Sweden-Number/dlls/d3d9/tests/vertexdeclaration.c

657 lines
29 KiB
C

/*
* Copyright (C) 2005 Henri Verbeet
* Copyright (C) 2006 Ivan Gyurdiev
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
*/
#define COBJMACROS
#include <d3d9.h>
#include "wine/test.h"
static HMODULE d3d9_handle = 0;
#define VDECL_CHECK(fcall) \
if(fcall != S_OK) \
trace(" Test failed on line #%d\n", __LINE__);
static HWND create_window(void)
{
WNDCLASS wc = {0};
wc.lpfnWndProc = &DefWindowProc;
wc.lpszClassName = "d3d9_test_wc";
RegisterClass(&wc);
return CreateWindow("d3d9_test_wc", "d3d9_test",
0, 0, 0, 0, 0, 0, 0, 0, 0);
}
static IDirect3DDevice9 *init_d3d9(void)
{
IDirect3D9 * (__stdcall * d3d9_create)(UINT SDKVersion) = 0;
IDirect3D9 *d3d9_ptr = 0;
IDirect3DDevice9 *device_ptr = 0;
D3DPRESENT_PARAMETERS present_parameters;
HRESULT hres;
d3d9_create = (void *)GetProcAddress(d3d9_handle, "Direct3DCreate9");
ok(d3d9_create != NULL, "Failed to get address of Direct3DCreate9\n");
if (!d3d9_create) return NULL;
d3d9_ptr = d3d9_create(D3D_SDK_VERSION);
ok(d3d9_ptr != NULL, "Failed to create IDirect3D9 object\n");
if (!d3d9_ptr) return NULL;
ZeroMemory(&present_parameters, sizeof(present_parameters));
present_parameters.Windowed = TRUE;
present_parameters.hDeviceWindow = create_window();
present_parameters.SwapEffect = D3DSWAPEFFECT_DISCARD;
hres = IDirect3D9_CreateDevice(d3d9_ptr, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, NULL, D3DCREATE_SOFTWARE_VERTEXPROCESSING, &present_parameters, &device_ptr);
if(FAILED(hres))
{
trace("could not create device, IDirect3D9_CreateDevice returned %#x\n", hres);
return NULL;
}
return device_ptr;
}
static int get_refcount(IUnknown *object)
{
IUnknown_AddRef(object);
return IUnknown_Release(object);
}
static IDirect3DVertexDeclaration9 *test_create_vertex_declaration(IDirect3DDevice9 *device_ptr, D3DVERTEXELEMENT9 *vertex_decl)
{
IDirect3DVertexDeclaration9 *decl_ptr = 0;
HRESULT hret = 0;
hret = IDirect3DDevice9_CreateVertexDeclaration(device_ptr, vertex_decl, &decl_ptr);
ok(hret == D3D_OK && decl_ptr != NULL, "CreateVertexDeclaration returned: hret 0x%x, decl_ptr %p. "
"Expected hret 0x%x, decl_ptr != %p. Aborting.\n", hret, decl_ptr, D3D_OK, NULL);
return decl_ptr;
}
static void test_get_set_vertex_declaration(IDirect3DDevice9 *device_ptr, IDirect3DVertexDeclaration9 *decl_ptr)
{
IDirect3DVertexDeclaration9 *current_decl_ptr = 0;
HRESULT hret = 0;
int decl_refcount = 0;
int i = 0;
/* SetVertexDeclaration should not touch the declaration's refcount. */
i = get_refcount((IUnknown *)decl_ptr);
hret = IDirect3DDevice9_SetVertexDeclaration(device_ptr, decl_ptr);
decl_refcount = get_refcount((IUnknown *)decl_ptr);
ok(hret == D3D_OK && decl_refcount == i, "SetVertexDeclaration returned: hret 0x%x, refcount %d. "
"Expected hret 0x%x, refcount %d.\n", hret, decl_refcount, D3D_OK, i);
/* GetVertexDeclaration should increase the declaration's refcount by one. */
i = decl_refcount+1;
hret = IDirect3DDevice9_GetVertexDeclaration(device_ptr, &current_decl_ptr);
decl_refcount = get_refcount((IUnknown *)decl_ptr);
ok(hret == D3D_OK && decl_refcount == i && current_decl_ptr == decl_ptr,
"GetVertexDeclaration returned: hret 0x%x, current_decl_ptr %p refcount %d. "
"Expected hret 0x%x, current_decl_ptr %p, refcount %d.\n", hret, current_decl_ptr, decl_refcount, D3D_OK, decl_ptr, i);
}
static void test_get_declaration(IDirect3DVertexDeclaration9 *decl_ptr, D3DVERTEXELEMENT9 *vertex_decl, UINT expected_num_elements)
{
int i;
UINT num_elements = 0;
D3DVERTEXELEMENT9 *decl = 0;
HRESULT hret = 0;
