226 lines
7.5 KiB
C
226 lines
7.5 KiB
C
/*
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* Copyright 2009, 2011 Henri Verbeet for CodeWeavers
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2.1 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
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*
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*/
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#include "config.h"
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#include "wine/port.h"
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#include "wined3d_private.h"
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WINE_DEFAULT_DEBUG_CHANNEL(d3d);
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ULONG CDECL wined3d_rendertarget_view_incref(struct wined3d_rendertarget_view *view)
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{
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ULONG refcount = InterlockedIncrement(&view->refcount);
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TRACE("%p increasing refcount to %u.\n", view, refcount);
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return refcount;
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}
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ULONG CDECL wined3d_rendertarget_view_decref(struct wined3d_rendertarget_view *view)
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{
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ULONG refcount = InterlockedDecrement(&view->refcount);
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TRACE("%p decreasing refcount to %u.\n", view, refcount);
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if (!refcount)
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{
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/* Call wined3d_object_destroyed() before releasing the resource,
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* since releasing the resource may end up destroying the parent. */
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view->parent_ops->wined3d_object_destroyed(view->parent);
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wined3d_resource_decref(view->resource);
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HeapFree(GetProcessHeap(), 0, view);
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}
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return refcount;
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}
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void * CDECL wined3d_rendertarget_view_get_parent(const struct wined3d_rendertarget_view *view)
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{
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TRACE("view %p.\n", view);
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return view->parent;
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}
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void * CDECL wined3d_rendertarget_view_get_sub_resource_parent(const struct wined3d_rendertarget_view *view)
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{
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struct wined3d_texture *texture;
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TRACE("view %p.\n", view);
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if (view->resource->type == WINED3D_RTYPE_BUFFER)
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return wined3d_buffer_get_parent(buffer_from_resource(view->resource));
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texture = texture_from_resource(view->resource);
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return texture->sub_resources[view->sub_resource_idx].parent;
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}
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void CDECL wined3d_rendertarget_view_set_parent(struct wined3d_rendertarget_view *view, void *parent)
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{
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TRACE("view %p, parent %p.\n", view, parent);
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view->parent = parent;
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}
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struct wined3d_resource * CDECL wined3d_rendertarget_view_get_resource(const struct wined3d_rendertarget_view *view)
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{
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TRACE("view %p.\n", view);
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return view->resource;
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}
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static HRESULT wined3d_rendertarget_view_init(struct wined3d_rendertarget_view *view,
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const struct wined3d_rendertarget_view_desc *desc, struct wined3d_resource *resource,
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void *parent, const struct wined3d_parent_ops *parent_ops)
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{
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const struct wined3d_gl_info *gl_info = &resource->device->adapter->gl_info;
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view->refcount = 1;
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view->parent = parent;
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view->parent_ops = parent_ops;
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view->format = wined3d_get_format(gl_info, desc->format_id);
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view->format_flags = view->format->flags[resource->gl_type];
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if (resource->type == WINED3D_RTYPE_BUFFER)
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{
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view->sub_resource_idx = 0;
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view->buffer_offset = desc->u.buffer.start_idx;
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view->width = desc->u.buffer.count;
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view->height = 1;
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view->depth = 1;
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}
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else
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{
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struct wined3d_texture *texture = texture_from_resource(resource);
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if (desc->u.texture.level_idx >= texture->level_count
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|| desc->u.texture.layer_idx >= texture->layer_count
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|| desc->u.texture.layer_count > texture->layer_count - desc->u.texture.layer_idx)
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return WINED3DERR_INVALIDCALL;
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view->sub_resource_idx = desc->u.texture.layer_idx * texture->level_count + desc->u.texture.level_idx;
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view->buffer_offset = 0;
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view->width = wined3d_texture_get_level_width(texture, desc->u.texture.level_idx);
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view->height = wined3d_texture_get_level_height(texture, desc->u.texture.level_idx);
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view->depth = desc->u.texture.layer_count;
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}
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wined3d_resource_incref(view->resource = resource);
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return WINED3D_OK;
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}
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HRESULT CDECL wined3d_rendertarget_view_create(const struct wined3d_rendertarget_view_desc *desc,
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struct wined3d_resource *resource, void *parent, const struct wined3d_parent_ops *parent_ops,
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struct wined3d_rendertarget_view **view)
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{
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struct wined3d_rendertarget_view *object;
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HRESULT hr;
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TRACE("desc %p, resource %p, parent %p, parent_ops %p, view %p.\n",
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desc, resource, parent, parent_ops, view);
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if (!(object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object))))
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return E_OUTOFMEMORY;
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if (FAILED(hr = wined3d_rendertarget_view_init(object, desc, resource, parent, parent_ops)))
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{
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HeapFree(GetProcessHeap(), 0, object);
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WARN("Failed to initialise view, hr %#x.\n", hr);
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return hr;
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}
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TRACE("Created render target view %p.\n", object);
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*view = object;
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return hr;
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}
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HRESULT CDECL wined3d_rendertarget_view_create_from_sub_resource(struct wined3d_texture *texture,
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unsigned int sub_resource_idx, void *parent, const struct wined3d_parent_ops *parent_ops,
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struct wined3d_rendertarget_view **view)
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{
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struct wined3d_rendertarget_view_desc desc;
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TRACE("texture %p, sub_resource_idx %u, parent %p, parent_ops %p, view %p.\n",
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texture, sub_resource_idx, parent, parent_ops, view);
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desc.format_id = texture->resource.format->id;
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desc.u.texture.level_idx = sub_resource_idx % texture->level_count;
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desc.u.texture.layer_idx = sub_resource_idx / texture->level_count;
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desc.u.texture.layer_count = 1;
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return wined3d_rendertarget_view_create(&desc, &texture->resource, parent, parent_ops, view);
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}
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ULONG CDECL wined3d_shader_resource_view_incref(struct wined3d_shader_resource_view *view)
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{
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ULONG refcount = InterlockedIncrement(&view->refcount);
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TRACE("%p increasing refcount to %u.\n", view, refcount);
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return refcount;
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}
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ULONG CDECL wined3d_shader_resource_view_decref(struct wined3d_shader_resource_view *view)
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{
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ULONG refcount = InterlockedDecrement(&view->refcount);
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TRACE("%p decreasing refcount to %u.\n", view, refcount);
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if (!refcount)
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{
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/* Call wined3d_object_destroyed() before releasing the resource,
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* since releasing the resource may end up destroying the parent. */
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view->parent_ops->wined3d_object_destroyed(view->parent);
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wined3d_resource_decref(view->resource);
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HeapFree(GetProcessHeap(), 0, view);
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}
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return refcount;
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}
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void * CDECL wined3d_shader_resource_view_get_parent(const struct wined3d_shader_resource_view *view)
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{
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TRACE("view %p.\n", view);
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return view->parent;
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}
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HRESULT CDECL wined3d_shader_resource_view_create(struct wined3d_resource *resource, void *parent,
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const struct wined3d_parent_ops *parent_ops, struct wined3d_shader_resource_view **view)
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{
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struct wined3d_shader_resource_view *object;
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TRACE("resource %p, parent %p, parent_ops %p, view %p.\n", resource, parent, parent_ops, view);
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if (!(object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object))))
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return E_OUTOFMEMORY;
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object->refcount = 1;
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object->resource = resource;
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wined3d_resource_incref(resource);
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object->parent = parent;
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object->parent_ops = parent_ops;
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TRACE("Created shader resource view %p.\n", object);
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*view = object;
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return WINED3D_OK;
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}
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