582 lines
23 KiB
C
582 lines
23 KiB
C
/*
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* Copyright (C) 2008 Stefan Dösinger
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* Copyright (C) 2009 Matteo Bruni
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2.1 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
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*/
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#define COBJMACROS
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#define CONST_VTABLE
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#include "wine/test.h"
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#include <d3dx9.h>
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#include "resources.h"
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static char temp_path[MAX_PATH];
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static BOOL create_file(const char *filename, const char *data, const unsigned int size, char *out_path)
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{
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DWORD written;
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HANDLE hfile;
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char path[MAX_PATH];
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if (!*temp_path)
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GetTempPathA(sizeof(temp_path), temp_path);
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strcpy(path, temp_path);
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strcat(path, filename);
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hfile = CreateFileA(path, GENERIC_WRITE, 0, NULL, CREATE_ALWAYS, FILE_ATTRIBUTE_NORMAL, 0);
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if (hfile == INVALID_HANDLE_VALUE)
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return FALSE;
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if (WriteFile(hfile, data, size, &written, NULL))
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{
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CloseHandle(hfile);
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if (out_path)
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strcpy(out_path, path);
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return TRUE;
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}
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CloseHandle(hfile);
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return FALSE;
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}
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static void delete_file(const char *filename)
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{
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char path[MAX_PATH];
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strcpy(path, temp_path);
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strcat(path, filename);
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DeleteFileA(path);
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}
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static BOOL create_directory(const char *name)
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{
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char path[MAX_PATH];
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strcpy(path, temp_path);
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strcat(path, name);
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return CreateDirectoryA(path, NULL);
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}
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static void delete_directory(const char *name)
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{
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char path[MAX_PATH];
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strcpy(path, temp_path);
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strcat(path, name);
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RemoveDirectoryA(path);
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}
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static HRESULT WINAPI testD3DXInclude_open(ID3DXInclude *iface, D3DXINCLUDE_TYPE include_type,
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const char *filename, const void *parent_data, const void **data, UINT *bytes)
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{
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char *buffer;
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static const char shader[] =
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"#include \"incl.vsh\"\n"
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"mov REGISTER, v0\n";
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static const char include[] = "#define REGISTER r0\nvs.1.1\n";
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static const char include2[] = "#include \"incl3.vsh\"\n";
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static const char include3[] = "vs.1.1\n";
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trace("filename %s.\n", filename);
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trace("parent_data %p: %s.\n", parent_data, parent_data ? (char *)parent_data : "(null)");
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if (!strcmp(filename, "shader.vsh"))
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{
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buffer = HeapAlloc(GetProcessHeap(), 0, sizeof(shader));
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memcpy(buffer, shader, sizeof(shader));
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*bytes = sizeof(shader);
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}
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else if (!strcmp(filename, "incl.vsh"))
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{
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buffer = HeapAlloc(GetProcessHeap(), 0, sizeof(include));
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memcpy(buffer, include, sizeof(include));
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*bytes = sizeof(include);
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/* This is included from the first D3DXAssembleShader with non-null ID3DXInclude test
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* (parent_data == NULL) and from shader.vsh / shader[] (with matching parent_data).
