483 lines
18 KiB
C
483 lines
18 KiB
C
/*
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* IDirect3D8 implementation
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*
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* Copyright 2002-2004 Jason Edmeades
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* Copyright 2003-2004 Raphael Junqueira
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* Copyright 2004 Christian Costa
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2.1 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
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*/
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#include "config.h"
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#include <stdarg.h>
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#define NONAMELESSUNION
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#define NONAMELESSSTRUCT
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#include "windef.h"
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#include "winbase.h"
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#include "wingdi.h"
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#include "winuser.h"
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#include "wine/debug.h"
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#include "wine/unicode.h"
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#include "d3d8_private.h"
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WINE_DEFAULT_DEBUG_CHANNEL(d3d8);
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/* IDirect3D IUnknown parts follow: */
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static HRESULT WINAPI IDirect3D8Impl_QueryInterface(LPDIRECT3D8 iface, REFIID riid,LPVOID *ppobj)
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{
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IDirect3D8Impl *This = (IDirect3D8Impl *)iface;
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TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), ppobj);
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if (IsEqualGUID(riid, &IID_IUnknown)
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|| IsEqualGUID(riid, &IID_IDirect3D8)) {
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IUnknown_AddRef(iface);
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*ppobj = This;
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return S_OK;
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}
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WARN("(%p)->(%s,%p),not found\n", This, debugstr_guid(riid),ppobj);
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*ppobj = NULL;
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return E_NOINTERFACE;
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}
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static ULONG WINAPI IDirect3D8Impl_AddRef(LPDIRECT3D8 iface) {
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IDirect3D8Impl *This = (IDirect3D8Impl *)iface;
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ULONG ref = InterlockedIncrement(&This->ref);
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TRACE("%p increasing refcount to %u.\n", iface, ref);
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return ref;
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}
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static ULONG WINAPI IDirect3D8Impl_Release(LPDIRECT3D8 iface) {
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IDirect3D8Impl *This = (IDirect3D8Impl *)iface;
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ULONG ref = InterlockedDecrement(&This->ref);
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TRACE("%p decreasing refcount to %u.\n", iface, ref);
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if (ref == 0) {
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TRACE("Releasing wined3d %p\n", This->WineD3D);
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wined3d_mutex_lock();
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IWineD3D_Release(This->WineD3D);
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wined3d_mutex_unlock();
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HeapFree(GetProcessHeap(), 0, This);
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}
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return ref;
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}
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/* IDirect3D8 Interface follow: */
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static HRESULT WINAPI IDirect3D8Impl_RegisterSoftwareDevice (LPDIRECT3D8 iface, void* pInitializeFunction) {
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IDirect3D8Impl *This = (IDirect3D8Impl *)iface;
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HRESULT hr;
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TRACE("iface %p, init_function %p.\n", iface, pInitializeFunction);
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wined3d_mutex_lock();
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hr = IWineD3D_RegisterSoftwareDevice(This->WineD3D, pInitializeFunction);
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wined3d_mutex_unlock();
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return hr;
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}
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static UINT WINAPI IDirect3D8Impl_GetAdapterCount (LPDIRECT3D8 iface) {
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IDirect3D8Impl *This = (IDirect3D8Impl *)iface;
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HRESULT hr;
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TRACE("iface %p.\n", iface);
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wined3d_mutex_lock();
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hr = IWineD3D_GetAdapterCount(This->WineD3D);
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wined3d_mutex_unlock();
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return hr;
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}
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static HRESULT WINAPI IDirect3D8Impl_GetAdapterIdentifier(LPDIRECT3D8 iface,
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UINT Adapter, DWORD Flags, D3DADAPTER_IDENTIFIER8 *pIdentifier)
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{
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IDirect3D8Impl *This = (IDirect3D8Impl *)iface;
