Sweden-Number/dlls/user/uitools.c

1933 lines
59 KiB
C

/*
* User Interface Functions
*
* Copyright 1997 Dimitrie O. Paun
* Copyright 1997 Bertho A. Stultiens
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#include <stdarg.h>
#include "windef.h"
#include "winbase.h"
#include "wingdi.h"
#include "wine/winuser16.h"
#include "winuser.h"
#include "user_private.h"
#include "wine/unicode.h"
#include "wine/debug.h"
WINE_DEFAULT_DEBUG_CHANNEL(graphics);
static const WORD wPattern55AA[] =
{
0x5555, 0xaaaa, 0x5555, 0xaaaa,
0x5555, 0xaaaa, 0x5555, 0xaaaa
};
static HBRUSH hPattern55AABrush;
static HBITMAP hPattern55AABitmap;
/* These tables are used in:
* UITOOLS_DrawDiagEdge()
* UITOOLS_DrawRectEdge()
*/
static const signed char LTInnerNormal[] = {
-1, -1, -1, -1,
-1, COLOR_BTNHIGHLIGHT, COLOR_BTNHIGHLIGHT, -1,
-1, COLOR_3DDKSHADOW, COLOR_3DDKSHADOW, -1,
-1, -1, -1, -1
};
static const signed char LTOuterNormal[] = {
-1, COLOR_3DLIGHT, COLOR_BTNSHADOW, -1,
COLOR_BTNHIGHLIGHT, COLOR_3DLIGHT, COLOR_BTNSHADOW, -1,
COLOR_3DDKSHADOW, COLOR_3DLIGHT, COLOR_BTNSHADOW, -1,
-1, COLOR_3DLIGHT, COLOR_BTNSHADOW, -1
};
static const signed char RBInnerNormal[] = {
-1, -1, -1, -1,
-1, COLOR_BTNSHADOW, COLOR_BTNSHADOW, -1,
-1, COLOR_3DLIGHT, COLOR_3DLIGHT, -1,
-1, -1, -1, -1
};
static const signed char RBOuterNormal[] = {
-1, COLOR_3DDKSHADOW, COLOR_BTNHIGHLIGHT, -1,
COLOR_BTNSHADOW, COLOR_3DDKSHADOW, COLOR_BTNHIGHLIGHT, -1,
COLOR_3DLIGHT, COLOR_3DDKSHADOW, COLOR_BTNHIGHLIGHT, -1,
-1, COLOR_3DDKSHADOW, COLOR_BTNHIGHLIGHT, -1
};
static const signed char LTInnerSoft[] = {
-1, -1, -1, -1,
-1, COLOR_3DLIGHT, COLOR_3DLIGHT, -1,
-1, COLOR_BTNSHADOW, COLOR_BTNSHADOW, -1,
-1, -1, -1, -1
};
static const signed char LTOuterSoft[] = {
-1, COLOR_BTNHIGHLIGHT, COLOR_3DDKSHADOW, -1,
COLOR_3DLIGHT, COLOR_BTNHIGHLIGHT, COLOR_3DDKSHADOW, -1,
COLOR_BTNSHADOW, COLOR_BTNHIGHLIGHT, COLOR_3DDKSHADOW, -1,
-1, COLOR_BTNHIGHLIGHT, COLOR_3DDKSHADOW, -1
};
#define RBInnerSoft RBInnerNormal /* These are the same */
#define RBOuterSoft RBOuterNormal
static const signed char LTRBOuterMono[] = {
-1, COLOR_WINDOWFRAME, COLOR_WINDOWFRAME, COLOR_WINDOWFRAME,
COLOR_WINDOW, COLOR_WINDOWFRAME, COLOR_WINDOWFRAME, COLOR_WINDOWFRAME,
COLOR_WINDOW, COLOR_WINDOWFRAME, COLOR_WINDOWFRAME, COLOR_WINDOWFRAME,
COLOR_WINDOW, COLOR_WINDOWFRAME, COLOR_WINDOWFRAME, COLOR_WINDOWFRAME,
};
static const signed char LTRBInnerMono[] = {
-1, -1, -1, -1,
-1, COLOR_WINDOW, COLOR_WINDOW, COLOR_WINDOW,
-1, COLOR_WINDOW, COLOR_WINDOW, COLOR_WINDOW,
-1, COLOR_WINDOW, COLOR_WINDOW, COLOR_WINDOW,
};
static const signed char LTRBOuterFlat[] = {
-1, COLOR_BTNSHADOW, COLOR_BTNSHADOW, COLOR_BTNSHADOW,
COLOR_BTNFACE, COLOR_BTNSHADOW, COLOR_BTNSHADOW, COLOR_BTNSHADOW,
COLOR_BTNFACE, COLOR_BTNSHADOW, COLOR_BTNSHADOW, COLOR_BTNSHADOW,
COLOR_BTNFACE, COLOR_BTNSHADOW, COLOR_BTNSHADOW, COLOR_BTNSHADOW,
};
static const signed char LTRBInnerFlat[] = {
-1, -1, -1, -1,
-1, COLOR_BTNFACE, COLOR_BTNFACE, COLOR_BTNFACE,
-1, COLOR_BTNFACE, COLOR_BTNFACE, COLOR_BTNFACE,
-1, COLOR_BTNFACE, COLOR_BTNFACE, COLOR_BTNFACE,
};
/* last COLOR id */
#define COLOR_MAX COLOR_MENUBAR
/*********************************************************************
* UITOOLS_GetPattern55AABrush
*/
HBRUSH UITOOLS_GetPattern55AABrush(void)
{
if (!hPattern55AABrush)
{
hPattern55AABitmap = CreateBitmap( 8, 8, 1, 1, wPattern55AA );
hPattern55AABrush = CreatePatternBrush( hPattern55AABitmap );
}
return hPattern55AABrush;
}
/***********************************************************************
* UITOOLS_DrawDiagEdge
*
* Same as DrawEdge invoked with BF_DIAGONAL
*
* 03-Dec-1997: Changed by Bertho Stultiens
*
* See also comments with UITOOLS_DrawRectEdge()
*/
static BOOL UITOOLS95_DrawDiagEdge(HDC hdc, LPRECT rc,
UINT uType, UINT uFlags)
{
POINT Points[4];
signed char InnerI, OuterI;
HPEN InnerPen, OuterPen;
POINT SavePoint;
HPEN SavePen;
int spx, spy;
int epx, epy;
int Width = rc->right - rc->left;
int Height= rc->bottom - rc->top;
int SmallDiam = Width > Height ? Height : Width;
BOOL retval = !( ((uType & BDR_INNER) == BDR_INNER
|| (uType & BDR_OUTER) == BDR_OUTER)
&& !(uFlags & (BF_FLAT|BF_MONO)) );
int add = (LTRBInnerMono[uType & (BDR_INNER|BDR_OUTER)] != -1 ? 1 : 0)
+ (LTRBOuterMono[uType & (BDR_INNER|BDR_OUTER)] != -1 ? 1 : 0);
/* Init some vars */
OuterPen = InnerPen = (HPEN)GetStockObject(NULL_PEN);
SavePen = (HPEN)SelectObject(hdc, InnerPen);
spx = spy = epx = epy = 0; /* Satisfy the compiler... */
/* Determine the colors of the edges */
if(uFlags & BF_MONO)
{
InnerI = LTRBInnerMono[uType & (BDR_INNER|BDR_OUTER)];
OuterI = LTRBOuterMono[uType & (BDR_INNER|BDR_OUTER)];
}
else if(uFlags & BF_FLAT)
{
InnerI = LTRBInnerFlat[uType & (BDR_INNER|BDR_OUTER)];
OuterI = LTRBOuterFlat[uType & (BDR_INNER|BDR_OUTER)];
}
else if(uFlags & BF_SOFT)
{
if(uFlags & BF_BOTTOM)
{
InnerI = RBInnerSoft[uType & (BDR_INNER|BDR_OUTER)];
OuterI = RBOuterSoft[uType & (BDR_INNER|BDR_OUTER)];
}
else
{
InnerI = LTInnerSoft[uType & (BDR_INNER|BDR_OUTER)];
OuterI = LTOuterSoft[uType & (BDR_INNER|BDR_OUTER)];
}
}
else
{
if(uFlags & BF_BOTTOM)
{
InnerI = RBInnerNormal[uType & (BDR_INNER|BDR_OUTER)];
OuterI = RBOuterNormal[uType & (BDR_INNER|BDR_OUTER)];
}
else
{
InnerI = LTInnerNormal[uType & (BDR_INNER|BDR_OUTER)];
OuterI = LTOuterNormal[uType & (BDR_INNER|BDR_OUTER)];
}
}
if(InnerI != -1) InnerPen = SYSCOLOR_GetPen(InnerI);
if(OuterI != -1) OuterPen = SYSCOLOR_GetPen(OuterI);
MoveToEx(hdc, 0, 0, &SavePoint);
/* Don't ask me why, but this is what is visible... */
/* This must be possible to do much simpler, but I fail to */
/* see the logic in the MS implementation (sigh...). */
/* So, this might look a bit brute force here (and it is), but */
/* it gets the job done;) */
switch(uFlags & BF_RECT)
{