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* Allow both cases. */
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ok(parent_data == NULL || !strncmp(shader, parent_data, strlen(shader)), "wrong parent_data value\n");
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}
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else if (!strcmp(filename, "incl2.vsh"))
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{
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buffer = HeapAlloc(GetProcessHeap(), 0, sizeof(include2));
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memcpy(buffer, include2, sizeof(include2));
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*bytes = sizeof(include2);
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}
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else if (!strcmp(filename, "incl3.vsh"))
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{
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buffer = HeapAlloc(GetProcessHeap(), 0, sizeof(include3));
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memcpy(buffer, include3, sizeof(include3));
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*bytes = sizeof(include3);
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/* Also check for the correct parent_data content */
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ok(parent_data != NULL && !strncmp(include2, parent_data, strlen(include2)), "wrong parent_data value\n");
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}
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else if (!strcmp(filename, "include/incl3.vsh"))
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{
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buffer = HeapAlloc(GetProcessHeap(), 0, sizeof(include));
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memcpy(buffer, include, sizeof(include));
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*bytes = sizeof(include);
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ok(!parent_data, "wrong parent_data value\n");
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}
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else
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{
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ok(0, "Unexpected #include for file %s.\n", filename);
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return D3DERR_INVALIDCALL;
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}
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*data = buffer;
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return S_OK;
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}
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static HRESULT WINAPI testD3DXInclude_close(ID3DXInclude *iface, const void *data)
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{
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HeapFree(GetProcessHeap(), 0, (void *)data);
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return S_OK;
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}
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static const struct ID3DXIncludeVtbl D3DXInclude_Vtbl = {
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testD3DXInclude_open,
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testD3DXInclude_close
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};
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struct D3DXIncludeImpl {
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ID3DXInclude ID3DXInclude_iface;
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};
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static void assembleshader_test(void)
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{
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static const char test1[] =
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"vs.1.1\n"
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"mov DEF2, v0\n";
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static const char testincl[] =
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"#define REGISTER r0\n"
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"vs.1.1\n";
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static const char testshader[] =
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"#include \"incl.vsh\"\n"
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"mov REGISTER, v0\n";
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static const char testshader2[] =
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"#include \"incl2.vsh\"\n"
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"mov REGISTER, v0\n";
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static const char testshader3[] =
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"#include \"include/incl3.vsh\"\n"
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"mov REGISTER, v0\n";
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static const char testincl3[] =
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"#include \"incl4.vsh\"\n";
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static const char testincl4_ok[] =
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"#define REGISTER r0\n"
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"vs.1.1\n";
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static const char testincl4_wrong[] =
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"#error \"wrong include\"\n";
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HRESULT hr;
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ID3DXBuffer *shader, *messages;
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static const D3DXMACRO defines[] = {
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{
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"DEF1", "10 + 15"
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},
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{
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"DEF2", "r0"
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},
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{
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NULL, NULL
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}
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};
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struct D3DXIncludeImpl include;
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char shader_vsh_path[MAX_PATH], shader3_vsh_path[MAX_PATH];
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/* pDefines test */
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shader = NULL;
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messages = NULL;
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hr = D3DXAssembleShader(test1, strlen(test1),
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defines, NULL, D3DXSHADER_SKIPVALIDATION,
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&shader, &messages);
