Ove Kaaven 935e3df35c Support DirectSound 8 interfaces. Split interface implementations into
separate files. Split primary buffer and secondary buffer interfaces
into separate implementations. Made the primary buffer state part of
the dsound object, so primary buffer objects can be created and
refcounted independently. Made the interfaces follow COM aggregation
rules more closely. Converted the dsound critical section to a R/W
lock to improve potential remixing concurrency. Fixed various bugs and
refcounting issues.
2002-06-13 19:15:06 +00:00

987 lines
28 KiB
C

/* DirectSound
*
* Copyright 1998 Marcus Meissner
* Copyright 1998 Rob Riggs
* Copyright 2000-2002 TransGaming Technologies, Inc.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#include "config.h"
#include <assert.h>
#include <stdio.h>
#include <sys/types.h>
#include <sys/fcntl.h>
#include <unistd.h>
#include <stdlib.h>
#include <string.h>
#include <math.h> /* Insomnia - pow() function */
#include "windef.h"
#include "winbase.h"
#include "wingdi.h"
#include "winuser.h"
#include "winerror.h"
#include "mmsystem.h"
#include "ntddk.h"
#include "mmddk.h"
#include "wine/windef16.h"
#include "wine/debug.h"
#include "dsound.h"
#include "dsdriver.h"
#include "dsound_private.h"
WINE_DEFAULT_DEBUG_CHANNEL(dsound);
/*******************************************************************************
* IDirectSoundNotify
*/
static HRESULT WINAPI IDirectSoundNotifyImpl_QueryInterface(
LPDIRECTSOUNDNOTIFY iface,REFIID riid,LPVOID *ppobj
) {
ICOM_THIS(IDirectSoundNotifyImpl,iface);
TRACE("(%p,%s,%p)\n",This,debugstr_guid(riid),ppobj);
return IDirectSoundBuffer8_QueryInterface((LPDIRECTSOUNDBUFFER8)This->dsb, riid, ppobj);
}
static ULONG WINAPI IDirectSoundNotifyImpl_AddRef(LPDIRECTSOUNDNOTIFY iface) {
ICOM_THIS(IDirectSoundNotifyImpl,iface);
DWORD ref;
TRACE("(%p) ref was %ld\n", This, This->ref);
ref = InterlockedIncrement(&(This->ref));
return ref;
}
static ULONG WINAPI IDirectSoundNotifyImpl_Release(LPDIRECTSOUNDNOTIFY iface) {
ICOM_THIS(IDirectSoundNotifyImpl,iface);
DWORD ref;
TRACE("(%p) ref was %ld\n", This, This->ref);
ref = InterlockedDecrement(&(This->ref));
if (!ref) {
IDirectSoundBuffer8_Release((LPDIRECTSOUNDBUFFER8)This->dsb);
HeapFree(GetProcessHeap(),0,This);
return 0;
}
return ref;
}
static HRESULT WINAPI IDirectSoundNotifyImpl_SetNotificationPositions(
LPDIRECTSOUNDNOTIFY iface,DWORD howmuch,LPCDSBPOSITIONNOTIFY notify
) {
ICOM_THIS(IDirectSoundNotifyImpl,iface);
int i;
if (TRACE_ON(dsound)) {
TRACE("(%p,0x%08lx,%p)\n",This,howmuch,notify);
for (i=0;i<howmuch;i++)
TRACE("notify at %ld to 0x%08lx\n",
notify[i].dwOffset,(DWORD)notify[i].hEventNotify);
}
This->dsb->notifies = HeapReAlloc(GetProcessHeap(),HEAP_ZERO_MEMORY,This->dsb->notifies,(This->dsb->nrofnotifies+howmuch)*sizeof(DSBPOSITIONNOTIFY));
memcpy( This->dsb->notifies+This->dsb->nrofnotifies,
notify,
howmuch*sizeof(DSBPOSITIONNOTIFY)
);
This->dsb->nrofnotifies+=howmuch;
return S_OK;
}
static ICOM_VTABLE(IDirectSoundNotify) dsnvt =
{
ICOM_MSVTABLE_COMPAT_DummyRTTIVALUE
IDirectSoundNotifyImpl_QueryInterface,
IDirectSoundNotifyImpl_AddRef,
IDirectSoundNotifyImpl_Release,
IDirectSoundNotifyImpl_SetNotificationPositions,
};
/*******************************************************************************
* IDirectSoundBuffer
*/
static HRESULT WINAPI IDirectSoundBufferImpl_SetFormat(
LPDIRECTSOUNDBUFFER8 iface,LPWAVEFORMATEX wfex
) {
ICOM_THIS(IDirectSoundBufferImpl,iface);
TRACE("(%p,%p)\n",This,wfex);
/* This method is not available on secondary buffers */