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WINED3DADAPTER_IDENTIFIER adapter_id;
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HRESULT hr;
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TRACE("iface %p, adapter %u, flags %#x, identifier %p.\n",
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iface, Adapter, Flags, pIdentifier);
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adapter_id.driver = pIdentifier->Driver;
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adapter_id.driver_size = sizeof(pIdentifier->Driver);
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adapter_id.description = pIdentifier->Description;
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adapter_id.description_size = sizeof(pIdentifier->Description);
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adapter_id.device_name = NULL; /* d3d9 only */
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adapter_id.device_name_size = 0; /* d3d9 only */
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wined3d_mutex_lock();
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hr = IWineD3D_GetAdapterIdentifier(This->WineD3D, Adapter, Flags, &adapter_id);
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wined3d_mutex_unlock();
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pIdentifier->DriverVersion = adapter_id.driver_version;
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pIdentifier->VendorId = adapter_id.vendor_id;
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pIdentifier->DeviceId = adapter_id.device_id;
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pIdentifier->SubSysId = adapter_id.subsystem_id;
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pIdentifier->Revision = adapter_id.revision;
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memcpy(&pIdentifier->DeviceIdentifier, &adapter_id.device_identifier, sizeof(pIdentifier->DeviceIdentifier));
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pIdentifier->WHQLLevel = adapter_id.whql_level;
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return hr;
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}
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static UINT WINAPI IDirect3D8Impl_GetAdapterModeCount (LPDIRECT3D8 iface,UINT Adapter) {
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IDirect3D8Impl *This = (IDirect3D8Impl *)iface;
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HRESULT hr;
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TRACE("iface %p, adapter %u.\n", iface, Adapter);
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wined3d_mutex_lock();
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hr = IWineD3D_GetAdapterModeCount(This->WineD3D, Adapter, 0 /* format */);
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wined3d_mutex_unlock();
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return hr;
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}
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static HRESULT WINAPI IDirect3D8Impl_EnumAdapterModes (LPDIRECT3D8 iface, UINT Adapter, UINT Mode, D3DDISPLAYMODE* pMode) {
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IDirect3D8Impl *This = (IDirect3D8Impl *)iface;
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HRESULT hr;
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TRACE("iface %p, adapter %u, mode_idx %u, mode %p.\n",
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iface, Adapter, Mode, pMode);
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wined3d_mutex_lock();
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hr = IWineD3D_EnumAdapterModes(This->WineD3D, Adapter, WINED3DFMT_UNKNOWN, Mode, (WINED3DDISPLAYMODE *) pMode);
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wined3d_mutex_unlock();
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if (SUCCEEDED(hr)) pMode->Format = d3dformat_from_wined3dformat(pMode->Format);
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return hr;
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}
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static HRESULT WINAPI IDirect3D8Impl_GetAdapterDisplayMode (LPDIRECT3D8 iface, UINT Adapter, D3DDISPLAYMODE* pMode) {
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IDirect3D8Impl *This = (IDirect3D8Impl *)iface;
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HRESULT hr;
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TRACE("iface %p, adapter %u, mode %p.\n",
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iface, Adapter, pMode);
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wined3d_mutex_lock();
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hr = IWineD3D_GetAdapterDisplayMode(This->WineD3D, Adapter, (WINED3DDISPLAYMODE *) pMode);
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wined3d_mutex_unlock();
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if (SUCCEEDED(hr)) pMode->Format = d3dformat_from_wined3dformat(pMode->Format);
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return hr;
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}
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static HRESULT WINAPI IDirect3D8Impl_CheckDeviceType (LPDIRECT3D8 iface,
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UINT Adapter, D3DDEVTYPE CheckType, D3DFORMAT DisplayFormat,
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D3DFORMAT BackBufferFormat, BOOL Windowed) {
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IDirect3D8Impl *This = (IDirect3D8Impl *)iface;
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HRESULT hr;
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TRACE("iface %p, adapter %u, device_type %#x, display_format %#x, backbuffer_format %#x, windowed %#x.\n",
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iface, Adapter, CheckType, DisplayFormat, BackBufferFormat, Windowed);
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wined3d_mutex_lock();
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hr = IWineD3D_CheckDeviceType(This->WineD3D, Adapter, CheckType, wined3dformat_from_d3dformat(DisplayFormat),
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wined3dformat_from_d3dformat(BackBufferFormat), Windowed);
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wined3d_mutex_unlock();
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return hr;
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}
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static HRESULT WINAPI IDirect3D8Impl_CheckDeviceFormat (LPDIRECT3D8 iface,
