Sweden-Number/dlls/d3dx9_36/effect.c

6206 lines
191 KiB
C

/*
* Copyright 2010 Christian Costa
* Copyright 2011 Rico Schüller
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
*/
#include "config.h"
#include "wine/port.h"
#define NONAMELESSUNION
#include "wine/debug.h"
#include "wine/unicode.h"
#include "windef.h"
#include "wingdi.h"
#include "d3dx9_36_private.h"
/* Constants for special INT/FLOAT conversation */
#define INT_FLOAT_MULTI 255.0f
#define INT_FLOAT_MULTI_INVERSE (1/INT_FLOAT_MULTI)
WINE_DEFAULT_DEBUG_CHANNEL(d3dx);
static const struct ID3DXEffectVtbl ID3DXEffect_Vtbl;
static const struct ID3DXBaseEffectVtbl ID3DXBaseEffect_Vtbl;
static const struct ID3DXEffectCompilerVtbl ID3DXEffectCompiler_Vtbl;
enum STATE_CLASS
{
SC_LIGHTENABLE,
SC_FVF,
SC_LIGHT,
SC_MATERIAL,
SC_NPATCHMODE,
SC_PIXELSHADER,
SC_RENDERSTATE,
SC_SETSAMPLER,
SC_SAMPLERSTATE,
SC_TEXTURE,
SC_TEXTURESTAGE,
SC_TRANSFORM,
SC_VERTEXSHADER,
SC_SHADERCONST,
SC_UNKNOWN,
};
enum MATERIAL_TYPE
{
MT_DIFFUSE,
MT_AMBIENT,
MT_SPECULAR,
MT_EMISSIVE,
MT_POWER,
};
enum LIGHT_TYPE
{
LT_TYPE,
LT_DIFFUSE,
LT_SPECULAR,
LT_AMBIENT,
LT_POSITION,
LT_DIRECTION,
LT_RANGE,
LT_FALLOFF,
LT_ATTENUATION0,
LT_ATTENUATION1,
LT_ATTENUATION2,
LT_THETA,
LT_PHI,
};
enum SHADER_CONSTANT_TYPE
{
SCT_VSFLOAT,
SCT_VSBOOL,
SCT_VSINT,
SCT_PSFLOAT,
SCT_PSBOOL,
SCT_PSINT,
};
enum STATE_TYPE
{
ST_CONSTANT,
ST_PARAMETER,
ST_FXLC,
};
struct d3dx_parameter
{
char *name;
char *semantic;
void *data;
D3DXPARAMETER_CLASS class;
D3DXPARAMETER_TYPE type;
UINT rows;
UINT columns;
UINT element_count;
UINT annotation_count;
UINT member_count;
DWORD flags;
UINT bytes;
D3DXHANDLE *annotation_handles;
D3DXHANDLE *member_handles;
};
struct d3dx_state
{
UINT operation;
UINT index;
enum STATE_TYPE type;
D3DXHANDLE parameter;
};
struct d3dx_sampler
{
UINT state_count;
struct d3dx_state *states;
};
struct d3dx_pass
{
char *name;
UINT state_count;
UINT annotation_count;
struct d3dx_state *states;
D3DXHANDLE *annotation_handles;
};
struct d3dx_technique
{
char *name;
UINT pass_count;
UINT annotation_count;
D3DXHANDLE *annotation_handles;
D3DXHANDLE *pass_handles;
};
struct ID3DXBaseEffectImpl
{
ID3DXBaseEffect ID3DXBaseEffect_iface;
LONG ref;
struct ID3DXEffectImpl *effect;
UINT parameter_count;
UINT technique_count;
D3DXHANDLE *parameter_handles;
D3DXHANDLE *technique_handles;
};
struct ID3DXEffectImpl
{
ID3DXEffect ID3DXEffect_iface;
LONG ref;
struct ID3DXEffectStateManager *manager;
struct IDirect3DDevice9 *device;
struct ID3DXEffectPool *pool;
D3DXHANDLE active_technique;
D3DXHANDLE active_pass;
ID3DXBaseEffect *base_effect;
};
struct ID3DXEffectCompilerImpl
{
ID3DXEffectCompiler ID3DXEffectCompiler_iface;
LONG ref;
ID3DXBaseEffect *base_effect;
};
static struct d3dx_parameter *get_parameter_by_name(struct ID3DXBaseEffectImpl *base,
struct d3dx_parameter *parameter, LPCSTR name);
static struct d3dx_parameter *get_annotation_by_name(UINT handlecount, D3DXHANDLE *handles, LPCSTR name);
static HRESULT d3dx9_parse_state(struct d3dx_state *state, const char *data, const char **ptr, D3DXHANDLE *objects);
static void free_parameter_state(D3DXHANDLE handle, BOOL element, BOOL child, enum STATE_TYPE st);
static const struct
{
enum STATE_CLASS class;
UINT op;
LPCSTR name;
}
state_table[] =
{
/* Render sates */
{SC_RENDERSTATE, D3DRS_ZENABLE, "D3DRS_ZENABLE"}, /* 0x0 */
{SC_RENDERSTATE, D3DRS_FILLMODE, "D3DRS_FILLMODE"},
{SC_RENDERSTATE, D3DRS_SHADEMODE, "D3DRS_SHADEMODE"},
{SC_RENDERSTATE, D3DRS_ZWRITEENABLE, "D3DRS_ZWRITEENABLE"},
{SC_RENDERSTATE, D3DRS_ALPHATESTENABLE, "D3DRS_ALPHATESTENABLE"},
{SC_RENDERSTATE, D3DRS_LASTPIXEL, "D3DRS_LASTPIXEL"},
{SC_RENDERSTATE, D3DRS_SRCBLEND, "D3DRS_SRCBLEND"},
{SC_RENDERSTATE, D3DRS_DESTBLEND, "D3DRS_DESTBLEND"},
{SC_RENDERSTATE, D3DRS_CULLMODE, "D3DRS_CULLMODE"},
{SC_RENDERSTATE, D3DRS_ZFUNC, "D3DRS_ZFUNC"},
{SC_RENDERSTATE, D3DRS_ALPHAREF, "D3DRS_ALPHAREF"},
{SC_RENDERSTATE, D3DRS_ALPHAFUNC, "D3DRS_ALPHAFUNC"},
{SC_RENDERSTATE, D3DRS_DITHERENABLE, "D3DRS_DITHERENABLE"},
{SC_RENDERSTATE, D3DRS_ALPHABLENDENABLE, "D3DRS_ALPHABLENDENABLE"},
{SC_RENDERSTATE, D3DRS_FOGENABLE, "D3DRS_FOGENABLE"},
{SC_RENDERSTATE, D3DRS_SPECULARENABLE, "D3DRS_SPECULARENABLE"},
{SC_RENDERSTATE, D3DRS_FOGCOLOR, "D3DRS_FOGCOLOR"}, /* 0x10 */
{SC_RENDERSTATE, D3DRS_FOGTABLEMODE, "D3DRS_FOGTABLEMODE"},
{SC_RENDERSTATE, D3DRS_FOGSTART, "D3DRS_FOGSTART"},
{SC_RENDERSTATE, D3DRS_FOGEND, "D3DRS_FOGEND"},
{SC_RENDERSTATE, D3DRS_FOGDENSITY, "D3DRS_FOGDENSITY"},
{SC_RENDERSTATE, D3DRS_RANGEFOGENABLE, "D3DRS_RANGEFOGENABLE"},
{SC_RENDERSTATE, D3DRS_STENCILENABLE, "D3DRS_STENCILENABLE"},
{SC_RENDERSTATE, D3DRS_STENCILFAIL, "D3DRS_STENCILFAIL"},
{SC_RENDERSTATE, D3DRS_STENCILZFAIL, "D3DRS_STENCILZFAIL"},
{SC_RENDERSTATE, D3DRS_STENCILPASS, "D3DRS_STENCILPASS"},
{SC_RENDERSTATE, D3DRS_STENCILFUNC, "D3DRS_STENCILFUNC"},
{SC_RENDERSTATE, D3DRS_STENCILREF, "D3DRS_STENCILREF"},
{SC_RENDERSTATE, D3DRS_STENCILMASK, "D3DRS_STENCILMASK"},
{SC_RENDERSTATE, D3DRS_STENCILWRITEMASK, "D3DRS_STENCILWRITEMASK"},
{SC_RENDERSTATE, D3DRS_TEXTUREFACTOR, "D3DRS_TEXTUREFACTOR"},
{SC_RENDERSTATE, D3DRS_WRAP0, "D3DRS_WRAP0"},
{SC_RENDERSTATE, D3DRS_WRAP1, "D3DRS_WRAP1"}, /* 0x20 */
{SC_RENDERSTATE, D3DRS_WRAP2, "D3DRS_WRAP2"},
{SC_RENDERSTATE, D3DRS_WRAP3, "D3DRS_WRAP3"},
{SC_RENDERSTATE, D3DRS_WRAP4, "D3DRS_WRAP4"},
{SC_RENDERSTATE, D3DRS_WRAP5, "D3DRS_WRAP5"},
{SC_RENDERSTATE, D3DRS_WRAP6, "D3DRS_WRAP6"},
{SC_RENDERSTATE, D3DRS_WRAP7, "D3DRS_WRAP7"},
{SC_RENDERSTATE, D3DRS_WRAP8, "D3DRS_WRAP8"},
{SC_RENDERSTATE, D3DRS_WRAP9, "D3DRS_WRAP9"},
{SC_RENDERSTATE, D3DRS_WRAP10, "D3DRS_WRAP10"},
{SC_RENDERSTATE, D3DRS_WRAP11, "D3DRS_WRAP11"},
{SC_RENDERSTATE, D3DRS_WRAP12, "D3DRS_WRAP12"},
{SC_RENDERSTATE, D3DRS_WRAP13, "D3DRS_WRAP13"},
{SC_RENDERSTATE, D3DRS_WRAP14, "D3DRS_WRAP14"},
{SC_RENDERSTATE, D3DRS_WRAP15, "D3DRS_WRAP15"},
{SC_RENDERSTATE, D3DRS_CLIPPING, "D3DRS_CLIPPING"},
{SC_RENDERSTATE, D3DRS_LIGHTING, "D3DRS_LIGHTING"}, /* 0x30 */
{SC_RENDERSTATE, D3DRS_AMBIENT, "D3DRS_AMBIENT"},
{SC_RENDERSTATE, D3DRS_FOGVERTEXMODE, "D3DRS_FOGVERTEXMODE"},
{SC_RENDERSTATE, D3DRS_COLORVERTEX, "D3DRS_COLORVERTEX"},
{SC_RENDERSTATE, D3DRS_LOCALVIEWER, "D3DRS_LOCALVIEWER"},
{SC_RENDERSTATE, D3DRS_NORMALIZENORMALS, "D3DRS_NORMALIZENORMALS"},
{SC_RENDERSTATE, D3DRS_DIFFUSEMATERIALSOURCE, "D3DRS_DIFFUSEMATERIALSOURCE"},
{SC_RENDERSTATE, D3DRS_SPECULARMATERIALSOURCE, "D3DRS_SPECULARMATERIALSOURCE"},
{SC_RENDERSTATE, D3DRS_AMBIENTMATERIALSOURCE, "D3DRS_AMBIENTMATERIALSOURCE"},
{SC_RENDERSTATE, D3DRS_EMISSIVEMATERIALSOURCE, "D3DRS_EMISSIVEMATERIALSOURCE"},
{SC_RENDERSTATE, D3DRS_VERTEXBLEND, "D3DRS_VERTEXBLEND"},
{SC_RENDERSTATE, D3DRS_CLIPPLANEENABLE, "D3DRS_CLIPPLANEENABLE"},
{SC_RENDERSTATE, D3DRS_POINTSIZE, "D3DRS_POINTSIZE"},
{SC_RENDERSTATE, D3DRS_POINTSIZE_MIN, "D3DRS_POINTSIZE_MIN"},
{SC_RENDERSTATE, D3DRS_POINTSIZE_MAX, "D3DRS_POINTSIZE_MAX"},
{SC_RENDERSTATE, D3DRS_POINTSPRITEENABLE, "D3DRS_POINTSPRITEENABLE"},
{SC_RENDERSTATE, D3DRS_POINTSCALEENABLE, "D3DRS_POINTSCALEENABLE"}, /* 0x40 */
{SC_RENDERSTATE, D3DRS_POINTSCALE_A, "D3DRS_POINTSCALE_A"},
{SC_RENDERSTATE, D3DRS_POINTSCALE_B, "D3DRS_POINTSCALE_B"},
{SC_RENDERSTATE, D3DRS_POINTSCALE_C, "D3DRS_POINTSCALE_C"},
{SC_RENDERSTATE, D3DRS_MULTISAMPLEANTIALIAS, "D3DRS_MULTISAMPLEANTIALIAS"},
{SC_RENDERSTATE, D3DRS_MULTISAMPLEMASK, "D3DRS_MULTISAMPLEMASK"},
{SC_RENDERSTATE, D3DRS_PATCHEDGESTYLE, "D3DRS_PATCHEDGESTYLE"},
{SC_RENDERSTATE, D3DRS_DEBUGMONITORTOKEN, "D3DRS_DEBUGMONITORTOKEN"},
{SC_RENDERSTATE, D3DRS_INDEXEDVERTEXBLENDENABLE, "D3DRS_INDEXEDVERTEXBLENDENABLE"},
{SC_RENDERSTATE, D3DRS_COLORWRITEENABLE, "D3DRS_COLORWRITEENABLE"},
{SC_RENDERSTATE, D3DRS_TWEENFACTOR, "D3DRS_TWEENFACTOR"},
{SC_RENDERSTATE, D3DRS_BLENDOP, "D3DRS_BLENDOP"},
{SC_RENDERSTATE, D3DRS_POSITIONDEGREE, "D3DRS_POSITIONDEGREE"},
{SC_RENDERSTATE, D3DRS_NORMALDEGREE, "D3DRS_NORMALDEGREE"},
{SC_RENDERSTATE, D3DRS_SCISSORTESTENABLE, "D3DRS_SCISSORTESTENABLE"},
{SC_RENDERSTATE, D3DRS_SLOPESCALEDEPTHBIAS, "D3DRS_SLOPESCALEDEPTHBIAS"},
{SC_RENDERSTATE, D3DRS_ANTIALIASEDLINEENABLE, "D3DRS_ANTIALIASEDLINEENABLE"}, /* 0x50 */
{SC_RENDERSTATE, D3DRS_MINTESSELLATIONLEVEL, "D3DRS_MINTESSELLATIONLEVEL"},
{SC_RENDERSTATE, D3DRS_MAXTESSELLATIONLEVEL, "D3DRS_MAXTESSELLATIONLEVEL"},
{SC_RENDERSTATE, D3DRS_ADAPTIVETESS_X, "D3DRS_ADAPTIVETESS_X"},
{SC_RENDERSTATE, D3DRS_ADAPTIVETESS_Y, "D3DRS_ADAPTIVETESS_Y"},
{SC_RENDERSTATE, D3DRS_ADAPTIVETESS_Z, "D3DRS_ADAPTIVETESS_Z"},
{SC_RENDERSTATE, D3DRS_ADAPTIVETESS_W, "D3DRS_ADAPTIVETESS_W"},
{SC_RENDERSTATE, D3DRS_ENABLEADAPTIVETESSELLATION, "D3DRS_ENABLEADAPTIVETESSELLATION"},
{SC_RENDERSTATE, D3DRS_TWOSIDEDSTENCILMODE, "D3DRS_TWOSIDEDSTENCILMODE"},
{SC_RENDERSTATE, D3DRS_CCW_STENCILFAIL, "D3DRS_CCW_STENCILFAIL"},
{SC_RENDERSTATE, D3DRS_CCW_STENCILZFAIL, "D3DRS_CCW_STENCILZFAIL"},
{SC_RENDERSTATE, D3DRS_CCW_STENCILPASS, "D3DRS_CCW_STENCILPASS"},
{SC_RENDERSTATE, D3DRS_CCW_STENCILFUNC, "D3DRS_CCW_STENCILFUNC"},
{SC_RENDERSTATE, D3DRS_COLORWRITEENABLE1, "D3DRS_COLORWRITEENABLE1"},
{SC_RENDERSTATE, D3DRS_COLORWRITEENABLE2, "D3DRS_COLORWRITEENABLE2"},
{SC_RENDERSTATE, D3DRS_COLORWRITEENABLE3, "D3DRS_COLORWRITEENABLE3"},
{SC_RENDERSTATE, D3DRS_BLENDFACTOR, "D3DRS_BLENDFACTOR"}, /* 0x60 */
{SC_RENDERSTATE, D3DRS_SRGBWRITEENABLE, "D3DRS_SRGBWRITEENABLE"},
{SC_RENDERSTATE, D3DRS_DEPTHBIAS, "D3DRS_DEPTHBIAS"},
{SC_RENDERSTATE, D3DRS_SEPARATEALPHABLENDENABLE, "D3DRS_SEPARATEALPHABLENDENABLE"},
{SC_RENDERSTATE, D3DRS_SRCBLENDALPHA, "D3DRS_SRCBLENDALPHA"},
{SC_RENDERSTATE, D3DRS_DESTBLENDALPHA, "D3DRS_DESTBLENDALPHA"},
{SC_RENDERSTATE, D3DRS_BLENDOPALPHA, "D3DRS_BLENDOPALPHA"},
/* Texture stages */
{SC_TEXTURESTAGE, D3DTSS_COLOROP, "D3DTSS_COLOROP"},
{SC_TEXTURESTAGE, D3DTSS_COLORARG0, "D3DTSS_COLORARG0"},
{SC_TEXTURESTAGE, D3DTSS_COLORARG1, "D3DTSS_COLORARG1"},
{SC_TEXTURESTAGE, D3DTSS_COLORARG2, "D3DTSS_COLORARG2"},
{SC_TEXTURESTAGE, D3DTSS_ALPHAOP, "D3DTSS_ALPHAOP"},
{SC_TEXTURESTAGE, D3DTSS_ALPHAARG0, "D3DTSS_ALPHAARG0"},
{SC_TEXTURESTAGE, D3DTSS_ALPHAARG1, "D3DTSS_ALPHAARG1"},
{SC_TEXTURESTAGE, D3DTSS_ALPHAARG2, "D3DTSS_ALPHAARG2"},
{SC_TEXTURESTAGE, D3DTSS_RESULTARG, "D3DTSS_RESULTARG"},
{SC_TEXTURESTAGE, D3DTSS_BUMPENVMAT00, "D3DTSS_BUMPENVMAT00"}, /* 0x70 */
{SC_TEXTURESTAGE, D3DTSS_BUMPENVMAT01, "D3DTSS_BUMPENVMAT01"},
{SC_TEXTURESTAGE, D3DTSS_BUMPENVMAT10, "D3DTSS_BUMPENVMAT10"},
{SC_TEXTURESTAGE, D3DTSS_BUMPENVMAT11, "D3DTSS_BUMPENVMAT11"},
{SC_TEXTURESTAGE, D3DTSS_TEXCOORDINDEX, "D3DTSS_TEXCOORDINDEX"},
{SC_TEXTURESTAGE, D3DTSS_BUMPENVLSCALE, "D3DTSS_BUMPENVLSCALE"},
{SC_TEXTURESTAGE, D3DTSS_BUMPENVLOFFSET, "D3DTSS_BUMPENVLOFFSET"},
{SC_TEXTURESTAGE, D3DTSS_TEXTURETRANSFORMFLAGS, "D3DTSS_TEXTURETRANSFORMFLAGS"},
{SC_TEXTURESTAGE, D3DTSS_CONSTANT, "D3DTSS_CONSTANT"},
/* NPatchMode */
{SC_NPATCHMODE, 0, "NPatchMode"},
/* FVF */
{SC_FVF, 0, "FVF"},
/* Transform */
{SC_TRANSFORM, D3DTS_PROJECTION, "D3DTS_PROJECTION"},
{SC_TRANSFORM, D3DTS_VIEW, "D3DTS_VIEW"},
{SC_TRANSFORM, D3DTS_WORLD, "D3DTS_WORLD"},
{SC_TRANSFORM, D3DTS_TEXTURE0, "D3DTS_TEXTURE0"},
/* Material */
{SC_MATERIAL, MT_DIFFUSE, "MaterialDiffuse"},
{SC_MATERIAL, MT_AMBIENT, "MaterialAmbient"}, /* 0x80 */
{SC_MATERIAL, MT_SPECULAR, "MaterialSpecular"},
{SC_MATERIAL, MT_EMISSIVE, "MaterialEmissive"},
{SC_MATERIAL, MT_POWER, "MaterialPower"},
/* Light */
{SC_LIGHT, LT_TYPE, "LightType"},
{SC_LIGHT, LT_DIFFUSE, "LightDiffuse"},
{SC_LIGHT, LT_SPECULAR, "LightSpecular"},
{SC_LIGHT, LT_AMBIENT, "LightAmbient"},
{SC_LIGHT, LT_POSITION, "LightPosition"},
{SC_LIGHT, LT_DIRECTION, "LightDirection"},
{SC_LIGHT, LT_RANGE, "LightRange"},
{SC_LIGHT, LT_FALLOFF, "LightFallOff"},
{SC_LIGHT, LT_ATTENUATION0, "LightAttenuation0"},
{SC_LIGHT, LT_ATTENUATION1, "LightAttenuation1"},
{SC_LIGHT, LT_ATTENUATION2, "LightAttenuation2"},
{SC_LIGHT, LT_THETA, "LightTheta"},
{SC_LIGHT, LT_PHI, "LightPhi"}, /* 0x90 */
/* Ligthenable */
{SC_LIGHTENABLE, 0, "LightEnable"},
/* Vertexshader */
{SC_VERTEXSHADER, 0, "Vertexshader"},
/* Pixelshader */
{SC_PIXELSHADER, 0, "Pixelshader"},
/* Shader constants */
{SC_SHADERCONST, SCT_VSFLOAT, "VertexShaderConstantF"},
{SC_SHADERCONST, SCT_VSBOOL, "VertexShaderConstantB"},
{SC_SHADERCONST, SCT_VSINT, "VertexShaderConstantI"},
{SC_SHADERCONST, SCT_VSFLOAT, "VertexShaderConstant"},
{SC_SHADERCONST, SCT_VSFLOAT, "VertexShaderConstant1"},
{SC_SHADERCONST, SCT_VSFLOAT, "VertexShaderConstant2"},
{SC_SHADERCONST, SCT_VSFLOAT, "VertexShaderConstant3"},
{SC_SHADERCONST, SCT_VSFLOAT, "VertexShaderConstant4"},
{SC_SHADERCONST, SCT_PSFLOAT, "PixelShaderConstantF"},
{SC_SHADERCONST, SCT_PSBOOL, "PixelShaderConstantB"},
{SC_SHADERCONST, SCT_PSINT, "PixelShaderConstantI"},
{SC_SHADERCONST, SCT_PSFLOAT, "PixelShaderConstant"},
{SC_SHADERCONST, SCT_PSFLOAT, "PixelShaderConstant1"}, /* 0xa0 */
{SC_SHADERCONST, SCT_PSFLOAT, "PixelShaderConstant2"},
{SC_SHADERCONST, SCT_PSFLOAT, "PixelShaderConstant3"},
{SC_SHADERCONST, SCT_PSFLOAT, "PixelShaderConstant4"},
/* Texture */
{SC_TEXTURE, 0, "Texture"},
/* Sampler states */
{SC_SAMPLERSTATE, D3DSAMP_ADDRESSU, "AddressU"},
{SC_SAMPLERSTATE, D3DSAMP_ADDRESSV, "AddressV"},
{SC_SAMPLERSTATE, D3DSAMP_ADDRESSW, "AddressW"},
{SC_SAMPLERSTATE, D3DSAMP_BORDERCOLOR, "BorderColor"},
{SC_SAMPLERSTATE, D3DSAMP_MAGFILTER, "MagFilter"},
{SC_SAMPLERSTATE, D3DSAMP_MINFILTER, "MinFilter"},
{SC_SAMPLERSTATE, D3DSAMP_MIPFILTER, "MipFilter"},
{SC_SAMPLERSTATE, D3DSAMP_MIPMAPLODBIAS, "MipMapLodBias"},
{SC_SAMPLERSTATE, D3DSAMP_MAXMIPLEVEL, "MaxMipLevel"},
{SC_SAMPLERSTATE, D3DSAMP_MAXANISOTROPY, "MaxAnisotropy"},
{SC_SAMPLERSTATE, D3DSAMP_SRGBTEXTURE, "SRGBTexture"},
{SC_SAMPLERSTATE, D3DSAMP_ELEMENTINDEX, "ElementIndex"}, /* 0xb0 */
{SC_SAMPLERSTATE, D3DSAMP_DMAPOFFSET, "DMAPOffset"},
/* Set sampler */
{SC_SETSAMPLER, 0, "Sampler"},
};
static inline void read_dword(const char **ptr, DWORD *d)
{
memcpy(d, *ptr, sizeof(*d));
*ptr += sizeof(*d);
}
static void skip_dword_unknown(const char **ptr, unsigned int count)
{
unsigned int i;
DWORD d;
FIXME("Skipping %u unknown DWORDs:\n", count);
for (i = 0; i < count; ++i)
{
read_dword(ptr, &d);
FIXME("\t0x%08x\n", d);
}
}
static inline struct d3dx_parameter *get_parameter_struct(D3DXHANDLE handle)
{
return (struct d3dx_parameter *) handle;
}
static inline struct d3dx_pass *get_pass_struct(D3DXHANDLE handle)
{
return (struct d3dx_pass *) handle;
}
static inline struct d3dx_technique *get_technique_struct(D3DXHANDLE handle)
{
return (struct d3dx_technique *) handle;
}
static inline D3DXHANDLE get_parameter_handle(struct d3dx_parameter *parameter)
{
return (D3DXHANDLE) parameter;
}
static inline D3DXHANDLE get_technique_handle(struct d3dx_technique *technique)
{
return (D3DXHANDLE) technique;
}
static inline D3DXHANDLE get_pass_handle(struct d3dx_pass *pass)
{
return (D3DXHANDLE) pass;
}
static struct d3dx_technique *get_technique_by_name(struct ID3DXBaseEffectImpl *base, LPCSTR name)
{
UINT i;
if (!name) return NULL;
for (i = 0; i < base->technique_count; ++i)
{
struct d3dx_technique *tech = get_technique_struct(base->technique_handles[i]);
if (!strcmp(tech->name, name)) return tech;
}
return NULL;
}
static struct d3dx_technique *get_valid_technique(struct ID3DXBaseEffectImpl *base, D3DXHANDLE technique)
{
struct d3dx_technique *tech = NULL;
unsigned int i;
for (i = 0; i < base->technique_count; ++i)
{
if (base->technique_handles[i] == technique)
{
tech = get_technique_struct(technique);
break;
}
}
if (!tech) tech = get_technique_by_name(base, technique);
return tech;
}
static struct d3dx_pass *get_valid_pass(struct ID3DXBaseEffectImpl *base, D3DXHANDLE pass)
{
unsigned int i, k;
for (i = 0; i < base->technique_count; ++i)
{
struct d3dx_technique *technique = get_technique_struct(base->technique_handles[i]);
for (k = 0; k < technique->pass_count; ++k)
{
if (technique->pass_handles[k] == pass)
{
return get_pass_struct(pass);
}
}
}
return NULL;
}
static struct d3dx_parameter *get_valid_sub_parameter(struct d3dx_parameter *param, D3DXHANDLE parameter)
{
unsigned int i, count;
struct d3dx_parameter *p;
for (i = 0; i < param->annotation_count; ++i)
{
if (param->annotation_handles[i] == parameter)
{
return get_parameter_struct(parameter);
}
p = get_valid_sub_parameter(get_parameter_struct(param->annotation_handles[i]), parameter);
if (p) return p;
}
if (param->element_count) count = param->element_count;
else count = param->member_count;
for (i = 0; i < count; ++i)
{
if (param->member_handles[i] == parameter)
{
return get_parameter_struct(parameter);
}
p = get_valid_sub_parameter(get_parameter_struct(param->member_handles[i]), parameter);
if (p) return p;
}
return NULL;
}
static struct d3dx_parameter *get_valid_parameter(struct ID3DXBaseEffectImpl *base, D3DXHANDLE parameter)
{
unsigned int i, k, m;
struct d3dx_parameter *p;
for (i = 0; i < base->parameter_count; ++i)
{
if (base->parameter_handles[i] == parameter)
{
return get_parameter_struct(parameter);
}
p = get_valid_sub_parameter(get_parameter_struct(base->parameter_handles[i]), parameter);
if (p) return p;
}
for (i = 0; i < base->technique_count; ++i)
{
struct d3dx_technique *technique = get_technique_struct(base->technique_handles[i]);
for (k = 0; k < technique->pass_count; ++k)
{
struct d3dx_pass *pass = get_pass_struct(technique->pass_handles[k]);
for (m = 0; m < pass->annotation_count; ++m)
{
if (pass->annotation_handles[m] == parameter)
{
return get_parameter_struct(parameter);
}
p = get_valid_sub_parameter(get_parameter_struct(pass->annotation_handles[m]), parameter);
if (p) return p;
}
}
for (k = 0; k < technique->annotation_count; ++k)
{
if (technique->annotation_handles[k] == parameter)
{
return get_parameter_struct(parameter);
}
p = get_valid_sub_parameter(get_parameter_struct(technique->annotation_handles[k]), parameter);
if (p) return p;
}
}
return get_parameter_by_name(base, NULL, parameter);
}
static void free_state(struct d3dx_state *state)
{
free_parameter_state(state->parameter, FALSE, FALSE, state->type);
}
static void free_sampler(struct d3dx_sampler *sampler)
{
UINT i;
for (i = 0; i < sampler->state_count; ++i)
{
free_state(&sampler->states[i]);
}
HeapFree(GetProcessHeap(), 0, sampler->states);
}
static void free_parameter(D3DXHANDLE handle, BOOL element, BOOL child)
{
free_parameter_state(handle, element, child, ST_CONSTANT);
}
static void free_parameter_state(D3DXHANDLE handle, BOOL element, BOOL child, enum STATE_TYPE st)
{
unsigned int i;
struct d3dx_parameter *param = get_parameter_struct(handle);
TRACE("Free parameter %p, name %s, type %s, child %s, state_type %x\n", param, param->name,
debug_d3dxparameter_type(param->type), child ? "yes" : "no", st);
if (!param)
{
return;
}
if (param->annotation_handles)
{
for (i = 0; i < param->annotation_count; ++i)
{
free_parameter(param->annotation_handles[i], FALSE, FALSE);
}
HeapFree(GetProcessHeap(), 0, param->annotation_handles);
}
if (param->member_handles)
{
unsigned int count;
if (param->element_count) count = param->element_count;
else count = param->member_count;
for (i = 0; i < count; ++i)
{
free_parameter(param->member_handles[i], param->element_count != 0, TRUE);
}
HeapFree(GetProcessHeap(), 0, param->member_handles);
}
if (param->class == D3DXPC_OBJECT && !param->element_count)
{
switch (param->type)
{
case D3DXPT_STRING:
HeapFree(GetProcessHeap(), 0, *(LPSTR *)param->data);
if (!child) HeapFree(GetProcessHeap(), 0, param->data);
break;
case D3DXPT_TEXTURE:
case D3DXPT_TEXTURE1D:
case D3DXPT_TEXTURE2D:
case D3DXPT_TEXTURE3D:
case D3DXPT_TEXTURECUBE:
case D3DXPT_PIXELSHADER:
case D3DXPT_VERTEXSHADER:
if (st == ST_CONSTANT)
{
if (*(IUnknown **)param->data) IUnknown_Release(*(IUnknown **)param->data);
}
else
{
HeapFree(GetProcessHeap(), 0, *(LPSTR *)param->data);
}
if (!child) HeapFree(GetProcessHeap(), 0, param->data);
break;
case D3DXPT_SAMPLER:
case D3DXPT_SAMPLER1D:
case D3DXPT_SAMPLER2D:
case D3DXPT_SAMPLER3D:
case D3DXPT_SAMPLERCUBE:
if (st == ST_CONSTANT)
{
free_sampler((struct d3dx_sampler *)param->data);
}
else
{
HeapFree(GetProcessHeap(), 0, *(LPSTR *)param->data);
}
/* samplers have always own data, so free that */
HeapFree(GetProcessHeap(), 0, param->data);
break;
default:
FIXME("Unhandled type %s\n", debug_d3dxparameter_type(param->type));
break;
}
}
else
{
if (!child)
{
if (st != ST_CONSTANT)
{
HeapFree(GetProcessHeap(), 0, *(LPSTR *)param->data);
}
HeapFree(GetProcessHeap(), 0, param->data);
}
}
/* only the parent has to release name and semantic */
if (!element)
{
HeapFree(GetProcessHeap(), 0, param->name);
HeapFree(GetProcessHeap(), 0, param->semantic);
}
HeapFree(GetProcessHeap(), 0, param);
}
static void free_pass(D3DXHANDLE handle)
{
unsigned int i;
struct d3dx_pass *pass = get_pass_struct(handle);
TRACE("Free pass %p\n", pass);
if (!pass)
{
return;
}
if (pass->annotation_handles)
{
for (i = 0; i < pass->annotation_count; ++i)
{
free_parameter(pass->annotation_handles[i], FALSE, FALSE);
}