return DSERR_INVALIDCALL;
}
static HRESULT WINAPI IDirectSoundBufferImpl_SetVolume(
LPDIRECTSOUNDBUFFER8 iface,LONG vol
) {
ICOM_THIS(IDirectSoundBufferImpl,iface);
LONG oldVol;
TRACE("(%p,%ld)\n",This,vol);
if (!(This->dsbd.dwFlags & DSBCAPS_CTRLVOLUME))
return DSERR_CONTROLUNAVAIL;
if ((vol > DSBVOLUME_MAX) || (vol < DSBVOLUME_MIN))
return DSERR_INVALIDPARAM;
/* **** */
EnterCriticalSection(&(This->lock));
if (This->dsbd.dwFlags & DSBCAPS_CTRL3D) {
oldVol = This->ds3db->lVolume;
This->ds3db->lVolume = vol;
} else {
oldVol = This->volpan.lVolume;
This->volpan.lVolume = vol;
if (vol != oldVol) DSOUND_RecalcVolPan(&(This->volpan));
}
if (vol != oldVol) {
if (This->hwbuf) {
IDsDriverBuffer_SetVolumePan(This->hwbuf, &(This->volpan));
}
else DSOUND_ForceRemix(This);
}
LeaveCriticalSection(&(This->lock));
/* **** */
return DS_OK;
}
static HRESULT WINAPI IDirectSoundBufferImpl_GetVolume(
LPDIRECTSOUNDBUFFER8 iface,LPLONG vol
) {
ICOM_THIS(IDirectSoundBufferImpl,iface);
TRACE("(%p,%p)\n",This,vol);
if (vol == NULL)
return DSERR_INVALIDPARAM;
if (This->dsbd.dwFlags & DSBCAPS_CTRL3D)
*vol = This->ds3db->lVolume;
else
*vol = This->volpan.lVolume;
return DS_OK;
}
static HRESULT WINAPI IDirectSoundBufferImpl_SetFrequency(
LPDIRECTSOUNDBUFFER8 iface,DWORD freq
) {
ICOM_THIS(IDirectSoundBufferImpl,iface);
DWORD oldFreq;
TRACE("(%p,%ld)\n",This,freq);
if (!(This->dsbd.dwFlags & DSBCAPS_CTRLFREQUENCY))
return DSERR_CONTROLUNAVAIL;
if (freq == DSBFREQUENCY_ORIGINAL)
freq = This->wfx.nSamplesPerSec;
if ((freq < DSBFREQUENCY_MIN) || (freq > DSBFREQUENCY_MAX))
return DSERR_INVALIDPARAM;
/* **** */
EnterCriticalSection(&(This->lock));
oldFreq = This->freq;
This->freq = freq;
if (freq != oldFreq) {
This->freqAdjust = (freq << DSOUND_FREQSHIFT) / This->dsound->wfx.nSamplesPerSec;
This->nAvgBytesPerSec = freq * This->wfx.nBlockAlign;
DSOUND_RecalcFormat(This);
if (!This->hwbuf) DSOUND_ForceRemix(This);
}
LeaveCriticalSection(&(This->lock));
/* **** */
return DS_OK;
}
static HRESULT WINAPI IDirectSoundBufferImpl_Play(
LPDIRECTSOUNDBUFFER8 iface,DWORD reserved1,DWORD reserved2,DWORD flags
) {
ICOM_THIS(IDirectSoundBufferImpl,iface);
TRACE("(%p,%08lx,%08lx,%08lx)\n",
This,reserved1,reserved2,flags
);
/* **** */
EnterCriticalSection(&(This->lock));
This->playflags = flags;
if (This->state == STATE_STOPPED) {
This->leadin = TRUE;
This->startpos = This->buf_mixpos;
This->state = STATE_STARTING;
} else if (This->state == STATE_STOPPING)
This->state = STATE_PLAYING;
if (This->hwbuf) {
IDsDriverBuffer_Play(This->hwbuf, 0, 0, This->playflags);
This->state = STATE_PLAYING;
}
LeaveCriticalSection(&(This->lock));
/* **** */
return DS_OK;
}
static HRESULT WINAPI IDirectSoundBufferImpl_Stop(LPDIRECTSOUNDBUFFER8 iface)
{
ICOM_THIS(IDirectSoundBufferImpl,iface);
TRACE("(%p)\n",This);
/* **** */
EnterCriticalSection(&(This->lock));
if (This->state == STATE_PLAYING)
This->state = STATE_STOPPING;
else if (This->state == STATE_STARTING)
This->state = STATE_STOPPED;
if (This->hwbuf) {
IDsDriverBuffer_Stop(This->hwbuf);
This->state = STATE_STOPPED;
}
DSOUND_CheckEvent(This, 0);
LeaveCriticalSection(&(This->lock));
/* **** */
return DS_OK;
}
static DWORD WINAPI IDirectSoundBufferImpl_AddRef(LPDIRECTSOUNDBUFFER8 iface) {
ICOM_THIS(IDirectSoundBufferImpl,iface);
DWORD ref;
TRACE("(%p) ref was %ld, thread is %lx\n",This, This->ref, GetCurrentThreadId());
ref = InterlockedIncrement(&(This->ref));
if (!ref) {
FIXME("thread-safety alert! AddRef-ing with a zero refcount!\n");
}
return ref;
}
static DWORD WINAPI IDirectSoundBufferImpl_Release(LPDIRECTSOUNDBUFFER8 iface) {