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UINT Adapter, D3DDEVTYPE DeviceType, D3DFORMAT AdapterFormat,
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DWORD Usage, D3DRESOURCETYPE RType, D3DFORMAT CheckFormat) {
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IDirect3D8Impl *This = (IDirect3D8Impl *)iface;
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HRESULT hr;
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WINED3DRESOURCETYPE WineD3DRType;
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TRACE("iface %p, adapter %u, device_type %#x, adapter_format %#x, usage %#x, resource_type %#x, format %#x.\n",
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iface, Adapter, DeviceType, AdapterFormat, Usage, RType, CheckFormat);
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if(CheckFormat == D3DFMT_R8G8B8)
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{
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/* See comment in dlls/d3d9/directx.c, IDirect3D9Impl_CheckDeviceFormat for details */
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WARN("D3DFMT_R8G8B8 is not available on windows, returning D3DERR_NOTAVAILABLE\n");
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return D3DERR_NOTAVAILABLE;
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}
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switch(RType) {
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case D3DRTYPE_VERTEXBUFFER:
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case D3DRTYPE_INDEXBUFFER:
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WineD3DRType = WINED3DRTYPE_BUFFER;
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break;
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default:
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WineD3DRType = RType;
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break;
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}
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wined3d_mutex_lock();
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hr = IWineD3D_CheckDeviceFormat(This->WineD3D, Adapter, DeviceType, wined3dformat_from_d3dformat(AdapterFormat),
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Usage, WineD3DRType, wined3dformat_from_d3dformat(CheckFormat), SURFACE_OPENGL);
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wined3d_mutex_unlock();
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return hr;
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}
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static HRESULT WINAPI IDirect3D8Impl_CheckDeviceMultiSampleType(IDirect3D8 *iface, UINT Adapter,
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D3DDEVTYPE DeviceType, D3DFORMAT SurfaceFormat, BOOL Windowed, D3DMULTISAMPLE_TYPE MultiSampleType)
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{
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IDirect3D8Impl *This = (IDirect3D8Impl *)iface;
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HRESULT hr;
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TRACE("iface %p, adapter %u, device_type %#x, format %#x, windowed %#x, multisample_type %#x.\n",
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iface, Adapter, DeviceType, SurfaceFormat, Windowed, MultiSampleType);
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wined3d_mutex_lock();
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hr = IWineD3D_CheckDeviceMultiSampleType(This->WineD3D, Adapter, DeviceType,
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wined3dformat_from_d3dformat(SurfaceFormat), Windowed, (WINED3DMULTISAMPLE_TYPE) MultiSampleType, NULL);
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wined3d_mutex_unlock();
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return hr;
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}
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static HRESULT WINAPI IDirect3D8Impl_CheckDepthStencilMatch(IDirect3D8 *iface, UINT Adapter, D3DDEVTYPE DeviceType,
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D3DFORMAT AdapterFormat, D3DFORMAT RenderTargetFormat, D3DFORMAT DepthStencilFormat)
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{
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IDirect3D8Impl *This = (IDirect3D8Impl *)iface;
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HRESULT hr;
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TRACE("iface %p, adapter %u, device_type %#x, adapter_format %#x, rt_format %#x, ds_format %#x.\n",
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iface, Adapter, DeviceType, AdapterFormat, RenderTargetFormat, DepthStencilFormat);
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wined3d_mutex_lock();
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hr = IWineD3D_CheckDepthStencilMatch(This->WineD3D, Adapter, DeviceType,
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wined3dformat_from_d3dformat(AdapterFormat), wined3dformat_from_d3dformat(RenderTargetFormat),
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wined3dformat_from_d3dformat(DepthStencilFormat));
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wined3d_mutex_unlock();
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return hr;
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}
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void fixup_caps(WINED3DCAPS *caps)
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{
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/* D3D8 doesn't support SM 2.0 or higher, so clamp to 1.x */
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if (caps->PixelShaderVersion > D3DPS_VERSION(1,4)) {
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caps->PixelShaderVersion = D3DPS_VERSION(1,4);
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}
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if (caps->VertexShaderVersion > D3DVS_VERSION(1,1)) {
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caps->VertexShaderVersion = D3DVS_VERSION(1,1);
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}
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caps->MaxVertexShaderConst = min(D3D8_MAX_VERTEX_SHADER_CONSTANTF, caps->MaxVertexShaderConst);
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caps->StencilCaps &= ~WINED3DSTENCILCAPS_TWOSIDED;
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}
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static HRESULT WINAPI IDirect3D8Impl_GetDeviceCaps(LPDIRECT3D8 iface, UINT Adapter, D3DDEVTYPE DeviceType, D3DCAPS8* pCaps) {
