Sweden-Number/dlls/d3d8
Raphael Junqueira 40dd9692d9 - first draft of D3DCLIPSTATUS8 handling (not really used for now)
- add a new DEBUG_SINGLE_MODE #define (for debug caps needs)
- better traces for surface dumping
- much better Texture support on Utilities functions and on
  CheckDeviceType
- D3DRS_ZVISIBLE as unsupported (as seen in msdn)
2004-05-19 04:33:42 +00:00
..
.cvsignore .spec.c files are no longer used for 32-bit dlls. 2004-03-24 03:36:44 +00:00
Makefile.in Authors: Jason Edmeades <us@the-edmeades.demon.co.uk>, Christian Costa <titan.costa@wanadoo.fr> 2004-04-15 23:58:15 +00:00
basetexture.c
cubetexture.c
d3d8.spec
d3d8_main.c Implemented pixel shaders using ARB_fragment_program extension. 2004-05-10 19:57:51 +00:00
d3d8_private.h - first draft of D3DCLIPSTATUS8 handling (not really used for now) 2004-05-19 04:33:42 +00:00
d3dcore_gl.h Implemented pixel shaders using ARB_fragment_program extension. 2004-05-10 19:57:51 +00:00
device.c - first draft of D3DCLIPSTATUS8 handling (not really used for now) 2004-05-19 04:33:42 +00:00
directx.c - first draft of D3DCLIPSTATUS8 handling (not really used for now) 2004-05-19 04:33:42 +00:00
drawprim.c Handle XYZRHW vertex mode correctly in slow path. 2004-05-17 19:49:01 +00:00
indexbuffer.c
resource.c
shader.c Enabled pixel shaders 1.4. 2004-05-18 00:45:21 +00:00
stateblock.c - first draft of D3DCLIPSTATUS8 handling (not really used for now) 2004-05-19 04:33:42 +00:00
surface.c - first draft of D3DCLIPSTATUS8 handling (not really used for now) 2004-05-19 04:33:42 +00:00
swapchain.c
texture.c
utils.c - first draft of D3DCLIPSTATUS8 handling (not really used for now) 2004-05-19 04:33:42 +00:00
version.rc Updated the version info of all DirectX dlls to the version numbers of 2004-05-14 21:37:32 +00:00
vertexbuffer.c
volume.c
volumetexture.c
vshaderdeclaration.c Authors: Jason Edmeades <us@the-edmeades.demon.co.uk>, Christian Costa <titan.costa@wanadoo.fr> 2004-04-15 23:58:15 +00:00