288 lines
9.0 KiB
Objective-C
288 lines
9.0 KiB
Objective-C
/*
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* MACDRV Cocoa OpenGL code
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*
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* Copyright 2012, 2013 Ken Thomases for CodeWeavers Inc.
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2.1 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
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*/
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#include <OpenGL/gl.h>
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#import "cocoa_opengl.h"
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#include "macdrv_cocoa.h"
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#include "cocoa_event.h"
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@interface WineOpenGLContext ()
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@property (retain, nonatomic) NSView* latentView;
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@end
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@implementation WineOpenGLContext
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@synthesize latentView, needsUpdate, shouldClearToBlack;
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- (void) dealloc
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{
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[[self view] release];
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[latentView release];
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[super dealloc];
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}
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- (void) setView:(NSView*)newView
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{
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NSView* oldView = [self view];
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[super setView:newView];
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[newView retain];
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[oldView release];
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}
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- (void) clearDrawable
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{
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NSView* oldView = [self view];
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[super clearDrawable];
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[oldView release];
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}
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/* On at least some versions of Mac OS X, -[NSOpenGLContext clearDrawable] has the
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undesirable side effect of ordering the view's GL surface off-screen. This isn't
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done when just changing the context's view to a different view (which I would
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think would be analogous, since the old view and surface end up without a
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context attached). So, we finesse things by first setting the context's view to
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a different view (the content view of an off-screen window) and then letting the
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original implementation proceed. */
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- (void) clearDrawableLeavingSurfaceOnScreen
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{
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static NSWindow* dummyWindow;
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static dispatch_once_t once;
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dispatch_once(&once, ^{
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OnMainThread(^{
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dummyWindow = [[NSWindow alloc] initWithContentRect:NSMakeRect(0, 0, 100, 100)
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styleMask:NSBorderlessWindowMask
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backing:NSBackingStoreBuffered
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defer:NO];
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});
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});
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[self setView:[dummyWindow contentView]];
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[self clearDrawable];
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}
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- (void) clearToBlackIfNeeded
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{
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if (shouldClearToBlack)
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{
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NSOpenGLContext* origContext = [NSOpenGLContext currentContext];
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const char *gl_version;
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unsigned int major;
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GLint draw_framebuffer_binding, draw_buffer;
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GLboolean scissor_test, color_mask[4];
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GLfloat clear_color[4];
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[self makeCurrentContext];
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gl_version = (const char *)glGetString(GL_VERSION);
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major = gl_version[0] - '0';
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/* FIXME: Should check for GL_ARB_framebuffer_object and GL_EXT_framebuffer_object
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* for older GL versions. */
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if (major >= 3)
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{
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glGetIntegerv(GL_DRAW_FRAMEBUFFER_BINDING, &draw_framebuffer_binding);
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glBindFramebuffer(GL_DRAW_FRAMEBUFFER, 0);
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}
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glGetIntegerv(GL_DRAW_BUFFER, &draw_buffer);
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scissor_test = glIsEnabled(GL_SCISSOR_TEST);
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glGetBooleanv(GL_COLOR_WRITEMASK, color_mask);
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glGetFloatv(GL_COLOR_CLEAR_VALUE, clear_color);
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glDrawBuffer(GL_FRONT_AND_BACK);
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glDisable(GL_SCISSOR_TEST);
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glColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE);
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glClearColor(0, 0, 0, gl_surface_mode == GL_SURFACE_IN_FRONT_TRANSPARENT ? 0 : 1);
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glClear(GL_COLOR_BUFFER_BIT);
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glClearColor(clear_color[0], clear_color[1], clear_color[2], clear_color[3]);
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glColorMask(color_mask[0], color_mask[1], color_mask[2], color_mask[3]);
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if (scissor_test)
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glEnable(GL_SCISSOR_TEST);
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glDrawBuffer(draw_buffer);
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if (major >= 3)
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glBindFramebuffer(GL_DRAW_FRAMEBUFFER, draw_framebuffer_binding);
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glFlush();
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if (origContext)
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[origContext makeCurrentContext];
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else
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[NSOpenGLContext clearCurrentContext];
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shouldClearToBlack = FALSE;
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}
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}
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- (void) removeFromViews:(BOOL)removeViews
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{
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if ([self view])
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{
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macdrv_remove_view_opengl_context((macdrv_view)[self view], (macdrv_opengl_context)self);
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if (removeViews)
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[self clearDrawableLeavingSurfaceOnScreen];
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}
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if ([self latentView])
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{
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macdrv_remove_view_opengl_context((macdrv_view)[self latentView], (macdrv_opengl_context)self);
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if (removeViews)
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[self setLatentView:nil];
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}
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needsUpdate = FALSE;
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}
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@end
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/***********************************************************************
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* macdrv_create_opengl_context
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*
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* Returns a Cocoa OpenGL context created from a CoreGL context. The
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* caller is responsible for calling macdrv_dispose_opengl_context()
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* when done with the context object.
