Sweden-Number/dlls/ddraw
Lionel Ulmer 91c6f817b9 - rework how texturing is done in the D3D driver
- added the generic path for DrawPrimitive API in D3D 3 / 7
2002-12-15 01:17:59 +00:00
..
d3ddevice - rework how texturing is done in the D3D driver 2002-12-15 01:17:59 +00:00
dclipper Removed trailing whitespace. 2002-05-31 23:06:46 +00:00
ddraw - rework how texturing is done in the D3D driver 2002-12-15 01:17:59 +00:00
direct3d - rework how texturing is done in the D3D driver 2002-12-15 01:17:59 +00:00
dpalette Removed the flags fields of IDirectDrawPaletteImpl, as we should use 2002-07-10 03:05:43 +00:00
dsurface - rework how texturing is done in the D3D driver 2002-12-15 01:17:59 +00:00
.cvsignore Added .spec.def files. 2002-12-12 22:04:04 +00:00
Makefile.in - Clean up all the D3D COM handling (but the underlaying code is still 2002-11-21 21:04:16 +00:00
convert.c Removed trailing whitespace. 2002-05-31 23:06:46 +00:00
d3d_private.h - rework how texturing is done in the D3D driver 2002-12-15 01:17:59 +00:00
d3dcommon.c Make sure that no files except unknwn.h include wine/obj_base.h 2002-12-05 20:33:07 +00:00
d3dexecutebuffer.c Make sure that no files except unknwn.h include wine/obj_base.h 2002-12-05 20:33:07 +00:00
d3dlight.c Make sure that no files except unknwn.h include wine/obj_base.h 2002-12-05 20:33:07 +00:00
d3dmaterial.c Make sure that no files except unknwn.h include wine/obj_base.h 2002-12-05 20:33:07 +00:00
d3dtexture.c - rework how texturing is done in the D3D driver 2002-12-15 01:17:59 +00:00
d3dvertexbuffer.c - rework how texturing is done in the D3D driver 2002-12-15 01:17:59 +00:00
d3dviewport.c Make sure that no files except unknwn.h include wine/obj_base.h 2002-12-05 20:33:07 +00:00
ddcomimpl.h - Clean up all the D3D COM handling (but the underlaying code is still 2002-11-21 21:04:16 +00:00
ddraw.spec Made the dll entry point default to DllMain and removed most of the 2002-11-04 23:53:41 +00:00
ddraw_private.h - rework how texturing is done in the D3D driver 2002-12-15 01:17:59 +00:00
helper.c - actually use the VertexBuffer stubs 2002-11-30 19:27:19 +00:00
main.c Made the dll entry point default to DllMain and removed most of the 2002-11-04 23:53:41 +00:00
mesa.c - rework how texturing is done in the D3D driver 2002-12-15 01:17:59 +00:00
mesa_private.h - rework how texturing is done in the D3D driver 2002-12-15 01:17:59 +00:00
struct_convert.c Added LGPL standard comment, and copyright notices where necessary. 2002-03-09 23:29:33 +00:00
version.rc Fixed version info. 2002-06-13 23:49:01 +00:00