/* First test only getting the number of elements */
num_elements = 0x1337c0de;
hret = IDirect3DVertexDeclaration9_GetDeclaration(decl_ptr, NULL, &num_elements);
ok(hret == D3D_OK && num_elements == expected_num_elements,
"GetDeclaration returned: hret 0x%x, num_elements %d. "
"Expected hret 0x%x, num_elements %d.\n", hret, num_elements, D3D_OK, expected_num_elements);
num_elements = 0;
hret = IDirect3DVertexDeclaration9_GetDeclaration(decl_ptr, NULL, &num_elements);
ok(hret == D3D_OK && num_elements == expected_num_elements,
"GetDeclaration returned: hret 0x%x, num_elements %d. "
"Expected hret 0x%x, num_elements %d.\n", hret, num_elements, D3D_OK, expected_num_elements);
/* Also test the returned data */
decl = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(D3DVERTEXELEMENT9) * expected_num_elements);
num_elements = 0x1337c0de;
hret = IDirect3DVertexDeclaration9_GetDeclaration(decl_ptr, decl, &num_elements);
ok(hret == D3D_OK && num_elements == expected_num_elements,
"GetDeclaration returned: hret 0x%x, num_elements %d. "
"Expected hret 0x%x, num_elements %d.\n", hret, num_elements, D3D_OK, expected_num_elements);
i = memcmp(decl, vertex_decl, sizeof(vertex_decl));
ok (!i, "Original and returned vertexdeclarations are not the same\n");
ZeroMemory(decl, sizeof(D3DVERTEXELEMENT9) * expected_num_elements);
num_elements = 0;
hret = IDirect3DVertexDeclaration9_GetDeclaration(decl_ptr, decl, &num_elements);
ok(hret == D3D_OK && num_elements == expected_num_elements,
"GetDeclaration returned: hret 0x%x, num_elements %d. "
"Expected hret 0x%x, num_elements %d.\n", hret, num_elements, D3D_OK, expected_num_elements);
i = memcmp(decl, vertex_decl, sizeof(vertex_decl));
ok (!i, "Original and returned vertexdeclarations are not the same\n");
HeapFree(GetProcessHeap(), 0, decl);
}
/* FIXME: also write a test, which shows that attempting to set
* an invalid vertex declaration returns E_FAIL */
static HRESULT test_fvf_to_decl(
IDirect3DDevice9* device,
IDirect3DVertexDeclaration9* default_decl,
DWORD test_fvf,
CONST D3DVERTEXELEMENT9 expected_elements[],
D3DVERTEXELEMENT9* result_elements_ptr,
UINT expected_size,
char object_should_change)
{
HRESULT hr;
IDirect3DVertexDeclaration9 *result_decl = NULL;
UINT result_size = 12345;
/* Set a default declaration to make sure it is changed */
hr = IDirect3DDevice9_SetVertexDeclaration ( device, default_decl );
ok (SUCCEEDED(hr), "SetVertexDeclaration returned %#x, expected %#x\n", hr, D3D_OK);
if (FAILED(hr)) goto fail;
/* Set an FVF */
hr = IDirect3DDevice9_SetFVF( device, test_fvf);
ok(SUCCEEDED(hr), "SetFVF returned %#x, expected %#x\n", hr, D3D_OK);
if (FAILED(hr)) goto fail;
/* Check if the declaration object changed underneath */
hr = IDirect3DDevice9_GetVertexDeclaration ( device, &result_decl);
ok(SUCCEEDED(hr), "GetVertexDeclaration returned %#x, expected %#x\n", hr, D3D_OK);
if (FAILED(hr)) goto fail;
if (object_should_change) {
ok(result_decl != default_decl, "result declaration matches original\n");
if (result_decl == default_decl) goto fail;
} else {
ok(result_decl == default_decl, "result declaration does not match original\n");
if (result_decl != default_decl) goto fail;
}
/* Declaration content/size test */
ok(result_decl != NULL, "result declaration was null\n");
if (result_decl == NULL)
goto fail;
else {
int status;
/* Check if the size changed, and abort if it did */
hr = IDirect3DVertexDeclaration9_GetDeclaration( result_decl, NULL, &result_size );
ok(SUCCEEDED(hr), "GetDeclaration returned %#x, expected %#x\n", hr, D3D_OK);
