Sweden-Number/dlls/d3dcompiler_43/reflection.c

1854 lines
57 KiB
C

/*
* Copyright 2009 Henri Verbeet for CodeWeavers
* Copyright 2010 Rico Schüller
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
*
*/
#include "initguid.h"
#include "d3dcompiler_private.h"
#include "winternl.h"
WINE_DEFAULT_DEBUG_CHANNEL(d3dcompiler);
enum D3DCOMPILER_SIGNATURE_ELEMENT_SIZE
{
D3DCOMPILER_SIGNATURE_ELEMENT_SIZE6 = 6,
D3DCOMPILER_SIGNATURE_ELEMENT_SIZE7 = 7,
};
#define D3DCOMPILER_SHADER_TARGET_VERSION_MASK 0xffff
#define D3DCOMPILER_SHADER_TARGET_SHADERTYPE_MASK 0xffff0000
struct d3dcompiler_shader_signature
{
D3D11_SIGNATURE_PARAMETER_DESC *elements;
UINT element_count;
char *string_data;
};
struct d3dcompiler_shader_reflection_type
{
ID3D11ShaderReflectionType ID3D11ShaderReflectionType_iface;
DWORD id;
struct wine_rb_entry entry;
struct d3dcompiler_shader_reflection *reflection;
D3D11_SHADER_TYPE_DESC desc;
struct d3dcompiler_shader_reflection_type_member *members;
char *name;
};
struct d3dcompiler_shader_reflection_type_member
{
char *name;
DWORD offset;
struct d3dcompiler_shader_reflection_type *type;
};
struct d3dcompiler_shader_reflection_variable
{
ID3D11ShaderReflectionVariable ID3D11ShaderReflectionVariable_iface;
struct d3dcompiler_shader_reflection_constant_buffer *constant_buffer;
struct d3dcompiler_shader_reflection_type *type;
char *name;
UINT start_offset;
UINT size;
UINT flags;
void *default_value;
};
struct d3dcompiler_shader_reflection_constant_buffer
{
ID3D11ShaderReflectionConstantBuffer ID3D11ShaderReflectionConstantBuffer_iface;
struct d3dcompiler_shader_reflection *reflection;
char *name;
D3D_CBUFFER_TYPE type;
UINT variable_count;
UINT size;
UINT flags;
struct d3dcompiler_shader_reflection_variable *variables;
};
/* ID3D11ShaderReflection */
struct d3dcompiler_shader_reflection
{
ID3D11ShaderReflection ID3D11ShaderReflection_iface;
LONG refcount;
DWORD target;
char *creator;
UINT flags;
UINT version;
UINT bound_resource_count;
UINT constant_buffer_count;
UINT mov_instruction_count;
UINT conversion_instruction_count;
UINT instruction_count;
UINT emit_instruction_count;
D3D_PRIMITIVE_TOPOLOGY gs_output_topology;
UINT gs_max_output_vertex_count;
D3D_PRIMITIVE input_primitive;
UINT cut_instruction_count;
UINT dcl_count;
UINT static_flow_control_count;
UINT float_instruction_count;
UINT temp_register_count;
UINT int_instruction_count;
UINT uint_instruction_count;
UINT temp_array_count;
UINT array_instruction_count;
UINT texture_normal_instructions;
UINT texture_load_instructions;
UINT texture_comp_instructions;
UINT texture_bias_instructions;
UINT texture_gradient_instructions;
UINT dynamic_flow_control_count;
UINT c_control_points;
D3D_TESSELLATOR_OUTPUT_PRIMITIVE hs_output_primitive;
D3D_TESSELLATOR_PARTITIONING hs_prtitioning;
D3D_TESSELLATOR_DOMAIN tessellator_domain;
struct d3dcompiler_shader_signature *isgn;
struct d3dcompiler_shader_signature *osgn;
struct d3dcompiler_shader_signature *pcsg;
char *resource_string;
D3D11_SHADER_INPUT_BIND_DESC *bound_resources;
struct d3dcompiler_shader_reflection_constant_buffer *constant_buffers;
struct wine_rb_tree types;
};
static struct d3dcompiler_shader_reflection_type *get_reflection_type(struct d3dcompiler_shader_reflection *reflection, const char *data, DWORD offset);
static const struct ID3D11ShaderReflectionConstantBufferVtbl d3dcompiler_shader_reflection_constant_buffer_vtbl;
static const struct ID3D11ShaderReflectionVariableVtbl d3dcompiler_shader_reflection_variable_vtbl;
static const struct ID3D11ShaderReflectionTypeVtbl d3dcompiler_shader_reflection_type_vtbl;
/* null objects - needed for invalid calls */
static struct d3dcompiler_shader_reflection_constant_buffer null_constant_buffer = {{&d3dcompiler_shader_reflection_constant_buffer_vtbl}};
static struct d3dcompiler_shader_reflection_type null_type = {{&d3dcompiler_shader_reflection_type_vtbl}};
static struct d3dcompiler_shader_reflection_variable null_variable = {{&d3dcompiler_shader_reflection_variable_vtbl},
&null_constant_buffer, &null_type};
static BOOL copy_name(const char *ptr, char **name)
{
size_t name_len;
if (!ptr) return TRUE;
name_len = strlen(ptr) + 1;
if (name_len == 1)
{
return TRUE;
}
*name = HeapAlloc(GetProcessHeap(), 0, name_len);
if (!*name)
{
ERR("Failed to allocate name memory.\n");
return FALSE;
}
memcpy(*name, ptr, name_len);
return TRUE;
}
static BOOL copy_value(const char *ptr, void **value, DWORD size)
{
if (!ptr || !size) return TRUE;
*value = HeapAlloc(GetProcessHeap(), 0, size);
if (!*value)
{
ERR("Failed to allocate value memory.\n");
return FALSE;
}
memcpy(*value, ptr, size);
return TRUE;
}
static int d3dcompiler_shader_reflection_type_compare(const void *key, const struct wine_rb_entry *entry)
{
const struct d3dcompiler_shader_reflection_type *t = WINE_RB_ENTRY_VALUE(entry, const struct d3dcompiler_shader_reflection_type, entry);
const DWORD *id = key;
return *id - t->id;
}
static void free_type_member(struct d3dcompiler_shader_reflection_type_member *member)
{
if (member)
{
HeapFree(GetProcessHeap(), 0, member->name);
}
}
static void d3dcompiler_shader_reflection_type_destroy(struct wine_rb_entry *entry, void *context)
{
struct d3dcompiler_shader_reflection_type *t = WINE_RB_ENTRY_VALUE(entry, struct d3dcompiler_shader_reflection_type, entry);
unsigned int i;
TRACE("reflection type %p.\n", t);
if (t->members)
{
for (i = 0; i < t->desc.Members; ++i)
{
free_type_member(&t->members[i]);
}
HeapFree(GetProcessHeap(), 0, t->members);
}
heap_free(t->name);
HeapFree(GetProcessHeap(), 0, t);
}
static void free_signature(struct d3dcompiler_shader_signature *sig)
{
TRACE("Free signature %p\n", sig);
HeapFree(GetProcessHeap(), 0, sig->elements);
HeapFree(GetProcessHeap(), 0, sig->string_data);
}
static void free_variable(struct d3dcompiler_shader_reflection_variable *var)
{
if (var)
{
HeapFree(GetProcessHeap(), 0, var->name);
HeapFree(GetProcessHeap(), 0, var->default_value);
}
}
static void free_constant_buffer(struct d3dcompiler_shader_reflection_constant_buffer *cb)
{
if (cb->variables)
{
unsigned int i;
for (i = 0; i < cb->variable_count; ++i)
{
free_variable(&cb->variables[i]);
}
HeapFree(GetProcessHeap(), 0, cb->variables);
