582 lines
22 KiB
C
582 lines
22 KiB
C
/*
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* Direct3D 8 private include file
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*
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* Copyright 2002-2004 Jason Edmeades
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* Copyright 2003-2004 Raphael Junqueira
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* Copyright 2004 Christian Costa
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2.1 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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#ifndef __WINE_D3D8_PRIVATE_H
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#define __WINE_D3D8_PRIVATE_H
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#ifndef __WINE_CONFIG_H
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# error You must include config.h to use this header
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#endif
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#undef APIENTRY
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#undef CALLBACK
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#undef WINAPI
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/* Redefines the constants */
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#define CALLBACK __stdcall
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#define WINAPI __stdcall
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#define APIENTRY WINAPI
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#include <stdarg.h>
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#define NONAMELESSUNION
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#define NONAMELESSSTRUCT
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#define COBJMACROS
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#include "windef.h"
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#include "winbase.h"
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#include "wingdi.h"
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#include "wine/debug.h"
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#include "d3d8.h"
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#include "wine/wined3d_interface.h"
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/* Device caps */
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#define MAX_SHADERS 64
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/* CreateVertexShader can return > 0xFFFF */
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#define VS_HIGHESTFIXEDFXF 0xF0000000
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/* ===========================================================================
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Macros
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=========================================================================== */
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/* Not nice, but it lets wined3d support different versions of directx */
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#define D3D8CAPSTOWINECAPS(_pD3D8Caps, _pWineCaps) \
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_pWineCaps->DeviceType = &_pD3D8Caps->DeviceType; \
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_pWineCaps->AdapterOrdinal = &_pD3D8Caps->AdapterOrdinal; \
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_pWineCaps->Caps = &_pD3D8Caps->Caps; \
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_pWineCaps->Caps2 = &_pD3D8Caps->Caps2; \
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_pWineCaps->Caps3 = &_pD3D8Caps->Caps3; \
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_pWineCaps->PresentationIntervals = &_pD3D8Caps->PresentationIntervals; \
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_pWineCaps->CursorCaps = &_pD3D8Caps->CursorCaps; \
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_pWineCaps->DevCaps = &_pD3D8Caps->DevCaps; \
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_pWineCaps->PrimitiveMiscCaps = &_pD3D8Caps->PrimitiveMiscCaps; \
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_pWineCaps->RasterCaps = &_pD3D8Caps->RasterCaps; \
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_pWineCaps->ZCmpCaps = &_pD3D8Caps->ZCmpCaps; \
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_pWineCaps->SrcBlendCaps = &_pD3D8Caps->SrcBlendCaps; \
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_pWineCaps->DestBlendCaps = &_pD3D8Caps->DestBlendCaps; \
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_pWineCaps->AlphaCmpCaps = &_pD3D8Caps->AlphaCmpCaps; \
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_pWineCaps->ShadeCaps = &_pD3D8Caps->ShadeCaps; \
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_pWineCaps->TextureCaps = &_pD3D8Caps->TextureCaps; \
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_pWineCaps->TextureFilterCaps = &_pD3D8Caps->TextureFilterCaps; \
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_pWineCaps->CubeTextureFilterCaps = &_pD3D8Caps->CubeTextureFilterCaps; \
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_pWineCaps->VolumeTextureFilterCaps = &_pD3D8Caps->VolumeTextureFilterCaps; \
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_pWineCaps->TextureAddressCaps = &_pD3D8Caps->TextureAddressCaps; \
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_pWineCaps->VolumeTextureAddressCaps = &_pD3D8Caps->VolumeTextureAddressCaps; \
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_pWineCaps->LineCaps = &_pD3D8Caps->LineCaps; \
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_pWineCaps->MaxTextureWidth = &_pD3D8Caps->MaxTextureWidth; \
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_pWineCaps->MaxTextureHeight = &_pD3D8Caps->MaxTextureHeight; \
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_pWineCaps->MaxVolumeExtent = &_pD3D8Caps->MaxVolumeExtent; \
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_pWineCaps->MaxTextureRepeat = &_pD3D8Caps->MaxTextureRepeat; \
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_pWineCaps->MaxTextureAspectRatio = &_pD3D8Caps->MaxTextureAspectRatio; \
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_pWineCaps->MaxAnisotropy = &_pD3D8Caps->MaxAnisotropy; \
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_pWineCaps->MaxVertexW = &_pD3D8Caps->MaxVertexW; \
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_pWineCaps->GuardBandLeft = &_pD3D8Caps->GuardBandLeft; \
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_pWineCaps->GuardBandTop = &_pD3D8Caps->GuardBandTop; \