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ok(hr == D3D_OK, "pDefines test failed with error 0x%x - %d\n", hr, hr & 0x0000FFFF);
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if(messages) {
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trace("D3DXAssembleShader messages:\n%s", (char *)ID3DXBuffer_GetBufferPointer(messages));
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ID3DXBuffer_Release(messages);
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}
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if(shader) ID3DXBuffer_Release(shader);
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/* NULL messages test */
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shader = NULL;
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hr = D3DXAssembleShader(test1, strlen(test1),
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defines, NULL, D3DXSHADER_SKIPVALIDATION,
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&shader, NULL);
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ok(hr == D3D_OK, "NULL messages test failed with error 0x%x - %d\n", hr, hr & 0x0000FFFF);
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if(shader) ID3DXBuffer_Release(shader);
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/* NULL shader test */
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messages = NULL;
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hr = D3DXAssembleShader(test1, strlen(test1),
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defines, NULL, D3DXSHADER_SKIPVALIDATION,
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NULL, &messages);
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ok(hr == D3D_OK, "NULL shader test failed with error 0x%x - %d\n", hr, hr & 0x0000FFFF);
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if(messages) {
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trace("D3DXAssembleShader messages:\n%s", (char *)ID3DXBuffer_GetBufferPointer(messages));
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ID3DXBuffer_Release(messages);
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}
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/* pInclude test */
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shader = NULL;
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messages = NULL;
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include.ID3DXInclude_iface.lpVtbl = &D3DXInclude_Vtbl;
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hr = D3DXAssembleShader(testshader, strlen(testshader), NULL, &include.ID3DXInclude_iface,
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D3DXSHADER_SKIPVALIDATION, &shader, &messages);
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ok(hr == D3D_OK, "pInclude test failed with error 0x%x - %d\n", hr, hr & 0x0000FFFF);
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if(messages) {
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trace("D3DXAssembleShader messages:\n%s", (char *)ID3DXBuffer_GetBufferPointer(messages));
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ID3DXBuffer_Release(messages);
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}
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if(shader) ID3DXBuffer_Release(shader);
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/* "unexpected #include file from memory" test */
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shader = NULL;
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messages = NULL;
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hr = D3DXAssembleShader(testshader, strlen(testshader),
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NULL, NULL, D3DXSHADER_SKIPVALIDATION,
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&shader, &messages);
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ok(hr == D3DXERR_INVALIDDATA, "D3DXAssembleShader test failed with error 0x%x - %d\n", hr, hr & 0x0000FFFF);
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if(messages) {
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trace("D3DXAssembleShader messages:\n%s", (char *)ID3DXBuffer_GetBufferPointer(messages));
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ID3DXBuffer_Release(messages);
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}
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if(shader) ID3DXBuffer_Release(shader);
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/* recursive #include test */
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shader = NULL;
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messages = NULL;
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hr = D3DXAssembleShader(testshader2, strlen(testshader2), NULL, &include.ID3DXInclude_iface,
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D3DXSHADER_SKIPVALIDATION, &shader, &messages);
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todo_wine ok(hr == D3D_OK, "D3DXAssembleShader test failed with error 0x%x - %d\n", hr, hr & 0x0000FFFF);
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if(messages) {
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trace("recursive D3DXAssembleShader messages:\n%s", (char *)ID3DXBuffer_GetBufferPointer(messages));
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ID3DXBuffer_Release(messages);
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}
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if(shader) ID3DXBuffer_Release(shader);
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/* #include with a path. */
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shader = NULL;
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messages = NULL;
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hr = D3DXAssembleShader(testshader3, strlen(testshader3), NULL, &include.ID3DXInclude_iface,
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D3DXSHADER_SKIPVALIDATION, &shader, &messages);
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ok(hr == D3D_OK, "D3DXAssembleShader test failed with error 0x%x - %d\n", hr, hr & 0x0000ffff);
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if (messages)
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{
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trace("Path search D3DXAssembleShader messages:\n%s", (char *)ID3DXBuffer_GetBufferPointer(messages));
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ID3DXBuffer_Release(messages);
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}
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if (shader)
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ID3DXBuffer_Release(shader);
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if (create_file("shader.vsh", testshader, sizeof(testshader) - 1, shader_vsh_path))
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{
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create_file("incl.vsh", testincl, sizeof(testincl) - 1, NULL);
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/* D3DXAssembleShaderFromFile + #include test */
