Sweden-Number/dlls/d3d10
Henri Verbeet 200bfa97a8 d3d10: Validate the base offset in parse_fx10_body() (AFL).
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-05-27 10:21:48 +09:00
..
tests
Makefile.in
d3d10.spec d3d10: Add D3D10CreateEffectPoolFromMemory stub. 2016-04-01 20:51:07 +09:00
d3d10_main.c d3d10: Initialise the type tree in D3D10CreateEffectFromMemory() (AFL). 2016-05-26 16:56:15 +09:00
d3d10_private.h d3d10: Introduce a helper function to allocate arrays (AFL). 2016-05-26 10:44:32 +09:00
effect.c d3d10: Validate the base offset in parse_fx10_body() (AFL). 2016-05-27 10:21:48 +09:00
shader.c
stateblock.c d3d10: D3D10CreateStateBlock() is implemented. 2015-02-12 22:12:13 +09:00
utils.c d3d10: Validate offsets and sizes in shader_parse_signature() (AFL). 2016-05-25 15:43:55 +09:00
version.rc