Sweden-Number/include/wine/wined3d_caps.h

172 lines
10 KiB
C

/*
* Copyright 2007 Henri Verbeet
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
*/
#ifndef __WINE_WINED3D_CAPS_H
#define __WINE_WINED3D_CAPS_H
#define WINED3DCAPS3_ALPHA_FULLSCREEN_FLIP_OR_DISCARD 0x00000020L
#define WINED3DCAPS3_LINEAR_TO_SRGB_PRESENTATION 0x00000080L
#define WINED3DCAPS3_COPY_TO_VIDMEM 0x00000100L
#define WINED3DCAPS3_COPY_TO_SYSTEMMEM 0x00000200L
#define WINED3DCAPS3_RESERVED 0x8000001FL
#define WINED3DDEVCAPS2_STREAMOFFSET 0x00000001
#define WINED3DDEVCAPS2_DMAPNPATCH 0x00000002
#define WINED3DDEVCAPS2_ADAPTIVETESSRTPATCH 0x00000004
#define WINED3DDEVCAPS2_ADAPTIVETESSNPATCH 0x00000008
#define WINED3DDEVCAPS2_CAN_STRETCHRECT_FROM_TEXTURES 0x00000010
#define WINED3DDEVCAPS2_PRESAMPLEDDMAPNPATCH 0x00000020
#define WINED3DDEVCAPS2_VERTEXELEMENTSCANSHARESTREAMOFFSET 0x00000040
#define WINED3DDTCAPS_UBYTE4 0x00000001
#define WINED3DDTCAPS_UBYTE4N 0x00000002
#define WINED3DDTCAPS_SHORT2N 0x00000004
#define WINED3DDTCAPS_SHORT4N 0x00000008
#define WINED3DDTCAPS_USHORT2N 0x00000010
#define WINED3DDTCAPS_USHORT4N 0x00000020
#define WINED3DDTCAPS_UDEC3 0x00000040
#define WINED3DDTCAPS_DEC3N 0x00000080
#define WINED3DDTCAPS_FLOAT16_2 0x00000100
#define WINED3DDTCAPS_FLOAT16_4 0x00000200
#define WINED3DFVFCAPS_TEXCOORDCOUNTMASK 0x0000FFFF
#define WINED3DFVFCAPS_DONOTSTRIPELEMENTS 0x00080000
#define WINED3DFVFCAPS_PSIZE 0x00100000
#define WINED3DLINECAPS_TEXTURE 0x00000001
#define WINED3DLINECAPS_ZTEST 0x00000002
#define WINED3DLINECAPS_BLEND 0x00000004
#define WINED3DLINECAPS_ALPHACMP 0x00000008
#define WINED3DLINECAPS_FOG 0x00000010
#define WINED3DMAX30SHADERINSTRUCTIONS 32768
#define WINED3DMIN30SHADERINSTRUCTIONS 512
#define WINED3DPBLENDCAPS_ZERO 0x00000001
#define WINED3DPBLENDCAPS_ONE 0x00000002
#define WINED3DPBLENDCAPS_SRCCOLOR 0x00000004
#define WINED3DPBLENDCAPS_INVSRCCOLOR 0x00000008
#define WINED3DPBLENDCAPS_SRCALPHA 0x00000010
#define WINED3DPBLENDCAPS_INVSRCALPHA 0x00000020
#define WINED3DPBLENDCAPS_DESTALPHA 0x00000040
#define WINED3DPBLENDCAPS_INVDESTALPHA 0x00000080
#define WINED3DPBLENDCAPS_DESTCOLOR 0x00000100
#define WINED3DPBLENDCAPS_INVDESTCOLOR 0x00000200
#define WINED3DPBLENDCAPS_SRCALPHASAT 0x00000400
#define WINED3DPBLENDCAPS_BOTHSRCALPHA 0x00000800
#define WINED3DPBLENDCAPS_BOTHINVSRCALPHA 0x00001000
#define WINED3DPBLENDCAPS_BLENDFACTOR 0x00002000
#define WINED3DPCMPCAPS_NEVER 0x00000001
#define WINED3DPCMPCAPS_LESS 0x00000002
#define WINED3DPCMPCAPS_EQUAL 0x00000004
#define WINED3DPCMPCAPS_LESSEQUAL 0x00000008
#define WINED3DPCMPCAPS_GREATER 0x00000010
#define WINED3DPCMPCAPS_NOTEQUAL 0x00000020
#define WINED3DPCMPCAPS_GREATEREQUAL 0x00000040
#define WINED3DPCMPCAPS_ALWAYS 0x00000080
#define WINED3DPMISCCAPS_MASKZ 0x00000002
#define WINED3DPMISCCAPS_LINEPATTERNREP 0x00000004
#define WINED3DPMISCCAPS_CULLNONE 0x00000010
#define WINED3DPMISCCAPS_CULLCW 0x00000020
#define WINED3DPMISCCAPS_CULLCCW 0x00000040
#define WINED3DPMISCCAPS_COLORWRITEENABLE 0x00000080
#define WINED3DPMISCCAPS_CLIPPLANESCALEDPOINTS 0x00000100
#define WINED3DPMISCCAPS_CLIPTLVERTS 0x00000200
#define WINED3DPMISCCAPS_TSSARGTEMP 0x00000400
#define WINED3DPMISCCAPS_BLENDOP 0x00000800
#define WINED3DPMISCCAPS_NULLREFERENCE 0x00001000
#define WINED3DPMISCCAPS_INDEPENDENTWRITEMASKS 0x00004000
