Sweden-Number/include/wincon.h

256 lines
11 KiB
C

/*
* Copyright (C) the Wine project
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
*/
#ifndef __WINE_WINCON_H
#define __WINE_WINCON_H
#ifdef __cplusplus
extern "C" {
#endif
#ifndef NOGDI
#include <wingdi.h>
#endif
#include <consoleapi.h>
/* AttachConsole special pid value */
#define ATTACH_PARENT_PROCESS ((DWORD) -1)
/* GetConsoleDisplayMode flags */
#define CONSOLE_FULLSCREEN 1
#define CONSOLE_FULLSCREEN_HARDWARE 2
/* SetConsoleDisplayMode flags */
#define CONSOLE_FULLSCREEN_MODE 1
#define CONSOLE_WINDOWED_MODE 2
/* CONSOLE_SELECTION_INFO.dwFlags */
#define CONSOLE_NO_SELECTION 0x00
#define CONSOLE_SELECTION_IN_PROGRESS 0x01
#define CONSOLE_SELECTION_NOT_EMPTY 0x02
#define CONSOLE_MOUSE_SELECTION 0x04
#define CONSOLE_MOUSE_DOWN 0x08
/* Attributes flags: */
#define FOREGROUND_BLUE 0x0001
#define FOREGROUND_GREEN 0x0002
#define FOREGROUND_RED 0x0004
#define FOREGROUND_INTENSITY 0x0008
#define BACKGROUND_BLUE 0x0010
#define BACKGROUND_GREEN 0x0020
#define BACKGROUND_RED 0x0040
#define BACKGROUND_INTENSITY 0x0080
#define COMMON_LVB_LEADING_BYTE 0x0100
#define COMMON_LVB_TRAILING_BYTE 0x0200
#define COMMON_LVB_GRID_HORIZONTAL 0x0400
#define COMMON_LVB_GRID_LVERTICAL 0x0800
#define COMMON_LVB_GRID_RVERTICAL 0x1000
#define COMMON_LVB_REVERSE_VIDEO 0x4000
#define COMMON_LVB_UNDERSCORE 0x8000
/* CONSOLE_HISTORY_INFO.dwFlags */
#define HISTORY_NO_DUP_FLAG 0x01
typedef struct _CONSOLE_CURSOR_INFO {
DWORD dwSize; /* Between 1 & 100 for percentage of cell filled */
BOOL bVisible; /* Visibility of cursor */
} CONSOLE_CURSOR_INFO, *LPCONSOLE_CURSOR_INFO;
#ifndef NOGDI
typedef struct _CONSOLE_FONT_INFOEX
{
ULONG cbSize;
DWORD nFont;
COORD dwFontSize;
UINT FontFamily;
UINT FontWeight;
WCHAR FaceName[LF_FACESIZE];
} CONSOLE_FONT_INFOEX,*LPCONSOLE_FONT_INFOEX;
WINBASEAPI BOOL WINAPI GetCurrentConsoleFontEx(HANDLE,BOOL,LPCONSOLE_FONT_INFOEX);
WINBASEAPI BOOL WINAPI SetCurrentConsoleFontEx(HANDLE,BOOL,LPCONSOLE_FONT_INFOEX);
#endif
typedef struct tagCONSOLE_HISTORY_INFO
{
UINT cbSize;
UINT HistoryBufferSize;
UINT NumberOfHistoryBuffers;
DWORD dwFlags;
} CONSOLE_HISTORY_INFO,*LPCONSOLE_HISTORY_INFO;
typedef struct tagCONSOLE_SCREEN_BUFFER_INFO
{
COORD dwSize;
COORD dwCursorPosition;
WORD wAttributes;
SMALL_RECT srWindow;
COORD dwMaximumWindowSize;
} CONSOLE_SCREEN_BUFFER_INFO,*LPCONSOLE_SCREEN_BUFFER_INFO;
typedef struct _CONSOLE_SCREEN_BUFFER_INFOEX
{
ULONG cbSize;