}
HeapFree(GetProcessHeap(), 0, cb->name);
}
static void reflection_cleanup(struct d3dcompiler_shader_reflection *ref)
{
TRACE("Cleanup %p\n", ref);
if (ref->isgn)
{
free_signature(ref->isgn);
HeapFree(GetProcessHeap(), 0, ref->isgn);
}
if (ref->osgn)
{
free_signature(ref->osgn);
HeapFree(GetProcessHeap(), 0, ref->osgn);
}
if (ref->pcsg)
{
free_signature(ref->pcsg);
HeapFree(GetProcessHeap(), 0, ref->pcsg);
}
if (ref->constant_buffers)
{
unsigned int i;
for (i = 0; i < ref->constant_buffer_count; ++i)
{
free_constant_buffer(&ref->constant_buffers[i]);
}
}
wine_rb_destroy(&ref->types, d3dcompiler_shader_reflection_type_destroy, NULL);
HeapFree(GetProcessHeap(), 0, ref->constant_buffers);
HeapFree(GetProcessHeap(), 0, ref->bound_resources);
HeapFree(GetProcessHeap(), 0, ref->resource_string);
HeapFree(GetProcessHeap(), 0, ref->creator);
}
/* IUnknown methods */
static inline struct d3dcompiler_shader_reflection *impl_from_ID3D11ShaderReflection(ID3D11ShaderReflection *iface)
{
return CONTAINING_RECORD(iface, struct d3dcompiler_shader_reflection, ID3D11ShaderReflection_iface);
}
static HRESULT STDMETHODCALLTYPE d3dcompiler_shader_reflection_QueryInterface(ID3D11ShaderReflection *iface, REFIID riid, void **object)
{
TRACE("iface %p, riid %s, object %p\n", iface, debugstr_guid(riid), object);
if (IsEqualGUID(riid, &IID_ID3D11ShaderReflection)
|| IsEqualGUID(riid, &IID_IUnknown))
{
IUnknown_AddRef(iface);
*object = iface;
return S_OK;
}
WARN("%s not implemented, returning E_NOINTERFACE\n", debugstr_guid(riid));
*object = NULL;
return E_NOINTERFACE;
}
static ULONG STDMETHODCALLTYPE d3dcompiler_shader_reflection_AddRef(ID3D11ShaderReflection *iface)
{
struct d3dcompiler_shader_reflection *This = impl_from_ID3D11ShaderReflection(iface);
ULONG refcount = InterlockedIncrement(&This->refcount);
TRACE("%p increasing refcount to %u\n", This, refcount);
return refcount;
}
static ULONG STDMETHODCALLTYPE d3dcompiler_shader_reflection_Release(ID3D11ShaderReflection *iface)
{
struct d3dcompiler_shader_reflection *This = impl_from_ID3D11ShaderReflection(iface);
ULONG refcount = InterlockedDecrement(&This->refcount);
TRACE("%p decreasing refcount to %u\n", This, refcount);
if (!refcount)
{
reflection_cleanup(This);
HeapFree(GetProcessHeap(), 0, This);
}
return refcount;
}
/* ID3D11ShaderReflection methods */
static HRESULT STDMETHODCALLTYPE d3dcompiler_shader_reflection_GetDesc(ID3D11ShaderReflection *iface, D3D11_SHADER_DESC *desc)
{
struct d3dcompiler_shader_reflection *This = impl_from_ID3D11ShaderReflection(iface);
FIXME("iface %p, desc %p partial stub!\n", iface, desc);
if (!desc)
{
WARN("Invalid argument specified\n");
return E_FAIL;
}
desc->Version = This->version;
desc->Creator = This->creator;
desc->Flags = This->flags;
desc->ConstantBuffers = This->constant_buffer_count;
desc->BoundResources = This->bound_resource_count;
desc->InputParameters = This->isgn ? This->isgn->element_count : 0;
desc->OutputParameters = This->osgn ? This->osgn->element_count : 0;
desc->InstructionCount = This->instruction_count;
desc->TempRegisterCount = This->temp_register_count;
desc->TempArrayCount = This->temp_array_count;
desc->DefCount = 0;
desc->DclCount = This->dcl_count;
desc->TextureNormalInstructions = This->texture_normal_instructions;
desc->TextureLoadInstructions = This->texture_load_instructions;
desc->TextureCompInstructions = This->texture_comp_instructions;
desc->TextureBiasInstructions = This->texture_bias_instructions;
desc->TextureGradientInstructions = This->texture_gradient_instructions;
desc->FloatInstructionCount = This->float_instruction_count;
desc->IntInstructionCount = This->int_instruction_count;
desc->UintInstructionCount = This->uint_instruction_count;
desc->StaticFlowControlCount = This->static_flow_control_count;
desc->DynamicFlowControlCount = This->dynamic_flow_control_count;
desc->MacroInstructionCount = 0;
desc->ArrayInstructionCount = This->array_instruction_count;
desc->CutInstructionCount = This->cut_instruction_count;
desc->EmitInstructionCount = This->emit_instruction_count;
desc->GSOutputTopology = This->gs_output_topology;
desc->GSMaxOutputVertexCount = This->gs_max_output_vertex_count;
desc->InputPrimitive = This->input_primitive;
desc->PatchConstantParameters = This->pcsg ? This->pcsg->element_count : 0;
desc->cGSInstanceCount = 0;
desc->cControlPoints = This->c_control_points;
desc->HSOutputPrimitive = This->hs_output_primitive;
desc->HSPartitioning = This->hs_prtitioning;
desc->TessellatorDomain = This->tessellator_domain;
desc->cBarrierInstructions = 0;
desc->cInterlockedInstructions = 0;
desc->cTextureStoreInstructions = 0;
return S_OK;
}
static struct ID3D11ShaderReflectionConstantBuffer * STDMETHODCALLTYPE d3dcompiler_shader_reflection_GetConstantBufferByIndex(
ID3D11ShaderReflection *iface, UINT index)
{
struct d3dcompiler_shader_reflection *This = impl_from_ID3D11ShaderReflection(iface);
TRACE("iface %p, index %u\n", iface, index);
if (index >= This->constant_buffer_count)
{
WARN("Invalid argument specified\n");
return &null_constant_buffer.ID3D11ShaderReflectionConstantBuffer_iface;
}
return &This->constant_buffers[index].ID3D11ShaderReflectionConstantBuffer_iface;
}
static struct ID3D11ShaderReflectionConstantBuffer * STDMETHODCALLTYPE d3dcompiler_shader_reflection_GetConstantBufferByName(
ID3D11ShaderReflection *iface, const char *name)
{
struct d3dcompiler_shader_reflection *This = impl_from_ID3D11ShaderReflection(iface);
unsigned int i;
TRACE("iface %p, name %s\n", iface, debugstr_a(name));
if (!name)
{
WARN("Invalid argument specified\n");
return &null_constant_buffer.ID3D11ShaderReflectionConstantBuffer_iface;
}
for (i = 0; i < This->constant_buffer_count; ++i)
{
struct d3dcompiler_shader_reflection_constant_buffer *d = &This->constant_buffers[i];
if (!strcmp(d->name, name))
{
TRACE("Returning ID3D11ShaderReflectionConstantBuffer %p.\n", d);
return &d->ID3D11ShaderReflectionConstantBuffer_iface;
}
}
WARN("Invalid name specified\n");
return &null_constant_buffer.ID3D11ShaderReflectionConstantBuffer_iface;
}
static HRESULT STDMETHODCALLTYPE d3dcompiler_shader_reflection_GetResourceBindingDesc(
