Sweden-Number/dlls/d3d9/indexbuffer.c

278 lines
9.0 KiB
C

/*
* IDirect3DIndexBuffer9 implementation
*
* Copyright 2002-2004 Jason Edmeades
* Raphael Junqueira
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
*/
#include "config.h"
#include "d3d9_private.h"
WINE_DEFAULT_DEBUG_CHANNEL(d3d9);
/* IDirect3DIndexBuffer9 IUnknown parts follow: */
static HRESULT WINAPI IDirect3DIndexBuffer9Impl_QueryInterface(LPDIRECT3DINDEXBUFFER9 iface, REFIID riid, LPVOID* ppobj) {
IDirect3DIndexBuffer9Impl *This = (IDirect3DIndexBuffer9Impl *)iface;
if (IsEqualGUID(riid, &IID_IUnknown)
|| IsEqualGUID(riid, &IID_IDirect3DResource9)
|| IsEqualGUID(riid, &IID_IDirect3DIndexBuffer9)) {
IDirect3DIndexBuffer9_AddRef(iface);
*ppobj = This;
return S_OK;
}
WARN("(%p)->(%s,%p),not found\n", This, debugstr_guid(riid), ppobj);
*ppobj = NULL;
return E_NOINTERFACE;
}
static ULONG WINAPI IDirect3DIndexBuffer9Impl_AddRef(LPDIRECT3DINDEXBUFFER9 iface) {
IDirect3DIndexBuffer9Impl *This = (IDirect3DIndexBuffer9Impl *)iface;
ULONG ref = InterlockedIncrement(&This->ref);
TRACE("(%p) : AddRef from %d\n", This, ref - 1);
if (ref == 1)
{
IDirect3DDevice9Ex_AddRef(This->parentDevice);
wined3d_mutex_lock();
IWineD3DBuffer_AddRef(This->wineD3DIndexBuffer);
wined3d_mutex_unlock();
}
return ref;
}
static ULONG WINAPI IDirect3DIndexBuffer9Impl_Release(LPDIRECT3DINDEXBUFFER9 iface) {
IDirect3DIndexBuffer9Impl *This = (IDirect3DIndexBuffer9Impl *)iface;
ULONG ref = InterlockedDecrement(&This->ref);
TRACE("(%p) : ReleaseRef to %d\n", This, ref);
if (ref == 0) {
IDirect3DDevice9Ex *parentDevice = This->parentDevice;
wined3d_mutex_lock();
IWineD3DBuffer_Release(This->wineD3DIndexBuffer);
wined3d_mutex_unlock();
/* Release the device last, as it may cause the device to be destroyed. */
IDirect3DDevice9Ex_Release(parentDevice);
}
return ref;
}
/* IDirect3DIndexBuffer9 IDirect3DResource9 Interface follow: */
static HRESULT WINAPI IDirect3DIndexBuffer9Impl_GetDevice(LPDIRECT3DINDEXBUFFER9 iface, IDirect3DDevice9** ppDevice) {
IDirect3DIndexBuffer9Impl *This = (IDirect3DIndexBuffer9Impl *)iface;
IWineD3DDevice *wined3d_device;
HRESULT hr;
TRACE("(%p) Relay\n", This);
wined3d_mutex_lock();
hr = IWineD3DBuffer_GetDevice(This->wineD3DIndexBuffer, &wined3d_device);
if (SUCCEEDED(hr))
{
IWineD3DDevice_GetParent(wined3d_device, (IUnknown **)ppDevice);
IWineD3DDevice_Release(wined3d_device);
}
wined3d_mutex_unlock();
return hr;
}
static HRESULT WINAPI IDirect3DIndexBuffer9Impl_SetPrivateData(LPDIRECT3DINDEXBUFFER9 iface, REFGUID refguid, CONST void* pData, DWORD SizeOfData, DWORD Flags) {
