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<chapter id="configuring">
<title>Configuring Wine</title>
<para>Setting up config files, etc.</para>
<sect1 id="config">
<title>General Configuration</title>
<para>
Copyright 1999 &name-adam-sacarny; <email>&email-adam-sacarny;</email>
</para>
<para>
(Extracted from <filename>wine/documentation/config</filename>)
</para>
<sect2>
<title>The Wine Config File</title>
<para>
The Wine config file stores various settings for Wine. These include:
<itemizedlist>
<listitem>
<para>
Drives and Information about them
</para>
</listitem>
<listitem>
<para>
Directory Settings
</para>
</listitem>
<listitem>
<para>
Port Settings
</para>
</listitem>
<listitem>
<para>
The Wine look and feel
</para>
</listitem>
<listitem>
<para>
Wine's DLL Usage
</para>
</listitem>
</itemizedlist>
</para>
</sect2>
<sect2>
<title>How Do I Make One?</title>
<para>
This section will guide you through the process of making a
config file. Take a look at the file <filename>&lt;dirs to
wine>/wine.ini</filename>. It is organized by section.
</para>
<informaltable frame="all">
<tgroup cols="3">
<thead>
<row>
<entry>Section Name</entry>
<entry>Needed?</entry>
<entry>What it Does</entry>
</row>
</thead>
<tbody>
<row>
<entry>[Drive X]</entry>
<entry>yes</entry>
<entry>Sets up drives recognized by wine</entry>
</row>
<row>
<entry>[wine]</entry>
<entry>yes</entry>
<entry>Settings for wine directories</entry>
</row>
<row>
<entry>[DllDefaults]</entry>
<entry>recmd</entry>
<entry>Defaults for loading DLL's</entry>
</row>
<row>
<entry>[DllPairs]</entry>
<entry>recmd</entry>
<entry>Sanity checkers for DLL's</entry>
</row>
<row>
<entry>[DllOverrides]</entry>
<entry>recmd</entry>
<entry>Overides defaults for DLL loading</entry>
</row>
<row>
<entry>[options]</entry>
<entry>no</entry>
<entry>No one seems to know</entry>
</row>
<row>
<entry>[fonts]</entry>
<entry>yes</entry>
<entry>Font appearance and recognition</entry>
</row>
<row>
<entry>[serialports]</entry>
<entry>no</entry>
<entry>COM ports seen by wine</entry>
</row>
<row>
<entry>[parallelports]</entry>
<entry>no</entry>
<entry>LPT ports seen by wine</entry>
</row>
<row>
<entry>[spooler]</entry>
<entry>no</entry>
<entry>Print spooling</entry>
</row>
<row>
<entry>[ports]</entry>
<entry>no</entry>
<entry>Direct port access</entry>
</row>
<row>
<entry>[spy]</entry>
<entry>no</entry>
<entry>What to do with certain debug messages</entry>
</row>
<row>
<entry>[Registry]</entry>
<entry>no</entry>
<entry>Specifies locations of windows registry files</entry>
</row>
<row>
<entry>[tweak.layout]</entry>
<entry>recmd</entry>
<entry>Appearance of wine</entry>
</row>
<row>
<entry>[programs]</entry>
<entry>no</entry>
<entry>Programs to be run automatically</entry>
</row>
<row>
<entry>[Console]</entry>
<entry>no</entry>
<entry>Console settings</entry>
</row>
</tbody>
</tgroup>
</informaltable>
<sect3>
<title>The [Drive X] Section</title>
<para>
It should be pretty self explanatory, but here is an
in-depth tutorial about them. There are up to 6 lines for
each drive in Wine.
</para>
<para>
<programlisting>[Drive X]</programlisting>
The above line begins the section for a drive whose letter is X.
</para>
<para>
<programlisting>Path=/dir/to/path</programlisting> This
path is where the drive will begin. When Wine is browsing
in drive X, it will see the files that are in the
directory <filename>/dir/to/path</filename>. Don't forget
to leave off the trailing slash!
</para>
<para>
<programlisting>
Type=floppy|hd|cdrom|network &lt;--- the |'s mean Type=&lt;one of the options>
</programlisting>
</para>
<para>
Sets up the type of drive Wine will see it as. Type must
equal one of the four <literal>floppy</literal>,
<literal>hd</literal>, <literal>cdrom</literal>, or
<literal>network</literal>. They are self-explanatory.
</para>
<para>
<programlisting>Label=blah</programlisting> Defines the
drive label. Generally only needed for programs that look
for a special CD-ROM. Info on finding the lable is in
<literal>&lt;dirs to wine>/documentation/cdrom-labels</literal>.
The label may be up to 11 characters.
</para>
<para>
<programlisting>Serial=deadbeef</programlisting>
Tells Wine the serial number of the drive. A few programs with
intense protection for pirating might need this, but otherwise
don't use it. Up to 8 characters and hexadecimal.
</para>
<para>
<programlisting>Filesystem=msdos|win95|unix</programlisting>
Sets up the way Wine looks at files on the drive.
</para>
<variablelist>
<varlistentry>
<term><literal>msdos</literal></term>
<listitem>
<para>
Case insensitive filesystem. Alike to DOS and
Windows 3.x. <literal>8.3</literal> is the maximum
length of files (eightdot.123) - longer ones will be
truncated. (NOTE: this is a very bad choice if you
plan on running apps that use long filenames. win95
should work fine with apps that were designed to run
under the msdos system. In other words, you might
not want to use this.)
</para>
</listitem>
</varlistentry>
<varlistentry>
<term><literal>win95</literal></term>
<listitem>
<para>
Case insensitive. Alike to Windows 9x/NT 4. This is
the long filename filesystem you are probably used
to working with. The filesystem of choice for most
applications to be run under wine. PROBABLY THE ONE
YOU WANT!
</para>
</listitem>
</varlistentry>
<varlistentry>
<term><literal>unix</literal></term>
<listitem>
<para>
Case sensitive. This filesystem has almost no use
(Windows apps expect case insensitive filenames).
Try it if you dare, but win95 is a much better
choice.
</para>
</listitem>
</varlistentry>
</variablelist>
<programlisting>Device=/dev/xx</programlisting>
<para>
Use this ONLY for floppy and cdrom devices. Using it on
Extended2 partitions can have dire results (when a windows
app tries to do a lowlevel write, they do it in a FAT way
-- FAT does not mix with Extended2).
</para>
<note>
<para>
This setting is not really important; almost all apps
will have no problem if it remains unspecified. For
CD-ROMs you might want to add it to get automatic label
detection, though. If you are unsure about specifying
device names, just leave out this setting for your
drives.
