Sweden-Number/dlls/wined3d
Henri Verbeet 60a710455e wined3d: Try to evict the surface's sysmem copy in surface_load_location().
The memory may not be freed until surface destruction otherwise. The PBO
creation code in surface_prepare_system_memory() also depends on the SYSMEM
location being recreated regularly, although arguably that's just a symptom of
the resource location management being somewhat broken.
2011-03-07 11:10:14 +01:00
..
Makefile.in
arb_program_shader.c wined3d: Make clip planes independent from offscreen/onscreen drawing. 2011-02-15 17:24:26 +01:00
ati_fragment_shader.c
basetexture.c wined3d: Pass gl_info to basetexture_bind(). 2011-03-03 17:47:14 +01:00
buffer.c wined3d: Get rid of the IWineD3DBuffer typedef. 2011-03-04 16:25:58 +01:00
clipper.c wined3d: Get rid of the IWineD3DClipper typedefs. 2011-02-04 15:25:31 +01:00
context.c wined3d: Use EXT_texture_sRGB_decode to avoid sRGB texture duplication. 2011-03-03 17:47:13 +01:00
cubetexture.c wined3d: Check subresources for NULL during texture cleanup. 2011-03-07 11:10:01 +01:00
device.c wined3d: Get rid of the IWineD3DBuffer typedef. 2011-03-04 16:25:58 +01:00
directx.c wined3d: Add support for EXT_texture_sRGB_decode. 2011-03-03 17:47:13 +01:00
drawprim.c
gl_compat.c
glsl_shader.c wined3d: Make clip planes independent from offscreen/onscreen drawing. 2011-02-15 17:24:26 +01:00
nvidia_texture_shader.c
palette.c wined3d: Make IWineD3DResourceImpl an independent structure. 2011-03-01 13:21:59 +01:00
query.c wined3d: Get rid of the IWineD3DQuery typedefs. 2011-02-04 15:25:32 +01:00
resource.c wined3d: Make IWineD3DResourceImpl an independent structure. 2011-03-01 13:21:59 +01:00
shader.c
shader_sm1.c
shader_sm4.c
state.c wined3d: Pass gl_info to basetexture_bind(). 2011-03-03 17:47:14 +01:00
stateblock.c wined3d: Get rid of the IWineD3DBuffer typedef. 2011-03-04 16:25:58 +01:00
surface.c wined3d: Try to evict the surface's sysmem copy in surface_load_location(). 2011-03-07 11:10:14 +01:00
surface_base.c wined3d: Make IWineD3DResourceImpl an independent structure. 2011-03-01 13:21:59 +01:00
surface_gdi.c wined3d: Make IWineD3DResourceImpl an independent structure. 2011-03-01 13:21:59 +01:00
swapchain.c
swapchain_base.c
swapchain_gdi.c
texture.c wined3d: Check subresources for NULL during texture cleanup. 2011-03-07 11:10:01 +01:00
utils.c wined3d: Use EXT_texture_sRGB_decode to avoid sRGB texture duplication. 2011-03-03 17:47:13 +01:00
version.rc
vertexdeclaration.c
view.c wined3d: Make IWineD3DResourceImpl an independent structure. 2011-03-01 13:21:59 +01:00
volume.c wined3d: Pass gl_info to basetexture_bind(). 2011-03-03 17:47:14 +01:00
volumetexture.c wined3d: Check subresources for NULL during texture cleanup. 2011-03-07 11:10:01 +01:00
wined3d.spec wined3d: Remove COM from the buffer implementation. 2011-03-04 16:25:58 +01:00
wined3d_gl.h wined3d: Add support for EXT_texture_sRGB_decode. 2011-03-03 17:47:13 +01:00
wined3d_main.c
wined3d_private.h wined3d: Get rid of the IWineD3DBuffer typedef. 2011-03-04 16:25:58 +01:00