HeapFree(GetProcessHeap(), 0, pass->annotation_handles);
}
if (pass->states)
{
for (i = 0; i < pass->state_count; ++i)
{
free_state(&pass->states[i]);
}
HeapFree(GetProcessHeap(), 0, pass->states);
}
HeapFree(GetProcessHeap(), 0, pass->name);
HeapFree(GetProcessHeap(), 0, pass);
}
static void free_technique(D3DXHANDLE handle)
{
unsigned int i;
struct d3dx_technique *technique = get_technique_struct(handle);
TRACE("Free technique %p\n", technique);
if (!technique)
{
return;
}
if (technique->annotation_handles)
{
for (i = 0; i < technique->annotation_count; ++i)
{
free_parameter(technique->annotation_handles[i], FALSE, FALSE);
}
HeapFree(GetProcessHeap(), 0, technique->annotation_handles);
}
if (technique->pass_handles)
{
for (i = 0; i < technique->pass_count; ++i)
{
free_pass(technique->pass_handles[i]);
}
HeapFree(GetProcessHeap(), 0, technique->pass_handles);
}
HeapFree(GetProcessHeap(), 0, technique->name);
HeapFree(GetProcessHeap(), 0, technique);
}
static void free_base_effect(struct ID3DXBaseEffectImpl *base)
{
unsigned int i;
TRACE("Free base effect %p\n", base);
if (base->parameter_handles)
{
for (i = 0; i < base->parameter_count; ++i)
{
free_parameter(base->parameter_handles[i], FALSE, FALSE);
}
HeapFree(GetProcessHeap(), 0, base->parameter_handles);
}
if (base->technique_handles)
{
for (i = 0; i < base->technique_count; ++i)
{
free_technique(base->technique_handles[i]);
}
HeapFree(GetProcessHeap(), 0, base->technique_handles);
}
}
static void free_effect(struct ID3DXEffectImpl *effect)
{
TRACE("Free effect %p\n", effect);
if (effect->base_effect)
{
effect->base_effect->lpVtbl->Release(effect->base_effect);
}
if (effect->pool)
{
effect->pool->lpVtbl->Release(effect->pool);
}
if (effect->manager)
{
IUnknown_Release(effect->manager);
}
IDirect3DDevice9_Release(effect->device);
}
static void free_effect_compiler(struct ID3DXEffectCompilerImpl *compiler)
{
TRACE("Free effect compiler %p\n", compiler);
if (compiler->base_effect)
{
compiler->base_effect->lpVtbl->Release(compiler->base_effect);
}
}
static void get_vector(struct d3dx_parameter *param, D3DXVECTOR4 *vector)
{
UINT i;
for (i = 0; i < 4; ++i)
{
if (i < param->columns)
set_number((FLOAT *)vector + i, D3DXPT_FLOAT, (DWORD *)param->data + i, param->type);
else
((FLOAT *)vector)[i] = 0.0f;
}
}
static void set_vector(struct d3dx_parameter *param, CONST D3DXVECTOR4 *vector)
{
UINT i;
for (i = 0; i < param->columns; ++i)
{
set_number((FLOAT *)param->data + i, param->type, (FLOAT *)vector + i, D3DXPT_FLOAT);
}
}
static void get_matrix(struct d3dx_parameter *param, D3DXMATRIX *matrix, BOOL transpose)
{
UINT i, k;
for (i = 0; i < 4; ++i)
{
for (k = 0; k < 4; ++k)
{
FLOAT *tmp = transpose ? (FLOAT *)&matrix->u.m[k][i] : (FLOAT *)&matrix->u.m[i][k];
if ((i < param->rows) && (k < param->columns))
set_number(tmp, D3DXPT_FLOAT, (DWORD *)param->data + i * param->columns + k, param->type);
else
*tmp = 0.0f;
}
}
}
static void set_matrix(struct d3dx_parameter *param, const D3DXMATRIX *matrix, BOOL transpose)
{
UINT i, k;
for (i = 0; i < param->rows; ++i)
{
for (k = 0; k < param->columns; ++k)
{
set_number((FLOAT *)param->data + i * param->columns + k, param->type,
transpose ? &matrix->u.m[k][i] : &matrix->u.m[i][k], D3DXPT_FLOAT);
}
}
}
static struct d3dx_parameter *get_parameter_element_by_name(struct d3dx_parameter *parameter, LPCSTR name)
{
UINT element;
struct d3dx_parameter *temp_parameter;
LPCSTR part;
TRACE("parameter %p, name %s\n", parameter, debugstr_a(name));
if (!name || !*name) return NULL;
element = atoi(name);
part = strchr(name, ']') + 1;
/* check for empty [] && element range */
if ((part - name) > 1 && parameter->element_count > element)
{
temp_parameter = get_parameter_struct(parameter->member_handles[element]);
switch (*part++)
{
case '.':
return get_parameter_by_name(NULL, temp_parameter, part);
case '@':
return get_annotation_by_name(temp_parameter->annotation_count, temp_parameter->annotation_handles, part);
case '\0':
TRACE("Returning parameter %p\n", temp_parameter);
return temp_parameter;
default:
FIXME("Unhandled case \"%c\"\n", *--part);
break;
}
}
TRACE("Parameter not found\n");
return NULL;
}
static struct d3dx_parameter *get_annotation_by_name(UINT handlecount, D3DXHANDLE *handles, LPCSTR name)
{
UINT i, length;
struct d3dx_parameter *temp_parameter;
LPCSTR part;
TRACE("handlecount %u, handles %p, name %s\n", handlecount, handles, debugstr_a(name));
if (!name || !*name) return NULL;
length = strcspn( name, "[.@" );
part = name + length;
for (i = 0; i < handlecount; ++i)
{
temp_parameter = get_parameter_struct(handles[i]);
if (!strcmp(temp_parameter->name, name))
{
TRACE("Returning parameter %p\n", temp_parameter);
return temp_parameter;
}
else if (strlen(temp_parameter->name) == length && !strncmp(temp_parameter->name, name, length))
{
switch (*part++)
{
case '.':
return get_parameter_by_name(NULL, temp_parameter, part);
case '[':
return get_parameter_element_by_name(temp_parameter, part);
default:
FIXME("Unhandled case \"%c\"\n", *--part);
break;
}
}
}
TRACE("Parameter not found\n");
return NULL;
}
static struct d3dx_parameter *get_parameter_by_name(struct ID3DXBaseEffectImpl *base,
struct d3dx_parameter *parameter, LPCSTR name)
{
UINT i, count, length;
struct d3dx_parameter *temp_parameter;
D3DXHANDLE *handles;
LPCSTR part;
TRACE("base %p, parameter %p, name %s\n", base, parameter, debugstr_a(name));
if (!name || !*name) return NULL;
if (!parameter)
{
count = base->parameter_count;
handles = base->parameter_handles;
}
else
{
count = parameter->member_count;
handles = parameter->member_handles;
}
length = strcspn( name, "[.@" );
part = name + length;
for (i = 0; i < count; i++)
{
temp_parameter = get_parameter_struct(handles[i]);
if (!strcmp(temp_parameter->name, name))
{
TRACE("Returning parameter %p\n", temp_parameter);
return temp_parameter;
}
else if (strlen(temp_parameter->name) == length && !strncmp(temp_parameter->name, name, length))
{
switch (*part++)
{
case '.':
return get_parameter_by_name(NULL, temp_parameter, part);
case '@':
return get_annotation_by_name(temp_parameter->annotation_count, temp_parameter->annotation_handles, part);
case '[':
return get_parameter_element_by_name(temp_parameter, part);
default:
FIXME("Unhandled case \"%c\"\n", *--part);
break;
}
}
}
TRACE("Parameter not found\n");
return NULL;
}
static inline DWORD d3dx9_effect_version(DWORD major, DWORD minor)
{
return (0xfeff0000 | ((major) << 8) | (minor));
}
static inline struct ID3DXBaseEffectImpl *impl_from_ID3DXBaseEffect(ID3DXBaseEffect *iface)
{
return CONTAINING_RECORD(iface, struct ID3DXBaseEffectImpl, ID3DXBaseEffect_iface);
}
/*** IUnknown methods ***/
static HRESULT WINAPI ID3DXBaseEffectImpl_QueryInterface(ID3DXBaseEffect *iface, REFIID riid, void **object)
{
TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), object);
if (IsEqualGUID(riid, &IID_IUnknown) ||
IsEqualGUID(riid, &IID_ID3DXBaseEffect))
{
iface->lpVtbl->AddRef(iface);
*object = iface;
return S_OK;
}
ERR("Interface %s not found\n", debugstr_guid(riid));
return E_NOINTERFACE;
}
static ULONG WINAPI ID3DXBaseEffectImpl_AddRef(ID3DXBaseEffect *iface)
{
struct ID3DXBaseEffectImpl *This = impl_from_ID3DXBaseEffect(iface);
TRACE("iface %p: AddRef from %u\n", iface, This->ref);
return InterlockedIncrement(&This->ref);
}
static ULONG WINAPI ID3DXBaseEffectImpl_Release(ID3DXBaseEffect *iface)
{
struct ID3DXBaseEffectImpl *This = impl_from_ID3DXBaseEffect(iface);
ULONG ref = InterlockedDecrement(&This->ref);
TRACE("iface %p: Release from %u\n", iface, ref + 1);
if (!ref)
{
free_base_effect(This);
HeapFree(GetProcessHeap(), 0, This);
}
return ref;
}
/*** ID3DXBaseEffect methods ***/
static HRESULT WINAPI ID3DXBaseEffectImpl_GetDesc(ID3DXBaseEffect *iface, D3DXEFFECT_DESC *desc)
{
struct ID3DXBaseEffectImpl *This = impl_from_ID3DXBaseEffect(iface);
FIXME("iface %p, desc %p partial stub\n", This, desc);
if (!desc)
{
WARN("Invalid argument specified.\n");
return D3DERR_INVALIDCALL;
}
/* Todo: add creator and function count */
desc->Creator = NULL;
desc->Functions = 0;
desc->Parameters = This->parameter_count;
desc->Techniques = This->technique_count;
return D3D_OK;
}
static HRESULT WINAPI ID3DXBaseEffectImpl_GetParameterDesc(ID3DXBaseEffect *iface, D3DXHANDLE parameter, D3DXPARAMETER_DESC *desc)
{
struct ID3DXBaseEffectImpl *This = impl_from_ID3DXBaseEffect(iface);
struct d3dx_parameter *param = get_valid_parameter(This, parameter);
TRACE("iface %p, parameter %p, desc %p\n", This, parameter, desc);
if (!desc || !param)
{
WARN("Invalid argument specified.\n");
return D3DERR_INVALIDCALL;
}
desc->Name = param->name;
desc->Semantic = param->semantic;
desc->Class = param->class;
desc->Type = param->type;
desc->Rows = param->rows;
desc->Columns = param->columns;
desc->Elements = param->element_count;
desc->Annotations = param->annotation_count;
desc->StructMembers = param->member_count;
desc->Flags = param->flags;
desc->Bytes = param->bytes;
return D3D_OK;
}
static HRESULT WINAPI ID3DXBaseEffectImpl_GetTechniqueDesc(ID3DXBaseEffect *iface, D3DXHANDLE technique, D3DXTECHNIQUE_DESC *desc)
{
struct ID3DXBaseEffectImpl *This = impl_from_ID3DXBaseEffect(iface);
struct d3dx_technique *tech = technique ? get_valid_technique(This, technique) : get_technique_struct(This->technique_handles[0]);
TRACE("iface %p, technique %p, desc %p\n", This, technique, desc);
if (!desc || !tech)
{
WARN("Invalid argument specified.\n");
return D3DERR_INVALIDCALL;
}
desc->Name = tech->name;
desc->Passes = tech->pass_count;
desc->Annotations = tech->annotation_count;
return D3D_OK;
}
static HRESULT WINAPI ID3DXBaseEffectImpl_GetPassDesc(ID3DXBaseEffect *iface, D3DXHANDLE pass, D3DXPASS_DESC *desc)
{
struct ID3DXBaseEffectImpl *This = impl_from_ID3DXBaseEffect(iface);
struct d3dx_pass *p = get_valid_pass(This, pass);
TRACE("iface %p, pass %p, desc %p\n", This, pass, desc);
if (!desc || !p)
{
WARN("Invalid argument specified.\n");
return D3DERR_INVALIDCALL;
}
desc->Name = p->name;
desc->Annotations = p->annotation_count;
FIXME("Pixel shader and vertex shader are not supported, yet.\n");
desc->pVertexShaderFunction = NULL;
desc->pPixelShaderFunction = NULL;
return D3D_OK;
}
static HRESULT WINAPI ID3DXBaseEffectImpl_GetFunctionDesc(ID3DXBaseEffect *iface, D3DXHANDLE shader, D3DXFUNCTION_DESC *desc)
{
struct ID3DXBaseEffectImpl *This = impl_from_ID3DXBaseEffect(iface);
FIXME("iface %p, shader %p, desc %p stub\n", This, shader, desc);
return E_NOTIMPL;
}
static D3DXHANDLE WINAPI ID3DXBaseEffectImpl_GetParameter(ID3DXBaseEffect *iface, D3DXHANDLE parameter, UINT index)
{
struct ID3DXBaseEffectImpl *This = impl_from_ID3DXBaseEffect(iface);
struct d3dx_parameter *param = get_valid_parameter(This, parameter);
TRACE("iface %p, parameter %p, index %u\n", This, parameter, index);
if (!parameter)
{
if (index < This->parameter_count)
{
TRACE("Returning parameter %p\n", This->parameter_handles[index]);
return This->parameter_handles[index];
}
}
else
{
if (param && !param->element_count && index < param->member_count)
{
TRACE("Returning parameter %p\n", param->member_handles[index]);
return param->member_handles[index];
}
}
WARN("Invalid argument specified.\n");
return NULL;
}
static D3DXHANDLE WINAPI ID3DXBaseEffectImpl_GetParameterByName(ID3DXBaseEffect *iface, D3DXHANDLE parameter, LPCSTR name)
{
struct ID3DXBaseEffectImpl *This = impl_from_ID3DXBaseEffect(iface);
struct d3dx_parameter *param = get_valid_parameter(This, parameter);
D3DXHANDLE handle;
TRACE("iface %p, parameter %p, name %s\n", This, parameter, debugstr_a(name));
if (!name)
{
handle = get_parameter_handle(param);
TRACE("Returning parameter %p\n", handle);
return handle;
}
handle = get_parameter_handle(get_parameter_by_name(This, param, name));
TRACE("Returning parameter %p\n", handle);
return handle;
}
static D3DXHANDLE WINAPI ID3DXBaseEffectImpl_GetParameterBySemantic(ID3DXBaseEffect *iface, D3DXHANDLE parameter, LPCSTR semantic)
{
struct ID3DXBaseEffectImpl *This = impl_from_ID3DXBaseEffect(iface);
struct d3dx_parameter *param = get_valid_parameter(This, parameter);
struct d3dx_parameter *temp_param;
UINT i;
TRACE("iface %p, parameter %p, semantic %s\n", This, parameter, debugstr_a(semantic));
if (!parameter)
{
for (i = 0; i < This->parameter_count; ++i)
{
temp_param = get_parameter_struct(This->parameter_handles[i]);
if (!temp_param->semantic)
{
if (!semantic)
{
TRACE("Returning parameter %p\n", This->parameter_handles[i]);
return This->parameter_handles[i];
}
continue;
}
if (!strcasecmp(temp_param->semantic, semantic))
{
TRACE("Returning parameter %p\n", This->parameter_handles[i]);
return This->parameter_handles[i];
}
}
}
else if (param)
{
for (i = 0; i < param->member_count; ++i)
{
temp_param = get_parameter_struct(param->member_handles[i]);
if (!temp_param->semantic)
{
if (!semantic)
{
TRACE("Returning parameter %p\n", param->member_handles[i]);
return param->member_handles[i];
}
continue;
}
if (!strcasecmp(temp_param->semantic, semantic))
{
TRACE("Returning parameter %p\n", param->member_handles[i]);
return param->member_handles[i];
}
}
}
WARN("Invalid argument specified\n");
return NULL;
}
static D3DXHANDLE WINAPI ID3DXBaseEffectImpl_GetParameterElement(ID3DXBaseEffect *iface, D3DXHANDLE parameter, UINT index)
{
struct ID3DXBaseEffectImpl *This = impl_from_ID3DXBaseEffect(iface);
struct d3dx_parameter *param = get_valid_parameter(This, parameter);
TRACE("iface %p, parameter %p, index %u\n", This, parameter, index);
if (!param)
{
if (index < This->parameter_count)
{
TRACE("Returning parameter %p\n", This->parameter_handles[index]);
return This->parameter_handles[index];
}
}
else
{
if (index < param->element_count)
{
TRACE("Returning parameter %p\n", param->member_handles[index]);
return param->member_handles[index];
}
}
WARN("Invalid argument specified\n");
return NULL;
}
static D3DXHANDLE WINAPI ID3DXBaseEffectImpl_GetTechnique(ID3DXBaseEffect *iface, UINT index)
{
struct ID3DXBaseEffectImpl *This = impl_from_ID3DXBaseEffect(iface);
TRACE("iface %p, index %u\n", This, index);
if (index >= This->technique_count)
{
WARN("Invalid argument specified.\n");
return NULL;
}
TRACE("Returning technique %p\n", This->technique_handles[index]);
return This->technique_handles[index];
}
static D3DXHANDLE WINAPI ID3DXBaseEffectImpl_GetTechniqueByName(ID3DXBaseEffect *iface, LPCSTR name)
{
struct ID3DXBaseEffectImpl *This = impl_from_ID3DXBaseEffect(iface);
struct d3dx_technique *tech = get_technique_by_name(This, name);
TRACE("iface %p, name %s\n", This, debugstr_a(name));
if (tech)
{
D3DXHANDLE t = get_technique_handle(tech);
TRACE("Returning technique %p\n", t);
return t;
}
WARN("Invalid argument specified.\n");
return NULL;
}
static D3DXHANDLE WINAPI ID3DXBaseEffectImpl_GetPass(ID3DXBaseEffect *iface, D3DXHANDLE technique, UINT index)
{
struct ID3DXBaseEffectImpl *This = impl_from_ID3DXBaseEffect(iface);
struct d3dx_technique *tech = get_valid_technique(This, technique);
TRACE("iface %p, technique %p, index %u\n", This, technique, index);
if (tech && index < tech->pass_count)
{
TRACE("Returning pass %p\n", tech->pass_handles[index]);
return tech->pass_handles[index];
}
WARN("Invalid argument specified.\n");
return NULL;
}
static D3DXHANDLE WINAPI ID3DXBaseEffectImpl_GetPassByName(ID3DXBaseEffect *iface, D3DXHANDLE technique, LPCSTR name)
{
struct ID3DXBaseEffectImpl *This = impl_from_ID3DXBaseEffect(iface);
struct d3dx_technique *tech = get_valid_technique(This, technique);
TRACE("iface %p, technique %p, name %s\n", This, technique, debugstr_a(name));
if (tech && name)
{
unsigned int i;
for (i = 0; i < tech->pass_count; ++i)
{
struct d3dx_pass *pass = get_pass_struct(tech->pass_handles[i]);
if (!strcmp(pass->name, name))
{
TRACE("Returning pass %p\n", tech->pass_handles[i]);
return tech->pass_handles[i];
}
}
}
WARN("Invalid argument specified.\n");
return NULL;
}
static D3DXHANDLE WINAPI ID3DXBaseEffectImpl_GetFunction(ID3DXBaseEffect *iface, UINT index)
{
struct ID3DXBaseEffectImpl *This = impl_from_ID3DXBaseEffect(iface);
FIXME("iface %p, index %u stub\n", This, index);
return NULL;
}
static D3DXHANDLE WINAPI ID3DXBaseEffectImpl_GetFunctionByName(ID3DXBaseEffect *iface, LPCSTR name)
{
struct ID3DXBaseEffectImpl *This = impl_from_ID3DXBaseEffect(iface);
FIXME("iface %p, name %s stub\n", This, debugstr_a(name));
return NULL;
}
static D3DXHANDLE WINAPI ID3DXBaseEffectImpl_GetAnnotation(ID3DXBaseEffect *iface, D3DXHANDLE object, UINT index)
{
struct ID3DXBaseEffectImpl *This = impl_from_ID3DXBaseEffect(iface);
struct d3dx_parameter *param = get_valid_parameter(This, object);
struct d3dx_pass *pass = get_valid_pass(This, object);
struct d3dx_technique *technique = get_valid_technique(This, object);
UINT annotation_count = 0;
D3DXHANDLE *annotation_handles = NULL;
TRACE("iface %p, object %p, index %u\n", This, object, index);
if (pass)
{
annotation_count = pass->annotation_count;
annotation_handles = pass->annotation_handles;
}
else if (technique)
{
annotation_count = technique->annotation_count;
annotation_handles = technique->annotation_handles;
}
else if (param)
{
annotation_count = param->annotation_count;
annotation_handles = param->annotation_handles;
}
else
{
FIXME("Functions are not handled, yet!\n");
}
if (index < annotation_count)
{
TRACE("Returning parameter %p\n", annotation_handles[index]);
return annotation_handles[index];
}
WARN("Invalid argument specified\n");
return NULL;
}
static D3DXHANDLE WINAPI ID3DXBaseEffectImpl_GetAnnotationByName(ID3DXBaseEffect *iface, D3DXHANDLE object, LPCSTR name)
{
struct ID3DXBaseEffectImpl *This = impl_from_ID3DXBaseEffect(iface);
struct d3dx_parameter *param = get_valid_parameter(This, object);
struct d3dx_pass *pass = get_valid_pass(This, object);
struct d3dx_technique *technique = get_valid_technique(This, object);
struct d3dx_parameter *anno = NULL;
UINT annotation_count = 0;
D3DXHANDLE *annotation_handles = NULL;
TRACE("iface %p, object %p, name %s\n", This, object, debugstr_a(name));
if (!name)
{
WARN("Invalid argument specified\n");
return NULL;
}
if (pass)
{
annotation_count = pass->annotation_count;
annotation_handles = pass->annotation_handles;
}
else if (technique)
{
annotation_count = technique->annotation_count;
annotation_handles = technique->annotation_handles;
}
else if (param)
{
annotation_count = param->annotation_count;
annotation_handles = param->annotation_handles;
}
else
{
FIXME("Functions are not handled, yet!\n");
}
anno = get_annotation_by_name(annotation_count, annotation_handles, name);
if (anno)
{
TRACE("Returning parameter %p\n", anno);
return get_parameter_handle(anno);
}
WARN("Invalid argument specified\n");
return NULL;
}
static HRESULT WINAPI ID3DXBaseEffectImpl_SetValue(ID3DXBaseEffect *iface, D3DXHANDLE parameter, LPCVOID data, UINT bytes)
{
struct ID3DXBaseEffectImpl *This = impl_from_ID3DXBaseEffect(iface);
struct d3dx_parameter *param = get_valid_parameter(This, parameter);
TRACE("iface %p, parameter %p, data %p, bytes %u\n", This, parameter, data, bytes);
if (!param)
{
WARN("Invalid parameter %p specified\n", parameter);
return D3DERR_INVALIDCALL;
}
/* samplers don't touch data */
if (param->class == D3DXPC_OBJECT && (param->type == D3DXPT_SAMPLER
|| param->type == D3DXPT_SAMPLER1D || param->type == D3DXPT_SAMPLER2D
|| param->type == D3DXPT_SAMPLER3D || param->type == D3DXPT_SAMPLERCUBE))
{
TRACE("Sampler: returning E_FAIL\n");
return E_FAIL;
}
if (data && param->bytes <= bytes)
{
switch (param->type)
{
case D3DXPT_VOID:
case D3DXPT_BOOL:
case D3DXPT_INT:
case D3DXPT_FLOAT:
TRACE("Copy %u bytes\n", param->bytes);
memcpy(param->data, data, param->bytes);
break;
default:
FIXME("Unhandled type %s\n", debug_d3dxparameter_type(param->type));
break;
}
return D3D_OK;
}
WARN("Invalid argument specified\n");
return D3DERR_INVALIDCALL;
}
static HRESULT WINAPI ID3DXBaseEffectImpl_GetValue(ID3DXBaseEffect *iface, D3DXHANDLE parameter, LPVOID data, UINT bytes)
{
struct ID3DXBaseEffectImpl *This = impl_from_ID3DXBaseEffect(iface);
struct d3dx_parameter *param = get_valid_parameter(This, parameter);
TRACE("iface %p, parameter %p, data %p, bytes %u\n", This, parameter, data, bytes);
if (!param)
{
WARN("Invalid parameter %p specified\n", parameter);
return D3DERR_INVALIDCALL;
}
/* samplers don't touch data */
if (param->class == D3DXPC_OBJECT && (param->type == D3DXPT_SAMPLER
|| param->type == D3DXPT_SAMPLER1D || param->type == D3DXPT_SAMPLER2D
|| param->type == D3DXPT_SAMPLER3D || param->type == D3DXPT_SAMPLERCUBE))
{
TRACE("Sampler: returning E_FAIL\n");
return E_FAIL;
}
if (data && param->bytes <= bytes)
{
TRACE("Type %s\n", debug_d3dxparameter_type(param->type));
switch (param->type)
{
case D3DXPT_VOID:
case D3DXPT_BOOL:
case D3DXPT_INT:
case D3DXPT_FLOAT:
case D3DXPT_STRING:
break;
case D3DXPT_VERTEXSHADER:
case D3DXPT_PIXELSHADER:
case D3DXPT_TEXTURE:
case D3DXPT_TEXTURE1D:
