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Makefile.in
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arb_program_shader.c
wined3d: Make clip planes independent from offscreen/onscreen drawing.
2011-02-15 17:24:26 +01:00
ati_fragment_shader.c
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basetexture.c
wined3d: Pass gl_info to basetexture_bind().
2011-03-03 17:47:14 +01:00
buffer.c
wined3d: Get rid of the IWineD3DBuffer typedef.
2011-03-04 16:25:58 +01:00
clipper.c
wined3d: Get rid of the IWineD3DClipper typedefs.
2011-02-04 15:25:31 +01:00
context.c
wined3d: Use EXT_texture_sRGB_decode to avoid sRGB texture duplication.
2011-03-03 17:47:13 +01:00
cubetexture.c
wined3d: Check subresources for NULL during texture cleanup.
2011-03-07 11:10:01 +01:00
device.c
wined3d: Get rid of the IWineD3DBuffer typedef.
2011-03-04 16:25:58 +01:00
directx.c
wined3d: Add support for EXT_texture_sRGB_decode.
2011-03-03 17:47:13 +01:00
drawprim.c
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gl_compat.c
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glsl_shader.c
wined3d: Make clip planes independent from offscreen/onscreen drawing.
2011-02-15 17:24:26 +01:00
nvidia_texture_shader.c
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palette.c
wined3d: Make IWineD3DResourceImpl an independent structure.
2011-03-01 13:21:59 +01:00
query.c
wined3d: Get rid of the IWineD3DQuery typedefs.
2011-02-04 15:25:32 +01:00
resource.c
wined3d: Make IWineD3DResourceImpl an independent structure.
2011-03-01 13:21:59 +01:00
shader.c
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shader_sm1.c
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shader_sm4.c
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state.c
wined3d: Pass gl_info to basetexture_bind().
2011-03-03 17:47:14 +01:00
stateblock.c
wined3d: Get rid of the IWineD3DBuffer typedef.
2011-03-04 16:25:58 +01:00
surface.c
wined3d: Try to evict the surface's sysmem copy in surface_load_location().
2011-03-07 11:10:14 +01:00
surface_base.c
wined3d: Make IWineD3DResourceImpl an independent structure.
2011-03-01 13:21:59 +01:00
surface_gdi.c
wined3d: Make IWineD3DResourceImpl an independent structure.
2011-03-01 13:21:59 +01:00
swapchain.c
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swapchain_base.c
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swapchain_gdi.c
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texture.c
wined3d: Check subresources for NULL during texture cleanup.
2011-03-07 11:10:01 +01:00
utils.c
wined3d: Use EXT_texture_sRGB_decode to avoid sRGB texture duplication.
2011-03-03 17:47:13 +01:00
version.rc
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vertexdeclaration.c
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view.c
wined3d: Make IWineD3DResourceImpl an independent structure.
2011-03-01 13:21:59 +01:00
volume.c
wined3d: Pass gl_info to basetexture_bind().
2011-03-03 17:47:14 +01:00
volumetexture.c
wined3d: Check subresources for NULL during texture cleanup.
2011-03-07 11:10:01 +01:00
wined3d.spec
wined3d: Remove COM from the buffer implementation.
2011-03-04 16:25:58 +01:00
wined3d_gl.h
wined3d: Add support for EXT_texture_sRGB_decode.
2011-03-03 17:47:13 +01:00
wined3d_main.c
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wined3d_private.h
wined3d: Get rid of the IWineD3DBuffer typedef.
2011-03-04 16:25:58 +01:00