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_pWineCaps->GuardBandRight = &_pD3D8Caps->GuardBandRight; \
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_pWineCaps->GuardBandBottom = &_pD3D8Caps->GuardBandBottom; \
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_pWineCaps->ExtentsAdjust = &_pD3D8Caps->ExtentsAdjust; \
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_pWineCaps->StencilCaps = &_pD3D8Caps->StencilCaps; \
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_pWineCaps->FVFCaps = &_pD3D8Caps->FVFCaps; \
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_pWineCaps->TextureOpCaps = &_pD3D8Caps->TextureOpCaps; \
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_pWineCaps->MaxTextureBlendStages = &_pD3D8Caps->MaxTextureBlendStages; \
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_pWineCaps->MaxSimultaneousTextures = &_pD3D8Caps->MaxSimultaneousTextures; \
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_pWineCaps->VertexProcessingCaps = &_pD3D8Caps->VertexProcessingCaps; \
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_pWineCaps->MaxActiveLights = &_pD3D8Caps->MaxActiveLights; \
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_pWineCaps->MaxUserClipPlanes = &_pD3D8Caps->MaxUserClipPlanes; \
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_pWineCaps->MaxVertexBlendMatrices = &_pD3D8Caps->MaxVertexBlendMatrices; \
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_pWineCaps->MaxVertexBlendMatrixIndex = &_pD3D8Caps->MaxVertexBlendMatrixIndex; \
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_pWineCaps->MaxPointSize = &_pD3D8Caps->MaxPointSize; \
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_pWineCaps->MaxPrimitiveCount = &_pD3D8Caps->MaxPrimitiveCount; \
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_pWineCaps->MaxVertexIndex = &_pD3D8Caps->MaxVertexIndex; \
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_pWineCaps->MaxStreams = &_pD3D8Caps->MaxStreams; \
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_pWineCaps->MaxStreamStride = &_pD3D8Caps->MaxStreamStride; \
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_pWineCaps->VertexShaderVersion = &_pD3D8Caps->VertexShaderVersion; \
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_pWineCaps->MaxVertexShaderConst = &_pD3D8Caps->MaxVertexShaderConst; \
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_pWineCaps->PixelShaderVersion = &_pD3D8Caps->PixelShaderVersion; \
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_pWineCaps->PixelShader1xMaxValue = &_pD3D8Caps->MaxPixelShaderValue;
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/* Direct3D8 Interfaces: */
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typedef struct IDirect3DBaseTexture8Impl IDirect3DBaseTexture8Impl;
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typedef struct IDirect3DVolumeTexture8Impl IDirect3DVolumeTexture8Impl;
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typedef struct IDirect3D8Impl IDirect3D8Impl;
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typedef struct IDirect3DDevice8Impl IDirect3DDevice8Impl;
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typedef struct IDirect3DTexture8Impl IDirect3DTexture8Impl;
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typedef struct IDirect3DCubeTexture8Impl IDirect3DCubeTexture8Impl;
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typedef struct IDirect3DIndexBuffer8Impl IDirect3DIndexBuffer8Impl;
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typedef struct IDirect3DSurface8Impl IDirect3DSurface8Impl;
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typedef struct IDirect3DSwapChain8Impl IDirect3DSwapChain8Impl;
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typedef struct IDirect3DResource8Impl IDirect3DResource8Impl;
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typedef struct IDirect3DVolume8Impl IDirect3DVolume8Impl;
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typedef struct IDirect3DVertexBuffer8Impl IDirect3DVertexBuffer8Impl;
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/** Private Interfaces: */
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typedef struct IDirect3DStateBlockImpl IDirect3DStateBlockImpl;
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typedef struct IDirect3DVertexShaderImpl IDirect3DVertexShaderImpl;
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typedef struct IDirect3DPixelShaderImpl IDirect3DPixelShaderImpl;
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typedef struct IDirect3DVertexShaderDeclarationImpl IDirect3DVertexShaderDeclarationImpl;
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/* Advance declaration of structures to satisfy compiler */
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typedef struct IDirect3DVertexShader8Impl IDirect3DVertexShader8Impl;
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/* ===========================================================================
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The interfactes themselves
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=========================================================================== */
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/* ---------- */
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/* IDirect3D8 */
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/* ---------- */
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/*****************************************************************************
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* Predeclare the interface implementation structures
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*/
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extern const IDirect3D8Vtbl Direct3D8_Vtbl;
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/*****************************************************************************
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* IDirect3D implementation structure
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*/
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struct IDirect3D8Impl
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{
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/* IUnknown fields */
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const IDirect3D8Vtbl *lpVtbl;
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LONG ref;
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/* The WineD3D device */
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IWineD3D *WineD3D;
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};
