Sweden-Number/dlls/wined3d
Henri Verbeet cd0c18f56b wined3d: Simplify the data.buffer_object assignment in surface_load_texture().
The surface pbo field should be 0 is SFLAG_PBO is not set.
2012-04-09 12:02:47 +02:00
..
Makefile.in
arb_program_shader.c wined3d: Support WINED3D_TTFF_COUNT3 texture projection in the ARB backend. 2012-03-28 15:09:18 +02:00
ati_fragment_shader.c
buffer.c
context.c wined3d: Properly determine the viewport size for front buffer blits in SetupForBlit(). 2012-04-05 11:56:19 +02:00
device.c wined3d: Fix the VBO check in device_stream_info_from_declaration(). 2012-03-29 20:49:14 +02:00
directx.c wined3d: Recognise AMD HD 6770M and HD 6750M with closed drivers. 2012-03-28 11:36:46 +02:00
drawprim.c
gl_compat.c
glsl_shader.c wined3d: Clamp fog coordinate in the vertex shader. 2012-03-09 17:25:57 +01:00
nvidia_texture_shader.c
palette.c
query.c
resource.c
shader.c
shader_sm1.c
shader_sm4.c
state.c wined3d: Remove a texture dimension check in state_alpha(). 2012-03-09 11:32:22 +01:00
stateblock.c
surface.c wined3d: Simplify the data.buffer_object assignment in surface_load_texture(). 2012-04-09 12:02:47 +02:00
swapchain.c wined3d: Load the backbuffer in the correct location before presenting in swapchain_gl_present(). 2012-03-27 11:39:19 +02:00
texture.c
utils.c wined3d: Use ARB_texture_rg for WINED3DFMT_R16G16_UNORM textures when available. 2012-03-09 11:32:16 +01:00
version.rc
vertexdeclaration.c
view.c
volume.c
wined3d.spec
wined3d_gl.h
wined3d_main.c
wined3d_private.h wined3d: Don't use floating point for surface height scaling. 2012-03-08 17:57:54 +01:00