Sweden-Number/dlls/wined3d
Stefan Dösinger 959212304d wined3d: Track vertex declaration changes on vertex shaders.
If an attribute has type D3DDECLTYPE_D3DCOLOR, the red and blue channels
are swizzled in the shader. Since the attribute is stored in the vertex
declaration and not the vertex shader, it can change by setting a new
vertex declaration. If this happens, we have to recompile the shader
with the swizzling of that specific attribute turned on or off.
2007-11-21 12:18:02 +01:00
..
Makefile.in wined3d: Start of some surface cleanup. 2007-09-18 09:34:08 +02:00
arb_program_shader.c wined3d: Move glsl shader destruction to the glsl shader backend. 2007-11-21 12:06:27 +01:00
baseshader.c wined3d: Move glsl shader destruction to the glsl shader backend. 2007-11-21 12:06:27 +01:00
basetexture.c wined3d: Implement mipmap auto generation. 2007-09-12 12:10:25 +02:00
clipper.c
context.c wined3d: Prevent unneeded context switches. 2007-11-12 14:13:21 +01:00
cubetexture.c wined3d: Non power of two texture fixes. 2007-11-14 11:59:21 +01:00
device.c wined3d: Use standard wine lists for the resource list. 2007-11-20 13:10:46 +01:00
directx.c wined3d: Do not cap fragment samplers to 8. 2007-11-21 12:06:04 +01:00
drawprim.c wined3d: Depth stencil fixes. 2007-11-14 11:58:36 +01:00
glsl_shader.c wined3d: Move glsl shader destruction to the glsl shader backend. 2007-11-21 12:06:27 +01:00
indexbuffer.c
palette.c wined3d: Use standard wine lists for the resource list. 2007-11-20 13:10:46 +01:00
pixelshader.c wined3d: Move glsl shader destruction to the glsl shader backend. 2007-11-21 12:06:27 +01:00
query.c
resource.c wined3d: Use standard wine lists for the resource list. 2007-11-20 13:10:46 +01:00
state.c wined3d: Non power of two texture fixes. 2007-11-14 11:59:21 +01:00
stateblock.c wined3d: Depth stencil fixes. 2007-11-14 11:58:36 +01:00
surface.c wined3d: Do not call PreLoad in surface_download_data. 2007-11-16 13:23:02 +01:00
surface_base.c wined3d: Do not call PreLoad in surface_download_data. 2007-11-16 13:23:02 +01:00
surface_gdi.c wined3d: Do not call PreLoad in surface_download_data. 2007-11-16 13:23:02 +01:00
swapchain.c wined3d: Destroy GL contexts before changing the screen resolution. 2007-11-16 13:23:15 +01:00
texture.c wined3d: Non power of two texture fixes. 2007-11-14 11:59:21 +01:00
utils.c wined3d: Reinstall the projected texture disabling for generated coords. 2007-11-09 12:35:40 +01:00
vertexbuffer.c
vertexdeclaration.c wined3d: Track vertex declaration changes on vertex shaders. 2007-11-21 12:18:02 +01:00
vertexshader.c wined3d: Track vertex declaration changes on vertex shaders. 2007-11-21 12:18:02 +01:00
volume.c wined3d: Refuse to create volumes and volume textures if not supported. 2007-11-07 12:07:29 +01:00
volumetexture.c
wined3d.spec
wined3d_main.c wined3d: Default to GLSL. This is safe because we now have proper ps2.0/vs2.0 detection. 2007-10-29 13:04:58 +01:00
wined3d_private.h wined3d: Track vertex declaration changes on vertex shaders. 2007-11-21 12:18:02 +01:00
wined3d_private_types.h wined3d: Implement texldb. 2007-09-11 13:47:58 +02:00