269 lines
8.7 KiB
C
269 lines
8.7 KiB
C
/*
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* IDirect3DPixelShader9 implementation
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*
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* Copyright 2002-2003 Jason Edmeades
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* Raphael Junqueira
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2.1 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
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*/
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#include "config.h"
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#include "d3d9_private.h"
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WINE_DEFAULT_DEBUG_CHANNEL(d3d9);
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/* IDirect3DPixelShader9 IUnknown parts follow: */
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static HRESULT WINAPI IDirect3DPixelShader9Impl_QueryInterface(LPDIRECT3DPIXELSHADER9 iface, REFIID riid, LPVOID* ppobj) {
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IDirect3DPixelShader9Impl *This = (IDirect3DPixelShader9Impl *)iface;
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if (IsEqualGUID(riid, &IID_IUnknown)
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|| IsEqualGUID(riid, &IID_IDirect3DPixelShader9)) {
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IDirect3DPixelShader9_AddRef(iface);
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*ppobj = This;
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return S_OK;
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}
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WARN("(%p)->(%s,%p),not found\n", This, debugstr_guid(riid), ppobj);
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*ppobj = NULL;
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return E_NOINTERFACE;
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}
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static ULONG WINAPI IDirect3DPixelShader9Impl_AddRef(LPDIRECT3DPIXELSHADER9 iface) {
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IDirect3DPixelShader9Impl *This = (IDirect3DPixelShader9Impl *)iface;
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ULONG ref = InterlockedIncrement(&This->ref);
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TRACE("(%p) : AddRef from %d\n", This, ref - 1);
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if (ref == 1)
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{
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IDirect3DDevice9Ex_AddRef(This->parentDevice);
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wined3d_mutex_lock();
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IWineD3DPixelShader_AddRef(This->wineD3DPixelShader);
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wined3d_mutex_unlock();
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}
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return ref;
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}
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static ULONG WINAPI IDirect3DPixelShader9Impl_Release(LPDIRECT3DPIXELSHADER9 iface) {
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IDirect3DPixelShader9Impl *This = (IDirect3DPixelShader9Impl *)iface;
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ULONG ref = InterlockedDecrement(&This->ref);
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TRACE("(%p) : ReleaseRef to %d\n", This, ref);
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if (ref == 0) {
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IDirect3DDevice9Ex_Release(This->parentDevice);
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wined3d_mutex_lock();
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IWineD3DPixelShader_Release(This->wineD3DPixelShader);
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wined3d_mutex_unlock();
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}
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return ref;
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}
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/* IDirect3DPixelShader9 Interface follow: */
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static HRESULT WINAPI IDirect3DPixelShader9Impl_GetDevice(LPDIRECT3DPIXELSHADER9 iface, IDirect3DDevice9** ppDevice) {
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IDirect3DPixelShader9Impl *This = (IDirect3DPixelShader9Impl *)iface;
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IWineD3DDevice *myDevice = NULL;
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TRACE("(%p) : Relay\n", This);
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wined3d_mutex_lock();
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IWineD3DPixelShader_GetDevice(This->wineD3DPixelShader, &myDevice);
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IWineD3DDevice_GetParent(myDevice, (IUnknown **)ppDevice);
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IWineD3DDevice_Release(myDevice);
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wined3d_mutex_unlock();
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TRACE("(%p) returning (%p)\n", This, *ppDevice);
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return D3D_OK;
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}
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static HRESULT WINAPI IDirect3DPixelShader9Impl_GetFunction(LPDIRECT3DPIXELSHADER9 iface, VOID* pData, UINT* pSizeOfData) {
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IDirect3DPixelShader9Impl *This = (IDirect3DPixelShader9Impl *)iface;
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HRESULT hr;
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TRACE("(%p) Relay\n", This);
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wined3d_mutex_lock();
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hr = IWineD3DPixelShader_GetFunction(This->wineD3DPixelShader, pData, pSizeOfData);
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wined3d_mutex_unlock();
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return hr;
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}
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static const IDirect3DPixelShader9Vtbl Direct3DPixelShader9_Vtbl =
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{
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/* IUnknown */
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IDirect3DPixelShader9Impl_QueryInterface,
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IDirect3DPixelShader9Impl_AddRef,
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IDirect3DPixelShader9Impl_Release,
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/* IDirect3DPixelShader9 */
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IDirect3DPixelShader9Impl_GetDevice,
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IDirect3DPixelShader9Impl_GetFunction
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};
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static void STDMETHODCALLTYPE d3d9_pixelshader_wined3d_object_destroyed(void *parent)
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{
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HeapFree(GetProcessHeap(), 0, parent);
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}
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static const struct wined3d_parent_ops d3d9_pixelshader_wined3d_parent_ops =
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{
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d3d9_pixelshader_wined3d_object_destroyed,
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};
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HRESULT pixelshader_init(IDirect3DPixelShader9Impl *shader, IDirect3DDevice9Impl *device, const DWORD *byte_code)
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{
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HRESULT hr;
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shader->ref = 1;
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shader->lpVtbl = &Direct3DPixelShader9_Vtbl;
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wined3d_mutex_lock();
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hr = IWineD3DDevice_CreatePixelShader(device->WineD3DDevice, byte_code,
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NULL, &shader->wineD3DPixelShader, (IUnknown *)shader,
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&d3d9_pixelshader_wined3d_parent_ops);
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wined3d_mutex_unlock();
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if (FAILED(hr))
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{
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WARN("Failed to created wined3d pixel shader, hr %#x.\n", hr);
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return hr;
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}