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shader = NULL;
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messages = NULL;
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hr = D3DXAssembleShaderFromFileA(shader_vsh_path,
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NULL, NULL, D3DXSHADER_SKIPVALIDATION,
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&shader, &messages);
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ok(hr == D3D_OK, "D3DXAssembleShaderFromFile test failed with error 0x%x - %d\n", hr, hr & 0x0000FFFF);
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if(messages) {
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trace("D3DXAssembleShader messages:\n%s", (char *)ID3DXBuffer_GetBufferPointer(messages));
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ID3DXBuffer_Release(messages);
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}
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if(shader) ID3DXBuffer_Release(shader);
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/* D3DXAssembleShaderFromFile + pInclude test */
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shader = NULL;
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messages = NULL;
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hr = D3DXAssembleShaderFromFileA("shader.vsh", NULL, &include.ID3DXInclude_iface,
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D3DXSHADER_SKIPVALIDATION, &shader, &messages);
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ok(hr == D3D_OK, "D3DXAssembleShaderFromFile + pInclude test failed with error 0x%x - %d\n", hr, hr & 0x0000FFFF);
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if(messages) {
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trace("D3DXAssembleShader messages:\n%s", (char *)ID3DXBuffer_GetBufferPointer(messages));
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ID3DXBuffer_Release(messages);
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}
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if(shader) ID3DXBuffer_Release(shader);
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create_file("shader3.vsh", testshader3, sizeof(testshader3) - 1, shader3_vsh_path);
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create_file("incl4.vsh", testincl4_wrong, sizeof(testincl4_wrong) - 1, NULL);
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if (create_directory("include"))
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{
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create_file("include\\incl3.vsh", testincl3, sizeof(testincl3) - 1, NULL);
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create_file("include\\incl4.vsh", testincl4_ok, sizeof(testincl4_ok) - 1, NULL);
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/* path search #include test */
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shader = NULL;
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messages = NULL;
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hr = D3DXAssembleShaderFromFileA(shader3_vsh_path, NULL, NULL,
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D3DXSHADER_SKIPVALIDATION,
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&shader, &messages);
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ok(hr == D3D_OK, "D3DXAssembleShaderFromFile path search test failed with error 0x%x - %d\n", hr, hr & 0x0000FFFF);
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if(messages) {
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trace("D3DXAssembleShaderFromFile path search messages:\n%s", (char *)ID3DXBuffer_GetBufferPointer(messages));
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ID3DXBuffer_Release(messages);
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}
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if(shader) ID3DXBuffer_Release(shader);
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} else skip("Couldn't create \"include\" directory\n");
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delete_file("shader.vsh");
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delete_file("incl.vsh");
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delete_file("shader3.vsh");
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delete_file("incl4.vsh");
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delete_file("include\\incl3.vsh");
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delete_file("include\\incl4.vsh");
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delete_directory("include");
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/* The main shader is also to be loaded through the ID3DXInclude object. */
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shader = NULL;
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messages = NULL;
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hr = D3DXAssembleShaderFromFileA("shader.vsh", NULL, &include.ID3DXInclude_iface,
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D3DXSHADER_SKIPVALIDATION, &shader, &messages);
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ok(hr == D3D_OK, "D3DXAssembleShaderFromFile + pInclude main shader test failed with error 0x%x - %d\n",
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hr, hr & 0x0000ffff);
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if (messages)
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{
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trace("D3DXAssembleShader messages:\n%s", (char *)ID3DXBuffer_GetBufferPointer(messages));
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ID3DXBuffer_Release(messages);
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}
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if (shader)
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ID3DXBuffer_Release(shader);
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shader = NULL;
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messages = NULL;
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hr = D3DXAssembleShaderFromFileW(L"shader.vsh", NULL, &include.ID3DXInclude_iface,
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D3DXSHADER_SKIPVALIDATION, &shader, &messages);
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ok(hr == D3D_OK, "D3DXAssembleShaderFromFile + pInclude main shader test failed with error 0x%x - %d\n",
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hr, hr & 0x0000ffff);
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if (messages)
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{
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trace("D3DXAssembleShader messages:\n%s", (char *)ID3DXBuffer_GetBufferPointer(messages));
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ID3DXBuffer_Release(messages);
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}
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if (shader)
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ID3DXBuffer_Release(shader);
