654 lines
28 KiB
C
654 lines
28 KiB
C
/*
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* Copyright 2006-2007 Henri Verbeet
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* Copyright 2011 Stefan Dösinger for CodeWeavers
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2.1 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
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*/
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#define COBJMACROS
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#include <d3d8.h>
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#include "wine/test.h"
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static HWND create_window(void)
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{
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WNDCLASS wc = {0};
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wc.lpfnWndProc = DefWindowProc;
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wc.lpszClassName = "d3d8_test_wc";
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RegisterClass(&wc);
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return CreateWindow("d3d8_test_wc", "d3d8_test",
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0, 0, 0, 0, 0, 0, 0, 0, 0);
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}
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static IDirect3DDevice8 *init_d3d8(HMODULE d3d8_handle)
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{
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IDirect3D8 * (__stdcall * d3d8_create)(UINT SDKVersion) = 0;
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IDirect3D8 *d3d8_ptr = 0;
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IDirect3DDevice8 *device_ptr = 0;
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D3DPRESENT_PARAMETERS present_parameters;
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D3DDISPLAYMODE d3ddm;
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HRESULT hr;
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d3d8_create = (void *)GetProcAddress(d3d8_handle, "Direct3DCreate8");
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ok(d3d8_create != NULL, "Failed to get address of Direct3DCreate8\n");
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if (!d3d8_create) return NULL;
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d3d8_ptr = d3d8_create(D3D_SDK_VERSION);
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if (!d3d8_ptr)
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{
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skip("could not create D3D8\n");
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return NULL;
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}
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IDirect3D8_GetAdapterDisplayMode(d3d8_ptr, D3DADAPTER_DEFAULT, &d3ddm );
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ZeroMemory(&present_parameters, sizeof(present_parameters));
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present_parameters.Windowed = TRUE;
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present_parameters.hDeviceWindow = create_window();
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present_parameters.SwapEffect = D3DSWAPEFFECT_DISCARD;
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present_parameters.BackBufferFormat = d3ddm.Format;
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present_parameters.EnableAutoDepthStencil = TRUE;
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present_parameters.AutoDepthStencilFormat = D3DFMT_D24S8;
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hr = IDirect3D8_CreateDevice(d3d8_ptr, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL,
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NULL, D3DCREATE_SOFTWARE_VERTEXPROCESSING, &present_parameters, &device_ptr);
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if(FAILED(hr))
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{
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skip("could not create device, IDirect3D8_CreateDevice returned %#x\n", hr);
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return NULL;
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}
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return device_ptr;
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}
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/* Test the behaviour of the IDirect3DDevice8::CreateImageSurface method.
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Expected behaviour (and also documented in the original DX8 docs) is that the
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call returns a surface with the SYSTEMMEM pool type. Games like Max Payne 1
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and 2 which use Direct3D8 calls depend on this behaviour.
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A short remark in the DX9 docs however states that the pool of the
