..
Makefile.in
wined3d: Start of some surface cleanup.
2007-09-18 09:34:08 +02:00
arb_program_shader.c
wined3d: Move glsl shader destruction to the glsl shader backend.
2007-11-21 12:06:27 +01:00
baseshader.c
wined3d: Move glsl shader destruction to the glsl shader backend.
2007-11-21 12:06:27 +01:00
basetexture.c
wined3d: Implement mipmap auto generation.
2007-09-12 12:10:25 +02:00
clipper.c
…
context.c
wined3d: Prevent unneeded context switches.
2007-11-12 14:13:21 +01:00
cubetexture.c
wined3d: Non power of two texture fixes.
2007-11-14 11:59:21 +01:00
device.c
wined3d: Use standard wine lists for the resource list.
2007-11-20 13:10:46 +01:00
directx.c
wined3d: Do not cap fragment samplers to 8.
2007-11-21 12:06:04 +01:00
drawprim.c
wined3d: Depth stencil fixes.
2007-11-14 11:58:36 +01:00
glsl_shader.c
wined3d: Move glsl shader destruction to the glsl shader backend.
2007-11-21 12:06:27 +01:00
indexbuffer.c
…
palette.c
wined3d: Use standard wine lists for the resource list.
2007-11-20 13:10:46 +01:00
pixelshader.c
wined3d: Move glsl shader destruction to the glsl shader backend.
2007-11-21 12:06:27 +01:00
query.c
…
resource.c
wined3d: Use standard wine lists for the resource list.
2007-11-20 13:10:46 +01:00
state.c
wined3d: Non power of two texture fixes.
2007-11-14 11:59:21 +01:00
stateblock.c
wined3d: Depth stencil fixes.
2007-11-14 11:58:36 +01:00
surface.c
wined3d: Do not call PreLoad in surface_download_data.
2007-11-16 13:23:02 +01:00
surface_base.c
wined3d: Do not call PreLoad in surface_download_data.
2007-11-16 13:23:02 +01:00
surface_gdi.c
wined3d: Do not call PreLoad in surface_download_data.
2007-11-16 13:23:02 +01:00
swapchain.c
wined3d: Destroy GL contexts before changing the screen resolution.
2007-11-16 13:23:15 +01:00
texture.c
wined3d: Non power of two texture fixes.
2007-11-14 11:59:21 +01:00
utils.c
wined3d: Reinstall the projected texture disabling for generated coords.
2007-11-09 12:35:40 +01:00
vertexbuffer.c
…
vertexdeclaration.c
wined3d: Track vertex declaration changes on vertex shaders.
2007-11-21 12:18:02 +01:00
vertexshader.c
wined3d: Track vertex declaration changes on vertex shaders.
2007-11-21 12:18:02 +01:00
volume.c
wined3d: Refuse to create volumes and volume textures if not supported.
2007-11-07 12:07:29 +01:00
volumetexture.c
…
wined3d.spec
…
wined3d_main.c
wined3d: Default to GLSL. This is safe because we now have proper ps2.0/vs2.0 detection.
2007-10-29 13:04:58 +01:00
wined3d_private.h
wined3d: Track vertex declaration changes on vertex shaders.
2007-11-21 12:18:02 +01:00
wined3d_private_types.h
wined3d: Implement texldb.
2007-09-11 13:47:58 +02:00