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} else skip("Couldn't create \"shader.vsh\"\n");
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/* NULL shader tests */
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shader = NULL;
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messages = NULL;
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hr = D3DXAssembleShader(NULL, 0,
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NULL, NULL, D3DXSHADER_SKIPVALIDATION,
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&shader, &messages);
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ok(hr == D3DXERR_INVALIDDATA, "NULL shader test failed with error 0x%x - %d\n", hr, hr & 0x0000FFFF);
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if(messages) {
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trace("D3DXAssembleShader messages:\n%s", (char *)ID3DXBuffer_GetBufferPointer(messages));
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ID3DXBuffer_Release(messages);
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}
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if(shader) ID3DXBuffer_Release(shader);
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shader = NULL;
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messages = NULL;
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hr = D3DXAssembleShaderFromFileA("nonexistent.vsh",
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NULL, NULL, D3DXSHADER_SKIPVALIDATION,
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&shader, &messages);
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ok(hr == D3DXERR_INVALIDDATA || hr == E_FAIL, /* I get this on WinXP */
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"D3DXAssembleShaderFromFile nonexistent file test failed with error 0x%x - %d\n",
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hr, hr & 0x0000FFFF);
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if(messages) {
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trace("D3DXAssembleShaderFromFile messages:\n%s", (char *)ID3DXBuffer_GetBufferPointer(messages));
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ID3DXBuffer_Release(messages);
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}
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if(shader) ID3DXBuffer_Release(shader);
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/* D3DXAssembleShaderFromResource test */
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shader = NULL;
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messages = NULL;
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hr = D3DXAssembleShaderFromResourceA(NULL, MAKEINTRESOURCEA(IDB_ASMSHADER),
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NULL, NULL, D3DXSHADER_SKIPVALIDATION,
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&shader, &messages);
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ok(hr == D3D_OK, "D3DXAssembleShaderFromResource test failed with error 0x%x - %d\n", hr, hr & 0x0000FFFF);
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if(messages) {
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trace("D3DXAssembleShaderFromResource messages:\n%s", (char *)ID3DXBuffer_GetBufferPointer(messages));
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ID3DXBuffer_Release(messages);
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}
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if(shader) ID3DXBuffer_Release(shader);
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/* D3DXAssembleShaderFromResource with missing shader resource test */
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shader = NULL;
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messages = NULL;
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hr = D3DXAssembleShaderFromResourceA(NULL, "notexisting",
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NULL, NULL, D3DXSHADER_SKIPVALIDATION,
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&shader, &messages);
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ok(hr == D3DXERR_INVALIDDATA, "D3DXAssembleShaderFromResource NULL shader test failed with error 0x%x - %d\n", hr, hr & 0x0000FFFF);
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if(messages) {
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trace("D3DXAssembleShaderFromResource messages:\n%s", (char *)ID3DXBuffer_GetBufferPointer(messages));
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ID3DXBuffer_Release(messages);
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}
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if(shader) ID3DXBuffer_Release(shader);
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}
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static void d3dxpreprocess_test(void)
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{
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static const char testincl[] =
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"#define REGISTER r0\n"
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"vs.1.1\n";
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static const char testshader[] =
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"#include \"incl.vsh\"\n"
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"mov REGISTER, v0\n";
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static const char testshader3[] =
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"#include \"include/incl3.vsh\"\n"
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"mov REGISTER, v0\n";
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static const char testincl3[] =
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"#include \"incl4.vsh\"\n";
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static const char testincl4_ok[] =
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"#define REGISTER r0\n"
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"vs.1.1\n";
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static const char testincl4_wrong[] =
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"#error \"wrong include\"\n";
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HRESULT hr;
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ID3DXBuffer *shader, *messages;
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char shader_vsh_path[MAX_PATH], shader3_vsh_path[MAX_PATH];
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static struct D3DXIncludeImpl include = {{&D3DXInclude_Vtbl}};
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if (create_file("shader.vsh", testshader, sizeof(testshader) - 1, shader_vsh_path))
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{
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create_file("incl.vsh", testincl, sizeof(testincl) - 1, NULL);
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create_file("shader3.vsh", testshader3, sizeof(testshader3) - 1, shader3_vsh_path);
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create_file("incl4.vsh", testincl4_wrong, sizeof(testincl4_wrong) - 1, NULL);
