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Makefile.in
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ddraw: Move clipper handling to ddraw.
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2011-12-13 18:58:37 +01:00 |
arb_program_shader.c
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wined3d: Get rid of the WINED3DTEXTURESTAGESTATETYPE typedef.
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2012-01-10 10:47:27 +01:00 |
ati_fragment_shader.c
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wined3d: Get rid of the WINED3DTEXTURESTAGESTATETYPE typedef.
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2012-01-10 10:47:27 +01:00 |
buffer.c
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wined3d: Get rid of the WINED3DMULTISAMPLE_TYPE typedef.
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2012-01-09 12:22:17 +01:00 |
context.c
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wined3d: Get rid of the WINED3DTEXTURESTAGESTATETYPE typedef.
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2012-01-10 10:47:27 +01:00 |
device.c
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wined3d: Don't use separate location flags for depth buffers.
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2012-01-10 10:48:26 +01:00 |
directx.c
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wined3d: Get rid of the WINED3DMULTISAMPLE_TYPE typedef.
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2012-01-09 12:22:17 +01:00 |
drawprim.c
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wined3d: Don't use separate location flags for depth buffers.
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2012-01-10 10:48:26 +01:00 |
gl_compat.c
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…
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glsl_shader.c
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wined3d: Get rid of the WINED3DTEXTURETRANSFORMFLAGS typedef.
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2012-01-10 10:47:30 +01:00 |
nvidia_texture_shader.c
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wined3d: Get rid of the WINED3DTEXTURESTAGESTATETYPE typedef.
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2012-01-10 10:47:27 +01:00 |
palette.c
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…
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query.c
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resource.c
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wined3d: Get rid of the WINED3DMULTISAMPLE_TYPE typedef.
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2012-01-09 12:22:17 +01:00 |
shader.c
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wined3d: Get rid of the WINED3DTEXTURETRANSFORMFLAGS typedef.
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2012-01-10 10:47:30 +01:00 |
shader_sm1.c
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…
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shader_sm4.c
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…
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state.c
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wined3d: Get rid of the WINED3DTEXTURESTAGESTATETYPE typedef.
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2012-01-10 10:47:27 +01:00 |
stateblock.c
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wined3d: Get rid of the WINED3DTEXTURETRANSFORMFLAGS typedef.
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2012-01-10 10:47:30 +01:00 |
surface.c
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wined3d: Don't use separate location flags for depth buffers.
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2012-01-10 10:48:26 +01:00 |
swapchain.c
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wined3d: Get rid of the WINED3DSWAPEFFECT typedef.
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2012-01-06 19:24:22 +01:00 |
texture.c
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wined3d: Get rid of the WINED3DMULTISAMPLE_TYPE typedef.
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2012-01-09 12:22:17 +01:00 |
utils.c
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wined3d: Get rid of the WINED3DTEXTURETRANSFORMFLAGS typedef.
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2012-01-10 10:47:30 +01:00 |
version.rc
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…
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vertexdeclaration.c
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…
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view.c
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…
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volume.c
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wined3d: Get rid of the WINED3DMULTISAMPLE_TYPE typedef.
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2012-01-09 12:22:17 +01:00 |
wined3d.spec
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ddraw: Move clipper handling to ddraw.
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2011-12-13 18:58:37 +01:00 |
wined3d_gl.h
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…
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wined3d_main.c
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…
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wined3d_private.h
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wined3d: Don't use separate location flags for depth buffers.
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2012-01-10 10:48:26 +01:00 |