Sweden-Number/server/object.h

175 lines
5.9 KiB
C

/*
* Wine server objects
*
* Copyright (C) 1998 Alexandre Julliard
*/
#ifndef __WINE_SERVER_OBJECT_H
#define __WINE_SERVER_OBJECT_H
#ifndef __WINE_SERVER__
#error This file can only be used in the Wine server
#endif
#include <sys/time.h>
#include "server.h"
#include "server/request.h"
#define DEBUG_OBJECTS
/* kernel objects */
struct object;
struct object_name;
struct thread;
struct process;
struct file;
struct wait_queue_entry;
/* operations valid on all objects */
struct object_ops
{
/* dump the object (for debugging) */
void (*dump)(struct object *,int);
/* add a thread to the object wait queue */
int (*add_queue)(struct object *,struct wait_queue_entry *);
/* remove a thread from the object wait queue */
void (*remove_queue)(struct object *,struct wait_queue_entry *);
/* is object signaled? */
int (*signaled)(struct object *,struct thread *);
/* wait satisfied; return 1 if abandoned */
int (*satisfied)(struct object *,struct thread *);
/* return a Unix fd that can be used to read from the object */
int (*get_read_fd)(struct object *);
/* return a Unix fd that can be used to write to the object */
int (*get_write_fd)(struct object *);
/* flush the object buffers */
int (*flush)(struct object *);
/* get file information */
int (*get_file_info)(struct object *,struct get_file_info_reply *);
/* destroy on refcount == 0 */
void (*destroy)(struct object *);
};
struct object
{
unsigned int refcount;
const struct object_ops *ops;
struct wait_queue_entry *head;
struct wait_queue_entry *tail;
struct object_name *name;
#ifdef DEBUG_OBJECTS
struct object *prev;
struct object *next;
#endif
};
extern void *mem_alloc( size_t size ); /* malloc wrapper */
extern void *alloc_object( size_t size, const struct object_ops *ops, const char *name );
extern struct object *create_named_object( const char *name, const struct object_ops *ops,
size_t size );
extern int init_object( struct object *obj, const struct object_ops *ops, const char *name );
extern const char *get_object_name( struct object *obj );
/* grab/release_object can take any pointer, but you better make sure */
/* that the thing pointed to starts with a struct object... */
extern struct object *grab_object( void *obj );
extern void release_object( void *obj );
extern struct object *find_object( const char *name );
extern int no_add_queue( struct object *obj, struct wait_queue_entry *entry );
extern int no_satisfied( struct object *obj, struct thread *thread );
extern int no_read_fd( struct object *obj );
extern int no_write_fd( struct object *obj );
extern int no_flush( struct object *obj );
extern int no_get_file_info( struct object *obj, struct get_file_info_reply *info );
extern void default_select_event( int event, void *private );
#ifdef DEBUG_OBJECTS
extern void dump_objects(void);
#endif
/* request handlers */
struct iovec;
struct thread;
extern void fatal_protocol_error( const char *err, ... );
extern void call_req_handler( struct thread *thread, enum request req,
void *data, int len, int fd );
extern void call_timeout_handler( void *thread );
extern void call_kill_handler( struct thread *thread, int exit_code );
extern void trace_request( enum request req, void *data, int len, int fd );
extern void trace_timeout(void);
extern void trace_kill( int exit_code );
extern void trace_reply( struct thread *thread, int type, int pass_fd,
struct iovec *vec, int veclen );
/* check that the string is NULL-terminated and that the len is correct */
#define CHECK_STRING(func,str,len) \
do { if (((str)[(len)-1] || strlen(str) != (len)-1)) \
fatal_protocol_error( "%s: invalid string '%.*s'\n", (func), (len), (str) ); \
} while(0)
/* select functions */
#define READ_EVENT 1
#define WRITE_EVENT 2
struct select_user
{
int fd; /* user fd */
void (*func)(int event, void *private); /* callback function */
void *private; /* callback private data */
};
extern void register_select_user( struct select_user *user );
extern void unregister_select_user( struct select_user *user );
extern void set_select_events( struct select_user *user, int events );
extern int check_select_events( struct select_user *user, int events );
extern void select_loop(void);
/* timeout functions */
struct timeout_user;
typedef void (*timeout_callback)( void *private );
extern struct timeout_user *add_timeout_user( struct timeval *when,
timeout_callback func, void *private );
extern void remove_timeout_user( struct timeout_user *user );
extern void make_timeout( struct timeval *when, int timeout );
/* socket functions */
struct client;
extern struct client *add_client( int client_fd, struct thread *self );
extern void remove_client( struct client *client, int exit_code );
extern int send_reply_v( struct client *client, int type, int pass_fd,
struct iovec *vec, int veclen );
/* mutex functions */
extern void abandon_mutexes( struct thread *thread );
/* file functions */
extern struct file *get_file_obj( struct process *process, int handle,
unsigned int access );
extern int file_get_mmap_fd( struct file *file );
extern int grow_file( struct file *file, int size_high, int size_low );
extern struct file *create_temp_file( int access );
extern void file_set_error(void);
/* console functions */
extern int alloc_console( struct process *process );
extern int free_console( struct process *process );
/* debugger functions */
extern int debugger_attach( struct process *process, struct thread *debugger );
extern void debug_exit_thread( struct thread *thread, int exit_code );
extern int debug_level;
#endif /* __WINE_SERVER_OBJECT_H */