</para>
</note>
<para>
Here is a setup for Drive X, a generic hard drive:
<programlisting>
[Drive X]
Path=/dos-a
Type=hd
Label=Hard Drive
Filesystem=win95
This is a setup for Drive X, a generic CD-ROM drive:
[Drive X]
Path=/dos-d
Type=cdrom
Label=Total Annihilation
Filesystem=win95
Device=/dev/hdc
And here is a setup for Drive X, a generic floppy drive:
[Drive X]
Type=floppy
Path=/mnt/floppy
Label=Floppy Drive
Serial=87654321
Filesystem=win95
Device=/dev/fd0
</programlisting>
</para>
</sect3>
<sect3>
<title>The [wine] Section </title>
<para>
The [wine] section of the configuration file contains
information wine uses for directories. When specifying the
directories for the settings, make them as they would
appear in wine. If your drive <medialabel>C</medialabel>
has a path of <filename>/dos</filename>, and your
<filename>windows</filename> directory is located in
<filename>/dos/windows</filename>, then use:
<programlisting>Windows=c:\windows</programlisting>
</para>
<para>
This sets up the <filename>windows</filename> directory.
Make one if you don't already have one. NO TRAILING SLASH
(NOT <filename>C:\windows\</filename>)!
</para>
<para>
<programlisting>System=c:\windows\system</programlisting>
This sets up where the windows system files are. Should
reside in the directory used for the
<literal>Windows</literal> setting. If you don't have
<filename>windows</filename> then this is where the system
files will go. Again, NO TRAILING SLASH!
</para>
<para>
<programlisting>Temp=c:\temp</programlisting> This should
be the directory you want your temp files stored in. YOU
MUST HAVE WRITE ACCESS TO IT.
</para>
<para>
<programlisting>
Path=c:\windows;c:\windows\system;c:\blanco
</programlisting>
</para>
<para>
Behaves like the <envar>PATH</envar> setting on UNIX
boxes. When wine is run like <userinput>wine
sol.exe</userinput>, if <filename>sol.exe</filename>
resides in a directory specified in the
<literal>Path</literal> setting, wine will run it (Of
course, if <filename>sol.exe</filename> resides in the
current directory, wine will run that one). Make sure it
always has your <filename>windows</filename> directory and
system directory (For this setup, it must have
<filename>c:\windows;c:\windows\system</filename>).
</para>
<para>
<programlisting>SymbolTableFile=wine.sym</programlisting>
Sets up the symbol table file for the wine debugger. You
probably don't need to fiddle with this. May be useful if
your wine is stripped.
</para>
<para>
<programlisting>printer=off|on</programlisting> Tells wine
whether to allow printer drivers and printing to work.
Using these things are pretty alpha, so you might want to
watch out. Some people might find it useful, however. If
you're not planning on working on printing, don't even add
this to your <filename>wine.ini</filename> (It probably
isn't already in it). Check out the [spooler] and
[parallelports] sections too.
</para>
</sect3>
<sect3>
<title>Introduction To DLL Sections</title>
<para>
There are a few things you will need to know before
configuring the DLL sections in your wine configuration
file.
</para>
<sect4>
<title>Windows DLL Pairs</title>
<para>
Most windows DLL's have a win16 (Windows 3.x) and win32
(Windows 9x/NT) form. The combination of the win16 and
win32 DLL versions are called the "DLL pair". This is a
list of the most common pairs:
</para>
<informaltable>
<tgroup cols="3">
<thead>
<row>
<entry>Win16</entry>
<entry>Win32</entry>
<entry>
Native
<footnote>
<para>
Is it possible to use native dll with wine?
(See next section)
</para>
</footnote>
</entry>
</row>
</thead>
<tbody>
<row>
<entry>KERNEL</entry>
<entry>KERNEL32</entry>
<entry>No!</entry>
</row>
<row>
<entry>USER</entry>
<entry>USER32</entry>
<entry>No!</entry>
</row>
<row>
<entry>SHELL</entry>
<entry>SHELL32</entry>
<entry>Yes</entry>
</row>
<row>
<entry>GDI</entry>
<entry>GDI32</entry>
<entry>No!</entry>
</row>
<row>
<entry>COMMDLG</entry>
<entry>COMDLG32</entry>
<entry>Yes</entry>
</row>
<row>
<entry>VER</entry>
<entry>VERSION</entry>
<entry>Yes</entry>
</row>
</tbody>
</tgroup>
</informaltable>
</sect4>
<sect4>
<title>Different Forms Of DLL's</title>
<para>
There are a few different forms of DLL's wine can load:
<variablelist>
<varlistentry>
<term>native</term>
<listitem><para>
The DLL's that are included with windows. Many
windows DLL's can be loaded in their native
form. Many times these native versions work
better than their non-Microsoft equivalent --
other times they don't.
</para></listitem>
</varlistentry>
<varlistentry>
<term>elfdll</term>
<listitem><para>
ELF encapsulated windows DLL's. This is currently
experimental (Not working yet).
</para></listitem>
</varlistentry>
<varlistentry>
<term>so</term>
<listitem><para>
Native ELF libraries. Will not work yet.
</para></listitem>
</varlistentry>
<varlistentry>
<term>builtin</term>
<listitem><para>
The most common form of DLL loading. This is
what you will use if the DLL is error-prone in
native form (KERNEL for example), you don't have
the native DLL, or you just want to be
Microsoft-free.
</para></listitem>
</varlistentry>
</variablelist>
</para>
</sect4>
</sect3>
<sect3>
<title>The [DllDefaults] Section</title>
<para>
These settings provide wine's default handling of DLL loading.
</para>
<para>
<programlisting>EXTRA_LD_LIBRARY_PATH=/dirs</programlisting>
</para>
<para>
The directory specified here is appended to the normal search
path for certain forms of DLL's (elfdll and .so).
</para>
<para>
<programlisting>DefaultLoadOrder = native, elfdll, so, builtin</programlisting>
</para>
<para>
This setting is a comma-delimited list of which order to
attempt loading DLL's. If the first option fails, it will
try the second, and so on. The order specified above is
probably the best in most conditions.