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returned surface object is of type SCRATCH. This is misinformation and results
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in screenshots not appearing in the savegame loading menu of both games
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mentioned above (engine tries to display a texture from the scratch pool).
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This test verifies that the behaviour described in the original D3D8 docs is
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the correct one. For more information about this issue, see the MSDN:
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D3D9 docs: "Converting to Direct3D 9"
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D3D9 reference: "IDirect3DDevice9::CreateOffscreenPlainSurface"
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D3D8 reference: "IDirect3DDevice8::CreateImageSurface"
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*/
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static void test_image_surface_pool(IDirect3DDevice8 *device) {
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IDirect3DSurface8 *surface = 0;
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D3DSURFACE_DESC surf_desc;
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HRESULT hr;
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hr = IDirect3DDevice8_CreateImageSurface(device, 128, 128, D3DFMT_A8R8G8B8, &surface);
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ok(SUCCEEDED(hr), "CreateImageSurface failed (0x%08x)\n", hr);
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hr = IDirect3DSurface8_GetDesc(surface, &surf_desc);
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ok(SUCCEEDED(hr), "GetDesc failed (0x%08x)\n", hr);
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ok((surf_desc.Pool == D3DPOOL_SYSTEMMEM),
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"CreateImageSurface returns surface with unexpected pool type %u (should be SYSTEMMEM = 2)\n", surf_desc.Pool);
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IDirect3DSurface8_Release(surface);
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}
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static void test_surface_get_container(IDirect3DDevice8 *device_ptr)
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{
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IDirect3DTexture8 *texture_ptr = 0;
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IDirect3DSurface8 *surface_ptr = 0;
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void *container_ptr;
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HRESULT hr;
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hr = IDirect3DDevice8_CreateTexture(device_ptr, 128, 128, 1, 0,
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D3DFMT_A8R8G8B8, D3DPOOL_DEFAULT, &texture_ptr);
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ok(SUCCEEDED(hr) && texture_ptr != NULL, "CreateTexture returned: hr %#x, texture_ptr %p. "
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"Expected hr %#x, texture_ptr != %p\n", hr, texture_ptr, D3D_OK, NULL);
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if (!texture_ptr || FAILED(hr)) goto cleanup;
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hr = IDirect3DTexture8_GetSurfaceLevel(texture_ptr, 0, &surface_ptr);
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ok(SUCCEEDED(hr) && surface_ptr != NULL, "GetSurfaceLevel returned: hr %#x, surface_ptr %p. "
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"Expected hr %#x, surface_ptr != %p\n", hr, surface_ptr, D3D_OK, NULL);
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if (!surface_ptr || FAILED(hr)) goto cleanup;
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/* These should work... */
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container_ptr = (void *)0x1337c0d3;
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hr = IDirect3DSurface8_GetContainer(surface_ptr, &IID_IUnknown, &container_ptr);
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ok(SUCCEEDED(hr) && container_ptr == texture_ptr, "GetContainer returned: hr %#x, container_ptr %p. "
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"Expected hr %#x, container_ptr %p\n", hr, container_ptr, S_OK, texture_ptr);
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if (container_ptr && container_ptr != (void *)0x1337c0d3) IUnknown_Release((IUnknown *)container_ptr);
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container_ptr = (void *)0x1337c0d3;
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hr = IDirect3DSurface8_GetContainer(surface_ptr, &IID_IDirect3DResource8, &container_ptr);
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ok(SUCCEEDED(hr) && container_ptr == texture_ptr, "GetContainer returned: hr %#x, container_ptr %p. "
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"Expected hr %#x, container_ptr %p\n", hr, container_ptr, S_OK, texture_ptr);