ID3D11ShaderReflection *iface, UINT index, D3D11_SHADER_INPUT_BIND_DESC *desc)
{
struct d3dcompiler_shader_reflection *This = impl_from_ID3D11ShaderReflection(iface);
TRACE("iface %p, index %u, desc %p\n", iface, index, desc);
if (!desc || index >= This->bound_resource_count)
{
WARN("Invalid argument specified\n");
return E_INVALIDARG;
}
*desc = This->bound_resources[index];
return S_OK;
}
static HRESULT STDMETHODCALLTYPE d3dcompiler_shader_reflection_GetInputParameterDesc(
ID3D11ShaderReflection *iface, UINT index, D3D11_SIGNATURE_PARAMETER_DESC *desc)
{
struct d3dcompiler_shader_reflection *This = impl_from_ID3D11ShaderReflection(iface);
TRACE("iface %p, index %u, desc %p\n", iface, index, desc);
if (!desc || !This->isgn || index >= This->isgn->element_count)
{
WARN("Invalid argument specified\n");
return E_INVALIDARG;
}
*desc = This->isgn->elements[index];
return S_OK;
}
static HRESULT STDMETHODCALLTYPE d3dcompiler_shader_reflection_GetOutputParameterDesc(
ID3D11ShaderReflection *iface, UINT index, D3D11_SIGNATURE_PARAMETER_DESC *desc)
{
struct d3dcompiler_shader_reflection *This = impl_from_ID3D11ShaderReflection(iface);
TRACE("iface %p, index %u, desc %p\n", iface, index, desc);
if (!desc || !This->osgn || index >= This->osgn->element_count)
{
WARN("Invalid argument specified\n");
return E_INVALIDARG;
}
*desc = This->osgn->elements[index];
return S_OK;
}
static HRESULT STDMETHODCALLTYPE d3dcompiler_shader_reflection_GetPatchConstantParameterDesc(
ID3D11ShaderReflection *iface, UINT index, D3D11_SIGNATURE_PARAMETER_DESC *desc)
{
struct d3dcompiler_shader_reflection *This = impl_from_ID3D11ShaderReflection(iface);
TRACE("iface %p, index %u, desc %p\n", iface, index, desc);
if (!desc || !This->pcsg || index >= This->pcsg->element_count)
{
WARN("Invalid argument specified\n");
return E_INVALIDARG;
}
*desc = This->pcsg->elements[index];
return S_OK;
}
static struct ID3D11ShaderReflectionVariable * STDMETHODCALLTYPE d3dcompiler_shader_reflection_GetVariableByName(
ID3D11ShaderReflection *iface, const char *name)
{
struct d3dcompiler_shader_reflection *This = impl_from_ID3D11ShaderReflection(iface);
unsigned int i, k;
TRACE("iface %p, name %s\n", iface, debugstr_a(name));
if (!name)
{
WARN("Invalid name specified\n");
return &null_variable.ID3D11ShaderReflectionVariable_iface;
}
for (i = 0; i < This->constant_buffer_count; ++i)
{
struct d3dcompiler_shader_reflection_constant_buffer *cb = &This->constant_buffers[i];
for (k = 0; k < cb->variable_count; ++k)
{
struct d3dcompiler_shader_reflection_variable *v = &cb->variables[k];
if (!strcmp(v->name, name))
{
TRACE("Returning ID3D11ShaderReflectionVariable %p.\n", v);
return &v->ID3D11ShaderReflectionVariable_iface;
}
}
}
WARN("Invalid name specified\n");
return &null_variable.ID3D11ShaderReflectionVariable_iface;
}
static HRESULT STDMETHODCALLTYPE d3dcompiler_shader_reflection_GetResourceBindingDescByName(
ID3D11ShaderReflection *iface, const char *name, D3D11_SHADER_INPUT_BIND_DESC *desc)
{
struct d3dcompiler_shader_reflection *This = impl_from_ID3D11ShaderReflection(iface);
unsigned int i;
TRACE("iface %p, name %s, desc %p\n", iface, debugstr_a(name), desc);
if (!desc || !name)
{
WARN("Invalid argument specified\n");
return E_INVALIDARG;
}
for (i = 0; i < This->bound_resource_count; ++i)
{
D3D11_SHADER_INPUT_BIND_DESC *d = &This->bound_resources[i];
if (!strcmp(d->Name, name))
{
TRACE("Returning D3D11_SHADER_INPUT_BIND_DESC %p.\n", d);
*desc = *d;
return S_OK;
}
}
WARN("Invalid name specified\n");
return E_INVALIDARG;
}
static UINT STDMETHODCALLTYPE d3dcompiler_shader_reflection_GetMovInstructionCount(
ID3D11ShaderReflection *iface)
{
struct d3dcompiler_shader_reflection *This = impl_from_ID3D11ShaderReflection(iface);
TRACE("iface %p\n", iface);
return This->mov_instruction_count;
}
static UINT STDMETHODCALLTYPE d3dcompiler_shader_reflection_GetMovcInstructionCount(
ID3D11ShaderReflection *iface)
{
FIXME("iface %p stub!\n", iface);
return 0;
}
static UINT STDMETHODCALLTYPE d3dcompiler_shader_reflection_GetConversionInstructionCount(
ID3D11ShaderReflection *iface)
{
struct d3dcompiler_shader_reflection *This = impl_from_ID3D11ShaderReflection(iface);
TRACE("iface %p\n", iface);
return This->conversion_instruction_count;
}
static UINT STDMETHODCALLTYPE d3dcompiler_shader_reflection_GetBitwiseInstructionCount(
ID3D11ShaderReflection *iface)
{
FIXME("iface %p stub!\n", iface);
return 0;
}
static D3D_PRIMITIVE STDMETHODCALLTYPE d3dcompiler_shader_reflection_GetGSInputPrimitive(
ID3D11ShaderReflection *iface)
{
FIXME("iface %p stub!\n", iface);
return 0;
}
static BOOL STDMETHODCALLTYPE d3dcompiler_shader_reflection_IsSampleFrequencyShader(
ID3D11ShaderReflection *iface)
{
FIXME("iface %p stub!\n", iface);
return FALSE;
}
static UINT STDMETHODCALLTYPE d3dcompiler_shader_reflection_GetNumInterfaceSlots(
ID3D11ShaderReflection *iface)
{
FIXME("iface %p stub!\n", iface);
return 0;
}
static HRESULT STDMETHODCALLTYPE d3dcompiler_shader_reflection_GetMinFeatureLevel(
ID3D11ShaderReflection *iface, D3D_FEATURE_LEVEL *level)
{
FIXME("iface %p, level %p stub!\n", iface, level);
return E_NOTIMPL;
}
static UINT STDMETHODCALLTYPE d3dcompiler_shader_reflection_GetThreadGroupSize(
ID3D11ShaderReflection *iface, UINT *sizex, UINT *sizey, UINT *sizez)
{
FIXME("iface %p, sizex %p, sizey %p, sizez %p stub!\n", iface, sizex, sizey, sizez);
return 0;
}
static UINT64 STDMETHODCALLTYPE d3dcompiler_shader_reflection_GetRequiresFlags(
ID3D11ShaderReflection *iface)
{
FIXME("iface %p stub!\n", iface);
return 0;
}
static const struct ID3D11ShaderReflectionVtbl d3dcompiler_shader_reflection_vtbl =
{
/* IUnknown methods */
d3dcompiler_shader_reflection_QueryInterface,
d3dcompiler_shader_reflection_AddRef,
d3dcompiler_shader_reflection_Release,
/* ID3D11ShaderReflection methods */
d3dcompiler_shader_reflection_GetDesc,
d3dcompiler_shader_reflection_GetConstantBufferByIndex,
d3dcompiler_shader_reflection_GetConstantBufferByName,
d3dcompiler_shader_reflection_GetResourceBindingDesc,
d3dcompiler_shader_reflection_GetInputParameterDesc,
d3dcompiler_shader_reflection_GetOutputParameterDesc,
d3dcompiler_shader_reflection_GetPatchConstantParameterDesc,
d3dcompiler_shader_reflection_GetVariableByName,
