddraw_caps.dds_caps |= WINEDDSCAPS_3DDEVICE |
|
|
WINEDDSCAPS_MIPMAP |
|
|
WINEDDSCAPS_TEXTURE |
|
|
WINEDDSCAPS_ZBUFFER;
|
|
caps->ddraw_caps.caps |= WINEDDCAPS_3D;
|
|
}
|
|
|
|
caps->shader_double_precision = d3d_info->shader_double_precision;
|
|
|
|
return WINED3D_OK;
|
|
}
|
|
|
|
HRESULT CDECL wined3d_device_create(struct wined3d *wined3d, UINT adapter_idx, enum wined3d_device_type device_type,
|
|
HWND focus_window, DWORD flags, BYTE surface_alignment, struct wined3d_device_parent *device_parent,
|
|
struct wined3d_device **device)
|
|
{
|
|
struct wined3d_device *object;
|
|
HRESULT hr;
|
|
|
|
TRACE("wined3d %p, adapter_idx %u, device_type %#x, focus_window %p, flags %#x, surface_alignment %u, device_parent %p, device %p.\n",
|
|
wined3d, adapter_idx, device_type, focus_window, flags, surface_alignment, device_parent, device);
|
|
|
|
/* Validate the adapter number. If no adapters are available(no GL), ignore the adapter
|
|
* number and create a device without a 3D adapter for 2D only operation. */
|
|
if (wined3d->adapter_count && adapter_idx >= wined3d->adapter_count)
|
|
return WINED3DERR_INVALIDCALL;
|
|
|
|
if (!(object = heap_alloc_zero(sizeof(*object))))
|
|
return E_OUTOFMEMORY;
|
|
|
|
hr = device_init(object, wined3d, adapter_idx, device_type,
|
|
focus_window, flags, surface_alignment, device_parent);
|
|
if (FAILED(hr))
|
|
{
|
|
WARN("Failed to initialize device, hr %#x.\n", hr);
|
|
heap_free(object);
|
|
return hr;
|
|
}
|
|
|
|
TRACE("Created device %p.\n", object);
|
|
*device = object;
|
|
|
|
device_parent->ops->wined3d_device_created(device_parent, *device);
|
|
|
|
return WINED3D_OK;
|
|
}
|
|
|
|
static void WINE_GLAPI invalid_func(const void *data)
|
|
{
|
|
ERR("Invalid vertex attribute function called.\n");
|
|
DebugBreak();
|
|
}
|
|
|
|
static void WINE_GLAPI invalid_texcoord_func(GLenum unit, const void *data)
|
|
{
|
|
ERR("Invalid texcoord function called.\n");
|
|
DebugBreak();
|
|
}
|
|
|
|
static void WINE_GLAPI invalid_generic_attrib_func(GLuint idx, const void *data)
|
|
{
|
|
ERR("Invalid attribute function called.\n");
|
|
DebugBreak();
|
|
}
|
|
|
|
/* Helper functions for providing vertex data to OpenGL. The arrays are
|
|
* initialised based on the extension detection and are used in
|
|
* draw_primitive_immediate_mode(). */
|
|
static void WINE_GLAPI position_d3dcolor(const void *data)
|
|
{
|
|
DWORD pos = *((const DWORD *)data);
|
|
|
|
FIXME("Add a test for fixed function position from d3dcolor type.\n");
|
|
context_get_current()->gl_info->gl_ops.gl.p_glVertex4s(D3DCOLOR_B_R(pos),
|
|
D3DCOLOR_B_G(pos),
|
|
D3DCOLOR_B_B(pos),
|
|
D3DCOLOR_B_A(pos));
|
|
}
|
|
|
|
static void WINE_GLAPI position_float4(const void *data)
|
|
{
|
|
const GLfloat *pos = data;
|
|
|
|
if (pos[3] != 0.0f && pos[3] != 1.0f)
|
|
{
|
|
float w = 1.0f / pos[3];
|
|
|
|