case 0:
case BF_LEFT:
case BF_BOTTOM:
case BF_BOTTOMLEFT:
/* Left bottom endpoint */
epx = rc->left-1;
spx = epx + SmallDiam;
epy = rc->bottom;
spy = epy - SmallDiam;
break;
case BF_TOPLEFT:
case BF_BOTTOMRIGHT:
/* Left top endpoint */
epx = rc->left-1;
spx = epx + SmallDiam;
epy = rc->top-1;
spy = epy + SmallDiam;
break;
case BF_TOP:
case BF_RIGHT:
case BF_TOPRIGHT:
case BF_RIGHT|BF_LEFT:
case BF_RIGHT|BF_LEFT|BF_TOP:
case BF_BOTTOM|BF_TOP:
case BF_BOTTOM|BF_TOP|BF_LEFT:
case BF_BOTTOMRIGHT|BF_LEFT:
case BF_BOTTOMRIGHT|BF_TOP:
case BF_RECT:
/* Right top endpoint */
spx = rc->left;
epx = spx + SmallDiam;
spy = rc->bottom-1;
epy = spy - SmallDiam;
break;
}
MoveToEx(hdc, spx, spy, NULL);
SelectObject(hdc, OuterPen);
LineTo(hdc, epx, epy);
SelectObject(hdc, InnerPen);
switch(uFlags & (BF_RECT|BF_DIAGONAL))
{
case BF_DIAGONAL_ENDBOTTOMLEFT:
case (BF_DIAGONAL|BF_BOTTOM):
case BF_DIAGONAL:
case (BF_DIAGONAL|BF_LEFT):
MoveToEx(hdc, spx-1, spy, NULL);
LineTo(hdc, epx, epy-1);
Points[0].x = spx-add;
Points[0].y = spy;
Points[1].x = rc->left;
Points[1].y = rc->top;
Points[2].x = epx+1;
Points[2].y = epy-1-add;
Points[3] = Points[2];
break;
case BF_DIAGONAL_ENDBOTTOMRIGHT:
MoveToEx(hdc, spx-1, spy, NULL);
LineTo(hdc, epx, epy+1);
Points[0].x = spx-add;
Points[0].y = spy;
Points[1].x = rc->left;
Points[1].y = rc->bottom-1;
Points[2].x = epx+1;
Points[2].y = epy+1+add;
Points[3] = Points[2];
break;
case (BF_DIAGONAL|BF_BOTTOM|BF_RIGHT|BF_TOP):
case (BF_DIAGONAL|BF_BOTTOM|BF_RIGHT|BF_TOP|BF_LEFT):
case BF_DIAGONAL_ENDTOPRIGHT:
case (BF_DIAGONAL|BF_RIGHT|BF_TOP|BF_LEFT):
MoveToEx(hdc, spx+1, spy, NULL);
LineTo(hdc, epx, epy+1);
Points[0].x = epx-1;
Points[0].y = epy+1+add;
Points[1].x = rc->right-1;
Points[1].y = rc->top+add;
Points[2].x = rc->right-1;
Points[2].y = rc->bottom-1;
Points[3].x = spx+add;
Points[3].y = spy;
break;
case BF_DIAGONAL_ENDTOPLEFT:
MoveToEx(hdc, spx, spy-1, NULL);
LineTo(hdc, epx+1, epy);
Points[0].x = epx+1+add;
Points[0].y = epy+1;
Points[1].x = rc->right-1;
Points[1].y = rc->top;
Points[2].x = rc->right-1;
Points[2].y = rc->bottom-1-add;
Points[3].x = spx;
Points[3].y = spy-add;
break;
case (BF_DIAGONAL|BF_TOP):
case (BF_DIAGONAL|BF_BOTTOM|BF_TOP):
case (BF_DIAGONAL|BF_BOTTOM|BF_TOP|BF_LEFT):
MoveToEx(hdc, spx+1, spy-1, NULL);
LineTo(hdc, epx, epy);
Points[0].x = epx-1;
Points[0].y = epy+1;
Points[1].x = rc->right-1;
Points[1].y = rc->top;
Points[2].x = rc->right-1;
Points[2].y = rc->bottom-1-add;
Points[3].x = spx+add;
Points[3].y = spy-add;
break;
case (BF_DIAGONAL|BF_RIGHT):
case (BF_DIAGONAL|BF_RIGHT|BF_LEFT):
case (BF_DIAGONAL|BF_RIGHT|BF_LEFT|BF_BOTTOM):
MoveToEx(hdc, spx, spy, NULL);
LineTo(hdc, epx-1, epy+1);
Points[0].x = spx;
Points[0].y = spy;
Points[1].x = rc->left;
Points[1].y = rc->top+add;
Points[2].x = epx-1-add;
Points[2].y = epy+1+add;
Points[3] = Points[2];
break;
}
/* Fill the interior if asked */
if((uFlags & BF_MIDDLE) && retval)
{
HBRUSH hbsave;
HBRUSH hb = GetSysColorBrush(uFlags & BF_MONO ? COLOR_WINDOW
:COLOR_BTNFACE);
HPEN hpsave;
HPEN hp = SYSCOLOR_GetPen(uFlags & BF_MONO ? COLOR_WINDOW
: COLOR_BTNFACE);
hbsave = (HBRUSH)SelectObject(hdc, hb);
hpsave = (HPEN)SelectObject(hdc, hp);
Polygon(hdc, Points, 4);
SelectObject(hdc, hbsave);
SelectObject(hdc, hpsave);
}
/* Adjust rectangle if asked */
if(uFlags & BF_ADJUST)
{
if(uFlags & BF_LEFT) rc->left += add;
if(uFlags & BF_RIGHT) rc->right -= add;
if(uFlags & BF_TOP) rc->top += add;
if(uFlags & BF_BOTTOM) rc->bottom -= add;
}
/* Cleanup */
SelectObject(hdc, SavePen);
MoveToEx(hdc, SavePoint.x, SavePoint.y, NULL);
return retval;
}
/***********************************************************************
* UITOOLS_DrawRectEdge
*
* Same as DrawEdge invoked without BF_DIAGONAL
*
* 23-Nov-1997: Changed by Bertho Stultiens
*
* Well, I started testing this and found out that there are a few things
* that weren't quite as win95. The following rewrite should reproduce
* win95 results completely.
* The colorselection is table-driven to avoid awfull if-statements.
* The table below show the color settings.
*
* Pen selection table for uFlags = 0
*
* uType | LTI | LTO | RBI | RBO
* ------+-------+-------+-------+-------
* 0000 | x | x | x | x
* 0001 | x | 22 | x | 21
* 0010 | x | 16 | x | 20
* 0011 | x | x | x | x
* ------+-------+-------+-------+-------
* 0100 | x | 20 | x | 16
* 0101 | 20 | 22 | 16 | 21
* 0110 | 20 | 16 | 16 | 20
* 0111 | x | x | x | x
* ------+-------+-------+-------+-------
* 1000 | x | 21 | x | 22
* 1001 | 21 | 22 | 22 | 21
* 1010 | 21 | 16 | 22 | 20
* 1011 | x | x | x | x
* ------+-------+-------+-------+-------
* 1100 | x | x | x | x
* 1101 | x | x (22)| x | x (21)
* 1110 | x | x (16)| x | x (20)
* 1111 | x | x | x | x
*
* Pen selection table for uFlags = BF_SOFT
*
* uType | LTI | LTO | RBI | RBO
* ------+-------+-------+-------+-------
* 0000 | x | x | x | x
* 0001 | x | 20 | x | 21
* 0010 | x | 21 | x | 20
* 0011 | x | x | x | x
* ------+-------+-------+-------+-------
* 0100 | x | 22 | x | 16
* 0101 | 22 | 20 | 16 | 21
* 0110 | 22 | 21 | 16 | 20
* 0111 | x | x | x | x
* ------+-------+-------+-------+-------
* 1000 | x | 16 | x | 22
* 1001 | 16 | 20 | 22 | 21
* 1010 | 16 | 21 | 22 | 20
* 1011 | x | x | x | x
* ------+-------+-------+-------+-------
* 1100 | x | x | x | x
* 1101 | x | x (20)| x | x (21)
* 1110 | x | x (21)| x | x (20)
* 1111 | x | x | x | x
*
* x = don't care; (n) = is what win95 actually uses
* LTI = left Top Inner line
* LTO = left Top Outer line
* RBI = Right Bottom Inner line
* RBO = Right Bottom Outer line
* 15 = COLOR_BTNFACE
* 16 = COLOR_BTNSHADOW
* 20 = COLOR_BTNHIGHLIGHT
* 21 = COLOR_3DDKSHADOW
* 22 = COLOR_3DLIGHT
*/
static BOOL UITOOLS95_DrawRectEdge(HDC hdc, LPRECT rc,
UINT uType, UINT uFlags)
{
signed char LTInnerI, LTOuterI;