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if (container_ptr && container_ptr != (void *)0x1337c0d3) IUnknown_Release((IUnknown *)container_ptr);
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container_ptr = (void *)0x1337c0d3;
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hr = IDirect3DSurface8_GetContainer(surface_ptr, &IID_IDirect3DBaseTexture8, &container_ptr);
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ok(SUCCEEDED(hr) && container_ptr == texture_ptr, "GetContainer returned: hr %#x, container_ptr %p. "
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"Expected hr %#x, container_ptr %p\n", hr, container_ptr, S_OK, texture_ptr);
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if (container_ptr && container_ptr != (void *)0x1337c0d3) IUnknown_Release((IUnknown *)container_ptr);
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container_ptr = (void *)0x1337c0d3;
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hr = IDirect3DSurface8_GetContainer(surface_ptr, &IID_IDirect3DTexture8, &container_ptr);
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ok(SUCCEEDED(hr) && container_ptr == texture_ptr, "GetContainer returned: hr %#x, container_ptr %p. "
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"Expected hr %#x, container_ptr %p\n", hr, container_ptr, S_OK, texture_ptr);
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if (container_ptr && container_ptr != (void *)0x1337c0d3) IUnknown_Release((IUnknown *)container_ptr);
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/* ...and this one shouldn't. This should return E_NOINTERFACE and set container_ptr to NULL */
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container_ptr = (void *)0x1337c0d3;
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hr = IDirect3DSurface8_GetContainer(surface_ptr, &IID_IDirect3DSurface8, &container_ptr);
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ok(hr == E_NOINTERFACE && container_ptr == NULL, "GetContainer returned: hr %#x, container_ptr %p. "
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"Expected hr %#x, container_ptr %p\n", hr, container_ptr, E_NOINTERFACE, NULL);
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if (container_ptr && container_ptr != (void *)0x1337c0d3) IUnknown_Release((IUnknown *)container_ptr);
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cleanup:
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if (texture_ptr) IDirect3DTexture8_Release(texture_ptr);
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if (surface_ptr) IDirect3DSurface8_Release(surface_ptr);
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}
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static void test_lockrect_invalid(IDirect3DDevice8 *device)
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{
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IDirect3DSurface8 *surface = 0;
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D3DLOCKED_RECT locked_rect;
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unsigned int i;
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BYTE *base;
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HRESULT hr;
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const RECT valid[] = {
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{60, 60, 68, 68},
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{120, 60, 128, 68},
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{60, 120, 68, 128},
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};
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const RECT invalid[] = {
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{60, 60, 60, 68}, /* 0 height */
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{60, 60, 68, 60}, /* 0 width */
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{68, 60, 60, 68}, /* left > right */
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{60, 68, 68, 60}, /* top > bottom */
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{-8, 60, 0, 68}, /* left < surface */
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{60, -8, 68, 0}, /* top < surface */
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{-16, 60, -8, 68}, /* right < surface */
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{60, -16, 68, -8}, /* bottom < surface */
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{60, 60, 136, 68}, /* right > surface */
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{60, 60, 68, 136}, /* bottom > surface */
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{136, 60, 144, 68}, /* left > surface */
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{60, 136, 68, 144}, /* top > surface */
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};
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hr = IDirect3DDevice8_CreateImageSurface(device, 128, 128, D3DFMT_A8R8G8B8, &surface);
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ok(SUCCEEDED(hr), "CreateImageSurface failed (0x%08x)\n", hr);
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hr = IDirect3DSurface8_LockRect(surface, &locked_rect, NULL, 0);