ICOM_THIS(IDirectSoundBufferImpl,iface);
int i;
DWORD ref;
TRACE("(%p) ref was %ld, thread is %lx\n",This, This->ref, GetCurrentThreadId());
ref = InterlockedDecrement(&(This->ref));
if (ref) return ref;
RtlAcquireResourceExclusive(&(This->dsound->lock), TRUE);
for (i=0;i<This->dsound->nrofbuffers;i++)
if (This->dsound->buffers[i] == This)
break;
if (i < This->dsound->nrofbuffers) {
/* Put the last buffer of the list in the (now empty) position */
This->dsound->buffers[i] = This->dsound->buffers[This->dsound->nrofbuffers - 1];
This->dsound->nrofbuffers--;
This->dsound->buffers = HeapReAlloc(GetProcessHeap(),0,This->dsound->buffers,sizeof(LPDIRECTSOUNDBUFFER8)*This->dsound->nrofbuffers);
TRACE("buffer count is now %d\n", This->dsound->nrofbuffers);
IDirectSound_Release((LPDIRECTSOUND)This->dsound);
}
RtlReleaseResource(&(This->dsound->lock));
DeleteCriticalSection(&(This->lock));
if (This->hwbuf) {
IDsDriverBuffer_Release(This->hwbuf);
if (This->dsound->drvdesc.dwFlags & DSDDESC_USESYSTEMMEMORY)
HeapFree(GetProcessHeap(),0,This->buffer);
}
else if (!This->parent)
HeapFree(GetProcessHeap(),0,This->buffer);
if (This->ds3db) {
DeleteCriticalSection(&This->ds3db->lock);
HeapFree(GetProcessHeap(), 0, This->ds3db);
}
if (This->iks) {
HeapFree(GetProcessHeap(), 0, This->iks);
}
if (This->parent)
IDirectSoundBuffer8_Release((LPDIRECTSOUNDBUFFER8)This->parent);
HeapFree(GetProcessHeap(),0,This);
return 0;
}
DWORD DSOUND_CalcPlayPosition(IDirectSoundBufferImpl *This,
DWORD state, DWORD pplay, DWORD pwrite, DWORD pmix, DWORD bmix)
{
DWORD bplay;
TRACE("primary playpos=%ld, mixpos=%ld\n", pplay, pmix);
TRACE("this mixpos=%ld, time=%ld\n", bmix, GetTickCount());
/* the actual primary play position (pplay) is always behind last mixed (pmix),
* unless the computer is too slow or something */
/* we need to know how far away we are from there */
#if 0 /* we'll never fill the primary entirely */
if (pmix == pplay) {
if ((state == STATE_PLAYING) || (state == STATE_STOPPING)) {
/* wow, the software mixer is really doing well,
* seems the entire primary buffer is filled! */
pmix += This->dsound->buflen;
}
/* else: the primary buffer is not playing, so probably empty */
}
#endif
if (pmix < pplay) pmix += This->dsound->buflen; /* wraparound */
pmix -= pplay;
/* detect buffer underrun */
if (pwrite < pplay) pwrite += This->dsound->buflen; /* wraparound */
pwrite -= pplay;
if (pmix > (ds_snd_queue_max * This->dsound->fraglen + pwrite + This->dsound->writelead)) {
WARN("detected an underrun: primary queue was %ld\n",pmix);
pmix = 0;
}
/* divide the offset by its sample size */
pmix /= This->dsound->wfx.nBlockAlign;
TRACE("primary back-samples=%ld\n",pmix);
/* adjust for our frequency */
pmix = (pmix * This->freqAdjust) >> DSOUND_FREQSHIFT;
/* multiply by our own sample size */
pmix *= This->wfx.nBlockAlign;
TRACE("this back-offset=%ld\n", pmix);
/* subtract from our last mixed position */
bplay = bmix;
while (bplay < pmix) bplay += This->buflen; /* wraparound */
bplay -= pmix;
if (This->leadin && ((bplay < This->startpos) || (bplay > bmix))) {
/* seems we haven't started playing yet */
TRACE("this still in lead-in phase\n");
bplay = This->startpos;
}
/* return the result */
return bplay;
}
static HRESULT WINAPI IDirectSoundBufferImpl_GetCurrentPosition(
LPDIRECTSOUNDBUFFER8 iface,LPDWORD playpos,LPDWORD writepos
) {
HRESULT hres;
ICOM_THIS(IDirectSoundBufferImpl,iface);
TRACE("(%p,%p,%p)\n",This,playpos,writepos);
if (This->hwbuf) {
hres=IDsDriverBuffer_GetPosition(This->hwbuf,playpos,writepos);