d3dcompiler_shader_reflection_GetResourceBindingDescByName,
d3dcompiler_shader_reflection_GetMovInstructionCount,
d3dcompiler_shader_reflection_GetMovcInstructionCount,
d3dcompiler_shader_reflection_GetConversionInstructionCount,
d3dcompiler_shader_reflection_GetBitwiseInstructionCount,
d3dcompiler_shader_reflection_GetGSInputPrimitive,
d3dcompiler_shader_reflection_IsSampleFrequencyShader,
d3dcompiler_shader_reflection_GetNumInterfaceSlots,
d3dcompiler_shader_reflection_GetMinFeatureLevel,
d3dcompiler_shader_reflection_GetThreadGroupSize,
d3dcompiler_shader_reflection_GetRequiresFlags,
};
/* ID3D11ShaderReflectionConstantBuffer methods */
static inline struct d3dcompiler_shader_reflection_constant_buffer *impl_from_ID3D11ShaderReflectionConstantBuffer(ID3D11ShaderReflectionConstantBuffer *iface)
{
return CONTAINING_RECORD(iface, struct d3dcompiler_shader_reflection_constant_buffer, ID3D11ShaderReflectionConstantBuffer_iface);
}
static HRESULT STDMETHODCALLTYPE d3dcompiler_shader_reflection_constant_buffer_GetDesc(
ID3D11ShaderReflectionConstantBuffer *iface, D3D11_SHADER_BUFFER_DESC *desc)
{
struct d3dcompiler_shader_reflection_constant_buffer *This = impl_from_ID3D11ShaderReflectionConstantBuffer(iface);
TRACE("iface %p, desc %p\n", iface, desc);
if (This == &null_constant_buffer)
{
WARN("Null constant buffer specified\n");
return E_FAIL;
}
if (!desc)
{
WARN("Invalid argument specified\n");
return E_FAIL;
}
desc->Name = This->name;
desc->Type = This->type;
desc->Variables = This->variable_count;
desc->Size = This->size;
desc->uFlags = This->flags;
return S_OK;
}
static ID3D11ShaderReflectionVariable * STDMETHODCALLTYPE d3dcompiler_shader_reflection_constant_buffer_GetVariableByIndex(
ID3D11ShaderReflectionConstantBuffer *iface, UINT index)
{
struct d3dcompiler_shader_reflection_constant_buffer *This = impl_from_ID3D11ShaderReflectionConstantBuffer(iface);
TRACE("iface %p, index %u\n", iface, index);
if (index >= This->variable_count)
{
WARN("Invalid index specified\n");
return &null_variable.ID3D11ShaderReflectionVariable_iface;
}
return &This->variables[index].ID3D11ShaderReflectionVariable_iface;
}
static ID3D11ShaderReflectionVariable * STDMETHODCALLTYPE d3dcompiler_shader_reflection_constant_buffer_GetVariableByName(
ID3D11ShaderReflectionConstantBuffer *iface, const char *name)
{
struct d3dcompiler_shader_reflection_constant_buffer *This = impl_from_ID3D11ShaderReflectionConstantBuffer(iface);
unsigned int i;
TRACE("iface %p, name %s\n", iface, debugstr_a(name));
if (!name)
{
WARN("Invalid argument specified\n");
return &null_variable.ID3D11ShaderReflectionVariable_iface;
}
for (i = 0; i < This->variable_count; ++i)
{
struct d3dcompiler_shader_reflection_variable *v = &This->variables[i];
if (!strcmp(v->name, name))
{
TRACE("Returning ID3D11ShaderReflectionVariable %p.\n", v);
return &v->ID3D11ShaderReflectionVariable_iface;
}
}
WARN("Invalid name specified\n");
return &null_variable.ID3D11ShaderReflectionVariable_iface;
}
static const struct ID3D11ShaderReflectionConstantBufferVtbl d3dcompiler_shader_reflection_constant_buffer_vtbl =
{
/* ID3D11ShaderReflectionConstantBuffer methods */
d3dcompiler_shader_reflection_constant_buffer_GetDesc,
d3dcompiler_shader_reflection_constant_buffer_GetVariableByIndex,
d3dcompiler_shader_reflection_constant_buffer_GetVariableByName,
};
/* ID3D11ShaderReflectionVariable methods */
static inline struct d3dcompiler_shader_reflection_variable *impl_from_ID3D11ShaderReflectionVariable(ID3D11ShaderReflectionVariable *iface)
{
return CONTAINING_RECORD(iface, struct d3dcompiler_shader_reflection_variable, ID3D11ShaderReflectionVariable_iface);
}
static HRESULT STDMETHODCALLTYPE d3dcompiler_shader_reflection_variable_GetDesc(
ID3D11ShaderReflectionVariable *iface, D3D11_SHADER_VARIABLE_DESC *desc)
{
struct d3dcompiler_shader_reflection_variable *This = impl_from_ID3D11ShaderReflectionVariable(iface);
TRACE("iface %p, desc %p\n", iface, desc);
if (This == &null_variable)
{
WARN("Null variable specified\n");
return E_FAIL;
}
if (!desc)
{
WARN("Invalid argument specified\n");
return E_FAIL;
}
desc->Name = This->name;
desc->StartOffset = This->start_offset;
desc->Size = This->size;
desc->uFlags = This->flags;
desc->DefaultValue = This->default_value;
return S_OK;
}
static ID3D11ShaderReflectionType * STDMETHODCALLTYPE d3dcompiler_shader_reflection_variable_GetType(
ID3D11ShaderReflectionVariable *iface)
{
struct d3dcompiler_shader_reflection_variable *This = impl_from_ID3D11ShaderReflectionVariable(iface);
TRACE("iface %p\n", iface);
return &This->type->ID3D11ShaderReflectionType_iface;
}
static ID3D11ShaderReflectionConstantBuffer * STDMETHODCALLTYPE d3dcompiler_shader_reflection_variable_GetBuffer(
ID3D11ShaderReflectionVariable *iface)
{
struct d3dcompiler_shader_reflection_variable *This = impl_from_ID3D11ShaderReflectionVariable(iface);
TRACE("iface %p\n", iface);
return &This->constant_buffer->ID3D11ShaderReflectionConstantBuffer_iface;
}
static UINT STDMETHODCALLTYPE d3dcompiler_shader_reflection_variable_GetInterfaceSlot(
ID3D11ShaderReflectionVariable *iface, UINT index)
{
FIXME("iface %p, index %u stub!\n", iface, index);
return 0;
}
static const struct ID3D11ShaderReflectionVariableVtbl d3dcompiler_shader_reflection_variable_vtbl =
{
/* ID3D11ShaderReflectionVariable methods */
d3dcompiler_shader_reflection_variable_GetDesc,
d3dcompiler_shader_reflection_variable_GetType,
d3dcompiler_shader_reflection_variable_GetBuffer,
d3dcompiler_shader_reflection_variable_GetInterfaceSlot,
};
/* ID3D11ShaderReflectionType methods */
static inline struct d3dcompiler_shader_reflection_type *impl_from_ID3D11ShaderReflectionType(ID3D11ShaderReflectionType *iface)
{
return CONTAINING_RECORD(iface, struct d3dcompiler_shader_reflection_type, ID3D11ShaderReflectionType_iface);
}
static HRESULT STDMETHODCALLTYPE d3dcompiler_shader_reflection_type_GetDesc(
ID3D11ShaderReflectionType *iface, D3D11_SHADER_TYPE_DESC *desc)
{
struct d3dcompiler_shader_reflection_type *This = impl_from_ID3D11ShaderReflectionType(iface);
TRACE("iface %p, desc %p\n", iface, desc);
if (This == &null_type)
{
WARN("Null type specified\n");