</para>
</sect3>
<sect3>
<title>The [DllPairs] Section</title>
<para>
This section is optional, but strongly recommended. If you
try to use native SHELL32, but builtin SHELL, you could
have some big problems (native and builtin/so/elfdll do
certain things in different ways). Using different forms
of a pair is a *very*, **very** bad idea. By specifying
DLL pairs here, wine will print out a message if you use
different forms of a pair. You shouldn't need to change
anything in this section, the following should work fine
in all cases:
</para>
<programlisting>
[DllPairs]
kernel = kernel32
gdi = gdi32
user = user32
commdlg = comdlg32
commctrl= comctl32
ver = version
shell = shell32
lzexpand= lz32
winsock = wsock32
</programlisting>
</sect3>
<sect3>
<title>The [DllOverrides] Section</title>
<para>
The format for this section is the same for each line:
<programlisting>
&lt;DLL>{,&lt;DLL>,&lt;DLL>...} = &lt;FORM>{,&lt;FORM>,&lt;FORM>...}
</programlisting>
</para>
<para>
For example, to load builtin KERNEL pair (case doesn't
matter here):
<programlisting>
kernel,kernel32 = builtin
</programlisting>
</para>
<para>
To load the native COMMDLG pair, but if that doesn't work
try builtin:
<programlisting>
commdlg,comdlg32 = native,builtin
</programlisting>
</para>
<para>
To load the native COMCTL32:
<programlisting>
comctl32 = native
</programlisting>
</para>
<para>
Here is a good generic setup (As it is defined in wine.ini
that was included with your wine package):
<programlisting>
[DllOverrides]
kernel32, gdi32, user32 = builtin
kernel, gdi, user = builtin
toolhelp = builtin
comdlg32, commdlg = elfdll, builtin, native
version, ver = elfdll, builtin, native
shell32, shell = builtin, native
lz32, lzexpand = builtin, native
commctrl, comctl32 = builtin, native
wsock32, winsock = builtin
advapi32, crtdll, ntdll = builtin, native
mpr, winspool = builtin, native
ddraw, dinput, dsound = builtin, native
winmm, w32skrnl, msvfw32= builtin
wnaspi32, wow32 = builtin
system, display, wprocs = builtin
wineps = builtin
</programlisting>
</para>
<note>
<para>
You see that elfdll or so is the first option for a few
of these dll's. This will fail for you, but you won't
notice it as wine will just use the second or third
option.
</para>
</note>
</sect3>
<sect3>
<title>The [options] Section</title>
<para>
No one seems to know what this section is...
</para>
<para>
<programlisting>
AllocSystemColors=100
</programlisting>
System colors to allocate? Just leave it at 100.
</para>
</sect3>
<sect3>
<title>The [fonts] Section</title>
<para>
This section sets up wine's font handling.
</para>
<para>
<programlisting>Resolution = 96</programlisting>
</para>
<para>
Since the way X handles fonts is different from the way
Windows does, wine uses a special mechanism to deal with
them. It must scale them using the number defined in the
"Resolution" setting. 60-120 are reasonable values, 96 is
a nice in the middle one. If you have the real windows
fonts available (<filename>&lt;dirs to
wine>/documentation/ttfserver</filename> and
<filename>fonts</filename>), this parameter will not be as
important. Of course, it's always good to get your X fonts
working acceptably in wine.
</para>
<para>
<programlisting>Default = -adobe-times-</programlisting>
The default font wine uses. Fool around with it if you'd like.
</para>
<para>
OPTIONAL:
</para>
<para>
The <literal>Alias</literal> setting allows you to map an X font to a font
used in wine. This is good for apps that need a special font you don't have,
but a good replacement exists. The syntax is like so:
<programlisting>
AliasX = [Fake windows name],[Real X name]&lt;,optional "masking" section>
</programlisting>
</para>
<para>
Pretty straightforward. Replace "AliasX" with "Alias0",
then "Alias1" and so on. The fake windows name is the name
that the font will be under a windows app in wine. The
real X name is the font name as seen by X (Run
"xfontsel"). The optional "masking" section allows you to
utilize the fake windows name you define. If it is not
used, then wine will just try to extract the fake windows
name itself and not use the value you enter.
</para>
<para>
Here is an example of an alias without masking. The font will show up in windows
apps as "Google". When defining an alias in a config file, forget about my
comment text (The "&lt;-- blah" stuff)
<programlisting>
Alias0 = Foo,--google- &lt;-- Note the no spaces after the " = ". Important!
</programlisting>
</para>
<para>
Here is an example with masking enabled. The font will show up as "Foo" in
windows apps.
<programlisting>
Alias1 = Foo,--google-,subst
</programlisting>
</para>
<para>
For more info check out <filename>&lt;dirs to wine>/documentation/fonts</filename>
</para>
</sect3>
<sect3>
<title>The [serialports], [parallelports], [spooler], and [ports] Sections</title>
<para>
Even though it sounds like a lot of sections, these are
all closely related. They are all for communications and
parallel ports.
</para>
<para>
The [serialports] section tells wine what serial ports it
is allowed to use.
<programlisting>ComX=/dev/cuaY</programlisting>
</para>
<para>
Replace <literal>X</literal> with the number of the COM
port in Windows (1-8) and <literal>Y</literal> with the
number of it in <literal>X</literal> (Usually the number
of the port in Windows minus 1). <literal>ComX</literal>
can actually equal any device
(<medialabel>/dev/modem</medialabel> is acceptable). It is
not always necessary to define any COM ports (An optional
setting). Here is an example:
<programlisting>Com1=/dev/cua0</programlisting>
</para>
<para>
Use as many of these as you like in the section to define
all of the COM ports you need.
</para>
<para>
The [parallelports] section sets up any parallel ports
that will be allowed access under wine.
<programlisting>LptX=/dev/lpY</programlisting>
</para>
<para>
Sounds familiar? Syntax is just like the COM port setting.
Replace <literal>X</literal> with a value from 1-4 as it
is in Windows and <literal>Y</literal> with a value from
0-3 (<literal>Y</literal> is usually the value in windows
minus 1, just like for COM ports). You don't always need
to define a parallel port (AKA, it's optional). As with
the other section, LptX can equal any device (Maybe
<medialabel>/dev/printer</medialabel>). Here is an
example: <programlisting>Lpt1=/dev/lp0</programlisting>
</para>
<para>
The [spooler] section will inform wine where to spool
print jobs. Use this if you want to try printing. Wine
docs claim that spooling is "rather primitive" at this
time, so it won't work perfectly. IT IS OPTIONAL. The only
setting you use in this section works to map a port (LPT1,
for example) to a file or a command. Here is an example,
mapping LPT1 to the file <filename>out.ps</filename>:
<programlisting>LPT1:=out.ps</programlisting>
</para>
<para>
The following command maps printing jobs to LPT1 to the
command <command>lpr</command>. Notice the |:
<programlisting>LPT1:=|lpr</programlisting>
</para>
<para>
The [ports] section is usually useful only for people who
need direct port access for programs requiring dongles or
scanners. IF YOU DON'T NEED IT, DON'T USE IT!
</para>
<para>
<programlisting>read=0x779,0x379,0x280-0x2a0</programlisting>
Gives direct read access to those IO's.
</para>
<para>
<programlisting>write=0x779,0x379,0x280-0x2a0</programlisting>
Gives direct write access to those IO's. It's probably a
good idea to keep the values of the
<literal>read</literal> and <literal>write</literal>
settings the same. This stuff will only work when you're
root.
</para>
</sect3>
<sect3>
<title>The [spy], [Registry], [tweak.layout], and [programs] Sections</title>
<para>
[spy] is used to include or exclude debug messages, and to
output them to a file. The latter is rarely used. THESE
ARE ALL OPTIONAL AND YOU PROBABLY DON'T NEED TO ADD OR
REMOVE ANYTHING IN THIS SECTION TO YOUR CONFIG.