if (hres)
return hres;
}
else {
if (playpos && (This->state != STATE_PLAYING)) {
/* we haven't been merged into the primary buffer (yet) */
*playpos = This->buf_mixpos;
}
else if (playpos) {
DWORD pplay, pwrite, lplay, splay, pstate;
/* let's get this exact; first, recursively call GetPosition on the primary */
EnterCriticalSection(&(This->dsound->mixlock));
DSOUND_PrimaryGetPosition(This->dsound, &pplay, &pwrite);
/* detect HEL mode underrun */
pstate = This->dsound->state;
if (!(This->dsound->hwbuf || This->dsound->pwqueue)) {
TRACE("detected an underrun\n");
/* pplay = ? */
if (pstate == STATE_PLAYING)
pstate = STATE_STARTING;
else if (pstate == STATE_STOPPING)
pstate = STATE_STOPPED;
}
/* get data for ourselves while we still have the lock */
pstate &= This->state;
lplay = This->primary_mixpos;
splay = This->buf_mixpos;
if ((This->dsbd.dwFlags & DSBCAPS_GETCURRENTPOSITION2) || This->dsound->hwbuf) {
/* calculate play position using this */
*playpos = DSOUND_CalcPlayPosition(This, pstate, pplay, pwrite, lplay, splay);
} else {
/* (unless the app isn't using GETCURRENTPOSITION2) */
/* don't know exactly how this should be handled...
* the docs says that play cursor is reported as directly
* behind write cursor, hmm... */
/* let's just do what might work for Half-Life */
DWORD wp;
wp = (This->dsound->pwplay + ds_hel_margin) * This->dsound->fraglen;
while (wp >= This->dsound->buflen)
wp -= This->dsound->buflen;
*playpos = DSOUND_CalcPlayPosition(This, pstate, wp, pwrite, lplay, splay);
}
LeaveCriticalSection(&(This->dsound->mixlock));
}
if (writepos) *writepos = This->buf_mixpos;
}
if (writepos) {
if (This->state != STATE_STOPPED)
/* apply the documented 10ms lead to writepos */
*writepos += This->writelead;
while (*writepos >= This->buflen) *writepos -= This->buflen;
}
if (playpos) This->last_playpos = *playpos;
TRACE("playpos = %ld, writepos = %ld (%p, time=%ld)\n", playpos?*playpos:0, writepos?*writepos:0, This, GetTickCount());
return DS_OK;
}
static HRESULT WINAPI IDirectSoundBufferImpl_GetStatus(
LPDIRECTSOUNDBUFFER8 iface,LPDWORD status
) {
ICOM_THIS(IDirectSoundBufferImpl,iface);
TRACE("(%p,%p), thread is %lx\n",This,status,GetCurrentThreadId());
if (status == NULL)
return DSERR_INVALIDPARAM;
*status = 0;
if ((This->state == STATE_STARTING) || (This->state == STATE_PLAYING)) {
*status |= DSBSTATUS_PLAYING;
if (This->playflags & DSBPLAY_LOOPING)
*status |= DSBSTATUS_LOOPING;
}
TRACE("status=%lx\n", *status);
return DS_OK;
}
static HRESULT WINAPI IDirectSoundBufferImpl_GetFormat(
LPDIRECTSOUNDBUFFER8 iface,LPWAVEFORMATEX lpwf,DWORD wfsize,LPDWORD wfwritten
) {
ICOM_THIS(IDirectSoundBufferImpl,iface);
TRACE("(%p,%p,%ld,%p)\n",This,lpwf,wfsize,wfwritten);
if (wfsize>sizeof(This->wfx))
wfsize = sizeof(This->wfx);
if (lpwf) { /* NULL is valid */
memcpy(lpwf,&(This->wfx),wfsize);
if (wfwritten)
*wfwritten = wfsize;
} else
if (wfwritten)
*wfwritten = sizeof(This->wfx);
else
return DSERR_INVALIDPARAM;
return DS_OK;
}
static HRESULT WINAPI IDirectSoundBufferImpl_Lock(
LPDIRECTSOUNDBUFFER8 iface,DWORD writecursor,DWORD writebytes,LPVOID lplpaudioptr1,LPDWORD audiobytes1,LPVOID lplpaudioptr2,LPDWORD audiobytes2,DWORD flags
) {
ICOM_THIS(IDirectSoundBufferImpl,iface);
TRACE("(%p,%ld,%ld,%p,%p,%p,%p,0x%08lx) at %ld\n",
This,
writecursor,
writebytes,
lplpaudioptr1,
audiobytes1,
lplpaudioptr2,
audiobytes2,
flags,
GetTickCount()
);
if (flags & DSBLOCK_FROMWRITECURSOR) {
DWORD writepos;
/* GetCurrentPosition does too much magic to duplicate here */