signed char RBInnerI, RBOuterI;
HPEN LTInnerPen, LTOuterPen;
HPEN RBInnerPen, RBOuterPen;
RECT InnerRect = *rc;
POINT SavePoint;
HPEN SavePen;
int LBpenplus = 0;
int LTpenplus = 0;
int RTpenplus = 0;
int RBpenplus = 0;
BOOL retval = !( ((uType & BDR_INNER) == BDR_INNER
|| (uType & BDR_OUTER) == BDR_OUTER)
&& !(uFlags & (BF_FLAT|BF_MONO)) );
/* Init some vars */
LTInnerPen = LTOuterPen = RBInnerPen = RBOuterPen = (HPEN)GetStockObject(NULL_PEN);
SavePen = (HPEN)SelectObject(hdc, LTInnerPen);
/* Determine the colors of the edges */
if(uFlags & BF_MONO)
{
LTInnerI = RBInnerI = LTRBInnerMono[uType & (BDR_INNER|BDR_OUTER)];
LTOuterI = RBOuterI = LTRBOuterMono[uType & (BDR_INNER|BDR_OUTER)];
}
else if(uFlags & BF_FLAT)
{
LTInnerI = RBInnerI = LTRBInnerFlat[uType & (BDR_INNER|BDR_OUTER)];
LTOuterI = RBOuterI = LTRBOuterFlat[uType & (BDR_INNER|BDR_OUTER)];
if( LTInnerI != -1 ) LTInnerI = RBInnerI = COLOR_BTNFACE;
}
else if(uFlags & BF_SOFT)
{
LTInnerI = LTInnerSoft[uType & (BDR_INNER|BDR_OUTER)];
LTOuterI = LTOuterSoft[uType & (BDR_INNER|BDR_OUTER)];
RBInnerI = RBInnerSoft[uType & (BDR_INNER|BDR_OUTER)];
RBOuterI = RBOuterSoft[uType & (BDR_INNER|BDR_OUTER)];
}
else
{
LTInnerI = LTInnerNormal[uType & (BDR_INNER|BDR_OUTER)];
LTOuterI = LTOuterNormal[uType & (BDR_INNER|BDR_OUTER)];
RBInnerI = RBInnerNormal[uType & (BDR_INNER|BDR_OUTER)];
RBOuterI = RBOuterNormal[uType & (BDR_INNER|BDR_OUTER)];
}
if((uFlags & BF_BOTTOMLEFT) == BF_BOTTOMLEFT) LBpenplus = 1;
if((uFlags & BF_TOPRIGHT) == BF_TOPRIGHT) RTpenplus = 1;
if((uFlags & BF_BOTTOMRIGHT) == BF_BOTTOMRIGHT) RBpenplus = 1;
if((uFlags & BF_TOPLEFT) == BF_TOPLEFT) LTpenplus = 1;
if(LTInnerI != -1) LTInnerPen = SYSCOLOR_GetPen(LTInnerI);
if(LTOuterI != -1) LTOuterPen = SYSCOLOR_GetPen(LTOuterI);
if(RBInnerI != -1) RBInnerPen = SYSCOLOR_GetPen(RBInnerI);
if(RBOuterI != -1) RBOuterPen = SYSCOLOR_GetPen(RBOuterI);
MoveToEx(hdc, 0, 0, &SavePoint);
/* Draw the outer edge */
SelectObject(hdc, LTOuterPen);
if(uFlags & BF_TOP)
{
MoveToEx(hdc, InnerRect.left, InnerRect.top, NULL);
LineTo(hdc, InnerRect.right, InnerRect.top);
}
if(uFlags & BF_LEFT)
{
MoveToEx(hdc, InnerRect.left, InnerRect.top, NULL);
LineTo(hdc, InnerRect.left, InnerRect.bottom);
}
SelectObject(hdc, RBOuterPen);
if(uFlags & BF_BOTTOM)
{
MoveToEx(hdc, InnerRect.right-1, InnerRect.bottom-1, NULL);
LineTo(hdc, InnerRect.left-1, InnerRect.bottom-1);
}
if(uFlags & BF_RIGHT)
{
MoveToEx(hdc, InnerRect.right-1, InnerRect.bottom-1, NULL);
LineTo(hdc, InnerRect.right-1, InnerRect.top-1);
}
/* Draw the inner edge */
SelectObject(hdc, LTInnerPen);
if(uFlags & BF_TOP)
{
MoveToEx(hdc, InnerRect.left+LTpenplus, InnerRect.top+1, NULL);
LineTo(hdc, InnerRect.right-RTpenplus, InnerRect.top+1);
}
if(uFlags & BF_LEFT)
{
MoveToEx(hdc, InnerRect.left+1, InnerRect.top+LTpenplus, NULL);
LineTo(hdc, InnerRect.left+1, InnerRect.bottom-LBpenplus);
}
SelectObject(hdc, RBInnerPen);
if(uFlags & BF_BOTTOM)
{
MoveToEx(hdc, InnerRect.right-1-RBpenplus, InnerRect.bottom-2, NULL);
LineTo(hdc, InnerRect.left-1+LBpenplus, InnerRect.bottom-2);
}
if(uFlags & BF_RIGHT)
{
MoveToEx(hdc, InnerRect.right-2, InnerRect.bottom-1-RBpenplus, NULL);
LineTo(hdc, InnerRect.right-2, InnerRect.top-1+RTpenplus);
}
if( ((uFlags & BF_MIDDLE) && retval) || (uFlags & BF_ADJUST) )
{
int add = (LTRBInnerMono[uType & (BDR_INNER|BDR_OUTER)] != -1 ? 1 : 0)
+ (LTRBOuterMono[uType & (BDR_INNER|BDR_OUTER)] != -1 ? 1 : 0);
if(uFlags & BF_LEFT) InnerRect.left += add;
if(uFlags & BF_RIGHT) InnerRect.right -= add;
if(uFlags & BF_TOP) InnerRect.top += add;
if(uFlags & BF_BOTTOM) InnerRect.bottom -= add;
if((uFlags & BF_MIDDLE) && retval)
{
FillRect(hdc, &InnerRect, GetSysColorBrush(uFlags & BF_MONO ?
COLOR_WINDOW : COLOR_BTNFACE));
}
if(uFlags & BF_ADJUST)
*rc = InnerRect;
}
/* Cleanup */
SelectObject(hdc, SavePen);
MoveToEx(hdc, SavePoint.x, SavePoint.y, NULL);
return retval;
}
/**********************************************************************
* DrawEdge (USER32.@)
*/
BOOL WINAPI DrawEdge( HDC hdc, LPRECT rc, UINT edge, UINT flags )
{
TRACE("%p %ld,%ld-%ld,%ld %04x %04x\n",
hdc, rc->left, rc->top, rc->right, rc->bottom, edge, flags );
if(flags & BF_DIAGONAL)
return UITOOLS95_DrawDiagEdge(hdc, rc, edge, flags);
else
return UITOOLS95_DrawRectEdge(hdc, rc, edge, flags);
}
/************************************************************************
* UITOOLS_MakeSquareRect
*
* Utility to create a square rectangle and returning the width
*/
static int UITOOLS_MakeSquareRect(LPRECT src, LPRECT dst)
{
int Width = src->right - src->left;
int Height = src->bottom - src->top;
int SmallDiam = Width > Height ? Height : Width;
*dst = *src;
/* Make it a square box */
if(Width < Height) /* SmallDiam == Width */
{
dst->top += (Height-Width)/2;
dst->bottom = dst->top + SmallDiam;
}
else if(Width > Height) /* SmallDiam == Height */
{
dst->left += (Width-Height)/2;
dst->right = dst->left + SmallDiam;
}
return SmallDiam;
}
static void UITOOLS_DrawCheckedRect( HDC dc, LPRECT rect )
{
if(GetSysColor(COLOR_BTNHIGHLIGHT) == RGB(255, 255, 255))
{
HBRUSH hbsave;
COLORREF bg;
FillRect(dc, rect, GetSysColorBrush(COLOR_BTNFACE));
bg = SetBkColor(dc, RGB(255, 255, 255));
hbsave = SelectObject(dc, UITOOLS_GetPattern55AABrush());
PatBlt(dc, rect->left, rect->top, rect->right-rect->left, rect->bottom-rect->top, 0x00FA0089);
SelectObject(dc, hbsave);
SetBkColor(dc, bg);
}
else
{
FillRect(dc, rect, GetSysColorBrush(COLOR_BTNHIGHLIGHT));
}
}
/************************************************************************
* UITOOLS_DFC_ButtonPush
*
* Draw a push button coming from DrawFrameControl()
*
* Does a pretty good job in emulating MS behavior. Some quirks are
* however there because MS uses a TrueType font (Marlett) to draw
* the buttons.