IDirect3DIndexBuffer9Impl *This = (IDirect3DIndexBuffer9Impl *)iface;
HRESULT hr;
TRACE("(%p) Relay\n", This);
wined3d_mutex_lock();
hr = IWineD3DBuffer_SetPrivateData(This->wineD3DIndexBuffer, refguid, pData, SizeOfData, Flags);
wined3d_mutex_unlock();
return hr;
}
static HRESULT WINAPI IDirect3DIndexBuffer9Impl_GetPrivateData(LPDIRECT3DINDEXBUFFER9 iface, REFGUID refguid, void* pData, DWORD* pSizeOfData) {
IDirect3DIndexBuffer9Impl *This = (IDirect3DIndexBuffer9Impl *)iface;
HRESULT hr;
TRACE("(%p) Relay\n", This);
wined3d_mutex_lock();
hr = IWineD3DBuffer_GetPrivateData(This->wineD3DIndexBuffer, refguid, pData, pSizeOfData);
wined3d_mutex_unlock();
return hr;
}
static HRESULT WINAPI IDirect3DIndexBuffer9Impl_FreePrivateData(LPDIRECT3DINDEXBUFFER9 iface, REFGUID refguid) {
IDirect3DIndexBuffer9Impl *This = (IDirect3DIndexBuffer9Impl *)iface;
HRESULT hr;
TRACE("(%p) Relay\n", This);
wined3d_mutex_lock();
hr = IWineD3DBuffer_FreePrivateData(This->wineD3DIndexBuffer, refguid);
wined3d_mutex_unlock();
return hr;
}
static DWORD WINAPI IDirect3DIndexBuffer9Impl_SetPriority(LPDIRECT3DINDEXBUFFER9 iface, DWORD PriorityNew) {
IDirect3DIndexBuffer9Impl *This = (IDirect3DIndexBuffer9Impl *)iface;
DWORD ret;
TRACE("(%p) Relay\n", This);
wined3d_mutex_lock();
ret = IWineD3DBuffer_SetPriority(This->wineD3DIndexBuffer, PriorityNew);
wined3d_mutex_unlock();
return ret;
}
static DWORD WINAPI IDirect3DIndexBuffer9Impl_GetPriority(LPDIRECT3DINDEXBUFFER9 iface) {
IDirect3DIndexBuffer9Impl *This = (IDirect3DIndexBuffer9Impl *)iface;
DWORD ret;
TRACE("(%p) Relay\n", This);
wined3d_mutex_lock();
ret = IWineD3DBuffer_GetPriority(This->wineD3DIndexBuffer);
wined3d_mutex_unlock();
return ret;
}
static void WINAPI IDirect3DIndexBuffer9Impl_PreLoad(LPDIRECT3DINDEXBUFFER9 iface) {
IDirect3DIndexBuffer9Impl *This = (IDirect3DIndexBuffer9Impl *)iface;
TRACE("(%p) Relay\n", This);
wined3d_mutex_lock();
IWineD3DBuffer_PreLoad(This->wineD3DIndexBuffer);
wined3d_mutex_unlock();
}
static D3DRESOURCETYPE WINAPI IDirect3DIndexBuffer9Impl_GetType(LPDIRECT3DINDEXBUFFER9 iface) {
IDirect3DIndexBuffer9Impl *This = (IDirect3DIndexBuffer9Impl *)iface;
TRACE("(%p)\n", This);
return D3DRTYPE_INDEXBUFFER;
}
/* IDirect3DIndexBuffer9 Interface follow: */
static HRESULT WINAPI IDirect3DIndexBuffer9Impl_Lock(LPDIRECT3DINDEXBUFFER9 iface, UINT OffsetToLock, UINT SizeToLock, void** ppbData, DWORD Flags) {
IDirect3DIndexBuffer9Impl *This = (IDirect3DIndexBuffer9Impl *)iface;
HRESULT hr;
TRACE("(%p) Relay\n", This);
wined3d_mutex_lock();
hr = IWineD3DBuffer_Map(This->wineD3DIndexBuffer, OffsetToLock, SizeToLock, (BYTE **)ppbData, Flags);