COORD dwSize;
COORD dwCursorPosition;
WORD wAttributes;
SMALL_RECT srWindow;
COORD dwMaximumWindowSize;
WORD wPopupAttributes;
BOOL bFullscreenSupported;
COLORREF ColorTable[16];
} CONSOLE_SCREEN_BUFFER_INFOEX,*LPCONSOLE_SCREEN_BUFFER_INFOEX;
typedef struct _CONSOLE_SELECTION_INFO
{
DWORD dwFlags;
COORD dwSelectionAnchor;
SMALL_RECT srSelection;
} CONSOLE_SELECTION_INFO,*LPCONSOLE_SELECTION_INFO;
#define CONSOLE_TEXTMODE_BUFFER 1
#if defined(__i386__) && !defined(__MINGW32__) && !defined(_MSC_VER)
/* Note: this should return a COORD, but calling convention for returning
* structures is different between Windows and gcc on i386. */
WINBASEAPI DWORD WINAPI GetConsoleFontSize(HANDLE, DWORD);
WINBASEAPI DWORD WINAPI GetLargestConsoleWindowSize(HANDLE);
static inline COORD __wine_GetConsoleFontSize_wrapper(HANDLE h, DWORD d)
{
union {
COORD c;
DWORD dw;
} u;
u.dw = GetConsoleFontSize(h, d);
return u.c;
}
#define GetConsoleFontSize(h, d) __wine_GetConsoleFontSize_wrapper(h, d)
static inline COORD __wine_GetLargestConsoleWindowSize_wrapper(HANDLE h)
{
union {
COORD c;
DWORD dw;
} u;
u.dw = GetLargestConsoleWindowSize(h);
return u.c;
}
#define GetLargestConsoleWindowSize(h) __wine_GetLargestConsoleWindowSize_wrapper(h)
#else /* __i386__ */
WINBASEAPI COORD WINAPI GetConsoleFontSize(HANDLE, DWORD);
WINBASEAPI COORD WINAPI GetLargestConsoleWindowSize(HANDLE);
#endif /* __i386__ */
WINBASEAPI BOOL WINAPI AddConsoleAliasA(LPSTR,LPSTR,LPSTR);
WINBASEAPI BOOL WINAPI AddConsoleAliasW(LPWSTR,LPWSTR,LPWSTR);
#define AddConsoleAlias WINELIB_NAME_AW(AddConsoleAlias)
WINBASEAPI BOOL WINAPI CloseConsoleHandle(HANDLE);
WINBASEAPI HANDLE WINAPI CreateConsoleScreenBuffer(DWORD,DWORD,LPSECURITY_ATTRIBUTES,DWORD,LPVOID);
WINBASEAPI HANDLE WINAPI DuplicateConsoleHandle(HANDLE,DWORD,BOOL,DWORD);
WINBASEAPI BOOL WINAPI FillConsoleOutputAttribute( HANDLE,WORD,DWORD,COORD,LPDWORD);
WINBASEAPI BOOL WINAPI FillConsoleOutputCharacterA(HANDLE,CHAR,DWORD,COORD,LPDWORD);
WINBASEAPI BOOL WINAPI FillConsoleOutputCharacterW(HANDLE,WCHAR,DWORD,COORD,LPDWORD);
#define FillConsoleOutputCharacter WINELIB_NAME_AW(FillConsoleOutputCharacter)
WINBASEAPI BOOL WINAPI FlushConsoleInputBuffer( HANDLE);
WINBASEAPI BOOL WINAPI GenerateConsoleCtrlEvent( DWORD,DWORD);
WINBASEAPI DWORD WINAPI GetConsoleAliasA(LPSTR,LPSTR,DWORD,LPSTR);
WINBASEAPI DWORD WINAPI GetConsoleAliasW(LPWSTR,LPWSTR,DWORD,LPWSTR);
#define GetConsoleAlias WINELIB_NAME_AW(GetConsoleAlias)