*/
static BOOL UITOOLS95_DFC_ButtonPush(HDC dc, LPRECT r, UINT uFlags)
{
UINT edge;
RECT myr = *r;
if(uFlags & (DFCS_PUSHED | DFCS_CHECKED | DFCS_FLAT))
edge = EDGE_SUNKEN;
else
edge = EDGE_RAISED;
if(uFlags & DFCS_CHECKED)
{
if(uFlags & DFCS_MONO)
UITOOLS95_DrawRectEdge(dc, &myr, edge, BF_MONO|BF_RECT|BF_ADJUST);
else
UITOOLS95_DrawRectEdge(dc, &myr, edge, (uFlags&DFCS_FLAT)|BF_RECT|BF_SOFT|BF_ADJUST);
if (!(uFlags & DFCS_TRANSPARENT))
UITOOLS_DrawCheckedRect( dc, &myr );
}
else
{
if(uFlags & DFCS_MONO)
{
UITOOLS95_DrawRectEdge(dc, &myr, edge, BF_MONO|BF_RECT|BF_ADJUST);
if (!(uFlags & DFCS_TRANSPARENT))
FillRect(dc, &myr, GetSysColorBrush(COLOR_BTNFACE));
}
else
{
UITOOLS95_DrawRectEdge(dc, r, edge, (uFlags & DFCS_FLAT) | ((uFlags & DFCS_TRANSPARENT) ? 0 : BF_MIDDLE) | BF_RECT | BF_SOFT);
}
}
/* Adjust rectangle if asked */
if(uFlags & DFCS_ADJUSTRECT)
{
r->left += 2;
r->right -= 2;
r->top += 2;
r->bottom -= 2;
}
return TRUE;
}
/************************************************************************
* UITOOLS_DFC_ButtonChcek
*
* Draw a check/3state button coming from DrawFrameControl()
*
* Does a pretty good job in emulating MS behavior. Some quirks are
* however there because MS uses a TrueType font (Marlett) to draw
* the buttons.
*/
static BOOL UITOOLS95_DFC_ButtonCheck(HDC dc, LPRECT r, UINT uFlags)
{
RECT myr, bar;
UINT flags = BF_RECT | BF_ADJUST;
UITOOLS_MakeSquareRect(r, &myr);
if(uFlags & DFCS_FLAT) flags |= BF_FLAT;
else if(uFlags & DFCS_MONO) flags |= BF_MONO;
UITOOLS95_DrawRectEdge( dc, &myr, EDGE_SUNKEN, flags );
if (!(uFlags & DFCS_TRANSPARENT))
{
if(uFlags & (DFCS_INACTIVE | DFCS_PUSHED))
FillRect(dc, &myr, GetSysColorBrush(COLOR_BTNFACE));
else if( (uFlags & DFCS_BUTTON3STATE) && (uFlags & DFCS_CHECKED) )
UITOOLS_DrawCheckedRect( dc, &myr );
else
FillRect(dc, &myr, GetSysColorBrush(COLOR_WINDOW));
}
if(uFlags & DFCS_CHECKED)
{
int i, k;
i = (uFlags & DFCS_INACTIVE) || (uFlags & 0xff) == DFCS_BUTTON3STATE ?
COLOR_BTNSHADOW : COLOR_WINDOWTEXT;
/* draw 7 bars, with h=3w to form the check */
bar.left = myr.left;
bar.top = myr.top + 2;
for (k = 0; k < 7; k++) {
bar.left = bar.left + 1;
bar.top = (k < 3) ? bar.top + 1 : bar.top - 1;
bar.bottom = bar.top + 3;
bar.right = bar.left + 1;
FillRect(dc, &bar, GetSysColorBrush(i));
}
}
return TRUE;
}
/************************************************************************
* UITOOLS_DFC_ButtonRadio
*
* Draw a radio/radioimage/radiomask button coming from DrawFrameControl()
*
* Does a pretty good job in emulating MS behavior. Some quirks are
* however there because MS uses a TrueType font (Marlett) to draw
* the buttons.
*/
static BOOL UITOOLS95_DFC_ButtonRadio(HDC dc, LPRECT r, UINT uFlags)
{
RECT myr;
int i;
int SmallDiam = UITOOLS_MakeSquareRect(r, &myr);
int BorderShrink = SmallDiam / 16;
HPEN hpsave;
HBRUSH hbsave;
int xc, yc;
if(BorderShrink < 1) BorderShrink = 1;
if((uFlags & 0xff) == DFCS_BUTTONRADIOIMAGE)
FillRect(dc, r, (HBRUSH)GetStockObject(BLACK_BRUSH));
xc = myr.left + SmallDiam - SmallDiam/2;
yc = myr.top + SmallDiam - SmallDiam/2;
/* Define bounding box */
i = 14*SmallDiam/16;
myr.left = xc - i+i/2;
myr.right = xc + i/2;
myr.top = yc - i+i/2;
myr.bottom = yc + i/2;
if((uFlags & 0xff) == DFCS_BUTTONRADIOMASK)
{
hbsave = (HBRUSH)SelectObject(dc, GetStockObject(BLACK_BRUSH));
Ellipse(dc, myr.left, myr.top, myr.right, myr.bottom);
SelectObject(dc, hbsave);
}
else
{
if(uFlags & (DFCS_FLAT|DFCS_MONO))
{
hpsave = (HPEN)SelectObject(dc, SYSCOLOR_GetPen(COLOR_WINDOWFRAME));
hbsave = (HBRUSH)SelectObject(dc, GetSysColorBrush(COLOR_WINDOWFRAME));
Ellipse(dc, myr.left, myr.top, myr.right, myr.bottom);
SelectObject(dc, hbsave);
SelectObject(dc, hpsave);
}
else
{
hpsave = (HPEN)SelectObject(dc, SYSCOLOR_GetPen(COLOR_BTNHIGHLIGHT));
hbsave = (HBRUSH)SelectObject(dc, GetSysColorBrush(COLOR_BTNHIGHLIGHT));
Pie(dc, myr.left, myr.top, myr.right+1, myr.bottom+1, myr.left-1, myr.bottom, myr.right+1, myr.top);
SelectObject(dc, SYSCOLOR_GetPen(COLOR_BTNSHADOW));
SelectObject(dc, GetSysColorBrush(COLOR_BTNSHADOW));
Pie(dc, myr.left, myr.top, myr.right+1, myr.bottom+1, myr.right+1, myr.top, myr.left-1, myr.bottom);
myr.left += BorderShrink;
myr.right -= BorderShrink;
myr.top += BorderShrink;
myr.bottom -= BorderShrink;
SelectObject(dc, SYSCOLOR_GetPen(COLOR_3DLIGHT));
SelectObject(dc, GetSysColorBrush(COLOR_3DLIGHT));
Pie(dc, myr.left, myr.top, myr.right+1, myr.bottom+1, myr.left-1, myr.bottom, myr.right+1, myr.top);
SelectObject(dc, SYSCOLOR_GetPen(COLOR_3DDKSHADOW));
SelectObject(dc, GetSysColorBrush(COLOR_3DDKSHADOW));
Pie(dc, myr.left, myr.top, myr.right+1, myr.bottom+1, myr.right+1, myr.top, myr.left-1, myr.bottom);
SelectObject(dc, hbsave);
SelectObject(dc, hpsave);
}
i = 10*SmallDiam/16;
myr.left = xc - i+i/2;
myr.right = xc + i/2;
myr.top = yc - i+i/2;
myr.bottom = yc + i/2;
i= !(uFlags & (DFCS_INACTIVE|DFCS_PUSHED)) ? COLOR_WINDOW : COLOR_BTNFACE;
hpsave = (HPEN)SelectObject(dc, SYSCOLOR_GetPen(i));
hbsave = (HBRUSH)SelectObject(dc, GetSysColorBrush(i));
Ellipse(dc, myr.left, myr.top, myr.right, myr.bottom);
SelectObject(dc, hbsave);
SelectObject(dc, hpsave);
}
if(uFlags & DFCS_CHECKED)
{
i = 6*SmallDiam/16;
i = i < 1 ? 1 : i;
myr.left = xc - i+i/2;
myr.right = xc + i/2;
myr.top = yc - i+i/2;
myr.bottom = yc + i/2;
i = uFlags & DFCS_INACTIVE ? COLOR_BTNSHADOW : COLOR_WINDOWTEXT;
hbsave = (HBRUSH)SelectObject(dc, GetSysColorBrush(i));
hpsave = (HPEN)SelectObject(dc, SYSCOLOR_GetPen(i));
Ellipse(dc, myr.left, myr.top, myr.right, myr.bottom);
SelectObject(dc, hpsave);
SelectObject(dc, hbsave);
}
/* FIXME: M$ has a polygon in the center at relative points: */
/* 0.476, 0.476 (times SmallDiam, SmallDiam) */
/* 0.476, 0.525 */
/* 0.500, 0.500 */
/* 0.500, 0.499 */
/* when the button is unchecked. The reason for it is unknown. The */
/* color is COLOR_BTNHIGHLIGHT, although the polygon gets painted at */
/* least 3 times (it looks like a clip-region when you see it happen). */
/* I do not really see a reason why this should be implemented. If you */
/* have a good reason, let me know. Maybe this is a quirk in the Marlett */
/* font. */
return TRUE;
}
/***********************************************************************
* UITOOLS_DrawFrameButton
*/
static BOOL UITOOLS95_DrawFrameButton(HDC hdc, LPRECT rc, UINT uState)
{
switch(uState & 0xff)
{
case DFCS_BUTTONPUSH:
return UITOOLS95_DFC_ButtonPush(hdc, rc, uState);
case DFCS_BUTTONCHECK:
case DFCS_BUTTON3STATE:
return UITOOLS95_DFC_ButtonCheck(hdc, rc, uState);
case DFCS_BUTTONRADIOIMAGE:
case DFCS_BUTTONRADIOMASK:
case DFCS_BUTTONRADIO:
return UITOOLS95_DFC_ButtonRadio(hdc, rc, uState);
default:
WARN("Invalid button state=0x%04x\n", uState);
}
return FALSE;
}
/***********************************************************************
* UITOOLS_DrawFrameCaption
*
* Draw caption buttons (win95), coming from DrawFrameControl()
*/
static BOOL UITOOLS95_DrawFrameCaption(HDC dc, LPRECT r, UINT uFlags)
{
POINT Line1[10];
POINT Line2[10];
int Line1N;
int Line2N;
RECT myr;
int SmallDiam = UITOOLS_MakeSquareRect(r, &myr)-2;
int i;
HBRUSH hbsave;
HPEN hpsave;
HFONT hfsave, hf;
int colorIdx = uFlags & DFCS_INACTIVE ? COLOR_BTNSHADOW : COLOR_BTNTEXT;
int xc = (myr.left+myr.right)/2;
int yc = (myr.top+myr.bottom)/2;
int edge, move;
char str[2] = "?";
UINT alignsave;
int bksave;
COLORREF clrsave;
SIZE size;
UITOOLS95_DFC_ButtonPush(dc, r, uFlags & 0xff00);
switch(uFlags & 0xff)
{
case DFCS_CAPTIONCLOSE:
{
/* The "X" is made by drawing a series of lines.