IDirectSoundBufferImpl_GetCurrentPosition(iface, NULL, &writepos);
writecursor += writepos;
}
while (writecursor >= This->buflen)
writecursor -= This->buflen;
if (flags & DSBLOCK_ENTIREBUFFER)
writebytes = This->buflen;
if (writebytes > This->buflen)
writebytes = This->buflen;
assert(audiobytes1!=audiobytes2);
assert(lplpaudioptr1!=lplpaudioptr2);
if ((writebytes == This->buflen) &&
((This->state == STATE_STARTING) ||
(This->state == STATE_PLAYING)))
/* some games, like Half-Life, try to be clever (not) and
* keep one secondary buffer, and mix sounds into it itself,
* locking the entire buffer every time... so we can just forget
* about tracking the last-written-to-position... */
This->probably_valid_to = (DWORD)-1;
else
This->probably_valid_to = writecursor;
if (!(This->dsound->drvdesc.dwFlags & DSDDESC_DONTNEEDSECONDARYLOCK) && This->hwbuf) {
IDsDriverBuffer_Lock(This->hwbuf,
lplpaudioptr1, audiobytes1,
lplpaudioptr2, audiobytes2,
writecursor, writebytes,
0);
}
else {
BOOL remix = FALSE;
if (writecursor+writebytes <= This->buflen) {
*(LPBYTE*)lplpaudioptr1 = This->buffer+writecursor;
*audiobytes1 = writebytes;
if (lplpaudioptr2)
*(LPBYTE*)lplpaudioptr2 = NULL;
if (audiobytes2)
*audiobytes2 = 0;
TRACE("->%ld.0\n",writebytes);
} else {
*(LPBYTE*)lplpaudioptr1 = This->buffer+writecursor;
*audiobytes1 = This->buflen-writecursor;
if (lplpaudioptr2)
*(LPBYTE*)lplpaudioptr2 = This->buffer;
if (audiobytes2)
*audiobytes2 = writebytes-(This->buflen-writecursor);
TRACE("->%ld.%ld\n",*audiobytes1,audiobytes2?*audiobytes2:0);
}
if (This->state == STATE_PLAYING) {
/* if the segment between playpos and buf_mixpos is touched,
* we need to cancel some mixing */
/* we'll assume that the app always calls GetCurrentPosition before
* locking a playing buffer, so that last_playpos is up-to-date */
if (This->buf_mixpos >= This->last_playpos) {
if (This->buf_mixpos > writecursor &&
This->last_playpos < writecursor+writebytes)
remix = TRUE;
}
else {
if (This->buf_mixpos > writecursor ||
This->last_playpos < writecursor+writebytes)
remix = TRUE;
}
if (remix) {
TRACE("locking prebuffered region, ouch\n");
DSOUND_MixCancelAt(This, writecursor);
}
}
}
return DS_OK;
}
static HRESULT WINAPI IDirectSoundBufferImpl_SetCurrentPosition(
LPDIRECTSOUNDBUFFER8 iface,DWORD newpos
) {
ICOM_THIS(IDirectSoundBufferImpl,iface);
TRACE("(%p,%ld)\n",This,newpos);
/* **** */
EnterCriticalSection(&(This->lock));
while (newpos >= This->buflen)
newpos -= This->buflen;
This->buf_mixpos = newpos;
if (This->hwbuf)
IDsDriverBuffer_SetPosition(This->hwbuf, This->buf_mixpos);
LeaveCriticalSection(&(This->lock));
/* **** */
return DS_OK;
}
static HRESULT WINAPI IDirectSoundBufferImpl_SetPan(
LPDIRECTSOUNDBUFFER8 iface,LONG pan
) {
ICOM_THIS(IDirectSoundBufferImpl,iface);
LONG oldPan;
TRACE("(%p,%ld)\n",This,pan);
if ((pan > DSBPAN_RIGHT) || (pan < DSBPAN_LEFT))
return DSERR_INVALIDPARAM;
/* You cannot use both pan and 3D controls */
if (!(This->dsbd.dwFlags & DSBCAPS_CTRLPAN) ||
(This->dsbd.dwFlags & DSBCAPS_CTRL3D))
return DSERR_CONTROLUNAVAIL;
/* **** */
EnterCriticalSection(&(This->lock));
oldPan = This->volpan.lPan;
This->volpan.lPan = pan;
if (pan != oldPan) {
DSOUND_RecalcVolPan(&(This->volpan));
if (This->hwbuf) {
IDsDriverBuffer_SetVolumePan(This->hwbuf, &(This->volpan));
}
else DSOUND_ForceRemix(This);
}
LeaveCriticalSection(&(This->lock));
/* **** */
return DS_OK;
}
static HRESULT WINAPI IDirectSoundBufferImpl_GetPan(
LPDIRECTSOUNDBUFFER8 iface,LPLONG pan
) {
ICOM_THIS(IDirectSoundBufferImpl,iface);
TRACE("(%p,%p)\n",This,pan);
if (pan == NULL)