WINBASEAPI DWORD WINAPI GetConsoleAliasesA(LPSTR,DWORD,LPSTR);
WINBASEAPI DWORD WINAPI GetConsoleAliasesW(LPWSTR,DWORD,LPWSTR);
#define GetConsoleAliases WINELIB_NAME_AW(GetConsoleAliases)
WINBASEAPI DWORD WINAPI GetConsoleAliasesLengthA(LPSTR);
WINBASEAPI DWORD WINAPI GetConsoleAliasesLengthW(LPWSTR);
#define GetConsoleAliasesLength WINELIB_NAME_AW(GetConsoleAliasesLength)
WINBASEAPI DWORD WINAPI GetConsoleAliasExesA(LPSTR,DWORD);
WINBASEAPI DWORD WINAPI GetConsoleAliasExesW(LPWSTR,DWORD);
#define GetConsoleAliasExes WINELIB_NAME_AW(GetConsoleAliasExes)
WINBASEAPI DWORD WINAPI GetConsoleAliasExesLengthA(VOID);
WINBASEAPI DWORD WINAPI GetConsoleAliasExesLengthW(VOID);
#define GetConsoleAliasExesLength WINELIB_NAME_AW(GetConsoleAliasExesLength)
WINBASEAPI BOOL WINAPI GetConsoleCursorInfo( HANDLE,LPCONSOLE_CURSOR_INFO);
WINBASEAPI BOOL WINAPI GetConsoleDisplayMode(LPDWORD);
WINBASEAPI BOOL WINAPI GetConsoleHistoryInfo(LPCONSOLE_HISTORY_INFO);
WINBASEAPI BOOL WINAPI GetConsoleInputExeNameA(DWORD,LPSTR);
WINBASEAPI BOOL WINAPI GetConsoleInputExeNameW(DWORD,LPWSTR);
#define GetConsoleInputExeName WINELIB_NAME_AW(GetConsoleInputExeName)
WINBASEAPI HANDLE WINAPI GetConsoleInputWaitHandle(void);
WINBASEAPI DWORD WINAPI GetConsoleOriginalTitleA(LPSTR,DWORD);
WINBASEAPI DWORD WINAPI GetConsoleOriginalTitleW(LPWSTR,DWORD);
#define GetConsoleOriginalTitle WINELIB_NAME_AW(GetConsoleOriginalTitle)
WINBASEAPI DWORD WINAPI GetConsoleProcessList(LPDWORD,DWORD);
WINBASEAPI BOOL WINAPI GetConsoleScreenBufferInfo(HANDLE,LPCONSOLE_SCREEN_BUFFER_INFO);
WINBASEAPI BOOL WINAPI GetConsoleScreenBufferInfoEx(HANDLE,LPCONSOLE_SCREEN_BUFFER_INFOEX);
WINBASEAPI DWORD WINAPI GetConsoleTitleA(LPSTR,DWORD);
WINBASEAPI DWORD WINAPI GetConsoleTitleW(LPWSTR,DWORD);
#define GetConsoleTitle WINELIB_NAME_AW(GetConsoleTitle)
WINBASEAPI HWND WINAPI GetConsoleWindow(void);
WINBASEAPI BOOL WINAPI GetCurrentConsoleFont(HANDLE,BOOL,LPCONSOLE_FONT_INFO);
WINBASEAPI BOOL WINAPI GetNumberOfConsoleMouseButtons(LPDWORD);
WINBASEAPI HANDLE WINAPI OpenConsoleA(LPCSTR,DWORD,BOOL,DWORD);
WINBASEAPI HANDLE WINAPI OpenConsoleW(LPCWSTR,DWORD,BOOL,DWORD);
#define OpenConsole WINELIB_NAME_AW(OpenConsole)
WINBASEAPI BOOL WINAPI ReadConsoleOutputA( HANDLE,LPCHAR_INFO,COORD,COORD,LPSMALL_RECT);
WINBASEAPI BOOL WINAPI ReadConsoleOutputW( HANDLE,LPCHAR_INFO,COORD,COORD,LPSMALL_RECT);
#define ReadConsoleOutput WINELIB_NAME_AW(ReadConsoleOutput)