* The number of lines drawn depends on the size
* of the bounding rect. e.g. For a 6x5 inside rect,
* two lines are drawn from top-left to bottom-right,
* and two lines from top-right to bottom-left.
*
* 0 1 2 3 4 5 0 1 2 3 4 5
* 1 * * * *
* 2 * * * *
* 3 * * * *
* 4 * * * *
*
* Drawing one line for every 6 pixels in width
* seems to provide the best proportions.
*/
POINT start, oldPos;
INT width = myr.right - myr.left - 5;
INT height = myr.bottom - myr.top - 6;
INT numLines = (width / 6) + 1;
hpsave = (HPEN)SelectObject(dc, SYSCOLOR_GetPen(colorIdx));
start.x = myr.left + 2;
start.y = myr.top + 2;
if (width < 6)
height = width;
else
start.y++;
if (uFlags & DFCS_PUSHED)
{
start.x++;
start.y++;
}
/* now use the width of each line */
width -= numLines - 1;
for (i = 0; i < numLines; i++)
{
MoveToEx(dc, start.x + i, start.y, &oldPos);
LineTo(dc, start.x + i + width, start.y + height);
MoveToEx(dc, start.x + i, start.y + height - 1, &oldPos);
LineTo(dc, start.x + i + width, start.y - 1);
}
SelectObject(dc, hpsave);
return TRUE;
}
case DFCS_CAPTIONHELP:
/* This one breaks the flow */
/* FIXME: We need the Marlett font in order to get this right. */
hf = CreateFontA(-SmallDiam, 0, 0, 0, FW_NORMAL, FALSE, FALSE, FALSE,
ANSI_CHARSET, OUT_DEFAULT_PRECIS, CLIP_DEFAULT_PRECIS,
DEFAULT_QUALITY, FIXED_PITCH|FF_DONTCARE, "System");
alignsave = SetTextAlign(dc, TA_TOP|TA_LEFT);
bksave = SetBkMode(dc, TRANSPARENT);
clrsave = GetTextColor(dc);
hfsave = (HFONT)SelectObject(dc, hf);
GetTextExtentPoint32A(dc, str, 1, &size);
if(uFlags & DFCS_INACTIVE)
{
SetTextColor(dc, GetSysColor(COLOR_BTNHIGHLIGHT));
TextOutA(dc, xc-size.cx/2+1, yc-size.cy/2+1, str, 1);
}
SetTextColor(dc, GetSysColor(colorIdx));
TextOutA(dc, xc-size.cx/2, yc-size.cy/2, str, 1);
SelectObject(dc, hfsave);
SetTextColor(dc, clrsave);
SetBkMode(dc, bksave);
SetTextAlign(dc, alignsave);
DeleteObject(hf);
return TRUE;
case DFCS_CAPTIONMIN:
Line1[0].x = Line1[3].x = myr.left + 96*SmallDiam/750+2;
Line1[1].x = Line1[2].x = Line1[0].x + 372*SmallDiam/750;
Line1[0].y = Line1[1].y = myr.top + 563*SmallDiam/750+1;
Line1[2].y = Line1[3].y = Line1[0].y + 92*SmallDiam/750;
Line1N = 4;
Line2N = 0;
break;
case DFCS_CAPTIONMAX:
edge = 47*SmallDiam/750;
Line1[0].x = Line1[5].x = myr.left + 57*SmallDiam/750+3;
Line1[0].y = Line1[1].y = myr.top + 143*SmallDiam/750+1;
Line1[1].x = Line1[2].x = Line1[0].x + 562*SmallDiam/750;
Line1[5].y = Line1[4].y = Line1[0].y + 93*SmallDiam/750;
Line1[2].y = Line1[3].y = Line1[0].y + 513*SmallDiam/750;
Line1[3].x = Line1[4].x = Line1[1].x - edge;
Line2[0].x = Line2[5].x = Line1[0].x;
Line2[3].x = Line2[4].x = Line1[1].x;
Line2[1].x = Line2[2].x = Line1[0].x + edge;
Line2[0].y = Line2[1].y = Line1[0].y;
Line2[4].y = Line2[5].y = Line1[2].y;
Line2[2].y = Line2[3].y = Line1[2].y - edge;
Line1N = 6;
Line2N = 6;
break;
case DFCS_CAPTIONRESTORE:
/* FIXME: this one looks bad at small sizes < 15x15 :( */
edge = 47*SmallDiam/750;
move = 420*SmallDiam/750;
Line1[0].x = Line1[9].x = myr.left + 198*SmallDiam/750+2;
Line1[0].y = Line1[1].y = myr.top + 169*SmallDiam/750+1;
Line1[6].y = Line1[7].y = Line1[0].y + 93*SmallDiam/750;
Line1[7].x = Line1[8].x = Line1[0].x + edge;
Line1[1].x = Line1[2].x = Line1[0].x + move;
Line1[5].x = Line1[6].x = Line1[1].x - edge;
Line1[9].y = Line1[8].y = Line1[0].y + 187*SmallDiam/750;
Line1[2].y = Line1[3].y = Line1[0].y + 327*SmallDiam/750;
Line1[4].y = Line1[5].y = Line1[2].y - edge;
Line1[3].x = Line1[4].x = Line1[2].x - 140*SmallDiam/750;
Line2[1].x = Line2[2].x = Line1[3].x;
Line2[7].x = Line2[8].x = Line2[1].x - edge;
Line2[0].x = Line2[9].x = Line2[3].x = Line2[4].x = Line2[1].x - move;
Line2[5].x = Line2[6].x = Line2[0].x + edge;
Line2[0].y = Line2[1].y = Line1[9].y;
Line2[4].y = Line2[5].y = Line2[8].y = Line2[9].y = Line2[0].y + 93*SmallDiam/750;
Line2[2].y = Line2[3].y = Line2[0].y + 327*SmallDiam/750;
Line2[6].y = Line2[7].y = Line2[2].y - edge;
Line1N = 10;
Line2N = 10;
break;
default:
WARN("Invalid caption; flags=0x%04x\n", uFlags);
return FALSE;
}
/* Here the drawing takes place */
if(uFlags & DFCS_INACTIVE)
{
/* If we have an inactive button, then you see a shadow */
hbsave = (HBRUSH)SelectObject(dc, GetSysColorBrush(COLOR_BTNHIGHLIGHT));
hpsave = (HPEN)SelectObject(dc, SYSCOLOR_GetPen(COLOR_BTNHIGHLIGHT));
Polygon(dc, Line1, Line1N);
if(Line2N > 0)
Polygon(dc, Line2, Line2N);
SelectObject(dc, hpsave);
SelectObject(dc, hbsave);
}
/* Correct for the shadow shift */
if (!(uFlags & DFCS_PUSHED))
{
for(i = 0; i < Line1N; i++)
{
Line1[i].x--;
Line1[i].y--;
}
for(i = 0; i < Line2N; i++)
{
Line2[i].x--;
Line2[i].y--;
}
}
/* Make the final picture */
hbsave = (HBRUSH)SelectObject(dc, GetSysColorBrush(colorIdx));
hpsave = (HPEN)SelectObject(dc, SYSCOLOR_GetPen(colorIdx));
Polygon(dc, Line1, Line1N);
if(Line2N > 0)
Polygon(dc, Line2, Line2N);
SelectObject(dc, hpsave);
SelectObject(dc, hbsave);
return TRUE;
}
/************************************************************************
* UITOOLS_DrawFrameScroll
*
* Draw a scroll-bar control coming from DrawFrameControl()
*/
static BOOL UITOOLS95_DrawFrameScroll(HDC dc, LPRECT r, UINT uFlags)
{
POINT Line[4];
RECT myr;
int SmallDiam = UITOOLS_MakeSquareRect(r, &myr) - 2;
int i;
HBRUSH hbsave, hb, hb2;
HPEN hpsave, hp, hp2;
int tri = 290*SmallDiam/1000 - 1;
int d46, d93;
/*
* This fixes a problem with really tiny "scroll" buttons. In particular
* with the updown control.