if (FAILED(hr)) goto fail;
ok(result_size == expected_size, "result declaration size: %d, "
"expected: %d\n", result_size, expected_size);
if (result_size != expected_size) goto fail;
/* Check the actual elements. Write it them in a caller-allocated array of the correct size
* That's fine, since we aborted above if the size didn't match the caller's expectations */
hr = IDirect3DVertexDeclaration9_GetDeclaration( result_decl, result_elements_ptr, &result_size );
ok(SUCCEEDED(hr), "GetDeclaration returned %#x, expected %#x\n", hr, D3D_OK);
if (FAILED(hr)) goto fail;
ok(result_size == expected_size, "result declaration size: %d, "
"expected: %d\n", result_size, expected_size);
if (result_size != expected_size) goto fail;
status = memcmp(expected_elements, result_elements_ptr, expected_size * sizeof(D3DVERTEXELEMENT9));
ok(!status, "result declaration differs from expected\n");
if (status) {
unsigned int i;
for (i = 0; i < expected_size; i++) {
trace(
"Stream = %d, Offset = %d, Type = %d, "
"Method = %d, Usage = %d, UsageIndex = %d\n",
result_elements_ptr[i].Stream,
result_elements_ptr[i].Offset,
result_elements_ptr[i].Type,
result_elements_ptr[i].Method,
result_elements_ptr[i].Usage,
result_elements_ptr[i].UsageIndex);
}
goto fail;
}
}
if (result_decl) IUnknown_Release( result_decl );
return S_OK;
fail:
if (result_decl) IUnknown_Release( result_decl );
return E_FAIL;
}
static HRESULT test_decl_to_fvf(
IDirect3DDevice9* device,
DWORD default_fvf,
CONST D3DVERTEXELEMENT9 test_decl[],
DWORD test_fvf)
{
HRESULT hr;
IDirect3DVertexDeclaration9 *vdecl = NULL;
DWORD result_fvf = 0xdeadbeef;
/* Set a default FVF of SPECULAR and DIFFUSE to make sure it is changed back to 0 */
hr = IDirect3DDevice9_SetFVF( device, default_fvf);
ok(SUCCEEDED(hr), "SetFVF returned %#x, expected %#x\n", hr, D3D_OK);
if (FAILED(hr)) goto fail;
/* Create a testing declaration */
hr = IDirect3DDevice9_CreateVertexDeclaration( device, test_decl, &vdecl );
ok(SUCCEEDED(hr), "CreateVertexDeclaration returned %#x, expected %#x\n", hr, D3D_OK);
if (FAILED(hr)) goto fail;
/* Set the declaration */
hr = IDirect3DDevice9_SetVertexDeclaration ( device, vdecl );
ok (SUCCEEDED(hr), "SetVertexDeclaration returned %#x, expected %#x\n", hr, D3D_OK);
if (FAILED(hr)) goto fail;
/* Check the FVF */
hr = IDirect3DDevice9_GetFVF( device, &result_fvf);
ok(SUCCEEDED(hr), "GetFVF returned %#x, expected %#x\n", hr, D3D_OK);
if (FAILED(hr)) goto fail;
todo_wine {
ok(test_fvf == result_fvf, "result FVF was: %#x, expected: %#x\n", result_fvf, test_fvf);
}
if (test_fvf != result_fvf) goto fail;
IDirect3DDevice9_SetVertexDeclaration ( device, NULL );
if (vdecl) IUnknown_Release( vdecl );
return S_OK;
fail:
IDirect3DDevice9_SetVertexDeclaration ( device, NULL );
if (vdecl) IUnknown_Release( vdecl );
return E_FAIL;
}
static void test_fvf_decl_conversion(IDirect3DDevice9 *pDevice)
{
HRESULT hr;
D3DVERTEXELEMENT9 result_buffer[MAXD3DDECLLENGTH];
unsigned int i;
IDirect3DVertexDeclaration9* default_decl = NULL;
DWORD default_fvf = D3DFVF_SPECULAR | D3DFVF_DIFFUSE;
D3DVERTEXELEMENT9 default_elements[] =
{ { 0, 0, D3DDECLTYPE_D3DCOLOR, 0, D3DDECLUSAGE_COLOR, 0 },
{ 0, 4, D3DDECLTYPE_D3DCOLOR, 0, D3DDECLUSAGE_COLOR, 1 }, D3DDECL_END() };
/* Create a default declaration and FVF that does not match any of the tests */
hr = IDirect3DDevice9_CreateVertexDeclaration( pDevice, default_elements, &default_decl );
ok(SUCCEEDED(hr), "CreateVertexDeclaration returned %#x, expected %#x\n", hr, D3D_OK);
if (FAILED(hr)) goto cleanup;
/* Test conversions from vertex declaration to an FVF.