WINBASEAPI BOOL WINAPI ReadConsoleOutputAttribute( HANDLE,LPWORD,DWORD,COORD,LPDWORD);
WINBASEAPI BOOL WINAPI ReadConsoleOutputCharacterA(HANDLE,LPSTR,DWORD,COORD,LPDWORD);
WINBASEAPI BOOL WINAPI ReadConsoleOutputCharacterW(HANDLE,LPWSTR,DWORD,COORD,LPDWORD);
#define ReadConsoleOutputCharacter WINELIB_NAME_AW(ReadConsoleOutputCharacter)
WINBASEAPI BOOL WINAPI ScrollConsoleScreenBufferA( HANDLE,const SMALL_RECT *,const SMALL_RECT *,COORD,const CHAR_INFO *);
WINBASEAPI BOOL WINAPI ScrollConsoleScreenBufferW( HANDLE,const SMALL_RECT *,const SMALL_RECT *com,COORD,const CHAR_INFO *);
#define ScrollConsoleScreenBuffer WINELIB_NAME_AW(ScrollConsoleScreenBuffer)
WINBASEAPI BOOL WINAPI SetConsoleActiveScreenBuffer( HANDLE);
WINBASEAPI BOOL WINAPI SetConsoleCP(UINT);
WINBASEAPI BOOL WINAPI SetConsoleCursorInfo( HANDLE,LPCONSOLE_CURSOR_INFO);
WINBASEAPI BOOL WINAPI SetConsoleCursorPosition(HANDLE,COORD);
WINBASEAPI BOOL WINAPI SetConsoleDisplayMode(HANDLE,DWORD,LPCOORD);
WINBASEAPI BOOL WINAPI SetConsoleHistoryInfo(LPCONSOLE_HISTORY_INFO);
WINBASEAPI BOOL WINAPI SetConsoleOutputCP(UINT);
WINBASEAPI BOOL WINAPI SetConsoleScreenBufferInfoEx(HANDLE,LPCONSOLE_SCREEN_BUFFER_INFOEX);
WINBASEAPI BOOL WINAPI SetConsoleScreenBufferSize(HANDLE,COORD);
WINBASEAPI BOOL WINAPI SetConsoleTextAttribute( HANDLE,WORD);
WINBASEAPI BOOL WINAPI SetConsoleTitleA(LPCSTR);
WINBASEAPI BOOL WINAPI SetConsoleTitleW(LPCWSTR);
#define SetConsoleTitle WINELIB_NAME_AW(SetConsoleTitle)
WINBASEAPI BOOL WINAPI SetConsoleWindowInfo( HANDLE,BOOL,LPSMALL_RECT);
WINBASEAPI BOOL WINAPI VerifyConsoleIoHandle(HANDLE);
WINBASEAPI BOOL WINAPI WriteConsoleInputA(HANDLE,const INPUT_RECORD *,DWORD,LPDWORD);
WINBASEAPI BOOL WINAPI WriteConsoleInputW(HANDLE,const INPUT_RECORD *,DWORD,LPDWORD);
#define WriteConsoleInput WINELIB_NAME_AW(WriteConsoleInput)
WINBASEAPI BOOL WINAPI WriteConsoleOutputA(HANDLE,const CHAR_INFO*,COORD,COORD,LPSMALL_RECT);
WINBASEAPI BOOL WINAPI WriteConsoleOutputW(HANDLE,const CHAR_INFO*,COORD,COORD,LPSMALL_RECT);
#define WriteConsoleOutput WINELIB_NAME_AW(WriteConsoleOutput)
WINBASEAPI BOOL WINAPI WriteConsoleOutputAttribute(HANDLE,const WORD *,DWORD,COORD,LPDWORD);
WINBASEAPI BOOL WINAPI WriteConsoleOutputCharacterA(HANDLE,LPCSTR,DWORD,COORD,LPDWORD);
WINBASEAPI BOOL WINAPI WriteConsoleOutputCharacterW(HANDLE,LPCWSTR,DWORD,COORD,LPDWORD);
#define WriteConsoleOutputCharacter WINELIB_NAME_AW(WriteConsoleOutputCharacter)
#ifdef __cplusplus
}
#endif
#endif /* __WINE_WINCON_H */