context_get_current()->gl_info->gl_ops.gl.p_glVertex4f(pos[0] * w, pos[1] * w, pos[2] * w, w);
|
|
}
|
|
else
|
|
{
|
|
context_get_current()->gl_info->gl_ops.gl.p_glVertex3fv(pos);
|
|
}
|
|
}
|
|
|
|
static void WINE_GLAPI diffuse_d3dcolor(const void *data)
|
|
{
|
|
DWORD diffuseColor = *((const DWORD *)data);
|
|
|
|
context_get_current()->gl_info->gl_ops.gl.p_glColor4ub(D3DCOLOR_B_R(diffuseColor),
|
|
D3DCOLOR_B_G(diffuseColor),
|
|
D3DCOLOR_B_B(diffuseColor),
|
|
D3DCOLOR_B_A(diffuseColor));
|
|
}
|
|
|
|
static void WINE_GLAPI specular_d3dcolor(const void *data)
|
|
{
|
|
DWORD specularColor = *((const DWORD *)data);
|
|
GLubyte d[] =
|
|
{
|
|
D3DCOLOR_B_R(specularColor),
|
|
D3DCOLOR_B_G(specularColor),
|
|
D3DCOLOR_B_B(specularColor)
|
|
};
|
|
|
|
context_get_current()->gl_info->gl_ops.ext.p_glSecondaryColor3ubvEXT(d);
|
|
}
|
|
|
|
static void WINE_GLAPI warn_no_specular_func(const void *data)
|
|
{
|
|
WARN("GL_EXT_secondary_color not supported.\n");
|
|
}
|
|
|
|
static void WINE_GLAPI generic_d3dcolor(GLuint idx, const void *data)
|
|
{
|
|
DWORD color = *((const DWORD *)data);
|
|
|
|
context_get_current()->gl_info->gl_ops.ext.p_glVertexAttrib4Nub(idx,
|
|
D3DCOLOR_B_R(color), D3DCOLOR_B_G(color),
|
|
D3DCOLOR_B_B(color), D3DCOLOR_B_A(color));
|
|
}
|
|
|
|
static void WINE_GLAPI generic_short2n(GLuint idx, const void *data)
|
|
{
|
|
const GLshort s[] = {((const GLshort *)data)[0], ((const GLshort *)data)[1], 0, 1};
|
|
|
|
context_get_current()->gl_info->gl_ops.ext.p_glVertexAttrib4Nsv(idx, s);
|
|
}
|
|
|
|
static void WINE_GLAPI generic_ushort2n(GLuint idx, const void *data)
|
|
{
|
|
const GLushort s[] = {((const GLushort *)data)[0], ((const GLushort *)data)[1], 0, 1};
|
|
|
|
context_get_current()->gl_info->gl_ops.ext.p_glVertexAttrib4Nusv(idx, s);
|
|
}
|
|
|
|
static void WINE_GLAPI generic_float16_2(GLuint idx, const void *data)
|
|
{
|
|
float x = float_16_to_32(((const unsigned short *)data) + 0);
|
|
float y = float_16_to_32(((const unsigned short *)data) + 1);
|
|
|
|
context_get_current()->gl_info->gl_ops.ext.p_glVertexAttrib2f(idx, x, y);
|
|
}
|
|
|
|
static void WINE_GLAPI generic_float16_4(GLuint idx, const void *data)
|
|
{
|
|
float x = float_16_to_32(((const unsigned short *)data) + 0);
|
|
float y = float_16_to_32(((const unsigned short *)data) + 1);
|
|
float z = float_16_to_32(((const unsigned short *)data) + 2);
|
|
float w = float_16_to_32(((const unsigned short *)data) + 3);
|
|
|
|
context_get_current()->gl_info->gl_ops.ext.p_glVertexAttrib4f(idx, x, y, z, w);
|
|
}
|
|
|
|
static void wined3d_adapter_init_ffp_attrib_ops(struct wined3d_adapter *adapter)
|
|
{
|
|
const struct wined3d_gl_info *gl_info = &adapter->gl_info;
|
|
struct wined3d_d3d_info *d3d_info = &adapter->d3d_info;
|
|
struct wined3d_ffp_attrib_ops *ops = &d3d_info->ffp_attrib_ops;
|
|
unsigned int i;
|
|
|
|
