425 lines
22 KiB
Plaintext
425 lines
22 KiB
Plaintext
The Wine development release 1.7.19 is now available.
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What's new in this release (see below for details):
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- New JSProxy DLL for automatic proxy configuration.
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- More OLE Accessible Object support.
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- Improvements to the XML writer.
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- Fixes for various memory issues found by Valgrind.
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- Initial headers for Direct2D support.
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- Various bug fixes.
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The source is available from the following locations:
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http://prdownloads.sourceforge.net/wine/wine-1.7.19.tar.bz2
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http://mirrors.ibiblio.org/wine/source/1.7/wine-1.7.19.tar.bz2
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Binary packages for various distributions will be available from:
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http://www.winehq.org/download
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You will find documentation on http://www.winehq.org/documentation
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You can also get the current source directly from the git
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repository. Check http://www.winehq.org/git for details.
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Wine is available thanks to the work of many people. See the file
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AUTHORS in the distribution for the complete list.
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----------------------------------------------------------------
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Bugs fixed in 1.7.19 (total 99):
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4264 Multiple apps refuse to install, complain about registry security (The 4th coming, Google Pack Installer expect a non-null DACL)
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10202 Battery visualization not working in WMP9
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12326 SHELL_FindExecutable breaks "mailto:" URL
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14222 RpcBindingSetAuthInfo(Ex) fails with RPC_C_AUTHN_GSS_NEGOTIATE (Outlook 2007 connecting to Exchange server)
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14690 Winamp Equalizer and playlist keeps always on top
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15841 Counter-Strike: Source (Steam) crashes when joining game
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16484 Dramatica Demo 4.0 file open dialog has the file name text box cursor in an incorrect position
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16503 Gears of War fails on startup
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17004 C&C Red Alert 3: black screen when Shadow Quality > Low
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17083 Counter-Strike: Source (Steam): background artefacts
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17798 Deus Ex: Invisible War crashed upon loading the main menu.
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18447 fr-minus-012 hangs without doing seemingly anything
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18592 ICQ 6.x fail to load
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19427 Radio Manager 1.4 (.NET 2.0 app) fails on startup
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19841 Wolfenstein (2009)(Steam): mouse cursor remains onscreen during FPS gameplay even after all menus are closed.
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20126 HuluDesktop 0.9.x fails to start
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21239 Left 4 Dead 2 (Steam) crashes trying to join a multiplayer game
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22999 Lord of the Rings online: keyboard input doesn't work after the window was restored
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23593 Supreme Commander 2 Demo (Steam) has some rendering artifacts
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23988 Alt + Tab woes on Ubuntu and Debian.
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24901 Sky Track: Crashes unexpectedly
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25036 Warhammer 40k: Dawn of War II (Steam) starts to load gives no error and stops
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25245 Gears of War fails on startup (ICustomDoc::SetUIHandler is a stub)
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25343 mstsc fails when using rdp 7 client protocol
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25479 Fussball Manager 11 crashes after showing the EA Logo
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25595 Source engine games don't even launch
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26016 Multiple Microsoft installers crash with heap corruption (StringTableXXX: binary compatible string table helps to reduce crash frequency)(XmlLite, XPSEP, IE7)
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26296 Future Pinball could not load more than two or three different table in a row
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26396 Roller Coaster Tycoon 3 has no audio without native quartz
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26487 Game menu items installed by steam don't work
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26717 Minitroid tech demo shows animation then stops
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27963 Multiple games fail to start due to unimplemented function USER32.dll.RegisterTouchWindow (Anomaly: Warzone Earth, Shadowrun Returns)
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27976 Software Astronav Crash
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27992 Pazera Free Audio Extractor - Shift problem
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27993 Pazera Free Audio Extractor - Directory problem
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28439 Panzer Corps: fonts barely readable
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28473 uTorrent 3.x hangs randomly
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28496 From Dust (Steam) crashes after loading screen
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29534 RIFF File Viewer crashes on choosing an item in a context menu
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29906 wine build broken on clang from trunk
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30450 Restarting a mission in Urban Chaos causes a crash
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30565 monogame drawing flickers
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30694 Fallout 3: Game of the Year Edition (Steam): game launcher crashes instantly
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30743 hydorah is unbelievable slow
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31362 Grand Theft Auto IV (Steam) fails to start, reportings 'DD3D20: reinstall the game and/or DirectX'
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32177 Left 4 Dead 2 (Steam): can't enable multicore rendering option
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32190 Forex Strategy Builder Professional(.NET app) fails to start
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32472 Sonic CD (Steam) crashes with invalid parameters received
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32511 BioShock 2 (Steam): Bioshock2.exe cannot be launched directly, please launch using Bioshock2Launcher.exe
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32595 Guild Wars 2: mini map is rendered incorrectly
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32784 Open Morrowind fails to start without native d3dx9
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33114 Bioshock (Steam) crashes on exit
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33797 DigiCel FlipBook crashes when attempting to load the main UI.