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*/
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macdrv_opengl_context macdrv_create_opengl_context(void* cglctx)
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{
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NSAutoreleasePool* pool = [[NSAutoreleasePool alloc] init];
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WineOpenGLContext *context;
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context = [[WineOpenGLContext alloc] initWithCGLContextObj:cglctx];
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[pool release];
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return (macdrv_opengl_context)context;
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}
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/***********************************************************************
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* macdrv_dispose_opengl_context
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*
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* Destroys a Cocoa OpenGL context previously created by
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* macdrv_create_opengl_context();
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*/
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void macdrv_dispose_opengl_context(macdrv_opengl_context c)
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{
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NSAutoreleasePool* pool = [[NSAutoreleasePool alloc] init];
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WineOpenGLContext *context = (WineOpenGLContext*)c;
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[context removeFromViews:YES];
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[context release];
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[pool release];
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}
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/***********************************************************************
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* macdrv_make_context_current
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*/
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void macdrv_make_context_current(macdrv_opengl_context c, macdrv_view v)
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{
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NSAutoreleasePool* pool = [[NSAutoreleasePool alloc] init];
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WineOpenGLContext *context = (WineOpenGLContext*)c;
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NSView* view = (NSView*)v;
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if (context && view)
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{
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if (view == [context view] || view == [context latentView])
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macdrv_update_opengl_context(c);
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else
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{
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[context removeFromViews:NO];
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macdrv_add_view_opengl_context(v, c);
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if (context.needsUpdate)
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{
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context.needsUpdate = FALSE;
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[context setView:view];
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[context setLatentView:nil];
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}
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else
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{
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if ([context view])
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[context clearDrawableLeavingSurfaceOnScreen];
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[context setLatentView:view];
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}
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}
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[context makeCurrentContext];
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if ([context view])
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[context clearToBlackIfNeeded];
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}
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else
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{
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WineOpenGLContext* currentContext = (WineOpenGLContext*)[WineOpenGLContext currentContext];
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if ([currentContext isKindOfClass:[WineOpenGLContext class]])
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{
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[WineOpenGLContext clearCurrentContext];
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if (currentContext != context)
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[currentContext removeFromViews:YES];
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}
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if (context)
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{
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[context removeFromViews:YES];
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[context makeCurrentContext];
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}
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}
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[pool release];
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}
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/***********************************************************************
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* macdrv_update_opengl_context
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*/
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void macdrv_update_opengl_context(macdrv_opengl_context c)
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{
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NSAutoreleasePool* pool = [[NSAutoreleasePool alloc] init];
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WineOpenGLContext *context = (WineOpenGLContext*)c;
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if (context.needsUpdate)
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{
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context.needsUpdate = FALSE;
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if (context.latentView)
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{
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[context setView:context.latentView];
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context.latentView = nil;
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[context clearToBlackIfNeeded];
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}
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else
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[context update];
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}
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[pool release];
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}
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/***********************************************************************
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* macdrv_flush_opengl_context
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*
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* Performs an implicit glFlush() and then swaps the back buffer to the
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* front (if the context is double-buffered).
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*/
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void macdrv_flush_opengl_context(macdrv_opengl_context c)
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{
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NSAutoreleasePool* pool = [[NSAutoreleasePool alloc] init];
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WineOpenGLContext *context = (WineOpenGLContext*)c;
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macdrv_update_opengl_context(c);
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[context flushBuffer];
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[pool release];
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}
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