case D3DXPT_TEXTURE2D:
case D3DXPT_TEXTURE3D:
case D3DXPT_TEXTURECUBE:
{
UINT i;
for (i = 0; i < (param->element_count ? param->element_count : 1); ++i)
{
IUnknown *unk = ((IUnknown **)param->data)[i];
if (unk) IUnknown_AddRef(unk);
}
break;
}
default:
FIXME("Unhandled type %s\n", debug_d3dxparameter_type(param->type));
break;
}
TRACE("Copy %u bytes\n", param->bytes);
memcpy(data, param->data, param->bytes);
return D3D_OK;
}
WARN("Invalid argument specified\n");
return D3DERR_INVALIDCALL;
}
static HRESULT WINAPI ID3DXBaseEffectImpl_SetBool(ID3DXBaseEffect *iface, D3DXHANDLE parameter, BOOL b)
{
struct ID3DXBaseEffectImpl *This = impl_from_ID3DXBaseEffect(iface);
struct d3dx_parameter *param = get_valid_parameter(This, parameter);
TRACE("iface %p, parameter %p, b %s\n", This, parameter, b ? "TRUE" : "FALSE");
if (param && !param->element_count && param->rows == 1 && param->columns == 1)
{
set_number(param->data, param->type, &b, D3DXPT_BOOL);
return D3D_OK;
}
WARN("Invalid argument specified\n");
return D3DERR_INVALIDCALL;
}
static HRESULT WINAPI ID3DXBaseEffectImpl_GetBool(ID3DXBaseEffect *iface, D3DXHANDLE parameter, BOOL *b)
{
struct ID3DXBaseEffectImpl *This = impl_from_ID3DXBaseEffect(iface);
struct d3dx_parameter *param = get_valid_parameter(This, parameter);
TRACE("iface %p, parameter %p, b %p\n", This, parameter, b);
if (b && param && !param->element_count && param->rows == 1 && param->columns == 1)
{
set_number(b, D3DXPT_BOOL, param->data, param->type);
TRACE("Returning %s\n", *b ? "TRUE" : "FALSE");
return D3D_OK;
}
WARN("Invalid argument specified\n");
return D3DERR_INVALIDCALL;
}
static HRESULT WINAPI ID3DXBaseEffectImpl_SetBoolArray(ID3DXBaseEffect *iface, D3DXHANDLE parameter, CONST BOOL *b, UINT count)
{
struct ID3DXBaseEffectImpl *This = impl_from_ID3DXBaseEffect(iface);
struct d3dx_parameter *param = get_valid_parameter(This, parameter);
TRACE("iface %p, parameter %p, b %p, count %u\n", This, parameter, b, count);
if (param)
{
UINT i, size = min(count, param->bytes / sizeof(DWORD));
TRACE("Class %s\n", debug_d3dxparameter_class(param->class));
switch (param->class)
{
case D3DXPC_SCALAR:
case D3DXPC_VECTOR:
case D3DXPC_MATRIX_ROWS:
for (i = 0; i < size; ++i)
{
/* don't crop the input, use D3DXPT_INT instead of D3DXPT_BOOL */
set_number((DWORD *)param->data + i, param->type, &b[i], D3DXPT_INT);
}
return D3D_OK;
case D3DXPC_OBJECT:
case D3DXPC_STRUCT:
break;
default:
FIXME("Unhandled class %s\n", debug_d3dxparameter_class(param->class));
break;
}
}
WARN("Invalid argument specified\n");
return D3DERR_INVALIDCALL;
}
static HRESULT WINAPI ID3DXBaseEffectImpl_GetBoolArray(ID3DXBaseEffect *iface, D3DXHANDLE parameter, BOOL *b, UINT count)
{
struct ID3DXBaseEffectImpl *This = impl_from_ID3DXBaseEffect(iface);
struct d3dx_parameter *param = get_valid_parameter(This, parameter);
TRACE("iface %p, parameter %p, b %p, count %u\n", This, parameter, b, count);
if (b && param && (param->class == D3DXPC_SCALAR
|| param->class == D3DXPC_VECTOR
|| param->class == D3DXPC_MATRIX_ROWS
|| param->class == D3DXPC_MATRIX_COLUMNS))
{
UINT i, size = min(count, param->bytes / sizeof(DWORD));
for (i = 0; i < size; ++i)
{
set_number(&b[i], D3DXPT_BOOL, (DWORD *)param->data + i, param->type);
}
return D3D_OK;
}
WARN("Invalid argument specified\n");
return D3DERR_INVALIDCALL;
}
static HRESULT WINAPI ID3DXBaseEffectImpl_SetInt(ID3DXBaseEffect *iface, D3DXHANDLE parameter, INT n)
{
struct ID3DXBaseEffectImpl *This = impl_from_ID3DXBaseEffect(iface);
struct d3dx_parameter *param = get_valid_parameter(This, parameter);
TRACE("iface %p, parameter %p, n %i\n", This, parameter, n);
if (param && !param->element_count)
{
if (param->rows == 1 && param->columns == 1)
{
set_number(param->data, param->type, &n, D3DXPT_INT);
return D3D_OK;
}
/*
* Split the value, if parameter is a vector with dimension 3 or 4.
*/
if (param->type == D3DXPT_FLOAT &&
((param->class == D3DXPC_VECTOR && param->columns != 2) ||
(param->class == D3DXPC_MATRIX_ROWS && param->rows != 2 && param->columns == 1)))
{
TRACE("Vector fixup\n");
*(FLOAT *)param->data = ((n & 0xff0000) >> 16) * INT_FLOAT_MULTI_INVERSE;
((FLOAT *)param->data)[1] = ((n & 0xff00) >> 8) * INT_FLOAT_MULTI_INVERSE;
((FLOAT *)param->data)[2] = (n & 0xff) * INT_FLOAT_MULTI_INVERSE;
if (param->rows * param->columns > 3)
{
((FLOAT *)param->data)[3] = ((n & 0xff000000) >> 24) * INT_FLOAT_MULTI_INVERSE;
}
return D3D_OK;
}
}
WARN("Invalid argument specified\n");
return D3DERR_INVALIDCALL;
}
static HRESULT WINAPI ID3DXBaseEffectImpl_GetInt(ID3DXBaseEffect *iface, D3DXHANDLE parameter, INT *n)
{
struct ID3DXBaseEffectImpl *This = impl_from_ID3DXBaseEffect(iface);
struct d3dx_parameter *param = get_valid_parameter(This, parameter);
TRACE("iface %p, parameter %p, n %p\n", This, parameter, n);
if (n && param && !param->element_count)
{
if (param->columns == 1 && param->rows == 1)
{
set_number(n, D3DXPT_INT, param->data, param->type);
TRACE("Returning %i\n", *n);
return D3D_OK;
}
if (param->type == D3DXPT_FLOAT &&
((param->class == D3DXPC_VECTOR && param->columns != 2)
|| (param->class == D3DXPC_MATRIX_ROWS && param->rows != 2 && param->columns == 1)))
{
TRACE("Vector fixup\n");
/* all components (3,4) are clamped (0,255) and put in the INT */
*n = (INT)(min(max(0.0f, *((FLOAT *)param->data + 2)), 1.0f) * INT_FLOAT_MULTI);
*n += ((INT)(min(max(0.0f, *((FLOAT *)param->data + 1)), 1.0f) * INT_FLOAT_MULTI)) << 8;
*n += ((INT)(min(max(0.0f, *((FLOAT *)param->data + 0)), 1.0f) * INT_FLOAT_MULTI)) << 16;
if (param->columns * param->rows > 3)
{
*n += ((INT)(min(max(0.0f, *((FLOAT *)param->data + 3)), 1.0f) * INT_FLOAT_MULTI)) << 24;
}
TRACE("Returning %i\n", *n);
return D3D_OK;
}
}
WARN("Invalid argument specified\n");
return D3DERR_INVALIDCALL;
}
static HRESULT WINAPI ID3DXBaseEffectImpl_SetIntArray(ID3DXBaseEffect *iface, D3DXHANDLE parameter, CONST INT *n, UINT count)
{
struct ID3DXBaseEffectImpl *This = impl_from_ID3DXBaseEffect(iface);
struct d3dx_parameter *param = get_valid_parameter(This, parameter);
TRACE("iface %p, parameter %p, n %p, count %u\n", This, parameter, n, count);
if (param)
{
UINT i, size = min(count, param->bytes / sizeof(DWORD));
TRACE("Class %s\n", debug_d3dxparameter_class(param->class));
switch (param->class)
{
case D3DXPC_SCALAR:
case D3DXPC_VECTOR:
case D3DXPC_MATRIX_ROWS:
for (i = 0; i < size; ++i)
{
set_number((DWORD *)param->data + i, param->type, &n[i], D3DXPT_INT);
}
return D3D_OK;
case D3DXPC_OBJECT:
case D3DXPC_STRUCT:
break;
default:
FIXME("Unhandled class %s\n", debug_d3dxparameter_class(param->class));
break;
}
}
WARN("Invalid argument specified\n");
return D3DERR_INVALIDCALL;
}
static HRESULT WINAPI ID3DXBaseEffectImpl_GetIntArray(ID3DXBaseEffect *iface, D3DXHANDLE parameter, INT *n, UINT count)
{
struct ID3DXBaseEffectImpl *This = impl_from_ID3DXBaseEffect(iface);
struct d3dx_parameter *param = get_valid_parameter(This, parameter);
TRACE("iface %p, parameter %p, n %p, count %u\n", This, parameter, n, count);
if (n && param && (param->class == D3DXPC_SCALAR
|| param->class == D3DXPC_VECTOR
|| param->class == D3DXPC_MATRIX_ROWS
|| param->class == D3DXPC_MATRIX_COLUMNS))
{
UINT i, size = min(count, param->bytes / sizeof(DWORD));
for (i = 0; i < size; ++i)
{
set_number(&n[i], D3DXPT_INT, (DWORD *)param->data + i, param->type);
}
return D3D_OK;
}
WARN("Invalid argument specified\n");
return D3DERR_INVALIDCALL;
}
static HRESULT WINAPI ID3DXBaseEffectImpl_SetFloat(ID3DXBaseEffect *iface, D3DXHANDLE parameter, FLOAT f)
{
struct ID3DXBaseEffectImpl *This = impl_from_ID3DXBaseEffect(iface);
struct d3dx_parameter *param = get_valid_parameter(This, parameter);
TRACE("iface %p, parameter %p, f %f\n", This, parameter, f);
if (param && !param->element_count && param->rows == 1 && param->columns == 1)
{
set_number((DWORD *)param->data, param->type, &f, D3DXPT_FLOAT);
return D3D_OK;
}
WARN("Invalid argument specified\n");
return D3DERR_INVALIDCALL;
}
static HRESULT WINAPI ID3DXBaseEffectImpl_GetFloat(ID3DXBaseEffect *iface, D3DXHANDLE parameter, FLOAT *f)
{
struct ID3DXBaseEffectImpl *This = impl_from_ID3DXBaseEffect(iface);
struct d3dx_parameter *param = get_valid_parameter(This, parameter);
TRACE("iface %p, parameter %p, f %p\n", This, parameter, f);
if (f && param && !param->element_count && param->columns == 1 && param->rows == 1)
{
set_number(f, D3DXPT_FLOAT, (DWORD *)param->data, param->type);
TRACE("Returning %f\n", *f);
return D3D_OK;
}
WARN("Invalid argument specified\n");
return D3DERR_INVALIDCALL;
}
static HRESULT WINAPI ID3DXBaseEffectImpl_SetFloatArray(ID3DXBaseEffect *iface, D3DXHANDLE parameter, CONST FLOAT *f, UINT count)
{
struct ID3DXBaseEffectImpl *This = impl_from_ID3DXBaseEffect(iface);
struct d3dx_parameter *param = get_valid_parameter(This, parameter);
TRACE("iface %p, parameter %p, f %p, count %u\n", This, parameter, f, count);
if (param)
{
UINT i, size = min(count, param->bytes / sizeof(DWORD));
TRACE("Class %s\n", debug_d3dxparameter_class(param->class));
switch (param->class)
{
case D3DXPC_SCALAR:
case D3DXPC_VECTOR:
case D3DXPC_MATRIX_ROWS:
for (i = 0; i < size; ++i)
{
set_number((DWORD *)param->data + i, param->type, &f[i], D3DXPT_FLOAT);
}
return D3D_OK;
case D3DXPC_OBJECT:
case D3DXPC_STRUCT:
break;
default:
FIXME("Unhandled class %s\n", debug_d3dxparameter_class(param->class));
break;
}
}
WARN("Invalid argument specified\n");
return D3DERR_INVALIDCALL;
}
static HRESULT WINAPI ID3DXBaseEffectImpl_GetFloatArray(ID3DXBaseEffect *iface, D3DXHANDLE parameter, FLOAT *f, UINT count)
{
struct ID3DXBaseEffectImpl *This = impl_from_ID3DXBaseEffect(iface);
struct d3dx_parameter *param = get_valid_parameter(This, parameter);
TRACE("iface %p, parameter %p, f %p, count %u\n", This, parameter, f, count);
if (f && param && (param->class == D3DXPC_SCALAR
|| param->class == D3DXPC_VECTOR
|| param->class == D3DXPC_MATRIX_ROWS
|| param->class == D3DXPC_MATRIX_COLUMNS))
{
UINT i, size = min(count, param->bytes / sizeof(DWORD));
for (i = 0; i < size; ++i)
{
set_number(&f[i], D3DXPT_FLOAT, (DWORD *)param->data + i, param->type);
}
return D3D_OK;
}
WARN("Invalid argument specified\n");
return D3DERR_INVALIDCALL;
}
static HRESULT WINAPI ID3DXBaseEffectImpl_SetVector(ID3DXBaseEffect *iface, D3DXHANDLE parameter, CONST D3DXVECTOR4 *vector)
{
struct ID3DXBaseEffectImpl *This = impl_from_ID3DXBaseEffect(iface);
struct d3dx_parameter *param = get_valid_parameter(This, parameter);
TRACE("iface %p, parameter %p, vector %p\n", This, parameter, vector);
if (param && !param->element_count)
{
TRACE("Class %s\n", debug_d3dxparameter_class(param->class));
switch (param->class)
{
case D3DXPC_SCALAR:
case D3DXPC_VECTOR:
if (param->type == D3DXPT_INT && param->bytes == 4)
{
DWORD tmp;
TRACE("INT fixup\n");
tmp = (DWORD)(max(min(vector->z, 1.0f), 0.0f) * INT_FLOAT_MULTI);
tmp += ((DWORD)(max(min(vector->y, 1.0f), 0.0f) * INT_FLOAT_MULTI)) << 8;
tmp += ((DWORD)(max(min(vector->x, 1.0f), 0.0f) * INT_FLOAT_MULTI)) << 16;
tmp += ((DWORD)(max(min(vector->w, 1.0f), 0.0f) * INT_FLOAT_MULTI)) << 24;
*(INT *)param->data = tmp;
return D3D_OK;
}
set_vector(param, vector);
return D3D_OK;
case D3DXPC_MATRIX_ROWS:
case D3DXPC_OBJECT:
case D3DXPC_STRUCT:
break;
default:
FIXME("Unhandled class %s\n", debug_d3dxparameter_class(param->class));
break;
}
}
WARN("Invalid argument specified\n");
return D3DERR_INVALIDCALL;
}
static HRESULT WINAPI ID3DXBaseEffectImpl_GetVector(ID3DXBaseEffect *iface, D3DXHANDLE parameter, D3DXVECTOR4 *vector)
{
struct ID3DXBaseEffectImpl *This = impl_from_ID3DXBaseEffect(iface);
struct d3dx_parameter *param = get_valid_parameter(This, parameter);
TRACE("iface %p, parameter %p, vector %p\n", This, parameter, vector);
if (vector && param && !param->element_count)
{
TRACE("Class %s\n", debug_d3dxparameter_class(param->class));
switch (param->class)
{
case D3DXPC_SCALAR:
case D3DXPC_VECTOR:
if (param->type == D3DXPT_INT && param->bytes == 4)
{
TRACE("INT fixup\n");
vector->x = (((*(INT *)param->data) & 0xff0000) >> 16) * INT_FLOAT_MULTI_INVERSE;
vector->y = (((*(INT *)param->data) & 0xff00) >> 8) * INT_FLOAT_MULTI_INVERSE;
vector->z = ((*(INT *)param->data) & 0xff) * INT_FLOAT_MULTI_INVERSE;
vector->w = (((*(INT *)param->data) & 0xff000000) >> 24) * INT_FLOAT_MULTI_INVERSE;
return D3D_OK;
}
get_vector(param, vector);
return D3D_OK;
case D3DXPC_MATRIX_ROWS:
case D3DXPC_OBJECT:
case D3DXPC_STRUCT:
break;
default:
FIXME("Unhandled class %s\n", debug_d3dxparameter_class(param->class));
break;
}
}
WARN("Invalid argument specified\n");
return D3DERR_INVALIDCALL;
}
static HRESULT WINAPI ID3DXBaseEffectImpl_SetVectorArray(ID3DXBaseEffect *iface, D3DXHANDLE parameter, CONST D3DXVECTOR4 *vector, UINT count)
{
struct ID3DXBaseEffectImpl *This = impl_from_ID3DXBaseEffect(iface);
struct d3dx_parameter *param = get_valid_parameter(This, parameter);
TRACE("iface %p, parameter %p, vector %p, count %u\n", This, parameter, vector, count);
if (param && param->element_count && param->element_count >= count)
{
UINT i;
TRACE("Class %s\n", debug_d3dxparameter_class(param->class));
switch (param->class)
{
case D3DXPC_VECTOR:
for (i = 0; i < count; ++i)
{
set_vector(get_parameter_struct(param->member_handles[i]), &vector[i]);
}
return D3D_OK;
case D3DXPC_SCALAR:
case D3DXPC_MATRIX_ROWS:
case D3DXPC_OBJECT:
case D3DXPC_STRUCT:
break;
default:
FIXME("Unhandled class %s\n", debug_d3dxparameter_class(param->class));
break;
}
}
WARN("Invalid argument specified\n");
return D3DERR_INVALIDCALL;
}
static HRESULT WINAPI ID3DXBaseEffectImpl_GetVectorArray(ID3DXBaseEffect *iface, D3DXHANDLE parameter, D3DXVECTOR4 *vector, UINT count)
{
struct ID3DXBaseEffectImpl *This = impl_from_ID3DXBaseEffect(iface);
struct d3dx_parameter *param = get_valid_parameter(This, parameter);
TRACE("iface %p, parameter %p, vector %p, count %u\n", This, parameter, vector, count);
if (!count) return D3D_OK;
if (vector && param && count <= param->element_count)
{
UINT i;
TRACE("Class %s\n", debug_d3dxparameter_class(param->class));
switch (param->class)
{
case D3DXPC_VECTOR:
for (i = 0; i < count; ++i)
{
get_vector(get_parameter_struct(param->member_handles[i]), &vector[i]);
}
return D3D_OK;
case D3DXPC_SCALAR:
case D3DXPC_MATRIX_ROWS:
case D3DXPC_OBJECT:
case D3DXPC_STRUCT:
break;
default:
FIXME("Unhandled class %s\n", debug_d3dxparameter_class(param->class));
break;
}
}
WARN("Invalid argument specified\n");
return D3DERR_INVALIDCALL;
}
static HRESULT WINAPI ID3DXBaseEffectImpl_SetMatrix(ID3DXBaseEffect *iface, D3DXHANDLE parameter, CONST D3DXMATRIX *matrix)
{
struct ID3DXBaseEffectImpl *This = impl_from_ID3DXBaseEffect(iface);
struct d3dx_parameter *param = get_valid_parameter(This, parameter);
TRACE("iface %p, parameter %p, matrix %p\n", This, parameter, matrix);
if (param && !param->element_count)
{
TRACE("Class %s\n", debug_d3dxparameter_class(param->class));
switch (param->class)
{
case D3DXPC_MATRIX_ROWS:
set_matrix(param, matrix, FALSE);
return D3D_OK;
case D3DXPC_SCALAR:
case D3DXPC_VECTOR:
case D3DXPC_OBJECT:
case D3DXPC_STRUCT:
break;
default:
FIXME("Unhandled class %s\n", debug_d3dxparameter_class(param->class));
break;
}
}
WARN("Invalid argument specified\n");
return D3DERR_INVALIDCALL;
}
static HRESULT WINAPI ID3DXBaseEffectImpl_GetMatrix(ID3DXBaseEffect *iface, D3DXHANDLE parameter, D3DXMATRIX *matrix)
{
struct ID3DXBaseEffectImpl *This = impl_from_ID3DXBaseEffect(iface);
struct d3dx_parameter *param = get_valid_parameter(This, parameter);
TRACE("iface %p, parameter %p, matrix %p\n", This, parameter, matrix);
if (matrix && param && !param->element_count)
{
TRACE("Class %s\n", debug_d3dxparameter_class(param->class));
switch (param->class)
{
case D3DXPC_MATRIX_ROWS:
get_matrix(param, matrix, FALSE);
return D3D_OK;
case D3DXPC_SCALAR:
case D3DXPC_VECTOR:
case D3DXPC_OBJECT:
case D3DXPC_STRUCT:
break;
default:
FIXME("Unhandled class %s\n", debug_d3dxparameter_class(param->class));
break;
}
}
WARN("Invalid argument specified\n");
return D3DERR_INVALIDCALL;
}
static HRESULT WINAPI ID3DXBaseEffectImpl_SetMatrixArray(ID3DXBaseEffect *iface, D3DXHANDLE parameter, CONST D3DXMATRIX *matrix, UINT count)
{
struct ID3DXBaseEffectImpl *This = impl_from_ID3DXBaseEffect(iface);
struct d3dx_parameter *param = get_valid_parameter(This, parameter);
TRACE("iface %p, parameter %p, matrix %p, count %u\n", This, parameter, matrix, count);
if (param && param->element_count >= count)
{
UINT i;
TRACE("Class %s\n", debug_d3dxparameter_class(param->class));
switch (param->class)
{
case D3DXPC_MATRIX_ROWS:
for (i = 0; i < count; ++i)
{
set_matrix(get_parameter_struct(param->member_handles[i]), &matrix[i], FALSE);
}
return D3D_OK;
case D3DXPC_SCALAR:
case D3DXPC_VECTOR:
case D3DXPC_OBJECT:
case D3DXPC_STRUCT:
break;
default:
FIXME("Unhandled class %s\n", debug_d3dxparameter_class(param->class));
break;
}
}
WARN("Invalid argument specified\n");
return D3DERR_INVALIDCALL;
}
static HRESULT WINAPI ID3DXBaseEffectImpl_GetMatrixArray(ID3DXBaseEffect *iface, D3DXHANDLE parameter, D3DXMATRIX *matrix, UINT count)
{
struct ID3DXBaseEffectImpl *This = impl_from_ID3DXBaseEffect(iface);
struct d3dx_parameter *param = get_valid_parameter(This, parameter);
TRACE("iface %p, parameter %p, matrix %p, count %u\n", This, parameter, matrix, count);
if (!count) return D3D_OK;
if (matrix && param && count <= param->element_count)
{
UINT i;
TRACE("Class %s\n", debug_d3dxparameter_class(param->class));
switch (param->class)
{
case D3DXPC_MATRIX_ROWS:
for (i = 0; i < count; ++i)
{
get_matrix(get_parameter_struct(param->member_handles[i]), &matrix[i], FALSE);
}
return D3D_OK;
case D3DXPC_SCALAR:
case D3DXPC_VECTOR:
case D3DXPC_OBJECT:
case D3DXPC_STRUCT:
break;
default:
FIXME("Unhandled class %s\n", debug_d3dxparameter_class(param->class));
break;
}
}
WARN("Invalid argument specified\n");
return D3DERR_INVALIDCALL;
}
static HRESULT WINAPI ID3DXBaseEffectImpl_SetMatrixPointerArray(ID3DXBaseEffect *iface, D3DXHANDLE parameter, CONST D3DXMATRIX **matrix, UINT count)
{
struct ID3DXBaseEffectImpl *This = impl_from_ID3DXBaseEffect(iface);
struct d3dx_parameter *param = get_valid_parameter(This, parameter);
TRACE("iface %p, parameter %p, matrix %p, count %u\n", This, parameter, matrix, count);
if (param && count <= param->element_count)
{
UINT i;
switch (param->class)
{
case D3DXPC_MATRIX_ROWS:
for (i = 0; i < count; ++i)
{
set_matrix(get_parameter_struct(param->member_handles[i]), matrix[i], FALSE);
}
return D3D_OK;
case D3DXPC_SCALAR:
case D3DXPC_VECTOR:
case D3DXPC_OBJECT:
break;
default:
FIXME("Unhandled class %s\n", debug_d3dxparameter_class(param->class));
break;
}
}
WARN("Invalid argument specified\n");
return D3DERR_INVALIDCALL;
}
static HRESULT WINAPI ID3DXBaseEffectImpl_GetMatrixPointerArray(ID3DXBaseEffect *iface, D3DXHANDLE parameter, D3DXMATRIX **matrix, UINT count)
{
struct ID3DXBaseEffectImpl *This = impl_from_ID3DXBaseEffect(iface);
struct d3dx_parameter *param = get_valid_parameter(This, parameter);
TRACE("iface %p, parameter %p, matrix %p, count %u\n", This, parameter, matrix, count);
if (!count) return D3D_OK;
if (param && matrix && count <= param->element_count)
{
UINT i;
TRACE("Class %s\n", debug_d3dxparameter_class(param->class));
switch (param->class)
{
case D3DXPC_MATRIX_ROWS:
for (i = 0; i < count; ++i)
{
get_matrix(get_parameter_struct(param->member_handles[i]), matrix[i], FALSE);
}
return D3D_OK;
case D3DXPC_SCALAR:
case D3DXPC_VECTOR:
case D3DXPC_OBJECT:
break;
default:
FIXME("Unhandled class %s\n", debug_d3dxparameter_class(param->class));
break;
}
}
WARN("Invalid argument specified\n");
return D3DERR_INVALIDCALL;
}
static HRESULT WINAPI ID3DXBaseEffectImpl_SetMatrixTranspose(ID3DXBaseEffect *iface, D3DXHANDLE parameter, CONST D3DXMATRIX *matrix)
{
struct ID3DXBaseEffectImpl *This = impl_from_ID3DXBaseEffect(iface);
struct d3dx_parameter *param = get_valid_parameter(This, parameter);
TRACE("iface %p, parameter %p, matrix %p\n", This, parameter, matrix);
if (param && !param->element_count)
{
TRACE("Class %s\n", debug_d3dxparameter_class(param->class));
switch (param->class)
{
case D3DXPC_MATRIX_ROWS:
set_matrix(param, matrix, TRUE);
return D3D_OK;
case D3DXPC_SCALAR:
case D3DXPC_VECTOR:
case D3DXPC_OBJECT:
case D3DXPC_STRUCT:
break;
default:
FIXME("Unhandled class %s\n", debug_d3dxparameter_class(param->class));
break;
}
}
WARN("Invalid argument specified\n");
return D3DERR_INVALIDCALL;
}
static HRESULT WINAPI ID3DXBaseEffectImpl_GetMatrixTranspose(ID3DXBaseEffect *iface, D3DXHANDLE parameter, D3DXMATRIX *matrix)
{
struct ID3DXBaseEffectImpl *This = impl_from_ID3DXBaseEffect(iface);
struct d3dx_parameter *param = get_valid_parameter(This, parameter);
TRACE("iface %p, parameter %p, matrix %p\n", This, parameter, matrix);
if (matrix && param && !param->element_count)
{
TRACE("Class %s\n", debug_d3dxparameter_class(param->class));
switch (param->class)