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shader->parentDevice = (IDirect3DDevice9Ex *)device;
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IDirect3DDevice9Ex_AddRef(shader->parentDevice);
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return D3D_OK;
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}
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HRESULT WINAPI IDirect3DDevice9Impl_SetPixelShader(LPDIRECT3DDEVICE9EX iface, IDirect3DPixelShader9* pShader) {
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IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
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IDirect3DPixelShader9Impl *shader = (IDirect3DPixelShader9Impl *)pShader;
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TRACE("(%p) Relay\n", This);
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wined3d_mutex_lock();
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IWineD3DDevice_SetPixelShader(This->WineD3DDevice, shader == NULL ? NULL :shader->wineD3DPixelShader);
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wined3d_mutex_unlock();
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return D3D_OK;
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}
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HRESULT WINAPI IDirect3DDevice9Impl_GetPixelShader(LPDIRECT3DDEVICE9EX iface, IDirect3DPixelShader9** ppShader) {
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IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
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IWineD3DPixelShader *object;
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HRESULT hrc = D3D_OK;
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TRACE("(%p) Relay\n", This);
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if (ppShader == NULL) {
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TRACE("(%p) Invalid call\n", This);
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return D3DERR_INVALIDCALL;
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}
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wined3d_mutex_lock();
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hrc = IWineD3DDevice_GetPixelShader(This->WineD3DDevice, &object);
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if (SUCCEEDED(hrc))
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{
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if (object)
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{
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hrc = IWineD3DPixelShader_GetParent(object, (IUnknown **)ppShader);
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IWineD3DPixelShader_Release(object);
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}
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else
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{
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*ppShader = NULL;
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}
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}
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else
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{
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WARN("(%p) : Call to IWineD3DDevice_GetPixelShader failed %u (device %p)\n", This, hrc, This->WineD3DDevice);
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}
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wined3d_mutex_unlock();
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TRACE("(%p) : returning %p\n", This, *ppShader);
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return hrc;
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}
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HRESULT WINAPI IDirect3DDevice9Impl_SetPixelShaderConstantF(LPDIRECT3DDEVICE9EX iface, UINT Register, CONST float* pConstantData, UINT Vector4fCount) {
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IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
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HRESULT hr;
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TRACE("(%p) Relay\n", This);
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wined3d_mutex_lock();
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hr = IWineD3DDevice_SetPixelShaderConstantF(This->WineD3DDevice, Register, pConstantData, Vector4fCount);
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wined3d_mutex_unlock();
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return hr;
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}
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HRESULT WINAPI IDirect3DDevice9Impl_GetPixelShaderConstantF(LPDIRECT3DDEVICE9EX iface, UINT Register, float* pConstantData, UINT Vector4fCount) {
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IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
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HRESULT hr;
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TRACE("(%p) Relay\n", This);
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wined3d_mutex_lock();
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hr = IWineD3DDevice_GetPixelShaderConstantF(This->WineD3DDevice, Register, pConstantData, Vector4fCount);
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wined3d_mutex_unlock();
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return hr;
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}
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HRESULT WINAPI IDirect3DDevice9Impl_SetPixelShaderConstantI(LPDIRECT3DDEVICE9EX iface, UINT Register, CONST int* pConstantData, UINT Vector4iCount) {
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IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
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HRESULT hr;
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TRACE("(%p) Relay\n", This);
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wined3d_mutex_lock();
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hr = IWineD3DDevice_SetPixelShaderConstantI(This->WineD3DDevice, Register, pConstantData, Vector4iCount);
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wined3d_mutex_unlock();
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return hr;
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}
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HRESULT WINAPI IDirect3DDevice9Impl_GetPixelShaderConstantI(LPDIRECT3DDEVICE9EX iface, UINT Register, int* pConstantData, UINT Vector4iCount) {
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IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
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HRESULT hr;
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TRACE("(%p) Relay\n", This);
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wined3d_mutex_lock();
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hr = IWineD3DDevice_GetPixelShaderConstantI(This->WineD3DDevice, Register, pConstantData, Vector4iCount);
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wined3d_mutex_unlock();
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return hr;
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}
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HRESULT WINAPI IDirect3DDevice9Impl_SetPixelShaderConstantB(LPDIRECT3DDEVICE9EX iface, UINT Register, CONST BOOL* pConstantData, UINT BoolCount) {
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IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
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HRESULT hr;
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TRACE("(%p) Relay\n", This);
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wined3d_mutex_lock();
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hr = IWineD3DDevice_SetPixelShaderConstantB(This->WineD3DDevice, Register, pConstantData, BoolCount);
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wined3d_mutex_unlock();
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return hr;
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}
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HRESULT WINAPI IDirect3DDevice9Impl_GetPixelShaderConstantB(LPDIRECT3DDEVICE9EX iface, UINT Register, BOOL* pConstantData, UINT BoolCount) {
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IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
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HRESULT hr;
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TRACE("(%p) Relay\n", This);
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wined3d_mutex_lock();
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hr = IWineD3DDevice_GetPixelShaderConstantB(This->WineD3DDevice, Register, pConstantData, BoolCount);
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wined3d_mutex_unlock();
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return hr;
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}
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