return E_FAIL;
}
if (!desc)
{
WARN("Invalid argument specified\n");
return E_FAIL;
}
*desc = This->desc;
return S_OK;
}
static ID3D11ShaderReflectionType * STDMETHODCALLTYPE d3dcompiler_shader_reflection_type_GetMemberTypeByIndex(
ID3D11ShaderReflectionType *iface, UINT index)
{
struct d3dcompiler_shader_reflection_type *This = impl_from_ID3D11ShaderReflectionType(iface);
TRACE("iface %p, index %u\n", iface, index);
if (index >= This->desc.Members)
{
WARN("Invalid index specified\n");
return &null_type.ID3D11ShaderReflectionType_iface;
}
return &This->members[index].type->ID3D11ShaderReflectionType_iface;
}
static ID3D11ShaderReflectionType * STDMETHODCALLTYPE d3dcompiler_shader_reflection_type_GetMemberTypeByName(
ID3D11ShaderReflectionType *iface, const char *name)
{
struct d3dcompiler_shader_reflection_type *This = impl_from_ID3D11ShaderReflectionType(iface);
unsigned int i;
TRACE("iface %p, name %s\n", iface, debugstr_a(name));
if (!name)
{
WARN("Invalid argument specified\n");
return &null_type.ID3D11ShaderReflectionType_iface;
}
for (i = 0; i < This->desc.Members; ++i)
{
struct d3dcompiler_shader_reflection_type_member *member = &This->members[i];
if (!strcmp(member->name, name))
{
TRACE("Returning ID3D11ShaderReflectionType %p.\n", member->type);
return &member->type->ID3D11ShaderReflectionType_iface;
}
}
WARN("Invalid name specified\n");
return &null_type.ID3D11ShaderReflectionType_iface;
}
static const char * STDMETHODCALLTYPE d3dcompiler_shader_reflection_type_GetMemberTypeName(
ID3D11ShaderReflectionType *iface, UINT index)
{
struct d3dcompiler_shader_reflection_type *This = impl_from_ID3D11ShaderReflectionType(iface);
TRACE("iface %p, index %u\n", iface, index);
if (This == &null_type)
{
WARN("Null type specified\n");
return "$Invalid";
}
if (index >= This->desc.Members)
{
WARN("Invalid index specified\n");
return NULL;
}
return This->members[index].name;
}
static HRESULT STDMETHODCALLTYPE d3dcompiler_shader_reflection_type_IsEqual(
ID3D11ShaderReflectionType *iface, ID3D11ShaderReflectionType *type)
{
struct d3dcompiler_shader_reflection_type *This = impl_from_ID3D11ShaderReflectionType(iface);
TRACE("iface %p, type %p\n", iface, type);
if (This == &null_type)
{
WARN("Null type specified\n");
return E_FAIL;
}
if (iface == type)
return S_OK;
return S_FALSE;
}
static ID3D11ShaderReflectionType * STDMETHODCALLTYPE d3dcompiler_shader_reflection_type_GetSubType(
ID3D11ShaderReflectionType *iface)
{
FIXME("iface %p stub!\n", iface);
return NULL;
}
static ID3D11ShaderReflectionType * STDMETHODCALLTYPE d3dcompiler_shader_reflection_type_GetBaseClass(
ID3D11ShaderReflectionType *iface)
{
FIXME("iface %p stub!\n", iface);
return NULL;
}
static UINT STDMETHODCALLTYPE d3dcompiler_shader_reflection_type_GetNumInterfaces(
ID3D11ShaderReflectionType *iface)
{
FIXME("iface %p stub!\n", iface);
return 0;
}
static ID3D11ShaderReflectionType * STDMETHODCALLTYPE d3dcompiler_shader_reflection_type_GetInterfaceByIndex(
ID3D11ShaderReflectionType *iface, UINT index)
{
FIXME("iface %p, index %u stub!\n", iface, index);
return NULL;
}
static HRESULT STDMETHODCALLTYPE d3dcompiler_shader_reflection_type_IsOfType(
ID3D11ShaderReflectionType *iface, ID3D11ShaderReflectionType *type)
{
FIXME("iface %p, type %p stub!\n", iface, type);
return E_NOTIMPL;
}
static HRESULT STDMETHODCALLTYPE d3dcompiler_shader_reflection_type_ImplementsInterface(
ID3D11ShaderReflectionType *iface, ID3D11ShaderReflectionType *base)
{
FIXME("iface %p, base %p stub!\n", iface, base);
return E_NOTIMPL;
}
static const struct ID3D11ShaderReflectionTypeVtbl d3dcompiler_shader_reflection_type_vtbl =
{
/* ID3D11ShaderReflectionType methods */
d3dcompiler_shader_reflection_type_GetDesc,
d3dcompiler_shader_reflection_type_GetMemberTypeByIndex,
d3dcompiler_shader_reflection_type_GetMemberTypeByName,
d3dcompiler_shader_reflection_type_GetMemberTypeName,
d3dcompiler_shader_reflection_type_IsEqual,
d3dcompiler_shader_reflection_type_GetSubType,
d3dcompiler_shader_reflection_type_GetBaseClass,
d3dcompiler_shader_reflection_type_GetNumInterfaces,
d3dcompiler_shader_reflection_type_GetInterfaceByIndex,
d3dcompiler_shader_reflection_type_IsOfType,
d3dcompiler_shader_reflection_type_ImplementsInterface,
};
static HRESULT d3dcompiler_parse_stat(struct d3dcompiler_shader_reflection *r, const char *data, DWORD data_size)
{
const char *ptr = data;
DWORD size = data_size >> 2;
TRACE("Size %u\n", size);
read_dword(&ptr, &r->instruction_count);
TRACE("InstructionCount: %u\n", r->instruction_count);
read_dword(&ptr, &r->temp_register_count);
TRACE("TempRegisterCount: %u\n", r->temp_register_count);
skip_dword_unknown(&ptr, 1);
read_dword(&ptr, &r->dcl_count);
TRACE("DclCount: %u\n", r->dcl_count);
read_dword(&ptr, &r->float_instruction_count);
TRACE("FloatInstructionCount: %u\n", r->float_instruction_count);
read_dword(&ptr, &r->int_instruction_count);
TRACE("IntInstructionCount: %u\n", r->int_instruction_count);
read_dword(&ptr, &r->uint_instruction_count);
TRACE("UintInstructionCount: %u\n", r->uint_instruction_count);
read_dword(&ptr, &r->static_flow_control_count);
TRACE("StaticFlowControlCount: %u\n", r->static_flow_control_count);
read_dword(&ptr, &r->dynamic_flow_control_count);
TRACE("DynamicFlowControlCount: %u\n", r->dynamic_flow_control_count);
skip_dword_unknown(&ptr, 1);
read_dword(&ptr, &r->temp_array_count);
TRACE("TempArrayCount: %u\n", r->temp_array_count);
read_dword(&ptr, &r->array_instruction_count);
TRACE("ArrayInstructionCount: %u\n", r->array_instruction_count);
read_dword(&ptr, &r->cut_instruction_count);
TRACE("CutInstructionCount: %u\n", r->cut_instruction_count);
read_dword(&ptr, &r->emit_instruction_count);
TRACE("EmitInstructionCount: %u\n", r->emit_instruction_count);
read_dword(&ptr, &r->texture_normal_instructions);
TRACE("TextureNormalInstructions: %u\n", r->texture_normal_instructions);
read_dword(&ptr, &r->texture_load_instructions);
TRACE("TextureLoadInstructions: %u\n", r->texture_load_instructions);
read_dword(&ptr, &r->texture_comp_instructions);
TRACE("TextureCompInstructions: %u\n", r->texture_comp_instructions);
read_dword(&ptr, &r->texture_bias_instructions);