{
case D3DXPC_SCALAR:
case D3DXPC_VECTOR:
get_matrix(param, matrix, FALSE);
return D3D_OK;
case D3DXPC_MATRIX_ROWS:
get_matrix(param, matrix, TRUE);
return D3D_OK;
case D3DXPC_OBJECT:
case D3DXPC_STRUCT:
break;
default:
FIXME("Unhandled class %s\n", debug_d3dxparameter_class(param->class));
break;
}
}
WARN("Invalid argument specified\n");
return D3DERR_INVALIDCALL;
}
static HRESULT WINAPI ID3DXBaseEffectImpl_SetMatrixTransposeArray(ID3DXBaseEffect *iface, D3DXHANDLE parameter, CONST D3DXMATRIX *matrix, UINT count)
{
struct ID3DXBaseEffectImpl *This = impl_from_ID3DXBaseEffect(iface);
struct d3dx_parameter *param = get_valid_parameter(This, parameter);
TRACE("iface %p, parameter %p, matrix %p, count %u\n", This, parameter, matrix, count);
if (param && param->element_count >= count)
{
UINT i;
TRACE("Class %s\n", debug_d3dxparameter_class(param->class));
switch (param->class)
{
case D3DXPC_MATRIX_ROWS:
for (i = 0; i < count; ++i)
{
set_matrix(get_parameter_struct(param->member_handles[i]), &matrix[i], TRUE);
}
return D3D_OK;
case D3DXPC_SCALAR:
case D3DXPC_VECTOR:
case D3DXPC_OBJECT:
case D3DXPC_STRUCT:
break;
default:
FIXME("Unhandled class %s\n", debug_d3dxparameter_class(param->class));
break;
}
}
WARN("Invalid argument specified\n");
return D3DERR_INVALIDCALL;
}
static HRESULT WINAPI ID3DXBaseEffectImpl_GetMatrixTransposeArray(ID3DXBaseEffect *iface, D3DXHANDLE parameter, D3DXMATRIX *matrix, UINT count)
{
struct ID3DXBaseEffectImpl *This = impl_from_ID3DXBaseEffect(iface);
struct d3dx_parameter *param = get_valid_parameter(This, parameter);
TRACE("iface %p, parameter %p, matrix %p, count %u\n", This, parameter, matrix, count);
if (!count) return D3D_OK;
if (matrix && param && count <= param->element_count)
{
UINT i;
TRACE("Class %s\n", debug_d3dxparameter_class(param->class));
switch (param->class)
{
case D3DXPC_MATRIX_ROWS:
for (i = 0; i < count; ++i)
{
get_matrix(get_parameter_struct(param->member_handles[i]), &matrix[i], TRUE);
}
return D3D_OK;
case D3DXPC_SCALAR:
case D3DXPC_VECTOR:
case D3DXPC_OBJECT:
case D3DXPC_STRUCT:
break;
default:
FIXME("Unhandled class %s\n", debug_d3dxparameter_class(param->class));
break;
}
}
WARN("Invalid argument specified\n");
return D3DERR_INVALIDCALL;
}
static HRESULT WINAPI ID3DXBaseEffectImpl_SetMatrixTransposePointerArray(ID3DXBaseEffect *iface, D3DXHANDLE parameter, CONST D3DXMATRIX **matrix, UINT count)
{
struct ID3DXBaseEffectImpl *This = impl_from_ID3DXBaseEffect(iface);
struct d3dx_parameter *param = get_valid_parameter(This, parameter);
TRACE("iface %p, parameter %p, matrix %p, count %u\n", This, parameter, matrix, count);
if (param && count <= param->element_count)
{
UINT i;
switch (param->class)
{
case D3DXPC_MATRIX_ROWS:
for (i = 0; i < count; ++i)
{
set_matrix(get_parameter_struct(param->member_handles[i]), matrix[i], TRUE);
}
return D3D_OK;
case D3DXPC_SCALAR:
case D3DXPC_VECTOR:
case D3DXPC_OBJECT:
break;
default:
FIXME("Unhandled class %s\n", debug_d3dxparameter_class(param->class));
break;
}
}
WARN("Invalid argument specified\n");
return D3DERR_INVALIDCALL;
}
static HRESULT WINAPI ID3DXBaseEffectImpl_GetMatrixTransposePointerArray(ID3DXBaseEffect *iface, D3DXHANDLE parameter, D3DXMATRIX **matrix, UINT count)
{
struct ID3DXBaseEffectImpl *This = impl_from_ID3DXBaseEffect(iface);
struct d3dx_parameter *param = get_valid_parameter(This, parameter);
TRACE("iface %p, parameter %p, matrix %p, count %u\n", This, parameter, matrix, count);
if (!count) return D3D_OK;
if (matrix && param && count <= param->element_count)
{
UINT i;
TRACE("Class %s\n", debug_d3dxparameter_class(param->class));
switch (param->class)
{
case D3DXPC_MATRIX_ROWS:
for (i = 0; i < count; ++i)
{
get_matrix(get_parameter_struct(param->member_handles[i]), matrix[i], TRUE);
}
return D3D_OK;
case D3DXPC_SCALAR:
case D3DXPC_VECTOR:
case D3DXPC_OBJECT:
break;
default:
FIXME("Unhandled class %s\n", debug_d3dxparameter_class(param->class));
break;
}
}
WARN("Invalid argument specified\n");
return D3DERR_INVALIDCALL;
}
static HRESULT WINAPI ID3DXBaseEffectImpl_SetString(ID3DXBaseEffect *iface, D3DXHANDLE parameter, LPCSTR string)
{
struct ID3DXBaseEffectImpl *This = impl_from_ID3DXBaseEffect(iface);
FIXME("iface %p, parameter %p, string %p stub\n", This, parameter, string);
return E_NOTIMPL;
}
static HRESULT WINAPI ID3DXBaseEffectImpl_GetString(ID3DXBaseEffect *iface, D3DXHANDLE parameter, LPCSTR *string)
{
struct ID3DXBaseEffectImpl *This = impl_from_ID3DXBaseEffect(iface);
struct d3dx_parameter *param = get_valid_parameter(This, parameter);
TRACE("iface %p, parameter %p, string %p\n", This, parameter, string);
if (string && param && !param->element_count && param->type == D3DXPT_STRING)
{
*string = *(LPCSTR *)param->data;
TRACE("Returning %s\n", debugstr_a(*string));
return D3D_OK;
}
WARN("Invalid argument specified\n");
return D3DERR_INVALIDCALL;
}
static HRESULT WINAPI ID3DXBaseEffectImpl_SetTexture(struct ID3DXBaseEffect *iface,
D3DXHANDLE parameter, struct IDirect3DBaseTexture9 *texture)
{
struct ID3DXBaseEffectImpl *This = impl_from_ID3DXBaseEffect(iface);
struct d3dx_parameter *param = get_valid_parameter(This, parameter);
TRACE("iface %p, parameter %p, texture %p\n", This, parameter, texture);
if (param && !param->element_count &&
(param->type == D3DXPT_TEXTURE || param->type == D3DXPT_TEXTURE1D
|| param->type == D3DXPT_TEXTURE2D || param->type == D3DXPT_TEXTURE3D
|| param->type == D3DXPT_TEXTURECUBE))
{
struct IDirect3DBaseTexture9 *oltexture = *(struct IDirect3DBaseTexture9 **)param->data;
if (texture) IDirect3DBaseTexture9_AddRef(texture);
if (oltexture) IDirect3DBaseTexture9_Release(oltexture);
*(struct IDirect3DBaseTexture9 **)param->data = texture;
return D3D_OK;
}
WARN("Invalid argument specified\n");
return D3DERR_INVALIDCALL;
}
static HRESULT WINAPI ID3DXBaseEffectImpl_GetTexture(struct ID3DXBaseEffect *iface,
D3DXHANDLE parameter, struct IDirect3DBaseTexture9 **texture)
{
struct ID3DXBaseEffectImpl *This = impl_from_ID3DXBaseEffect(iface);
struct d3dx_parameter *param = get_valid_parameter(This, parameter);
TRACE("iface %p, parameter %p, texture %p\n", This, parameter, texture);
if (texture && param && !param->element_count &&
(param->type == D3DXPT_TEXTURE || param->type == D3DXPT_TEXTURE1D
|| param->type == D3DXPT_TEXTURE2D || param->type == D3DXPT_TEXTURE3D
|| param->type == D3DXPT_TEXTURECUBE))
{
*texture = *(struct IDirect3DBaseTexture9 **)param->data;
if (*texture) IDirect3DBaseTexture9_AddRef(*texture);
TRACE("Returning %p\n", *texture);
return D3D_OK;
}
WARN("Invalid argument specified\n");
return D3DERR_INVALIDCALL;
}
static HRESULT WINAPI ID3DXBaseEffectImpl_GetPixelShader(ID3DXBaseEffect *iface,
D3DXHANDLE parameter, struct IDirect3DPixelShader9 **shader)
{
struct ID3DXBaseEffectImpl *This = impl_from_ID3DXBaseEffect(iface);
struct d3dx_parameter *param = get_valid_parameter(This, parameter);
TRACE("iface %p, parameter %p, shader %p.\n", This, parameter, shader);
if (shader && param && !param->element_count && param->type == D3DXPT_PIXELSHADER)
{
if ((*shader = *(struct IDirect3DPixelShader9 **)param->data))
IDirect3DPixelShader9_AddRef(*shader);
TRACE("Returning %p.\n", *shader);
return D3D_OK;
}
WARN("Invalid argument specified\n");
return D3DERR_INVALIDCALL;
}
static HRESULT WINAPI ID3DXBaseEffectImpl_GetVertexShader(struct ID3DXBaseEffect *iface,
D3DXHANDLE parameter, struct IDirect3DVertexShader9 **shader)
{
struct ID3DXBaseEffectImpl *This = impl_from_ID3DXBaseEffect(iface);
struct d3dx_parameter *param = get_valid_parameter(This, parameter);
TRACE("iface %p, parameter %p, shader %p.\n", This, parameter, shader);
if (shader && param && !param->element_count && param->type == D3DXPT_VERTEXSHADER)
{
if ((*shader = *(struct IDirect3DVertexShader9 **)param->data))
IDirect3DVertexShader9_AddRef(*shader);
TRACE("Returning %p.\n", *shader);
return D3D_OK;
}
WARN("Invalid argument specified\n");
return D3DERR_INVALIDCALL;
}
static HRESULT WINAPI ID3DXBaseEffectImpl_SetArrayRange(ID3DXBaseEffect *iface, D3DXHANDLE parameter, UINT start, UINT end)
{
struct ID3DXBaseEffectImpl *This = impl_from_ID3DXBaseEffect(iface);
FIXME("iface %p, parameter %p, start %u, end %u stub\n", This, parameter, start, end);
return E_NOTIMPL;
}
static const struct ID3DXBaseEffectVtbl ID3DXBaseEffect_Vtbl =
{
/*** IUnknown methods ***/
ID3DXBaseEffectImpl_QueryInterface,
ID3DXBaseEffectImpl_AddRef,
ID3DXBaseEffectImpl_Release,
/*** ID3DXBaseEffect methods ***/
ID3DXBaseEffectImpl_GetDesc,
ID3DXBaseEffectImpl_GetParameterDesc,
ID3DXBaseEffectImpl_GetTechniqueDesc,
ID3DXBaseEffectImpl_GetPassDesc,
ID3DXBaseEffectImpl_GetFunctionDesc,
ID3DXBaseEffectImpl_GetParameter,
ID3DXBaseEffectImpl_GetParameterByName,
ID3DXBaseEffectImpl_GetParameterBySemantic,
ID3DXBaseEffectImpl_GetParameterElement,
ID3DXBaseEffectImpl_GetTechnique,
ID3DXBaseEffectImpl_GetTechniqueByName,
ID3DXBaseEffectImpl_GetPass,
ID3DXBaseEffectImpl_GetPassByName,
ID3DXBaseEffectImpl_GetFunction,
ID3DXBaseEffectImpl_GetFunctionByName,
ID3DXBaseEffectImpl_GetAnnotation,
ID3DXBaseEffectImpl_GetAnnotationByName,
ID3DXBaseEffectImpl_SetValue,
ID3DXBaseEffectImpl_GetValue,
ID3DXBaseEffectImpl_SetBool,
ID3DXBaseEffectImpl_GetBool,
ID3DXBaseEffectImpl_SetBoolArray,
ID3DXBaseEffectImpl_GetBoolArray,
ID3DXBaseEffectImpl_SetInt,
ID3DXBaseEffectImpl_GetInt,
ID3DXBaseEffectImpl_SetIntArray,
ID3DXBaseEffectImpl_GetIntArray,
ID3DXBaseEffectImpl_SetFloat,
ID3DXBaseEffectImpl_GetFloat,
ID3DXBaseEffectImpl_SetFloatArray,
ID3DXBaseEffectImpl_GetFloatArray,
ID3DXBaseEffectImpl_SetVector,
ID3DXBaseEffectImpl_GetVector,
ID3DXBaseEffectImpl_SetVectorArray,
ID3DXBaseEffectImpl_GetVectorArray,
ID3DXBaseEffectImpl_SetMatrix,
ID3DXBaseEffectImpl_GetMatrix,
ID3DXBaseEffectImpl_SetMatrixArray,
ID3DXBaseEffectImpl_GetMatrixArray,
ID3DXBaseEffectImpl_SetMatrixPointerArray,
ID3DXBaseEffectImpl_GetMatrixPointerArray,
ID3DXBaseEffectImpl_SetMatrixTranspose,
ID3DXBaseEffectImpl_GetMatrixTranspose,
ID3DXBaseEffectImpl_SetMatrixTransposeArray,
ID3DXBaseEffectImpl_GetMatrixTransposeArray,
ID3DXBaseEffectImpl_SetMatrixTransposePointerArray,
ID3DXBaseEffectImpl_GetMatrixTransposePointerArray,
ID3DXBaseEffectImpl_SetString,
ID3DXBaseEffectImpl_GetString,
ID3DXBaseEffectImpl_SetTexture,
ID3DXBaseEffectImpl_GetTexture,
ID3DXBaseEffectImpl_GetPixelShader,
ID3DXBaseEffectImpl_GetVertexShader,
ID3DXBaseEffectImpl_SetArrayRange,
};
static inline struct ID3DXEffectImpl *impl_from_ID3DXEffect(ID3DXEffect *iface)
{
return CONTAINING_RECORD(iface, struct ID3DXEffectImpl, ID3DXEffect_iface);
}
/*** IUnknown methods ***/
static HRESULT WINAPI ID3DXEffectImpl_QueryInterface(ID3DXEffect *iface, REFIID riid, void **object)
{
TRACE("(%p)->(%s, %p)\n", iface, debugstr_guid(riid), object);
if (IsEqualGUID(riid, &IID_IUnknown) ||
IsEqualGUID(riid, &IID_ID3DXEffect))
{
iface->lpVtbl->AddRef(iface);
*object = iface;
return S_OK;
}
ERR("Interface %s not found\n", debugstr_guid(riid));
return E_NOINTERFACE;
}
static ULONG WINAPI ID3DXEffectImpl_AddRef(ID3DXEffect *iface)
{
struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface);
TRACE("(%p)->(): AddRef from %u\n", This, This->ref);
return InterlockedIncrement(&This->ref);
}
static ULONG WINAPI ID3DXEffectImpl_Release(ID3DXEffect *iface)
{
struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface);
ULONG ref = InterlockedDecrement(&This->ref);
TRACE("(%p)->(): Release from %u\n", This, ref + 1);
if (!ref)
{
free_effect(This);
HeapFree(GetProcessHeap(), 0, This);
}
return ref;
}
/*** ID3DXBaseEffect methods ***/
static HRESULT WINAPI ID3DXEffectImpl_GetDesc(ID3DXEffect *iface, D3DXEFFECT_DESC *desc)
{
struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface);
ID3DXBaseEffect *base = This->base_effect;
TRACE("Forward iface %p, base %p\n", This, base);
return ID3DXBaseEffectImpl_GetDesc(base, desc);
}
static HRESULT WINAPI ID3DXEffectImpl_GetParameterDesc(ID3DXEffect *iface, D3DXHANDLE parameter, D3DXPARAMETER_DESC *desc)
{
struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface);
ID3DXBaseEffect *base = This->base_effect;
TRACE("Forward iface %p, base %p\n", This, base);
return ID3DXBaseEffectImpl_GetParameterDesc(base, parameter, desc);
}
static HRESULT WINAPI ID3DXEffectImpl_GetTechniqueDesc(ID3DXEffect *iface, D3DXHANDLE technique, D3DXTECHNIQUE_DESC *desc)
{
struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface);
ID3DXBaseEffect *base = This->base_effect;
TRACE("Forward iface %p, base %p\n", This, base);
return ID3DXBaseEffectImpl_GetTechniqueDesc(base, technique, desc);
}
static HRESULT WINAPI ID3DXEffectImpl_GetPassDesc(ID3DXEffect *iface, D3DXHANDLE pass, D3DXPASS_DESC *desc)
{
struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface);
ID3DXBaseEffect *base = This->base_effect;
TRACE("Forward iface %p, base %p\n", This, base);
return ID3DXBaseEffectImpl_GetPassDesc(base, pass, desc);
}
static HRESULT WINAPI ID3DXEffectImpl_GetFunctionDesc(ID3DXEffect *iface, D3DXHANDLE shader, D3DXFUNCTION_DESC *desc)
{
struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface);
ID3DXBaseEffect *base = This->base_effect;
TRACE("Forward iface %p, base %p\n", This, base);
return ID3DXBaseEffectImpl_GetFunctionDesc(base, shader, desc);
}
static D3DXHANDLE WINAPI ID3DXEffectImpl_GetParameter(ID3DXEffect *iface, D3DXHANDLE parameter, UINT index)
{
struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface);
ID3DXBaseEffect *base = This->base_effect;
TRACE("Forward iface %p, base %p\n", This, base);
return ID3DXBaseEffectImpl_GetParameter(base, parameter, index);
}
static D3DXHANDLE WINAPI ID3DXEffectImpl_GetParameterByName(ID3DXEffect *iface, D3DXHANDLE parameter, LPCSTR name)
{
struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface);
ID3DXBaseEffect *base = This->base_effect;
TRACE("Forward iface %p, base %p\n", This, base);
return ID3DXBaseEffectImpl_GetParameterByName(base, parameter, name);
}
static D3DXHANDLE WINAPI ID3DXEffectImpl_GetParameterBySemantic(ID3DXEffect *iface, D3DXHANDLE parameter, LPCSTR semantic)
{
struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface);
ID3DXBaseEffect *base = This->base_effect;
TRACE("Forward iface %p, base %p\n", This, base);
return ID3DXBaseEffectImpl_GetParameterBySemantic(base, parameter, semantic);
}
static D3DXHANDLE WINAPI ID3DXEffectImpl_GetParameterElement(ID3DXEffect *iface, D3DXHANDLE parameter, UINT index)
{
struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface);
ID3DXBaseEffect *base = This->base_effect;
TRACE("Forward iface %p, base %p\n", This, base);
return ID3DXBaseEffectImpl_GetParameterElement(base, parameter, index);
}
static D3DXHANDLE WINAPI ID3DXEffectImpl_GetTechnique(ID3DXEffect *iface, UINT index)
{
struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface);
ID3DXBaseEffect *base = This->base_effect;
TRACE("Forward iface %p, base %p\n", This, base);
return ID3DXBaseEffectImpl_GetTechnique(base, index);
}
static D3DXHANDLE WINAPI ID3DXEffectImpl_GetTechniqueByName(ID3DXEffect *iface, LPCSTR name)
{
struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface);
ID3DXBaseEffect *base = This->base_effect;
TRACE("Forward iface %p, base %p\n", This, base);
return ID3DXBaseEffectImpl_GetTechniqueByName(base, name);
}
static D3DXHANDLE WINAPI ID3DXEffectImpl_GetPass(ID3DXEffect *iface, D3DXHANDLE technique, UINT index)
{
struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface);
ID3DXBaseEffect *base = This->base_effect;
TRACE("Forward iface %p, base %p\n", This, base);
return ID3DXBaseEffectImpl_GetPass(base, technique, index);
}
static D3DXHANDLE WINAPI ID3DXEffectImpl_GetPassByName(ID3DXEffect *iface, D3DXHANDLE technique, LPCSTR name)
{
struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface);
ID3DXBaseEffect *base = This->base_effect;
TRACE("Forward iface %p, base %p\n", This, base);
return ID3DXBaseEffectImpl_GetPassByName(base, technique, name);
}
static D3DXHANDLE WINAPI ID3DXEffectImpl_GetFunction(ID3DXEffect *iface, UINT index)
{
struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface);
ID3DXBaseEffect *base = This->base_effect;
TRACE("Forward iface %p, base %p\n", This, base);
return ID3DXBaseEffectImpl_GetFunction(base, index);
}
static D3DXHANDLE WINAPI ID3DXEffectImpl_GetFunctionByName(ID3DXEffect *iface, LPCSTR name)
{
struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface);
ID3DXBaseEffect *base = This->base_effect;
TRACE("Forward iface %p, base %p\n", This, base);
return ID3DXBaseEffectImpl_GetFunctionByName(base, name);
}
static D3DXHANDLE WINAPI ID3DXEffectImpl_GetAnnotation(ID3DXEffect *iface, D3DXHANDLE object, UINT index)
{
struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface);
ID3DXBaseEffect *base = This->base_effect;
TRACE("Forward iface %p, base %p\n", This, base);
return ID3DXBaseEffectImpl_GetAnnotation(base, object, index);
}
static D3DXHANDLE WINAPI ID3DXEffectImpl_GetAnnotationByName(ID3DXEffect *iface, D3DXHANDLE object, LPCSTR name)
{
struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface);
ID3DXBaseEffect *base = This->base_effect;
TRACE("Forward iface %p, base %p\n", This, base);
return ID3DXBaseEffectImpl_GetAnnotationByName(base, object, name);
}
static HRESULT WINAPI ID3DXEffectImpl_SetValue(ID3DXEffect *iface, D3DXHANDLE parameter, LPCVOID data, UINT bytes)
{
struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface);
ID3DXBaseEffect *base = This->base_effect;
TRACE("Forward iface %p, base %p\n", This, base);
return ID3DXBaseEffectImpl_SetValue(base, parameter, data, bytes);
}
static HRESULT WINAPI ID3DXEffectImpl_GetValue(ID3DXEffect *iface, D3DXHANDLE parameter, LPVOID data, UINT bytes)
{
struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface);
ID3DXBaseEffect *base = This->base_effect;
TRACE("Forward iface %p, base %p\n", This, base);
return ID3DXBaseEffectImpl_GetValue(base, parameter, data, bytes);
}
static HRESULT WINAPI ID3DXEffectImpl_SetBool(ID3DXEffect *iface, D3DXHANDLE parameter, BOOL b)
{
struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface);
ID3DXBaseEffect *base = This->base_effect;
TRACE("Forward iface %p, base %p\n", This, base);
return ID3DXBaseEffectImpl_SetBool(base, parameter, b);
}
static HRESULT WINAPI ID3DXEffectImpl_GetBool(ID3DXEffect *iface, D3DXHANDLE parameter, BOOL *b)
{
struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface);
ID3DXBaseEffect *base = This->base_effect;
TRACE("Forward iface %p, base %p\n", This, base);
return ID3DXBaseEffectImpl_GetBool(base, parameter, b);
}
static HRESULT WINAPI ID3DXEffectImpl_SetBoolArray(ID3DXEffect *iface, D3DXHANDLE parameter, CONST BOOL *b, UINT count)
{
struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface);
ID3DXBaseEffect *base = This->base_effect;
TRACE("Forward iface %p, base %p\n", This, base);
return ID3DXBaseEffectImpl_SetBoolArray(base, parameter, b, count);
}
static HRESULT WINAPI ID3DXEffectImpl_GetBoolArray(ID3DXEffect *iface, D3DXHANDLE parameter, BOOL *b, UINT count)
{
struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface);
ID3DXBaseEffect *base = This->base_effect;
TRACE("Forward iface %p, base %p\n", This, base);
return ID3DXBaseEffectImpl_GetBoolArray(base, parameter, b, count);
}
static HRESULT WINAPI ID3DXEffectImpl_SetInt(ID3DXEffect *iface, D3DXHANDLE parameter, INT n)
{
struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface);
ID3DXBaseEffect *base = This->base_effect;
TRACE("Forward iface %p, base %p\n", This, base);
return ID3DXBaseEffectImpl_SetInt(base, parameter, n);
}
static HRESULT WINAPI ID3DXEffectImpl_GetInt(ID3DXEffect *iface, D3DXHANDLE parameter, INT *n)
{
struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface);
ID3DXBaseEffect *base = This->base_effect;
TRACE("Forward iface %p, base %p\n", This, base);
return ID3DXBaseEffectImpl_GetInt(base, parameter, n);
}
static HRESULT WINAPI ID3DXEffectImpl_SetIntArray(ID3DXEffect *iface, D3DXHANDLE parameter, CONST INT *n, UINT count)
{
struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface);
ID3DXBaseEffect *base = This->base_effect;
TRACE("Forward iface %p, base %p\n", This, base);
return ID3DXBaseEffectImpl_SetIntArray(base, parameter, n, count);
}
static HRESULT WINAPI ID3DXEffectImpl_GetIntArray(ID3DXEffect *iface, D3DXHANDLE parameter, INT *n, UINT count)
{
struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface);
ID3DXBaseEffect *base = This->base_effect;
TRACE("Forward iface %p, base %p\n", This, base);
return ID3DXBaseEffectImpl_GetIntArray(base, parameter, n, count);
}
static HRESULT WINAPI ID3DXEffectImpl_SetFloat(ID3DXEffect *iface, D3DXHANDLE parameter, FLOAT f)
{
struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface);
ID3DXBaseEffect *base = This->base_effect;
TRACE("Forward iface %p, base %p\n", This, base);
return ID3DXBaseEffectImpl_SetFloat(base, parameter, f);
}