return DSERR_INVALIDPARAM;
*pan = This->volpan.lPan;
return DS_OK;
}
static HRESULT WINAPI IDirectSoundBufferImpl_Unlock(
LPDIRECTSOUNDBUFFER8 iface,LPVOID p1,DWORD x1,LPVOID p2,DWORD x2
) {
ICOM_THIS(IDirectSoundBufferImpl,iface);
DWORD probably_valid_to;
TRACE("(%p,%p,%ld,%p,%ld):stub\n", This,p1,x1,p2,x2);
#if 0
/* Preprocess 3D buffers... */
/* This is highly experimental and liable to break things */
if (This->dsbd.dwFlags & DSBCAPS_CTRL3D)
DSOUND_Create3DBuffer(This);
#endif
if (!(This->dsound->drvdesc.dwFlags & DSDDESC_DONTNEEDSECONDARYLOCK) && This->hwbuf) {
IDsDriverBuffer_Unlock(This->hwbuf, p1, x1, p2, x2);
}
if (p2) probably_valid_to = (((LPBYTE)p2)-This->buffer) + x2;
else probably_valid_to = (((LPBYTE)p1)-This->buffer) + x1;
while (probably_valid_to >= This->buflen)
probably_valid_to -= This->buflen;
if ((probably_valid_to == 0) && ((x1+x2) == This->buflen) &&
((This->state == STATE_STARTING) ||
(This->state == STATE_PLAYING)))
/* see IDirectSoundBufferImpl_Lock */
probably_valid_to = (DWORD)-1;
This->probably_valid_to = probably_valid_to;
return DS_OK;
}
static HRESULT WINAPI IDirectSoundBufferImpl_Restore(
LPDIRECTSOUNDBUFFER8 iface
) {
ICOM_THIS(IDirectSoundBufferImpl,iface);
FIXME("(%p):stub\n",This);
return DS_OK;
}
static HRESULT WINAPI IDirectSoundBufferImpl_GetFrequency(
LPDIRECTSOUNDBUFFER8 iface,LPDWORD freq
) {
ICOM_THIS(IDirectSoundBufferImpl,iface);
TRACE("(%p,%p)\n",This,freq);
if (freq == NULL)
return DSERR_INVALIDPARAM;
*freq = This->freq;
TRACE("-> %ld\n", *freq);
return DS_OK;
}
static HRESULT WINAPI IDirectSoundBufferImpl_SetFX(
LPDIRECTSOUNDBUFFER8 iface,DWORD dwEffectsCount,LPDSEFFECTDESC pDSFXDesc,LPDWORD pdwResultCodes
) {
ICOM_THIS(IDirectSoundBufferImpl,iface);
DWORD u;
FIXME("(%p,%lu,%p,%p): stub\n",This,dwEffectsCount,pDSFXDesc,pdwResultCodes);
if (pdwResultCodes)
for (u=0; u<dwEffectsCount; u++) pdwResultCodes[u] = DSFXR_UNKNOWN;
return DSERR_CONTROLUNAVAIL;
}
static HRESULT WINAPI IDirectSoundBufferImpl_AcquireResources(
LPDIRECTSOUNDBUFFER8 iface,DWORD dwFlags,DWORD dwEffectsCount,LPDWORD pdwResultCodes
) {
ICOM_THIS(IDirectSoundBufferImpl,iface);
DWORD u;
FIXME("(%p,%08lu,%lu,%p): stub\n",This,dwFlags,dwEffectsCount,pdwResultCodes);
if (pdwResultCodes)
for (u=0; u<dwEffectsCount; u++) pdwResultCodes[u] = DSFXR_UNKNOWN;
return DSERR_CONTROLUNAVAIL;
}
static HRESULT WINAPI IDirectSoundBufferImpl_GetObjectInPath(
LPDIRECTSOUNDBUFFER8 iface,REFGUID rguidObject,DWORD dwIndex,REFGUID rguidInterface,LPVOID* ppObject
) {
ICOM_THIS(IDirectSoundBufferImpl,iface);
FIXME("(%p,%s,%lu,%s,%p): stub\n",This,debugstr_guid(rguidObject),dwIndex,debugstr_guid(rguidInterface),ppObject);
return DSERR_CONTROLUNAVAIL;
}
static HRESULT WINAPI IDirectSoundBufferImpl_Initialize(
LPDIRECTSOUNDBUFFER8 iface,LPDIRECTSOUND8 dsound,LPDSBUFFERDESC dbsd
) {
ICOM_THIS(IDirectSoundBufferImpl,iface);
FIXME("(%p,%p,%p):stub\n",This,dsound,dbsd);
DPRINTF("Re-Init!!!\n");
return DSERR_ALREADYINITIALIZED;
}
static HRESULT WINAPI IDirectSoundBufferImpl_GetCaps(
LPDIRECTSOUNDBUFFER8 iface,LPDSBCAPS caps
) {
ICOM_THIS(IDirectSoundBufferImpl,iface);
TRACE("(%p)->(%p)\n",This,caps);
if (caps == NULL)
return DSERR_INVALIDPARAM;
/* I think we should check this value, not set it. See */
/* Inside DirectX, p215. That should apply here, too. */
caps->dwSize = sizeof(*caps);
caps->dwFlags = This->dsbd.dwFlags;
if (This->hwbuf) caps->dwFlags |= DSBCAPS_LOCHARDWARE;
else caps->dwFlags |= DSBCAPS_LOCSOFTWARE;
caps->dwBufferBytes = This->buflen;
/* This value represents the speed of the "unlock" command.