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ok(SUCCEEDED(hr), "LockRect failed (0x%08x)\n", hr);
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base = locked_rect.pBits;
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hr = IDirect3DSurface8_UnlockRect(surface);
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ok(SUCCEEDED(hr), "UnlockRect failed (0x%08x)\n", hr);
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for (i = 0; i < (sizeof(valid) / sizeof(*valid)); ++i)
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{
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unsigned int offset, expected_offset;
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const RECT *rect = &valid[i];
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locked_rect.pBits = (BYTE *)0xdeadbeef;
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locked_rect.Pitch = 0xdeadbeef;
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hr = IDirect3DSurface8_LockRect(surface, &locked_rect, rect, 0);
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ok(SUCCEEDED(hr), "LockRect failed (0x%08x) for rect [%d, %d]->[%d, %d]\n",
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hr, rect->left, rect->top, rect->right, rect->bottom);
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offset = (BYTE *)locked_rect.pBits - base;
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expected_offset = rect->top * locked_rect.Pitch + rect->left * 4;
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ok(offset == expected_offset, "Got offset %u, expected offset %u for rect [%d, %d]->[%d, %d]\n",
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offset, expected_offset, rect->left, rect->top, rect->right, rect->bottom);
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hr = IDirect3DSurface8_UnlockRect(surface);
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ok(SUCCEEDED(hr), "UnlockRect failed (0x%08x)\n", hr);
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}
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for (i = 0; i < (sizeof(invalid) / sizeof(*invalid)); ++i)
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{
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const RECT *rect = &invalid[i];
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hr = IDirect3DSurface8_LockRect(surface, &locked_rect, rect, 0);
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ok(hr == D3DERR_INVALIDCALL, "LockRect returned 0x%08x for rect [%d, %d]->[%d, %d]"
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", expected D3DERR_INVALIDCALL (0x%08x)\n", hr, rect->left, rect->top,
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rect->right, rect->bottom, D3DERR_INVALIDCALL);
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}
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hr = IDirect3DSurface8_LockRect(surface, &locked_rect, NULL, 0);
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ok(SUCCEEDED(hr), "LockRect failed (0x%08x) for rect NULL\n", hr);
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hr = IDirect3DSurface8_LockRect(surface, &locked_rect, NULL, 0);
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ok(hr == D3DERR_INVALIDCALL, "Double LockRect returned 0x%08x for rect NULL\n", hr);
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hr = IDirect3DSurface8_UnlockRect(surface);
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ok(SUCCEEDED(hr), "UnlockRect failed (0x%08x)\n", hr);
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hr = IDirect3DSurface8_LockRect(surface, &locked_rect, &valid[0], 0);
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ok(hr == D3D_OK, "LockRect failed (0x%08x) for rect [%d, %d]->[%d, %d]"
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", expected D3D_OK (0x%08x)\n", hr, valid[0].left, valid[0].top,
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valid[0].right, valid[0].bottom, D3D_OK);
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hr = IDirect3DSurface8_LockRect(surface, &locked_rect, &valid[0], 0);
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ok(hr == D3DERR_INVALIDCALL, "Double LockRect failed (0x%08x) for rect [%d, %d]->[%d, %d]"
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", expected D3DERR_INVALIDCALL (0x%08x)\n", hr, valid[0].left, valid[0].top,
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valid[0].right, valid[0].bottom,D3DERR_INVALIDCALL);
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hr = IDirect3DSurface8_LockRect(surface, &locked_rect, &valid[1], 0);
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ok(hr == D3DERR_INVALIDCALL, "Double LockRect failed (0x%08x) for rect [%d, %d]->[%d, %d]"
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", expected D3DERR_INVALIDCALL (0x%08x)\n", hr, valid[1].left, valid[1].top,
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valid[1].right, valid[1].bottom, D3DERR_INVALIDCALL);
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hr = IDirect3DSurface8_UnlockRect(surface);