static HRESULT WINAPI ID3DXEffectImpl_GetFloat(ID3DXEffect *iface, D3DXHANDLE parameter, FLOAT *f)
{
struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface);
ID3DXBaseEffect *base = This->base_effect;
TRACE("Forward iface %p, base %p\n", This, base);
return ID3DXBaseEffectImpl_GetFloat(base, parameter, f);
}
static HRESULT WINAPI ID3DXEffectImpl_SetFloatArray(ID3DXEffect *iface, D3DXHANDLE parameter, CONST FLOAT *f, UINT count)
{
struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface);
ID3DXBaseEffect *base = This->base_effect;
TRACE("Forward iface %p, base %p\n", This, base);
return ID3DXBaseEffectImpl_SetFloatArray(base, parameter, f, count);
}
static HRESULT WINAPI ID3DXEffectImpl_GetFloatArray(ID3DXEffect *iface, D3DXHANDLE parameter, FLOAT *f, UINT count)
{
struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface);
ID3DXBaseEffect *base = This->base_effect;
TRACE("Forward iface %p, base %p\n", This, base);
return ID3DXBaseEffectImpl_GetFloatArray(base, parameter, f, count);
}
static HRESULT WINAPI ID3DXEffectImpl_SetVector(ID3DXEffect *iface, D3DXHANDLE parameter, CONST D3DXVECTOR4 *vector)
{
struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface);
ID3DXBaseEffect *base = This->base_effect;
TRACE("Forward iface %p, base %p\n", This, base);
return ID3DXBaseEffectImpl_SetVector(base, parameter, vector);
}
static HRESULT WINAPI ID3DXEffectImpl_GetVector(ID3DXEffect *iface, D3DXHANDLE parameter, D3DXVECTOR4 *vector)
{
struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface);
ID3DXBaseEffect *base = This->base_effect;
TRACE("Forward iface %p, base %p\n", This, base);
return ID3DXBaseEffectImpl_GetVector(base, parameter, vector);
}
static HRESULT WINAPI ID3DXEffectImpl_SetVectorArray(ID3DXEffect *iface, D3DXHANDLE parameter, CONST D3DXVECTOR4 *vector, UINT count)
{
struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface);
ID3DXBaseEffect *base = This->base_effect;
TRACE("Forward iface %p, base %p\n", This, base);
return ID3DXBaseEffectImpl_SetVectorArray(base, parameter, vector, count);
}
static HRESULT WINAPI ID3DXEffectImpl_GetVectorArray(ID3DXEffect *iface, D3DXHANDLE parameter, D3DXVECTOR4 *vector, UINT count)
{
struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface);
ID3DXBaseEffect *base = This->base_effect;
TRACE("Forward iface %p, base %p\n", This, base);
return ID3DXBaseEffectImpl_GetVectorArray(base, parameter, vector, count);
}
static HRESULT WINAPI ID3DXEffectImpl_SetMatrix(ID3DXEffect *iface, D3DXHANDLE parameter, CONST D3DXMATRIX *matrix)
{
struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface);
ID3DXBaseEffect *base = This->base_effect;
TRACE("Forward iface %p, base %p\n", This, base);
return ID3DXBaseEffectImpl_SetMatrix(base, parameter, matrix);
}
static HRESULT WINAPI ID3DXEffectImpl_GetMatrix(ID3DXEffect *iface, D3DXHANDLE parameter, D3DXMATRIX *matrix)
{
struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface);
ID3DXBaseEffect *base = This->base_effect;
TRACE("Forward iface %p, base %p\n", This, base);
return ID3DXBaseEffectImpl_GetMatrix(base, parameter, matrix);
}
static HRESULT WINAPI ID3DXEffectImpl_SetMatrixArray(ID3DXEffect *iface, D3DXHANDLE parameter, CONST D3DXMATRIX *matrix, UINT count)
{
struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface);
ID3DXBaseEffect *base = This->base_effect;
TRACE("Forward iface %p, base %p\n", This, base);
return ID3DXBaseEffectImpl_SetMatrixArray(base, parameter, matrix, count);
}
static HRESULT WINAPI ID3DXEffectImpl_GetMatrixArray(ID3DXEffect *iface, D3DXHANDLE parameter, D3DXMATRIX *matrix, UINT count)
{
struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface);
ID3DXBaseEffect *base = This->base_effect;
TRACE("Forward iface %p, base %p\n", This, base);
return ID3DXBaseEffectImpl_GetMatrixArray(base, parameter, matrix, count);
}
static HRESULT WINAPI ID3DXEffectImpl_SetMatrixPointerArray(ID3DXEffect *iface, D3DXHANDLE parameter, CONST D3DXMATRIX **matrix, UINT count)
{
struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface);
ID3DXBaseEffect *base = This->base_effect;
TRACE("Forward iface %p, base %p\n", This, base);
return ID3DXBaseEffectImpl_SetMatrixPointerArray(base, parameter, matrix, count);
}
static HRESULT WINAPI ID3DXEffectImpl_GetMatrixPointerArray(ID3DXEffect *iface, D3DXHANDLE parameter, D3DXMATRIX **matrix, UINT count)
{
struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface);
ID3DXBaseEffect *base = This->base_effect;
TRACE("Forward iface %p, base %p\n", This, base);
return ID3DXBaseEffectImpl_GetMatrixPointerArray(base, parameter, matrix, count);
}
static HRESULT WINAPI ID3DXEffectImpl_SetMatrixTranspose(ID3DXEffect *iface, D3DXHANDLE parameter, CONST D3DXMATRIX *matrix)
{
struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface);
ID3DXBaseEffect *base = This->base_effect;
TRACE("Forward iface %p, base %p\n", This, base);
return ID3DXBaseEffectImpl_SetMatrixTranspose(base, parameter, matrix);
}
static HRESULT WINAPI ID3DXEffectImpl_GetMatrixTranspose(ID3DXEffect *iface, D3DXHANDLE parameter, D3DXMATRIX *matrix)
{
struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface);
ID3DXBaseEffect *base = This->base_effect;
TRACE("Forward iface %p, base %p\n", This, base);
return ID3DXBaseEffectImpl_GetMatrixTranspose(base, parameter, matrix);
}
static HRESULT WINAPI ID3DXEffectImpl_SetMatrixTransposeArray(ID3DXEffect *iface, D3DXHANDLE parameter, CONST D3DXMATRIX *matrix, UINT count)
{
struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface);
ID3DXBaseEffect *base = This->base_effect;
TRACE("Forward iface %p, base %p\n", This, base);
return ID3DXBaseEffectImpl_SetMatrixTransposeArray(base, parameter, matrix, count);
}
static HRESULT WINAPI ID3DXEffectImpl_GetMatrixTransposeArray(ID3DXEffect *iface, D3DXHANDLE parameter, D3DXMATRIX *matrix, UINT count)
{
struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface);
ID3DXBaseEffect *base = This->base_effect;
TRACE("Forward iface %p, base %p\n", This, base);
return ID3DXBaseEffectImpl_GetMatrixTransposeArray(base, parameter, matrix, count);
}
static HRESULT WINAPI ID3DXEffectImpl_SetMatrixTransposePointerArray(ID3DXEffect *iface, D3DXHANDLE parameter, CONST D3DXMATRIX **matrix, UINT count)
{
struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface);
ID3DXBaseEffect *base = This->base_effect;
TRACE("Forward iface %p, base %p\n", This, base);
return ID3DXBaseEffectImpl_SetMatrixTransposePointerArray(base, parameter, matrix, count);
}
static HRESULT WINAPI ID3DXEffectImpl_GetMatrixTransposePointerArray(ID3DXEffect *iface, D3DXHANDLE parameter, D3DXMATRIX **matrix, UINT count)
{
struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface);
ID3DXBaseEffect *base = This->base_effect;
TRACE("Forward iface %p, base %p\n", This, base);
return ID3DXBaseEffectImpl_GetMatrixTransposePointerArray(base, parameter, matrix, count);
}
static HRESULT WINAPI ID3DXEffectImpl_SetString(ID3DXEffect *iface, D3DXHANDLE parameter, LPCSTR string)
{
struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface);
ID3DXBaseEffect *base = This->base_effect;
TRACE("Forward iface %p, base %p\n", This, base);
return ID3DXBaseEffectImpl_SetString(base, parameter, string);
}
static HRESULT WINAPI ID3DXEffectImpl_GetString(ID3DXEffect *iface, D3DXHANDLE parameter, LPCSTR *string)
{
struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface);
ID3DXBaseEffect *base = This->base_effect;
TRACE("Forward iface %p, base %p\n", This, base);
return ID3DXBaseEffectImpl_GetString(base, parameter, string);
}
static HRESULT WINAPI ID3DXEffectImpl_SetTexture(struct ID3DXEffect *iface,
D3DXHANDLE parameter, struct IDirect3DBaseTexture9 *texture)
{
struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface);
ID3DXBaseEffect *base = This->base_effect;
TRACE("Forward iface %p, base %p\n", This, base);
return ID3DXBaseEffectImpl_SetTexture(base, parameter, texture);
}
static HRESULT WINAPI ID3DXEffectImpl_GetTexture(struct ID3DXEffect *iface,
D3DXHANDLE parameter, struct IDirect3DBaseTexture9 **texture)
{
struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface);
ID3DXBaseEffect *base = This->base_effect;
TRACE("Forward iface %p, base %p\n", This, base);
return ID3DXBaseEffectImpl_GetTexture(base, parameter, texture);
}
static HRESULT WINAPI ID3DXEffectImpl_GetPixelShader(ID3DXEffect *iface,
D3DXHANDLE parameter, struct IDirect3DPixelShader9 **shader)
{
struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface);
ID3DXBaseEffect *base = This->base_effect;
TRACE("Forward iface %p, base %p\n", This, base);
return ID3DXBaseEffectImpl_GetPixelShader(base, parameter, shader);
}
static HRESULT WINAPI ID3DXEffectImpl_GetVertexShader(struct ID3DXEffect *iface,
D3DXHANDLE parameter, struct IDirect3DVertexShader9 **shader)
{
struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface);
ID3DXBaseEffect *base = This->base_effect;
TRACE("Forward iface %p, base %p\n", This, base);
return ID3DXBaseEffectImpl_GetVertexShader(base, parameter, shader);
}
static HRESULT WINAPI ID3DXEffectImpl_SetArrayRange(ID3DXEffect *iface, D3DXHANDLE parameter, UINT start, UINT end)
{
struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface);
ID3DXBaseEffect *base = This->base_effect;
TRACE("Forward iface %p, base %p\n", This, base);
return ID3DXBaseEffectImpl_SetArrayRange(base, parameter, start, end);
}
/*** ID3DXEffect methods ***/
static HRESULT WINAPI ID3DXEffectImpl_GetPool(ID3DXEffect *iface, ID3DXEffectPool **pool)
{
struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface);
TRACE("iface %p, pool %p\n", This, pool);
if (!pool)
{
WARN("Invalid argument supplied.\n");
return D3DERR_INVALIDCALL;
}
if (This->pool)
{
This->pool->lpVtbl->AddRef(This->pool);
}
*pool = This->pool;
TRACE("Returning pool %p\n", *pool);
return S_OK;
}
static HRESULT WINAPI ID3DXEffectImpl_SetTechnique(ID3DXEffect *iface, D3DXHANDLE technique)
{
struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface);
struct ID3DXBaseEffectImpl *base = impl_from_ID3DXBaseEffect(This->base_effect);
struct d3dx_technique *tech = get_valid_technique(base, technique);
TRACE("iface %p, technique %p\n", This, technique);
if (tech)
{
This->active_technique = get_technique_handle(tech);
TRACE("Technique %p\n", tech);
return D3D_OK;
}
WARN("Invalid argument supplied.\n");
return D3DERR_INVALIDCALL;
}
static D3DXHANDLE WINAPI ID3DXEffectImpl_GetCurrentTechnique(ID3DXEffect *iface)
{
struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface);
TRACE("iface %p\n", This);
return This->active_technique;
}
static HRESULT WINAPI ID3DXEffectImpl_ValidateTechnique(ID3DXEffect* iface, D3DXHANDLE technique)
{
struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface);
FIXME("(%p)->(%p): stub\n", This, technique);
return D3D_OK;
}
static HRESULT WINAPI ID3DXEffectImpl_FindNextValidTechnique(ID3DXEffect* iface, D3DXHANDLE technique, D3DXHANDLE* next_technique)
{
struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface);
FIXME("(%p)->(%p, %p): stub\n", This, technique, next_technique);
return E_NOTIMPL;
}
static BOOL WINAPI ID3DXEffectImpl_IsParameterUsed(ID3DXEffect* iface, D3DXHANDLE parameter, D3DXHANDLE technique)
{
struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface);
FIXME("(%p)->(%p, %p): stub\n", This, parameter, technique);
return FALSE;
}
static HRESULT WINAPI ID3DXEffectImpl_Begin(ID3DXEffect *iface, UINT *passes, DWORD flags)
{
struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface);
struct d3dx_technique *technique = get_technique_struct(This->active_technique);
FIXME("iface %p, passes %p, flags %#x partial stub\n", This, passes, flags);
if (passes && technique)
{
if (This->manager || flags & D3DXFX_DONOTSAVESTATE)
{
TRACE("State capturing disabled.\n");
}
else
{
FIXME("State capturing not supported, yet!\n");
}
*passes = technique->pass_count;
return D3D_OK;
}
WARN("Invalid argument supplied.\n");
return D3DERR_INVALIDCALL;
}
static HRESULT WINAPI ID3DXEffectImpl_BeginPass(ID3DXEffect *iface, UINT pass)
{
struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface);
struct d3dx_technique *technique = get_technique_struct(This->active_technique);
TRACE("iface %p, pass %u\n", This, pass);
if (technique && pass < technique->pass_count && !This->active_pass)
{
This->active_pass = technique->pass_handles[pass];
FIXME("No states applied, yet!\n");
return D3D_OK;
}
WARN("Invalid argument supplied.\n");
return D3DERR_INVALIDCALL;
}
static HRESULT WINAPI ID3DXEffectImpl_CommitChanges(ID3DXEffect* iface)
{
struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface);
FIXME("(%p)->(): stub\n", This);
return E_NOTIMPL;
}
static HRESULT WINAPI ID3DXEffectImpl_EndPass(ID3DXEffect *iface)
{
struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface);
TRACE("iface %p\n", This);
if (This->active_pass)
{
This->active_pass = NULL;
return D3D_OK;
}
WARN("Invalid call.\n");
return D3DERR_INVALIDCALL;
}
static HRESULT WINAPI ID3DXEffectImpl_End(ID3DXEffect* iface)
{
struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface);
FIXME("(%p)->(): stub\n", This);
return E_NOTIMPL;
}
static HRESULT WINAPI ID3DXEffectImpl_GetDevice(ID3DXEffect *iface, struct IDirect3DDevice9 **device)
{
struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface);
TRACE("iface %p, device %p\n", This, device);
if (!device)
{
WARN("Invalid argument supplied.\n");
return D3DERR_INVALIDCALL;
}
IDirect3DDevice9_AddRef(This->device);
*device = This->device;
TRACE("Returning device %p\n", *device);
return S_OK;
}
static HRESULT WINAPI ID3DXEffectImpl_OnLostDevice(ID3DXEffect* iface)
{
struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface);
FIXME("(%p)->(): stub\n", This);
return E_NOTIMPL;
}
static HRESULT WINAPI ID3DXEffectImpl_OnResetDevice(ID3DXEffect* iface)
{
struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface);
FIXME("(%p)->(): stub\n", This);
return E_NOTIMPL;
}
static HRESULT WINAPI ID3DXEffectImpl_SetStateManager(ID3DXEffect *iface, ID3DXEffectStateManager *manager)
{
struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface);
TRACE("iface %p, manager %p\n", This, manager);
if (manager) IUnknown_AddRef(manager);
if (This->manager) IUnknown_Release(This->manager);
This->manager = manager;
return D3D_OK;
}
static HRESULT WINAPI ID3DXEffectImpl_GetStateManager(ID3DXEffect *iface, ID3DXEffectStateManager **manager)
{
struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface);
TRACE("iface %p, manager %p\n", This, manager);
if (!manager)
{
WARN("Invalid argument supplied.\n");
return D3DERR_INVALIDCALL;
}
if (This->manager) IUnknown_AddRef(This->manager);
*manager = This->manager;
return D3D_OK;
}
static HRESULT WINAPI ID3DXEffectImpl_BeginParameterBlock(ID3DXEffect* iface)
{
struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface);
FIXME("(%p)->(): stub\n", This);
return E_NOTIMPL;
}
static D3DXHANDLE WINAPI ID3DXEffectImpl_EndParameterBlock(ID3DXEffect* iface)
{
struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface);
FIXME("(%p)->(): stub\n", This);
return NULL;
}
static HRESULT WINAPI ID3DXEffectImpl_ApplyParameterBlock(ID3DXEffect* iface, D3DXHANDLE parameter_block)
{
struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface);
FIXME("(%p)->(%p): stub\n", This, parameter_block);
return E_NOTIMPL;
}
static HRESULT WINAPI ID3DXEffectImpl_DeleteParameterBlock(ID3DXEffect* iface, D3DXHANDLE parameter_block)
{
struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface);
FIXME("(%p)->(%p): stub\n", This, parameter_block);
return E_NOTIMPL;
}
static HRESULT WINAPI ID3DXEffectImpl_CloneEffect(ID3DXEffect *iface,
struct IDirect3DDevice9 *device, struct ID3DXEffect **effect)
{
struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface);
FIXME("(%p)->(%p, %p): stub\n", This, device, effect);
return E_NOTIMPL;
}
static HRESULT WINAPI ID3DXEffectImpl_SetRawValue(ID3DXEffect* iface, D3DXHANDLE parameter, LPCVOID data, UINT byte_offset, UINT bytes)
{
struct ID3DXEffectImpl *This = impl_from_ID3DXEffect(iface);
FIXME("(%p)->(%p, %p, %u, %u): stub\n", This, parameter, data, byte_offset, bytes);
return E_NOTIMPL;
}
static const struct ID3DXEffectVtbl ID3DXEffect_Vtbl =
{
/*** IUnknown methods ***/
ID3DXEffectImpl_QueryInterface,
ID3DXEffectImpl_AddRef,
ID3DXEffectImpl_Release,
/*** ID3DXBaseEffect methods ***/
ID3DXEffectImpl_GetDesc,
ID3DXEffectImpl_GetParameterDesc,
ID3DXEffectImpl_GetTechniqueDesc,
ID3DXEffectImpl_GetPassDesc,
ID3DXEffectImpl_GetFunctionDesc,
ID3DXEffectImpl_GetParameter,
ID3DXEffectImpl_GetParameterByName,
ID3DXEffectImpl_GetParameterBySemantic,
ID3DXEffectImpl_GetParameterElement,
ID3DXEffectImpl_GetTechnique,
ID3DXEffectImpl_GetTechniqueByName,
ID3DXEffectImpl_GetPass,
ID3DXEffectImpl_GetPassByName,
ID3DXEffectImpl_GetFunction,
ID3DXEffectImpl_GetFunctionByName,
ID3DXEffectImpl_GetAnnotation,
ID3DXEffectImpl_GetAnnotationByName,
ID3DXEffectImpl_SetValue,
ID3DXEffectImpl_GetValue,
ID3DXEffectImpl_SetBool,
ID3DXEffectImpl_GetBool,
ID3DXEffectImpl_SetBoolArray,
ID3DXEffectImpl_GetBoolArray,
ID3DXEffectImpl_SetInt,
ID3DXEffectImpl_GetInt,
ID3DXEffectImpl_SetIntArray,
ID3DXEffectImpl_GetIntArray,
ID3DXEffectImpl_SetFloat,
ID3DXEffectImpl_GetFloat,
ID3DXEffectImpl_SetFloatArray,
ID3DXEffectImpl_GetFloatArray,
ID3DXEffectImpl_SetVector,
ID3DXEffectImpl_GetVector,
ID3DXEffectImpl_SetVectorArray,
ID3DXEffectImpl_GetVectorArray,
ID3DXEffectImpl_SetMatrix,
ID3DXEffectImpl_GetMatrix,
ID3DXEffectImpl_SetMatrixArray,
ID3DXEffectImpl_GetMatrixArray,
ID3DXEffectImpl_SetMatrixPointerArray,
ID3DXEffectImpl_GetMatrixPointerArray,
ID3DXEffectImpl_SetMatrixTranspose,
ID3DXEffectImpl_GetMatrixTranspose,
ID3DXEffectImpl_SetMatrixTransposeArray,
ID3DXEffectImpl_GetMatrixTransposeArray,
ID3DXEffectImpl_SetMatrixTransposePointerArray,
ID3DXEffectImpl_GetMatrixTransposePointerArray,
ID3DXEffectImpl_SetString,
ID3DXEffectImpl_GetString,
ID3DXEffectImpl_SetTexture,
ID3DXEffectImpl_GetTexture,
ID3DXEffectImpl_GetPixelShader,
ID3DXEffectImpl_GetVertexShader,
ID3DXEffectImpl_SetArrayRange,
/*** ID3DXEffect methods ***/
ID3DXEffectImpl_GetPool,
ID3DXEffectImpl_SetTechnique,
ID3DXEffectImpl_GetCurrentTechnique,
ID3DXEffectImpl_ValidateTechnique,
ID3DXEffectImpl_FindNextValidTechnique,
ID3DXEffectImpl_IsParameterUsed,
ID3DXEffectImpl_Begin,
ID3DXEffectImpl_BeginPass,
ID3DXEffectImpl_CommitChanges,
ID3DXEffectImpl_EndPass,
ID3DXEffectImpl_End,
ID3DXEffectImpl_GetDevice,
ID3DXEffectImpl_OnLostDevice,
ID3DXEffectImpl_OnResetDevice,
ID3DXEffectImpl_SetStateManager,
ID3DXEffectImpl_GetStateManager,
ID3DXEffectImpl_BeginParameterBlock,
ID3DXEffectImpl_EndParameterBlock,
ID3DXEffectImpl_ApplyParameterBlock,
ID3DXEffectImpl_DeleteParameterBlock,
ID3DXEffectImpl_CloneEffect,
ID3DXEffectImpl_SetRawValue
};
static inline struct ID3DXEffectCompilerImpl *impl_from_ID3DXEffectCompiler(ID3DXEffectCompiler *iface)
{
return CONTAINING_RECORD(iface, struct ID3DXEffectCompilerImpl, ID3DXEffectCompiler_iface);
}
/*** IUnknown methods ***/
static HRESULT WINAPI ID3DXEffectCompilerImpl_QueryInterface(ID3DXEffectCompiler *iface, REFIID riid, void **object)
{
TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), object);
if (IsEqualGUID(riid, &IID_IUnknown) ||
IsEqualGUID(riid, &IID_ID3DXEffectCompiler))
{
iface->lpVtbl->AddRef(iface);
*object = iface;
return S_OK;
}
ERR("Interface %s not found\n", debugstr_guid(riid));
return E_NOINTERFACE;
}
static ULONG WINAPI ID3DXEffectCompilerImpl_AddRef(ID3DXEffectCompiler *iface)
{
struct ID3DXEffectCompilerImpl *This = impl_from_ID3DXEffectCompiler(iface);
TRACE("iface %p: AddRef from %u\n", iface, This->ref);
return InterlockedIncrement(&This->ref);
}
static ULONG WINAPI ID3DXEffectCompilerImpl_Release(ID3DXEffectCompiler *iface)
{
struct ID3DXEffectCompilerImpl *This = impl_from_ID3DXEffectCompiler(iface);
ULONG ref = InterlockedDecrement(&This->ref);
TRACE("iface %p: Release from %u\n", iface, ref + 1);
if (!ref)
{
free_effect_compiler(This);
HeapFree(GetProcessHeap(), 0, This);
}
return ref;
}
/*** ID3DXBaseEffect methods ***/
static HRESULT WINAPI ID3DXEffectCompilerImpl_GetDesc(ID3DXEffectCompiler *iface, D3DXEFFECT_DESC *desc)
{
struct ID3DXEffectCompilerImpl *This = impl_from_ID3DXEffectCompiler(iface);
ID3DXBaseEffect *base = This->base_effect;
TRACE("Forward iface %p, base %p\n", This, base);
return ID3DXBaseEffectImpl_GetDesc(base, desc);
}
static HRESULT WINAPI ID3DXEffectCompilerImpl_GetParameterDesc(ID3DXEffectCompiler *iface, D3DXHANDLE parameter, D3DXPARAMETER_DESC *desc)
{
struct ID3DXEffectCompilerImpl *This = impl_from_ID3DXEffectCompiler(iface);
ID3DXBaseEffect *base = This->base_effect;
TRACE("Forward iface %p, base %p\n", This, base);
return ID3DXBaseEffectImpl_GetParameterDesc(base, parameter, desc);
}
static HRESULT WINAPI ID3DXEffectCompilerImpl_GetTechniqueDesc(ID3DXEffectCompiler *iface, D3DXHANDLE technique, D3DXTECHNIQUE_DESC *desc)