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/* ---------------- */
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/* IDirect3DDevice8 */
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/* ---------------- */
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/*****************************************************************************
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* Predeclare the interface implementation structures
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*/
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extern const IDirect3DDevice8Vtbl Direct3DDevice8_Vtbl;
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/*****************************************************************************
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* IDirect3DDevice8 implementation structure
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*/
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struct IDirect3DDevice8Impl
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{
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/* IUnknown fields */
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const IDirect3DDevice8Vtbl *lpVtbl;
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LONG ref;
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/* But what about baseVertexIndex in state blocks? hmm... it may be a better idea to pass this to wined3d */
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IWineD3DDevice *WineD3DDevice;
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IDirect3DVertexShader8Impl *vShaders[MAX_SHADERS];
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/* FIXME: Move *baseVertexIndex somewhere sensible like wined3d */
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UINT baseVertexIndex;
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};
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/* ---------------- */
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/* IDirect3DVolume8 */
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/* ---------------- */
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/*****************************************************************************
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* Predeclare the interface implementation structures
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*/
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extern const IDirect3DVolume8Vtbl Direct3DVolume8_Vtbl;
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/*****************************************************************************
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* IDirect3DVolume8 implementation structure
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*/
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struct IDirect3DVolume8Impl
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{
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/* IUnknown fields */
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const IDirect3DVolume8Vtbl *lpVtbl;
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LONG ref;
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/* IDirect3DVolume8 fields */
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IWineD3DVolume *wineD3DVolume;
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};
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/* ------------------- */
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/* IDirect3DSwapChain8 */
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/* ------------------- */
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/*****************************************************************************
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* Predeclare the interface implementation structures
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*/
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extern const IDirect3DSwapChain8Vtbl Direct3DSwapChain8_Vtbl;
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/*****************************************************************************
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* IDirect3DSwapChain8 implementation structure
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*/
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struct IDirect3DSwapChain8Impl
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{
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/* IUnknown fields */
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const IDirect3DSwapChain8Vtbl *lpVtbl;
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LONG ref;
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/* IDirect3DSwapChain8 fields */
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IWineD3DSwapChain *wineD3DSwapChain;
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};
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/* ----------------- */
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/* IDirect3DSurface8 */
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/* ----------------- */
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/*****************************************************************************
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* Predeclare the interface implementation structures
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*/
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extern const IDirect3DSurface8Vtbl Direct3DSurface8_Vtbl;
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/*****************************************************************************
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* IDirect3DSurface8 implementation structure
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*/
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struct IDirect3DSurface8Impl
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{
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/* IUnknown fields */
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const IDirect3DSurface8Vtbl *lpVtbl;
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LONG ref;
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/* IDirect3DSurface8 fields */
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IWineD3DSurface *wineD3DSurface;
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};
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/* ------------------ */
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/* IDirect3DResource8 */
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/* ------------------ */