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34100 Artemis Spaceship Bridge Simulator (demo version 1.66) crashes on startup
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34371 Batman: Arkham City launcher needs native dotnet20
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34448 League Of Legends v3.11: crash before game start since last patch
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34659 Bioshock 2 (Steam): mouse can't be moved in main menu
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34670 ManiaPlanet thinks it's not connected to the internet
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34881 32-bit Python 3.3.2 fails to install
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34999 Huawei HedEx Lite V2.0 fails to start
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35079 DisplayFusion v5.1.1 (.NET 2.0 app) fails to run
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35177 A Vampyre Story crashes
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35335 MSVC 2013 C compiler (cl.exe) fails/crashes
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35389 64-bit Newsbin Pro 6.50 crashes on startup
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35468 Telepone (MTSP FIM) needs msvcr100.dll.__AdjustPointer
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36003 mshtml/htmldoc tests crash with WINEDEBUG=warn+heap
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36049 Marangatu (VB6 app) reports 'Run-time error -2147467259 (80004005)' when clicking 'about...' menu
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36067 Fallout 3: semi-random crashes
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36108 Chantelise crashes on start
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36118 kernel32/actctx tests have a couple leaks
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36119 valgrind shows leaks in ntdll/tests/file.c
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36120 valgrind shows a leak in d3d9/vertextdeclaration test
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36125 valgrind shows a leak in oleaut32/tests/olefont.c
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36140 Dungeons & Dragons Online crashes upon login (needs msvcp100.dll.?uncaught_exception@std@@YA_NXZ)
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36144 Airport Tycoon 2 demo needs msvcp70.dll.??0?$basic_fstream@DU?$char_traits@D@std@@@std@@QAE@PBDH@Z
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36178 HearthStone fails to start (Failed to load asset PlayErrors32)
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36204 TrySim v5.0 demo has problem displaying the help window
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36206 Wine Not lietening on UDP Port 9998 while running odindiet.exe application
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36209 Sybase PowerDesigner 16.5 'pdshell16.exe' (.NET 4.x WPF app) wants non-blocking wait behaviour for ntdll.LdrLockLoaderLock (flag 0x02)
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36215 Inspect tool (Microsoft Active Accessibility inspector), part of Windows 7 SDK needs oleacc.dll.GetProcessHandleFromHwnd
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36227 Salammbo: invisible mouse pointer in the menus
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36228 Lotus Notes 8.x installer aborts with SAX parser exception (XSL pattern syntax error)
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36250 valgrind shows an uninitialized value in ddraw/tests/ddraw{1,2}.c
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36253 Add Nvidia gtx 750 support to the device list
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36277 valgrind shows a leak in fusion/tests/asm.c
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36293 valgrind shows some unitialized memory in msvcp60/tests/ios.c
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36294 valgrind shows some uninitialized memory in msvcp60/tests/string.c
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36296 valgrind shows a potential leak in msvcp90/tests/ios.c
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36307 valgrind shows a possible leak in netcfg/tests/netcfgx.c
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36311 valgrind shows some leaks in oledb32/tests/database.c
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36329 valgrind shows an invalid read in sccrun/tests/filesystem.c
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36358 valgrind shows some uninitialized memory used in dplayx/tests/dplayx.c
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36372 Inspect tool (Microsoft Active Accessibility inspector), part of Windows 7 SDK needs oleacc.dll.GetStateTextW
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36376 eRacer demo doesn't start, fails to create d3d object
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36387 Multiple Microsoft installers crash or hang with heap corruption (XmlLite, XPSEP, IE7)
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36409 valgrind shows a couple leaks in netcfgx/tests/netcfgx.c
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36444 ICQ 7.x crashes during post-install step
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36458 wine tries to run all 16 bit programs with dosbox
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36470 Inspect tool (Microsoft Active Accessibility inspector), part of Windows 7 SDK needs oleacc.dll.WindowFromAccessibleObject
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----------------------------------------------------------------
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Changes since 1.7.18:
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Akihiro Sagawa (1):
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taskmgr: Show whether the process is running under WOW64.