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ok(SUCCEEDED(hr), "UnlockRect failed (0x%08x)\n", hr);
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IDirect3DSurface8_Release(surface);
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}
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static ULONG getref(IUnknown *iface)
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{
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IUnknown_AddRef(iface);
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return IUnknown_Release(iface);
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}
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static void test_private_data(IDirect3DDevice8 *device)
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{
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HRESULT hr;
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IDirect3DSurface8 *surface;
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ULONG ref, ref2;
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IUnknown *ptr;
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DWORD size = sizeof(IUnknown *);
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hr = IDirect3DDevice8_CreateImageSurface(device, 4, 4, D3DFMT_A8R8G8B8, &surface);
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ok(SUCCEEDED(hr), "CreateImageSurface failed (0x%08x)\n", hr);
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if(!surface)
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{
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return;
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}
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/* This fails */
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hr = IDirect3DSurface8_SetPrivateData(surface, &IID_IDirect3DSurface8 /* Abuse this tag */, device, 0, D3DSPD_IUNKNOWN);
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ok(hr == D3DERR_INVALIDCALL, "IDirect3DSurface8_SetPrivateData failed with %08x\n", hr);
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hr = IDirect3DSurface8_SetPrivateData(surface, &IID_IDirect3DSurface8 /* Abuse this tag */, device, 5, D3DSPD_IUNKNOWN);
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ok(hr == D3DERR_INVALIDCALL, "IDirect3DSurface8_SetPrivateData failed with %08x\n", hr);
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hr = IDirect3DSurface8_SetPrivateData(surface, &IID_IDirect3DSurface8 /* Abuse this tag */, device, sizeof(IUnknown *) * 2, D3DSPD_IUNKNOWN);
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ok(hr == D3DERR_INVALIDCALL, "IDirect3DSurface8_SetPrivateData failed with %08x\n", hr);
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ref = getref((IUnknown *) device);
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hr = IDirect3DSurface8_SetPrivateData(surface, &IID_IDirect3DSurface8 /* Abuse this tag */, device, sizeof(IUnknown *), D3DSPD_IUNKNOWN);
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ok(hr == D3D_OK, "IDirect3DSurface8_SetPrivateData failed with %08x\n", hr);
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ref2 = getref((IUnknown *) device);
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ok(ref2 == ref + 1, "Object reference is %d, expected %d\n", ref2, ref + 1);
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hr = IDirect3DSurface8_FreePrivateData(surface, &IID_IDirect3DSurface8);
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ok(hr == D3D_OK, "IDirect3DSurface8_FreePrivateData returned %08x\n", hr);
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ref2 = getref((IUnknown *) device);
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ok(ref2 == ref, "Object reference is %d, expected %d\n", ref2, ref);
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hr = IDirect3DSurface8_SetPrivateData(surface, &IID_IDirect3DSurface8, device, sizeof(IUnknown *), D3DSPD_IUNKNOWN);
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ok(hr == D3D_OK, "IDirect3DSurface8_SetPrivateData failed with %08x\n", hr);
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hr = IDirect3DSurface8_SetPrivateData(surface, &IID_IDirect3DSurface8, surface, sizeof(IUnknown *), D3DSPD_IUNKNOWN);
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ok(hr == D3D_OK, "IDirect3DSurface8_SetPrivateData failed with %08x\n", hr);
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ref2 = getref((IUnknown *) device);
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ok(ref2 == ref, "Object reference is %d, expected %d\n", ref2, ref);
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hr = IDirect3DSurface8_SetPrivateData(surface, &IID_IDirect3DSurface8, device, sizeof(IUnknown *), D3DSPD_IUNKNOWN);
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ok(hr == D3D_OK, "IDirect3DSurface8_SetPrivateData failed with %08x\n", hr);
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hr = IDirect3DSurface8_GetPrivateData(surface, &IID_IDirect3DSurface8, &ptr, &size);