TRACE("TextureBiasInstructions: %u\n", r->texture_bias_instructions);
read_dword(&ptr, &r->texture_gradient_instructions);
TRACE("TextureGradientInstructions: %u\n", r->texture_gradient_instructions);
read_dword(&ptr, &r->mov_instruction_count);
TRACE("MovInstructionCount: %u\n", r->mov_instruction_count);
skip_dword_unknown(&ptr, 1);
read_dword(&ptr, &r->conversion_instruction_count);
TRACE("ConversionInstructionCount: %u\n", r->conversion_instruction_count);
skip_dword_unknown(&ptr, 1);
read_dword(&ptr, &r->input_primitive);
TRACE("InputPrimitive: %x\n", r->input_primitive);
read_dword(&ptr, &r->gs_output_topology);
TRACE("GSOutputTopology: %x\n", r->gs_output_topology);
read_dword(&ptr, &r->gs_max_output_vertex_count);
TRACE("GSMaxOutputVertexCount: %u\n", r->gs_max_output_vertex_count);
skip_dword_unknown(&ptr, 2);
/* old dx10 stat size */
if (size == 28) return S_OK;
skip_dword_unknown(&ptr, 1);
/* dx10 stat size */
if (size == 29) return S_OK;
skip_dword_unknown(&ptr, 1);
read_dword(&ptr, &r->c_control_points);
TRACE("cControlPoints: %u\n", r->c_control_points);
read_dword(&ptr, &r->hs_output_primitive);
TRACE("HSOutputPrimitive: %x\n", r->hs_output_primitive);
read_dword(&ptr, &r->hs_prtitioning);
TRACE("HSPartitioning: %x\n", r->hs_prtitioning);
read_dword(&ptr, &r->tessellator_domain);
TRACE("TessellatorDomain: %x\n", r->tessellator_domain);
skip_dword_unknown(&ptr, 3);
/* dx11 stat size */
if (size == 37) return S_OK;
FIXME("Unhandled size %u\n", size);
return E_FAIL;
}
static HRESULT d3dcompiler_parse_type_members(struct d3dcompiler_shader_reflection *ref,
struct d3dcompiler_shader_reflection_type_member *member, const char *data, const char **ptr)
{
DWORD offset;
read_dword(ptr, &offset);
if (!copy_name(data + offset, &member->name))
{
ERR("Failed to copy name.\n");
return E_OUTOFMEMORY;
}
TRACE("Member name: %s.\n", debugstr_a(member->name));
read_dword(ptr, &offset);
TRACE("Member type offset: %x\n", offset);
member->type = get_reflection_type(ref, data, offset);
if (!member->type)
{
ERR("Failed to get member type\n");
HeapFree(GetProcessHeap(), 0, member->name);
return E_FAIL;
}
read_dword(ptr, &member->offset);
TRACE("Member offset %x\n", member->offset);
return S_OK;
}
static HRESULT d3dcompiler_parse_type(struct d3dcompiler_shader_reflection_type *type, const char *data, DWORD offset)
{
const char *ptr = data + offset;
DWORD temp;
D3D11_SHADER_TYPE_DESC *desc;
unsigned int i;
struct d3dcompiler_shader_reflection_type_member *members = NULL;
HRESULT hr;
DWORD member_offset;
desc = &type->desc;
read_dword(&ptr, &temp);
desc->Class = temp & 0xffff;
desc->Type = temp >> 16;
TRACE("Class %s, Type %s\n", debug_d3dcompiler_shader_variable_class(desc->Class),
debug_d3dcompiler_shader_variable_type(desc->Type));
read_dword(&ptr, &temp);
desc->Rows = temp & 0xffff;
desc->Columns = temp >> 16;
TRACE("Rows %u, Columns %u\n", desc->Rows, desc->Columns);
read_dword(&ptr, &temp);
desc->Elements = temp & 0xffff;
desc->Members = temp >> 16;
TRACE("Elements %u, Members %u\n", desc->Elements, desc->Members);
read_dword(&ptr, &member_offset);
TRACE("Member Offset %u\n", member_offset);
if ((type->reflection->target & D3DCOMPILER_SHADER_TARGET_VERSION_MASK) >= 0x500)
skip_dword_unknown(&ptr, 4);
if (desc->Members)
{
const char *ptr2 = data + member_offset;
members = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*members) * desc->Members);
if (!members)
{
ERR("Failed to allocate type memory.\n");
return E_OUTOFMEMORY;
}
for (i = 0; i < desc->Members; ++i)
{
hr = d3dcompiler_parse_type_members(type->reflection, &members[i], data, &ptr2);
if (hr != S_OK)
{
FIXME("Failed to parse type members.\n");
goto err_out;
}
}
}
if ((type->reflection->target & D3DCOMPILER_SHADER_TARGET_VERSION_MASK) >= 0x500)
{
read_dword(&ptr, &offset);
if (!copy_name(data + offset, &type->name))
{
ERR("Failed to copy name.\n");
heap_free(members);
return E_OUTOFMEMORY;
}
desc->Name = type->name;
TRACE("Type name: %s.\n", debugstr_a(type->name));
}
type->members = members;
return S_OK;
err_out:
for (i = 0; i < desc->Members; ++i)
{
free_type_member(&members[i]);
}
HeapFree(GetProcessHeap(), 0, members);
return hr;
}
static struct d3dcompiler_shader_reflection_type *get_reflection_type(struct d3dcompiler_shader_reflection *reflection, const char *data, DWORD offset)
{
struct d3dcompiler_shader_reflection_type *type;
struct wine_rb_entry *entry;
HRESULT hr;
entry = wine_rb_get(&reflection->types, &offset);
if (entry)
{
TRACE("Returning existing type.\n");
return WINE_RB_ENTRY_VALUE(entry, struct d3dcompiler_shader_reflection_type, entry);
}
type = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*type));
if (!type)
return NULL;
type->ID3D11ShaderReflectionType_iface.lpVtbl = &d3dcompiler_shader_reflection_type_vtbl;
type->id = offset;
type->reflection = reflection;
hr = d3dcompiler_parse_type(type, data, offset);
if (FAILED(hr))
{
ERR("Failed to parse type info, hr %#x.\n", hr);
HeapFree(GetProcessHeap(), 0, type);
return NULL;
}
if (wine_rb_put(&reflection->types, &offset, &type->entry) == -1)
{
ERR("Failed to insert type entry.\n");
HeapFree(GetProcessHeap(), 0, type);
return NULL;
}
return type;
}
static HRESULT d3dcompiler_parse_variables(struct d3dcompiler_shader_reflection_constant_buffer *cb,
const char *data, DWORD data_size, const char *ptr)
{
struct d3dcompiler_shader_reflection_variable *variables;
unsigned int i;
HRESULT hr;
variables = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, cb->variable_count * sizeof(*variables));
if (!variables)
{
ERR("Failed to allocate variables memory.\n");
return E_OUTOFMEMORY;
}
for (i = 0; i < cb->variable_count; i++)
{
struct d3dcompiler_shader_reflection_variable *v = &variables[i];
DWORD offset;
v->ID3D11ShaderReflectionVariable_iface.lpVtbl = &d3dcompiler_shader_reflection_variable_vtbl;
v->constant_buffer = cb;
read_dword(&ptr, &offset);
if (!copy_name(data + offset, &v->name))
{
ERR("Failed to copy name.\n");
hr = E_OUTOFMEMORY;
goto err_out;
}
TRACE("Variable name: %s.\n", debugstr_a(v->name));
read_dword(&ptr, &v->start_offset);
TRACE("Variable offset: %u\n", v->start_offset);
read_dword(&ptr, &v->size);
TRACE("Variable size: %u\n", v->size);