for (i = 0; i < WINED3D_FFP_EMIT_COUNT; ++i)
|
|
{
|
|
ops->position[i] = invalid_func;
|
|
ops->diffuse[i] = invalid_func;
|
|
ops->specular[i] = invalid_func;
|
|
ops->normal[i] = invalid_func;
|
|
ops->texcoord[i] = invalid_texcoord_func;
|
|
ops->generic[i] = invalid_generic_attrib_func;
|
|
}
|
|
|
|
ops->position[WINED3D_FFP_EMIT_FLOAT3] = (wined3d_ffp_attrib_func)gl_info->gl_ops.gl.p_glVertex3fv;
|
|
if (!d3d_info->xyzrhw)
|
|
ops->position[WINED3D_FFP_EMIT_FLOAT4] = position_float4;
|
|
else
|
|
ops->position[WINED3D_FFP_EMIT_FLOAT4] = (wined3d_ffp_attrib_func)gl_info->gl_ops.gl.p_glVertex4fv;
|
|
ops->position[WINED3D_FFP_EMIT_D3DCOLOR] = position_d3dcolor;
|
|
ops->position[WINED3D_FFP_EMIT_SHORT4] = (wined3d_ffp_attrib_func)gl_info->gl_ops.gl.p_glVertex2sv;
|
|
|
|
ops->diffuse[WINED3D_FFP_EMIT_FLOAT3] = (wined3d_ffp_attrib_func)gl_info->gl_ops.gl.p_glColor3fv;
|
|
ops->diffuse[WINED3D_FFP_EMIT_FLOAT4] = (wined3d_ffp_attrib_func)gl_info->gl_ops.gl.p_glColor4fv;
|
|
ops->diffuse[WINED3D_FFP_EMIT_D3DCOLOR] = diffuse_d3dcolor;
|
|
ops->diffuse[WINED3D_FFP_EMIT_UBYTE4N] = (wined3d_ffp_attrib_func)gl_info->gl_ops.gl.p_glColor4ubv;
|
|
ops->diffuse[WINED3D_FFP_EMIT_SHORT4N] = (wined3d_ffp_attrib_func)gl_info->gl_ops.gl.p_glColor4sv;
|
|
ops->diffuse[WINED3D_FFP_EMIT_USHORT4N] = (wined3d_ffp_attrib_func)gl_info->gl_ops.gl.p_glColor4usv;
|
|
|
|
/* No 4 component entry points here. */
|
|
if (gl_info->supported[EXT_SECONDARY_COLOR])
|
|
ops->specular[WINED3D_FFP_EMIT_FLOAT3] = (wined3d_ffp_attrib_func)GL_EXTCALL(glSecondaryColor3fvEXT);
|
|
else
|
|
ops->specular[WINED3D_FFP_EMIT_FLOAT3] = warn_no_specular_func;
|
|
if (gl_info->supported[EXT_SECONDARY_COLOR])
|
|
ops->specular[WINED3D_FFP_EMIT_D3DCOLOR] = specular_d3dcolor;
|
|
else
|
|
ops->specular[WINED3D_FFP_EMIT_D3DCOLOR] = warn_no_specular_func;
|
|
|
|
/* Only 3 component entry points here. Test how others behave. Float4
|
|
* normals are used by one of our tests, trying to pass it to the pixel
|
|
* shader, which fails on Windows. */
|
|
ops->normal[WINED3D_FFP_EMIT_FLOAT3] = (wined3d_ffp_attrib_func)gl_info->gl_ops.gl.p_glNormal3fv;
|
|
/* Just ignore the 4th value. */
|
|
ops->normal[WINED3D_FFP_EMIT_FLOAT4] = (wined3d_ffp_attrib_func)gl_info->gl_ops.gl.p_glNormal3fv;
|
|
|
|
ops->texcoord[WINED3D_FFP_EMIT_FLOAT1] = (wined3d_ffp_texcoord_func)gl_info->gl_ops.ext.p_glMultiTexCoord1fvARB;
|
|
ops->texcoord[WINED3D_FFP_EMIT_FLOAT2] = (wined3d_ffp_texcoord_func)gl_info->gl_ops.ext.p_glMultiTexCoord2fvARB;
|
|
ops->texcoord[WINED3D_FFP_EMIT_FLOAT3] = (wined3d_ffp_texcoord_func)gl_info->gl_ops.ext.p_glMultiTexCoord3fvARB;
|
|
ops->texcoord[WINED3D_FFP_EMIT_FLOAT4] = (wined3d_ffp_texcoord_func)gl_info->gl_ops.ext.p_glMultiTexCoord4fvARB;
|
|
ops->texcoord[WINED3D_FFP_EMIT_SHORT2] = (wined3d_ffp_texcoord_func)gl_info->gl_ops.ext.p_glMultiTexCoord2svARB;
|
|