#define WINED3DPMISCCAPS_PERSTAGECONSTANT 0x00008000
#define WINED3DPMISCCAPS_FOGANDSPECULARALPHA 0x00010000
#define WINED3DPMISCCAPS_SEPARATEALPHABLEND 0x00020000
#define WINED3DPMISCCAPS_MRTINDEPENDENTBITDEPTHS 0x00040000
#define WINED3DPMISCCAPS_MRTPOSTPIXELSHADERBLENDING 0x00080000
#define WINED3DPMISCCAPS_FOGVERTEXCLAMPED 0x00100000
#define WINED3DPS20_MAX_DYNAMICFLOWCONTROLDEPTH 24
#define WINED3DPS20_MIN_DYNAMICFLOWCONTROLDEPTH 0
#define WINED3DPS20_MAX_NUMTEMPS 32
#define WINED3DPS20_MIN_NUMTEMPS 12
#define WINED3DPS20_MAX_STATICFLOWCONTROLDEPTH 4
#define WINED3DPS20_MIN_STATICFLOWCONTROLDEPTH 0
#define WINED3DPS20_MAX_NUMINSTRUCTIONSLOTS 512
#define WINED3DPS20_MIN_NUMINSTRUCTIONSLOTS 96
#define WINED3DPS20CAPS_ARBITRARYSWIZZLE 0x00000001
#define WINED3DPS20CAPS_GRADIENTINSTRUCTIONS 0x00000002
#define WINED3DPS20CAPS_PREDICATION 0x00000004
#define WINED3DPS20CAPS_NODEPENDENTREADLIMIT 0x00000008
#define WINED3DPS20CAPS_NOTEXINSTRUCTIONLIMIT 0x00000010
#define WINED3DPTADDRESSCAPS_WRAP 0x00000001
#define WINED3DPTADDRESSCAPS_MIRROR 0x00000002
#define WINED3DPTADDRESSCAPS_CLAMP 0x00000004
#define WINED3DPTADDRESSCAPS_BORDER 0x00000008
#define WINED3DPTADDRESSCAPS_INDEPENDENTUV 0x00000010
#define WINED3DPTADDRESSCAPS_MIRRORONCE 0x00000020
#define WINED3DSTENCILCAPS_KEEP 0x00000001
#define WINED3DSTENCILCAPS_ZERO 0x00000002
#define WINED3DSTENCILCAPS_REPLACE 0x00000004
#define WINED3DSTENCILCAPS_INCRSAT 0x00000008
#define WINED3DSTENCILCAPS_DECRSAT 0x00000010
#define WINED3DSTENCILCAPS_INVERT 0x00000020
#define WINED3DSTENCILCAPS_INCR 0x00000040
#define WINED3DSTENCILCAPS_DECR 0x00000080
#define WINED3DSTENCILCAPS_TWOSIDED 0x00000100
#define WINED3DTEXOPCAPS_DISABLE 0x00000001
#define WINED3DTEXOPCAPS_SELECTARG1 0x00000002
#define WINED3DTEXOPCAPS_SELECTARG2 0x00000004
#define WINED3DTEXOPCAPS_MODULATE 0x00000008
#define WINED3DTEXOPCAPS_MODULATE2X 0x00000010
#define WINED3DTEXOPCAPS_MODULATE4X 0x00000020
#define WINED3DTEXOPCAPS_ADD 0x00000040
#define WINED3DTEXOPCAPS_ADDSIGNED 0x00000080
#define WINED3DTEXOPCAPS_ADDSIGNED2X 0x00000100
#define WINED3DTEXOPCAPS_SUBTRACT 0x00000200
#define WINED3DTEXOPCAPS_ADDSMOOTH 0x00000400
#define WINED3DTEXOPCAPS_BLENDDIFFUSEALPHA 0x00000800
#define WINED3DTEXOPCAPS_BLENDTEXTUREALPHA 0x00001000
#define WINED3DTEXOPCAPS_BLENDFACTORALPHA 0x00002000
#define WINED3DTEXOPCAPS_BLENDTEXTUREALPHAPM 0x00004000
#define WINED3DTEXOPCAPS_BLENDCURRENTALPHA 0x00008000
#define WINED3DTEXOPCAPS_PREMODULATE 0x00010000
#define WINED3DTEXOPCAPS_MODULATEALPHA_ADDCOLOR 0x00020000
#define WINED3DTEXOPCAPS_MODULATECOLOR_ADDALPHA 0x00040000
#define WINED3DTEXOPCAPS_MODULATEINVALPHA_ADDCOLOR 0x00080000
#define WINED3DTEXOPCAPS_MODULATEINVCOLOR_ADDALPHA 0x00100000
#define WINED3DTEXOPCAPS_BUMPENVMAP 0x00200000
#define WINED3DTEXOPCAPS_BUMPENVMAPLUMINANCE 0x00400000
#define WINED3DTEXOPCAPS_DOTPRODUCT3 0x00800000
#define WINED3DTEXOPCAPS_MULTIPLYADD 0x01000000
#define WINED3DTEXOPCAPS_LERP 0x02000000
#define WINED3DVS20_MAX_DYNAMICFLOWCONTROLDEPTH 24
#define WINED3DVS20_MIN_DYNAMICFLOWCONTROLDEPTH 0
#define WINED3DVS20_MAX_NUMTEMPS 32
#define WINED3DVS20_MIN_NUMTEMPS 12
#define WINED3DVS20_MAX_STATICFLOWCONTROLDEPTH 4
#define WINED3DVS20_MIN_STATICFLOWCONTROLDEPTH 1
#define WINED3DVS20CAPS_PREDICATION 0x00000001
#endif /* __WINE_WINED3D_CAPS_H */