read_dword(&ptr, &v->flags);
TRACE("Variable flags: %u\n", v->flags);
read_dword(&ptr, &offset);
TRACE("Variable type offset: %x\n", offset);
v->type = get_reflection_type(cb->reflection, data, offset);
if (!v->type)
{
ERR("Failed to get type.\n");
hr = E_FAIL;
goto err_out;
}
read_dword(&ptr, &offset);
TRACE("Variable default value offset: %x\n", offset);
if (!copy_value(data + offset, &v->default_value, offset ? v->size : 0))
{
ERR("Failed to copy name.\n");
hr = E_OUTOFMEMORY;
goto err_out;
}
if ((cb->reflection->target & D3DCOMPILER_SHADER_TARGET_VERSION_MASK) >= 0x500)
skip_dword_unknown(&ptr, 4);
}
cb->variables = variables;
return S_OK;
err_out:
for (i = 0; i < cb->variable_count; i++)
{
free_variable(&variables[i]);
}
HeapFree(GetProcessHeap(), 0, variables);
return hr;
}
static HRESULT d3dcompiler_parse_rdef(struct d3dcompiler_shader_reflection *r, const char *data, DWORD data_size)
{
const char *ptr = data;
DWORD size = data_size >> 2;
DWORD offset, cbuffer_offset, resource_offset, creator_offset;
unsigned int i, string_data_offset, string_data_size;
char *string_data = NULL, *creator = NULL;
D3D11_SHADER_INPUT_BIND_DESC *bound_resources = NULL;
struct d3dcompiler_shader_reflection_constant_buffer *constant_buffers = NULL;
HRESULT hr;
TRACE("Size %u\n", size);
read_dword(&ptr, &r->constant_buffer_count);
TRACE("Constant buffer count: %u\n", r->constant_buffer_count);
read_dword(&ptr, &cbuffer_offset);
TRACE("Constant buffer offset: %#x\n", cbuffer_offset);
read_dword(&ptr, &r->bound_resource_count);
TRACE("Bound resource count: %u\n", r->bound_resource_count);
read_dword(&ptr, &resource_offset);
TRACE("Bound resource offset: %#x\n", resource_offset);
read_dword(&ptr, &r->target);
TRACE("Target: %#x\n", r->target);
read_dword(&ptr, &r->flags);
TRACE("Flags: %u\n", r->flags);
read_dword(&ptr, &creator_offset);
TRACE("Creator at offset %#x.\n", creator_offset);
if (!copy_name(data + creator_offset, &creator))
{
ERR("Failed to copy name.\n");
return E_OUTOFMEMORY;
}
TRACE("Creator: %s.\n", debugstr_a(creator));
/* todo: Parse RD11 */
if ((r->target & D3DCOMPILER_SHADER_TARGET_VERSION_MASK) >= 0x500)
{
skip_dword_unknown(&ptr, 8);
}
if (r->bound_resource_count)
{
/* 8 for each bind desc */
string_data_offset = resource_offset + r->bound_resource_count * 8 * sizeof(DWORD);
string_data_size = (cbuffer_offset ? cbuffer_offset : creator_offset) - string_data_offset;
string_data = HeapAlloc(GetProcessHeap(), 0, string_data_size);
if (!string_data)
{
ERR("Failed to allocate string data memory.\n");
hr = E_OUTOFMEMORY;
goto err_out;
}
memcpy(string_data, data + string_data_offset, string_data_size);
bound_resources = HeapAlloc(GetProcessHeap(), 0, r->bound_resource_count * sizeof(*bound_resources));
if (!bound_resources)
{
ERR("Failed to allocate resources memory.\n");
hr = E_OUTOFMEMORY;
goto err_out;
}
ptr = data + resource_offset;
for (i = 0; i < r->bound_resource_count; i++)
{
D3D11_SHADER_INPUT_BIND_DESC *desc = &bound_resources[i];
read_dword(&ptr, &offset);
desc->Name = string_data + (offset - string_data_offset);
TRACE("Input bind Name: %s\n", debugstr_a(desc->Name));
read_dword(&ptr, &desc->Type);
TRACE("Input bind Type: %#x\n", desc->Type);
read_dword(&ptr, &desc->ReturnType);
TRACE("Input bind ReturnType: %#x\n", desc->ReturnType);
read_dword(&ptr, &desc->Dimension);
TRACE("Input bind Dimension: %#x\n", desc->Dimension);
read_dword(&ptr, &desc->NumSamples);
TRACE("Input bind NumSamples: %u\n", desc->NumSamples);
read_dword(&ptr, &desc->BindPoint);
TRACE("Input bind BindPoint: %u\n", desc->BindPoint);
read_dword(&ptr, &desc->BindCount);
TRACE("Input bind BindCount: %u\n", desc->BindCount);
read_dword(&ptr, &desc->uFlags);
TRACE("Input bind uFlags: %u\n", desc->uFlags);
}
}
if (r->constant_buffer_count)
{
constant_buffers = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, r->constant_buffer_count * sizeof(*constant_buffers));
if (!constant_buffers)
{
ERR("Failed to allocate constant buffer memory.\n");
hr = E_OUTOFMEMORY;
goto err_out;
}
ptr = data + cbuffer_offset;
for (i = 0; i < r->constant_buffer_count; i++)
{
struct d3dcompiler_shader_reflection_constant_buffer *cb = &constant_buffers[i];
cb->ID3D11ShaderReflectionConstantBuffer_iface.lpVtbl = &d3dcompiler_shader_reflection_constant_buffer_vtbl;
cb->reflection = r;
read_dword(&ptr, &offset);
if (!copy_name(data + offset, &cb->name))
{
ERR("Failed to copy name.\n");
hr = E_OUTOFMEMORY;
goto err_out;
}
TRACE("Name: %s.\n", debugstr_a(cb->name));
read_dword(&ptr, &cb->variable_count);
TRACE("Variable count: %u\n", cb->variable_count);
read_dword(&ptr, &offset);
TRACE("Variable offset: %x\n", offset);
hr = d3dcompiler_parse_variables(cb, data, data_size, data + offset);
if (hr != S_OK)
{
FIXME("Failed to parse variables.\n");
goto err_out;
}
read_dword(&ptr, &cb->size);
TRACE("Cbuffer size: %u\n", cb->size);
read_dword(&ptr, &cb->flags);
TRACE("Cbuffer flags: %u\n", cb->flags);
read_dword(&ptr, &cb->type);
TRACE("Cbuffer type: %#x\n", cb->type);
}
}
r->creator = creator;
r->resource_string = string_data;
r->bound_resources = bound_resources;
r->constant_buffers = constant_buffers;
return S_OK;
err_out:
for (i = 0; i < r->constant_buffer_count; ++i)
{
free_constant_buffer(&constant_buffers[i]);
}
HeapFree(GetProcessHeap(), 0, constant_buffers);
HeapFree(GetProcessHeap(), 0, bound_resources);
HeapFree(GetProcessHeap(), 0, string_data);
HeapFree(GetProcessHeap(), 0, creator);
return hr;
}
static HRESULT d3dcompiler_parse_signature(struct d3dcompiler_shader_signature *s, struct dxbc_section *section, DWORD target)
{
D3D11_SIGNATURE_PARAMETER_DESC *d;
unsigned int string_data_offset;
unsigned int string_data_size;
const char *ptr = section->data;
char *string_data;
unsigned int i;
DWORD count;
enum D3DCOMPILER_SIGNATURE_ELEMENT_SIZE element_size;
switch (section->tag)
{
case TAG_OSG5:
element_size = D3DCOMPILER_SIGNATURE_ELEMENT_SIZE7;
break;
case TAG_ISGN:
case TAG_OSGN:
case TAG_PCSG:
element_size = D3DCOMPILER_SIGNATURE_ELEMENT_SIZE6;
break;
default:
FIXME("Unhandled section %s!\n", debugstr_an((const char *)&section->tag, 4));
element_size = D3DCOMPILER_SIGNATURE_ELEMENT_SIZE6;
break;
}