{
struct ID3DXEffectCompilerImpl *This = impl_from_ID3DXEffectCompiler(iface);
ID3DXBaseEffect *base = This->base_effect;
TRACE("Forward iface %p, base %p\n", This, base);
return ID3DXBaseEffectImpl_GetTechniqueDesc(base, technique, desc);
}
static HRESULT WINAPI ID3DXEffectCompilerImpl_GetPassDesc(ID3DXEffectCompiler *iface, D3DXHANDLE pass, D3DXPASS_DESC *desc)
{
struct ID3DXEffectCompilerImpl *This = impl_from_ID3DXEffectCompiler(iface);
ID3DXBaseEffect *base = This->base_effect;
TRACE("Forward iface %p, base %p\n", This, base);
return ID3DXBaseEffectImpl_GetPassDesc(base, pass, desc);
}
static HRESULT WINAPI ID3DXEffectCompilerImpl_GetFunctionDesc(ID3DXEffectCompiler *iface, D3DXHANDLE shader, D3DXFUNCTION_DESC *desc)
{
struct ID3DXEffectCompilerImpl *This = impl_from_ID3DXEffectCompiler(iface);
ID3DXBaseEffect *base = This->base_effect;
TRACE("Forward iface %p, base %p\n", This, base);
return ID3DXBaseEffectImpl_GetFunctionDesc(base, shader, desc);
}
static D3DXHANDLE WINAPI ID3DXEffectCompilerImpl_GetParameter(ID3DXEffectCompiler *iface, D3DXHANDLE parameter, UINT index)
{
struct ID3DXEffectCompilerImpl *This = impl_from_ID3DXEffectCompiler(iface);
ID3DXBaseEffect *base = This->base_effect;
TRACE("Forward iface %p, base %p\n", This, base);
return ID3DXBaseEffectImpl_GetParameter(base, parameter, index);
}
static D3DXHANDLE WINAPI ID3DXEffectCompilerImpl_GetParameterByName(ID3DXEffectCompiler *iface, D3DXHANDLE parameter, LPCSTR name)
{
struct ID3DXEffectCompilerImpl *This = impl_from_ID3DXEffectCompiler(iface);
ID3DXBaseEffect *base = This->base_effect;
TRACE("Forward iface %p, base %p\n", This, base);
return ID3DXBaseEffectImpl_GetParameterByName(base, parameter, name);
}
static D3DXHANDLE WINAPI ID3DXEffectCompilerImpl_GetParameterBySemantic(ID3DXEffectCompiler *iface, D3DXHANDLE parameter, LPCSTR semantic)
{
struct ID3DXEffectCompilerImpl *This = impl_from_ID3DXEffectCompiler(iface);
ID3DXBaseEffect *base = This->base_effect;
TRACE("Forward iface %p, base %p\n", This, base);
return ID3DXBaseEffectImpl_GetParameterBySemantic(base, parameter, semantic);
}
static D3DXHANDLE WINAPI ID3DXEffectCompilerImpl_GetParameterElement(ID3DXEffectCompiler *iface, D3DXHANDLE parameter, UINT index)
{
struct ID3DXEffectCompilerImpl *This = impl_from_ID3DXEffectCompiler(iface);
ID3DXBaseEffect *base = This->base_effect;
TRACE("Forward iface %p, base %p\n", This, base);
return ID3DXBaseEffectImpl_GetParameterElement(base, parameter, index);
}
static D3DXHANDLE WINAPI ID3DXEffectCompilerImpl_GetTechnique(ID3DXEffectCompiler *iface, UINT index)
{
struct ID3DXEffectCompilerImpl *This = impl_from_ID3DXEffectCompiler(iface);
ID3DXBaseEffect *base = This->base_effect;
TRACE("Forward iface %p, base %p\n", This, base);
return ID3DXBaseEffectImpl_GetTechnique(base, index);
}
static D3DXHANDLE WINAPI ID3DXEffectCompilerImpl_GetTechniqueByName(ID3DXEffectCompiler *iface, LPCSTR name)
{
struct ID3DXEffectCompilerImpl *This = impl_from_ID3DXEffectCompiler(iface);
ID3DXBaseEffect *base = This->base_effect;
TRACE("Forward iface %p, base %p\n", This, base);
return ID3DXBaseEffectImpl_GetTechniqueByName(base, name);
}
static D3DXHANDLE WINAPI ID3DXEffectCompilerImpl_GetPass(ID3DXEffectCompiler *iface, D3DXHANDLE technique, UINT index)
{
struct ID3DXEffectCompilerImpl *This = impl_from_ID3DXEffectCompiler(iface);
ID3DXBaseEffect *base = This->base_effect;
TRACE("Forward iface %p, base %p\n", This, base);
return ID3DXBaseEffectImpl_GetPass(base, technique, index);
}
static D3DXHANDLE WINAPI ID3DXEffectCompilerImpl_GetPassByName(ID3DXEffectCompiler *iface, D3DXHANDLE technique, LPCSTR name)
{
struct ID3DXEffectCompilerImpl *This = impl_from_ID3DXEffectCompiler(iface);
ID3DXBaseEffect *base = This->base_effect;
TRACE("Forward iface %p, base %p\n", This, base);
return ID3DXBaseEffectImpl_GetPassByName(base, technique, name);
}
static D3DXHANDLE WINAPI ID3DXEffectCompilerImpl_GetFunction(ID3DXEffectCompiler *iface, UINT index)
{
struct ID3DXEffectCompilerImpl *This = impl_from_ID3DXEffectCompiler(iface);
ID3DXBaseEffect *base = This->base_effect;
TRACE("Forward iface %p, base %p\n", This, base);
return ID3DXBaseEffectImpl_GetFunction(base, index);
}
static D3DXHANDLE WINAPI ID3DXEffectCompilerImpl_GetFunctionByName(ID3DXEffectCompiler *iface, LPCSTR name)
{
struct ID3DXEffectCompilerImpl *This = impl_from_ID3DXEffectCompiler(iface);
ID3DXBaseEffect *base = This->base_effect;
TRACE("Forward iface %p, base %p\n", This, base);
return ID3DXBaseEffectImpl_GetFunctionByName(base, name);
}
static D3DXHANDLE WINAPI ID3DXEffectCompilerImpl_GetAnnotation(ID3DXEffectCompiler *iface, D3DXHANDLE object, UINT index)
{
struct ID3DXEffectCompilerImpl *This = impl_from_ID3DXEffectCompiler(iface);
ID3DXBaseEffect *base = This->base_effect;
TRACE("Forward iface %p, base %p\n", This, base);
return ID3DXBaseEffectImpl_GetAnnotation(base, object, index);
}
static D3DXHANDLE WINAPI ID3DXEffectCompilerImpl_GetAnnotationByName(ID3DXEffectCompiler *iface, D3DXHANDLE object, LPCSTR name)
{
struct ID3DXEffectCompilerImpl *This = impl_from_ID3DXEffectCompiler(iface);
ID3DXBaseEffect *base = This->base_effect;
TRACE("Forward iface %p, base %p\n", This, base);
return ID3DXBaseEffectImpl_GetAnnotationByName(base, object, name);
}
static HRESULT WINAPI ID3DXEffectCompilerImpl_SetValue(ID3DXEffectCompiler *iface, D3DXHANDLE parameter, LPCVOID data, UINT bytes)
{
struct ID3DXEffectCompilerImpl *This = impl_from_ID3DXEffectCompiler(iface);
ID3DXBaseEffect *base = This->base_effect;
TRACE("Forward iface %p, base %p\n", This, base);
return ID3DXBaseEffectImpl_SetValue(base, parameter, data, bytes);
}
static HRESULT WINAPI ID3DXEffectCompilerImpl_GetValue(ID3DXEffectCompiler *iface, D3DXHANDLE parameter, LPVOID data, UINT bytes)
{
struct ID3DXEffectCompilerImpl *This = impl_from_ID3DXEffectCompiler(iface);
ID3DXBaseEffect *base = This->base_effect;
TRACE("Forward iface %p, base %p\n", This, base);
return ID3DXBaseEffectImpl_GetValue(base, parameter, data, bytes);
}
static HRESULT WINAPI ID3DXEffectCompilerImpl_SetBool(ID3DXEffectCompiler *iface, D3DXHANDLE parameter, BOOL b)
{
struct ID3DXEffectCompilerImpl *This = impl_from_ID3DXEffectCompiler(iface);
ID3DXBaseEffect *base = This->base_effect;
TRACE("Forward iface %p, base %p\n", This, base);
return ID3DXBaseEffectImpl_SetBool(base, parameter, b);
}
static HRESULT WINAPI ID3DXEffectCompilerImpl_GetBool(ID3DXEffectCompiler *iface, D3DXHANDLE parameter, BOOL *b)
{
struct ID3DXEffectCompilerImpl *This = impl_from_ID3DXEffectCompiler(iface);
ID3DXBaseEffect *base = This->base_effect;
TRACE("Forward iface %p, base %p\n", This, base);
return ID3DXBaseEffectImpl_GetBool(base, parameter, b);
}
static HRESULT WINAPI ID3DXEffectCompilerImpl_SetBoolArray(ID3DXEffectCompiler *iface, D3DXHANDLE parameter, CONST BOOL *b, UINT count)
{
struct ID3DXEffectCompilerImpl *This = impl_from_ID3DXEffectCompiler(iface);
ID3DXBaseEffect *base = This->base_effect;
TRACE("Forward iface %p, base %p\n", This, base);
return ID3DXBaseEffectImpl_SetBoolArray(base, parameter, b, count);
}
static HRESULT WINAPI ID3DXEffectCompilerImpl_GetBoolArray(ID3DXEffectCompiler *iface, D3DXHANDLE parameter, BOOL *b, UINT count)
{
struct ID3DXEffectCompilerImpl *This = impl_from_ID3DXEffectCompiler(iface);
ID3DXBaseEffect *base = This->base_effect;
TRACE("Forward iface %p, base %p\n", This, base);
return ID3DXBaseEffectImpl_GetBoolArray(base, parameter, b, count);
}
static HRESULT WINAPI ID3DXEffectCompilerImpl_SetInt(ID3DXEffectCompiler *iface, D3DXHANDLE parameter, INT n)
{
struct ID3DXEffectCompilerImpl *This = impl_from_ID3DXEffectCompiler(iface);
ID3DXBaseEffect *base = This->base_effect;
TRACE("Forward iface %p, base %p\n", This, base);
return ID3DXBaseEffectImpl_SetInt(base, parameter, n);
}
static HRESULT WINAPI ID3DXEffectCompilerImpl_GetInt(ID3DXEffectCompiler *iface, D3DXHANDLE parameter, INT *n)
{
struct ID3DXEffectCompilerImpl *This = impl_from_ID3DXEffectCompiler(iface);
ID3DXBaseEffect *base = This->base_effect;
TRACE("Forward iface %p, base %p\n", This, base);
return ID3DXBaseEffectImpl_GetInt(base, parameter, n);
}
static HRESULT WINAPI ID3DXEffectCompilerImpl_SetIntArray(ID3DXEffectCompiler *iface, D3DXHANDLE parameter, CONST INT *n, UINT count)
{
struct ID3DXEffectCompilerImpl *This = impl_from_ID3DXEffectCompiler(iface);
ID3DXBaseEffect *base = This->base_effect;
TRACE("Forward iface %p, base %p\n", This, base);
return ID3DXBaseEffectImpl_SetIntArray(base, parameter, n, count);
}
static HRESULT WINAPI ID3DXEffectCompilerImpl_GetIntArray(ID3DXEffectCompiler *iface, D3DXHANDLE parameter, INT *n, UINT count)
{
struct ID3DXEffectCompilerImpl *This = impl_from_ID3DXEffectCompiler(iface);
ID3DXBaseEffect *base = This->base_effect;
TRACE("Forward iface %p, base %p\n", This, base);
return ID3DXBaseEffectImpl_GetIntArray(base, parameter, n, count);
}
static HRESULT WINAPI ID3DXEffectCompilerImpl_SetFloat(ID3DXEffectCompiler *iface, D3DXHANDLE parameter, FLOAT f)
{
struct ID3DXEffectCompilerImpl *This = impl_from_ID3DXEffectCompiler(iface);
ID3DXBaseEffect *base = This->base_effect;
TRACE("Forward iface %p, base %p\n", This, base);
return ID3DXBaseEffectImpl_SetFloat(base, parameter, f);
}
static HRESULT WINAPI ID3DXEffectCompilerImpl_GetFloat(ID3DXEffectCompiler *iface, D3DXHANDLE parameter, FLOAT *f)
{
struct ID3DXEffectCompilerImpl *This = impl_from_ID3DXEffectCompiler(iface);
ID3DXBaseEffect *base = This->base_effect;
TRACE("Forward iface %p, base %p\n", This, base);
return ID3DXBaseEffectImpl_GetFloat(base, parameter, f);
}
static HRESULT WINAPI ID3DXEffectCompilerImpl_SetFloatArray(ID3DXEffectCompiler *iface, D3DXHANDLE parameter, CONST FLOAT *f, UINT count)
{
struct ID3DXEffectCompilerImpl *This = impl_from_ID3DXEffectCompiler(iface);
ID3DXBaseEffect *base = This->base_effect;
TRACE("Forward iface %p, base %p\n", This, base);
return ID3DXBaseEffectImpl_SetFloatArray(base, parameter, f, count);
}
static HRESULT WINAPI ID3DXEffectCompilerImpl_GetFloatArray(ID3DXEffectCompiler *iface, D3DXHANDLE parameter, FLOAT *f, UINT count)
{
struct ID3DXEffectCompilerImpl *This = impl_from_ID3DXEffectCompiler(iface);
ID3DXBaseEffect *base = This->base_effect;
TRACE("Forward iface %p, base %p\n", This, base);
return ID3DXBaseEffectImpl_GetFloatArray(base, parameter, f, count);
}
static HRESULT WINAPI ID3DXEffectCompilerImpl_SetVector(ID3DXEffectCompiler *iface, D3DXHANDLE parameter, CONST D3DXVECTOR4 *vector)
{
struct ID3DXEffectCompilerImpl *This = impl_from_ID3DXEffectCompiler(iface);
ID3DXBaseEffect *base = This->base_effect;
TRACE("Forward iface %p, base %p\n", This, base);
return ID3DXBaseEffectImpl_SetVector(base, parameter, vector);
}
static HRESULT WINAPI ID3DXEffectCompilerImpl_GetVector(ID3DXEffectCompiler *iface, D3DXHANDLE parameter, D3DXVECTOR4 *vector)
{
struct ID3DXEffectCompilerImpl *This = impl_from_ID3DXEffectCompiler(iface);
ID3DXBaseEffect *base = This->base_effect;
TRACE("Forward iface %p, base %p\n", This, base);
return ID3DXBaseEffectImpl_GetVector(base, parameter, vector);
}
static HRESULT WINAPI ID3DXEffectCompilerImpl_SetVectorArray(ID3DXEffectCompiler *iface, D3DXHANDLE parameter, CONST D3DXVECTOR4 *vector, UINT count)
{
struct ID3DXEffectCompilerImpl *This = impl_from_ID3DXEffectCompiler(iface);
ID3DXBaseEffect *base = This->base_effect;
TRACE("Forward iface %p, base %p\n", This, base);
return ID3DXBaseEffectImpl_SetVectorArray(base, parameter, vector, count);
}
static HRESULT WINAPI ID3DXEffectCompilerImpl_GetVectorArray(ID3DXEffectCompiler *iface, D3DXHANDLE parameter, D3DXVECTOR4 *vector, UINT count)
{
struct ID3DXEffectCompilerImpl *This = impl_from_ID3DXEffectCompiler(iface);
ID3DXBaseEffect *base = This->base_effect;
TRACE("Forward iface %p, base %p\n", This, base);
return ID3DXBaseEffectImpl_GetVectorArray(base, parameter, vector, count);
}
static HRESULT WINAPI ID3DXEffectCompilerImpl_SetMatrix(ID3DXEffectCompiler *iface, D3DXHANDLE parameter, CONST D3DXMATRIX *matrix)
{
struct ID3DXEffectCompilerImpl *This = impl_from_ID3DXEffectCompiler(iface);
ID3DXBaseEffect *base = This->base_effect;
TRACE("Forward iface %p, base %p\n", This, base);
return ID3DXBaseEffectImpl_SetMatrix(base, parameter, matrix);
}
static HRESULT WINAPI ID3DXEffectCompilerImpl_GetMatrix(ID3DXEffectCompiler *iface, D3DXHANDLE parameter, D3DXMATRIX *matrix)
{
struct ID3DXEffectCompilerImpl *This = impl_from_ID3DXEffectCompiler(iface);
ID3DXBaseEffect *base = This->base_effect;
TRACE("Forward iface %p, base %p\n", This, base);
return ID3DXBaseEffectImpl_GetMatrix(base, parameter, matrix);
}
static HRESULT WINAPI ID3DXEffectCompilerImpl_SetMatrixArray(ID3DXEffectCompiler *iface, D3DXHANDLE parameter, CONST D3DXMATRIX *matrix, UINT count)
{
struct ID3DXEffectCompilerImpl *This = impl_from_ID3DXEffectCompiler(iface);
ID3DXBaseEffect *base = This->base_effect;
TRACE("Forward iface %p, base %p\n", This, base);
return ID3DXBaseEffectImpl_SetMatrixArray(base, parameter, matrix, count);
}
static HRESULT WINAPI ID3DXEffectCompilerImpl_GetMatrixArray(ID3DXEffectCompiler *iface, D3DXHANDLE parameter, D3DXMATRIX *matrix, UINT count)
{
struct ID3DXEffectCompilerImpl *This = impl_from_ID3DXEffectCompiler(iface);
ID3DXBaseEffect *base = This->base_effect;
TRACE("Forward iface %p, base %p\n", This, base);
return ID3DXBaseEffectImpl_GetMatrixArray(base, parameter, matrix, count);
}
static HRESULT WINAPI ID3DXEffectCompilerImpl_SetMatrixPointerArray(ID3DXEffectCompiler *iface, D3DXHANDLE parameter, CONST D3DXMATRIX **matrix, UINT count)
{
struct ID3DXEffectCompilerImpl *This = impl_from_ID3DXEffectCompiler(iface);
ID3DXBaseEffect *base = This->base_effect;
TRACE("Forward iface %p, base %p\n", This, base);
return ID3DXBaseEffectImpl_SetMatrixPointerArray(base, parameter, matrix, count);
}
static HRESULT WINAPI ID3DXEffectCompilerImpl_GetMatrixPointerArray(ID3DXEffectCompiler *iface, D3DXHANDLE parameter, D3DXMATRIX **matrix, UINT count)
{
struct ID3DXEffectCompilerImpl *This = impl_from_ID3DXEffectCompiler(iface);
ID3DXBaseEffect *base = This->base_effect;
TRACE("Forward iface %p, base %p\n", This, base);
return ID3DXBaseEffectImpl_GetMatrixPointerArray(base, parameter, matrix, count);
}
static HRESULT WINAPI ID3DXEffectCompilerImpl_SetMatrixTranspose(ID3DXEffectCompiler *iface, D3DXHANDLE parameter, CONST D3DXMATRIX *matrix)
{
struct ID3DXEffectCompilerImpl *This = impl_from_ID3DXEffectCompiler(iface);
ID3DXBaseEffect *base = This->base_effect;
TRACE("Forward iface %p, base %p\n", This, base);
return ID3DXBaseEffectImpl_SetMatrixTranspose(base, parameter, matrix);
}
static HRESULT WINAPI ID3DXEffectCompilerImpl_GetMatrixTranspose(ID3DXEffectCompiler *iface, D3DXHANDLE parameter, D3DXMATRIX *matrix)
{
struct ID3DXEffectCompilerImpl *This = impl_from_ID3DXEffectCompiler(iface);
ID3DXBaseEffect *base = This->base_effect;
TRACE("Forward iface %p, base %p\n", This, base);
return ID3DXBaseEffectImpl_GetMatrixTranspose(base, parameter, matrix);
}
static HRESULT WINAPI ID3DXEffectCompilerImpl_SetMatrixTransposeArray(ID3DXEffectCompiler *iface, D3DXHANDLE parameter, CONST D3DXMATRIX *matrix, UINT count)
{
struct ID3DXEffectCompilerImpl *This = impl_from_ID3DXEffectCompiler(iface);
ID3DXBaseEffect *base = This->base_effect;
TRACE("Forward iface %p, base %p\n", This, base);
return ID3DXBaseEffectImpl_SetMatrixTransposeArray(base, parameter, matrix, count);
}
static HRESULT WINAPI ID3DXEffectCompilerImpl_GetMatrixTransposeArray(ID3DXEffectCompiler *iface, D3DXHANDLE parameter, D3DXMATRIX *matrix, UINT count)
{
struct ID3DXEffectCompilerImpl *This = impl_from_ID3DXEffectCompiler(iface);
ID3DXBaseEffect *base = This->base_effect;
TRACE("Forward iface %p, base %p\n", This, base);
return ID3DXBaseEffectImpl_GetMatrixTransposeArray(base, parameter, matrix, count);
}
static HRESULT WINAPI ID3DXEffectCompilerImpl_SetMatrixTransposePointerArray(ID3DXEffectCompiler *iface, D3DXHANDLE parameter, CONST D3DXMATRIX **matrix, UINT count)
{
struct ID3DXEffectCompilerImpl *This = impl_from_ID3DXEffectCompiler(iface);
ID3DXBaseEffect *base = This->base_effect;
TRACE("Forward iface %p, base %p\n", This, base);
return ID3DXBaseEffectImpl_SetMatrixTransposePointerArray(base, parameter, matrix, count);
}
static HRESULT WINAPI ID3DXEffectCompilerImpl_GetMatrixTransposePointerArray(ID3DXEffectCompiler *iface, D3DXHANDLE parameter, D3DXMATRIX **matrix, UINT count)
{
struct ID3DXEffectCompilerImpl *This = impl_from_ID3DXEffectCompiler(iface);
ID3DXBaseEffect *base = This->base_effect;
TRACE("Forward iface %p, base %p\n", This, base);
return ID3DXBaseEffectImpl_GetMatrixTransposePointerArray(base, parameter, matrix, count);
}
static HRESULT WINAPI ID3DXEffectCompilerImpl_SetString(ID3DXEffectCompiler *iface, D3DXHANDLE parameter, LPCSTR string)
{
struct ID3DXEffectCompilerImpl *This = impl_from_ID3DXEffectCompiler(iface);
ID3DXBaseEffect *base = This->base_effect;
TRACE("Forward iface %p, base %p\n", This, base);
return ID3DXBaseEffectImpl_SetString(base, parameter, string);
}
static HRESULT WINAPI ID3DXEffectCompilerImpl_GetString(ID3DXEffectCompiler *iface, D3DXHANDLE parameter, LPCSTR *string)
{
struct ID3DXEffectCompilerImpl *This = impl_from_ID3DXEffectCompiler(iface);
ID3DXBaseEffect *base = This->base_effect;
TRACE("Forward iface %p, base %p\n", This, base);
return ID3DXBaseEffectImpl_GetString(base, parameter, string);
}
static HRESULT WINAPI ID3DXEffectCompilerImpl_SetTexture(struct ID3DXEffectCompiler *iface,
D3DXHANDLE parameter, struct IDirect3DBaseTexture9 *texture)
{
struct ID3DXEffectCompilerImpl *This = impl_from_ID3DXEffectCompiler(iface);
ID3DXBaseEffect *base = This->base_effect;
TRACE("Forward iface %p, base %p\n", This, base);
return ID3DXBaseEffectImpl_SetTexture(base, parameter, texture);
}
static HRESULT WINAPI ID3DXEffectCompilerImpl_GetTexture(struct ID3DXEffectCompiler *iface,
D3DXHANDLE parameter, struct IDirect3DBaseTexture9 **texture)
{
struct ID3DXEffectCompilerImpl *This = impl_from_ID3DXEffectCompiler(iface);
ID3DXBaseEffect *base = This->base_effect;
TRACE("Forward iface %p, base %p\n", This, base);
return ID3DXBaseEffectImpl_GetTexture(base, parameter, texture);
}
static HRESULT WINAPI ID3DXEffectCompilerImpl_GetPixelShader(ID3DXEffectCompiler *iface,
D3DXHANDLE parameter, struct IDirect3DPixelShader9 **shader)
{
struct ID3DXEffectCompilerImpl *This = impl_from_ID3DXEffectCompiler(iface);
ID3DXBaseEffect *base = This->base_effect;
TRACE("Forward iface %p, base %p\n", This, base);
return ID3DXBaseEffectImpl_GetPixelShader(base, parameter, shader);
}
static HRESULT WINAPI ID3DXEffectCompilerImpl_GetVertexShader(struct ID3DXEffectCompiler *iface,
D3DXHANDLE parameter, struct IDirect3DVertexShader9 **shader)
{
struct ID3DXEffectCompilerImpl *This = impl_from_ID3DXEffectCompiler(iface);
ID3DXBaseEffect *base = This->base_effect;
TRACE("Forward iface %p, base %p\n", This, base);
return ID3DXBaseEffectImpl_GetVertexShader(base, parameter, shader);
}
static HRESULT WINAPI ID3DXEffectCompilerImpl_SetArrayRange(ID3DXEffectCompiler *iface, D3DXHANDLE parameter, UINT start, UINT end)
{
struct ID3DXEffectCompilerImpl *This = impl_from_ID3DXEffectCompiler(iface);
ID3DXBaseEffect *base = This->base_effect;
TRACE("Forward iface %p, base %p\n", This, base);
return ID3DXBaseEffectImpl_SetArrayRange(base, parameter, start, end);
}
/*** ID3DXEffectCompiler methods ***/
static HRESULT WINAPI ID3DXEffectCompilerImpl_SetLiteral(ID3DXEffectCompiler *iface, D3DXHANDLE parameter, BOOL literal)
{
struct ID3DXEffectCompilerImpl *This = impl_from_ID3DXEffectCompiler(iface);
FIXME("iface %p, parameter %p, literal %u\n", This, parameter, literal);
return E_NOTIMPL;
}
static HRESULT WINAPI ID3DXEffectCompilerImpl_GetLiteral(ID3DXEffectCompiler *iface, D3DXHANDLE parameter, BOOL *literal)
{
struct ID3DXEffectCompilerImpl *This = impl_from_ID3DXEffectCompiler(iface);
FIXME("iface %p, parameter %p, literal %p\n", This, parameter, literal);
return E_NOTIMPL;
}
static HRESULT WINAPI ID3DXEffectCompilerImpl_CompileEffect(ID3DXEffectCompiler *iface, DWORD flags,
ID3DXBuffer **effect, ID3DXBuffer **error_msgs)
{
struct ID3DXEffectCompilerImpl *This = impl_from_ID3DXEffectCompiler(iface);
FIXME("iface %p, flags %#x, effect %p, error_msgs %p stub\n", This, flags, effect, error_msgs);
return E_NOTIMPL;
}
static HRESULT WINAPI ID3DXEffectCompilerImpl_CompileShader(ID3DXEffectCompiler *iface, D3DXHANDLE function,
const char *target, DWORD flags, ID3DXBuffer **shader, ID3DXBuffer **error_msgs,
ID3DXConstantTable **constant_table)
{
struct ID3DXEffectCompilerImpl *This = impl_from_ID3DXEffectCompiler(iface);
FIXME("iface %p, function %p, target %p, flags %#x, shader %p, error_msgs %p, constant_table %p stub\n",
This, function, target, flags, shader, error_msgs, constant_table);
return E_NOTIMPL;