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/*****************************************************************************
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* Predeclare the interface implementation structures
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*/
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extern const IDirect3DResource8Vtbl Direct3DResource8_Vtbl;
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/*****************************************************************************
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* IDirect3DResource8 implementation structure
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*/
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struct IDirect3DResource8Impl
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{
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/* IUnknown fields */
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const IDirect3DResource8Vtbl *lpVtbl;
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LONG ref;
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/* IDirect3DResource8 fields */
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IWineD3DResource *wineD3DResource;
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};
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extern HRESULT WINAPI IDirect3DResource8Impl_GetDevice(LPDIRECT3DRESOURCE8 iface, IDirect3DDevice8** ppDevice);
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/* ---------------------- */
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/* IDirect3DVertexBuffer8 */
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/* ---------------------- */
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/*****************************************************************************
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* Predeclare the interface implementation structures
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*/
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extern const IDirect3DVertexBuffer8Vtbl Direct3DVertexBuffer8_Vtbl;
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/*****************************************************************************
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* IDirect3DVertexBuffer8 implementation structure
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*/
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struct IDirect3DVertexBuffer8Impl
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{
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/* IUnknown fields */
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const IDirect3DVertexBuffer8Vtbl *lpVtbl;
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LONG ref;
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/* IDirect3DResource8 fields */
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IWineD3DVertexBuffer *wineD3DVertexBuffer;
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};
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/* --------------------- */
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/* IDirect3DIndexBuffer8 */
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/* --------------------- */
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/*****************************************************************************
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* Predeclare the interface implementation structures
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*/
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extern const IDirect3DIndexBuffer8Vtbl Direct3DIndexBuffer8_Vtbl;
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/*****************************************************************************
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* IDirect3DIndexBuffer8 implementation structure
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*/
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struct IDirect3DIndexBuffer8Impl
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{
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/* IUnknown fields */
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const IDirect3DIndexBuffer8Vtbl *lpVtbl;
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LONG ref;
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/* IDirect3DResource8 fields */
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IWineD3DIndexBuffer *wineD3DIndexBuffer;
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};
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/* --------------------- */
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/* IDirect3DBaseTexture8 */
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/* --------------------- */
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/*****************************************************************************
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* IDirect3DBaseTexture8 implementation structure
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*/
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struct IDirect3DBaseTexture8Impl
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{
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/* IUnknown fields */
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const IDirect3DBaseTexture8Vtbl *lpVtbl;
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LONG ref;
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/* IDirect3DResource8 fields */
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IWineD3DBaseTexture *wineD3DBaseTexture;
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};
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/* --------------------- */
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/* IDirect3DCubeTexture8 */
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/* --------------------- */
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/*****************************************************************************
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* Predeclare the interface implementation structures
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*/
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extern const IDirect3DCubeTexture8Vtbl Direct3DCubeTexture8_Vtbl;
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/*****************************************************************************
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* IDirect3DCubeTexture8 implementation structure
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*/