read_dword(&ptr, &count);
TRACE("%u elements\n", count);
skip_dword_unknown(&ptr, 1);
d = HeapAlloc(GetProcessHeap(), 0, count * sizeof(*d));
if (!d)
{
ERR("Failed to allocate signature memory.\n");
return E_OUTOFMEMORY;
}
/* 2 DWORDs for the header, element_size for each element. */
string_data_offset = 2 * sizeof(DWORD) + count * element_size * sizeof(DWORD);
string_data_size = section->data_size - string_data_offset;
string_data = HeapAlloc(GetProcessHeap(), 0, string_data_size);
if (!string_data)
{
ERR("Failed to allocate string data memory.\n");
HeapFree(GetProcessHeap(), 0, d);
return E_OUTOFMEMORY;
}
memcpy(string_data, section->data + string_data_offset, string_data_size);
for (i = 0; i < count; ++i)
{
UINT name_offset;
DWORD mask;
if (element_size == D3DCOMPILER_SIGNATURE_ELEMENT_SIZE7)
{
read_dword(&ptr, &d[i].Stream);
}
else
{
d[i].Stream = 0;
}
read_dword(&ptr, &name_offset);
d[i].SemanticName = string_data + (name_offset - string_data_offset);
read_dword(&ptr, &d[i].SemanticIndex);
read_dword(&ptr, &d[i].SystemValueType);
read_dword(&ptr, &d[i].ComponentType);
read_dword(&ptr, &d[i].Register);
read_dword(&ptr, &mask);
d[i].ReadWriteMask = (mask >> 8) & 0xff;
d[i].Mask = mask & 0xff;
/* pixel shaders have a special handling for SystemValueType in the output signature */
if (((target & D3DCOMPILER_SHADER_TARGET_SHADERTYPE_MASK) == 0xffff0000) && (section->tag == TAG_OSG5 || section->tag == TAG_OSGN))
{
TRACE("Pixelshader output signature fixup.\n");
if (d[i].Register == 0xffffffff)
{
if (!_strnicmp(d[i].SemanticName, "sv_depth", -1))
d[i].SystemValueType = D3D_NAME_DEPTH;
else if (!_strnicmp(d[i].SemanticName, "sv_coverage", -1))
d[i].SystemValueType = D3D_NAME_COVERAGE;
else if (!_strnicmp(d[i].SemanticName, "sv_depthgreaterequal", -1))
d[i].SystemValueType = D3D_NAME_DEPTH_GREATER_EQUAL;
else if (!_strnicmp(d[i].SemanticName, "sv_depthlessequal", -1))
d[i].SystemValueType = D3D_NAME_DEPTH_LESS_EQUAL;
}
else
{
d[i].SystemValueType = D3D_NAME_TARGET;
}
}
TRACE("semantic: %s, semantic idx: %u, sysval_semantic %#x, "
"type %u, register idx: %u, use_mask %#x, input_mask %#x, stream %u\n",
debugstr_a(d[i].SemanticName), d[i].SemanticIndex, d[i].SystemValueType,
d[i].ComponentType, d[i].Register, d[i].Mask, d[i].ReadWriteMask, d[i].Stream);
}
s->elements = d;
s->element_count = count;
s->string_data = string_data;
return S_OK;
}
static HRESULT d3dcompiler_parse_shdr(struct d3dcompiler_shader_reflection *r, const char *data, DWORD data_size)
{
const char *ptr = data;
read_dword(&ptr, &r->version);
TRACE("Shader version: %u\n", r->version);
/* todo: Check if anything else is needed from the shdr or shex blob. */
return S_OK;
}
static HRESULT d3dcompiler_shader_reflection_init(struct d3dcompiler_shader_reflection *reflection,
const void *data, SIZE_T data_size)
{
struct dxbc src_dxbc;
HRESULT hr;
unsigned int i;
reflection->ID3D11ShaderReflection_iface.lpVtbl = &d3dcompiler_shader_reflection_vtbl;
reflection->refcount = 1;
wine_rb_init(&reflection->types, d3dcompiler_shader_reflection_type_compare);
hr = dxbc_parse(data, data_size, &src_dxbc);
if (FAILED(hr))
{
WARN("Failed to parse reflection\n");
return hr;
}
for (i = 0; i < src_dxbc.count; ++i)
{
struct dxbc_section *section = &src_dxbc.sections[i];
switch (section->tag)
{
case TAG_RDEF:
hr = d3dcompiler_parse_rdef(reflection, section->data, section->data_size);
if (FAILED(hr))
{
WARN("Failed to parse RDEF section.\n");
goto err_out;
}
break;
case TAG_ISGN:
reflection->isgn = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*reflection->isgn));
if (!reflection->isgn)
{
ERR("Failed to allocate ISGN memory.\n");
hr = E_OUTOFMEMORY;
goto err_out;
}
hr = d3dcompiler_parse_signature(reflection->isgn, section, reflection->target);
if (FAILED(hr))
{
WARN("Failed to parse section ISGN.\n");
goto err_out;
}
break;
case TAG_OSG5:
case TAG_OSGN:
reflection->osgn = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*reflection->osgn));
if (!reflection->osgn)
{
ERR("Failed to allocate OSGN memory.\n");
hr = E_OUTOFMEMORY;
goto err_out;
}
hr = d3dcompiler_parse_signature(reflection->osgn, section, reflection->target);
if (FAILED(hr))
{
WARN("Failed to parse section OSGN.\n");
goto err_out;
}
break;
case TAG_PCSG:
reflection->pcsg = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*reflection->pcsg));
if (!reflection->pcsg)
{
ERR("Failed to allocate PCSG memory.\n");
hr = E_OUTOFMEMORY;
goto err_out;
}
hr = d3dcompiler_parse_signature(reflection->pcsg, section, reflection->target);
if (FAILED(hr))
{
WARN("Failed to parse section PCSG.\n");
goto err_out;
}
break;
case TAG_SHEX:
case TAG_SHDR:
hr = d3dcompiler_parse_shdr(reflection, section->data, section->data_size);
if (FAILED(hr))
{
WARN("Failed to parse SHDR section.\n");
goto err_out;
}
break;
case TAG_STAT:
hr = d3dcompiler_parse_stat(reflection, section->data, section->data_size);
if (FAILED(hr))
{
WARN("Failed to parse section STAT.\n");
goto err_out;
}
break;
default:
FIXME("Unhandled section %s!\n", debugstr_an((const char *)&section->tag, 4));
break;
}
}
dxbc_destroy(&src_dxbc);
return hr;
err_out:
reflection_cleanup(reflection);
dxbc_destroy(&src_dxbc);
return hr;
}
HRESULT WINAPI D3DReflect(const void *data, SIZE_T data_size, REFIID riid, void **reflector)
{
struct d3dcompiler_shader_reflection *object;
HRESULT hr;
const DWORD *temp = data;
TRACE("data %p, data_size %lu, riid %s, blob %p\n", data, data_size, debugstr_guid(riid), reflector);
if (!data || data_size < 32)
{
WARN("Invalid argument supplied.\n");
return D3DERR_INVALIDCALL;
}
if (temp[6] != data_size)
{
WARN("Wrong size supplied.\n");
return E_FAIL;
}
if (!IsEqualGUID(riid, &IID_ID3D11ShaderReflection))
{
WARN("Wrong riid %s, accept only %s!\n", debugstr_guid(riid), debugstr_guid(&IID_ID3D11ShaderReflection));
return E_NOINTERFACE;
}
object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
if (!object)
return E_OUTOFMEMORY;
hr = d3dcompiler_shader_reflection_init(object, data, data_size);
if (FAILED(hr))
{
WARN("Failed to initialize shader reflection\n");
HeapFree(GetProcessHeap(), 0, object);
return hr;
}
*reflector = object;
TRACE("Created ID3D11ShaderReflection %p\n", object);
return S_OK;
}