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ok(hr == D3D_OK, "IDirect3DSurface8_GetPrivateData failed with %08x\n", hr);
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ref2 = getref((IUnknown *) device);
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/* Object is NOT being addrefed */
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ok(ptr == (IUnknown *) device, "Returned interface pointer is %p, expected %p\n", ptr, device);
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ok(ref2 == ref + 2, "Object reference is %d, expected %d. ptr at %p, orig at %p\n", ref2, ref + 2, ptr, device);
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IUnknown_Release(ptr);
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IDirect3DSurface8_Release(surface);
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/* Destroying the surface frees the held reference */
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ref2 = getref((IUnknown *) device);
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/* -1 because the surface was released and held a reference before */
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ok(ref2 == (ref - 1), "Object reference is %d, expected %d\n", ref2, ref - 1);
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}
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static void test_surface_dimensions(IDirect3DDevice8 *device)
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{
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IDirect3DSurface8 *surface;
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HRESULT hr;
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hr = IDirect3DDevice8_CreateImageSurface(device, 0, 1, D3DFMT_A8R8G8B8, &surface);
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ok(hr == D3DERR_INVALIDCALL, "CreateOffscreenPlainSurface returned %#x, expected D3DERR_INVALIDCALL.\n", hr);
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if (SUCCEEDED(hr)) IDirect3DSurface8_Release(surface);
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hr = IDirect3DDevice8_CreateImageSurface(device, 1, 0, D3DFMT_A8R8G8B8, &surface);
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ok(hr == D3DERR_INVALIDCALL, "CreateOffscreenPlainSurface returned %#x, expected D3DERR_INVALIDCALL.\n", hr);
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if (SUCCEEDED(hr)) IDirect3DSurface8_Release(surface);
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}
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static void test_surface_format_null(IDirect3DDevice8 *device)
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{
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static const D3DFORMAT D3DFMT_NULL = MAKEFOURCC('N','U','L','L');
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IDirect3DTexture8 *texture;
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IDirect3DSurface8 *surface;
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IDirect3DSurface8 *rt, *ds;
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D3DLOCKED_RECT locked_rect;
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D3DSURFACE_DESC desc;
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IDirect3D8 *d3d;
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HRESULT hr;
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IDirect3DDevice8_GetDirect3D(device, &d3d);
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hr = IDirect3D8_CheckDeviceFormat(d3d, 0, D3DDEVTYPE_HAL, D3DFMT_X8R8G8B8,
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D3DUSAGE_RENDERTARGET, D3DRTYPE_SURFACE, D3DFMT_NULL);
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if (hr != D3D_OK)
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{
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skip("No D3DFMT_NULL support, skipping test.\n");
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IDirect3D8_Release(d3d);
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return;
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}
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hr = IDirect3D8_CheckDeviceFormat(d3d, 0, D3DDEVTYPE_HAL, D3DFMT_X8R8G8B8,
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D3DUSAGE_RENDERTARGET, D3DRTYPE_TEXTURE, D3DFMT_NULL);
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ok(hr == D3D_OK, "D3DFMT_NULL should be supported for render target textures, hr %#x.\n", hr);
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hr = IDirect3D8_CheckDepthStencilMatch(d3d, D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, D3DFMT_X8R8G8B8,
|
|
D3DFMT_NULL, D3DFMT_D24S8);
|
|
ok(SUCCEEDED(hr), "Depth stencil match failed for D3DFMT_NULL, hr %#x.\n", hr);
|
|
|
|
IDirect3D8_Release(d3d);
|
|
|
|
hr = IDirect3DDevice8_CreateRenderTarget(device, 128, 128, D3DFMT_NULL,
|
|
D3DMULTISAMPLE_NONE, TRUE, &surface);
|
|
ok(SUCCEEDED(hr), "Failed to create render target, hr %#x.\n", hr);
|
|
|
|
hr = IDirect3DDevice8_GetRenderTarget(device, &rt);
|
|
ok(SUCCEEDED(hr), "Failed to get original render target, hr %#x.\n", hr);