* For some reason those seem to occur only for POSITION/POSITIONT,
* Otherwise the FVF is forced to 0 - maybe this is configuration specific */
{
CONST D3DVERTEXELEMENT9 test_buffer[] =
{ { 0, 0, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_POSITION, 0 }, D3DDECL_END() };
VDECL_CHECK(test_decl_to_fvf(pDevice, default_fvf, test_buffer, D3DFVF_XYZ));
}
{
CONST D3DVERTEXELEMENT9 test_buffer[] =
{ { 0, 0, D3DDECLTYPE_FLOAT4, 0, D3DDECLUSAGE_POSITIONT, 0 }, D3DDECL_END() };
VDECL_CHECK(test_decl_to_fvf(pDevice, default_fvf, test_buffer, D3DFVF_XYZRHW));
}
for (i = 0; i < 4; i++) {
CONST D3DVERTEXELEMENT9 test_buffer[] =
{ { 0, 0, D3DDECLTYPE_FLOAT1+i, 0, D3DDECLUSAGE_BLENDWEIGHT, 0}, D3DDECL_END() };
VDECL_CHECK(test_decl_to_fvf(pDevice, default_fvf, test_buffer, 0));
}
{
CONST D3DVERTEXELEMENT9 test_buffer[] =
{ { 0, 0, D3DDECLTYPE_UBYTE4, 0, D3DDECLUSAGE_BLENDINDICES, 0}, D3DDECL_END() };
VDECL_CHECK(test_decl_to_fvf(pDevice, default_fvf, test_buffer, 0));
}
{
CONST D3DVERTEXELEMENT9 test_buffer[] =
{ { 0, 0, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_NORMAL, 0 }, D3DDECL_END() };
VDECL_CHECK(test_decl_to_fvf(pDevice, default_fvf, test_buffer, 0));
}
{
CONST D3DVERTEXELEMENT9 test_buffer[] =
{ { 0, 0, D3DDECLTYPE_FLOAT1, 0, D3DDECLUSAGE_PSIZE, 0 }, D3DDECL_END() };
VDECL_CHECK(test_decl_to_fvf(pDevice, default_fvf, test_buffer, 0));
}
{
CONST D3DVERTEXELEMENT9 test_buffer[] =
{ { 0, 0, D3DDECLTYPE_D3DCOLOR, 0, D3DDECLUSAGE_COLOR, 0 }, D3DDECL_END() };
VDECL_CHECK(test_decl_to_fvf(pDevice, default_fvf, test_buffer, 0));
}
{
CONST D3DVERTEXELEMENT9 test_buffer[] =
{ { 0, 0, D3DDECLTYPE_D3DCOLOR, 0, D3DDECLUSAGE_COLOR, 1 }, D3DDECL_END() };
VDECL_CHECK(test_decl_to_fvf(pDevice, default_fvf, test_buffer, 0));
}
/* Make sure textures of different sizes work */
{
CONST D3DVERTEXELEMENT9 test_buffer[] =
{ { 0, 0, D3DDECLTYPE_FLOAT1, 0, D3DDECLUSAGE_TEXCOORD, 0 }, D3DDECL_END() };
VDECL_CHECK(test_decl_to_fvf(pDevice, default_fvf, test_buffer, 0));
}
{
CONST D3DVERTEXELEMENT9 test_buffer[] =
{ { 0, 0, D3DDECLTYPE_FLOAT2, 0, D3DDECLUSAGE_TEXCOORD, 0 }, D3DDECL_END() };
VDECL_CHECK(test_decl_to_fvf(pDevice, default_fvf, test_buffer, 0));
}
{
CONST D3DVERTEXELEMENT9 test_buffer[] =
{ { 0, 0, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_TEXCOORD, 0 }, D3DDECL_END() };
VDECL_CHECK(test_decl_to_fvf(pDevice, default_fvf, test_buffer, 0));
}
{
CONST D3DVERTEXELEMENT9 test_buffer[] =
{ { 0, 0, D3DDECLTYPE_FLOAT4, 0, D3DDECLUSAGE_TEXCOORD, 0 }, D3DDECL_END() };
VDECL_CHECK(test_decl_to_fvf(pDevice, default_fvf, test_buffer, 0));
}
/* Make sure the TEXCOORD index works correctly - try several textures */
{
CONST D3DVERTEXELEMENT9 test_buffer[] =
{ { 0, 0, D3DDECLTYPE_FLOAT1, 0, D3DDECLUSAGE_TEXCOORD, 0 },
{ 0, 4, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_TEXCOORD, 1 },
{ 0, 16, D3DDECLTYPE_FLOAT2, 0, D3DDECLUSAGE_TEXCOORD, 2 },
{ 0, 24, D3DDECLTYPE_FLOAT4, 0, D3DDECLUSAGE_TEXCOORD, 3 }, D3DDECL_END() };