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struct IDirect3DCubeTexture8Impl
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{
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/* IUnknown fields */
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const IDirect3DCubeTexture8Vtbl *lpVtbl;
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LONG ref;
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/* IDirect3DResource8 fields */
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IWineD3DCubeTexture *wineD3DCubeTexture;
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};
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/* ----------------- */
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/* IDirect3DTexture8 */
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/* ----------------- */
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/*****************************************************************************
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* Predeclare the interface implementation structures
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*/
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extern const IDirect3DTexture8Vtbl Direct3DTexture8_Vtbl;
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/*****************************************************************************
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* IDirect3DTexture8 implementation structure
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*/
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struct IDirect3DTexture8Impl
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{
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/* IUnknown fields */
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const IDirect3DTexture8Vtbl *lpVtbl;
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LONG ref;
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/* IDirect3DResourc8 fields */
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IWineD3DTexture *wineD3DTexture;
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};
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/* ----------------------- */
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/* IDirect3DVolumeTexture8 */
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/* ----------------------- */
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/*****************************************************************************
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* Predeclare the interface implementation structures
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*/
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extern const IDirect3DVolumeTexture8Vtbl Direct3DVolumeTexture8_Vtbl;
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/*****************************************************************************
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* IDirect3DVolumeTexture8 implementation structure
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*/
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struct IDirect3DVolumeTexture8Impl
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{
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/* IUnknown fields */
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const IDirect3DVolumeTexture8Vtbl *lpVtbl;
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LONG ref;
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/* IDirect3DResource8 fields */
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IWineD3DVolumeTexture *wineD3DVolumeTexture;
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};
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/* ----------------------- */
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/* IDirect3DStateBlockImpl */
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/* ----------------------- */
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/* TODO: Generate a valid GUIDs */
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/* {83B073CE-6F30-11d9-C687-00046142C14F} */
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DEFINE_GUID(IID_IDirect3DStateBlock8,
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0x83b073ce, 0x6f30, 0x11d9, 0xc6, 0x87, 0x0, 0x4, 0x61, 0x42, 0xc1, 0x4f);
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DEFINE_GUID(IID_IDirect3DVertexShader8,
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0xefc5557e, 0x6265, 0x4613, 0x8a, 0x94, 0x43, 0x85, 0x78, 0x89, 0xeb, 0x36);
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DEFINE_GUID(IID_IDirect3DPixelShader8,
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0x6d3bdbdc, 0x5b02, 0x4415, 0xb8, 0x52, 0xce, 0x5e, 0x8b, 0xcc, 0xb2, 0x89);
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/*****************************************************************************
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* IDirect3DStateBlock8 interface
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*/
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#define INTERFACE IDirect3DStateBlock8
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DECLARE_INTERFACE_(IDirect3DStateBlock8, IUnknown)
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{
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/*** IUnknown methods ***/
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STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE;
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STDMETHOD_(ULONG,AddRef)(THIS) PURE;
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STDMETHOD_(ULONG,Release)(THIS) PURE;
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/*** IDirect3DStateBlock9 methods ***/
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STDMETHOD(GetDevice)(THIS_ struct IDirect3DDevice8** ppDevice) PURE;
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STDMETHOD(Capture)(THIS) PURE;
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STDMETHOD(Apply)(THIS) PURE;
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};
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#undef INTERFACE
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/*** IUnknown methods ***/
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#define IDirect3DStateBlock8_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
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#define IDirect3DStateBlock8_AddRef(p) (p)->lpVtbl->AddRef(p)
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#define IDirect3DStateBlock8_Release(p) (p)->lpVtbl->Release(p)