|
|
|
|
hr = IDirect3DDevice8_GetDepthStencilSurface(device, &ds);
|
|
ok(SUCCEEDED(hr), "Failed to get original depth/stencil, hr %#x.\n", hr);
|
|
|
|
hr = IDirect3DDevice8_SetRenderTarget(device, surface, NULL);
|
|
ok(SUCCEEDED(hr), "Failed to set render target, hr %#x.\n", hr);
|
|
|
|
hr = IDirect3DDevice8_Clear(device, 0, NULL, D3DCLEAR_TARGET, 0x00000000, 0.0f, 0);
|
|
ok(SUCCEEDED(hr), "Clear failed, hr %#x.\n", hr);
|
|
|
|
hr = IDirect3DDevice8_SetRenderTarget(device, rt, ds);
|
|
ok(SUCCEEDED(hr), "Failed to set render target, hr %#x.\n", hr);
|
|
|
|
IDirect3DSurface8_Release(rt);
|
|
IDirect3DSurface8_Release(ds);
|
|
|
|
hr = IDirect3DSurface8_GetDesc(surface, &desc);
|
|
ok(SUCCEEDED(hr), "Failed to get surface desc, hr %#x.\n", hr);
|
|
ok(desc.Width == 128, "Expected width 128, got %u.\n", desc.Width);
|
|
ok(desc.Height == 128, "Expected height 128, got %u.\n", desc.Height);
|
|
|
|
hr = IDirect3DSurface8_LockRect(surface, &locked_rect, NULL, 0);
|
|
ok(SUCCEEDED(hr), "Failed to lock surface, hr %#x.\n", hr);
|
|
ok(locked_rect.Pitch, "Expected non-zero pitch, got %u.\n", locked_rect.Pitch);
|
|
ok(!!locked_rect.pBits, "Expected non-NULL pBits, got %p.\n", locked_rect.pBits);
|
|
|
|
hr = IDirect3DSurface8_UnlockRect(surface);
|
|
ok(SUCCEEDED(hr), "Failed to unlock surface, hr %#x.\n", hr);
|
|
|
|
IDirect3DSurface8_Release(surface);
|
|
|
|
hr = IDirect3DDevice8_CreateTexture(device, 128, 128, 0, D3DUSAGE_RENDERTARGET,
|
|
D3DFMT_NULL, D3DPOOL_DEFAULT, &texture);
|
|
ok(SUCCEEDED(hr), "Failed to create texture, hr %#x.\n", hr);
|
|
IDirect3DTexture8_Release(texture);
|
|
}
|
|
|
|
static void test_surface_double_unlock(IDirect3DDevice8 *device)
|
|
{
|
|
static struct
|
|
{
|
|
D3DPOOL pool;
|
|
const char *name;
|
|
}
|
|
pools[] =
|
|
{
|
|
{ D3DPOOL_DEFAULT, "D3DPOOL_DEFAULT" },
|
|
{ D3DPOOL_SYSTEMMEM, "D3DPOOL_SYSTEMMEM" },
|
|
};
|
|
IDirect3DSurface8 *surface;
|
|
unsigned int i;
|
|
HRESULT hr;
|
|
D3DLOCKED_RECT lr;
|
|
IDirect3D8 *d3d;
|
|
|
|
hr = IDirect3DDevice8_GetDirect3D(device, &d3d);
|
|
ok(SUCCEEDED(hr), "IDirect3DDevice8_GetDirect3D failed, hr = 0x%08x\n", hr);
|
|
|
|
for (i = 0; i < (sizeof(pools) / sizeof(*pools)); i++)
|
|
{
|
|
switch (pools[i].pool)
|
|
{
|
|
case D3DPOOL_DEFAULT:
|
|
hr = IDirect3D8_CheckDeviceFormat(d3d, 0, D3DDEVTYPE_HAL, D3DFMT_X8R8G8B8, D3DUSAGE_RENDERTARGET,
|
|
D3DRTYPE_SURFACE, D3DFMT_X8R8G8B8);
|
|
if (FAILED(hr))
|
|
{
|
|
skip("D3DFMT_X8R8G8B8 render targets not supported, skipping double unlock DEFAULT pool test\n");
|
|
continue;
|
|
}
|
|
|
|
hr = IDirect3DDevice8_CreateRenderTarget(device, 64, 64, D3DFMT_X8R8G8B8,
|
|
D3DMULTISAMPLE_NONE, TRUE, &surface);
|
|
ok(SUCCEEDED(hr), "IDirect3DDevice8_CreateRenderTarget failed, hr = 0x%08x, pool %s\n",
|
|
hr, pools[i].name);
|
|
break;
|
|
|
|
case D3DPOOL_SYSTEMMEM:
|
|
hr = IDirect3DDevice8_CreateImageSurface(device, 64, 64, D3DFMT_X8R8G8B8, &surface);
|
|
ok(SUCCEEDED(hr), "IDirect3DDevice8_CreateImageSurface failed, hr = 0x%08x, pool %s\n",
|
|
hr, pools[i].name);
|
|
break;
|
|
|
|
default:
|
|
break;
|
|
}
|
|
|
|
hr = IDirect3DSurface8_UnlockRect(surface);
|
|
ok(hr == D3DERR_INVALIDCALL, "Unlock without lock returned 0x%08x, expected 0x%08x, pool %s\n",
|
|
hr, D3DERR_INVALIDCALL, pools[i].name);
|
|
|
|
hr = IDirect3DSurface8_LockRect(surface, &lr, NULL, 0);
|
|
ok(SUCCEEDED(hr), "IDirect3DSurface8_LockRect failed, hr = 0x%08x, pool %s\n",
|
|
hr, pools[i].name);
|
|
hr = IDirect3DSurface8_UnlockRect(surface);
|
|
ok(SUCCEEDED(hr), "IDirect3DSurface8_UnlockRect failed, hr = 0x%08x, pool %s\n",
|
|
hr, pools[i].name);
|
|
|
|
hr = IDirect3DSurface8_UnlockRect(surface);
|
|
ok(hr == D3DERR_INVALIDCALL, "Double unlock returned 0x%08x, expected 0x%08x, pool %s\n",
|
|
hr, D3DERR_INVALIDCALL, pools[i].name);
|
|
|
|
IDirect3DSurface8_Release(surface);
|
|
}
|
|
|
|
IDirect3D8_Release(d3d);
|
|
}
|
|
|
|
static void test_surface_lockrect_blocks(IDirect3DDevice8 *device)
|
|
{
|
|
IDirect3DTexture8 *texture;
|
|
IDirect3DSurface8 *surface;
|
|
IDirect3D8 *d3d;
|
|
D3DLOCKED_RECT locked_rect;
|
|
unsigned int i, j;
|
|
HRESULT hr;
|
|
RECT rect;
|
|
|
|
const struct
|
|
{
|
|
D3DFORMAT fmt;
|
|
const char *name;
|
|
unsigned int block_width;
|
|
unsigned int block_height;
|
|
BOOL broken;
|
|
}
|
|
formats[] =
|
|
{
|
|
{D3DFMT_DXT1, "D3DFMT_DXT1", 4, 4, FALSE},
|
|
{D3DFMT_DXT2, "D3DFMT_DXT2", 4, 4, FALSE},
|
|
{D3DFMT_DXT3, "D3DFMT_DXT3", 4, 4, FALSE},
|
|
{D3DFMT_DXT4, "D3DFMT_DXT4", 4, 4, FALSE},
|
|
{D3DFMT_DXT5, "D3DFMT_DXT5", 4, 4, FALSE},
|
|
/* ATI2N has 2x2 blocks on all AMD cards and Geforce 7 cards,
|
|
* which doesn't match the format spec. On newer Nvidia cards
|
|
* it has the correct 4x4 block size */
|
|
{MAKEFOURCC('A','T','I','2'), "ATI2N", 4, 4, TRUE},
|
|
/* YUY2 and UYVY are not supported in d3d8, there is no way
|
|
* to use them with this API considering their restrictions */
|
|
};
|
|
const struct
|
|
{
|
|
D3DPOOL pool;
|
|
const char *name;
|
|
/* Don't check the return value, Nvidia returns D3DERR_INVALIDCALL for some formats