VDECL_CHECK(test_decl_to_fvf(pDevice, default_fvf, test_buffer, 0));
}
/* No FVF mapping available */
{
CONST D3DVERTEXELEMENT9 test_buffer[] =
{ { 0, 0, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_POSITION, 1 }, D3DDECL_END() };
VDECL_CHECK(test_decl_to_fvf(pDevice, default_fvf, test_buffer, 0));
}
{
CONST D3DVERTEXELEMENT9 test_buffer[] =
{ { 0, 0, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_NORMAL, 1 }, D3DDECL_END() };
VDECL_CHECK(test_decl_to_fvf(pDevice, default_fvf, test_buffer, 0));
}
/* Try empty declaration */
{
CONST D3DVERTEXELEMENT9 test_buffer[] = { D3DDECL_END() };
VDECL_CHECK(test_decl_to_fvf(pDevice, default_fvf, test_buffer, 0));
}
/* Now try a combination test */
{
CONST D3DVERTEXELEMENT9 test_buffer[] =
{ { 0, 0, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_POSITIONT, 0 },
{ 0, 12, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_NORMAL, 0 },
{ 0, 24, D3DDECLTYPE_FLOAT1, 0, D3DDECLUSAGE_PSIZE, 0 },
{ 0, 28, D3DDECLTYPE_D3DCOLOR, 0, D3DDECLUSAGE_COLOR, 1 },
{ 0, 32, D3DDECLTYPE_FLOAT1, 0, D3DDECLUSAGE_TEXCOORD, 0 },
{ 0, 44, D3DDECLTYPE_FLOAT4, 0, D3DDECLUSAGE_TEXCOORD, 1 }, D3DDECL_END() };
VDECL_CHECK(test_decl_to_fvf(pDevice, default_fvf, test_buffer, 0));
}
/* Test conversions from FVF to a vertex declaration
* These seem to always occur internally. A new declaration object is created if necessary */
{
CONST D3DVERTEXELEMENT9 test_buffer[] =
{ { 0, 0, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_POSITION, 0 }, D3DDECL_END() };
VDECL_CHECK(test_fvf_to_decl(pDevice, default_decl, D3DFVF_XYZ, test_buffer, result_buffer, 2, 1));
}
{
CONST D3DVERTEXELEMENT9 test_buffer[] =
{ { 0, 0, D3DDECLTYPE_FLOAT4, 0, D3DDECLUSAGE_POSITIONT, 0 }, D3DDECL_END() };
VDECL_CHECK(test_fvf_to_decl(pDevice, default_decl, D3DFVF_XYZRHW, test_buffer, result_buffer, 2, 1));
}
{
CONST D3DVERTEXELEMENT9 test_buffer[] =
{ { 0, 0, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_POSITION, 0 },
{ 0, 12, D3DDECLTYPE_FLOAT4, 0, D3DDECLUSAGE_BLENDWEIGHT, 0 },
{ 0, 28, D3DDECLTYPE_UBYTE4, 0, D3DDECLUSAGE_BLENDINDICES, 0 }, D3DDECL_END() };
VDECL_CHECK(test_fvf_to_decl(pDevice, default_decl, D3DFVF_XYZB5 | D3DFVF_LASTBETA_UBYTE4,
test_buffer, result_buffer, 4, 1));
}
{
CONST D3DVERTEXELEMENT9 test_buffer[] =
{ { 0, 0, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_POSITION, 0 },
{ 0, 12, D3DDECLTYPE_FLOAT4, 0, D3DDECLUSAGE_BLENDWEIGHT, 0 },
{ 0, 28, D3DDECLTYPE_D3DCOLOR, 0, D3DDECLUSAGE_BLENDINDICES, 0 }, D3DDECL_END() };
VDECL_CHECK(test_fvf_to_decl(pDevice, default_decl, D3DFVF_XYZB5 | D3DFVF_LASTBETA_D3DCOLOR,
test_buffer, result_buffer, 4, 1));
}
{
CONST D3DVERTEXELEMENT9 test_buffer[] =
{ { 0, 0, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_POSITION, 0 },
{ 0, 12, D3DDECLTYPE_FLOAT4, 0, D3DDECLUSAGE_BLENDWEIGHT, 0 },
{ 0, 28, D3DDECLTYPE_FLOAT1, 0, D3DDECLUSAGE_BLENDINDICES, 0 }, D3DDECL_END() };