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Alex Henrie (2):
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gdi32: Simplify family_matches and face_matches.
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gdi32/tests: Add MS Shell Dlg tests.
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Alexandre Julliard (16):
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include: Add some more media type uuids.
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ntdll: Determine the mapping type automatically from the WRITECOPY flag.
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advpack: Remove unnecessary DllMain implementation.
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dciman32: Remove unnecessary DllMain implementation.
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msimg32: Remove unnecessary DllMain implementation.
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wintrust: Remove unnecessary DllMain implementation.
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d3d8: Remove unnecessary DllMain implementation.
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d3d9: Remove unnecessary DllMain implementation.
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d3d10: Remove unnecessary DllMain implementation.
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d3d10_1: Remove unnecessary DllMain implementation.
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bcrypt: Remove unnecessary DllMain implementation.
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d2d1: Remove unnecessary DllMain implementation.
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d3d10core: Remove unnecessary DllMain implementation.
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winemapi: Remove unnecessary DllMain implementation.
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sane.ds: Remove unnecessary DllMain implementation when SANE is missing.
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wnaspi32: Remove unnecessary DllMain implementation on non-Linux.
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Alistair Leslie-Hughes (8):
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dplayx: Initial msgtid variable (Valgrind).
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netcfgx: Fix memory leak (valgrind).
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dpnet/tests: Add IDirectPlay8Client tests.
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dpnet: Implement IDirectPlay8Client Initialize.
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dpnet: Store DPN_SP_CAPS as part of the object.
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dpnet: Implement IDirectPlay8Client GetSPCaps.
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dxguid: Include dplobby8.h.
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dpnet: Implement IDirectPlay8LobbiedApplication Initialize.
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Aric Stewart (1):
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user32: Pass WM_IME_CONTROL messages to the IME.
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Aurimas Fišeras (1):
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po: Update Lithuanian translation.
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Austin English (1):
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user32: Add a stub for RegisterTouchWindow.
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Bruno Jesus (4):
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ws2_32/tests: Test more the behavior of SO_REUSEADDR.
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ws2_32: Avoid using WS_ prefix on unix sockaddr struct.
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ws2_32: Return the correct error if SO_REUSEADDR is set in bind error.
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ws2_32: Avoid magic numbers in shutdown() function.
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Christoph von Wittich (1):
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comctl32/treeview: Notify the parent on a return key press.
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Damjan Jovanovic (1):
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winex11: Fix a WM_DROPFILES memory ownership ambiguity.
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Erich Hoover (1):
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hhctrl.ocx: Fix an off by one mistake in searching for the node endpoint.
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François Gouget (1):
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ddraw/tests: Fix compilation on systems that don't support nameless unions.
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Frédéric Delanoy (3):
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usp10: Silence a noisy fixme in ScriptPlaceOpenType.
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user32/tests: Constify some arrays.
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oleacc: Add message context for object state string resources.
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Hans Leidekker (17):
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wininet: Use a semicolon to delimit registered proxy servers.
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wininet: Fix a couple of memory leaks.
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wininet: Only parse proxy URLs taken from the environment.
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wininet: Handle secure proxy connections inside the main loop.
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wininet: Add support for retrieving the proxy automatic configuration URL on Mac OS X.