* Making sure that the arrow is as least 3 pixels wide (or high).
*/
if (tri == 0)
tri = 1;
switch(uFlags & 0xff)
{
case DFCS_SCROLLCOMBOBOX:
case DFCS_SCROLLDOWN:
Line[2].x = myr.left + 470*SmallDiam/1000 + 2;
Line[2].y = myr.top + 687*SmallDiam/1000 + 1;
Line[0].x = Line[2].x - tri;
Line[1].x = Line[2].x + tri;
Line[0].y = Line[1].y = Line[2].y - tri;
break;
case DFCS_SCROLLUP:
Line[2].x = myr.left + 470*SmallDiam/1000 + 2;
Line[2].y = myr.bottom - (687*SmallDiam/1000 + 1);
Line[0].x = Line[2].x - tri;
Line[1].x = Line[2].x + tri;
Line[0].y = Line[1].y = Line[2].y + tri;
break;
case DFCS_SCROLLLEFT:
Line[2].x = myr.right - (687*SmallDiam/1000 + 1);
Line[2].y = myr.top + 470*SmallDiam/1000 + 2;
Line[0].y = Line[2].y - tri;
Line[1].y = Line[2].y + tri;
Line[0].x = Line[1].x = Line[2].x + tri;
break;
case DFCS_SCROLLRIGHT:
Line[2].x = myr.left + 687*SmallDiam/1000 + 1;
Line[2].y = myr.top + 470*SmallDiam/1000 + 2;
Line[0].y = Line[2].y - tri;
Line[1].y = Line[2].y + tri;
Line[0].x = Line[1].x = Line[2].x - tri;
break;
case DFCS_SCROLLSIZEGRIP:
/* This one breaks the flow... */
UITOOLS95_DrawRectEdge(dc, r, EDGE_BUMP, BF_MIDDLE | ((uFlags&(DFCS_MONO|DFCS_FLAT)) ? BF_MONO : 0));
hpsave = (HPEN)SelectObject(dc, GetStockObject(NULL_PEN));
hbsave = (HBRUSH)SelectObject(dc, GetStockObject(NULL_BRUSH));
if(uFlags & (DFCS_MONO|DFCS_FLAT))
{
hp = hp2 = SYSCOLOR_GetPen(COLOR_WINDOWFRAME);
hb = hb2 = GetSysColorBrush(COLOR_WINDOWFRAME);
}
else
{
hp = SYSCOLOR_GetPen(COLOR_BTNHIGHLIGHT);
hp2 = SYSCOLOR_GetPen(COLOR_BTNSHADOW);
hb = GetSysColorBrush(COLOR_BTNHIGHLIGHT);
hb2 = GetSysColorBrush(COLOR_BTNSHADOW);
}
Line[0].x = Line[1].x = r->right-1;
Line[2].y = Line[3].y = r->bottom-1;
d46 = 46*SmallDiam/750;
d93 = 93*SmallDiam/750;
i = 586*SmallDiam/750;
Line[0].y = r->bottom - i - 1;
Line[3].x = r->right - i - 1;
Line[1].y = Line[0].y + d46;
Line[2].x = Line[3].x + d46;
SelectObject(dc, hb);
SelectObject(dc, hp);
Polygon(dc, Line, 4);
Line[1].y++; Line[2].x++;
Line[0].y = Line[1].y + d93;
Line[3].x = Line[2].x + d93;
SelectObject(dc, hb2);
SelectObject(dc, hp2);
Polygon(dc, Line, 4);
i = 398*SmallDiam/750;
Line[0].y = r->bottom - i - 1;
Line[3].x = r->right - i - 1;
Line[1].y = Line[0].y + d46;
Line[2].x = Line[3].x + d46;
SelectObject(dc, hb);
SelectObject(dc, hp);
Polygon(dc, Line, 4);
Line[1].y++; Line[2].x++;
Line[0].y = Line[1].y + d93;
Line[3].x = Line[2].x + d93;
SelectObject(dc, hb2);
SelectObject(dc, hp2);
Polygon(dc, Line, 4);
i = 210*SmallDiam/750;
Line[0].y = r->bottom - i - 1;
Line[3].x = r->right - i - 1;
Line[1].y = Line[0].y + d46;
Line[2].x = Line[3].x + d46;
SelectObject(dc, hb);
SelectObject(dc, hp);
Polygon(dc, Line, 4);
Line[1].y++; Line[2].x++;
Line[0].y = Line[1].y + d93;
Line[3].x = Line[2].x + d93;
SelectObject(dc, hb2);
SelectObject(dc, hp2);
Polygon(dc, Line, 4);
SelectObject(dc, hpsave);
SelectObject(dc, hbsave);
return TRUE;
default:
WARN("Invalid scroll; flags=0x%04x\n", uFlags);
return FALSE;
}
/* Here do the real scroll-bar controls end up */
if( ! (uFlags & (0xff00 & ~DFCS_ADJUSTRECT)) )
/* UITOOLS95_DFC_ButtonPush always uses BF_SOFT which we don't */
/* want for the normal scroll-arrow button. */
UITOOLS95_DrawRectEdge( dc, r, EDGE_RAISED, (uFlags&DFCS_ADJUSTRECT) | BF_MIDDLE | BF_RECT);
else
UITOOLS95_DFC_ButtonPush(dc, r, (uFlags & 0xff00) );
if(uFlags & DFCS_INACTIVE)
{
hbsave = (HBRUSH)SelectObject(dc, GetSysColorBrush(COLOR_BTNHIGHLIGHT));
hpsave = (HPEN)SelectObject(dc, SYSCOLOR_GetPen(COLOR_BTNHIGHLIGHT));
Polygon(dc, Line, 3);
SelectObject(dc, hpsave);
SelectObject(dc, hbsave);
}
if( (uFlags & DFCS_INACTIVE) || !(uFlags & DFCS_PUSHED) )
for(i = 0; i < 3; i++)
{
Line[i].x--;
Line[i].y--;
}
i = uFlags & DFCS_INACTIVE ? COLOR_BTNSHADOW : COLOR_BTNTEXT;
hbsave = (HBRUSH)SelectObject(dc, GetSysColorBrush(i));
hpsave = (HPEN)SelectObject(dc, SYSCOLOR_GetPen(i));
Polygon(dc, Line, 3);
SelectObject(dc, hpsave);
SelectObject(dc, hbsave);
return TRUE;
}
/************************************************************************
* UITOOLS_DrawFrameMenu
*
* Draw a menu control coming from DrawFrameControl()
*/
static BOOL UITOOLS95_DrawFrameMenu(HDC dc, LPRECT r, UINT uFlags)
{
POINT Points[6];
RECT myr;
int SmallDiam = UITOOLS_MakeSquareRect(r, &myr);
int i;
HBRUSH hbsave;
HPEN hpsave;
int xe, ye;
int xc, yc;
BOOL retval = TRUE;
/* Using black and white seems to be utterly wrong, but win95 doesn't */
/* use anything else. I think I tried all sys-colors to change things */
/* without luck. It seems as if this behavior is inherited from the */
/* win31 DFC() implementation... (you remember, B/W menus). */
FillRect(dc, r, (HBRUSH)GetStockObject(WHITE_BRUSH));
hbsave = (HBRUSH)SelectObject(dc, GetStockObject(BLACK_BRUSH));
hpsave = (HPEN)SelectObject(dc, GetStockObject(BLACK_PEN));
switch(uFlags & 0xff)
{
case DFCS_MENUARROW:
i = 187*SmallDiam/750;
Points[2].x = myr.left + 468*SmallDiam/750;
Points[2].y = myr.top + 352*SmallDiam/750+1;
Points[0].y = Points[2].y - i;
Points[1].y = Points[2].y + i;
Points[0].x = Points[1].x = Points[2].x - i;
Polygon(dc, Points, 3);
break;
case DFCS_MENUBULLET:
xe = myr.left;
ye = myr.top + SmallDiam - SmallDiam/2;
xc = myr.left + SmallDiam - SmallDiam/2;
yc = myr.top + SmallDiam - SmallDiam/2;
i = 234*SmallDiam/750;
i = i < 1 ? 1 : i;
myr.left = xc - i+i/2;
myr.right = xc + i/2;
myr.top = yc - i+i/2;
myr.bottom = yc + i/2;
Pie(dc, myr.left, myr.top, myr.right, myr.bottom, xe, ye, xe, ye);
break;
case DFCS_MENUCHECK:
Points[0].x = myr.left + 253*SmallDiam/1000;
Points[0].y = myr.top + 445*SmallDiam/1000;
Points[1].x = myr.left + 409*SmallDiam/1000;
Points[1].y = Points[0].y + (Points[1].x-Points[0].x);
Points[2].x = myr.left + 690*SmallDiam/1000;
Points[2].y = Points[1].y - (Points[2].x-Points[1].x);
Points[3].x = Points[2].x;
Points[3].y = Points[2].y + 3*SmallDiam/16;
Points[4].x = Points[1].x;
Points[4].y = Points[1].y + 3*SmallDiam/16;
Points[5].x = Points[0].x;
Points[5].y = Points[0].y + 3*SmallDiam/16;
Polygon(dc, Points, 6);
break;
default:
WARN("Invalid menu; flags=0x%04x\n", uFlags);
retval = FALSE;
break;
}
SelectObject(dc, hpsave);
SelectObject(dc, hbsave);
return retval;
}
/**********************************************************************
* DrawFrameControl (USER32.@)
*/
BOOL WINAPI DrawFrameControl( HDC hdc, LPRECT rc, UINT uType,
UINT uState )
{
/* Win95 doesn't support drawing in other mapping modes */
if(GetMapMode(hdc) != MM_TEXT)
return FALSE;
switch(uType)
{
case DFC_BUTTON:
return UITOOLS95_DrawFrameButton(hdc, rc, uState);
case DFC_CAPTION:
return UITOOLS95_DrawFrameCaption(hdc, rc, uState);
case DFC_MENU:
return UITOOLS95_DrawFrameMenu(hdc, rc, uState);
/*case DFC_POPUPMENU:
FIXME("DFC_POPUPMENU: not implemented\n");
break;*/
case DFC_SCROLL:
return UITOOLS95_DrawFrameScroll(hdc, rc, uState);
default:
WARN("(%p,%p,%d,%x), bad type!\n", hdc,rc,uType,uState );
}
return FALSE;
}
/***********************************************************************
* SetRect (USER32.@)
*/
BOOL WINAPI SetRect( LPRECT rect, INT left, INT top,
INT right, INT bottom )
{
if (!rect) return FALSE;
rect->left = left;
rect->right = right;
rect->top = top;
rect->bottom = bottom;
return TRUE;
}
/***********************************************************************
* SetRectEmpty (USER32.@)
*/
BOOL WINAPI SetRectEmpty( LPRECT rect )
{
if (!rect) return FALSE;
rect->left = rect->right = rect->top = rect->bottom = 0;
return TRUE;
}
/***********************************************************************
* CopyRect (USER32.@)
*/
BOOL WINAPI CopyRect( RECT *dest, const RECT *src )
{
if (!dest || !src) return FALSE;
*dest = *src;
return TRUE;
}
/***********************************************************************
* IsRectEmpty (USER32.@)
*
* Bug compat: Windows checks for 0 or negative width/height.