As unlock is quite fast (it does not do anything), I put
4096 ko/s = 4 Mo / s */
/* FIXME: hwbuf speed */
caps->dwUnlockTransferRate = 4096;
caps->dwPlayCpuOverhead = 0;
return DS_OK;
}
static HRESULT WINAPI IDirectSoundBufferImpl_QueryInterface(
LPDIRECTSOUNDBUFFER8 iface,REFIID riid,LPVOID *ppobj
) {
ICOM_THIS(IDirectSoundBufferImpl,iface);
TRACE("(%p,%s,%p)\n",This,debugstr_guid(riid),ppobj);
if ( IsEqualGUID( &IID_IDirectSoundNotify, riid ) ) {
IDirectSoundNotifyImpl *dsn;
dsn = (IDirectSoundNotifyImpl*)HeapAlloc(GetProcessHeap(),0,sizeof(*dsn));
dsn->ref = 1;
dsn->dsb = This;
IDirectSoundBuffer8_AddRef(iface);
ICOM_VTBL(dsn) = &dsnvt;
*ppobj = (LPVOID)dsn;
return S_OK;
}
if ( IsEqualGUID( &IID_IDirectSound3DBuffer, riid ) ) {
if (!This->ds3db)
IDirectSound3DBufferImpl_Create(This, &This->ds3db);
*ppobj = This->ds3db;
if (*ppobj) {
IDirectSound3DBuffer_AddRef((LPDIRECTSOUND3DBUFFER)*ppobj);
return S_OK;
}
return E_FAIL;
}
if ( IsEqualGUID( &IID_IDirectSound3DListener, riid ) ) {
ERR("app requested IDirectSound3DListener on secondary buffer\n");
*ppobj = NULL;
return E_FAIL;
}
if ( IsEqualGUID( &IID_IKsPropertySet, riid ) ) {
if (!This->iks)
IKsPropertySetImpl_Create(This, &This->iks);
*ppobj = This->iks;
if (*ppobj) {
IKsPropertySet_AddRef((LPKSPROPERTYSET)*ppobj);
return S_OK;
}
return E_FAIL;
}
FIXME( "Unknown IID %s\n", debugstr_guid( riid ) );
*ppobj = NULL;
return E_NOINTERFACE;
}
static ICOM_VTABLE(IDirectSoundBuffer8) dsbvt =
{
ICOM_MSVTABLE_COMPAT_DummyRTTIVALUE
IDirectSoundBufferImpl_QueryInterface,
IDirectSoundBufferImpl_AddRef,
IDirectSoundBufferImpl_Release,
IDirectSoundBufferImpl_GetCaps,
IDirectSoundBufferImpl_GetCurrentPosition,
IDirectSoundBufferImpl_GetFormat,
IDirectSoundBufferImpl_GetVolume,
IDirectSoundBufferImpl_GetPan,
IDirectSoundBufferImpl_GetFrequency,
IDirectSoundBufferImpl_GetStatus,
IDirectSoundBufferImpl_Initialize,
IDirectSoundBufferImpl_Lock,
IDirectSoundBufferImpl_Play,
IDirectSoundBufferImpl_SetCurrentPosition,
IDirectSoundBufferImpl_SetFormat,
IDirectSoundBufferImpl_SetVolume,
IDirectSoundBufferImpl_SetPan,
IDirectSoundBufferImpl_SetFrequency,
IDirectSoundBufferImpl_Stop,
IDirectSoundBufferImpl_Unlock,
IDirectSoundBufferImpl_Restore,
IDirectSoundBufferImpl_SetFX,
IDirectSoundBufferImpl_AcquireResources,
IDirectSoundBufferImpl_GetObjectInPath
};
HRESULT WINAPI SecondaryBuffer_Create(
IDirectSoundImpl *This,
IDirectSoundBufferImpl **pdsb,
LPDSBUFFERDESC dsbd)
{
IDirectSoundBufferImpl *dsb;
LPWAVEFORMATEX wfex = dsbd->lpwfxFormat;
HRESULT err = DS_OK;
DWORD capf = 0;
int use_hw;
if (dsbd->dwBufferBytes < DSBSIZE_MIN || dsbd->dwBufferBytes > DSBSIZE_MAX) {
ERR("invalid sound buffer size %ld\n", dsbd->dwBufferBytes);
return DSERR_INVALIDPARAM; /* FIXME: which error? */
}
dsb = (IDirectSoundBufferImpl*)HeapAlloc(GetProcessHeap(),HEAP_ZERO_MEMORY,sizeof(*dsb));
