Sweden-Number/dlls/d3d9/vertexdeclaration.c

397 lines
14 KiB
C

/*
* IDirect3DVertexDeclaration9 implementation
*
* Copyright 2002-2003 Raphael Junqueira
* Jason Edmeades
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
*/
#include "config.h"
#include "d3d9_private.h"
WINE_DEFAULT_DEBUG_CHANNEL(d3d9);
typedef struct _D3DDECLTYPE_INFO {
D3DDECLTYPE d3dType;
int size;
int typesize;
} D3DDECLTYPE_INFO;
static D3DDECLTYPE_INFO const d3d_dtype_lookup[D3DDECLTYPE_UNUSED] = {
{D3DDECLTYPE_FLOAT1, 1, sizeof(float)},
{D3DDECLTYPE_FLOAT2, 2, sizeof(float)},
{D3DDECLTYPE_FLOAT3, 3, sizeof(float)},
{D3DDECLTYPE_FLOAT4, 4, sizeof(float)},
{D3DDECLTYPE_D3DCOLOR, 4, sizeof(BYTE)},
{D3DDECLTYPE_UBYTE4, 4, sizeof(BYTE)},
{D3DDECLTYPE_SHORT2, 2, sizeof(short int)},
{D3DDECLTYPE_SHORT4, 4, sizeof(short int)},
{D3DDECLTYPE_UBYTE4N, 4, sizeof(BYTE)},
{D3DDECLTYPE_SHORT2N, 2, sizeof(short int)},
{D3DDECLTYPE_SHORT4N, 4, sizeof(short int)},
{D3DDECLTYPE_USHORT2N, 2, sizeof(short int)},
{D3DDECLTYPE_USHORT4N, 4, sizeof(short int)},
{D3DDECLTYPE_UDEC3, 3, sizeof(short int)},
{D3DDECLTYPE_DEC3N, 3, sizeof(short int)},
{D3DDECLTYPE_FLOAT16_2, 2, sizeof(short int)},
{D3DDECLTYPE_FLOAT16_4, 4, sizeof(short int)}};
#define D3D_DECL_SIZE(type) d3d_dtype_lookup[type].size
#define D3D_DECL_TYPESIZE(type) d3d_dtype_lookup[type].typesize
HRESULT vdecl_convert_fvf(
DWORD fvf,
D3DVERTEXELEMENT9** ppVertexElements) {
unsigned int idx, idx2;
unsigned int offset;
BOOL has_pos = (fvf & D3DFVF_POSITION_MASK) != 0;
BOOL has_blend = (fvf & D3DFVF_XYZB5) > D3DFVF_XYZRHW;
BOOL has_blend_idx = has_blend &&
(((fvf & D3DFVF_XYZB5) == D3DFVF_XYZB5) ||
(fvf & D3DFVF_LASTBETA_D3DCOLOR) ||
(fvf & D3DFVF_LASTBETA_UBYTE4));
BOOL has_normal = (fvf & D3DFVF_NORMAL) != 0;
BOOL has_psize = (fvf & D3DFVF_PSIZE) != 0;
BOOL has_diffuse = (fvf & D3DFVF_DIFFUSE) != 0;
BOOL has_specular = (fvf & D3DFVF_SPECULAR) !=0;
DWORD num_textures = (fvf & D3DFVF_TEXCOUNT_MASK) >> D3DFVF_TEXCOUNT_SHIFT;
DWORD texcoords = (fvf & 0x00FF0000) >> 16;
D3DVERTEXELEMENT9 end_element = D3DDECL_END();
D3DVERTEXELEMENT9 *elements = NULL;
unsigned int size;
DWORD num_blends = 1 + (((fvf & D3DFVF_XYZB5) - D3DFVF_XYZB1) >> 1);
if (has_blend_idx) num_blends--;
/* Compute declaration size */
size = has_pos + (has_blend && num_blends > 0) + has_blend_idx + has_normal +
has_psize + has_diffuse + has_specular + num_textures + 1;
/* convert the declaration */
elements = HeapAlloc(GetProcessHeap(), 0, size * sizeof(D3DVERTEXELEMENT9));
if (!elements)
return D3DERR_OUTOFVIDEOMEMORY;
memcpy(&elements[size-1], &end_element, sizeof(D3DVERTEXELEMENT9));
idx = 0;
if (has_pos) {
if (!has_blend && (fvf & D3DFVF_XYZRHW)) {
elements[idx].Type = D3DDECLTYPE_FLOAT4;
elements[idx].Usage = D3DDECLUSAGE_POSITIONT;
}
else {
elements[idx].Type = D3DDECLTYPE_FLOAT3;
elements[idx].Usage = D3DDECLUSAGE_POSITION;
}
elements[idx].UsageIndex = 0;
idx++;
}
if (has_blend && (num_blends > 0)) {
if (((fvf & D3DFVF_XYZB5) == D3DFVF_XYZB2) && (fvf & D3DFVF_LASTBETA_D3DCOLOR))