ops->texcoord[WINED3D_FFP_EMIT_SHORT4] = (wined3d_ffp_texcoord_func)gl_info->gl_ops.ext.p_glMultiTexCoord4svARB;
|
|
if (gl_info->supported[NV_HALF_FLOAT])
|
|
{
|
|
/* Not supported by ARB_HALF_FLOAT_VERTEX, so check for NV_HALF_FLOAT. */
|
|
ops->texcoord[WINED3D_FFP_EMIT_FLOAT16_2] =
|
|
(wined3d_ffp_texcoord_func)gl_info->gl_ops.ext.p_glMultiTexCoord2hvNV;
|
|
ops->texcoord[WINED3D_FFP_EMIT_FLOAT16_4] =
|
|
(wined3d_ffp_texcoord_func)gl_info->gl_ops.ext.p_glMultiTexCoord4hvNV;
|
|
}
|
|
|
|
ops->generic[WINED3D_FFP_EMIT_FLOAT1] = (wined3d_generic_attrib_func)gl_info->gl_ops.ext.p_glVertexAttrib1fv;
|
|
ops->generic[WINED3D_FFP_EMIT_FLOAT2] = (wined3d_generic_attrib_func)gl_info->gl_ops.ext.p_glVertexAttrib2fv;
|
|
ops->generic[WINED3D_FFP_EMIT_FLOAT3] = (wined3d_generic_attrib_func)gl_info->gl_ops.ext.p_glVertexAttrib3fv;
|
|
ops->generic[WINED3D_FFP_EMIT_FLOAT4] = (wined3d_generic_attrib_func)gl_info->gl_ops.ext.p_glVertexAttrib4fv;
|
|
if (gl_info->supported[ARB_VERTEX_ARRAY_BGRA])
|
|
ops->generic[WINED3D_FFP_EMIT_D3DCOLOR] = generic_d3dcolor;
|
|
else
|
|
ops->generic[WINED3D_FFP_EMIT_D3DCOLOR] =
|
|
(wined3d_generic_attrib_func)gl_info->gl_ops.ext.p_glVertexAttrib4Nubv;
|
|
ops->generic[WINED3D_FFP_EMIT_UBYTE4] = (wined3d_generic_attrib_func)gl_info->gl_ops.ext.p_glVertexAttrib4ubv;
|
|
ops->generic[WINED3D_FFP_EMIT_SHORT2] = (wined3d_generic_attrib_func)gl_info->gl_ops.ext.p_glVertexAttrib2sv;
|
|
ops->generic[WINED3D_FFP_EMIT_SHORT4] = (wined3d_generic_attrib_func)gl_info->gl_ops.ext.p_glVertexAttrib4sv;
|
|
ops->generic[WINED3D_FFP_EMIT_UBYTE4N] = (wined3d_generic_attrib_func)gl_info->gl_ops.ext.p_glVertexAttrib4Nubv;
|
|
ops->generic[WINED3D_FFP_EMIT_SHORT2N] = generic_short2n;
|
|
ops->generic[WINED3D_FFP_EMIT_SHORT4N] = (wined3d_generic_attrib_func)gl_info->gl_ops.ext.p_glVertexAttrib4Nsv;
|
|
ops->generic[WINED3D_FFP_EMIT_USHORT2N] = generic_ushort2n;
|
|
ops->generic[WINED3D_FFP_EMIT_USHORT4N] = (wined3d_generic_attrib_func)gl_info->gl_ops.ext.p_glVertexAttrib4Nusv;
|
|
if (gl_info->supported[NV_HALF_FLOAT] && gl_info->supported[NV_VERTEX_PROGRAM])
|
|
{
|
|
ops->generic[WINED3D_FFP_EMIT_FLOAT16_2] =
|
|
(wined3d_generic_attrib_func)gl_info->gl_ops.ext.p_glVertexAttrib2hvNV;
|
|
ops->generic[WINED3D_FFP_EMIT_FLOAT16_4] =
|
|
(wined3d_generic_attrib_func)gl_info->gl_ops.ext.p_glVertexAttrib4hvNV;
|
|
}
|
|
else
|
|
{
|
|
ops->generic[WINED3D_FFP_EMIT_FLOAT16_2] = generic_float16_2;
|
|
ops->generic[WINED3D_FFP_EMIT_FLOAT16_4] = generic_float16_4;
|
|
}
|
|
}
|
|
|
|
static void wined3d_adapter_init_fb_cfgs(struct wined3d_adapter *adapter, HDC dc)
|
|
{
|
|
const struct wined3d_gl_info *gl_info = &adapter->gl_info;
|
|
int i;
|
|
|
|
if (gl_info->supported[WGL_ARB_PIXEL_FORMAT])
|
|
{
|
|
UINT attrib_count = 0;
|
|
GLint cfg_count;
|
|
int attribs[11];
|
|
int values[11];
|
|
int attribute;
|
|
|
|