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if (create_directory("include"))
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{
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create_file("include\\incl3.vsh", testincl3, sizeof(testincl3) - 1, NULL);
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create_file("include\\incl4.vsh", testincl4_ok, sizeof(testincl4_ok) - 1, NULL);
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|
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/* path search #include test */
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shader = NULL;
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messages = NULL;
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hr = D3DXPreprocessShaderFromFileA(shader3_vsh_path, NULL, NULL,
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&shader, &messages);
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ok(hr == D3D_OK, "D3DXPreprocessShaderFromFile path search test failed with error 0x%x - %d\n", hr, hr & 0x0000FFFF);
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if(messages) {
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trace("D3DXPreprocessShaderFromFile path search messages:\n%s", (char *)ID3DXBuffer_GetBufferPointer(messages));
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ID3DXBuffer_Release(messages);
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}
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if(shader) ID3DXBuffer_Release(shader);
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} else skip("Couldn't create \"include\" directory\n");
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|
|
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/* D3DXPreprocessShaderFromFile + #include test */
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shader = NULL;
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messages = NULL;
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hr = D3DXPreprocessShaderFromFileA(shader_vsh_path,
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NULL, NULL,
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&shader, &messages);
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ok(hr == D3D_OK, "D3DXPreprocessShaderFromFile test failed with error 0x%x - %d\n", hr, hr & 0x0000FFFF);
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if(messages) {
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trace("D3DXPreprocessShader messages:\n%s", (char *)ID3DXBuffer_GetBufferPointer(messages));
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ID3DXBuffer_Release(messages);
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}
|
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if(shader) ID3DXBuffer_Release(shader);
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|
|
|
/* D3DXPreprocessShaderFromFile + pInclude test */
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shader = NULL;
|
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messages = NULL;
|
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hr = D3DXPreprocessShaderFromFileA("shader.vsh", NULL, &include.ID3DXInclude_iface,
|
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&shader, &messages);
|
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ok(hr == D3D_OK, "D3DXPreprocessShaderFromFile + pInclude test failed with error 0x%x - %d\n", hr, hr & 0x0000FFFF);
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if(messages) {
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|
trace("D3DXPreprocessShader messages:\n%s", (char *)ID3DXBuffer_GetBufferPointer(messages));
|
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ID3DXBuffer_Release(messages);
|
|
}
|
|
if(shader) ID3DXBuffer_Release(shader);
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|
|
|
delete_file("shader.vsh");
|
|
delete_file("incl.vsh");
|
|
delete_file("shader3.vsh");
|
|
delete_file("incl4.vsh");
|
|
delete_file("include\\incl3.vsh");
|
|
delete_file("include\\incl4.vsh");
|
|
delete_directory("include");
|
|
|
|
/* The main shader is also to be loaded through the ID3DXInclude object. */
|
|
shader = NULL;
|
|
messages = NULL;
|
|
hr = D3DXPreprocessShaderFromFileA("shader.vsh", NULL, &include.ID3DXInclude_iface,
|
|
&shader, &messages);
|
|
ok(hr == D3D_OK, "D3DXPreprocessShaderFromFile + pInclude main shader test failed with error 0x%x - %d\n",
|
|
hr, hr & 0x0000ffff);
|
|
if (messages)
|
|
{
|
|
trace("D3DXPreprocessShaderFromFile messages:\n%s", (char *)ID3DXBuffer_GetBufferPointer(messages));
|
|
ID3DXBuffer_Release(messages);
|
|
}
|
|
if (shader)
|
|
ID3DXBuffer_Release(shader);
|
|
|
|
shader = NULL;
|
|
messages = NULL;
|
|
hr = D3DXPreprocessShaderFromFileW(L"shader.vsh", NULL, &include.ID3DXInclude_iface,
|
|
&shader, &messages);
|
|
ok(hr == D3D_OK, "D3DXPreprocessShaderFromFile + pInclude main shader test failed with error 0x%x - %d\n",
|
|
hr, hr & 0x0000ffff);
|
|
if (messages)
|
|
{
|
|
trace("D3DXPreprocessShaderFromFile messages:\n%s", (char *)ID3DXBuffer_GetBufferPointer(messages));
|
|
ID3DXBuffer_Release(messages);
|
|
}
|
|
if (shader)
|
|
ID3DXBuffer_Release(shader);
|
|
} else skip("Couldn't create \"shader.vsh\"\n");
|
|
|
|
/* NULL shader tests */
|
|
shader = NULL;
|
|
messages = NULL;
|
|
hr = D3DXPreprocessShaderFromFileA("nonexistent.vsh",
|
|
NULL, NULL,
|
|
&shader, &messages);
|
|
ok(hr == D3DXERR_INVALIDDATA || hr == E_FAIL, /* I get this on WinXP */
|
|
"D3DXPreprocessShaderFromFile nonexistent file test failed with error 0x%x - %d\n",
|
|
hr, hr & 0x0000FFFF);
|
|
if(messages) {
|
|
trace("D3DXPreprocessShaderFromFile messages:\n%s", (char *)ID3DXBuffer_GetBufferPointer(messages));
|
|
ID3DXBuffer_Release(messages);
|
|
}
|
|
if(shader) ID3DXBuffer_Release(shader);
|
|
|
|
/* D3DXPreprocessShaderFromResource test */
|
|
shader = NULL;
|
|
messages = NULL;
|
|
hr = D3DXPreprocessShaderFromResourceA(NULL, MAKEINTRESOURCEA(IDB_ASMSHADER),
|
|
NULL, NULL,
|
|
&shader, &messages);
|
|
ok(hr == D3D_OK, "D3DXPreprocessShaderFromResource test failed with error 0x%x - %d\n", hr, hr & 0x0000FFFF);
|
|
if(messages) {
|
|
trace("D3DXPreprocessShaderFromResource messages:\n%s", (char *)ID3DXBuffer_GetBufferPointer(messages));
|
|
ID3DXBuffer_Release(messages);
|
|
}
|
|
if(shader) ID3DXBuffer_Release(shader);
|
|
|
|
/* D3DXPreprocessShaderFromResource with missing shader resource test */
|
|
shader = NULL;
|
|
messages = NULL;
|
|
hr = D3DXPreprocessShaderFromResourceA(NULL, "notexisting",
|
|
NULL, NULL,
|
|
&shader, &messages);
|
|
ok(hr == D3DXERR_INVALIDDATA, "D3DXPreprocessShaderFromResource NULL shader test failed with error 0x%x - %d\n", hr, hr & 0x0000FFFF);
|
|
if(messages) {
|
|
trace("D3DXPreprocessShaderFromResource messages:\n%s", (char *)ID3DXBuffer_GetBufferPointer(messages));
|
|
ID3DXBuffer_Release(messages);
|
|
}
|
|
if(shader) ID3DXBuffer_Release(shader);
|
|
}
|
|
|
|
START_TEST(asm)
|
|
{
|
|
assembleshader_test();
|
|
|
|
d3dxpreprocess_test();
|
|
}
|