VDECL_CHECK(test_fvf_to_decl(pDevice, default_decl, D3DFVF_XYZB5, test_buffer, result_buffer, 4, 1));
}
{
CONST D3DVERTEXELEMENT9 test_buffer[] =
{ { 0, 0, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_POSITION, 0 },
{ 0, 12, D3DDECLTYPE_FLOAT1, 0, D3DDECLUSAGE_BLENDWEIGHT, 0 }, D3DDECL_END() };
VDECL_CHECK(test_fvf_to_decl(pDevice, default_decl, D3DFVF_XYZB1, test_buffer, result_buffer, 3, 1));
}
{
CONST D3DVERTEXELEMENT9 test_buffer[] =
{ { 0, 0, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_POSITION, 0 },
{ 0, 12, D3DDECLTYPE_UBYTE4, 0, D3DDECLUSAGE_BLENDINDICES, 0 }, D3DDECL_END() };
VDECL_CHECK(test_fvf_to_decl(pDevice, default_decl, D3DFVF_XYZB1 | D3DFVF_LASTBETA_UBYTE4,
test_buffer, result_buffer, 3, 1));
}
{
CONST D3DVERTEXELEMENT9 test_buffer[] =
{ { 0, 0, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_POSITION, 0 },
{ 0, 12, D3DDECLTYPE_D3DCOLOR, 0, D3DDECLUSAGE_BLENDINDICES, 0 }, D3DDECL_END() };
VDECL_CHECK(test_fvf_to_decl(pDevice, default_decl, D3DFVF_XYZB1 | D3DFVF_LASTBETA_D3DCOLOR,
test_buffer, result_buffer, 3, 1));
}
{
CONST D3DVERTEXELEMENT9 test_buffer[] =
{ { 0, 0, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_POSITION, 0 },
{ 0, 12, D3DDECLTYPE_FLOAT2, 0, D3DDECLUSAGE_BLENDWEIGHT, 0 }, D3DDECL_END() };
VDECL_CHECK(test_fvf_to_decl(pDevice, default_decl, D3DFVF_XYZB2, test_buffer, result_buffer, 3, 1));
}
{
CONST D3DVERTEXELEMENT9 test_buffer[] =
{ { 0, 0, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_POSITION, 0 },
{ 0, 12, D3DDECLTYPE_FLOAT1, 0, D3DDECLUSAGE_BLENDWEIGHT, 0 },
{ 0, 16, D3DDECLTYPE_UBYTE4, 0, D3DDECLUSAGE_BLENDINDICES, 0 }, D3DDECL_END() };
VDECL_CHECK(test_fvf_to_decl(pDevice, default_decl, D3DFVF_XYZB2 | D3DFVF_LASTBETA_UBYTE4,
test_buffer, result_buffer, 4, 1));
}
{
CONST D3DVERTEXELEMENT9 test_buffer[] =
{ { 0, 0, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_POSITION, 0 },
{ 0, 12, D3DDECLTYPE_D3DCOLOR, 0, D3DDECLUSAGE_BLENDWEIGHT, 0 },
{ 0, 16, D3DDECLTYPE_UBYTE4, 0, D3DDECLUSAGE_BLENDINDICES, 0 }, D3DDECL_END() };
VDECL_CHECK(test_fvf_to_decl(pDevice, default_decl, D3DFVF_XYZB2 | D3DFVF_LASTBETA_D3DCOLOR,
test_buffer, result_buffer, 4, 1));
}
{
CONST D3DVERTEXELEMENT9 test_buffer[] =
{ { 0, 0, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_POSITION, 0 },
{ 0, 12, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_BLENDWEIGHT, 0 }, D3DDECL_END() };
VDECL_CHECK(test_fvf_to_decl(pDevice, default_decl, D3DFVF_XYZB3, test_buffer, result_buffer, 3, 1));
}
{
CONST D3DVERTEXELEMENT9 test_buffer[] =
{ { 0, 0, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_POSITION, 0 },
{ 0, 12, D3DDECLTYPE_FLOAT2, 0, D3DDECLUSAGE_BLENDWEIGHT, 0 },
{ 0, 20, D3DDECLTYPE_UBYTE4, 0, D3DDECLUSAGE_BLENDINDICES, 0 }, D3DDECL_END() };
VDECL_CHECK(test_fvf_to_decl(pDevice, default_decl, D3DFVF_XYZB3 | D3DFVF_LASTBETA_UBYTE4,
test_buffer, result_buffer, 4, 1));
}
{
CONST D3DVERTEXELEMENT9 test_buffer[] =