attribute = WGL_NUMBER_PIXEL_FORMATS_ARB;
|
|
GL_EXTCALL(wglGetPixelFormatAttribivARB(dc, 0, 0, 1, &attribute, &cfg_count));
|
|
|
|
adapter->cfgs = heap_calloc(cfg_count, sizeof(*adapter->cfgs));
|
|
attribs[attrib_count++] = WGL_RED_BITS_ARB;
|
|
attribs[attrib_count++] = WGL_GREEN_BITS_ARB;
|
|
attribs[attrib_count++] = WGL_BLUE_BITS_ARB;
|
|
attribs[attrib_count++] = WGL_ALPHA_BITS_ARB;
|
|
attribs[attrib_count++] = WGL_COLOR_BITS_ARB;
|
|
attribs[attrib_count++] = WGL_DEPTH_BITS_ARB;
|
|
attribs[attrib_count++] = WGL_STENCIL_BITS_ARB;
|
|
attribs[attrib_count++] = WGL_DRAW_TO_WINDOW_ARB;
|
|
attribs[attrib_count++] = WGL_PIXEL_TYPE_ARB;
|
|
attribs[attrib_count++] = WGL_DOUBLE_BUFFER_ARB;
|
|
attribs[attrib_count++] = WGL_AUX_BUFFERS_ARB;
|
|
|
|
for (i = 0, adapter->cfg_count = 0; i < cfg_count; ++i)
|
|
{
|
|
struct wined3d_pixel_format *cfg = &adapter->cfgs[adapter->cfg_count];
|
|
int format_id = i + 1;
|
|
|
|
if (!GL_EXTCALL(wglGetPixelFormatAttribivARB(dc, format_id, 0, attrib_count, attribs, values)))
|
|
continue;
|
|
|
|
cfg->iPixelFormat = format_id;
|
|
cfg->redSize = values[0];
|
|
cfg->greenSize = values[1];
|
|
cfg->blueSize = values[2];
|
|
cfg->alphaSize = values[3];
|
|
cfg->colorSize = values[4];
|
|
cfg->depthSize = values[5];
|
|
cfg->stencilSize = values[6];
|
|
cfg->windowDrawable = values[7];
|
|
cfg->iPixelType = values[8];
|
|
cfg->doubleBuffer = values[9];
|
|
cfg->auxBuffers = values[10];
|
|
|
|
cfg->numSamples = 0;
|
|
/* Check multisample support. */
|
|
if (gl_info->supported[ARB_MULTISAMPLE])
|
|
{
|
|
int attribs[2] = {WGL_SAMPLE_BUFFERS_ARB, WGL_SAMPLES_ARB};
|
|
int values[2];
|
|
|
|
if (GL_EXTCALL(wglGetPixelFormatAttribivARB(dc, format_id, 0, 2, attribs, values)))
|
|
{
|
|
/* values[0] = WGL_SAMPLE_BUFFERS_ARB which tells whether
|
|
* multisampling is supported. values[1] = number of
|
|
* multisample buffers. */
|
|
if (values[0])
|
|
cfg->numSamples = values[1];
|
|
}
|
|
}
|
|
|
|
TRACE("iPixelFormat=%d, iPixelType=%#x, doubleBuffer=%d, RGBA=%d/%d/%d/%d, "
|
|
"depth=%d, stencil=%d, samples=%d, windowDrawable=%d\n",
|
|
cfg->iPixelFormat, cfg->iPixelType, cfg->doubleBuffer,
|
|
cfg->redSize, cfg->greenSize, cfg->blueSize, cfg->alphaSize,
|
|
cfg->depthSize, cfg->stencilSize, cfg->numSamples, cfg->windowDrawable);
|
|
|
|
++adapter->cfg_count;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
int cfg_count;
|
|
|
|
cfg_count = DescribePixelFormat(dc, 0, 0, 0);
|
|
adapter->cfgs = heap_calloc(cfg_count, sizeof(*adapter->cfgs));
|
|
|
|
for (i = 0, adapter->cfg_count = 0; i < cfg_count; ++i)
|
|
{
|
|
struct wined3d_pixel_format *cfg = &adapter->cfgs[adapter->cfg_count];
|
|
PIXELFORMATDESCRIPTOR pfd;
|
|
int format_id = i + 1;
|
|
|
|
if (!DescribePixelFormat(dc, format_id, sizeof(pfd), &pfd))
|
|
continue;
|
|
|
|
/* We only want HW acceleration using an OpenGL ICD driver.