elements[idx].Type = D3DDECLTYPE_D3DCOLOR;
else
elements[idx].Type = D3DDECLTYPE_FLOAT1 + num_blends - 1;
elements[idx].Usage = D3DDECLUSAGE_BLENDWEIGHT;
elements[idx].UsageIndex = 0;
idx++;
}
if (has_blend_idx) {
if (fvf & D3DFVF_LASTBETA_UBYTE4 ||
(((fvf & D3DFVF_XYZB5) == D3DFVF_XYZB2) && (fvf & D3DFVF_LASTBETA_D3DCOLOR)))
elements[idx].Type = D3DDECLTYPE_UBYTE4;
else if (fvf & D3DFVF_LASTBETA_D3DCOLOR)
elements[idx].Type = D3DDECLTYPE_D3DCOLOR;
else
elements[idx].Type = D3DDECLTYPE_FLOAT1;
elements[idx].Usage = D3DDECLUSAGE_BLENDINDICES;
elements[idx].UsageIndex = 0;
idx++;
}
if (has_normal) {
elements[idx].Type = D3DDECLTYPE_FLOAT3;
elements[idx].Usage = D3DDECLUSAGE_NORMAL;
elements[idx].UsageIndex = 0;
idx++;
}
if (has_psize) {
elements[idx].Type = D3DDECLTYPE_FLOAT1;
elements[idx].Usage = D3DDECLUSAGE_PSIZE;
elements[idx].UsageIndex = 0;
idx++;
}
if (has_diffuse) {
elements[idx].Type = D3DDECLTYPE_D3DCOLOR;
elements[idx].Usage = D3DDECLUSAGE_COLOR;
elements[idx].UsageIndex = 0;
idx++;
}
if (has_specular) {
elements[idx].Type = D3DDECLTYPE_D3DCOLOR;
elements[idx].Usage = D3DDECLUSAGE_COLOR;
elements[idx].UsageIndex = 1;
idx++;
}
for (idx2 = 0; idx2 < num_textures; idx2++) {
unsigned int numcoords = (texcoords >> (idx2*2)) & 0x03;
switch (numcoords) {
case D3DFVF_TEXTUREFORMAT1:
elements[idx].Type = D3DDECLTYPE_FLOAT1;
break;
case D3DFVF_TEXTUREFORMAT2:
elements[idx].Type = D3DDECLTYPE_FLOAT2;
break;
case D3DFVF_TEXTUREFORMAT3:
elements[idx].Type = D3DDECLTYPE_FLOAT3;
break;
case D3DFVF_TEXTUREFORMAT4:
elements[idx].Type = D3DDECLTYPE_FLOAT4;
break;
}
elements[idx].Usage = D3DDECLUSAGE_TEXCOORD;
elements[idx].UsageIndex = idx2;
idx++;
}
/* Now compute offsets, and initialize the rest of the fields */
for (idx = 0, offset = 0; idx < size-1; idx++) {
elements[idx].Stream = 0;
elements[idx].Method = D3DDECLMETHOD_DEFAULT;
elements[idx].Offset = offset;
offset += D3D_DECL_SIZE(elements[idx].Type) * D3D_DECL_TYPESIZE(elements[idx].Type);
}
*ppVertexElements = elements;
return D3D_OK;
}
/* IDirect3DVertexDeclaration9 IUnknown parts follow: */
static HRESULT WINAPI IDirect3DVertexDeclaration9Impl_QueryInterface(LPDIRECT3DVERTEXDECLARATION9 iface, REFIID riid, LPVOID* ppobj) {
IDirect3DVertexDeclaration9Impl *This = (IDirect3DVertexDeclaration9Impl *)iface;
if (IsEqualGUID(riid, &IID_IUnknown)
|| IsEqualGUID(riid, &IID_IDirect3DVertexDeclaration9)) {
IUnknown_AddRef(iface);
*ppobj = This;
return S_OK;
}
WARN("(%p)->(%s,%p),not found\n", This, debugstr_guid(riid), ppobj);
*ppobj = NULL;
return E_NOINTERFACE;
}
static ULONG WINAPI IDirect3DVertexDeclaration9Impl_AddRef(LPDIRECT3DVERTEXDECLARATION9 iface) {
IDirect3DVertexDeclaration9Impl *This = (IDirect3DVertexDeclaration9Impl *)iface;
ULONG ref = InterlockedIncrement(&This->ref);
TRACE("(%p) : AddRef from %d\n", This, ref - 1);
return ref;
}
static ULONG WINAPI IDirect3DVertexDeclaration9Impl_Release(LPDIRECT3DVERTEXDECLARATION9 iface) {
IDirect3DVertexDeclaration9Impl *This = (IDirect3DVertexDeclaration9Impl *)iface;