{ { 0, 0, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_POSITION, 0 },
{ 0, 12, D3DDECLTYPE_FLOAT2, 0, D3DDECLUSAGE_BLENDWEIGHT, 0 },
{ 0, 20, D3DDECLTYPE_D3DCOLOR, 0, D3DDECLUSAGE_BLENDINDICES, 0 }, D3DDECL_END() };
VDECL_CHECK(test_fvf_to_decl(pDevice, default_decl, D3DFVF_XYZB3 | D3DFVF_LASTBETA_D3DCOLOR,
test_buffer, result_buffer, 4, 1));
}
{
CONST D3DVERTEXELEMENT9 test_buffer[] =
{ { 0, 0, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_POSITION, 0 },
{ 0, 12, D3DDECLTYPE_FLOAT4, 0, D3DDECLUSAGE_BLENDWEIGHT, 0 }, D3DDECL_END() };
VDECL_CHECK(test_fvf_to_decl(pDevice, default_decl, D3DFVF_XYZB4, test_buffer, result_buffer, 3, 1));
}
{
CONST D3DVERTEXELEMENT9 test_buffer[] =
{ { 0, 0, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_POSITION, 0 },
{ 0, 12, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_BLENDWEIGHT, 0 },
{ 0, 24, D3DDECLTYPE_UBYTE4, 0, D3DDECLUSAGE_BLENDINDICES, 0 }, D3DDECL_END() };
VDECL_CHECK(test_fvf_to_decl(pDevice, default_decl, D3DFVF_XYZB4 | D3DFVF_LASTBETA_UBYTE4,
test_buffer, result_buffer, 4, 1));
}
{
CONST D3DVERTEXELEMENT9 test_buffer[] =
{ { 0, 0, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_POSITION, 0 },
{ 0, 12, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_BLENDWEIGHT, 0 },
{ 0, 24, D3DDECLTYPE_D3DCOLOR, 0, D3DDECLUSAGE_BLENDINDICES, 0 }, D3DDECL_END() };
VDECL_CHECK(test_fvf_to_decl(pDevice, default_decl, D3DFVF_XYZB4 | D3DFVF_LASTBETA_D3DCOLOR,
test_buffer, result_buffer, 4, 1));
}
{
CONST D3DVERTEXELEMENT9 test_buffer[] =
{ { 0, 0, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_NORMAL, 0 }, D3DDECL_END() };
VDECL_CHECK(test_fvf_to_decl(pDevice, default_decl, D3DFVF_NORMAL, test_buffer, result_buffer, 2, 1));
}
{
CONST D3DVERTEXELEMENT9 test_buffer[] =
{ { 0, 0, D3DDECLTYPE_FLOAT1, 0, D3DDECLUSAGE_PSIZE, 0 }, D3DDECL_END() };
VDECL_CHECK(test_fvf_to_decl(pDevice, default_decl, D3DFVF_PSIZE, test_buffer, result_buffer, 2, 1));
}
{
CONST D3DVERTEXELEMENT9 test_buffer[] =
{ { 0, 0, D3DDECLTYPE_D3DCOLOR, 0, D3DDECLUSAGE_COLOR, 0 }, D3DDECL_END() };
VDECL_CHECK(test_fvf_to_decl(pDevice, default_decl, D3DFVF_DIFFUSE, test_buffer, result_buffer, 2, 1));
}
{
CONST D3DVERTEXELEMENT9 test_buffer[] =
{ { 0, 0, D3DDECLTYPE_D3DCOLOR, 0, D3DDECLUSAGE_COLOR, 1 }, D3DDECL_END() };
VDECL_CHECK(test_fvf_to_decl(pDevice, default_decl, D3DFVF_SPECULAR, test_buffer, result_buffer, 2, 1));
}
/* Make sure textures of different sizes work */
{
CONST D3DVERTEXELEMENT9 test_buffer[] =
{ { 0, 0, D3DDECLTYPE_FLOAT1, 0, D3DDECLUSAGE_TEXCOORD, 0 }, D3DDECL_END() };
VDECL_CHECK(test_fvf_to_decl(pDevice, default_decl, D3DFVF_TEXCOORDSIZE1(0) | D3DFVF_TEX1,
test_buffer, result_buffer, 2, 1));
}
{
CONST D3DVERTEXELEMENT9 test_buffer[] =
{ { 0, 0, D3DDECLTYPE_FLOAT2, 0, D3DDECLUSAGE_TEXCOORD, 0 }, D3DDECL_END() };
VDECL_CHECK(test_fvf_to_decl(pDevice, default_decl, D3DFVF_TEXCOORDSIZE2(0) | D3DFVF_TEX1,
test_buffer, result_buffer, 2, 1));
}
{
