Sweden-Number/dlls/d3d8
Henri Verbeet 569fcd33dc wined3d: Store shader signatures directly in struct wined3d_shader_desc.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-05-24 16:19:07 +09:00
..
tests d3d8/tests: Fix a typo in ok() message. 2016-05-23 14:08:46 +09:00
Makefile.in
buffer.c
d3d8.spec
d3d8_main.c
d3d8_private.h
device.c wined3d: Pass wined3d_vec4 structures to wined3d_device_get_ps_consts_f(). 2016-04-27 12:40:52 +09:00
directx.c wined3d: Add wined3d creation flag for selecting unbound resource color. 2016-05-23 19:23:45 +09:00
shader.c wined3d: Store shader signatures directly in struct wined3d_shader_desc. 2016-05-24 16:19:07 +09:00
surface.c
swapchain.c
texture.c wined3d: Add "layer_count" parameter to wined3d_texture_create(). 2016-04-26 21:35:31 +09:00
version.rc
vertexdeclaration.c
volume.c