*/
BOOL WINAPI IsRectEmpty( const RECT *rect )
{
if (!rect) return TRUE;
return ((rect->left >= rect->right) || (rect->top >= rect->bottom));
}
/***********************************************************************
* PtInRect (USER32.@)
*/
BOOL WINAPI PtInRect( const RECT *rect, POINT pt )
{
if (!rect) return FALSE;
return ((pt.x >= rect->left) && (pt.x < rect->right) &&
(pt.y >= rect->top) && (pt.y < rect->bottom));
}
/***********************************************************************
* OffsetRect (USER32.@)
*/
BOOL WINAPI OffsetRect( LPRECT rect, INT x, INT y )
{
if (!rect) return FALSE;
rect->left += x;
rect->right += x;
rect->top += y;
rect->bottom += y;
return TRUE;
}
/***********************************************************************
* InflateRect (USER32.@)
*/
BOOL WINAPI InflateRect( LPRECT rect, INT x, INT y )
{
if (!rect) return FALSE;
rect->left -= x;
rect->top -= y;
rect->right += x;
rect->bottom += y;
return TRUE;
}
/***********************************************************************
* IntersectRect (USER32.@)
*/
BOOL WINAPI IntersectRect( LPRECT dest, const RECT *src1, const RECT *src2 )
{
if (!dest || !src1 || !src2) return FALSE;
if (IsRectEmpty(src1) || IsRectEmpty(src2) ||
(src1->left >= src2->right) || (src2->left >= src1->right) ||
(src1->top >= src2->bottom) || (src2->top >= src1->bottom))
{
SetRectEmpty( dest );
return FALSE;
}
dest->left = max( src1->left, src2->left );
dest->right = min( src1->right, src2->right );
dest->top = max( src1->top, src2->top );
dest->bottom = min( src1->bottom, src2->bottom );
return TRUE;
}
/***********************************************************************
* UnionRect (USER32.@)
*/
BOOL WINAPI UnionRect( LPRECT dest, const RECT *src1, const RECT *src2 )
{
if (!dest) return FALSE;
if (IsRectEmpty(src1))
{
if (IsRectEmpty(src2))
{
SetRectEmpty( dest );
return FALSE;
}
else *dest = *src2;
}
else
{
if (IsRectEmpty(src2)) *dest = *src1;
else
{
dest->left = min( src1->left, src2->left );
dest->right = max( src1->right, src2->right );
dest->top = min( src1->top, src2->top );
dest->bottom = max( src1->bottom, src2->bottom );
}
}
return TRUE;
}
/***********************************************************************
* EqualRect (USER32.@)
*/
BOOL WINAPI EqualRect( const RECT* rect1, const RECT* rect2 )
{
if (!rect1 || !rect2) return FALSE;
return ((rect1->left == rect2->left) && (rect1->right == rect2->right) &&
(rect1->top == rect2->top) && (rect1->bottom == rect2->bottom));
}
/***********************************************************************
* SubtractRect (USER32.@)
*/
BOOL WINAPI SubtractRect( LPRECT dest, const RECT *src1, const RECT *src2 )
{
RECT tmp;
if (!dest) return FALSE;
if (IsRectEmpty( src1 ))
{
SetRectEmpty( dest );
return FALSE;
}
*dest = *src1;
if (IntersectRect( &tmp, src1, src2 ))
{
if (EqualRect( &tmp, dest ))
{
SetRectEmpty( dest );
return FALSE;
}
if ((tmp.top == dest->top) && (tmp.bottom == dest->bottom))
{
if (tmp.left == dest->left) dest->left = tmp.right;
else if (tmp.right == dest->right) dest->right = tmp.left;
}
else if ((tmp.left == dest->left) && (tmp.right == dest->right))
{
if (tmp.top == dest->top) dest->top = tmp.bottom;
else if (tmp.bottom == dest->bottom) dest->bottom = tmp.top;
}
}
return TRUE;
}
/***********************************************************************
* FillRect (USER32.@)
*/
INT WINAPI FillRect( HDC hdc, const RECT *rect, HBRUSH hbrush )
{
HBRUSH prevBrush;
if (hbrush <= (HBRUSH) (COLOR_MAX + 1)) hbrush = GetSysColorBrush( (INT) hbrush - 1 );
if (!(prevBrush = SelectObject( hdc, hbrush ))) return 0;
PatBlt( hdc, rect->left, rect->top,
rect->right - rect->left, rect->bottom - rect->top, PATCOPY );
SelectObject( hdc, prevBrush );
return 1;
}
/***********************************************************************
* InvertRect (USER32.@)
*/
BOOL WINAPI InvertRect( HDC hdc, const RECT *rect )
{
return PatBlt( hdc, rect->left, rect->top,
rect->right - rect->left, rect->bottom - rect->top, DSTINVERT );
}
/***********************************************************************
* FrameRect (USER32.@)
*/
INT WINAPI FrameRect( HDC hdc, const RECT *rect, HBRUSH hbrush )
{
HBRUSH prevBrush;
RECT r = *rect;
if ( (r.right <= r.left) || (r.bottom <= r.top) ) return 0;
if (!(prevBrush = SelectObject( hdc, hbrush ))) return 0;
PatBlt( hdc, r.left, r.top, 1, r.bottom - r.top, PATCOPY );
PatBlt( hdc, r.right - 1, r.top, 1, r.bottom - r.top, PATCOPY );
PatBlt( hdc, r.left, r.top, r.right - r.left, 1, PATCOPY );
PatBlt( hdc, r.left, r.bottom - 1, r.right - r.left, 1, PATCOPY );
SelectObject( hdc, prevBrush );
return TRUE;
}
/***********************************************************************
* DrawFocusRect (USER32.@)
*
* FIXME: PatBlt(PATINVERT) with background brush.