CONST D3DVERTEXELEMENT9 test_buffer[] =
{ { 0, 0, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_TEXCOORD, 0 }, D3DDECL_END() };
VDECL_CHECK(test_fvf_to_decl(pDevice, default_decl, D3DFVF_TEXCOORDSIZE3(0) | D3DFVF_TEX1,
test_buffer, result_buffer, 2, 1));
}
{
CONST D3DVERTEXELEMENT9 test_buffer[] =
{ { 0, 0, D3DDECLTYPE_FLOAT4, 0, D3DDECLUSAGE_TEXCOORD, 0 }, D3DDECL_END() };
VDECL_CHECK(test_fvf_to_decl(pDevice, default_decl, D3DFVF_TEXCOORDSIZE4(0) | D3DFVF_TEX1,
test_buffer, result_buffer, 2, 1));
}
/* Make sure the TEXCOORD index works correctly - try several textures */
{
CONST D3DVERTEXELEMENT9 test_buffer[] =
{ { 0, 0, D3DDECLTYPE_FLOAT1, 0, D3DDECLUSAGE_TEXCOORD, 0 },
{ 0, 4, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_TEXCOORD, 1 },
{ 0, 16, D3DDECLTYPE_FLOAT2, 0, D3DDECLUSAGE_TEXCOORD, 2 },
{ 0, 24, D3DDECLTYPE_FLOAT4, 0, D3DDECLUSAGE_TEXCOORD, 3 }, D3DDECL_END() };
VDECL_CHECK(test_fvf_to_decl(pDevice, default_decl,
D3DFVF_TEXCOORDSIZE1(0) | D3DFVF_TEXCOORDSIZE3(1) | D3DFVF_TEXCOORDSIZE2(2) |
D3DFVF_TEXCOORDSIZE4(3) | D3DFVF_TEX4, test_buffer, result_buffer, 5, 1));
}
/* Now try a combination test */
{
CONST D3DVERTEXELEMENT9 test_buffer[] =
{ { 0, 0, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_POSITION, 0 },
{ 0, 12, D3DDECLTYPE_FLOAT4, 0, D3DDECLUSAGE_BLENDWEIGHT, 0 },
{ 0, 28, D3DDECLTYPE_D3DCOLOR, 0, D3DDECLUSAGE_COLOR, 0 },
{ 0, 32, D3DDECLTYPE_D3DCOLOR, 0, D3DDECLUSAGE_COLOR, 1 },
{ 0, 36, D3DDECLTYPE_FLOAT2, 0, D3DDECLUSAGE_TEXCOORD, 0 },
{ 0, 44, D3DDECLTYPE_FLOAT3, 0, D3DDECLUSAGE_TEXCOORD, 1 }, D3DDECL_END() };
VDECL_CHECK(test_fvf_to_decl(pDevice, default_decl, D3DFVF_XYZB4 | D3DFVF_SPECULAR | D3DFVF_DIFFUSE |
D3DFVF_TEXCOORDSIZE2(0) | D3DFVF_TEXCOORDSIZE3(1) | D3DFVF_TEX2, test_buffer, result_buffer, 7, 1));
}
/* Setting the FVF to 0 should result in no change to the default decl */
VDECL_CHECK(test_fvf_to_decl(pDevice, default_decl, 0, default_elements, result_buffer, 3, 0));
cleanup:
IDirect3DDevice9_SetVertexDeclaration ( pDevice, NULL );
if ( default_decl ) IUnknown_Release (default_decl);
}
START_TEST(vertexdeclaration)
{
static D3DVERTEXELEMENT9 simple_decl[] = {
{ 0, 0, D3DDECLTYPE_FLOAT3, D3DDECLMETHOD_DEFAULT, D3DDECLUSAGE_POSITION, 0 },
D3DDECL_END()};
UINT simple_decl_num_elements = sizeof(simple_decl) / sizeof(*simple_decl);
IDirect3DDevice9 *device_ptr = 0;
IDirect3DVertexDeclaration9 *decl_ptr = 0;
d3d9_handle = LoadLibraryA("d3d9.dll");
if (!d3d9_handle)
{
trace("Could not load d3d9.dll, skipping tests\n");
return;
}
device_ptr = init_d3d9();
if (!device_ptr)
{
trace("Failed to initialise d3d9, aborting test.\n");
return;
}
decl_ptr = test_create_vertex_declaration(device_ptr, simple_decl);
if (!decl_ptr)
{
trace("Failed to create a vertex declaration, aborting test.\n");
return;
}
test_get_set_vertex_declaration(device_ptr, decl_ptr);
test_get_declaration(decl_ptr, simple_decl, simple_decl_num_elements);
test_fvf_decl_conversion(device_ptr);
}