ULONG ref = InterlockedDecrement(&This->ref);
TRACE("(%p) : ReleaseRef to %d\n", This, ref);
if (ref == 0) {
IWineD3DVertexDeclaration_Release(This->wineD3DVertexDeclaration);
IUnknown_Release(This->parentDevice);
HeapFree(GetProcessHeap(), 0, This->elements);
HeapFree(GetProcessHeap(), 0, This);
}
return ref;
}
/* IDirect3DVertexDeclaration9 Interface follow: */
static HRESULT WINAPI IDirect3DVertexDeclaration9Impl_GetDevice(LPDIRECT3DVERTEXDECLARATION9 iface, IDirect3DDevice9** ppDevice) {
IDirect3DVertexDeclaration9Impl *This = (IDirect3DVertexDeclaration9Impl *)iface;
IWineD3DDevice *myDevice = NULL;
HRESULT hr = D3D_OK;
TRACE("(%p) : Relay\n", iface);
hr = IWineD3DVertexDeclaration_GetDevice(This->wineD3DVertexDeclaration, &myDevice);
if (hr == D3D_OK && myDevice != NULL) {
hr = IWineD3DDevice_GetParent(myDevice, (IUnknown **)ppDevice);
IWineD3DDevice_Release(myDevice);
}
return hr;
}
static HRESULT WINAPI IDirect3DVertexDeclaration9Impl_GetDeclaration(LPDIRECT3DVERTEXDECLARATION9 iface, D3DVERTEXELEMENT9* pDecl, UINT* pNumElements) {
IDirect3DVertexDeclaration9Impl *This = (IDirect3DVertexDeclaration9Impl *)iface;
TRACE("(%p) : pDecl %p, pNumElements %p)\n", This, pDecl, pNumElements);
*pNumElements = This->element_count;
/* Passing a NULL pDecl is used to just retrieve the number of elements */
if (!pDecl) {
TRACE("NULL pDecl passed. Returning D3D_OK.\n");
return D3D_OK;
}
TRACE("Copying %p to %p\n", This->elements, pDecl);
CopyMemory(pDecl, This->elements, This->element_count * sizeof(D3DVERTEXELEMENT9));
return D3D_OK;
}
static const IDirect3DVertexDeclaration9Vtbl Direct3DVertexDeclaration9_Vtbl =
{
/* IUnknown */
IDirect3DVertexDeclaration9Impl_QueryInterface,
IDirect3DVertexDeclaration9Impl_AddRef,
IDirect3DVertexDeclaration9Impl_Release,
/* IDirect3DVertexDeclaration9 */
IDirect3DVertexDeclaration9Impl_GetDevice,
IDirect3DVertexDeclaration9Impl_GetDeclaration
};
static size_t convert_to_wined3d_declaration(const D3DVERTEXELEMENT9* d3d9_elements, WINED3DVERTEXELEMENT **wined3d_elements) {
const D3DVERTEXELEMENT9* element;
size_t element_count = 1;
size_t i;
TRACE("d3d9_elements %p, wined3d_elements %p\n", d3d9_elements, wined3d_elements);
element = d3d9_elements;
while (element++->Stream != 0xff && element_count++ < 128);
if (element_count == 128) {
return 0;
}
*wined3d_elements = HeapAlloc(GetProcessHeap(), 0, element_count * sizeof(WINED3DVERTEXELEMENT));
if (!*wined3d_elements) {
FIXME("Memory allocation failed\n");
return 0;
}
for (i = 0; i < element_count; ++i) {
CopyMemory(*wined3d_elements + i, d3d9_elements + i, sizeof(D3DVERTEXELEMENT9));
(*wined3d_elements)[i].Reg = -1;
}
return element_count;
}
/* IDirect3DDevice9 IDirect3DVertexDeclaration9 Methods follow: */
HRESULT WINAPI IDirect3DDevice9Impl_CreateVertexDeclaration(LPDIRECT3DDEVICE9 iface, CONST D3DVERTEXELEMENT9* pVertexElements, IDirect3DVertexDeclaration9** ppDecl) {
IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
IDirect3DVertexDeclaration9Impl *object = NULL;
WINED3DVERTEXELEMENT* wined3d_elements;