*/
BOOL WINAPI DrawFocusRect( HDC hdc, const RECT* rc )
{
HBRUSH hOldBrush;
HPEN hOldPen, hNewPen;
INT oldDrawMode, oldBkMode;
hOldBrush = SelectObject(hdc, GetStockObject(NULL_BRUSH));
hNewPen = CreatePen(PS_ALTERNATE, 1, GetSysColor(COLOR_WINDOWTEXT));
hOldPen = SelectObject(hdc, hNewPen);
oldDrawMode = SetROP2(hdc, R2_XORPEN);
oldBkMode = SetBkMode(hdc, TRANSPARENT);
Rectangle(hdc, rc->left, rc->top, rc->right, rc->bottom);
SetBkMode(hdc, oldBkMode);
SetROP2(hdc, oldDrawMode);
SelectObject(hdc, hOldPen);
DeleteObject(hNewPen);
SelectObject(hdc, hOldBrush);
return TRUE;
}
/**********************************************************************
* DrawAnimatedRects (USER32.@)
*/
BOOL WINAPI DrawAnimatedRects( HWND hwnd, INT idAni, const RECT* lprcFrom, const RECT* lprcTo )
{
FIXME("(%p,%d,%p,%p): stub\n",hwnd,idAni,lprcFrom,lprcTo);
return TRUE;
}
/**********************************************************************
* UITOOLS_DrawStateJam
*
* Jams in the requested type in the dc
*/
static BOOL UITOOLS_DrawStateJam( HDC hdc, UINT opcode, DRAWSTATEPROC func, LPARAM lp, WPARAM wp,
LPRECT rc, UINT dtflags, BOOL unicode )
{
HDC memdc;
HBITMAP hbmsave;
BOOL retval;
INT cx = rc->right - rc->left;
INT cy = rc->bottom - rc->top;
switch(opcode)
{
case DST_TEXT:
case DST_PREFIXTEXT:
if(unicode)
return DrawTextW(hdc, (LPWSTR)lp, (INT)wp, rc, dtflags);
else
return DrawTextA(hdc, (LPSTR)lp, (INT)wp, rc, dtflags);
case DST_ICON:
return DrawIcon(hdc, rc->left, rc->top, (HICON)lp);
case DST_BITMAP:
memdc = CreateCompatibleDC(hdc);
if(!memdc) return FALSE;
hbmsave = (HBITMAP)SelectObject(memdc, (HBITMAP)lp);
if(!hbmsave)
{
DeleteDC(memdc);
return FALSE;
}
retval = BitBlt(hdc, rc->left, rc->top, cx, cy, memdc, 0, 0, SRCCOPY);
SelectObject(memdc, hbmsave);
DeleteDC(memdc);
return retval;
case DST_COMPLEX:
if(func) {
BOOL bRet;
/* DRAWSTATEPROC assumes that it draws at the center of coordinates */
OffsetViewportOrgEx(hdc, rc->left, rc->top, NULL);
bRet = func(hdc, lp, wp, cx, cy);
/* Restore origin */
OffsetViewportOrgEx(hdc, -rc->left, -rc->top, NULL);
return bRet;
} else
return FALSE;
}
return FALSE;
}
/**********************************************************************
* UITOOLS_DrawState()
*/
static BOOL UITOOLS_DrawState(HDC hdc, HBRUSH hbr, DRAWSTATEPROC func, LPARAM lp, WPARAM wp,
INT x, INT y, INT cx, INT cy, UINT flags, BOOL unicode )
{
HBITMAP hbm, hbmsave;
HFONT hfsave;
HBRUSH hbsave, hbrtmp = 0;
HDC memdc;
RECT rc;
UINT dtflags = DT_NOCLIP;
COLORREF fg, bg;
UINT opcode = flags & 0xf;
INT len = wp;
BOOL retval, tmp;
if((opcode == DST_TEXT || opcode == DST_PREFIXTEXT) && !len) /* The string is '\0' terminated */
{
if(unicode)
len = strlenW((LPWSTR)lp);
else
len = strlen((LPSTR)lp);
}
/* Find out what size the image has if not given by caller */
if(!cx || !cy)
{
SIZE s;
CURSORICONINFO *ici;
BITMAP bm;
switch(opcode)
{
case DST_TEXT:
case DST_PREFIXTEXT:
if(unicode)
retval = GetTextExtentPoint32W(hdc, (LPWSTR)lp, len, &s);
else
retval = GetTextExtentPoint32A(hdc, (LPSTR)lp, len, &s);
if(!retval) return FALSE;
break;
case DST_ICON:
ici = (CURSORICONINFO *)GlobalLock16((HGLOBAL16)lp);
if(!ici) return FALSE;
s.cx = ici->nWidth;
s.cy = ici->nHeight;
GlobalUnlock16((HGLOBAL16)lp);
break;
case DST_BITMAP:
if(!GetObjectA((HBITMAP)lp, sizeof(bm), &bm)) return FALSE;
s.cx = bm.bmWidth;
s.cy = bm.bmHeight;
break;
case DST_COMPLEX: /* cx and cy must be set in this mode */
return FALSE;
}
if(!cx) cx = s.cx;
if(!cy) cy = s.cy;
}
rc.left = x;
rc.top = y;
rc.right = x + cx;
rc.bottom = y + cy;
if(flags & DSS_RIGHT) /* This one is not documented in the win32.hlp file */
dtflags |= DT_RIGHT;
if(opcode == DST_TEXT)
dtflags |= DT_NOPREFIX;
/* For DSS_NORMAL we just jam in the image and return */
if((flags & 0x7ff0) == DSS_NORMAL)
{
return UITOOLS_DrawStateJam(hdc, opcode, func, lp, len, &rc, dtflags, unicode);
}
/* For all other states we need to convert the image to B/W in a local bitmap */
/* before it is displayed */
fg = SetTextColor(hdc, RGB(0, 0, 0));
bg = SetBkColor(hdc, RGB(255, 255, 255));
hbm = NULL; hbmsave = NULL;
memdc = NULL; hbsave = NULL;
retval = FALSE; /* assume failure */
/* From here on we must use "goto cleanup" when something goes wrong */
hbm = CreateBitmap(cx, cy, 1, 1, NULL);
if(!hbm) goto cleanup;
memdc = CreateCompatibleDC(hdc);
if(!memdc) goto cleanup;
hbmsave = (HBITMAP)SelectObject(memdc, hbm);
if(!hbmsave) goto cleanup;
rc.left = rc.top = 0;
rc.right = cx;
rc.bottom = cy;
if(!FillRect(memdc, &rc, (HBRUSH)GetStockObject(WHITE_BRUSH))) goto cleanup;
SetBkColor(memdc, RGB(255, 255, 255));
SetTextColor(memdc, RGB(0, 0, 0));
hfsave = (HFONT)SelectObject(memdc, GetCurrentObject(hdc, OBJ_FONT));
/* DST_COMPLEX may draw text as well,
* so we must be sure that correct font is selected
*/
if(!hfsave && (opcode <= DST_PREFIXTEXT)) goto cleanup;
tmp = UITOOLS_DrawStateJam(memdc, opcode, func, lp, len, &rc, dtflags, unicode);
if(hfsave) SelectObject(memdc, hfsave);
if(!tmp) goto cleanup;
/* This state cause the image to be dithered */
if(flags & DSS_UNION)
{
hbsave = (HBRUSH)SelectObject(memdc, UITOOLS_GetPattern55AABrush());
if(!hbsave) goto cleanup;
tmp = PatBlt(memdc, 0, 0, cx, cy, 0x00FA0089);
SelectObject(memdc, hbsave);
if(!tmp) goto cleanup;
}
if (flags & DSS_DISABLED)
hbrtmp = CreateSolidBrush(GetSysColor(COLOR_3DHILIGHT));
else if (flags & DSS_DEFAULT)
hbrtmp = CreateSolidBrush(GetSysColor(COLOR_3DSHADOW));
/* Draw light or dark shadow */
if (flags & (DSS_DISABLED|DSS_DEFAULT))
{
if(!hbrtmp) goto cleanup;
hbsave = (HBRUSH)SelectObject(hdc, hbrtmp);
if(!hbsave) goto cleanup;
if(!BitBlt(hdc, x+1, y+1, cx, cy, memdc, 0, 0, 0x00B8074A)) goto cleanup;
SelectObject(hdc, hbsave);
DeleteObject(hbrtmp);
hbrtmp = 0;
}
if (flags & DSS_DISABLED)
{
hbr = hbrtmp = CreateSolidBrush(GetSysColor(COLOR_3DSHADOW));
if(!hbrtmp) goto cleanup;
}
else if (!hbr)
{
hbr = (HBRUSH)GetStockObject(BLACK_BRUSH);
}
hbsave = (HBRUSH)SelectObject(hdc, hbr);
if(!BitBlt(hdc, x, y, cx, cy, memdc, 0, 0, 0x00B8074A)) goto cleanup;
retval = TRUE; /* We succeeded */
cleanup:
SetTextColor(hdc, fg);
SetBkColor(hdc, bg);
if(hbsave) SelectObject(hdc, hbsave);
if(hbmsave) SelectObject(memdc, hbmsave);
if(hbrtmp) DeleteObject(hbrtmp);
if(hbm) DeleteObject(hbm);
if(memdc) DeleteDC(memdc);
return retval;
}
/**********************************************************************
* DrawStateA (USER32.@)
*/
BOOL WINAPI DrawStateA(HDC hdc, HBRUSH hbr,
DRAWSTATEPROC func, LPARAM ldata, WPARAM wdata,
INT x, INT y, INT cx, INT cy, UINT flags)
{
return UITOOLS_DrawState(hdc, hbr, func, ldata, wdata, x, y, cx, cy, flags, FALSE);
}
/**********************************************************************
* DrawStateW (USER32.@)
*/
BOOL WINAPI DrawStateW(HDC hdc, HBRUSH hbr,
DRAWSTATEPROC func, LPARAM ldata, WPARAM wdata,
INT x, INT y, INT cx, INT cy, UINT flags)
{
return UITOOLS_DrawState(hdc, hbr, func, ldata, wdata, x, y, cx, cy, flags, TRUE);
}