</para>
<para>
<programlisting>File=/blanco</programlisting>
Sets the logfile for wine. Set to CON to log to standard out.
THIS IS RARELY USED.
</para>
<para>
<programlisting>Exclude=WM_SIZE;WM_TIMER;</programlisting>
Excludes debug messages about <constant>WM_SIZE</constant>
and <constant>WM_TIMER</constant> in the logfile.
</para>
<para>
<programlisting>Include=WM_SIZE;WM_TIMER;</programlisting>
Includes debug messages about <constant>WM_SIZE</constant>
and <constant>WM_TIMER</constant> in the logfile.
</para>
<para>
[Registry] can be used to tell wine where your old windows
registry files exist. This section is completely optional
and useless to people using wine without an existing
windows installation.
</para>
<para>
<programlisting>UserFileName=/dirs/to/user.reg</programlisting>
The location of your old <filename>user.reg</filename> file.
</para>
<para>
<programlisting>LocalMachineFileName=/dirs/to/system.reg</programlisting>
The location of your old <filename>system.reg</filename> file.
</para>
<para>
[tweak.layout] is devoted to wine's look. There is only
one setting for it.
</para>
<para>
<programlisting>WineLook=win31|win95|win98</programlisting>
Will change the look of wine from Windows 3.1 to Windows 95.
The <literal>win98</literal> setting behaves
just like <literal>win95</literal> most of the time.
</para>
<para>
[programs] can be used to say what programs run under
special conditions.
</para>
<para>
<programlisting>Default=/program/to/execute.exe</programlisting>
Sets the program to be run if wine is started without specifying a program.
</para>
<para>
<programlisting>Startup=/program/to/execute.exe</programlisting>
Sets the program to automatically be run at startup every time.
</para>
</sect3>
</sect2>
<sect2>
<title>Where Do I Put It?</title>
<para>
The wine config file can go in two places.
</para>
<variablelist>
<varlistentry>
<term><filename>/usr/local/etc/wine.conf</filename></term>
<listitem><para>
A systemwide config file, used for anyone who doesn't
have their own.
</para></listitem>
</varlistentry>
<varlistentry>
<term><filename>$HOME/.winerc</filename></term>
<listitem><para>
Your own config file, that only is used for your user.
</para></listitem>
</varlistentry>
</variablelist>
<para>
So copy your version of the <filename>wine.conf</filename> file to
<filename>/usr/local/etc/wine.conf</filename> or
<filename>$HOME/.winerc</filename> for wine to recognize it.
</para>
</sect2>
<sect2>
<title>What If It Doesn't Work?</title>
<para>
There is always a chance that things will go wrong. If the
unthinkable happens, try the newsgroup,
<systemitem>comp.emulators.ms-windows.wine</systemitem>,
or the IRCnet channel <systemitem>#WineHQ</systemitem>.
Make sure that you have looked over this document thoroughly,
and have also read:
</para>
<itemizedlist>
<listitem>
<para><filename>README</filename></para>
</listitem>
<listitem>
<para>
<filename>http://www.la-sorciere.de/wine/index.html</filename>
(optional but recommended)
</para>
</listitem>
</itemizedlist>
<para>
If indeed it looks like you've done your research, be
prepared for helpful suggestions. If you haven't, brace
yourself for heaving flaming.
</para>
</sect2>
</sect1>
<sect1 id="win95look">
<title>Win95/98 Look</title>
<para>
Written by &name-david-cuthbert; <email>&email-david-cuthbert;</email>
</para>
<para>
(Extracted from <filename>wine/documentation/win95look</filename>)
</para>
<para>
Win95/Win98 interface code is being introduced.
</para>
<para>
Instead of compiling Wine for Win3.1 vs. Win95 using
<constant>#define</constant> switches, the code now looks in a
special [Tweak.Layout] section of
<filename>wine.conf</filename> for a
<literal>WineLook=Win95</literal> or
<literal>WineLook=Win98</literal> entry.
</para>
<para>
A few new sections and a number of entries have been added to
the <filename>wine.conf file</filename> -- these are for
debugging the Win95 tweaks only and may be removed in a future
release! These entries/sections are:
</para>
<programlisting>
[Tweak.Fonts]
System.Height=&lt;point size> # Sets the height of the system typeface
System.Bold=[true|false] # Whether the system font should be boldfaced
System.Italic=[true|false] # Whether the system font should be italicized
System.Underline=[true|false] # Whether the system font should be underlined
System.StrikeOut=[true|false] # Whether the system font should be struck out
OEMFixed.xxx # Same parameters for the OEM fixed typeface
AnsiFixed.xxx # Same parameters for the Ansi fixed typeface
AnsiVar.xxx # Same parameters for the Ansi variable typeface
SystemFixed.xxx # Same parameters for the System fixed typeface
[Tweak.Layout]
WineLook=[Win31|Win95|Win98] # Changes Wine's look and feel
</programlisting>
</sect1>
<sect1 id="x11drv">
<title>Configuring the x11drv Driver</title>
<para>
Written by &name-ove-kaaven; <email>&email-ove-kaaven;</email>
</para>
<para>
(Extracted from <filename>wine/documentation/cdrom-labels</filename>)
</para>
<para>
Most Wine users run Wine under the windowing system known as
X11. During most of Wine's history, this was the only display
driver available, but in recent years, parts of Wine has been
reorganized to allow for other display drivers (although the
only alternative currently available is Patrik Stridvall's
ncurses-based ttydrv, which he claims works for displaying
calc.exe). The display driver is chosen with the
<literal>GraphicsDriver</literal> option in the [wine] section
of <filename>wine.conf</filename> or
<filename>.winerc</filename>, but I will only cover the x11drv
driver in this article.
</para>
<sect2>
<title>x11drv modes of operation</title>
<para>
The x11drv driver consists of two conceptually distinct
pieces, the graphics driver (GDI part), and the windowing
driver (USER part). Both of these are linked into the
<filename>libx11drv.so</filename> module, though (which you
load with the <literal>GraphicsDriver</literal> option). In
Wine, running on X11, the graphics driver must draw on
drawables (window interiors) provided by the windowing
driver. This differs a bit from the Windows model, where the
windowing system creates and configures device contexts
controlled by the graphics driver, and applications are
allowed to hook into this relationship anywhere they like.
Thus, to provide any reasonable tradeoff between
compatibility and usability, the x11drv has three different
modes of operation.
</para>
<variablelist>
<varlistentry>
<term>Unmanaged/Normal</term>
<listitem>
<para>
The default. Window-manager-independent (any running
window manager is ignored completely). Window
decorations (title bars, borders, etc) are drawn by
Wine to look and feel like the real Windows. This is
compatible with applications that depend on being able
to compute the exact sizes of any such decorations, or
that want to draw their own.