wined3d_mutex_unlock();
return hr;
}
static HRESULT WINAPI IDirect3DIndexBuffer9Impl_Unlock(LPDIRECT3DINDEXBUFFER9 iface) {
IDirect3DIndexBuffer9Impl *This = (IDirect3DIndexBuffer9Impl *)iface;
HRESULT hr;
TRACE("(%p) Relay\n", This);
wined3d_mutex_lock();
hr = IWineD3DBuffer_Unmap(This->wineD3DIndexBuffer);
wined3d_mutex_unlock();
return hr;
}
static HRESULT WINAPI IDirect3DIndexBuffer9Impl_GetDesc(LPDIRECT3DINDEXBUFFER9 iface, D3DINDEXBUFFER_DESC *pDesc) {
IDirect3DIndexBuffer9Impl *This = (IDirect3DIndexBuffer9Impl *)iface;
HRESULT hr;
WINED3DBUFFER_DESC desc;
TRACE("(%p) Relay\n", This);
wined3d_mutex_lock();
hr = IWineD3DBuffer_GetDesc(This->wineD3DIndexBuffer, &desc);
wined3d_mutex_unlock();
if (SUCCEEDED(hr)) {
pDesc->Format = d3dformat_from_wined3dformat(This->format);
pDesc->Usage = desc.Usage;
pDesc->Pool = desc.Pool;
pDesc->Size = desc.Size;
pDesc->Type = D3DRTYPE_INDEXBUFFER;
}
return hr;
}
static const IDirect3DIndexBuffer9Vtbl Direct3DIndexBuffer9_Vtbl =
{
/* IUnknown */
IDirect3DIndexBuffer9Impl_QueryInterface,
IDirect3DIndexBuffer9Impl_AddRef,
IDirect3DIndexBuffer9Impl_Release,
/* IDirect3DResource9 */
IDirect3DIndexBuffer9Impl_GetDevice,
IDirect3DIndexBuffer9Impl_SetPrivateData,
IDirect3DIndexBuffer9Impl_GetPrivateData,
IDirect3DIndexBuffer9Impl_FreePrivateData,
IDirect3DIndexBuffer9Impl_SetPriority,
IDirect3DIndexBuffer9Impl_GetPriority,
IDirect3DIndexBuffer9Impl_PreLoad,
IDirect3DIndexBuffer9Impl_GetType,
/* IDirect3DIndexBuffer9 */
IDirect3DIndexBuffer9Impl_Lock,
IDirect3DIndexBuffer9Impl_Unlock,
IDirect3DIndexBuffer9Impl_GetDesc
};
static void STDMETHODCALLTYPE d3d9_indexbuffer_wined3d_object_destroyed(void *parent)
{
HeapFree(GetProcessHeap(), 0, parent);
}
static const struct wined3d_parent_ops d3d9_indexbuffer_wined3d_parent_ops =
{
d3d9_indexbuffer_wined3d_object_destroyed,
};
HRESULT indexbuffer_init(IDirect3DIndexBuffer9Impl *buffer, IDirect3DDevice9Impl *device,
UINT size, DWORD usage, D3DFORMAT format, D3DPOOL pool)
{
HRESULT hr;
buffer->lpVtbl = &Direct3DIndexBuffer9_Vtbl;
buffer->ref = 1;
buffer->format = wined3dformat_from_d3dformat(format);
wined3d_mutex_lock();
hr = IWineD3DDevice_CreateIndexBuffer(device->WineD3DDevice, size,
usage & WINED3DUSAGE_MASK, (WINED3DPOOL)pool, &buffer->wineD3DIndexBuffer,
(IUnknown *)buffer, &d3d9_indexbuffer_wined3d_parent_ops);
wined3d_mutex_unlock();
if (FAILED(hr))
{
WARN("Failed to create wined3d buffer, hr %#x.\n", hr);
return hr;
}
buffer->parentDevice = (IDirect3DDevice9Ex *)device;
IDirect3DDevice9Ex_AddRef(buffer->parentDevice);
return D3D_OK;
}