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wbemprox: Use a separate index variable to build the safearray in get_properties.
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wbemprox: No longer prefer native.
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wmiutils: Always null-terminate the server string in build_server (valgrind).
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fusion: Fix a couple of memory leaks (valgrind).
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wininet: Fix a memory leak (valgrind).
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winhttp: Fix a couple of memory leaks (valgrind).
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include: Add missing proxy definitions.
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jsproxy: New dll.
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jsproxy: Implement InternetInitializeAutoProxyDll and InternetDeinitializeAutoProxyDll.
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jsproxy: Implement InternetGetProxyInfo.
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winhttp: Reimplement WinHttpGetProxyForUrl on top of jsproxy.
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winhttp: Add support for retrieving the proxy automatic configuration URL on Mac OS X.
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Henri Verbeet (26):
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gdi32: Use FIELD_OFFSET to calculate the structure size in GetRegionData().
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d2d1: Add the ID2D1Resource interface.
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d2d1: Add the ID2D1StrokeStyle interface.
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d2d1: Add the ID2D1TessellationSink interface.
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d2d1: Add the ID2D1Geometry interface.
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d2d1: Add the ID2D1RectangleGeometry interface.
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d2d1: Add the ID2D1RoundedRectangleGeometry interface.
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d2d1: Add the ID2D1EllipseGeometry interface.
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d2d1: Add the ID2D1GeometryGroup interface.
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d2d1: Add the ID2D1TransformedGeometry interface.
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d2d1: Add the ID2D1GeometrySink interface.
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d2d1: Add the ID2D1PathGeometry interface.
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d2d1: Add the ID2D1DrawingStateBlock interface.
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d2d1: Add the ID2D1Image interface.
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d2d1: Add the ID2D1Bitmap interface.
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d2d1: Add the ID2D1Brush interface.
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d2d1: Get rid of "optional" attributes.
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d2d1: Add the ID2D1BitmapBrush interface.
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d2d1: Add the ID2D1SolidColorBrush interface.
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d2d1: Add the ID2D1GradientStopCollection interface.
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d2d1: Add the ID2D1LinearGradientBrush interface.
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d2d1: Add the ID2D1RadialGradientBrush interface.
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d2d1: Add the ID2D1Layer interface.
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d2d1: Add the ID2D1Mesh interface.
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d2d1: Add the ID2D1RenderTarget interface.
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d2d1: Add the ID2D1BitmapRenderTarget interface.
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Huw D. M. Davies (14):
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usp10/tests: Mark two failing Hebrew strings as broken under win8.
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wintrust/tests: Fix failing test on win8.
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include: Add a couple of new win 8 access rights.
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advapi32/tests: Fix access rights tests in win 8.
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gdi32: In a Hebrew locale the last char of a symbol font is reported as 0xf896 rather than 0xf0ff.
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msxml3/tests: Don't overwrite a variant which is later used in a QueryInterface call.
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imagehlp/tests: Don't assume the certificate chain is originally empty.
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msxml3/tests: Don't test the values of alignment holes in the variant structure.
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msxml3/tests: Fix a failing test on win 8.
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msxml3/tests: Don't test the variant payload for the VT_EMPTY type.
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msxml3/tests: Fix test on win 8.
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shell32/tests: Fix the tests when run from the top directory.
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shell32/tests: Fix tests on win 8.
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wininet/tests: Don't test GetLastError() on success.
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Jacek Caban (20):
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mshtml: Use debugstr_mshtml_guid in a few more places.
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mshtml: Use debugmsg_mshtml_guid in a few more places.
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mshtml: Forward IHTMLImageElementFactory IDispatch functions to IDispatchEx implementation.
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ntdll: Always use MAP_SHARED in NtMapViewOfSection.
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kernel32/tests: Added more shared memory tests, exposing MAP_PRIVATE mapping for read only mapping problem.
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mshtml: Use debugmsg_mshtml_guid in a few more places.
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mshtml: Added IDispatchEx support to HTMLStyleSheetRulesCollection object.
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mshtml: Fixed leaks in IHTMLStyleSheet::Release and IHTMLStyleSheetsCollection::Release implementations.