</para>
</listitem>
</varlistentry>
<varlistentry>
<term>Managed</term>
<listitem>
<para>
Specified by using the
<parameter>--managed</parameter> command-line option
or the <literal>Managed</literal>
<filename>wine.conf</filename> option (see below).
Ordinary top-level frame windows with thick borders,
title bars, and system menus will be managed by your
window manager. This lets these applications integrate
better with the rest of your desktop, but may not
always work perfectly. (A rewrite of this mode of
operation, to make it more robust and less patchy, is
highly desirable, though, and is planned to be done
before the Wine 1.0 release.)
</para>
</listitem>
</varlistentry>
<varlistentry>
<term>Desktop-in-a-Box</term>
<listitem>
<para>
Specified by using the
<parameter>--desktop</parameter> command-line option
(with a geometry, e.g. <parameter>--desktop
800x600</parameter> for a such-sized desktop, or
even <parameter>--desktop 800x600+0+0</parameter> to
automatically position the desktop at the upper-left
corner of the display). This is the mode most
compatible with the Windows model. All application
windows will just be Wine-drawn windows inside the
Wine-provided desktop window (which will itself be
managed by your window manager), and Windows
applications can roam freely within this virtual
workspace and think they own it all, without
disturbing your other X apps.
</para>
</listitem>
</varlistentry>
</variablelist>
</sect2>
<sect2>
<title>The [x11drv] section</title>
<variablelist>
<varlistentry>
<term>AllocSystemColors</term>
<listitem>
<para>
Applies only if you have a palette-based display, i.e.
if your X server is set to a depth of 8bpp, and if you
haven't requested a private color map. It specifies
the maximum number of shared colormap cells (palette
entries) Wine should occupy. The higher this value,
the less colors will be available to other
applications.
</para>
</listitem>
</varlistentry>
<varlistentry>
<term>PrivateColorMap</term>
<listitem>
<para>
Applies only if you have a palette-based display, i.e.
if your X server is set to a depth of 8bpp. It
specifies that you don't want to use the shared color
map, but a private color map, where all 256 colors are
available. The disadvantage is that Wine's private
color map is only seen while the mouse pointer is
inside a Wine window, so psychedelic flashing and
funky colors will become routine if you use the mouse
a lot.
</para>
</listitem>
</varlistentry>
<varlistentry>
<term>PerfectGraphics</term>
<listitem>
<para>
This option only determines whether fast X11 routines
or exact Wine routines will be used for certain ROP
codes in blit operations. Most users won't notice any
difference.
</para>
</listitem>
</varlistentry>
<varlistentry>
<term>ScreenDepth</term>
<listitem>
<para>
Applies only to multi-depth displays. It specifies
which of the available depths Wine should use (and
tell Windows apps about).
</para>
</listitem>
</varlistentry>
<varlistentry>
<term>Display</term>
<listitem>
<para>
This specifies which X11 display to use, and if
specified, will override both the
<envar>DISPLAY</envar> environment variable and the
<parameter>--display</parameter> command-line option.
</para>
</listitem>
</varlistentry>
<varlistentry>
<term>Managed</term>
<listitem>
<para>
Wine can let frame windows be managed by your window
manager. This option specifies whether you want that
by default.
</para>
</listitem>
</varlistentry>
<varlistentry>
<term>UseDGA</term>
<listitem>
<para>
This specifies whether you want DirectDraw to use
XFree86's <firstterm>Direct Graphics
Architecture</firstterm> (DGA), which is able to
take over the entire display and run the game
full-screen at maximum speed. (With DGA1 (XFree86
3.x), you still have to configure the X server to the
game's requested bpp first, but with DGA2 (XFree86
4.x), runtime depth-switching may be possible,
depending on your driver's capabilities.) But be aware
that if Wine crashes while in DGA mode, it may not be
possible to regain control over your computer without
rebooting. DGA normally requires either root
privileges or read/write access to
<filename>/dev/mem</filename>.
</para>
</listitem>
</varlistentry>
<varlistentry>
<term>UseXShm</term>
<listitem>
<para>
If you don't want DirectX to use DGA, you can at least
use X Shared Memory extensions (XShm). It is much
slower than DGA, since the app doesn't have direct
access to the physical frame buffer, but using shared
memory to draw the frame is at least faster than
sending the data through the standard X11 socket, even
though Wine's XShm support is still known to crash
sometimes.
</para>
</listitem>
</varlistentry>
<varlistentry>
<term>DXGrab</term>
<listitem>
<para>
If you don't use DGA, you may want an alternative
means to convince the mouse cursor to stay within the
game window. This option does that. Of course, as with
DGA, if Wine crashes, you're in trouble (although not
as badly as in the DGA case, since you can still use
the keyboard to get out of X).
</para>
</listitem>
</varlistentry>
<varlistentry>
<term>DesktopDoubleBuffered</term>
<listitem>
<para>
Applies only if you use the
<parameter>--desktop</parameter> command-line option
to run in a desktop window. Specifies whether to
create the desktop window with a double-buffered
visual, something most OpenGL games need to run
correctly.
</para>
</listitem>
</varlistentry>
</variablelist>
</sect2>
</sect1>
&registry;
<sect1 id="cdrom-labels">
<sect1info>
<authorgroup>
<author>
<firstname>Petr</firstname>
<surname>Tomasek</surname>
<affiliation>
<address><email>&email-petr-tomasek;</email></address>
</affiliation>
<contrib>Nov 14 1999</contrib>
</author>
<author>
<firstname>Andreas</firstname>
<surname>Mohr</surname>
<affiliation>
<address><email>&email-andreas-mohr;</email></address>
</affiliation>
<contrib>Jan 25 2000</contrib>
</author>
</authorgroup>
</sect1info>
<title>Drive labels and serial numbers with wine</title>
<para>
Written by &name-petr-tomasek; <email>&email-petr-tomasek;</email>
Nov 14 1999
</para>
<para>
Changes by &name-andreas-mohr; <email>&email-andreas-mohr;</email>
Jan 25 2000
</para>
<para>
(Extracted from <filename>wine/documentation/cdrom-labels</filename>)
</para>
<para>
Until now, your only possibility of specifying drive volume
labels and serial numbers was to set them manually in the wine
config file. By now, wine can read them directly from the
device as well. This may be useful for many Win 9x games or
for setup programs distributed on CD-ROMs that check for
volume label.
</para>
<sect2>
<title>What's Supported?</title>
<informaltable frame="all">
<tgroup cols="3">
<thead>
<row>
<entry>File System</entry>
<entry>Types</entry>
<entry>Comment</entry>
</row>
</thead>
<tbody>
<row>
<entry>FAT systems</entry>
<entry>hd, floppy</entry>
<entry>reads labels and serial numbers</entry>
</row>
<row>
<entry>ISO9660</entry>
<entry>cdrom</entry>
<entry>reads labels only</entry>
</row>
</tbody>
</tgroup>
</informaltable>
</sect2>
<sect2>
<title>How To Set Up?</title>
<para>
Reading labels and serial numbers just works automagically
if you specify a <literal>Device=</literal> line in the
[Drive X] section in your <filename>wine.conf</filename>.