dsb->ref = 1;
dsb->dsound = This;
dsb->parent = NULL;
ICOM_VTBL(dsb) = &dsbvt;
memcpy(&dsb->dsbd, dsbd, sizeof(*dsbd));
if (wfex)
memcpy(&dsb->wfx, wfex, sizeof(dsb->wfx));
TRACE("Created buffer at %p\n", dsb);
dsb->buflen = dsbd->dwBufferBytes;
dsb->freq = dsbd->lpwfxFormat->nSamplesPerSec;
/* Check necessary hardware mixing capabilities */
if (wfex->nChannels==2) capf |= DSCAPS_SECONDARYSTEREO;
else capf |= DSCAPS_SECONDARYMONO;
if (wfex->wBitsPerSample==16) capf |= DSCAPS_SECONDARY16BIT;
else capf |= DSCAPS_SECONDARY8BIT;
use_hw = (This->drvcaps.dwFlags & capf) == capf;
/* FIXME: check hardware sample rate mixing capabilities */
/* FIXME: check app hints for software/hardware buffer (STATIC, LOCHARDWARE, etc) */
/* FIXME: check whether any hardware buffers are left */
/* FIXME: handle DSDHEAP_CREATEHEAP for hardware buffers */
/* Allocate system memory if applicable */
if ((This->drvdesc.dwFlags & DSDDESC_USESYSTEMMEMORY) || !use_hw) {
dsb->buffer = (LPBYTE)HeapAlloc(GetProcessHeap(),0,dsb->buflen);
if (dsb->buffer == NULL)
err = DSERR_OUTOFMEMORY;
}
/* Allocate the hardware buffer */
if (use_hw && (err == DS_OK)) {
err = IDsDriver_CreateSoundBuffer(This->driver,wfex,dsbd->dwFlags,0,
&(dsb->buflen),&(dsb->buffer),
(LPVOID*)&(dsb->hwbuf));
}
if (err != DS_OK) {
if (dsb->buffer)
HeapFree(GetProcessHeap(),0,dsb->buffer);
HeapFree(GetProcessHeap(),0,dsb);
dsb = NULL;
return err;
}
/* calculate fragment size and write lead */
DSOUND_RecalcFormat(dsb);
/* It's not necessary to initialize values to zero since */
/* we allocated this structure with HEAP_ZERO_MEMORY... */
dsb->playpos = 0;
dsb->buf_mixpos = 0;
dsb->state = STATE_STOPPED;
dsb->freqAdjust = (dsb->freq << DSOUND_FREQSHIFT) /
This->wfx.nSamplesPerSec;
dsb->nAvgBytesPerSec = dsb->freq *
dsbd->lpwfxFormat->nBlockAlign;
if (dsbd->dwFlags & DSBCAPS_CTRL3D) {
IDirectSound3DBufferImpl_Create(dsb, &dsb->ds3db);
}
else
DSOUND_RecalcVolPan(&(dsb->volpan));
InitializeCriticalSection(&(dsb->lock));
/* register buffer */
RtlAcquireResourceExclusive(&(This->lock), TRUE);
if (!(dsbd->dwFlags & DSBCAPS_PRIMARYBUFFER)) {
IDirectSoundBufferImpl **newbuffers = (IDirectSoundBufferImpl**)HeapReAlloc(GetProcessHeap(),0,This->buffers,sizeof(IDirectSoundBufferImpl*)*(This->nrofbuffers+1));
if (newbuffers) {
This->buffers = newbuffers;
This->buffers[This->nrofbuffers] = dsb;
This->nrofbuffers++;
TRACE("buffer count is now %d\n", This->nrofbuffers);
} else {
ERR("out of memory for buffer list! Current buffer count is %d\n", This->nrofbuffers);
err = DSERR_OUTOFMEMORY;
}
}
RtlReleaseResource(&(This->lock));
IDirectSound8_AddRef((LPDIRECTSOUND8)This);
if (err != DS_OK) {
/* oops... */
IDirectSoundBuffer8_Release((LPDIRECTSOUNDBUFFER8)dsb);
*pdsb = NULL;
return err;
}
*pdsb = dsb;
return S_OK;
}