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mshtml: Use debugmsg_mshtml_guid in a few more places.
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mshtml: Added IDispatchEx support to HTMLOptionElementFactory object.
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mshtml: Forward IHTMLScreen's IDispatch methods to IDispatchEx.
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ntdll: Use MAP_PRIVATE for copy on write mappings.
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mshtml: Use debugstr_mshtml_guid in a few more places.
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oleaut32: Added debugstr_variant helper for better debug traces.
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wmvcore: Added IWMReader interface stub implementation.
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oleaut32: Use debugstr_variant in variant.c where appropriate.
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msctf: Added IEnumTfInputProcessorProfiles interface stub implementation.
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ieframe/tests: Fixed tests on IE11.
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mshtml/tests: Fixed a few more IE11 test failures.
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urlmon: Avoid ProtocolHandler being destroyed in Terminate call.
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Joachim Priesner (1):
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wined3d: Clear active lights when cleaning up a D3D stateblock.
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Ken Thomases (4):
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winex11: Consolidate duplicate code from glxdrv_wglSetPixelFormat() and X11DRV_wglSetPixelFormatWINE().
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winemac: Don't bring owned windows to the front when they're clicked.
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winemac: Fix a memory leak if posting WM_DROPFILES fails.
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winemac: Add the ability to disable high-resolution scrolling.
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Lauri Kenttä (1):
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po: Update Finnish translation.
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Marcus Meissner (1):
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ver.dll16: filelen is an in/out parameter (Coverity).
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Mark Harmstone (1):
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setupapi: Add CM_Get_DevNode_Registry_Property wrapper around CM_Get_DevNode_Registry_Property_Ex.
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Martin Storsjo (2):
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ntdll: Don't write uninitialized bytes at the end of filenames.
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ntdll: Align FILE_*_DIRECTORY_INFORMATION structs to 8 bytes.
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Michael Stefaniuc (1):
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dmusic: Move a struct to the .c file it is used.
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Nikolay Sivov (30):
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ntdll: Fix a 'tlbid' string value leak (Valgrind).
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msxml3/tests: Fix a BSTR leak (Valgrind).
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msxml3/tests: Null-terminate a string before A->W conversion (Valgrind).
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msxml3/tests: Fix some stream instance leaks (Valgrind).
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msxml3: Fix a string leak in msxml6 mode (Valgrind).
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oledb32: Fix IDBInitialize instance leak on error path (Valgrind).
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oledb32/tests: Simplify IMalloc handling.
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dmime: Fix handling of NULL out pointer in QI.
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scrrun: Fix use-after-free of version info (Valgrind).
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scrrun: Fix invalid read/write access to path buffer (Valgrind).
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msxml3: Fix some string leaks (Valgrind).
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oleaut32/tests: Fixed a couple of string leaks (Valgrind).
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ntdll/tests: Fix some string leaks (Valgrind).
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setupapi: Implement a binary compatible string table.
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setupapi: Make default context structure layout compatible.
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comctl32/listview: Fix custom draw stage sequence.
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comctl32/treeview: Added a test for NM_RETURN.
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msxml3: Support 'any attribute' selection [@*] in XSLPattern predicates.
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msxml3: Implement empty tagname case of getElementsByTagName() for document.
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xmllite: Support external IMalloc for writer.
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xmllite/writer: Implement SetOutput() for writer.
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xmllite/writer: Implement GetProperty().
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msxml3: Remove no longer used helper.
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xmllite/reader: Create reader input with same IMalloc as reader.
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xmllite/writer: Initial support of output buffer creation.
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xmllite/writer: Initial support for starting a document.
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xmllite/writer: Implement Flush() method.
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ntdll: Implement non-blocking mode for LdrLockLoaderLock().
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po: Update Russian translation.
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xmllite/writer: Fix Flush() behaviour on partial writes.
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Piotr Caban (26):
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oleacc: Add GetProcessHandleFromHwnd implementation.
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msvcr80: Update exceptions RTTI data to reflect it's part of std namespace.
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msvcrt: Add __ExceptionPtr* functions implementation.