Note that the device has to exist and must be accessible if
you do this, though.
</para>
<para>
If you don't do that, then you should give fixed
<literal>Label=</literal> or <literal>Serial=</literal>
entries in <filename>wine.conf</filename>, as Wine returns
these entries instead if no device is given. If they don't
exist, then Wine will return default values (label
<literal>Drive X</literal> and serial
<literal>12345678</literal>).
</para>
<para>
If you want to give a <literal>Device=</literal> entry
<emphasis>only</emphasis> for drive raw sector accesses,
but not for reading the volume info from the device (i.e. you want
a <emphasis>fixed</emphasis>, preconfigured label), you need
to specify <literal>ReadVolInfo=0</literal> to tell Wine to
skip the volume reading.
</para>
</sect2>
<sect2>
<title>EXAMPLES</title>
<para>
Here's a simple example of cdrom and floppy; labels will be
read from the device on both cdrom and floppy; serial
numbers on floppy only:
</para>
<screen>
[Drive A]
Path=/mnt/floppy
Type=floppy
Device=/dev/fd0
Filesystem=msdos
[Drive R]
Path=/mnt/cdrom
Type=cdrom
Device=/dev/hda1
Filesystem=win95
</screen>
<para>
Here's an example of overriding the CD-ROM label:
</para>
<screen>
[Drive J]
Path=/mnt/cdrom
Type=cdrom
Label=X234GCDSE
; note that the device isn't really needed here as we have a fixed label
Device=/dev/cdrom
Filesystem=msdos
</screen>
</sect2>
<sect2>
<title>Todo / Open Issues</title>
<itemizedlist>
<listitem> <para>
The cdrom label can be read only if the data track of
the disk resides in the first track and the cdrom is
iso9660.
</para> </listitem>
<listitem> <para>
Better checking for FAT superblock (it now checks only
one byte). </para>
</listitem>
<listitem> <para>
Support for labels/serial nums WRITING.
</para> </listitem>
<listitem> <para>
Can the label be longer than 11 chars? (iso9660 has 32
chars).
</para> </listitem>
<listitem> <para>
What about reading ext2 volume label? ....
</para> </listitem>
</itemizedlist>
</sect2>
</sect1>
<sect1 id="dll-overrides">
<title>Dll Overrides</title>
<para>
Written by &name-ove-kaaven; <email>&email-ove-kaaven;</email>
</para>
<para>
(Extracted from <filename>wine/documentation/dll-overrides</filename>)
</para>
<para>
The <filename>wine.conf</filename> directives [DllDefaults]
and [DllOverrides] are the subject of some confusion. The
overall purpose of most of these directives are clear enough,
though - given a choice, should Wine use its own built-in
DLLs, or should it use <filename>.DLL</filename> files found
in an existing Windows installation? This document explains
how this feature works.
</para>
<sect2>
<title>DLL types</title>
<variablelist>
<varlistentry>
<term>native</term>
<listitem> <para>
A "native" DLL is a <filename>.DLL</filename> file
written for the real Microsoft Windows.
</para> </listitem>
</varlistentry>
<varlistentry>
<term>builtin</term>
<listitem> <para>
A "builtin" DLL is a Wine DLL. These can either be a
part of <filename>libwine.so</filename>, or more
recently, in a special <filename>.so</filename> file
that Wine is able to load on demand.
</para> </listitem>
</varlistentry>
<varlistentry>
<term>elfdll</term>
<listitem> <para>
An "elfdll" is a Wine <filename>.so</filename> file
with a special Windows-like file structure that is as
close to Windows as possible, and that can also
seamlessly link dynamically with "native" DLLs, by
using special ELF loader and linker tricks. Bertho
Stultiens did some work on this, but this feature has
not yet been merged back into Wine (because of
political reasons and lack of time), so this DLL type
does not exist in the official Wine at this time. In
the meantime, the "builtin" DLL type gained some of
the features of elfdlls (such as dynamic loading), so
it's possible that "elfdll" functionality will be
folded into "builtin" at some point.
</para> </listitem>
</varlistentry>
<varlistentry>
<term>so</term>
<listitem> <para>
A native Unix <filename>.so</filename> file, with
calling convention conversion thunks generated on the
fly as the library is loaded. This is mostly useful
for libraries such as "glide" that have exactly the
same API on both Windows and Unix.
</para> </listitem>
</varlistentry>
</variablelist>
</sect2>
<sect2>
<title>The [DllDefaults] section</title>
<variablelist>
<varlistentry>
<term>EXTRA_LD_LIBRARY_PATH</term>
<listitem> <para>
This specifies the location of the Wine's DLL
<filename>.so</filename> files. Wine will search this
path when trying to locate a DLL of the type
<literal>builtin</literal> or
<literal>elfdll</literal>. (This does not apply to
<filename>libwine.so</filename>, since
<filename>libwine.so</filename> is not a DLL in this
sense.)
</para> </listitem>
</varlistentry>
<varlistentry>
<term>DefaultLoadOrder</term>
<listitem> <para>
This specifies in what order Wine should search for
available DLL types, if the DLL in question was not
found in the [DllOverrides] section.
</para> </listitem>
</varlistentry>
</variablelist>
</sect2>
<sect2>
<title>The [DllPairs] section</title>
<para>
At one time, there was a section called [DllPairs] in the
default configuration file, but this has been obsoleted
because the pairing information has now been embedded into
Wine itself. (The purpose of this section was merely to be
able to issue warnings if the user attempted to pair
codependent 16-bit/32-bit DLLs of different types.) If you
still have this in your <filename>wine.conf</filename> or
<filename>.winerc</filename>, you may safely delete it.
</para>
</sect2>
<sect2>
<title>The [DllOverrides] section</title>
<para>
This section specifies how you want specific DLLs to be
handled, in particular whether you want to use "native" DLLs
or not, if you have some from a real Windows configuration.
Because builtins do not mix seamlessly with native DLLs yet,
certain DLL dependencies may be problematic, but workarounds
exist in Wine for many popular DLL configurations. Also see
WWN's [16]Status Page to figure out how well your favorite
DLL is implemented in Wine.
</para>
<para>
It is of course also possible to override these settings by
explictly using Wine's <parameter>--dll</parameter>
command-line option (see the man page for details). Some
hints for choosing your optimal configuration (listed by
16/32-bit DLL pair):
</para>
<variablelist>
<varlistentry>
<term>krnl386, kernel32</term>
<listitem> <para>
Native versions of these will never work, so don't try. Leave
at <literal>builtin</literal>.