|
|
* PFD_GENERIC_FORMAT = slow opengl 1.1 gdi software rendering.
|
|
* PFD_GENERIC_ACCELERATED = partial hw acceleration using a MCD
|
|
* driver (e.g. 3dfx minigl). */
|
|
if (pfd.dwFlags & (PFD_GENERIC_FORMAT | PFD_GENERIC_ACCELERATED))
|
|
{
|
|
TRACE("Skipping format %d because it isn't ICD accelerated.\n", format_id);
|
|
continue;
|
|
}
|
|
|
|
cfg->iPixelFormat = format_id;
|
|
cfg->redSize = pfd.cRedBits;
|
|
cfg->greenSize = pfd.cGreenBits;
|
|
cfg->blueSize = pfd.cBlueBits;
|
|
cfg->alphaSize = pfd.cAlphaBits;
|
|
cfg->colorSize = pfd.cColorBits;
|
|
cfg->depthSize = pfd.cDepthBits;
|
|
cfg->stencilSize = pfd.cStencilBits;
|
|
cfg->windowDrawable = (pfd.dwFlags & PFD_DRAW_TO_WINDOW) ? 1 : 0;
|
|
cfg->iPixelType = (pfd.iPixelType == PFD_TYPE_RGBA) ? WGL_TYPE_RGBA_ARB : WGL_TYPE_COLORINDEX_ARB;
|
|
cfg->doubleBuffer = (pfd.dwFlags & PFD_DOUBLEBUFFER) ? 1 : 0;
|
|
cfg->auxBuffers = pfd.cAuxBuffers;
|
|
cfg->numSamples = 0;
|
|
|
|
TRACE("iPixelFormat=%d, iPixelType=%#x, doubleBuffer=%d, RGBA=%d/%d/%d/%d, "
|
|
"depth=%d, stencil=%d, windowDrawable=%d\n",
|
|
cfg->iPixelFormat, cfg->iPixelType, cfg->doubleBuffer,
|
|
cfg->redSize, cfg->greenSize, cfg->blueSize, cfg->alphaSize,
|
|
cfg->depthSize, cfg->stencilSize, cfg->windowDrawable);
|
|
|
|
++adapter->cfg_count;
|
|
}
|
|
}
|
|
}
|
|
|
|
static DWORD get_max_gl_version(const struct wined3d_gl_info *gl_info, DWORD flags)
|
|
{
|
|
const char *gl_vendor, *gl_renderer;
|
|
|
|
if (wined3d_settings.explicit_gl_version || (flags & WINED3D_PIXEL_CENTER_INTEGER))
|
|
return wined3d_settings.max_gl_version;
|
|
|
|
gl_vendor = (const char *)gl_info->gl_ops.gl.p_glGetString(GL_VENDOR);
|
|
gl_renderer = (const char *)gl_info->gl_ops.gl.p_glGetString(GL_RENDERER);
|
|
if (!gl_vendor || !gl_renderer
|
|
|| wined3d_guess_card_vendor(gl_vendor, gl_renderer) == HW_VENDOR_NVIDIA)
|
|
return wined3d_settings.max_gl_version;
|
|
|
|
return MAKEDWORD_VERSION(4, 4);
|
|
}
|
|
|
|
static BOOL wined3d_adapter_init(struct wined3d_adapter *adapter, UINT ordinal, DWORD wined3d_creation_flags)
|
|
{
|
|
static const DWORD supported_gl_versions[] =
|
|
{
|
|
MAKEDWORD_VERSION(4, 4),
|
|
MAKEDWORD_VERSION(3, 2),
|
|
MAKEDWORD_VERSION(1, 0),
|
|
};
|
|
struct wined3d_gl_info *gl_info = &adapter->gl_info;
|
|
struct wined3d_caps_gl_ctx caps_gl_ctx = {0};
|
|
unsigned int i;
|
|
DISPLAY_DEVICEW display_device;
|
|
DWORD max_gl_version;
|
|
|
|
TRACE("adapter %p, ordinal %u.\n", adapter, ordinal);
|
|
|
|
adapter->ordinal = ordinal;
|
|
|
|
/* Dynamically load all GL core functions */
|
|
#ifdef USE_WIN32_OPENGL
|
|
{
|
|
HMODULE mod_gl = GetModuleHandleA("opengl32.dll");
|
|
#define USE_GL_FUNC(f) gl_info->gl_ops.gl.p_##f = (void *)GetProcAddress(mod_gl, #f);
