Sweden-Number/dlls/wined3d
Matteo Bruni 7e169d43c5 wined3d: Use the core glColorMaski function. 2015-01-15 11:44:22 +01:00
..
Makefile.in
arb_program_shader.c wined3d: Prefer the core glActiveTexture function. 2015-01-09 11:49:33 +01:00
ati_fragment_shader.c
buffer.c wined3d: Use the core version of the gl*Buffer* functions. 2015-01-15 11:44:20 +01:00
context.c wined3d: Prefer the core glActiveTexture function. 2015-01-09 11:49:33 +01:00
cs.c
device.c wined3d: Use the core version of the gl*Buffer* functions. 2015-01-15 11:44:20 +01:00
directx.c wined3d: Use the core glColorMaski function. 2015-01-15 11:44:22 +01:00
drawprim.c
gl_compat.c wined3d: Prefer the core glActiveTexture function. 2015-01-09 11:49:33 +01:00
glsl_shader.c wined3d: Take the resource data type into account in shader_glsl_gen_sample_code(). 2014-12-03 11:14:27 +01:00
nvidia_texture_shader.c
palette.c
query.c
resource.c
sampler.c
shader.c wined3d: Record the data type of shader resources. 2014-12-03 11:14:25 +01:00
shader_sm1.c wined3d: Record the data type of shader resources. 2014-12-03 11:14:25 +01:00
shader_sm4.c wined3d: Record the data type of shader resources. 2014-12-03 11:14:25 +01:00
state.c wined3d: Use the core glColorMaski function. 2015-01-15 11:44:22 +01:00
stateblock.c wined3d: Unbind shader resource views in state_unbind_resources(). 2014-12-01 11:00:22 +01:00
surface.c wined3d: Use the core version of the gl*Buffer* functions. 2015-01-15 11:44:20 +01:00
swapchain.c wined3d: Filter messages generated by focus handling. 2014-12-08 14:18:43 +01:00
texture.c wined3d: Allow initial texture contents to be specified with wined3d_texture_create(). 2015-01-05 20:15:35 +01:00
utils.c ddraw: Use wined3d_log2i() to calculate the level count in ddraw_surface_create(). 2014-12-10 19:32:08 +01:00
version.rc
vertexdeclaration.c
view.c wined3d: Keep a reference to the resource in shader resource views. 2014-12-01 11:00:23 +01:00
volume.c wined3d: Use the core version of the gl*Buffer* functions. 2015-01-15 11:44:20 +01:00
wined3d.spec
wined3d_gl.h wined3d: Inline GL_EXT_FUNCS_GEN in load_gl_funcs. 2015-01-09 11:49:16 +01:00
wined3d_main.c
wined3d_private.h wined3d: Allow initial texture contents to be specified with wined3d_texture_create(). 2015-01-05 20:15:35 +01:00