}
static const struct ID3DXEffectCompilerVtbl ID3DXEffectCompiler_Vtbl =
{
/*** IUnknown methods ***/
ID3DXEffectCompilerImpl_QueryInterface,
ID3DXEffectCompilerImpl_AddRef,
ID3DXEffectCompilerImpl_Release,
/*** ID3DXBaseEffect methods ***/
ID3DXEffectCompilerImpl_GetDesc,
ID3DXEffectCompilerImpl_GetParameterDesc,
ID3DXEffectCompilerImpl_GetTechniqueDesc,
ID3DXEffectCompilerImpl_GetPassDesc,
ID3DXEffectCompilerImpl_GetFunctionDesc,
ID3DXEffectCompilerImpl_GetParameter,
ID3DXEffectCompilerImpl_GetParameterByName,
ID3DXEffectCompilerImpl_GetParameterBySemantic,
ID3DXEffectCompilerImpl_GetParameterElement,
ID3DXEffectCompilerImpl_GetTechnique,
ID3DXEffectCompilerImpl_GetTechniqueByName,
ID3DXEffectCompilerImpl_GetPass,
ID3DXEffectCompilerImpl_GetPassByName,
ID3DXEffectCompilerImpl_GetFunction,
ID3DXEffectCompilerImpl_GetFunctionByName,
ID3DXEffectCompilerImpl_GetAnnotation,
ID3DXEffectCompilerImpl_GetAnnotationByName,
ID3DXEffectCompilerImpl_SetValue,
ID3DXEffectCompilerImpl_GetValue,
ID3DXEffectCompilerImpl_SetBool,
ID3DXEffectCompilerImpl_GetBool,
ID3DXEffectCompilerImpl_SetBoolArray,
ID3DXEffectCompilerImpl_GetBoolArray,
ID3DXEffectCompilerImpl_SetInt,
ID3DXEffectCompilerImpl_GetInt,
ID3DXEffectCompilerImpl_SetIntArray,
ID3DXEffectCompilerImpl_GetIntArray,
ID3DXEffectCompilerImpl_SetFloat,
ID3DXEffectCompilerImpl_GetFloat,
ID3DXEffectCompilerImpl_SetFloatArray,
ID3DXEffectCompilerImpl_GetFloatArray,
ID3DXEffectCompilerImpl_SetVector,
ID3DXEffectCompilerImpl_GetVector,
ID3DXEffectCompilerImpl_SetVectorArray,
ID3DXEffectCompilerImpl_GetVectorArray,
ID3DXEffectCompilerImpl_SetMatrix,
ID3DXEffectCompilerImpl_GetMatrix,
ID3DXEffectCompilerImpl_SetMatrixArray,
ID3DXEffectCompilerImpl_GetMatrixArray,
ID3DXEffectCompilerImpl_SetMatrixPointerArray,
ID3DXEffectCompilerImpl_GetMatrixPointerArray,
ID3DXEffectCompilerImpl_SetMatrixTranspose,
ID3DXEffectCompilerImpl_GetMatrixTranspose,
ID3DXEffectCompilerImpl_SetMatrixTransposeArray,
ID3DXEffectCompilerImpl_GetMatrixTransposeArray,
ID3DXEffectCompilerImpl_SetMatrixTransposePointerArray,
ID3DXEffectCompilerImpl_GetMatrixTransposePointerArray,
ID3DXEffectCompilerImpl_SetString,
ID3DXEffectCompilerImpl_GetString,
ID3DXEffectCompilerImpl_SetTexture,
ID3DXEffectCompilerImpl_GetTexture,
ID3DXEffectCompilerImpl_GetPixelShader,
ID3DXEffectCompilerImpl_GetVertexShader,
ID3DXEffectCompilerImpl_SetArrayRange,
/*** ID3DXEffectCompiler methods ***/
ID3DXEffectCompilerImpl_SetLiteral,
ID3DXEffectCompilerImpl_GetLiteral,
ID3DXEffectCompilerImpl_CompileEffect,
ID3DXEffectCompilerImpl_CompileShader,
};
static HRESULT d3dx9_parse_sampler(struct d3dx_sampler *sampler, const char *data, const char **ptr, D3DXHANDLE *objects)
{
HRESULT hr;
UINT i;
struct d3dx_state *states;
read_dword(ptr, &sampler->state_count);
TRACE("Count: %u\n", sampler->state_count);
states = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*states) * sampler->state_count);
if (!states)
{
ERR("Out of memory\n");
return E_OUTOFMEMORY;
}
for (i = 0; i < sampler->state_count; ++i)
{
hr = d3dx9_parse_state(&states[i], data, ptr, objects);
if (hr != D3D_OK)
{
WARN("Failed to parse state\n");
goto err_out;
}
}
sampler->states = states;
return D3D_OK;
err_out:
for (i = 0; i < sampler->state_count; ++i)
{
free_state(&states[i]);
}
HeapFree(GetProcessHeap(), 0, states);
return hr;
}
static HRESULT d3dx9_parse_value(struct d3dx_parameter *param, void *value, const char *data, const char **ptr, D3DXHANDLE *objects)
{
unsigned int i;
HRESULT hr;
UINT old_size = 0;
DWORD id;
if (param->element_count)
{
param->data = value;
for (i = 0; i < param->element_count; ++i)
{
struct d3dx_parameter *member = get_parameter_struct(param->member_handles[i]);
hr = d3dx9_parse_value(member, value ? (char *)value + old_size : NULL, data, ptr, objects);
if (hr != D3D_OK)
{
WARN("Failed to parse value\n");
return hr;
}
old_size += member->bytes;
}
return D3D_OK;
}
switch(param->class)
{
case D3DXPC_SCALAR:
case D3DXPC_VECTOR:
case D3DXPC_MATRIX_ROWS:
case D3DXPC_MATRIX_COLUMNS:
param->data = value;
break;
case D3DXPC_STRUCT:
param->data = value;
for (i = 0; i < param->member_count; ++i)
{
struct d3dx_parameter *member = get_parameter_struct(param->member_handles[i]);
hr = d3dx9_parse_value(member, (char *)value + old_size, data, ptr, objects);
if (hr != D3D_OK)
{
WARN("Failed to parse value\n");
return hr;
}
old_size += member->bytes;
}
break;
case D3DXPC_OBJECT:
switch (param->type)
{
case D3DXPT_STRING:
case D3DXPT_TEXTURE:
case D3DXPT_TEXTURE1D:
case D3DXPT_TEXTURE2D:
case D3DXPT_TEXTURE3D:
case D3DXPT_TEXTURECUBE:
case D3DXPT_PIXELSHADER:
case D3DXPT_VERTEXSHADER:
read_dword(ptr, &id);
TRACE("Id: %u\n", id);
objects[id] = get_parameter_handle(param);
param->data = value;
break;
case D3DXPT_SAMPLER:
case D3DXPT_SAMPLER1D:
case D3DXPT_SAMPLER2D:
case D3DXPT_SAMPLER3D:
case D3DXPT_SAMPLERCUBE:
{
struct d3dx_sampler *sampler;
sampler = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*sampler));
if (!sampler)
return E_OUTOFMEMORY;
hr = d3dx9_parse_sampler(sampler, data, ptr, objects);
if (hr != D3D_OK)
{
HeapFree(GetProcessHeap(), 0, sampler);
WARN("Failed to parse sampler\n");
return hr;
}
param->data = sampler;
break;
}
default:
FIXME("Unhandled type %s\n", debug_d3dxparameter_type(param->type));
break;
}
break;
default:
FIXME("Unhandled class %s\n", debug_d3dxparameter_class(param->class));
break;
}
return D3D_OK;
}
static HRESULT d3dx9_parse_init_value(struct d3dx_parameter *param, const char *data, const char *ptr, D3DXHANDLE *objects)
{
UINT size = param->bytes;
HRESULT hr;
void *value = NULL;
TRACE("param size: %u\n", size);
if (size)
{
value = HeapAlloc(GetProcessHeap(), 0, size);
if (!value)
{
ERR("Failed to allocate data memory.\n");
return E_OUTOFMEMORY;
}
TRACE("Data: %s.\n", debugstr_an(ptr, size));
memcpy(value, ptr, size);
}
hr = d3dx9_parse_value(param, value, data, &ptr, objects);
if (hr != D3D_OK)
{
WARN("Failed to parse value\n");
HeapFree(GetProcessHeap(), 0, value);
return hr;
}
return D3D_OK;
}
static HRESULT d3dx9_parse_name(char **name, const char *ptr)
{
DWORD size;
read_dword(&ptr, &size);
TRACE("Name size: %#x\n", size);
if (!size)
{
return D3D_OK;
}
*name = HeapAlloc(GetProcessHeap(), 0, size);
if (!*name)
{
ERR("Failed to allocate name memory.\n");
return E_OUTOFMEMORY;
}
TRACE("Name: %s.\n", debugstr_an(ptr, size));
memcpy(*name, ptr, size);
return D3D_OK;
}
static HRESULT d3dx9_copy_data(char **str, const char **ptr)
{
DWORD size;
read_dword(ptr, &size);
TRACE("Data size: %#x\n", size);
*str = HeapAlloc(GetProcessHeap(), 0, size);
if (!*str)
{
ERR("Failed to allocate name memory.\n");
return E_OUTOFMEMORY;
}
TRACE("Data: %s.\n", debugstr_an(*ptr, size));
memcpy(*str, *ptr, size);
*ptr += ((size + 3) & ~3);
return D3D_OK;
}
static HRESULT d3dx9_parse_data(struct d3dx_parameter *param, const char **ptr, struct IDirect3DDevice9 *device)
{
DWORD size;
HRESULT hr;
TRACE("Parse data for parameter %s, type %s\n", debugstr_a(param->name), debug_d3dxparameter_type(param->type));
read_dword(ptr, &size);
TRACE("Data size: %#x\n", size);
if (!size)
{
TRACE("Size is 0\n");
*(void **)param->data = NULL;
return D3D_OK;
}
switch (param->type)
{
case D3DXPT_STRING:
/* re-read with size (sizeof(DWORD) = 4) */
hr = d3dx9_parse_name((LPSTR *)param->data, *ptr - 4);
if (hr != D3D_OK)
{
WARN("Failed to parse string data\n");
return hr;
}
break;
case D3DXPT_VERTEXSHADER:
if (FAILED(hr = IDirect3DDevice9_CreateVertexShader(device, (DWORD *)*ptr, param->data)))
{
WARN("Failed to create vertex shader\n");
return hr;
}
break;
case D3DXPT_PIXELSHADER:
if (FAILED(hr = IDirect3DDevice9_CreatePixelShader(device, (DWORD *)*ptr, param->data)))
{
WARN("Failed to create pixel shader\n");
return hr;
}
break;
default:
FIXME("Unhandled type %s\n", debug_d3dxparameter_type(param->type));
break;
}
*ptr += ((size + 3) & ~3);
return D3D_OK;
}
static HRESULT d3dx9_parse_effect_typedef(struct d3dx_parameter *param, const char *data, const char **ptr,
struct d3dx_parameter *parent, UINT flags)
{
DWORD offset;
HRESULT hr;
D3DXHANDLE *member_handles = NULL;
UINT i;
param->flags = flags;
if (!parent)
{
read_dword(ptr, &param->type);
TRACE("Type: %s\n", debug_d3dxparameter_type(param->type));
read_dword(ptr, &param->class);
TRACE("Class: %s\n", debug_d3dxparameter_class(param->class));
read_dword(ptr, &offset);
TRACE("Type name offset: %#x\n", offset);
hr = d3dx9_parse_name(&param->name, data + offset);
if (hr != D3D_OK)
{
WARN("Failed to parse name\n");
goto err_out;
}
read_dword(ptr, &offset);
TRACE("Type semantic offset: %#x\n", offset);
hr = d3dx9_parse_name(&param->semantic, data + offset);
if (hr != D3D_OK)
{
WARN("Failed to parse semantic\n");
goto err_out;
}
read_dword(ptr, &param->element_count);
TRACE("Elements: %u\n", param->element_count);
switch (param->class)
{
case D3DXPC_VECTOR:
read_dword(ptr, &param->columns);
TRACE("Columns: %u\n", param->columns);
read_dword(ptr, &param->rows);
TRACE("Rows: %u\n", param->rows);
/* sizeof(DWORD) * rows * columns */
param->bytes = 4 * param->rows * param->columns;
break;
case D3DXPC_SCALAR:
case D3DXPC_MATRIX_ROWS:
case D3DXPC_MATRIX_COLUMNS:
read_dword(ptr, &param->rows);
TRACE("Rows: %u\n", param->rows);
read_dword(ptr, &param->columns);
TRACE("Columns: %u\n", param->columns);
/* sizeof(DWORD) * rows * columns */
param->bytes = 4 * param->rows * param->columns;
break;
case D3DXPC_STRUCT:
read_dword(ptr, &param->member_count);
TRACE("Members: %u\n", param->member_count);
break;
case D3DXPC_OBJECT:
switch (param->type)
{
case D3DXPT_STRING:
case D3DXPT_PIXELSHADER:
case D3DXPT_VERTEXSHADER:
case D3DXPT_TEXTURE:
case D3DXPT_TEXTURE1D:
case D3DXPT_TEXTURE2D:
case D3DXPT_TEXTURE3D:
case D3DXPT_TEXTURECUBE:
param->bytes = sizeof(void *);
break;
case D3DXPT_SAMPLER:
case D3DXPT_SAMPLER1D:
case D3DXPT_SAMPLER2D:
case D3DXPT_SAMPLER3D:
case D3DXPT_SAMPLERCUBE:
param->bytes = 0;
break;
default:
FIXME("Unhandled type %s\n", debug_d3dxparameter_type(param->type));
break;
}
break;
default:
FIXME("Unhandled class %s\n", debug_d3dxparameter_class(param->class));
break;
}
}
else
{
/* elements */
param->type = parent->type;
param->class = parent->class;
param->name = parent->name;
param->semantic = parent->semantic;
param->element_count = 0;
param->annotation_count = 0;
param->member_count = parent->member_count;
param->bytes = parent->bytes;
param->rows = parent->rows;
param->columns = parent->columns;
}
if (param->element_count)
{
unsigned int param_bytes = 0;
const char *save_ptr = *ptr;
member_handles = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*member_handles) * param->element_count);
if (!member_handles)
{
ERR("Out of memory\n");
hr = E_OUTOFMEMORY;
goto err_out;
}
for (i = 0; i < param->element_count; ++i)
{
struct d3dx_parameter *member;
*ptr = save_ptr;
member = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*member));
if (!member)
{
hr = E_OUTOFMEMORY;
goto err_out;
}
member_handles[i] = get_parameter_handle(member);
hr = d3dx9_parse_effect_typedef(member, data, ptr, param, flags);
if (hr != D3D_OK)
{
WARN("Failed to parse member\n");
goto err_out;
}
param_bytes += member->bytes;
}
param->bytes = param_bytes;
}
else if (param->member_count)
{
member_handles = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*member_handles) * param->member_count);
if (!member_handles)
{
ERR("Out of memory\n");
hr = E_OUTOFMEMORY;
goto err_out;
}
for (i = 0; i < param->member_count; ++i)
{
struct d3dx_parameter *member;
member = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*member));
if (!member)
{
hr = E_OUTOFMEMORY;
goto err_out;
}
member_handles[i] = get_parameter_handle(member);
hr = d3dx9_parse_effect_typedef(member, data, ptr, NULL, flags);
if (hr != D3D_OK)
{
WARN("Failed to parse member\n");
goto err_out;
}
param->bytes += member->bytes;
}
}
param->member_handles = member_handles;
return D3D_OK;
err_out:
if (member_handles)
{
unsigned int count;
if (param->element_count) count = param->element_count;
else count = param->member_count;
for (i = 0; i < count; ++i)
{
free_parameter(member_handles[i], param->element_count != 0, TRUE);
}
HeapFree(GetProcessHeap(), 0, member_handles);
}
if (!parent)
{
HeapFree(GetProcessHeap(), 0, param->name);
HeapFree(GetProcessHeap(), 0, param->semantic);
}
param->name = NULL;
param->semantic = NULL;
return hr;
}
static HRESULT d3dx9_parse_effect_annotation(struct d3dx_parameter *anno, const char *data, const char **ptr, D3DXHANDLE *objects)
{
DWORD offset;
const char *ptr2;
HRESULT hr;
anno->flags = D3DX_PARAMETER_ANNOTATION;
read_dword(ptr, &offset);
TRACE("Typedef offset: %#x\n", offset);
ptr2 = data + offset;
hr = d3dx9_parse_effect_typedef(anno, data, &ptr2, NULL, D3DX_PARAMETER_ANNOTATION);
if (hr != D3D_OK)
{
WARN("Failed to parse type definition\n");
return hr;
}
read_dword(ptr, &offset);
TRACE("Value offset: %#x\n", offset);
hr = d3dx9_parse_init_value(anno, data, data + offset, objects);
if (hr != D3D_OK)
{
WARN("Failed to parse value\n");
return hr;
}
return D3D_OK;
}
static HRESULT d3dx9_parse_state(struct d3dx_state *state, const char *data, const char **ptr, D3DXHANDLE *objects)
{
DWORD offset;
const char *ptr2;
HRESULT hr;
struct d3dx_parameter *parameter;
parameter = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*parameter));
if (!parameter)
return E_OUTOFMEMORY;
state->type = ST_CONSTANT;
read_dword(ptr, &state->operation);
TRACE("Operation: %#x (%s)\n", state->operation, state_table[state->operation].name);
read_dword(ptr, &state->index);
TRACE("Index: %#x\n", state->index);
read_dword(ptr, &offset);
TRACE("Typedef offset: %#x\n", offset);
ptr2 = data + offset;
hr = d3dx9_parse_effect_typedef(parameter, data, &ptr2, NULL, 0);
if (hr != D3D_OK)
{
WARN("Failed to parse type definition\n");
goto err_out;
}
read_dword(ptr, &offset);
TRACE("Value offset: %#x\n", offset);
hr = d3dx9_parse_init_value(parameter, data, data + offset, objects);
if (hr != D3D_OK)
{
WARN("Failed to parse value\n");
goto err_out;
}
state->parameter = get_parameter_handle(parameter);
return D3D_OK;
err_out:
free_parameter(get_parameter_handle(parameter), FALSE, FALSE);
return hr;
}
static HRESULT d3dx9_parse_effect_parameter(struct d3dx_parameter *param, const char *data, const char **ptr, D3DXHANDLE *objects)
{
DWORD offset;
HRESULT hr;
unsigned int i;
D3DXHANDLE *annotation_handles = NULL;
const char *ptr2;
read_dword(ptr, &offset);
TRACE("Typedef offset: %#x\n", offset);
ptr2 = data + offset;
read_dword(ptr, &offset);
TRACE("Value offset: %#x\n", offset);
read_dword(ptr, &param->flags);
TRACE("Flags: %#x\n", param->flags);
read_dword(ptr, &param->annotation_count);
TRACE("Annotation count: %u\n", param->annotation_count);
hr = d3dx9_parse_effect_typedef(param, data, &ptr2, NULL, param->flags);
if (hr != D3D_OK)
{
WARN("Failed to parse type definition\n");
return hr;
}
hr = d3dx9_parse_init_value(param, data, data + offset, objects);
if (hr != D3D_OK)
{
WARN("Failed to parse value\n");
return hr;
}
if (param->annotation_count)
{
annotation_handles = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*annotation_handles) * param->annotation_count);
if (!annotation_handles)
{
ERR("Out of memory\n");
hr = E_OUTOFMEMORY;
goto err_out;
}
for (i = 0; i < param->annotation_count; ++i)
{
struct d3dx_parameter *annotation;
annotation = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*annotation));
if (!annotation)
{
hr = E_OUTOFMEMORY;
goto err_out;
}
annotation_handles[i] = get_parameter_handle(annotation);
hr = d3dx9_parse_effect_annotation(annotation, data, ptr, objects);
if (hr != D3D_OK)
{
WARN("Failed to parse annotation\n");
goto err_out;
}
}
}
param->annotation_handles = annotation_handles;
return D3D_OK;
err_out:
if (annotation_handles)
{
for (i = 0; i < param->annotation_count; ++i)
{
free_parameter(annotation_handles[i], FALSE, FALSE);
}
HeapFree(GetProcessHeap(), 0, annotation_handles);
}
return hr;
}
static HRESULT d3dx9_parse_effect_pass(struct d3dx_pass *pass, const char *data, const char **ptr, D3DXHANDLE *objects)
{
DWORD offset;
HRESULT hr;
unsigned int i;
D3DXHANDLE *annotation_handles = NULL;
struct d3dx_state *states = NULL;
char *name = NULL;
read_dword(ptr, &offset);
TRACE("Pass name offset: %#x\n", offset);
hr = d3dx9_parse_name(&name, data + offset);
if (hr != D3D_OK)
{
WARN("Failed to parse name\n");
goto err_out;
}
read_dword(ptr, &pass->annotation_count);
TRACE("Annotation count: %u\n", pass->annotation_count);
read_dword(ptr, &pass->state_count);
TRACE("State count: %u\n", pass->state_count);
if (pass->annotation_count)
{
annotation_handles = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*annotation_handles) * pass->annotation_count);
if (!annotation_handles)
{
ERR("Out of memory\n");
hr = E_OUTOFMEMORY;
goto err_out;
}
for (i = 0; i < pass->annotation_count; ++i)
{
struct d3dx_parameter *annotation;
annotation = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*annotation));
if (!annotation)
{
hr = E_OUTOFMEMORY;
goto err_out;
}
annotation_handles[i] = get_parameter_handle(annotation);
hr = d3dx9_parse_effect_annotation(annotation, data, ptr, objects);
if (hr != D3D_OK)
{
WARN("Failed to parse annotations\n");
goto err_out;
}
}
}
if (pass->state_count)
{
states = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*states) * pass->state_count);
if (!states)
{
ERR("Out of memory\n");
hr = E_OUTOFMEMORY;
goto err_out;
}
for (i = 0; i < pass->state_count; ++i)
{
hr = d3dx9_parse_state(&states[i], data, ptr, objects);
if (hr != D3D_OK)
{
WARN("Failed to parse annotations\n");
goto err_out;
}
}
}
pass->name = name;
pass->annotation_handles = annotation_handles;
pass->states = states;
return D3D_OK;
err_out:
if (annotation_handles)
{
for (i = 0; i < pass->annotation_count; ++i)
{
free_parameter(annotation_handles[i], FALSE, FALSE);
}
HeapFree(GetProcessHeap(), 0, annotation_handles);
}
if (states)
{
for (i = 0; i < pass->state_count; ++i)
{
free_state(&states[i]);
}
HeapFree(GetProcessHeap(), 0, states);
}
HeapFree(GetProcessHeap(), 0, name);
return hr;
}
static HRESULT d3dx9_parse_effect_technique(struct d3dx_technique *technique, const char *data, const char **ptr, D3DXHANDLE *objects)
{
DWORD offset;
HRESULT hr;
unsigned int i;
D3DXHANDLE *annotation_handles = NULL;
D3DXHANDLE *pass_handles = NULL;
char *name = NULL;
read_dword(ptr, &offset);
TRACE("Technique name offset: %#x\n", offset);
hr = d3dx9_parse_name(&name, data + offset);
if (hr != D3D_OK)
{
WARN("Failed to parse name\n");
goto err_out;
}
read_dword(ptr, &technique->annotation_count);
TRACE("Annotation count: %u\n", technique->annotation_count);
read_dword(ptr, &technique->pass_count);
TRACE("Pass count: %u\n", technique->pass_count);
if (technique->annotation_count)
{
annotation_handles = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*annotation_handles) * technique->annotation_count);
if (!annotation_handles)
{
ERR("Out of memory\n");
hr = E_OUTOFMEMORY;
goto err_out;
}
for (i = 0; i < technique->annotation_count; ++i)
{
struct d3dx_parameter *annotation;
annotation = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*annotation));
if (!annotation)
{
hr = E_OUTOFMEMORY;
goto err_out;
}
annotation_handles[i] = get_parameter_handle(annotation);
hr = d3dx9_parse_effect_annotation(annotation, data, ptr, objects);
if (hr != D3D_OK)
{
WARN("Failed to parse annotations\n");
goto err_out;
}
}
}
if (technique->pass_count)
{
pass_handles = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*pass_handles) * technique->pass_count);
if (!pass_handles)
{
ERR("Out of memory\n");
hr = E_OUTOFMEMORY;
goto err_out;
}
for (i = 0; i < technique->pass_count; ++i)
{
struct d3dx_pass *pass;
pass = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*pass));
if (!pass)
{
hr = E_OUTOFMEMORY;
goto err_out;
}
pass_handles[i] = get_pass_handle(pass);
hr = d3dx9_parse_effect_pass(pass, data, ptr, objects);
if (hr != D3D_OK)
{
WARN("Failed to parse passes\n");
goto err_out;
}
}
}
technique->name = name;
technique->pass_handles = pass_handles;
technique->annotation_handles = annotation_handles;
return D3D_OK;
err_out:
if (pass_handles)
{
for (i = 0; i < technique->pass_count; ++i)
{
free_pass(pass_handles[i]);
}
HeapFree(GetProcessHeap(), 0, pass_handles);
}
if (annotation_handles)
{
for (i = 0; i < technique->annotation_count; ++i)
{
free_parameter(annotation_handles[i], FALSE, FALSE);
}
HeapFree(GetProcessHeap(), 0, annotation_handles);
}
HeapFree(GetProcessHeap(), 0, name);
return hr;
}
static HRESULT d3dx9_parse_resource(struct ID3DXBaseEffectImpl *base, const char *data, const char **ptr)
{
DWORD technique_index;
DWORD index, state_index, usage, element_index;
struct d3dx_state *state;
struct d3dx_parameter *param;
HRESULT hr = E_FAIL;
read_dword(ptr, &technique_index);
TRACE("techn: %u\n", technique_index);
read_dword(ptr, &index);
TRACE("index: %u\n", index);