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IDirect3D8Impl *This = (IDirect3D8Impl *)iface;
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HRESULT hrc = D3D_OK;
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WINED3DCAPS *pWineCaps;
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TRACE("iface %p, adapter %u, device_type %#x, caps %p.\n", iface, Adapter, DeviceType, pCaps);
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if(NULL == pCaps){
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return D3DERR_INVALIDCALL;
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}
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pWineCaps = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(WINED3DCAPS));
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if(pWineCaps == NULL){
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return D3DERR_INVALIDCALL; /*well this is what MSDN says to return*/
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}
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wined3d_mutex_lock();
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hrc = IWineD3D_GetDeviceCaps(This->WineD3D, Adapter, DeviceType, pWineCaps);
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wined3d_mutex_unlock();
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fixup_caps(pWineCaps);
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WINECAPSTOD3D8CAPS(pCaps, pWineCaps)
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HeapFree(GetProcessHeap(), 0, pWineCaps);
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TRACE("(%p) returning %p\n", This, pCaps);
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return hrc;
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}
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static HMONITOR WINAPI IDirect3D8Impl_GetAdapterMonitor(LPDIRECT3D8 iface, UINT Adapter) {
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IDirect3D8Impl *This = (IDirect3D8Impl *)iface;
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HMONITOR ret;
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TRACE("iface %p, adapter %u.\n", iface, Adapter);
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wined3d_mutex_lock();
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ret = IWineD3D_GetAdapterMonitor(This->WineD3D, Adapter);
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wined3d_mutex_unlock();
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return ret;
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}
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ULONG WINAPI D3D8CB_DestroySwapChain(IWineD3DSwapChain *pSwapChain) {
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IUnknown* swapChainParent;
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TRACE("swapchain %p.\n", pSwapChain);
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IWineD3DSwapChain_GetParent(pSwapChain, &swapChainParent);
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IUnknown_Release(swapChainParent);
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return IUnknown_Release(swapChainParent);
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}
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static HRESULT WINAPI IDirect3D8Impl_CreateDevice(LPDIRECT3D8 iface, UINT Adapter, D3DDEVTYPE DeviceType, HWND hFocusWindow,
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DWORD BehaviourFlags, D3DPRESENT_PARAMETERS* pPresentationParameters,
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IDirect3DDevice8** ppReturnedDeviceInterface) {
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IDirect3D8Impl *This = (IDirect3D8Impl *)iface;
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IDirect3DDevice8Impl *object = NULL;
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WINED3DPRESENT_PARAMETERS localParameters;
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HRESULT hr;
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TRACE("iface %p, adapter %u, device_type %#x, focus_window %p, flags %#x, parameters %p, device %p.\n",
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iface, Adapter, DeviceType, hFocusWindow, BehaviourFlags, pPresentationParameters,
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ppReturnedDeviceInterface);
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/* Check the validity range of the adapter parameter */
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if (Adapter >= IDirect3D8Impl_GetAdapterCount(iface)) {
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*ppReturnedDeviceInterface = NULL;
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return D3DERR_INVALIDCALL;
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}
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/* Allocate the storage for the device object */
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object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(IDirect3DDevice8Impl));
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if (NULL == object) {
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FIXME("Allocation of memory failed\n");
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*ppReturnedDeviceInterface = NULL;
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return D3DERR_OUTOFVIDEOMEMORY;
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}
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object->lpVtbl = &Direct3DDevice8_Vtbl;
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object->device_parent_vtbl = &d3d8_wined3d_device_parent_vtbl;
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object->ref = 1;
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object->handle_table.entries = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY,
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D3D8_INITIAL_HANDLE_TABLE_SIZE * sizeof(*object->handle_table.entries));
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object->handle_table.table_size = D3D8_INITIAL_HANDLE_TABLE_SIZE;
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*ppReturnedDeviceInterface = (IDirect3DDevice8 *)object;
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/* Allocate an associated WineD3DDevice object */
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wined3d_mutex_lock();
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hr = IWineD3D_CreateDevice(This->WineD3D, Adapter, DeviceType, hFocusWindow, BehaviourFlags,