</para> </listitem>
</varlistentry>
<varlistentry>
<term>gdi, gdi32</term>
<listitem> <para>
Graphics Device Interface. No effort has been made at trying to
run native GDI. Leave at <literal>builtin</literal>.
</para> </listitem>
</varlistentry>
<varlistentry>
<term>user, user32</term>
<listitem> <para>
Window management and standard controls. It was
possible to use Win95's <literal>native</literal>
versions at some point (if all other DLLs that depend
on it, such as comctl32 and comdlg32, were also run
<literal>native</literal>). However, this is no longer
possible after the Address Space Separation, so leave
at <literal>builtin</literal>.
</para> </listitem>
</varlistentry>
<varlistentry>
<term>ntdll</term>
<listitem> <para>
NT kernel API. Although badly documented, the
<literal>native</literal> version of this will never
work. Leave at <literal>builtin</literal>.
</para> </listitem>
</varlistentry>
<varlistentry>
<term>w32skrnl</term>
<listitem> <para>
Win32s (for Win3.x). The <literal>native</literal>
version will probably never work. Leave at
<literal>builtin</literal>.
</para> </listitem>
</varlistentry>
<varlistentry>
<term>wow32</term>
<listitem> <para>
Win16 support library for NT. The
<literal>native</literal> version will probably never
work. Leave at <literal>builtin</literal>.
</para> </listitem>
</varlistentry>
<varlistentry>
<term>system</term>
<listitem> <para>
Win16 kernel stuff. Will never work
<literal>native</literal>. Leave at
<literal>builtin</literal>.
</para> </listitem>
</varlistentry>
<varlistentry>
<term>display</term>
<listitem> <para>
Display driver. Definitely leave at <literal>builtin</literal>.
</para> </listitem>
</varlistentry>
<varlistentry>
<term>toolhelp</term>
<listitem> <para>
Tool helper routines. This is rarely a source of problems.
Leave at <literal>builtin</literal>.
</para> </listitem>
</varlistentry>
<varlistentry>
<term>ver, version</term>
<listitem> <para>
Versioning. Seldom useful to mess with.
</para> </listitem>
</varlistentry>
<varlistentry>
<term>advapi32</term>
<listitem> <para>
Registry and security features. Trying the
<literal>native</literal> version of this may or may
not work.
</para> </listitem>
</varlistentry>
<varlistentry>
<term>commdlg, comdlg32</term>
<listitem> <para>
Common Dialogs, such as color picker, font dialog,
print dialog, open/save dialog, etc. It is safe to try
<literal>native</literal>.
</para> </listitem>
</varlistentry>
<varlistentry>
<term>commctrl, comctl32</term>
<listitem> <para>
Common Controls. This is toolbars, status bars, list controls,
the works. It is safe to try <literal>native</literal>.
</para> </listitem>
</varlistentry>
<varlistentry>
<term>shell, shell32</term>
<listitem> <para>
Shell interface (desktop, filesystem, etc). Being one of the
most undocumented pieces of Windows, you may have luck with the
<literal>native</literal> version, should you need it.
</para> </listitem>
</varlistentry>
<varlistentry>
<term>winsock, wsock32</term>
<listitem> <para>
Windows Sockets. The <literal>native</literal> version
will not work under Wine, so leave at
<literal>builtin</literal>.
</para> </listitem>
</varlistentry>
<varlistentry>
<term>icmp</term>
<listitem> <para>
ICMP routines for wsock32. As with wsock32, leave at
<literal>builtin</literal>.
</para> </listitem>
</varlistentry>
<varlistentry>
<term>mpr</term>
<listitem> <para>
The <literal>native</literal> version may not work due
to thunking issues. Leave at
<literal>builtin</literal>.
</para> </listitem>
</varlistentry>
<varlistentry>
<term>lzexpand, lz32</term>
<listitem> <para>
Lempel-Ziv decompression. Wine's
<literal>builtin</literal> version ought to work fine.
</para> </listitem>
</varlistentry>
<varlistentry>
<term>winaspi, wnaspi32</term>
<listitem> <para>
Advanced SCSI Peripheral Interface. The
<literal>native</literal> version will probably never
work. Leave at <literal>builtin</literal>.
</para> </listitem>
</varlistentry>
<varlistentry>
<term>crtdll</term>
<listitem> <para>
C Runtime library. The <literal>native</literal>
version will easily work better than Wine's on this
one.
</para> </listitem>
</varlistentry>
<varlistentry>
<term>winspool.drv</term>
<listitem> <para>
Printer spooler. You are not likely to have more luck
with the <literal>native</literal> version.
</para> </listitem>
</varlistentry>
<varlistentry>
<term>ddraw</term>
<listitem> <para>
DirectDraw/Direct3D. Since Wine does not implement the
DirectX HAL, the <literal>native</literal> version
will not work at this time.
</para> </listitem>
</varlistentry>
<varlistentry>
<term>dinput</term>
<listitem> <para>
DirectInput. Running this <literal>native</literal>
may or may not work.
</para> </listitem>
</varlistentry>
<varlistentry>
<term>dsound</term>
<listitem> <para>
DirectSound. It may be possible to run this
<literal>native</literal>, but don't count on it.
</para> </listitem>
</varlistentry>
<varlistentry>
<term>dplay/dplayx</term>
<listitem> <para>
DirectPlay. The <literal>native</literal> version
ought to work best on this, if at all.
</para> </listitem>
</varlistentry>
<varlistentry>
<term>mmsystem, winmm</term>
<listitem> <para>
Multimedia system. The <literal>native</literal>
version is not likely to work. Leave at
<literal>builtin</literal>.
</para> </listitem>
</varlistentry>
<varlistentry>
<term>msacm, msacm32</term>
<listitem> <para>
Audio Compression Manager. The
<literal>builtin</literal> version works best, if you
set msacm.drv to the same.
</para> </listitem>
</varlistentry>
<varlistentry>
<term>msvideo, msvfw32</term>
<listitem> <para>
Video for Windows. It is safe (and recommended) to try
<literal>native</literal>.
</para> </listitem>
</varlistentry>
<varlistentry>
<term>mcicda.drv</term>
<listitem> <para>
CD Audio MCI driver.
</para> </listitem>
</varlistentry>
<varlistentry>
<term>mciseq.drv</term>
<listitem> <para>
MIDI Sequencer MCI driver (<filename>.MID</filename>
playback).
</para> </listitem>
</varlistentry>
<varlistentry>
<term>mciwave.drv</term>
<listitem> <para>
Wave audio MCI driver (<filename>.WAV</filename> playback).
</para> </listitem>
</varlistentry>
<varlistentry>
<term>mciavi.drv</term>
<listitem> <para>
AVI MCI driver (<filename>.AVI</filename> video
playback). Best to use <literal>native</literal>.
</para> </listitem>
</varlistentry>
<varlistentry>
<term>mcianim.drv</term>
<listitem> <para>
Animation MCI driver.