|
|
ALL_WGL_FUNCS
|
|
#undef USE_GL_FUNC
|
|
gl_info->gl_ops.wgl.p_wglSwapBuffers = (void *)GetProcAddress(mod_gl, "wglSwapBuffers");
|
|
gl_info->gl_ops.wgl.p_wglGetPixelFormat = (void *)GetProcAddress(mod_gl, "wglGetPixelFormat");
|
|
}
|
|
#else
|
|
/* To bypass the opengl32 thunks retrieve functions from the WGL driver instead of opengl32 */
|
|
{
|
|
HDC hdc = GetDC( 0 );
|
|
const struct opengl_funcs *wgl_driver = __wine_get_wgl_driver( hdc, WINE_WGL_DRIVER_VERSION );
|
|
ReleaseDC( 0, hdc );
|
|
if (!wgl_driver || wgl_driver == (void *)-1) return FALSE;
|
|
gl_info->gl_ops.wgl = wgl_driver->wgl;
|
|
gl_info->gl_ops.gl = wgl_driver->gl;
|
|
}
|
|
#endif
|
|
|
|
glEnableWINE = gl_info->gl_ops.gl.p_glEnable;
|
|
glDisableWINE = gl_info->gl_ops.gl.p_glDisable;
|
|
|
|
if (!AllocateLocallyUniqueId(&adapter->luid))
|
|
{
|
|
ERR("Failed to set adapter LUID (%#x).\n", GetLastError());
|
|
return FALSE;
|
|
}
|
|
TRACE("Allocated LUID %08x:%08x for adapter %p.\n",
|
|
adapter->luid.HighPart, adapter->luid.LowPart, adapter);
|
|
|
|
if (!wined3d_caps_gl_ctx_create(adapter, &caps_gl_ctx))
|
|
{
|
|
ERR("Failed to get a GL context for adapter %p.\n", adapter);
|
|
return FALSE;
|
|
}
|
|
|
|
max_gl_version = get_max_gl_version(gl_info, wined3d_creation_flags);
|
|
for (i = 0; i < ARRAY_SIZE(supported_gl_versions); ++i)
|
|
{
|
|
if (supported_gl_versions[i] <= max_gl_version)
|
|
break;
|
|
}
|
|
if (i == ARRAY_SIZE(supported_gl_versions))
|
|
{
|
|
ERR_(winediag)("Requested invalid GL version %u.%u.\n",
|
|
max_gl_version >> 16, max_gl_version & 0xffff);
|
|
i = ARRAY_SIZE(supported_gl_versions) - 1;
|
|
}
|
|
|
|
for (; i < ARRAY_SIZE(supported_gl_versions); ++i)
|
|
{
|
|
gl_info->selected_gl_version = supported_gl_versions[i];
|
|
|
|
if (wined3d_caps_gl_ctx_create_attribs(&caps_gl_ctx, gl_info))
|
|
break;
|
|
|
|
WARN("Couldn't create an OpenGL %u.%u context, trying fallback to a lower version.\n",
|
|
supported_gl_versions[i] >> 16, supported_gl_versions[i] & 0xffff);
|
|
}
|
|
|
|
if (!wined3d_adapter_init_gl_caps(adapter, &caps_gl_ctx, wined3d_creation_flags))
|
|
{
|
|
ERR("Failed to initialize GL caps for adapter %p.\n", adapter);
|
|
wined3d_caps_gl_ctx_destroy(&caps_gl_ctx);
|
|
return FALSE;
|
|
}
|
|
|
|
if (wined3d_settings.offscreen_rendering_mode == ORM_BACKBUFFER)
|
|
ERR_(winediag)("You are using the backbuffer for offscreen rendering. "
|
|
"This is unsupported, and will be removed in a future version.\n");
|
|
|
|
wined3d_adapter_init_fb_cfgs(adapter, caps_gl_ctx.dc);
|
|
/* We haven't found any suitable formats. This should only happen in
|
|
* case of GDI software rendering, which is pretty useless anyway. */