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(IUnknown *)object, (IWineD3DDeviceParent *)&object->device_parent_vtbl, &object->WineD3DDevice);
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if (hr != D3D_OK) {
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HeapFree(GetProcessHeap(), 0, object);
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*ppReturnedDeviceInterface = NULL;
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wined3d_mutex_unlock();
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return hr;
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}
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TRACE("(%p) : Created Device %p\n", This, object);
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localParameters.BackBufferWidth = pPresentationParameters->BackBufferWidth;
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localParameters.BackBufferHeight = pPresentationParameters->BackBufferHeight;
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localParameters.BackBufferFormat = wined3dformat_from_d3dformat(pPresentationParameters->BackBufferFormat);
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localParameters.BackBufferCount = pPresentationParameters->BackBufferCount;
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localParameters.MultiSampleType = pPresentationParameters->MultiSampleType;
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localParameters.MultiSampleQuality = 0; /* d3d9 only */
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localParameters.SwapEffect = pPresentationParameters->SwapEffect;
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localParameters.hDeviceWindow = pPresentationParameters->hDeviceWindow;
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localParameters.Windowed = pPresentationParameters->Windowed;
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localParameters.EnableAutoDepthStencil = pPresentationParameters->EnableAutoDepthStencil;
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localParameters.AutoDepthStencilFormat = wined3dformat_from_d3dformat(pPresentationParameters->AutoDepthStencilFormat);
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localParameters.Flags = pPresentationParameters->Flags;
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localParameters.FullScreen_RefreshRateInHz = pPresentationParameters->FullScreen_RefreshRateInHz;
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localParameters.PresentationInterval = pPresentationParameters->FullScreen_PresentationInterval;
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localParameters.AutoRestoreDisplayMode = TRUE;
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if(BehaviourFlags & D3DCREATE_MULTITHREADED) {
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IWineD3DDevice_SetMultithreaded(object->WineD3DDevice);
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}
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hr = IWineD3DDevice_Init3D(object->WineD3DDevice, &localParameters);
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if (hr != D3D_OK) {
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wined3d_mutex_unlock();
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FIXME("(%p) D3D Initialization failed for WineD3DDevice %p\n", This, object->WineD3DDevice);
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goto err;
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}
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hr = IWineD3DDevice_SetRenderState(object->WineD3DDevice, WINED3DRS_POINTSIZE_MIN, 0);
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wined3d_mutex_unlock();
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if(FAILED(hr)) {
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FIXME("(%p) SetRenderState failed\n", This);
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goto err;
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}
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pPresentationParameters->BackBufferWidth = localParameters.BackBufferWidth;
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pPresentationParameters->BackBufferHeight = localParameters.BackBufferHeight;
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pPresentationParameters->BackBufferFormat = d3dformat_from_wined3dformat(localParameters.BackBufferFormat);
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pPresentationParameters->BackBufferCount = localParameters.BackBufferCount;
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pPresentationParameters->MultiSampleType = localParameters.MultiSampleType;
|
|
pPresentationParameters->SwapEffect = localParameters.SwapEffect;
|
|
pPresentationParameters->hDeviceWindow = localParameters.hDeviceWindow;
|
|
pPresentationParameters->Windowed = localParameters.Windowed;
|
|
pPresentationParameters->EnableAutoDepthStencil = localParameters.EnableAutoDepthStencil;
|
|
pPresentationParameters->AutoDepthStencilFormat = d3dformat_from_wined3dformat(localParameters.AutoDepthStencilFormat);
|
|
pPresentationParameters->Flags = localParameters.Flags;
|
|
pPresentationParameters->FullScreen_RefreshRateInHz = localParameters.FullScreen_RefreshRateInHz;
|
|
pPresentationParameters->FullScreen_PresentationInterval = localParameters.PresentationInterval;
|
|
|
|
object->declArraySize = 16;
|
|
object->decls = HeapAlloc(GetProcessHeap(), 0, object->declArraySize * sizeof(*object->decls));
|
|
if(!object->decls) {
|
|
ERR("Out of memory\n");
|
|
hr = E_OUTOFMEMORY;
|
|
goto err;
|
|
}
|
|
return D3D_OK;
|
|
|
|
err:
|
|
*ppReturnedDeviceInterface = NULL;
|
|
|
|
HeapFree(GetProcessHeap(), 0, object->decls);
|
|
wined3d_mutex_lock();
|
|
IWineD3DDevice_Uninit3D(object->WineD3DDevice, D3D8CB_DestroySwapChain);
|
|
IWineD3DDevice_Release(object->WineD3DDevice);
|
|
wined3d_mutex_unlock();
|
|
HeapFree(GetProcessHeap(), 0, object);
|
|
return hr;
|
|
}
|
|
|
|
const IDirect3D8Vtbl Direct3D8_Vtbl =
|
|
{
|
|
/* IUnknown */
|
|
IDirect3D8Impl_QueryInterface,
|
|
IDirect3D8Impl_AddRef,
|
|
IDirect3D8Impl_Release,
|
|
/* IDirect3D8 */
|
|
IDirect3D8Impl_RegisterSoftwareDevice,
|
|
IDirect3D8Impl_GetAdapterCount,
|
|
IDirect3D8Impl_GetAdapterIdentifier,
|
|
IDirect3D8Impl_GetAdapterModeCount,
|
|
IDirect3D8Impl_EnumAdapterModes,
|
|
IDirect3D8Impl_GetAdapterDisplayMode,
|
|
IDirect3D8Impl_CheckDeviceType,
|
|
IDirect3D8Impl_CheckDeviceFormat,
|
|
IDirect3D8Impl_CheckDeviceMultiSampleType,
|
|
IDirect3D8Impl_CheckDepthStencilMatch,
|
|
IDirect3D8Impl_GetDeviceCaps,
|
|
IDirect3D8Impl_GetAdapterMonitor,
|
|
IDirect3D8Impl_CreateDevice
|
|
};
|