.. |
Makefile.in
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ddraw: Move clipper handling to ddraw.
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2011-12-13 18:58:37 +01:00 |
arb_program_shader.c
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wined3d: We must include Wine's port.h before using NAN.
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2012-06-01 17:41:52 +02:00 |
ati_fragment_shader.c
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wined3d: We must include Wine's port.h before using NAN.
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2012-06-01 17:41:52 +02:00 |
buffer.c
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wined3d: Avoid moving buffers while they're mapped.
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2012-05-22 18:06:51 +02:00 |
context.c
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wined3d: We must include Wine's port.h before using NAN.
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2012-06-01 17:41:52 +02:00 |
device.c
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wined3d: We must include Wine's port.h before using NAN.
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2012-06-01 17:41:52 +02:00 |
directx.c
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wined3d: We must include Wine's port.h before using NAN.
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2012-06-01 17:41:52 +02:00 |
drawprim.c
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wined3d: Use NAN.
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2012-05-30 17:17:59 +02:00 |
gl_compat.c
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wined3d: We must include Wine's port.h before using NAN.
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2012-06-01 17:41:52 +02:00 |
glsl_shader.c
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wined3d: We must include Wine's port.h before using NAN.
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2012-06-01 17:41:52 +02:00 |
nvidia_texture_shader.c
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wined3d: We must include Wine's port.h before using NAN.
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2012-06-01 17:41:52 +02:00 |
palette.c
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wined3d: We must include Wine's port.h before using NAN.
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2012-06-01 17:41:52 +02:00 |
query.c
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wined3d: We must include Wine's port.h before using NAN.
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2012-06-01 17:41:52 +02:00 |
resource.c
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wined3d: We must include Wine's port.h before using NAN.
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2012-06-01 17:41:52 +02:00 |
shader.c
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wined3d: We must include Wine's port.h before using NAN.
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2012-06-01 17:41:52 +02:00 |
shader_sm1.c
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…
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shader_sm4.c
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wined3d: Recognize the SM4 xor opcode.
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2011-11-22 10:52:33 +01:00 |
state.c
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wined3d: We must include Wine's port.h before using NAN.
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2012-06-01 17:41:52 +02:00 |
stateblock.c
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wined3d: We must include Wine's port.h before using NAN.
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2012-06-01 17:41:52 +02:00 |
surface.c
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wined3d: Reorder some surface functions to avoid the need for forward declarations.
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2012-06-12 11:11:12 +02:00 |
swapchain.c
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wined3d: We must include Wine's port.h before using NAN.
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2012-06-01 17:41:52 +02:00 |
texture.c
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wined3d: We must include Wine's port.h before using NAN.
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2012-06-01 17:41:52 +02:00 |
utils.c
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wined3d: Use NAN.
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2012-05-30 17:17:59 +02:00 |
version.rc
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…
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vertexdeclaration.c
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wined3d: We must include Wine's port.h before using NAN.
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2012-06-01 17:41:52 +02:00 |
view.c
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wined3d: Remove object creation methods from the IWineD3DDevice interface.
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2011-05-11 14:56:48 +02:00 |
volume.c
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wined3d: We must include Wine's port.h before using NAN.
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2012-06-01 17:41:52 +02:00 |
wined3d.spec
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wined3d: The wined3d object doesn't need a parent.
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2012-05-03 11:18:00 +02:00 |
wined3d_gl.h
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wined3d: Trace the minimum buffer map alignment in wined3d_adapter_init_gl_caps().
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2011-11-24 17:10:03 +01:00 |
wined3d_main.c
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wined3d: We must include Wine's port.h before using NAN.
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2012-06-01 17:41:52 +02:00 |
wined3d_private.h
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wined3d: Use NAN.
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2012-05-30 17:17:59 +02:00 |