|
|
* and E_INVALIDARG/DDERR_INVALIDPARAMS for others. */
|
|
BOOL success;
|
|
}
|
|
pools[] =
|
|
{
|
|
{D3DPOOL_DEFAULT, "D3DPOOL_DEFAULT", FALSE},
|
|
{D3DPOOL_SCRATCH, "D3DPOOL_SCRATCH", TRUE},
|
|
{D3DPOOL_SYSTEMMEM, "D3DPOOL_SYSTEMMEM",TRUE},
|
|
{D3DPOOL_MANAGED, "D3DPOOL_MANAGED", TRUE},
|
|
};
|
|
|
|
hr = IDirect3DDevice8_GetDirect3D(device, &d3d);
|
|
ok(SUCCEEDED(hr), "IDirect3DDevice8_GetDirect3D failed (%08x)\n", hr);
|
|
|
|
for (i = 0; i < (sizeof(formats) / sizeof(*formats)); ++i) {
|
|
hr = IDirect3D8_CheckDeviceFormat(d3d, 0, D3DDEVTYPE_HAL, D3DFMT_X8R8G8B8, D3DUSAGE_DYNAMIC,
|
|
D3DRTYPE_TEXTURE, formats[i].fmt);
|
|
if (FAILED(hr))
|
|
{
|
|
skip("Format %s not supported, skipping lockrect offset test\n", formats[i].name);
|
|
continue;
|
|
}
|
|
|
|
for (j = 0; j < (sizeof(pools) / sizeof(*pools)); j++)
|
|
{
|
|
hr = IDirect3DDevice8_CreateTexture(device, 128, 128, 1,
|
|
pools[j].pool == D3DPOOL_DEFAULT ? D3DUSAGE_DYNAMIC : 0,
|
|
formats[i].fmt, pools[j].pool, &texture);
|
|
ok(SUCCEEDED(hr), "IDirect3DDevice8_CreateTexture failed (%08x)\n", hr);
|
|
hr = IDirect3DTexture8_GetSurfaceLevel(texture, 0, &surface);
|
|
ok(SUCCEEDED(hr), "IDirect3DTexture8_GetSurfaceLevel failed (%08x)\n", hr);
|
|
IDirect3DTexture8_Release(texture);
|
|
|
|
if (formats[i].block_width > 1)
|
|
{
|
|
SetRect(&rect, formats[i].block_width >> 1, 0, formats[i].block_width, formats[i].block_height);
|
|
hr = IDirect3DSurface8_LockRect(surface, &locked_rect, &rect, 0);
|
|
ok(!SUCCEEDED(hr) == !pools[j].success || broken(formats[i].broken),
|
|
"Partial block lock %s, expected %s, format %s, pool %s.\n",
|
|
SUCCEEDED(hr) ? "succeeded" : "failed",
|
|
pools[j].success ? "success" : "failure", formats[i].name, pools[j].name);
|
|
if (SUCCEEDED(hr))
|
|
{
|
|
hr = IDirect3DSurface8_UnlockRect(surface);
|
|
ok(SUCCEEDED(hr), "IDirect3DSurface8_UnlockRect failed (%08x)\n", hr);
|
|
}
|
|
|
|
SetRect(&rect, 0, 0, formats[i].block_width >> 1, formats[i].block_height);
|
|
hr = IDirect3DSurface8_LockRect(surface, &locked_rect, &rect, 0);
|
|
ok(!SUCCEEDED(hr) == !pools[j].success || broken(formats[i].broken),
|
|
"Partial block lock %s, expected %s, format %s, pool %s.\n",
|
|
SUCCEEDED(hr) ? "succeeded" : "failed",
|
|
pools[j].success ? "success" : "failure", formats[i].name, pools[j].name);
|
|
if (SUCCEEDED(hr))
|
|
{
|
|
hr = IDirect3DSurface8_UnlockRect(surface);
|
|
ok(SUCCEEDED(hr), "IDirect3DSurface8_UnlockRect failed (%08x)\n", hr);
|
|
}
|
|
}
|
|
|
|
if (formats[i].block_height > 1)
|
|
{
|
|
SetRect(&rect, 0, formats[i].block_height >> 1, formats[i].block_width, formats[i].block_height);
|
|
hr = IDirect3DSurface8_LockRect(surface, &locked_rect, &rect, 0);
|
|
ok(!SUCCEEDED(hr) == !pools[j].success || broken(formats[i].broken),
|
|
"Partial block lock %s, expected %s, format %s, pool %s.\n",
|
|
SUCCEEDED(hr) ? "succeeded" : "failed",
|
|
pools[j].success ? "success" : "failure", formats[i].name, pools[j].name);
|
|
if (SUCCEEDED(hr))
|
|
{
|
|
hr = IDirect3DSurface8_UnlockRect(surface);
|
|
ok(SUCCEEDED(hr), "IDirect3DSurface8_UnlockRect failed (%08x)\n", hr);
|
|
}
|
|
|
|
SetRect(&rect, 0, 0, formats[i].block_width, formats[i].block_height >> 1);
|
|
hr = IDirect3DSurface8_LockRect(surface, &locked_rect, &rect, 0);
|
|
ok(!SUCCEEDED(hr) == !pools[j].success || broken(formats[i].broken),
|
|
"Partial block lock %s, expected %s, format %s, pool %s.\n",
|
|
SUCCEEDED(hr) ? "succeeded" : "failed",
|
|
pools[j].success ? "success" : "failure", formats[i].name, pools[j].name);
|
|
if (SUCCEEDED(hr))
|
|
{
|
|
hr = IDirect3DSurface8_UnlockRect(surface);
|
|
ok(SUCCEEDED(hr), "IDirect3DSurface8_UnlockRect failed (%08x)\n", hr);
|
|
}
|
|
}
|
|
|
|
SetRect(&rect, 0, 0, formats[i].block_width, formats[i].block_height);
|
|
hr = IDirect3DSurface8_LockRect(surface, &locked_rect, &rect, 0);
|
|
ok(hr == D3D_OK, "Full block lock returned %08x, expected %08x, format %s, pool %s\n",
|
|
hr, D3D_OK, formats[i].name, pools[j].name);
|
|
if (SUCCEEDED(hr))
|
|
{
|
|
hr = IDirect3DSurface8_UnlockRect(surface);
|
|
ok(SUCCEEDED(hr), "IDirect3DSurface8_UnlockRect failed (%08x)\n", hr);
|
|
}
|
|
|
|
IDirect3DSurface8_Release(surface);
|
|
}
|
|
}
|
|
IDirect3D8_Release(d3d);
|
|
}
|
|
|
|
START_TEST(surface)
|
|
{
|
|
HMODULE d3d8_handle;
|
|
IDirect3DDevice8 *device_ptr;
|
|
ULONG refcount;
|
|
|
|
d3d8_handle = LoadLibraryA("d3d8.dll");
|
|
if (!d3d8_handle)
|
|
{
|
|
skip("Could not load d3d8.dll\n");
|
|
return;
|
|
}
|
|
|
|
device_ptr = init_d3d8(d3d8_handle);
|
|
if (!device_ptr) return;
|
|
|
|
test_image_surface_pool(device_ptr);
|
|
test_surface_get_container(device_ptr);
|
|
test_lockrect_invalid(device_ptr);
|
|
test_private_data(device_ptr);
|
|
test_surface_dimensions(device_ptr);
|
|
test_surface_format_null(device_ptr);
|
|
test_surface_double_unlock(device_ptr);
|
|
test_surface_lockrect_blocks(device_ptr);
|
|
|
|
refcount = IDirect3DDevice8_Release(device_ptr);
|
|
ok(!refcount, "Device has %u references left\n", refcount);
|
|
}
|