</para> </listitem>
</varlistentry>
<varlistentry>
<term>msacm.drv</term>
<listitem> <para>
Audio Compression Manager. Set to same as msacm32.
</para> </listitem>
</varlistentry>
<varlistentry>
<term>midimap.drv</term>
<listitem> <para>
MIDI Mapper.
</para> </listitem>
</varlistentry>
<varlistentry>
<term>wprocs</term>
<listitem> <para>
This is a pseudo-DLL used by Wine for thunking
purposes. A <literal>native</literal> version of this
doesn't exist.
</para> </listitem>
</varlistentry>
</variablelist>
</sect2>
</sect1>
<sect1 id="keyboard">
<title>Keyboard</title>
<para>
Written by &name-ove-kaaven; <email>&email-ove-kaaven;</email>
</para>
<para>
(Extracted from <filename>wine/documentation/keyboard</filename>)
</para>
<para>
Wine now needs to know about your keyboard layout. This
requirement comes from a need from many apps to have the
correct scancodes available, since they read these directly,
instead of just taking the characters returned by the X
server. This means that Wine now needs to have a mapping from
X keys to the scancodes these applications expect.
</para>
<para>
On startup, Wine will try to recognize the active X layout by
seeing if it matches any of the defined tables. If it does,
everything is alright. If not, you need to define it.
</para>
<para>
To do this, open the file
<filename>windows/x11drv/keyboard.c</filename> and take a look
at the existing tables. Make a backup copy of it, especially
if you don't use CVS.
</para>
<para>
What you really would need to do, is find out which scancode
each key needs to generate. Find it in the
<function>main_key_scan</function> table, which looks like
this:
</para>
<programlisting>
static const int main_key_scan[MAIN_LEN] =
{
/* this is my (102-key) keyboard layout, sorry if it doesn't quite match yours */
0x29,0x02,0x03,0x04,0x05,0x06,0x07,0x08,0x09,0x0A,0x0B,0x0C,0x0D,
0x10,0x11,0x12,0x13,0x14,0x15,0x16,0x17,0x18,0x19,0x1A,0x1B,
0x1E,0x1F,0x20,0x21,0x22,0x23,0x24,0x25,0x26,0x27,0x28,0x2B,
0x2C,0x2D,0x2E,0x2F,0x30,0x31,0x32,0x33,0x34,0x35,
0x56 /* the 102nd key (actually to the right of l-shift) */
};
</programlisting>
<para>
Next, assign each scancode the characters imprinted on the
keycaps. This was done (sort of) for the US 101-key keyboard,
which you can find near the top in
<filename>keyboard.c</filename>. It also shows that if there
is no 102nd key, you can skip that.
</para>
<para>
However, for most international 102-key keyboards, we have
done it easy for you. The scancode layout for these already
pretty much matches the physical layout in the
<function>main_key_scan</function>, so all you need to do is
to go through all the keys that generate characters on your
main keyboard (except spacebar), and stuff those into an
appropriate table. The only exception is that the 102nd key,
which is usually to the left of the first key of the last line
(usually <keycap>Z</keycap>), must be placed on a separate
line after the last line.
</para>
<para>
For example, my Norwegian keyboard looks like this
</para>
<screen>
<EFBFBD> ! " # <20> % & / ( ) = ? ` Back-
| 1 2@ 3<> 4$ 5 6 7{ 8[ 9] 0} + \<5C> space
Tab Q W E R T Y U I O P <20> ^
<20>~
Enter
Caps A S D F G H J K L <20> <20> *
Lock '
Sh- > Z X C V B N M ; : _ Shift
ift &lt; , . -
Ctrl Alt Spacebar AltGr Ctrl
</screen>
<para>
Note the 102nd key, which is the <keycap>&lt;></keycap> key, to
the left of <keycap>Z</keycap>. The character to the right of
the main character is the character generated by
<keycap>AltGr</keycap>.
</para>
<para>
This keyboard is defined as follows:
</para>
<programlisting>
static const char main_key_NO[MAIN_LEN][4] =
{
"|<7C>","1!","2\"@","3#<23>","4<>$","5%","6&","7/{","8([","9)]","0=}","+?","\\<5C>",
"qQ","wW","eE","rR","tT","yY","uU","iI","oO","pP","<22><>","<22>^~",
"aA","sS","dD","fF","gG","hH","jJ","kK","lL","<22><>","<22><>","'*",
"zZ","xX","cC","vV","bB","nN","mM",",;",".:","-_",
"&lt;>"
};
</programlisting>
<para>
Except that " and \ needs to be quoted with a backslash, and
that the 102nd key is on a separate line, it's pretty
straightforward.
</para>
<para>
After you have written such a table, you need to add it to the
<function>main_key_tab[]</function> layout index table. This
will look like this:
</para>
<programlisting>
static struct {
WORD lang, ansi_codepage, oem_codepage;
const char (*key)[MAIN_LEN][4];
} main_key_tab[]={
...
...
{MAKELANGID(LANG_NORWEGIAN,SUBLANG_DEFAULT), 1252, 865, &amp;main_key_NO},
...
</programlisting>
<para>
After you have added your table, recompile Wine and test that
it works. If it fails to detect your table, try running
</para>
<screen>
wine --debugmsg +key,+keyboard >& key.log
</screen>
<para>
and look in the resulting <filename>key.log</filename> file to
find the error messages it gives for your layout.
</para>
<para>
Note that the <constant>LANG_*</constant> and
<constant>SUBLANG_*</constant> definitions are in
<filename>include/winnls.h</filename>, which you might need to
know to find out which numbers your language is assigned, and
find it in the debugmsg output. The numbers will be
<literal>(SUBLANG * 0x400 + LANG)</literal>, so, for example
the combination <literal>LANG_NORWEGIAN (0x14)</literal> and
<literal>SUBLANG_DEFAULT (0x1)</literal> will be (in hex)
<literal>14 + 1*400 = 414</literal>, so since I'm Norwegian, I
could look for <literal>0414</literal> in the debugmsg output
to find out why my keyboard won't detect.
</para>
<para>
Once it works, submit it to the Wine project. If you use CVS,
you will just have to do
</para>
<screen>
cvs -z3 diff -u windows/x11drv/keyboard.c > layout.diff
</screen>
<para>
from your main Wine directory, then submit
<filename>layout.diff</filename> to
<email>wine-patches@winehq.com</email> along with a brief note
of what it is.
</para>
<para>
If you don't use CVS, you need to do
</para>
<screen>
diff -u the_backup_file_you_made windows/x11drv/keyboard.c > layout.diff
</screen>
<para>
and submit it as explained above.
</para>
<para>
If you did it right, it will be included in the next Wine
release, and all the troublesome applications (especially
remote-control applications) and games that use scancodes will
be happily using your keyboard layout, and you won't get those
annoying fixme messages either.
</para>
<para>
Good luck.
</para>
</sect1>
</chapter>
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