..
Makefile.in
…
arb_program_shader.c
wined3d: Pass a context to surface_load_fb_texture.
2015-10-16 19:56:39 +09:00
ati_fragment_shader.c
…
buffer.c
wined3d: TRACE fixes.
2015-10-01 00:00:46 +09:00
context.c
wined3d: Prepare GL resources before calling context_apply_fbo_state.
2015-10-29 21:20:24 +09:00
cs.c
ddraw: Return the right error if range color keys are used.
2015-08-24 20:42:40 +09:00
device.c
wined3d: Prepare GL resources before calling context_apply_fbo_state.
2015-10-29 21:20:24 +09:00
directx.c
wined3d: Cleanup extension check for shader model 4 support.
2015-11-01 22:53:51 +09:00
drawprim.c
wined3d: Prepare GL resources before calling context_apply_fbo_state.
2015-10-29 21:20:24 +09:00
gl_compat.c
…
glsl_shader.c
wined3d: Cleanup extension check for shader model 4 support.
2015-11-01 22:53:51 +09:00
nvidia_texture_shader.c
wined3d: Use unsigned mask constants in shifts.
2015-08-26 23:53:22 +09:00
palette.c
wined3d: TRACE fixes.
2015-10-01 00:00:46 +09:00
query.c
wined3d: TRACE fixes.
2015-10-01 00:00:46 +09:00
resource.c
…
sampler.c
…
shader.c
wined3d: Fully initialize partially written varyings in SM3 shaders.
2015-10-13 22:23:59 +09:00
shader_sm1.c
wined3d: Use unsigned mask constants in shifts.
2015-08-26 23:53:22 +09:00
shader_sm4.c
wined3d: Use unsigned mask constants in shifts.
2015-08-26 23:53:22 +09:00
state.c
wined3d: Use unsigned mask constants in shifts.
2015-08-26 23:53:22 +09:00
stateblock.c
wined3d: Use unsigned mask constants in shifts.
2015-08-26 23:53:22 +09:00
surface.c
wined3d: Prepare GL resources before calling context_apply_fbo_state.
2015-10-29 21:20:24 +09:00
swapchain.c
wined3d: Make wined3d_swapchain_get_front_buffer_data work with wined3d_texture and sub_resource_idx.
2015-10-20 00:30:38 +09:00
texture.c
wined3d: Add a missing TRACE to wined3d_texture_unmap().
2015-10-28 22:31:31 +09:00
utils.c
wined3d: Add a format fixup for INTZ on core profile.
2015-10-22 17:32:12 +09:00
version.rc
…
vertexdeclaration.c
…
view.c
wined3d: Introduce wined3d_rendertarget_view_create_from_sub_resource().
2015-10-28 22:31:28 +09:00
volume.c
wined3d: Merge wined3d_volume_{inc, dec}ref in their respective caller.
2015-10-08 21:00:17 +09:00
wined3d.spec
wined3d: Introduce wined3d_texture_release_dc().
2015-10-28 22:31:29 +09:00
wined3d_gl.h
wined3d: Cleanup extension check for shader model 4 support.
2015-11-01 22:53:51 +09:00
wined3d_main.c
…
wined3d_private.h
wined3d: Prepare GL resources before calling context_apply_fbo_state.
2015-10-29 21:20:24 +09:00