size_t element_count;
HRESULT hr = D3D_OK;
TRACE("(%p) : Relay\n", iface);
if (NULL == ppDecl) {
WARN("(%p) : Caller passed NULL As ppDecl, returning D3DERR_INVALIDCALL\n",This);
return D3DERR_INVALIDCALL;
}
element_count = convert_to_wined3d_declaration(pVertexElements, &wined3d_elements);
if (!element_count) {
FIXME("(%p) : Error parsing vertex declaration\n", This);
return D3DERR_INVALIDCALL;
}
/* Allocate the storage for the device */
object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(IDirect3DVertexDeclaration9Impl));
if (NULL == object) {
HeapFree(GetProcessHeap(), 0, wined3d_elements);
FIXME("Allocation of memory failed, returning D3DERR_OUTOFVIDEOMEMORY\n");
return D3DERR_OUTOFVIDEOMEMORY;
}
object->lpVtbl = &Direct3DVertexDeclaration9_Vtbl;
object->ref = 1;
object->elements = HeapAlloc(GetProcessHeap(), 0, element_count * sizeof(D3DVERTEXELEMENT9));
if (!object->elements) {
HeapFree(GetProcessHeap(), 0, wined3d_elements);
HeapFree(GetProcessHeap(), 0, object);
ERR("Memory allocation failed\n");
return D3DERR_OUTOFVIDEOMEMORY;
}
CopyMemory(object->elements, pVertexElements, element_count * sizeof(D3DVERTEXELEMENT9));
object->element_count = element_count;
hr = IWineD3DDevice_CreateVertexDeclaration(This->WineD3DDevice, &object->wineD3DVertexDeclaration, (IUnknown *)object, wined3d_elements, element_count);
HeapFree(GetProcessHeap(), 0, wined3d_elements);
if (FAILED(hr)) {
/* free up object */
FIXME("(%p) call to IWineD3DDevice_CreateVertexDeclaration failed\n", This);
HeapFree(GetProcessHeap(), 0, object->elements);
HeapFree(GetProcessHeap(), 0, object);
} else {
IUnknown_AddRef(iface);
object->parentDevice = iface;
*ppDecl = (LPDIRECT3DVERTEXDECLARATION9) object;
TRACE("(%p) : Created vertex declaration %p\n", This, object);
}
return hr;
}
HRESULT WINAPI IDirect3DDevice9Impl_SetVertexDeclaration(LPDIRECT3DDEVICE9 iface, IDirect3DVertexDeclaration9* pDecl) {
IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
IDirect3DVertexDeclaration9Impl *pDeclImpl = (IDirect3DVertexDeclaration9Impl *)pDecl;
HRESULT hr = D3D_OK;
TRACE("(%p) : Relay\n", iface);
if (This->convertedDecl && This->convertedDecl != pDecl) {
IUnknown_Release(This->convertedDecl);
This->convertedDecl = NULL;
}
hr = IWineD3DDevice_SetVertexDeclaration(This->WineD3DDevice, pDeclImpl == NULL ? NULL : pDeclImpl->wineD3DVertexDeclaration);
return hr;
}
HRESULT WINAPI IDirect3DDevice9Impl_GetVertexDeclaration(LPDIRECT3DDEVICE9 iface, IDirect3DVertexDeclaration9** ppDecl) {
IDirect3DDevice9Impl* This = (IDirect3DDevice9Impl*) iface;
IWineD3DVertexDeclaration* pTest = NULL;
HRESULT hr = D3D_OK;
TRACE("(%p) : Relay+\n", iface);
if (NULL == ppDecl) {
return D3DERR_INVALIDCALL;
}
*ppDecl = NULL;
hr = IWineD3DDevice_GetVertexDeclaration(This->WineD3DDevice, &pTest);
if (hr == D3D_OK && NULL != pTest) {
IWineD3DVertexDeclaration_GetParent(pTest, (IUnknown **)ppDecl);
IWineD3DVertexDeclaration_Release(pTest);
} else {
*ppDecl = NULL;
}
TRACE("(%p) : returning %p\n", This, *ppDecl);
return hr;
}