|
|
if (!adapter->cfg_count)
|
|
{
|
|
WARN("No suitable pixel formats found.\n");
|
|
wined3d_caps_gl_ctx_destroy(&caps_gl_ctx);
|
|
heap_free(adapter->cfgs);
|
|
return FALSE;
|
|
}
|
|
|
|
if (!wined3d_adapter_init_format_info(adapter, &caps_gl_ctx))
|
|
{
|
|
ERR("Failed to initialize GL format info.\n");
|
|
wined3d_caps_gl_ctx_destroy(&caps_gl_ctx);
|
|
heap_free(adapter->cfgs);
|
|
return FALSE;
|
|
}
|
|
|
|
adapter->vram_bytes = adapter->driver_info.vram_bytes;
|
|
adapter->vram_bytes_used = 0;
|
|
TRACE("Emulating 0x%s bytes of video ram.\n", wine_dbgstr_longlong(adapter->vram_bytes));
|
|
|
|
display_device.cb = sizeof(display_device);
|
|
EnumDisplayDevicesW(NULL, ordinal, &display_device, 0);
|
|
TRACE("DeviceName: %s\n", debugstr_w(display_device.DeviceName));
|
|
strcpyW(adapter->DeviceName, display_device.DeviceName);
|
|
|
|
wined3d_caps_gl_ctx_destroy(&caps_gl_ctx);
|
|
|
|
wined3d_adapter_init_ffp_attrib_ops(adapter);
|
|
|
|
return TRUE;
|
|
}
|
|
|
|
static BOOL wined3d_adapter_init_nogl(struct wined3d_adapter *adapter, UINT ordinal)
|
|
{
|
|
DISPLAY_DEVICEW display_device;
|
|
|
|
memset(adapter, 0, sizeof(*adapter));
|
|
adapter->ordinal = ordinal;
|
|
|
|
adapter->driver_info.name = "Display";
|
|
adapter->driver_info.description = "WineD3D DirectDraw Emulation";
|
|
if (wined3d_settings.emulated_textureram)
|
|
adapter->vram_bytes = wined3d_settings.emulated_textureram;
|
|
else
|
|
adapter->vram_bytes = 128 * 1024 * 1024;
|
|
|
|
if (!wined3d_adapter_init_format_info(adapter, NULL))
|
|
return FALSE;
|
|
|
|
adapter->vertex_pipe = &none_vertex_pipe;
|
|
adapter->fragment_pipe = &none_fragment_pipe;
|
|
adapter->shader_backend = &none_shader_backend;
|
|
|
|
display_device.cb = sizeof(display_device);
|
|
EnumDisplayDevicesW(NULL, ordinal, &display_device, 0);
|
|
TRACE("DeviceName: %s\n", debugstr_w(display_device.DeviceName));
|
|
strcpyW(adapter->DeviceName, display_device.DeviceName);
|
|
|
|
return TRUE;
|
|
}
|
|
|
|
static void STDMETHODCALLTYPE wined3d_null_wined3d_object_destroyed(void *parent) {}
|
|
|
|
const struct wined3d_parent_ops wined3d_null_parent_ops =
|
|
{
|
|
wined3d_null_wined3d_object_destroyed,
|
|
};
|
|
|
|
HRESULT wined3d_init(struct wined3d *wined3d, DWORD flags)
|
|
{
|
|
BOOL ret;
|
|
|
|
wined3d->ref = 1;
|
|
wined3d->flags = flags;
|
|
|
|
TRACE("Initializing adapters.\n");
|
|
|
|
if (flags & WINED3D_NO3D)
|
|
ret = wined3d_adapter_init_nogl(&wined3d->adapters[0], 0);
|
|
else
|
|
ret = wined3d_adapter_init(&wined3d->adapters[0], 0, flags);
|
|
if (!ret)
|
|
{
|
|
WARN("Failed to initialize adapter.\n");
|
|
return E_FAIL;
|
|
}
|
|
wined3d->adapter_count = 1;
|
|
|
|
return WINED3D_OK;
|
|
}
|