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msvcrt: Fix ioinfo structure size.
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msvcp70: Add basic_fstream(const char*, int) constructor implementation.
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msvcr80: Add __AdjustPointer implementation.
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msvcp60: Fix uninitialized variable access in basic_string::_Tidy.
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msvcp: Fix global_locale leak.
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msvcp/tests: Force dll cleanup code to get executed (for valgrind).
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oleacc: Add default window accessible object stub.
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oleacc: Add Client_accHitTest implementation.
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oleacc: Add Client_get_accParent implementation.
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oleacc: Add Client_accLocation implementation.
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msvcrt: Don't crash on NULL struct _tm in asctime.
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user32: Fix LoadStringA behavior on 1-character long buffer.
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include: Add STATE_SYSTEM_* definition to oleacc.idl.
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oleacc: Add GetStateText implementation.
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oleacc: Modify output buffer on incorrect role in GetRoleTextA.
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oleacc: Don't return partial data in GetRoleTextA if buffer is too small.
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oleacc: Disable tests on old oleacc.
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oleacc: Add IOleWindow interface stub to default client accessible object.
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oleacc: Add IOleWindow interface stub to default window accessible object.
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oleacc: Add IOleWindow::GetWindow implementation in default client accessible object.
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oleacc: Add WindowFromAccessibleObject implementation.
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oleacc: Add IID_IAccessible, IID_IAccessibleHandler and LIBID_Accessibility exports.
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oleacc: Prepare CreateStdAccessibleObject to support class specific accessibility objects.
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Qian Hong (2):
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include: Added atlcom.h.
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atl: Include atlcom.h for ATL_PROPMAP_ENTRY.
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Shuai Meng (2):
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vbscript: Fixed CBool handling.
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vbscript: Implemented CByte.
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Stefan Dösinger (14):
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gdi32/tests: Test RGBQUAD.rgbReserved in SetDIBColorTable.
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wined3d: Copy the DIB to sysmem when PIN_SYSMEM is set.
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wined3d: Store RGBQUADs in palettes.
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ddraw: Alpha palettes can only be attached to textures.
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ddraw/tests: Test palette alpha behavior.
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wined3d: Implement DDBLTFX_MIRRORUPDOWN for DXT2.
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wined3d: Remove wined3d_surface_get_palette.
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wined3d: Always store the palette index in the alpha component.
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wined3d: Remove WINED3D_CT_PALETTED_CK.
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wined3d: Always provide P8 GL texture information.
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wined3d: Use GL_ALPHA8 for WINED3DFMT_P8_UINT surfaces.
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wined3d: Don't update the color table on palette changes.
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wined3d: Move get_dc palette updates to ddraw.
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wined3d: Fix indentation in d3dfmt_p8_init_palette.
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Victor Martinez Calvo (4):
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ieframe: Compare against the correct IID in ShellUIHelper.
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quartz: Check correct dwReserved item before tracing.
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msdmo: Actually copy output string in IEnumDMO_fnNext.
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shlwapi: Check correct attributes in PathRelativePath.
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Vijay Kiran Kamuju (1):
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usp10: Show fixme once in ScriptShapeOpenType.
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Vincent Povirk (10):
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ole32: Use symbolic names for range lock offsets.
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ole32: Use share modes when creating storage files.
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ole32: Map STGM_SHARE_EXCLUSIVE to FILE_SHARE_READ.
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ole32: Accept STGM_TRANSACTED with no share mode specified.
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ole32: Initial implementation of transaction locking.
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shell32/tests: Use SW_HIDE with ShellExecuteA in tests.
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ole32: Warn in cases where we might corrupt storage files.
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ole32: Use real blocking operations for storage locking when possible.
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server: Try to get a read lock if we can't get a write lock.
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ole32: STGM_NOSNAPSHOT implies deny write.
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Zhenbo Li (2):
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mshtml: Removed invalid nsAString_InitDepend from HTMLTableRow_put_bgColor and fixed error handling.
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mshtml: Added IHTMLSelectElement::remove method implementation.
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--
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Alexandre Julliard
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julliard@winehq.org
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