read_dword(ptr, &element_index);
TRACE("element_index: %u\n", element_index);
read_dword(ptr, &state_index);
TRACE("state_index: %u\n", state_index);
read_dword(ptr, &usage);
TRACE("usage: %u\n", usage);
if (technique_index == 0xffffffff)
{
struct d3dx_parameter *parameter;
struct d3dx_sampler *sampler;
if (index >= base->parameter_count)
{
FIXME("Index out of bounds: index %u >= parameter_count %u\n", index, base->parameter_count);
return E_FAIL;
}
parameter = get_parameter_struct(base->parameter_handles[index]);
if (element_index != 0xffffffff)
{
if (element_index >= parameter->element_count && parameter->element_count != 0)
{
FIXME("Index out of bounds: element_index %u >= element_count %u\n", element_index, parameter->element_count);
return E_FAIL;
}
if (parameter->element_count != 0) parameter = get_parameter_struct(parameter->member_handles[element_index]);
}
sampler = parameter->data;
if (state_index >= sampler->state_count)
{
FIXME("Index out of bounds: state_index %u >= state_count %u\n", state_index, sampler->state_count);
return E_FAIL;
}
state = &sampler->states[state_index];
}
else
{
struct d3dx_technique *technique;
struct d3dx_pass *pass;
if (technique_index >= base->technique_count)
{
FIXME("Index out of bounds: technique_index %u >= technique_count %u\n", technique_index, base->technique_count);
return E_FAIL;
}
technique = get_technique_struct(base->technique_handles[technique_index]);
if (index >= technique->pass_count)
{
FIXME("Index out of bounds: index %u >= pass_count %u\n", index, technique->pass_count);
return E_FAIL;
}
pass = get_pass_struct(technique->pass_handles[index]);
if (state_index >= pass->state_count)
{
FIXME("Index out of bounds: state_index %u >= state_count %u\n", state_index, pass->state_count);
return E_FAIL;
}
state = &pass->states[state_index];
}
param = get_parameter_struct(state->parameter);
switch (usage)
{
case 0:
TRACE("usage 0: type %s\n", debug_d3dxparameter_type(param->type));
switch (param->type)
{
case D3DXPT_VERTEXSHADER:
case D3DXPT_PIXELSHADER:
state->type = ST_CONSTANT;
hr = d3dx9_parse_data(param, ptr, base->effect->device);
break;
case D3DXPT_BOOL:
case D3DXPT_INT:
case D3DXPT_FLOAT:
case D3DXPT_STRING:
state->type = ST_FXLC;
hr = d3dx9_copy_data(param->data, ptr);
break;
default:
FIXME("Unhandled type %s\n", debug_d3dxparameter_type(param->type));
break;
}
break;
case 1:
state->type = ST_PARAMETER;
hr = d3dx9_copy_data(param->data, ptr);
if (hr == D3D_OK)
{
TRACE("Mapping to parameter %s\n", *(char **)param->data);
}
break;
default:
FIXME("Unknown usage %x\n", usage);
break;
}
return hr;
}
static HRESULT d3dx9_parse_effect(struct ID3DXBaseEffectImpl *base, const char *data, UINT data_size, DWORD start)
{
const char *ptr = data + start;
D3DXHANDLE *parameter_handles = NULL;
D3DXHANDLE *technique_handles = NULL;
D3DXHANDLE *objects = NULL;
UINT stringcount, objectcount, resourcecount;
HRESULT hr;
UINT i;
read_dword(&ptr, &base->parameter_count);
TRACE("Parameter count: %u\n", base->parameter_count);
read_dword(&ptr, &base->technique_count);
TRACE("Technique count: %u\n", base->technique_count);
skip_dword_unknown(&ptr, 1);
read_dword(&ptr, &objectcount);
TRACE("Object count: %u\n", objectcount);
objects = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*objects) * objectcount);
if (!objects)
{
ERR("Out of memory\n");
hr = E_OUTOFMEMORY;
goto err_out;
}
if (base->parameter_count)
{
parameter_handles = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*parameter_handles) * base->parameter_count);
if (!parameter_handles)
{
ERR("Out of memory\n");
hr = E_OUTOFMEMORY;
goto err_out;
}
for (i = 0; i < base->parameter_count; ++i)
{
struct d3dx_parameter *parameter;
parameter = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*parameter));
if (!parameter)
{
hr = E_OUTOFMEMORY;
goto err_out;
}
parameter_handles[i] = get_parameter_handle(parameter);
hr = d3dx9_parse_effect_parameter(parameter, data, &ptr, objects);
if (hr != D3D_OK)
{
WARN("Failed to parse parameter\n");
goto err_out;
}
}
}
if (base->technique_count)
{
technique_handles = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*technique_handles) * base->technique_count);
if (!technique_handles)
{
ERR("Out of memory\n");
hr = E_OUTOFMEMORY;
goto err_out;
}
for (i = 0; i < base->technique_count; ++i)
{
struct d3dx_technique *technique;
technique = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*technique));
if (!technique)
{
hr = E_OUTOFMEMORY;
goto err_out;
}
technique_handles[i] = get_technique_handle(technique);
hr = d3dx9_parse_effect_technique(technique, data, &ptr, objects);
if (hr != D3D_OK)
{
WARN("Failed to parse technique\n");
goto err_out;
}
}
}
/* needed for further parsing */
base->technique_handles = technique_handles;
base->parameter_handles = parameter_handles;
read_dword(&ptr, &stringcount);
TRACE("String count: %u\n", stringcount);
read_dword(&ptr, &resourcecount);
TRACE("Resource count: %u\n", resourcecount);
for (i = 0; i < stringcount; ++i)
{
DWORD id;
struct d3dx_parameter *param;
read_dword(&ptr, &id);
TRACE("Id: %u\n", id);
param = get_parameter_struct(objects[id]);
hr = d3dx9_parse_data(param, &ptr, base->effect->device);
if (hr != D3D_OK)
{
WARN("Failed to parse data\n");
goto err_out;
}
}
for (i = 0; i < resourcecount; ++i)
{
TRACE("parse resource %u\n", i);
hr = d3dx9_parse_resource(base, data, &ptr);
if (hr != D3D_OK)
{
WARN("Failed to parse resource\n");
goto err_out;
}
}
HeapFree(GetProcessHeap(), 0, objects);
return D3D_OK;
err_out:
if (technique_handles)
{
for (i = 0; i < base->technique_count; ++i)
{
free_technique(technique_handles[i]);
}
HeapFree(GetProcessHeap(), 0, technique_handles);
}
if (parameter_handles)
{
for (i = 0; i < base->parameter_count; ++i)
{
free_parameter(parameter_handles[i], FALSE, FALSE);
}
HeapFree(GetProcessHeap(), 0, parameter_handles);
}
base->technique_handles = NULL;
base->parameter_handles = NULL;
HeapFree(GetProcessHeap(), 0, objects);
return hr;
}
static HRESULT d3dx9_base_effect_init(struct ID3DXBaseEffectImpl *base,
const char *data, SIZE_T data_size, struct ID3DXEffectImpl *effect)
{
DWORD tag, offset;
const char *ptr = data;
HRESULT hr;
TRACE("base %p, data %p, data_size %lu, effect %p\n", base, data, data_size, effect);
base->ID3DXBaseEffect_iface.lpVtbl = &ID3DXBaseEffect_Vtbl;
base->ref = 1;
base->effect = effect;
read_dword(&ptr, &tag);
TRACE("Tag: %x\n", tag);
if (tag != d3dx9_effect_version(9, 1))
{
/* todo: compile hlsl ascii code */
FIXME("HLSL ascii effects not supported, yet\n");
/* Show the start of the shader for debugging info. */
TRACE("effect:\n%s\n", debugstr_an(data, data_size > 40 ? 40 : data_size));
}
else
{
read_dword(&ptr, &offset);
TRACE("Offset: %x\n", offset);
hr = d3dx9_parse_effect(base, ptr, data_size, offset);
if (hr != D3D_OK)
{
FIXME("Failed to parse effect.\n");
return hr;
}
}
return D3D_OK;
}
static HRESULT d3dx9_effect_init(struct ID3DXEffectImpl *effect, struct IDirect3DDevice9 *device,
const char *data, SIZE_T data_size, struct ID3DXEffectPool *pool)
{
HRESULT hr;
struct ID3DXBaseEffectImpl *object = NULL;
TRACE("effect %p, device %p, data %p, data_size %lu, pool %p\n", effect, device, data, data_size, pool);
effect->ID3DXEffect_iface.lpVtbl = &ID3DXEffect_Vtbl;
effect->ref = 1;
if (pool) pool->lpVtbl->AddRef(pool);
effect->pool = pool;
IDirect3DDevice9_AddRef(device);
effect->device = device;
object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
if (!object)
{
hr = E_OUTOFMEMORY;
goto err_out;
}
hr = d3dx9_base_effect_init(object, data, data_size, effect);
if (hr != D3D_OK)
{
FIXME("Failed to parse effect.\n");
goto err_out;
}
effect->base_effect = &object->ID3DXBaseEffect_iface;
/* initialize defaults - check because of unsupported ascii effects */
if (object->technique_handles)
{
effect->active_technique = object->technique_handles[0];
effect->active_pass = NULL;
}
return D3D_OK;
err_out:
HeapFree(GetProcessHeap(), 0, object);
free_effect(effect);
return hr;
}
HRESULT WINAPI D3DXCreateEffectEx(struct IDirect3DDevice9 *device, const void *srcdata, UINT srcdatalen,
const D3DXMACRO *defines, struct ID3DXInclude *include, const char *skip_constants, DWORD flags,
struct ID3DXEffectPool *pool, struct ID3DXEffect **effect, struct ID3DXBuffer **compilation_errors)
{
struct ID3DXEffectImpl *object;
HRESULT hr;
FIXME("(%p, %p, %u, %p, %p, %p, %#x, %p, %p, %p): semi-stub\n", device, srcdata, srcdatalen, defines, include,
skip_constants, flags, pool, effect, compilation_errors);
if (!device || !srcdata)
return D3DERR_INVALIDCALL;
if (!srcdatalen)
return E_FAIL;
/* Native dll allows effect to be null so just return D3D_OK after doing basic checks */
if (!effect)
return D3D_OK;
object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
if (!object)
return E_OUTOFMEMORY;
hr = d3dx9_effect_init(object, device, srcdata, srcdatalen, pool);
if (FAILED(hr))
{
WARN("Failed to initialize shader reflection\n");
HeapFree(GetProcessHeap(), 0, object);
return hr;
}
*effect = &object->ID3DXEffect_iface;
TRACE("Created ID3DXEffect %p\n", object);
return D3D_OK;
}
HRESULT WINAPI D3DXCreateEffect(struct IDirect3DDevice9 *device, const void *srcdata, UINT srcdatalen,
const D3DXMACRO *defines, struct ID3DXInclude *include, DWORD flags,
struct ID3DXEffectPool *pool, struct ID3DXEffect **effect, struct ID3DXBuffer **compilation_errors)
{
TRACE("(%p, %p, %u, %p, %p, %#x, %p, %p, %p): Forwarded to D3DXCreateEffectEx\n", device, srcdata, srcdatalen, defines,
include, flags, pool, effect, compilation_errors);
return D3DXCreateEffectEx(device, srcdata, srcdatalen, defines, include, NULL, flags, pool, effect, compilation_errors);
}
static HRESULT d3dx9_effect_compiler_init(struct ID3DXEffectCompilerImpl *compiler, const char *data, SIZE_T data_size)
{
HRESULT hr;
struct ID3DXBaseEffectImpl *object = NULL;
TRACE("effect %p, data %p, data_size %lu\n", compiler, data, data_size);
compiler->ID3DXEffectCompiler_iface.lpVtbl = &ID3DXEffectCompiler_Vtbl;
compiler->ref = 1;
object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
if (!object)
{
hr = E_OUTOFMEMORY;
goto err_out;
}
hr = d3dx9_base_effect_init(object, data, data_size, NULL);
if (hr != D3D_OK)
{
FIXME("Failed to parse effect.\n");
goto err_out;
}
compiler->base_effect = &object->ID3DXBaseEffect_iface;
return D3D_OK;
err_out:
HeapFree(GetProcessHeap(), 0, object);
free_effect_compiler(compiler);
return hr;
}
HRESULT WINAPI D3DXCreateEffectCompiler(const char *srcdata, UINT srcdatalen, const D3DXMACRO *defines,
ID3DXInclude *include, DWORD flags, ID3DXEffectCompiler **compiler, ID3DXBuffer **parse_errors)
{
struct ID3DXEffectCompilerImpl *object;
HRESULT hr;
TRACE("srcdata %p, srcdatalen %u, defines %p, include %p, flags %#x, compiler %p, parse_errors %p\n",
srcdata, srcdatalen, defines, include, flags, compiler, parse_errors);
if (!srcdata || !compiler)
{
WARN("Invalid arguments supplied\n");
return D3DERR_INVALIDCALL;
}
object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
if (!object)
return E_OUTOFMEMORY;
hr = d3dx9_effect_compiler_init(object, srcdata, srcdatalen);
if (FAILED(hr))
{
WARN("Failed to initialize effect compiler\n");
HeapFree(GetProcessHeap(), 0, object);
return hr;
}
*compiler = &object->ID3DXEffectCompiler_iface;
TRACE("Created ID3DXEffectCompiler %p\n", object);
return D3D_OK;
}
static const struct ID3DXEffectPoolVtbl ID3DXEffectPool_Vtbl;
struct ID3DXEffectPoolImpl
{
ID3DXEffectPool ID3DXEffectPool_iface;
LONG ref;
};
static inline struct ID3DXEffectPoolImpl *impl_from_ID3DXEffectPool(ID3DXEffectPool *iface)
{
return CONTAINING_RECORD(iface, struct ID3DXEffectPoolImpl, ID3DXEffectPool_iface);
}
/*** IUnknown methods ***/
static HRESULT WINAPI ID3DXEffectPoolImpl_QueryInterface(ID3DXEffectPool *iface, REFIID riid, void **object)
{
TRACE("(%p)->(%s, %p)\n", iface, debugstr_guid(riid), object);
if (IsEqualGUID(riid, &IID_IUnknown) ||
IsEqualGUID(riid, &IID_ID3DXEffectPool))
{
iface->lpVtbl->AddRef(iface);
*object = iface;
return S_OK;
}
WARN("Interface %s not found\n", debugstr_guid(riid));
return E_NOINTERFACE;
}
static ULONG WINAPI ID3DXEffectPoolImpl_AddRef(ID3DXEffectPool *iface)
{
struct ID3DXEffectPoolImpl *This = impl_from_ID3DXEffectPool(iface);
TRACE("(%p)->(): AddRef from %u\n", This, This->ref);
return InterlockedIncrement(&This->ref);
}
static ULONG WINAPI ID3DXEffectPoolImpl_Release(ID3DXEffectPool *iface)
{
struct ID3DXEffectPoolImpl *This = impl_from_ID3DXEffectPool(iface);
ULONG ref = InterlockedDecrement(&This->ref);
TRACE("(%p)->(): Release from %u\n", This, ref + 1);
if (!ref)
HeapFree(GetProcessHeap(), 0, This);
return ref;
}
static const struct ID3DXEffectPoolVtbl ID3DXEffectPool_Vtbl =
{
/*** IUnknown methods ***/
ID3DXEffectPoolImpl_QueryInterface,
ID3DXEffectPoolImpl_AddRef,
ID3DXEffectPoolImpl_Release
};
HRESULT WINAPI D3DXCreateEffectPool(ID3DXEffectPool **pool)
{
struct ID3DXEffectPoolImpl *object;
TRACE("(%p)\n", pool);
if (!pool)
return D3DERR_INVALIDCALL;
object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
if (!object)
return E_OUTOFMEMORY;
object->ID3DXEffectPool_iface.lpVtbl = &ID3DXEffectPool_Vtbl;
object->ref = 1;
*pool = &object->ID3DXEffectPool_iface;
return S_OK;
}
HRESULT WINAPI D3DXCreateEffectFromFileExW(struct IDirect3DDevice9 *device, const WCHAR *srcfile,
const D3DXMACRO *defines, struct ID3DXInclude *include, const char *skipconstants, DWORD flags,
struct ID3DXEffectPool *pool, struct ID3DXEffect **effect, struct ID3DXBuffer **compilationerrors)
{
LPVOID buffer;
HRESULT ret;
DWORD size;
TRACE("(%s): relay\n", debugstr_w(srcfile));
if (!device || !srcfile)
return D3DERR_INVALIDCALL;
ret = map_view_of_file(srcfile, &buffer, &size);
if (FAILED(ret))
return D3DXERR_INVALIDDATA;
ret = D3DXCreateEffectEx(device, buffer, size, defines, include, skipconstants, flags, pool, effect, compilationerrors);
UnmapViewOfFile(buffer);
return ret;
}
HRESULT WINAPI D3DXCreateEffectFromFileExA(struct IDirect3DDevice9 *device, const char *srcfile,
const D3DXMACRO *defines, struct ID3DXInclude *include, const char *skipconstants, DWORD flags,
struct ID3DXEffectPool *pool, struct ID3DXEffect **effect, struct ID3DXBuffer **compilationerrors)
{
LPWSTR srcfileW;
HRESULT ret;
DWORD len;
TRACE("(void): relay\n");
if (!srcfile)
return D3DERR_INVALIDCALL;
len = MultiByteToWideChar(CP_ACP, 0, srcfile, -1, NULL, 0);
srcfileW = HeapAlloc(GetProcessHeap(), 0, len * sizeof(*srcfileW));
MultiByteToWideChar(CP_ACP, 0, srcfile, -1, srcfileW, len);
ret = D3DXCreateEffectFromFileExW(device, srcfileW, defines, include, skipconstants, flags, pool, effect, compilationerrors);
HeapFree(GetProcessHeap(), 0, srcfileW);
return ret;
}
HRESULT WINAPI D3DXCreateEffectFromFileW(struct IDirect3DDevice9 *device, const WCHAR *srcfile,
const D3DXMACRO *defines, struct ID3DXInclude *include, DWORD flags, struct ID3DXEffectPool *pool,
struct ID3DXEffect **effect, struct ID3DXBuffer **compilationerrors)
{
TRACE("(void): relay\n");
return D3DXCreateEffectFromFileExW(device, srcfile, defines, include, NULL, flags, pool, effect, compilationerrors);
}
HRESULT WINAPI D3DXCreateEffectFromFileA(struct IDirect3DDevice9 *device, const char *srcfile,
const D3DXMACRO *defines, struct ID3DXInclude *include, DWORD flags, struct ID3DXEffectPool *pool,
struct ID3DXEffect **effect, struct ID3DXBuffer **compilationerrors)
{
TRACE("(void): relay\n");
return D3DXCreateEffectFromFileExA(device, srcfile, defines, include, NULL, flags, pool, effect, compilationerrors);
}
HRESULT WINAPI D3DXCreateEffectFromResourceExW(struct IDirect3DDevice9 *device, HMODULE srcmodule,
const WCHAR *srcresource, const D3DXMACRO *defines, struct ID3DXInclude *include, const char *skipconstants,
DWORD flags, struct ID3DXEffectPool *pool, struct ID3DXEffect **effect, struct ID3DXBuffer **compilationerrors)
{
HRSRC resinfo;
TRACE("(%p, %s): relay\n", srcmodule, debugstr_w(srcresource));
if (!device)
return D3DERR_INVALIDCALL;
resinfo = FindResourceW(srcmodule, srcresource, (LPCWSTR) RT_RCDATA);
if (resinfo)
{
LPVOID buffer;
HRESULT ret;
DWORD size;
ret = load_resource_into_memory(srcmodule, resinfo, &buffer, &size);
if (FAILED(ret))
return D3DXERR_INVALIDDATA;
return D3DXCreateEffectEx(device, buffer, size, defines, include, skipconstants, flags, pool, effect, compilationerrors);
}
return D3DXERR_INVALIDDATA;
}
HRESULT WINAPI D3DXCreateEffectFromResourceExA(struct IDirect3DDevice9 *device, HMODULE srcmodule,
const char *srcresource, const D3DXMACRO *defines, struct ID3DXInclude *include, const char *skipconstants,
DWORD flags, struct ID3DXEffectPool *pool, struct ID3DXEffect **effect, struct ID3DXBuffer **compilationerrors)
{
HRSRC resinfo;
TRACE("(%p, %s): relay\n", srcmodule, debugstr_a(srcresource));
if (!device)
return D3DERR_INVALIDCALL;
resinfo = FindResourceA(srcmodule, srcresource, (LPCSTR) RT_RCDATA);
if (resinfo)
{
LPVOID buffer;
HRESULT ret;
DWORD size;
ret = load_resource_into_memory(srcmodule, resinfo, &buffer, &size);
if (FAILED(ret))
return D3DXERR_INVALIDDATA;
return D3DXCreateEffectEx(device, buffer, size, defines, include, skipconstants, flags, pool, effect, compilationerrors);
}
return D3DXERR_INVALIDDATA;
}
HRESULT WINAPI D3DXCreateEffectFromResourceW(struct IDirect3DDevice9 *device, HMODULE srcmodule,
const WCHAR *srcresource, const D3DXMACRO *defines, struct ID3DXInclude *include, DWORD flags,
struct ID3DXEffectPool *pool, struct ID3DXEffect **effect, struct ID3DXBuffer **compilationerrors)
{
TRACE("(void): relay\n");
return D3DXCreateEffectFromResourceExW(device, srcmodule, srcresource, defines, include, NULL, flags, pool, effect, compilationerrors);
}
HRESULT WINAPI D3DXCreateEffectFromResourceA(struct IDirect3DDevice9 *device, HMODULE srcmodule,
const char *srcresource, const D3DXMACRO *defines, struct ID3DXInclude *include, DWORD flags,
struct ID3DXEffectPool *pool, struct ID3DXEffect **effect, struct ID3DXBuffer **compilationerrors)
{
TRACE("(void): relay\n");
return D3DXCreateEffectFromResourceExA(device, srcmodule, srcresource, defines, include, NULL, flags, pool, effect, compilationerrors);
}
HRESULT WINAPI D3DXCreateEffectCompilerFromFileW(const WCHAR *srcfile, const D3DXMACRO *defines,
ID3DXInclude *include, DWORD flags, ID3DXEffectCompiler **effectcompiler, ID3DXBuffer **parseerrors)
{
LPVOID buffer;
HRESULT ret;
DWORD size;
TRACE("(%s): relay\n", debugstr_w(srcfile));
if (!srcfile)
return D3DERR_INVALIDCALL;
ret = map_view_of_file(srcfile, &buffer, &size);
if (FAILED(ret))
return D3DXERR_INVALIDDATA;
ret = D3DXCreateEffectCompiler(buffer, size, defines, include, flags, effectcompiler, parseerrors);
UnmapViewOfFile(buffer);
return ret;
}
HRESULT WINAPI D3DXCreateEffectCompilerFromFileA(const char *srcfile, const D3DXMACRO *defines,
ID3DXInclude *include, DWORD flags, ID3DXEffectCompiler **effectcompiler, ID3DXBuffer **parseerrors)
{
LPWSTR srcfileW;
HRESULT ret;
DWORD len;
TRACE("(void): relay\n");
if (!srcfile)
return D3DERR_INVALIDCALL;
len = MultiByteToWideChar(CP_ACP, 0, srcfile, -1, NULL, 0);
srcfileW = HeapAlloc(GetProcessHeap(), 0, len * sizeof(*srcfileW));
MultiByteToWideChar(CP_ACP, 0, srcfile, -1, srcfileW, len);
ret = D3DXCreateEffectCompilerFromFileW(srcfileW, defines, include, flags, effectcompiler, parseerrors);
HeapFree(GetProcessHeap(), 0, srcfileW);
return ret;
}
HRESULT WINAPI D3DXCreateEffectCompilerFromResourceA(HMODULE srcmodule, const char *srcresource,
const D3DXMACRO *defines, ID3DXInclude *include, DWORD flags,
ID3DXEffectCompiler **effectcompiler, ID3DXBuffer **parseerrors)
{
HRSRC resinfo;
TRACE("(%p, %s): relay\n", srcmodule, debugstr_a(srcresource));
resinfo = FindResourceA(srcmodule, srcresource, (LPCSTR) RT_RCDATA);
if (resinfo)
{
LPVOID buffer;
HRESULT ret;
DWORD size;
ret = load_resource_into_memory(srcmodule, resinfo, &buffer, &size);
if (FAILED(ret))
return D3DXERR_INVALIDDATA;
return D3DXCreateEffectCompiler(buffer, size, defines, include, flags, effectcompiler, parseerrors);
}
return D3DXERR_INVALIDDATA;
}
HRESULT WINAPI D3DXCreateEffectCompilerFromResourceW(HMODULE srcmodule, const WCHAR *srcresource,
const D3DXMACRO *defines, ID3DXInclude *include, DWORD flags,
ID3DXEffectCompiler **effectcompiler, ID3DXBuffer **parseerrors)
{
HRSRC resinfo;
TRACE("(%p, %s): relay\n", srcmodule, debugstr_w(srcresource));
resinfo = FindResourceW(srcmodule, srcresource, (LPCWSTR) RT_RCDATA);
if (resinfo)
{
LPVOID buffer;
HRESULT ret;
DWORD size;
ret = load_resource_into_memory(srcmodule, resinfo, &buffer, &size);
if (FAILED(ret))
return D3DXERR_INVALIDDATA;
return D3DXCreateEffectCompiler(buffer, size, defines, include, flags, effectcompiler, parseerrors);
}
return D3DXERR_INVALIDDATA;
}
HRESULT WINAPI D3DXDisassembleEffect(ID3DXEffect *effect, BOOL enable_color_code, ID3DXBuffer **disassembly)
{
FIXME("(%p, %u, %p): stub\n", effect, enable_color_code, disassembly);
return D3DXERR_INVALIDDATA;
}