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/*** IDirect3DStateBlock9 methods ***/
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#define IDirect3DStateBlock8_GetDevice(p,a) (p)->lpVtbl->GetDevice(p,a)
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#define IDirect3DStateBlock8_Capture(p) (p)->lpVtbl->Capture(p)
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#define IDirect3DStateBlock8_Apply(p) (p)->lpVtbl->Apply(p)
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/*****************************************************************************
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* Predeclare the interface implementation structures
|
|
*/
|
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extern const IDirect3DStateBlock8Vtbl Direct3DStateBlock8_Vtbl;
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|
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/*****************************************************************************
|
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* IDirect3DStateBlock implementation structure
|
|
*/
|
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typedef struct IDirect3DStateBlock8Impl {
|
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/* IUnknown fields */
|
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const IDirect3DStateBlock8Vtbl *lpVtbl;
|
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LONG ref;
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|
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/* IDirect3DResource8 fields */
|
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IWineD3DStateBlock *wineD3DStateBlock;
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} IDirect3DStateBlock8Impl;
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/*****************************************************************************
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* IDirect3DVertexShader9 interface
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*/
|
|
#define INTERFACE IDirect3DVertexShader8
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|
DECLARE_INTERFACE_(IDirect3DVertexShader8, IUnknown)
|
|
{
|
|
/*** IUnknown methods ***/
|
|
STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE;
|
|
STDMETHOD_(ULONG,AddRef)(THIS) PURE;
|
|
STDMETHOD_(ULONG,Release)(THIS) PURE;
|
|
/*** IDirect3DVertexShader9 methods ***/
|
|
STDMETHOD(GetDevice)(THIS_ struct IDirect3DDevice8** ppDevice) PURE;
|
|
STDMETHOD(GetFunction)(THIS_ void*, UINT* pSizeOfData) PURE;
|
|
};
|
|
#undef INTERFACE
|
|
|
|
/*** IUnknown methods ***/
|
|
#define IDirect3DVertexShader8_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
|
|
#define IDirect3DVertexShader8_AddRef(p) (p)->lpVtbl->AddRef(p)
|
|
#define IDirect3DVertexShader8_Release(p) (p)->lpVtbl->Release(p)
|
|
/*** IDirect3DVertexShader8 methods ***/
|
|
#define IDirect3DVertexShader8_GetDevice(p,a) (p)->lpVtbl->GetDevice(p,a)
|
|
#define IDirect3DVertexShader8_GetFunction(p,a,b) (p)->lpVtbl->GetFunction(p,a,b)
|
|
|
|
/* ------------------------- */
|
|
/* IDirect3DVertexShader8Impl */
|
|
/* ------------------------- */
|
|
|
|
/*****************************************************************************
|
|
* IDirect3DPixelShader9 interface
|
|
*/
|
|
#define INTERFACE IDirect3DPixelShader8
|
|
DECLARE_INTERFACE_(IDirect3DPixelShader8,IUnknown)
|
|
{
|
|
/*** IUnknown methods ***/
|
|
STDMETHOD_(HRESULT,QueryInterface)(THIS_ REFIID riid, void** ppvObject) PURE;
|
|
STDMETHOD_(ULONG,AddRef)(THIS) PURE;
|
|
STDMETHOD_(ULONG,Release)(THIS) PURE;
|
|
/*** IDirect3DPixelShader8 methods ***/
|
|
STDMETHOD(GetDevice)(THIS_ struct IDirect3DDevice8** ppDevice) PURE;
|
|
STDMETHOD(GetFunction)(THIS_ void*, UINT* pSizeOfData) PURE;
|
|
};
|
|
#undef INTERFACE
|
|
|
|
/*** IUnknown methods ***/
|
|
#define IDirect3DPixelShader8_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
|
|
#define IDirect3DPixelShader8_AddRef(p) (p)->lpVtbl->AddRef(p)
|
|
#define IDirect3DPixelShader8_Release(p) (p)->lpVtbl->Release(p)
|
|
/*** IDirect3DPixelShader8 methods ***/
|
|
#define IDirect3DPixelShader8_GetDevice(p,a) (p)->lpVtbl->GetDevice(p,a)
|
|
#define IDirect3DPixelShader8_GetFunction(p,a,b) (p)->lpVtbl->GetFunction(p,a,b)
|
|
|
|
|
|
/*****************************************************************************
|
|
* Predeclare the interface implementation structures
|
|
*/
|
|
extern const IDirect3DVertexShader8Vtbl Direct3DVertexShader8_Vtbl;
|
|
|
|
/*****************************************************************************
|
|
* IDirect3DVertexShader implementation structure
|
|
*/
|
|
|
|
struct IDirect3DVertexShader8Impl {
|
|
const IDirect3DVertexShader8Vtbl *lpVtbl;
|
|
LONG ref;
|
|
|
|
IWineD3DVertexShader *wineD3DVertexShader;
|
|
};
|
|
|
|
|
|
/* ------------------------ */
|
|
/* IDirect3DPixelShaderImpl */
|
|
/* ------------------------ */
|
|
|
|
|
|
/*****************************************************************************
|
|
* Predeclare the interface implementation structures
|
|
*/
|
|
extern const IDirect3DPixelShader8Vtbl Direct3DPixelShader8_Vtbl;
|
|
|
|
/*****************************************************************************
|
|
* IDirect3DPixelShader implementation structure
|
|
*/
|
|
typedef struct IDirect3DPixelShader8Impl {
|
|
const IDirect3DPixelShader8Vtbl *lpVtbl;
|
|
LONG ref;
|
|
|
|
/* The device, to be replaced by an IDirect3DDeviceImpl */
|
|
IWineD3DPixelShader *wineD3DPixelShader;
|
|
} IDirect3DPixelShader8Impl;
|
|
|
|
/**
|
|
* Internals functions
|
|
*
|
|
* to see how not defined it here
|
|
*/
|
|
|
|
/* Callbacks */
|
|
extern HRESULT WINAPI D3D8CB_CreateSurface(IUnknown *device, UINT Width, UINT Height,
|
|
WINED3DFORMAT Format, DWORD Usage, D3DPOOL Pool, UINT Level,
|
|
IWineD3DSurface** ppSurface, HANDLE* pSharedHandle);
|
|
|
|
extern HRESULT WINAPI D3D8CB_CreateVolume(IUnknown *pDevice, UINT Width, UINT Height, UINT Depth,
|
|
WINED3DFORMAT Format, D3DPOOL Pool, DWORD Usage,
|
|
IWineD3DVolume **ppVolume,
|
|
HANDLE * pSharedHandle);
|
|
|
|
extern HRESULT WINAPI D3D8CB_CreateDepthStencilSurface(IUnknown *device, UINT Width, UINT Height,
|
|
WINED3DFORMAT Format, D3DMULTISAMPLE_TYPE MultiSample,
|
|
DWORD MultisampleQuality, BOOL Discard,
|
|
IWineD3DSurface** ppSurface, HANDLE* pSharedHandle);
|
|
|
|
extern HRESULT WINAPI D3D8CB_CreateRenderTarget(IUnknown *device, UINT Width, UINT Height,
|
|
WINED3DFORMAT Format, D3DMULTISAMPLE_TYPE MultiSample,
|
|
DWORD MultisampleQuality, BOOL Lockable,
|
|
IWineD3DSurface** ppSurface, HANDLE* pSharedHandle);
|
|
|
|
#endif /* __WINE_D3DX8_PRIVATE_H */
|